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Acts of desperation encouraged by current SWG player

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  • the_lizardthe_lizard Member Posts: 120

     

    Originally posted by saay


     
    Originally posted by Fadedbomb


     
    Originally posted by saay


     
    Originally posted by ArcAngel3


     
    I think there's a link to this post from the SOE boards in another thread, but I wanted to copy and paste it here so people can clearly see just how desperate things are getting.
    From the SOE boards: "I've noticed that not enough people are playing Star Wars Galaxies and I and others would love to not see this be gone (in future). That is why I say we act. I want everyone to fill up video game forums about how good this game is compared to others. Go to game stores and try to make the game the center of attention. Recommend the game to people in game stores. Put games over other games to hide them like a Galaxies game over a WOW. Tell your friends to play. Put an add of it on community notice boards. Whatever to make more people to play. And by doing all this, we might see more new stuff. Who here is with me.



    THE TIME IS NOW TO BRING SWG TO ITS GLORY!"


    The reason people don't play is because SWG has already been the center of attention for its buggy early release, current bug-ridden state, its paid expansion bait and switch, and the complete dismantling and rebuilding of the core game mechanics twice.  Each time this was done, player progress was thrown to the wind, except that the second time went further than the first.
    After all of this happened and SOE promised never to do anything like that again, they revamped the game's entire faction system, and all players lost all of their faction ranks, pets and other perks; they had to start from scratch.  Also, all players that had tamed and raised creatures in one of the two earlier versions of the game finally got access to their pets again after a 2 year waiting period.  The catch?  They have to hatch and raise any and all of these creatures once again from scratch.  All the work they put into finding, taming and raising the pets: wiped out.  
    Furthermore, much of the games "new" content has been SOE adding things back to the game, one small piece at a time, that THEY themselves removed from the game with their two game overhauls.  So people have been strung along with promises of new content, that is really just only a partial restoration of what they already had before.
    People aren't in the dark about SWG.  They know all about this game, that's why many of the servers are so empty.
    Putting boxes of the SWG starter kit in front of boxes of WoW is not what this game needs to be successful, but it does sound like a strategy that's consistent with how SOE has managed the game up to this point. 
    Fix long-standing bugs? Honour player progress? Deal honestly and respectfully with consumers?  Nah, just put a box of SWG in front of the WoW box at your local video game store...amazing.
    No new content? heroics, collections, player space station, new ships, storyteller, advanced decorating, GCW(armor, weapons, vehicles).

     

    You clearly are in the dark about this game.

    This is one player's idea, have a look at the rest of the forums, they are in discussion threads raisng issues such as bugs and content, fixing them. This is just another take. Honour player progress? when since the NGE have they ruined this? How havent the new developers dealt honestly and respectfully with customers?

    Lets break it down shall we?

     

     

    Heroics: A joke of a content upgrade if you can even call it that. Just a handfull of "raid" style mobs that just take a lot of people to take it down. Combat and rewards are all bland and "grindaholics" covering up back game play and slow slow slow slow leveling grinds.

     

    Collections: A pathetic attempt at a stored "random" quested system that could be done within 1week of work using an online guide with mediocre rewards. -Weak

     

    Player Space Station: Uh, LOL no.....those are not in the game. A player cannot simply build their own space station and store their ships etc etc. Nice try, but no....thats not in SWG nor do they support the mechanics for such a venture. If your talking about player "dock-able" and "walk-on-able" stations, see the nooby station that you probably missed by skipping the tutorial. It's not even a station, its just a zoned hotel with several elevator levels.

     

    Storyteller: A minor addition to the game for people who like to roleplay and do "Events". An all around good idea, however, with as low as the population is now theres no point anymore. All this is used for anymore is pissing a LOT of people off by tricking them into thinking they are real spawns in the middle of no where, or blocking someone's house/harvy.

    Advanced Decorating: LOL, not really sure I have to go into this, what a sad "tack" on to your "pointofendlessness" bud.

    New Ships: WOW, a whole 4 new ships! A shiny new faction based POB that we have been shooting at for the longest time that would have taken them NO time at all to implement for player use. Seriously, they just took current NPC gunships and made a UI and walkable interior for them. No real new modeling or anything. O, and don't forget the pathetic Episode 1 Naboo fighter for neutral pilots :eyeroll:. This isn't enough content for even a quarter of a publish. I laughed my pants off when I saw they were promoting this as the "General" basis for the publish update. Aside from the pathetic star destroyer heroic quest.

     

    GCW (armor,weapons,vehicles): NOT NEW, this is NOT new content. This has been in game FOREVER. What your most likely responding to are the GCW vehicles people finally got the rank and GCW points to purchase, even though they've been out since the GCW revamp (more like a dusting).

     

    Any vet who knows SWG knows most of this can't even be considered new content (aside from the heroic encounters, whom are pathetic in their own right to enforce more hardcore grinding for mediocre rewards to cover for bad gameplay and poor decisions). Please, don't try to argue pointless things like this as we will only shoot you down with the cold hard truth called LIFE in x-SWG.

    Ok, just allow my to plunge my hands into this post and rip it apart.

     

    Heroics: you clearly know nothing about these. It's pretty much all new art aside from the city of mos espa. Each of them has various stages at which different things are required whether it be defending, clearing, tanking, using certain elementals, knowing what to attack, know what order to do things, knowing what professions to use etc etc. For example in the Tusken King instance, when liberating the city you have a choice of where to send citizens to first, different places will grant different benefits, such as sending them to the Med center will eventually spawn NPC medics who help and heal. This is no taken from WoW, many games have done it, its not a  "stolen idea". How is this grindaholic? for sure its nowhere near as grindy as Pre-NGE.

    Collections: You're not meant to do grind it, you're meant to do it as you go along. Theres all different types from killing/ to finding/ to looting to completing certain tasks etc. Most of the rewards are damn good, quite alot of new stuff in there.

    Space Station: Ok possibly the weakest part of my argument, and i shouldnt have used "player" but still its a step in the right direction to player owned ones.

    Storyteller: Lets be honest, its not that minor, being able to build forts, put up NPC guards, as many as you like, all different types, choose the loot which you get when you kill them, add effects and sounds, have dog fight animations show in the sky. Population is fine actually, ive attented quite a few brilliant Storyteller events. And to the person who posted in first reply to my originaly post - gets you to do Pex's work? thats THE most pathetic argument ive heard on this forum - incase it hadnt occured to you some people like being creative and choosing how they do things, not to mention being able to do it whenever they want instead of having to wait for months. On top of this they added new stuff which Pex could never use. The events Pex does attend are all the better with his work and storyteller combined.

    New ships: taken no time to add? the only thing that was already there was the skin of the outside, they had to create all the interior, do the art,  fix it all up, do all the weapons, make it fly etc etc Pathetic chapter? Huge new heroic, brand new art, 4 new ships, lots of new crafted parts, many bugs fixed, loads of collections added, space collections and rewards. Whole update of waypointing to make it much more useful and easy to use.

    Advance decoration: it does mean something actually, it creates endless possibilities for decorators, of which there are many.

    GCW: i was talking about the GCW revamp in the NGE that added the factional BARC, the weapon set, the armor, the system, the banners the skills etc. This IS new.

    Expertise: I also forget to mention BM and the upcoming Droid commander.

    Now, what do you consider as great content added? tell me what you think should be added? (that doesnt include - rollback! or proffessions) and also, which numerous content updates did we get Pre-NGE?

    basically everything you've done in the nge in the past 2 years but i'll point them out.

     

    patch 1: we got the nightsister cave, fort tusken, kimo town, factional bases plus tons of grinding caves.

    patch 3: we got the warren, nyms stronghold, cries of alderaan.

    patch 4: we got mounts and player cities, and the quest for RIS armor.

    patch 5: we got vehicles and saber TEF's.

    patch 6: we got themepark revamps, vehicle customization, perma death removed, trivia librarian.

    patch 7: we got combat droids, pvp bh missions, vertical item movement, new mounts and parking garages.

    patch 9: we got the jedi revamp, loot kits, improved hero of tatooine.

    patch 10: we got the village of aurilla, the death watch bunker.

    patch 11: we got jump to lightspeed, entertainer quests.

    patch 13: we got vet rewards, 20 more space missions.

    patch 14: we got secrets of the syren, GCW revamp.

    patch 15: CU.......

    patch 16: we got rage of the wookiees.

    patch 17: we got multi passenger vehicles.

    i'll just stop there cause it basically goes downhill. your a freaking tool man, play your nge if it's so good and stay off the vet forum.

    and yes the trials of obi wan was prenge as well.

  • saaysaay Member Posts: 455

    Exactly my point lizard, after patch 17 it does go down hill, forunately it goues back up again later. Anyway, regardless, i could argue that some of that stuff you call content isnt that all. Yet i wouldnt argue that since it is content, the same with much of the stuff thats been added recently that ive mentioned. And also, perma death removed? CU? thats hardly content.

  • the_lizardthe_lizard Member Posts: 120

    i use them as time line, but the Cu is far more content than your master decorator content. Anyways yeah, it doesn't go back uphill again. if you think it does your fooling yourself. the past 2 publishes offer the only new content besides the implementation of the nge. The other 9 publishes offer only what was once in the game and balance. we'll see how far they go with this.

  • rejadrejad Member Posts: 346

    If you think Heroic Encounters are not ripped off of WoW then you've obviously never played WoW raids.

    And collections are suppose to be "done as you go?"  ROFL!!!  In what context does a level 90 player EVER have in the NGE game to EVER kill 500 squills?  For RP purposes?  What purpose does any player of any level ever have to go to Ft Tuskan now outside of looting a Tuskan outfit and maybe a couple of color crystals (so common they go for 5k now).  You get better XP grinding Legacy and terminals, and by the time Legacy dries up you're already too high in level to get anything from ever killing another Tuskan outside the ones in the instance.

  • saaysaay Member Posts: 455

    Originally posted by rejad


    If you think Heroic Encounters are not ripped off of WoW then you've obviously never played WoW raids.
    And collections are suppose to be "done as you go?"  ROFL!!!  In what context does a level 90 player EVER have in the NGE game to EVER kill 500 squills?  For RP purposes?  What purpose does any player of any level ever have to go to Ft Tuskan now outside of looting a Tuskan outfit and maybe a couple of color crystals (so common they go for 5k now).  You get better XP grinding Legacy and terminals, and by the time Legacy dries up you're already too high in level to get anything from ever killing another Tuskan outside the ones in the instance.
    I didnt mean you are going to get every single of the 100s of collections by leveling to 90, but the xp sure helps, many of the clickly collections you can do as you go along. Things like rancors and krayts killed lots of before the collections, so they come as you go along. You migh kill 500 squills over your time leveling and helping otehr to level. Sometimes people go leveling the tusken fort, its quite cool there.

    About the encounters, im not saying there isnt something similar in WoW, but its hardly an original or unique idea - its just high end content.

    And to the guy that said theres been no new content aside from chap 7 and 8, what about BM (its a completely different system to CH, a bit more complicated etc), expertise (yes, thats content, more skills, new animations etc), GCW rewards, Imp and reb theme park revamps, other leveling stuff, azure cabal etc. Even so, regardless of all this stuff, what does it matter if they are adding in content from now on - and no it wont be just more instances and collections, although they will add a few each chapter - they said they want to do to DWB-esque stuff etc, so its all good.

  • the_lizardthe_lizard Member Posts: 120
    Originally posted by saay


     
    Originally posted by rejad


    If you think Heroic Encounters are not ripped off of WoW then you've obviously never played WoW raids.
    And collections are suppose to be "done as you go?"  ROFL!!!  In what context does a level 90 player EVER have in the NGE game to EVER kill 500 squills?  For RP purposes?  What purpose does any player of any level ever have to go to Ft Tuskan now outside of looting a Tuskan outfit and maybe a couple of color crystals (so common they go for 5k now).  You get better XP grinding Legacy and terminals, and by the time Legacy dries up you're already too high in level to get anything from ever killing another Tuskan outside the ones in the instance.
    I didnt mean you are going to get every single of the 100s of collections by leveling to 90, but the xp sure helps, many of the clickly collections you can do as you go along. Things like rancors and krayts killed lots of before the collections, so they come as you go along. You migh kill 500 squills over your time leveling and helping otehr to level. Sometimes people go leveling the tusken fort, its quite cool there.

     

    About the encounters, im not saying there isnt something similar in WoW, but its hardly an original or unique idea - its just high end content.

    And to the guy that said theres been no new content aside from chap 7 and 8, what about BM (its a completely different system to CH, a bit more complicated etc), expertise (yes, thats content, more skills, new animations etc), GCW rewards, Imp and reb theme park revamps, other leveling stuff, azure cabal etc. Even so, regardless of all this stuff, what does it matter if they are adding in content from now on - and no it wont be just more instances and collections, although they will add a few each chapter - they said they want to do to DWB-esque stuff etc, so its all good.

    different system yes, more difficult is in the eye of the beholder. not new though sorry. new animations aren't new. imp and reb themeparks had to be redone to the new combat system so more like bug fixes. they also used to do a quest line like azure cabal like every patch. Gcw is Gcw it's always been there.

  • saaysaay Member Posts: 455
    Originally posted by the_lizard

    Originally posted by saay


     
    Originally posted by rejad


    If you think Heroic Encounters are not ripped off of WoW then you've obviously never played WoW raids.
    And collections are suppose to be "done as you go?"  ROFL!!!  In what context does a level 90 player EVER have in the NGE game to EVER kill 500 squills?  For RP purposes?  What purpose does any player of any level ever have to go to Ft Tuskan now outside of looting a Tuskan outfit and maybe a couple of color crystals (so common they go for 5k now).  You get better XP grinding Legacy and terminals, and by the time Legacy dries up you're already too high in level to get anything from ever killing another Tuskan outside the ones in the instance.
    I didnt mean you are going to get every single of the 100s of collections by leveling to 90, but the xp sure helps, many of the clickly collections you can do as you go along. Things like rancors and krayts killed lots of before the collections, so they come as you go along. You migh kill 500 squills over your time leveling and helping otehr to level. Sometimes people go leveling the tusken fort, its quite cool there.

     

    About the encounters, im not saying there isnt something similar in WoW, but its hardly an original or unique idea - its just high end content.

    And to the guy that said theres been no new content aside from chap 7 and 8, what about BM (its a completely different system to CH, a bit more complicated etc), expertise (yes, thats content, more skills, new animations etc), GCW rewards, Imp and reb theme park revamps, other leveling stuff, azure cabal etc. Even so, regardless of all this stuff, what does it matter if they are adding in content from now on - and no it wont be just more instances and collections, although they will add a few each chapter - they said they want to do to DWB-esque stuff etc, so its all good.

    different system yes, more difficult is in the eye of the beholder. not new though sorry. new animations aren't new. imp and reb themeparks had to be redone to the new combat system so more like bug fixes. they also used to do a quest line like azure cabal like every patch. Gcw is Gcw it's always been there.

    Imp and reb theme parks are completely new sutff, all new quests and rewards. the GCW rewards an abilities and restuss have not  always been there.

  • akevvakevv Member Posts: 208


    Originally posted by BlackWatch
    Nothing the SOE/SWG Dev's have done with the game has served to 'un-do' or fix what they broke in the game.  I'm obviously not the only SWG Vet that thinks this.
    What SOE/SWG has done to the game is made it increasingly less attractive of a game for Vets to come back to, should they consider it.  Everything that was prized is worthless... for the 2nd or 3rd time now.  And not only is the new combat system a significant hurdle to overcome... you must first deal with the interface before you can even think of fighting or 'trying the game'.   Then, once you do that... you realize how terrible your gear is now.  You have to go get new gear.  Where do you get that?  The empty vendors?  Oh, wait... you have to craft it or loot it or a combination of the two. But now the elite mobs are hard again, so you will need a group.  Okay, check your friends list and guild roster to see if anyone is on.... no, on both counts.  Now you pour over the forums in search for answers or ask for help in game... like a refugee without a clue.  Then, finally, once you have everything squared away... you realize you rarely see anyone on your server.  You are on a low population server.  There are a few nicely populated servers, but yours isn't one of them.  You will have to transfer.  The question is... do you start a new character or move your vet?  And then ask yourself about the lifecycle of SWG and what the roadmap really looks like for the game.  Is it really worth the time and effort to get back into a game that is essentially on the way out? 
    I brought my accounts back from the dead more than a few times for this game... but I won't do it again. 
    I'd tell anyone that asked me about SWG... 'don't do it'. 
     
     

    Very good post BlackWatch. I quit only last year, but I know if I went back, I would have to forage for all new stuff as well. Saay is being disingenuous about the devs erasing progress post NGE. Even this week, there has been several threads on the o'boards about the block stat being nerfed. It has happened time and again, progress is erased and/or gear is nerfed. For SOE, this is standard practice. They love to say "an MMO is never finished" as justification and then the fanbois chime in with "gameplay may change". Well, I may choose to hit the cancel button too, and I may choose to tell everyone who will listen to NEVER do business with SOE because they do not respect a player's REAL dollar investment in their hobby.

    Akevv Ostone
    No Longer SWG Free :(

  • saaysaay Member Posts: 455

    Originally posted by akevv


     

    Originally posted by BlackWatch

    Nothing the SOE/SWG Dev's have done with the game has served to 'un-do' or fix what they broke in the game.  I'm obviously not the only SWG Vet that thinks this.

    What SOE/SWG has done to the game is made it increasingly less attractive of a game for Vets to come back to, should they consider it.  Everything that was prized is worthless... for the 2nd or 3rd time now.  And not only is the new combat system a significant hurdle to overcome... you must first deal with the interface before you can even think of fighting or 'trying the game'.   Then, once you do that... you realize how terrible your gear is now.  You have to go get new gear.  Where do you get that?  The empty vendors?  Oh, wait... you have to craft it or loot it or a combination of the two. But now the elite mobs are hard again, so you will need a group.  Okay, check your friends list and guild roster to see if anyone is on.... no, on both counts.  Now you pour over the forums in search for answers or ask for help in game... like a refugee without a clue.  Then, finally, once you have everything squared away... you realize you rarely see anyone on your server.  You are on a low population server.  There are a few nicely populated servers, but yours isn't one of them.  You will have to transfer.  The question is... do you start a new character or move your vet?  And then ask yourself about the lifecycle of SWG and what the roadmap really looks like for the game.  Is it really worth the time and effort to get back into a game that is essentially on the way out? 

    I brought my accounts back from the dead more than a few times for this game... but I won't do it again. 

    I'd tell anyone that asked me about SWG... 'don't do it'. 

     

     

     

    Very good post BlackWatch. I quit only last year, but I know if I went back, I would have to forage for all new stuff as well. Saay is being disingenuous about the devs erasing progress post NGE. Even this week, there has been several threads on the o'boards about the block stat being nerfed. It has happened time and again, progress is erased and/or gear is nerfed. For SOE, this is standard practice. They love to say "an MMO is never finished" as justification and then the fanbois chime in with "gameplay may change". Well, I may choose to hit the cancel button too, and I may choose to tell everyone who will listen to NEVER do business with SOE because they do not respect a player's REAL dollar investment in their hobby.


    The block stat is just as useful as ANY OTHER stat, its just been changed because it was slightly overpowered before - You claim this happens all the time - when since the NGE has player progress been destroyed in any significant way? 
  • jaxscorpio34jaxscorpio34 Member Posts: 204

     

    Originally posted by saay


     
    1. Oh so now you're talking about bugs in the instances? heres me thinking we were talking about content, but obviously you need a bit more ammunition. I've done the heroics about 20 times i would guess, and not a single time has someone been left out - its not a widespread problem and half the time people say its a bag when the person who got left out ust hadnt done the prequisite quest.
     
    3. What, did your event get rejected back in the day? He's hardly a waste of space, infact i think most of the swg players and alot of the vets on these forums would agree hes the best Dev.
    4. You didnt answer my question, whats wrong with it? i dont know anyone who hates it (aside from base busting) who plays the game. I dont know what WoW's is like but its clearly a little different seeing as its not really hated at all in SWG. I dont see whats psossibly wrong with a system that rewards those who make an effort to get kills (which they do anyway since they enjoy pvping) - it just gives a purpose to that aspect of the game and thus makes it better.



    1.  The content sucks as well but it's made worse by the fact that the instances are bugged to Hell and back and have been for years.  You can defend them all you want but this issue is well documented and has been commented on over and over for years.  To date SOE has done NOTHING to fix the instance problems.  Until the devs finally get around to fixing the old code, SOE will be a joke when it comes to instanced dungeons.

     

     

    2.  I really couldn't care less how you or anyone feel about him.  From where I am sitting, he is nothing but a waste of space and a drain on an already overtaxed SWG dev. budget.  Clearly SWG doesn't have enough dev staff to fix the game because, if they did, we would not be complaining about the same issues we've been complaining about for the last 3 years.  If Pex can't help other devs. fix the serious bugs in this game then he should be replaced with someone who can.  I am sorry but it's high time the suits at SOE prioritize things to get rid of the dead weight and replace them with people who can actually fix the game.  If Pex can't do it, then they need to find someone who can.  These fluff positions are fine and dandy when the game is running smooth but, in its current condition, SWG needs true developers more than it needs an events coordinator.

     

    3.  I already answered your question.  The GCW system, as it currently exists in SWG, is nothing but a rehash of the trash that Blizzard threw out because the players in WoW hated that kind of system.  SOE is so interested in turning SWG into a sci fi version of WoW yet their copying all of the features that the players of WoW hated.  Oh and the GCW system does NOT give a purpose.  You gain little shinies...whooptee f'in doo.  The GCW in SWG is a joke and it always has been.  There is no real galactic struggle going on in this game.  Planets that are supposed to be blockaded by the Empire have always been open for free travel.  The space zones are too small for capital ships so we see no epic capital ship battles.  Rebels walk around in the open and attack STs whenever they feel like it without consequence.  The Devs set up this massive attack on Restuss, some obscure city on Rori and yet, somehow, they left the F'ing rebel outpost completely intact.  Endor...ENDOR.  The f'ing Empire is building the gd DS2 and that planet is supposed to be under heavy quarantine yet I can buy a ticket on normal transport to Endor anytime I want.  Darth Vader lands in Bestine only to have some rebel flip him a rude gesture and then drive off with no consequence.  This game's GCW is a complete joke and is just a waste of time.

  • saaysaay Member Posts: 455

    Originally posted by jaxscorpio34


     
    Originally posted by saay


     
    1. Oh so now you're talking about bugs in the instances? heres me thinking we were talking about content, but obviously you need a bit more ammunition. I've done the heroics about 20 times i would guess, and not a single time has someone been left out - its not a widespread problem and half the time people say its a bag when the person who got left out ust hadnt done the prequisite quest.
     
    3. What, did your event get rejected back in the day? He's hardly a waste of space, infact i think most of the swg players and alot of the vets on these forums would agree hes the best Dev.
    4. You didnt answer my question, whats wrong with it? i dont know anyone who hates it (aside from base busting) who plays the game. I dont know what WoW's is like but its clearly a little different seeing as its not really hated at all in SWG. I dont see whats psossibly wrong with a system that rewards those who make an effort to get kills (which they do anyway since they enjoy pvping) - it just gives a purpose to that aspect of the game and thus makes it better.



    1.  The content sucks as well but it's made worse by the fact that the instances are bugged to Hell and back and have been for years.  You can defend them all you want but this issue is well documented and has been commented on over and over for years.  To date SOE has done NOTHING to fix the instance problems.  Until the devs finally get around to fixing the old code, SOE will be a joke when it comes to instanced dungeons.

     

     

    2.  I really couldn't care less how you or anyone feel about him.  From where I am sitting, he is nothing but a waste of space and a drain on an already overtaxed SWG dev. budget.  Clearly SWG doesn't have enough dev staff to fix the game because, if they did, we would not be complaining about the same issues we've been complaining about for the last 3 years.  If Pex can't help other devs. fix the serious bugs in this game then he should be replaced with someone who can.  I am sorry but it's high time the suits at SOE prioritize things to get rid of the dead weight and replace them with people who can actually fix the game.  If Pex can't do it, then they need to find someone who can.  These fluff positions are fine and dandy when the game is running smooth but, in its current condition, SWG needs true developers more than it needs an events coordinator.

     

    3.  I already answered your question.  The GCW system, as it currently exists in SWG, is nothing but a rehash of the trash that Blizzard threw out because the players in WoW hated that kind of system.  SOE is so interested in turning SWG into a sci fi version of WoW yet their copying all of the features that the players of WoW hated.  Oh and the GCW system does NOT give a purpose.  You gain little shinies...whooptee f'in doo.  The GCW in SWG is a joke and it always has been.  There is no real galactic struggle going on in this game.  Planets that are supposed to be blockaded by the Empire have always been open for free travel.  The space zones are too small for capital ships so we see no epic capital ship battles.  Rebels walk around in the open and attack STs whenever they feel like it without consequence.  The Devs set up this massive attack on Restuss, some obscure city on Rori and yet, somehow, they left the F'ing rebel outpost completely intact.  Endor...ENDOR.  The f'ing Empire is building the gd DS2 and that planet is supposed to be under heavy quarantine yet I can buy a ticket on normal transport to Endor anytime I want.  Darth Vader lands in Bestine only to have some rebel flip him a rude gesture and then drive off with no consequence.  This game's GCW is a complete joke and is just a waste of time.

    No you didnt answer my question on 3., you didnt tell me whats wrong with a system that gives purpose to PvP - there IS purpose, the more you kill for your faction or hold restuss or destroy enemy bases, the more you can get good useful rewards (shinies? where'd you get that from) such as a weapon set, armor, abilities Armored transport etc

    The stuff you go into later is stuff thats barely in scope for the game at present, it was never any better Pre-CU anyway. i never said the game was perfect, far from it, but it deserves a lot more credit than you give and a lot less lies attributed to it.

  • KazzerKazzer Member Posts: 648
    Originally posted by ArcAngel3


     
    I think there's a link to this post from the SOE boards in another thread, but I wanted to copy and paste it here so people can clearly see just how desperate things are getting.
    From the SOE boards: "I've noticed that not enough people are playing Star Wars Galaxies and I and others would love to not see this be gone (in future). That is why I say we act. I want everyone to fill up video game forums about how good this game is compared to others. Go to game stores and try to make the game the center of attention. Recommend the game to people in game stores. Put games over other games to hide them like a Galaxies game over a WOW. Tell your friends to play. Put an add of it on community notice boards. Whatever to make more people to play. And by doing all this, we might see more new stuff. Who here is with me.



    THE TIME IS NOW TO BRING SWG TO ITS GLORY!"


    The reason people don't play is because SWG has already been the center of attention for its buggy early release, current bug-ridden state, its paid expansion bait and switch, and the complete dismantling and rebuilding of the core game mechanics twice.  Each time this was done, player progress was thrown to the wind, except that the second time went further than the first.
    After all of this happened and SOE promised never to do anything like that again, they revamped the game's entire faction system, and all players lost all of their faction ranks, pets and other perks; they had to start from scratch.  Also, all players that had tamed and raised creatures in one of the two earlier versions of the game finally got access to their pets again after a 2 year waiting period.  The catch?  They have to hatch and raise any and all of these creatures once again from scratch.  All the work they put into finding, taming and raising the pets: wiped out.  
    Furthermore, much of the games "new" content has been SOE adding things back to the game, one small piece at a time, that THEY themselves removed from the game with their two game overhauls.  So people have been strung along with promises of new content, that is really just only a partial restoration of what they already had before.
    People aren't in the dark about SWG.  They know all about this game, that's why many of the servers are so empty.
    Putting boxes of the SWG starter kit in front of boxes of WoW is not what this game needs to be successful, but it does sound like a strategy that's consistent with how SOE has managed the game up to this point. 
    Fix long-standing bugs? Honour player progress? Deal honestly and respectfully with consumers?  Nah, just put a box of SWG in front of the WoW box at your local video game store...amazing.

    hmm.. well stores in denmark barely have swg in the store, lol, i dont see it anywhere, i think the stores belive this game is going down somehow... cous they dont sell them, and i understand, cous some stores had the same box for a year, without selling any swg boxes

  • jaxscorpio34jaxscorpio34 Member Posts: 204

     

    Originally posted by saay


     
    No you didnt answer my question on 3., you didnt tell me whats wrong with a system that gives purpose to PvP - there IS purpose, the more you kill for your faction or hold restuss or destroy enemy bases, the more you can get good useful rewards (shinies? where'd you get that from) such as a weapon set, armor, abilities Armored transport etc
     
    The stuff you go into later is stuff thats barely in scope for the game at present, it was never any better Pre-CU anyway. i never said the game was perfect, far from it, but it deserves a lot more credit than you give and a lot less lies attributed to it.



    Wait wait wait.  You asked me to tell you what is wrong with the GCW or what I don't like about it.  I tell you and then you have the audacity to say, it's "stuff thats barely in scope for the game at present."  That's the ENTIRE f'ing problem.  These are things that MUST be the scope of the game for there to be a true Star Wars GCW.  What you have right now is nothing but a pointless faction war with no real winners or losers.  OMG color me not surprised because this is what we've always had in SWG  This is why SOE sucks.  They have had chance after chance and overlooked request after request to turn the GCW into something we'd all expect from a game in the Star Wars franchise.  Instead, they give us a rank grinds and pointless base busting exercises.  You might enjoy such things but I sure as hell expect that a GCW in a Star wars game will actually feel like a war and not just some endless grind for shinies.

     

    Oh and I suppose I should actually give a rats behind about you saying I'm lying when you're the same person who says SOE barely lies to its customers.  You're nothing but an SOE mouthpiece who lost all credibility in my eyes when you attempted to dismiss the lies SOE has told by saying they "barely lied".

  • akevvakevv Member Posts: 208


    Originally posted by jaxscorpio34
     
    Originally posted by saay  
    No you didnt answer my question on 3., you didnt tell me whats wrong with a system that gives purpose to PvP - there IS purpose, the more you kill for your faction or hold restuss or destroy enemy bases, the more you can get good useful rewards (shinies? where'd you get that from) such as a weapon set, armor, abilities Armored transport etc
     
    The stuff you go into later is stuff thats barely in scope for the game at present, it was never any better Pre-CU anyway. i never said the game was perfect, far from it, but it deserves a lot more credit than you give and a lot less lies attributed to it.

    Wait wait wait.  You asked me to tell you what is wrong with the GCW or what I don't like about it.  I tell you and then you have the audacity to say, it's "stuff thats barely in scope for the game at present."  That's the ENTIRE f'ing problem.  These are things that MUST be the scope of the game for there to be a true Star Wars GCW.  What you have right now is nothing but a pointless faction war with no real winners or losers.  OMG color me not surprised because this is what we've always had in SWG  This is why SOE sucks.  They have had chance after chance and overlooked request after request to turn the GCW into something we'd all expect from a game in the Star Wars franchise.  Instead, they give us a rank grinds and pointless base busting exercises.  You might enjoy such things but I sure as hell expect that a GCW in a Star wars game will actually feel like a war and not just some endless grind for shinies.
     
    Oh and I suppose I should actually give a rats behind about you saying I'm lying when you're the same person who says SOE barely lies to its customers.  You're nothing but an SOE mouthpiece who lost all credibility in my eyes when you attempted to dismiss the lies SOE has told by saying they "barely lied".


    Tabula Rasa does a GREAT job of making the player feel like they are in a war. They have check point battles where the Bane regularly assault and if they take the base, all hell breaks loose. It is incredibly fun.

    If SWG had regular raids by Storm Troopers (or Rebels), where the outcome could potentially switch the city to the other side and spawn an even bigger fight, it would be amazing. SWG will never get there though.

    I can remember a few raids where Imperials were dropped by the hundreds and how much fun was had. It just happened so infrequently that it never really made an impact, nor could the Imperials really change the city. When they introduced the planetary control system, it was fun for a while, but persistent bugs killed it. Imperials standing inside Rebel flags, Imperials coming into Theed cantina to do a sweep for ID while it was controlled by Rebels, and the tiny handful of troops never really led to a feeling that the area was under control/attack.

    SWG has just plain failed on so many levels. It is a travesty and really, really needs to be buried and forgotten.

    Akevv Ostone
    No Longer SWG Free :(

  • ArcAngel3ArcAngel3 Member Posts: 2,931

    Originally posted by saay


     
    Originally posted by akevv


     

    Originally posted by BlackWatch

    Nothing the SOE/SWG Dev's have done with the game has served to 'un-do' or fix what they broke in the game.  I'm obviously not the only SWG Vet that thinks this.

    What SOE/SWG has done to the game is made it increasingly less attractive of a game for Vets to come back to, should they consider it.  Everything that was prized is worthless... for the 2nd or 3rd time now.  And not only is the new combat system a significant hurdle to overcome... you must first deal with the interface before you can even think of fighting or 'trying the game'.   Then, once you do that... you realize how terrible your gear is now.  You have to go get new gear.  Where do you get that?  The empty vendors?  Oh, wait... you have to craft it or loot it or a combination of the two. But now the elite mobs are hard again, so you will need a group.  Okay, check your friends list and guild roster to see if anyone is on.... no, on both counts.  Now you pour over the forums in search for answers or ask for help in game... like a refugee without a clue.  Then, finally, once you have everything squared away... you realize you rarely see anyone on your server.  You are on a low population server.  There are a few nicely populated servers, but yours isn't one of them.  You will have to transfer.  The question is... do you start a new character or move your vet?  And then ask yourself about the lifecycle of SWG and what the roadmap really looks like for the game.  Is it really worth the time and effort to get back into a game that is essentially on the way out? 

    I brought my accounts back from the dead more than a few times for this game... but I won't do it again. 

    I'd tell anyone that asked me about SWG... 'don't do it'. 

     

     

     

    Very good post BlackWatch. I quit only last year, but I know if I went back, I would have to forage for all new stuff as well. Saay is being disingenuous about the devs erasing progress post NGE. Even this week, there has been several threads on the o'boards about the block stat being nerfed. It has happened time and again, progress is erased and/or gear is nerfed. For SOE, this is standard practice. They love to say "an MMO is never finished" as justification and then the fanbois chime in with "gameplay may change". Well, I may choose to hit the cancel button too, and I may choose to tell everyone who will listen to NEVER do business with SOE because they do not respect a player's REAL dollar investment in their hobby.


    The block stat is just as useful as ANY OTHER stat, its just been changed because it was slightly overpowered before - You claim this happens all the time - when since the NGE has player progress been destroyed in any significant way? 

     

    Since you seem to have skipped over my list explaining some of the ways SOE has continued to discard  player progress even AFTER the NGE, I'll copy and paste just that section of a previous post for you.  I'd like to hear your thoughts on this, truly.  Also, when I read your posts, I constantly remind yourself that you just don't want to lose your game.  I believe you explained that to us all at one point.  Believe me, I can empathize with that.  Tbh, I'm not one of the people out to bring an end to SWG.  That's never been an agenda of mine.  When I think about my motives for posting, they are to have SOE fix things for my buddies that they said they'd fix years ago, to have SOE make good on their apology for the NGE by providing classic servers, to see a higher level of ethics and respect in general at SOE regarding the way they interact with their customers.  I'd also like the StarWars IP to be treated with more dignity frankly.  If SOE can't do what I'm hoping for (listed above) then yes I hope another company offers a StarWars MMO, and that they treat the IP and its fans with dignity. 

    Anyways, here's that list of ways player progress is still being rendered moot by SOE, feel free to let me know what you think:

    Regarding getting rid of player progress...again, what did they do with the faction system, AFTER the NGE?  Everybody lost everything, all ranks, pets and other perks---poof.  Everyone had to start from scratch.  What about creature handlers and their datapads full of full grown pets that they found, tamed and raised?  By some small miracle they actually got access to these pets again (after waiting 2 years), but wait a minute, they have to raise the pets again from scratch.  All the time put into raising and training the pets---poof gone; here's your egg. 

    Let's talk about the deserted servers and people's desire to transfer a character.  Want to transfer to a new server? O.K., but poof there go all your items.  Want to keep all your items?  O.k. for an extra fee we'll move your items.  What about all the structures you built in your now deserted guild city?  Poof--gone.  What about that third slot you spent 2 years working to unlock before the NGE.  Yup, you guessed it--poof, gone forever if you want to move to a populated server.

    So what goes missing now for players post-nge: ALL faction, ALL pet progress, items, structures, and your third character slot to name a few things.

    People shouldn't have had to start their faction run at zero.  Accomplishments could have been calculated to convert into the new system.  Pet developement didn't have to be brought back to square one, again calculations and conversions could have been made for the new system.  Should SOE charge people at all to move to a populated server after what they've done to the game?  That's debatable.  Should they charge people extra to move all their items?  Again, after all the players of this game have been through, I don't think so.  Should SOE delete a person's third character slot if they want to move to a populated server?  Absolutely not, those took people 2 years to unlock in some cases.  Sure SOE can and probably will continue to delete them when people transfer to a populated server, but this is clearly another instance where a massive amount of player progress is cast in the dust bin...for absolutely no reason.  Let people transfer to a server with people on it and KEEP their third character slot that they spent 2 years unlocking, for goodness sake.

  • saaysaay Member Posts: 455

    Originally posted by ArcAngel3


     
    Originally posted by saay


     
    Originally posted by akevv


     

    Originally posted by BlackWatch

    Nothing the SOE/SWG Dev's have done with the game has served to 'un-do' or fix what they broke in the game.  I'm obviously not the only SWG Vet that thinks this.

    What SOE/SWG has done to the game is made it increasingly less attractive of a game for Vets to come back to, should they consider it.  Everything that was prized is worthless... for the 2nd or 3rd time now.  And not only is the new combat system a significant hurdle to overcome... you must first deal with the interface before you can even think of fighting or 'trying the game'.   Then, once you do that... you realize how terrible your gear is now.  You have to go get new gear.  Where do you get that?  The empty vendors?  Oh, wait... you have to craft it or loot it or a combination of the two. But now the elite mobs are hard again, so you will need a group.  Okay, check your friends list and guild roster to see if anyone is on.... no, on both counts.  Now you pour over the forums in search for answers or ask for help in game... like a refugee without a clue.  Then, finally, once you have everything squared away... you realize you rarely see anyone on your server.  You are on a low population server.  There are a few nicely populated servers, but yours isn't one of them.  You will have to transfer.  The question is... do you start a new character or move your vet?  And then ask yourself about the lifecycle of SWG and what the roadmap really looks like for the game.  Is it really worth the time and effort to get back into a game that is essentially on the way out? 

    I brought my accounts back from the dead more than a few times for this game... but I won't do it again. 

    I'd tell anyone that asked me about SWG... 'don't do it'. 

     

     

     

    Very good post BlackWatch. I quit only last year, but I know if I went back, I would have to forage for all new stuff as well. Saay is being disingenuous about the devs erasing progress post NGE. Even this week, there has been several threads on the o'boards about the block stat being nerfed. It has happened time and again, progress is erased and/or gear is nerfed. For SOE, this is standard practice. They love to say "an MMO is never finished" as justification and then the fanbois chime in with "gameplay may change". Well, I may choose to hit the cancel button too, and I may choose to tell everyone who will listen to NEVER do business with SOE because they do not respect a player's REAL dollar investment in their hobby.


    The block stat is just as useful as ANY OTHER stat, its just been changed because it was slightly overpowered before - You claim this happens all the time - when since the NGE has player progress been destroyed in any significant way? 

     

    Since you seem to have skipped over my list explaining some of the ways SOE has continued to discard  player progress even AFTER the NGE, I'll copy and paste just that section of a previous post for you.  I'd like to hear your thoughts on this, truly.  Also, when I read your posts, I constantly remind yourself that you just don't want to lose your game.  I believe you explained that to us all at one point.  Believe me, I can empathize with that.  Tbh, I'm not one of the people out to bring an end to SWG.  That's never been an agenda of mine.  When I think about my motives for posting, they are to have SOE fix things for my buddies that they said they'd fix years ago, to have SOE make good on their apology for the NGE by providing classic servers, to see a higher level of ethics and respect in general at SOE regarding the way they interact with their customers.  I'd also like the StarWars IP to be treated with more dignity frankly.  If SOE can't do what I'm hoping for (listed above) then yes I hope another company offers a StarWars MMO, and that they treat the IP and its fans with dignity. 

     

    Anyways, here's that list of ways player progress is still being rendered moot by SOE, feel free to let me know what you think:

    Regarding getting rid of player progress...again, what did they do with the faction system, AFTER the NGE?  Everybody lost everything, all ranks, pets and other perks---poof.  Everyone had to start from scratch.  What about creature handlers and their datapads full of full grown pets that they found, tamed and raised?  By some small miracle they actually got access to these pets again (after waiting 2 years), but wait a minute, they have to raise the pets again from scratch.  All the time put into raising and training the pets---poof gone; here's your egg. 

    Let's talk about the deserted servers and people's desire to transfer a character.  Want to transfer to a new server? O.K., but poof there go all your items.  Want to keep all your items?  O.k. for an extra fee we'll move your items.  What about all the structures you built in your now deserted guild city?  Poof--gone.  What about that third slot you spent 2 years working to unlock before the NGE.  Yup, you guessed it--poof, gone forever if you want to move to a populated server.

    So what goes missing now for players post-nge: ALL faction, ALL pet progress, items, structures, and your third character slot to name a few things.

    People shouldn't have had to start their faction run at zero.  Accomplishments could have been calculated to convert into the new system.  Pet developement didn't have to be brought back to square one, again calculations and conversions could have been made for the new system.  Should SOE charge people at all to move to a populated server after what they've done to the game?  That's debatable.  Should they charge people extra to move all their items?  Again, after all the players of this game have been through, I don't think so.  Should SOE delete a person's third character slot if they want to move to a populated server?  Absolutely not, those took people 2 years to unlock in some cases.  Sure SOE can and probably will continue to delete them when people transfer to a populated server, but this is clearly another instance where a massive amount of player progress is cast in the dust bin...for absolutely no reason.  Let people transfer to a server with people on it and KEEP their third character slot that they spent 2 years unlocking, for goodness sake.

    While i respect you for what you've said, i do have to disagree with some of this. I can see your arguments but to my eyes, they dont truly hold up and are somewhat tenuous.

    GCW and Faction: It wasnt ever a big deal getting top rank in the GCW before, all you needed to do was collect some credits (i know it wasnt cheap, but it wasnt extortionately expensive either) and head to your local smuggler. And while i do think it would have been better to equate the rankings etc and convert them, i think most would agree that getting on with a new system, that i believe, means more was the right choice. TBH this argument didnt occur to me when i first stated that SOE hadnt ruined progress since the NGE and it is a valid point. One of my good friends in game misses "waffles" the AT ST :P lol - so it was a shame they didnt  convert the figures, i accept that and will concede on this point. Thats 1 thing they've done that has removed player progress, and it is arguable whether people would have wanted them to spend ages figuring out how to convert it, or just update it more quickly.

    Pets: Now this really falls under the catergory of NGE - they lost the progress of their pets at the NGE, which was a huge mistake obviously, so this doesnt really count.

    Transfers: The devs on this issue stated that it was mainly technically very difficult to achieve. Regardless this doesnt remove player progress, it justs unfortunately restricts it to a single galaxy which they unlocked the Jedi on as far as i know. On a side note, and correct me if im wrong, i believe you would be able to transfer the character to another account to play on the said galaxy, though this only really applies if you have 2 accounts. But, this is due to the NGE, which we all know screwed alot of things up removing alot of player progress - im asking what have they done since?? seeing as some claim they do it on a weekly basis. (il cut you some slack since i know this was a reply to another post in a slightly different discussion :P)

    Structures? what progress in these has been removed? if you are refering to hospitals etc  this is not SOE removing them from you directly at any rate, even so, its not hard to retain the number of citizens you need for most of these buildings. However, again this is related to the NGE.

    Therefore there is really only one thing: the GCW, and thats debatable in itself.

  • rejadrejad Member Posts: 346


    Originally posted by saay



    Originally posted by rejad

    If you think Heroic Encounters are not ripped off of WoW then you've obviously never played WoW raids.
    And collections are suppose to be "done as you go?" ROFL!!! In what context does a level 90 player EVER have in the NGE game to EVER kill 500 squills? For RP purposes? What purpose does any player of any level ever have to go to Ft Tuskan now outside of looting a Tuskan outfit and maybe a couple of color crystals (so common they go for 5k now). You get better XP grinding Legacy and terminals, and by the time Legacy dries up you're already too high in level to get anything from ever killing another Tuskan outside the ones in the instance.


    I didnt mean you are going to get every single of the 100s of collections by leveling to 90, but the xp sure helps, many of the clickly collections you can do as you go along. Things like rancors and krayts killed lots of before the collections, so they come as you go along. You migh kill 500 squills over your time leveling and helping otehr to level. Sometimes people go leveling the tusken fort, its quite cool there.

    About the encounters, im not saying there isnt something similar in WoW, but its hardly an original or unique idea - its just high end content.
    And to the guy that said theres been no new content aside from chap 7 and 8, what about BM (its a completely different system to CH, a bit more complicated etc), expertise (yes, thats content, more skills, new animations etc), GCW rewards, Imp and reb theme park revamps, other leveling stuff, azure cabal etc. Even so, regardless of all this stuff, what does it matter if they are adding in content from now on - and no it wont be just more instances and collections, although they will add a few each chapter - they said they want to do to DWB-esque stuff etc, so its all good.


    1. Besides rancors and krayts, what does a level 90 normally hunt? NOTHING. Why do I know this? Because before colletions there wasn't anyone anywhere killing anything else. The only reason anyone is out there killing things squills and chubas and tuskans now is for collections and collections alone. Even players who are leveling aren't killing these things. No matter what you say or make yourself believe, these quests are indeed grinds.


    2. Nobody goes to Ft Tuskan that isn't after a collection or a location badge. Occasionally some early preCU vet does but usually ends up depressed and posting here for the experience of it.

    3. "Not saying it isn't simmilar to WoW?" BS, its EXACTLY what WoW has, only in that game you aren't shuttled directly to the end boss, you have to also go through a dungeon to get there.

    You know what, dude? This is nonsense. You want people to play the game you love? Stop pimping the hand-me-down features that the devs have been putting in recently and start helping those who are rallying for real change in the NGE. Give me greater choice through the Expertise system, fix group XP, make the GCW meaningful and not just another lame grind, make crafters worthwhile again, make Entertainers worth something again, slow down combat, and bring back MORE (I know there is some but I want MORE) animation, then we can talk about me resubbing the account I canceled two months ago.

    And as far as "the game keeps getting better," its not. Not anymore. All they're adding in from now on is more Collections and Instances. I seriously hope you enjoy them, because that's all they said they're putting in from now on.

  • ArcAngel3ArcAngel3 Member Posts: 2,931

     

    Originally posted by saay


     
    Originally posted by ArcAngel3


     
    Originally posted by saay


     
    Originally posted by akevv


     

    Originally posted by BlackWatch

    Nothing the SOE/SWG Dev's have done with the game has served to 'un-do' or fix what they broke in the game.  I'm obviously not the only SWG Vet that thinks this.

    What SOE/SWG has done to the game is made it increasingly less attractive of a game for Vets to come back to, should they consider it.  Everything that was prized is worthless... for the 2nd or 3rd time now.  And not only is the new combat system a significant hurdle to overcome... you must first deal with the interface before you can even think of fighting or 'trying the game'.   Then, once you do that... you realize how terrible your gear is now.  You have to go get new gear.  Where do you get that?  The empty vendors?  Oh, wait... you have to craft it or loot it or a combination of the two. But now the elite mobs are hard again, so you will need a group.  Okay, check your friends list and guild roster to see if anyone is on.... no, on both counts.  Now you pour over the forums in search for answers or ask for help in game... like a refugee without a clue.  Then, finally, once you have everything squared away... you realize you rarely see anyone on your server.  You are on a low population server.  There are a few nicely populated servers, but yours isn't one of them.  You will have to transfer.  The question is... do you start a new character or move your vet?  And then ask yourself about the lifecycle of SWG and what the roadmap really looks like for the game.  Is it really worth the time and effort to get back into a game that is essentially on the way out? 

    I brought my accounts back from the dead more than a few times for this game... but I won't do it again. 

    I'd tell anyone that asked me about SWG... 'don't do it'. 

     

     

     

    Very good post BlackWatch. I quit only last year, but I know if I went back, I would have to forage for all new stuff as well. Saay is being disingenuous about the devs erasing progress post NGE. Even this week, there has been several threads on the o'boards about the block stat being nerfed. It has happened time and again, progress is erased and/or gear is nerfed. For SOE, this is standard practice. They love to say "an MMO is never finished" as justification and then the fanbois chime in with "gameplay may change". Well, I may choose to hit the cancel button too, and I may choose to tell everyone who will listen to NEVER do business with SOE because they do not respect a player's REAL dollar investment in their hobby.


    The block stat is just as useful as ANY OTHER stat, its just been changed because it was slightly overpowered before - You claim this happens all the time - when since the NGE has player progress been destroyed in any significant way? 

     

    Since you seem to have skipped over my list explaining some of the ways SOE has continued to discard  player progress even AFTER the NGE, I'll copy and paste just that section of a previous post for you.  I'd like to hear your thoughts on this, truly.  Also, when I read your posts, I constantly remind yourself that you just don't want to lose your game.  I believe you explained that to us all at one point.  Believe me, I can empathize with that.  Tbh, I'm not one of the people out to bring an end to SWG.  That's never been an agenda of mine.  When I think about my motives for posting, they are to have SOE fix things for my buddies that they said they'd fix years ago, to have SOE make good on their apology for the NGE by providing classic servers, to see a higher level of ethics and respect in general at SOE regarding the way they interact with their customers.  I'd also like the StarWars IP to be treated with more dignity frankly.  If SOE can't do what I'm hoping for (listed above) then yes I hope another company offers a StarWars MMO, and that they treat the IP and its fans with dignity. 

     

    Anyways, here's that list of ways player progress is still being rendered moot by SOE, feel free to let me know what you think:

    Regarding getting rid of player progress...again, what did they do with the faction system, AFTER the NGE?  Everybody lost everything, all ranks, pets and other perks---poof.  Everyone had to start from scratch.  What about creature handlers and their datapads full of full grown pets that they found, tamed and raised?  By some small miracle they actually got access to these pets again (after waiting 2 years), but wait a minute, they have to raise the pets again from scratch.  All the time put into raising and training the pets---poof gone; here's your egg. 

    Let's talk about the deserted servers and people's desire to transfer a character.  Want to transfer to a new server? O.K., but poof there go all your items.  Want to keep all your items?  O.k. for an extra fee we'll move your items.  What about all the structures you built in your now deserted guild city?  Poof--gone.  What about that third slot you spent 2 years working to unlock before the NGE.  Yup, you guessed it--poof, gone forever if you want to move to a populated server.

    So what goes missing now for players post-nge: ALL faction, ALL pet progress, items, structures, and your third character slot to name a few things.

    People shouldn't have had to start their faction run at zero.  Accomplishments could have been calculated to convert into the new system.  Pet developement didn't have to be brought back to square one, again calculations and conversions could have been made for the new system.  Should SOE charge people at all to move to a populated server after what they've done to the game?  That's debatable.  Should they charge people extra to move all their items?  Again, after all the players of this game have been through, I don't think so.  Should SOE delete a person's third character slot if they want to move to a populated server?  Absolutely not, those took people 2 years to unlock in some cases.  Sure SOE can and probably will continue to delete them when people transfer to a populated server, but this is clearly another instance where a massive amount of player progress is cast in the dust bin...for absolutely no reason.  Let people transfer to a server with people on it and KEEP their third character slot that they spent 2 years unlocking, for goodness sake.

    While i respect you for what you've said, i do have to disagree with some of this. I can see your arguments but to my eyes, they dont truly hold up and are somewhat tenuous.

     

    GCW and Faction: It wasnt ever a big deal getting top rank in the GCW before, all you needed to do was collect some credits (i know it wasnt cheap, but it wasnt extortionately expensive either) and head to your local smuggler. And while i do think it would have been better to equate the rankings etc and convert them, i think most would agree that getting on with a new system, that i believe, means more was the right choice. TBH this argument didnt occur to me when i first stated that SOE hadnt ruined progress since the NGE and it is a valid point. One of my good friends in game misses "waffles" the AT ST :P lol - so it was a shame they didnt  convert the figures, i accept that and will concede on this point. Thats 1 thing they've done that has removed player progress, and it is arguable whether people would have wanted them to spend ages figuring out how to convert it, or just update it more quickly.

    Pets: Now this really falls under the catergory of NGE - they lost the progress of their pets at the NGE, which was a huge mistake obviously, so this doesnt really count.

    Transfers: The devs on this issue stated that it was mainly technically very difficult to achieve. Regardless this doesnt remove player progress, it justs unfortunately restricts it to a single galaxy which they unlocked the Jedi on as far as i know. On a side note, and correct me if im wrong, i believe you would be able to transfer the character to another account to play on the said galaxy, though this only really applies if you have 2 accounts. But, this is due to the NGE, which we all know screwed alot of things up removing alot of player progress - im asking what have they done since?? seeing as some claim they do it on a weekly basis. (il cut you some slack since i know this was a reply to another post in a slightly different discussion :P)

    Structures? what progress in these has been removed? if you are refering to hospitals etc  this is not SOE removing them from you directly at any rate, even so, its not hard to retain the number of citizens you need for most of these buildings. However, again this is related to the NGE.

    Therefore there is really only one thing: the GCW, and thats debatable in itself.

    Thanks for acknowledging the loss of faction progress.  I remember being excited about gaining new ranks, and gear, and rebel troopers to accompany me in the old system by doing rebel missions from the contact.  While a lot of people that played hours at a time obtained faction rank quickly, I have a busy job and a busy family, and so played less often.  The faction rank I obtained took a fair amount of time, and I was pleased with it, and the perks that went with it.  I honestly wish they would have taken the time to calculate a rank conversion.  The rank decays anyways, so I don't really understand why they didn't take the time to do this, particularly in light of the NGE and how people felt about losing so much through it.

     

    As for the pets, you're correct in saying they were lost via the NGE.  However, I'm referring once again to the lack of conversion used in the new beast-master system.  People had high level pets that they had raised, trained etc., taking months to do so for their many pets.  SOE didn't have to have those pets turned into eggs so that players would have to raise and train them all over again from scratch.  Again there could have been a conversion to honour past progress.

    Regarding items and structures and unlocks, this has to do with the current SOE policies on server transfers.  They make you pay them extra money to keep all the items you obtained in many cases over a 2-4 year period.  If you don't pay them real cash, all these items and the progress they entail are lost.  Once again, SOE has chosen this policy, and it is one that once again erases player progress, unless you pay them extra money to honour it.

    Regarding the unlock slot, people earned this via an incredibly long series of related quests, and grinding incredible amounts of xp, then doing a series of jedi trials.  Unlocking a third slot was a huge accomplishment.  If people want to move to a populated server, they lose the third slot and all of the time and effort put into that is erased, not honoured by SOE.  This is a policy issue that they could change any time they wish, but they haven't wished to do that up to this point.

    Structures are perhaps the most difficult technical issue to address, but I think again in light of all that the players of SWG have endured, SOE should dedicate some resources to address this issue.  Once again, this is related to transferring to a populated server.  Your structures don't transfer.  If they did, players could take their city building progress with them to a new server.  If they don't, once again all of their structure building progress is lost.

    In my mind it would be nice if a guild, with their city, could be transplanted from a relatively empty server, to one with more people, and yet room enough to accomodate their structures.

    I admit that this last issue is thorny.  The clearest examples of player progress not being honoured still remain faction, pet growth; and in the case of a server transfer, the unlocked character slot, and all the player's items.  While these issues may be less of a blow then the NGE itself was, they still follow the pattern of rendering significant player accomplishments null and void. 

    In my view SOE should make every effort to avoid this pattern.  They've had options to honour player accomplishments after the NGE, but they've made policy decisions not to do that.  I think that's unfortunate tbh.  I think it hurts the players, the game's reputation and SOE's reputation yet again.  Really they need to be making policies that honour player accomplishments as much as possible.  This hasn't entered into their corporate philosophy yet.  If this doesn't change, SWG's reputation won't change either I'm afraid, and you are more likely to lose what you enjoy as so many of us lost what we enjoyed.  I hate to say that, and I'm not trying to make doom and gloom predictions about the life of the game.  I'm merely pointing out that management polices affect the game's reputation greatly, and that these policies have repeatedly (and currently) rendered player accomplishments moot.

    If people really want to campaign to save SWG, I think you should add pushing SOE to honour player accomplishments to your list of things to do.  Also add getting them to fix ongoing bugs and issues, and continue adding content, but make sure it polished when they do.  If these things happen, then telling people on forums how good the game is, is more likely to be well received and respected as accurate information.

    As for vets, well many are still waiting for official apologies from both SOE and LA for the NGE, and for both companies to make good on these by providing the option of classic servers.  Smed has apologized for the NGE as a whole and for "springing it" on people.  This was a step in the right direction, but LA has not followed suit for their part in the disaster.  Also, Smed's apologies have been in interviews on third party sites.  It would make more of a difference if the companies issued official apologies around the ToOW misinformation, and for simply erasing years worth of in-game progress.  In-game progress is one thing that makes MMO's so appealing.  If you lose people's confidence that you will honour what they have done, many simply won't play your game.  It's really that simple.  Some will say, "cry more and go play somewhere else then."  Others, however, want their game to be successful, and this means gaining and retaining players.  The "cry more" strategy does not accomplish this.

    If SOE and LA do not look long and hard at these recommendations and take appropriate action, then selling the game by telling people it's really good now is going to be a very difficult uphill battle for well-meaning current players.

    If you think any of this has merit Saay, please feel free to copy any of it you feel good about over to the SOE boards.  I respect that you want to save your gaming experience, if any of this can help, please use it.

    I know Badgersmaker reads these boards now, and it's good to see him over here.  I'd like to hear his thoughts on these issues as well, and I wonder if he has already brought issues like this to the attention of SOE, or if he thinks they have enough merit to be exported.

  • SioBabbleSioBabble Member Posts: 2,803

    One of the things about Beast Master, quite apart from the regrinding of your pets via the DNA extraction/Incubation/grow 'em by fighting them system is that some pets are still lost forever.

    A dewback was not necessarily a dewback in the old system...you had varieties of dewbacks with different stats.  Same with the other skin types...the different flavors of cats, the different flavors of spiders, the different flavors of dogs, the different flavors of primates and pseudo-primates, for example.  Your ridiculously difficult to find bull ranorcs, frenzied grauls, and great plains stalkers are generic rancors, grauls, and sludge panthers when regrown under Beast Master.  That's yet ANOTHER destruction of player accomplishment, with no guarantee that the devs will not, yet again, steal your pets from you and nerf them in some way yet again.

    CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.

    Once a denizen of Ahazi

  • saaysaay Member Posts: 455
    Originally posted by rejad


     

    Originally posted by saay
     
     

    Originally posted by rejad
     
    If you think Heroic Encounters are not ripped off of WoW then you've obviously never played WoW raids.

    And collections are suppose to be "done as you go?" ROFL!!! In what context does a level 90 player EVER have in the NGE game to EVER kill 500 squills? For RP purposes? What purpose does any player of any level ever have to go to Ft Tuskan now outside of looting a Tuskan outfit and maybe a couple of color crystals (so common they go for 5k now). You get better XP grinding Legacy and terminals, and by the time Legacy dries up you're already too high in level to get anything from ever killing another Tuskan outside the ones in the instance.



    I didnt mean you are going to get every single of the 100s of collections by leveling to 90, but the xp sure helps, many of the clickly collections you can do as you go along. Things like rancors and krayts killed lots of before the collections, so they come as you go along. You migh kill 500 squills over your time leveling and helping otehr to level. Sometimes people go leveling the tusken fort, its quite cool there.



    About the encounters, im not saying there isnt something similar in WoW, but its hardly an original or unique idea - its just high end content.

    And to the guy that said theres been no new content aside from chap 7 and 8, what about BM (its a completely different system to CH, a bit more complicated etc), expertise (yes, thats content, more skills, new animations etc), GCW rewards, Imp and reb theme park revamps, other leveling stuff, azure cabal etc. Even so, regardless of all this stuff, what does it matter if they are adding in content from now on - and no it wont be just more instances and collections, although they will add a few each chapter - they said they want to do to DWB-esque stuff etc, so its all good.







    1. Besides rancors and krayts, what does a level 90 normally hunt? NOTHING. Why do I know this? Because before colletions there wasn't anyone anywhere killing anything else. The only reason anyone is out there killing things squills and chubas and tuskans now is for collections and collections alone. Even players who are leveling aren't killing these things. No matter what you say or make yourself believe, these quests are indeed grinds. Players leveling do grind on them sometimes, especially as they give good xp, there are quite a few other creatures lvl 90 players kill as well. Regardless, call this a grind if you must but i prefer not to be just handed rewards and titles, i like to earn them

     



    2. Nobody goes to Ft Tuskan that isn't after a collection or a location badge. Occasionally some early preCU vet does but usually ends up depressed and posting here for the experience of it. Newbies do go there to explore actually.

    3. "Not saying it isn't simmilar to WoW?" BS, its EXACTLY what WoW has, only in that game you aren't shuttled directly to the end boss, you have to also go through a dungeon to get there.shuttled directly to the end boss in swg? where did you come up with that?

    You know what, dude? This is nonsense. You want people to play the game you love? Stop pimping the hand-me-down features that the devs have been putting in recently and start helping those who are rallying for real change in the NGE. Give me greater choice through the Expertise system, fix group XP, make the GCW meaningful and not just another lame grind, make crafters worthwhile again, make Entertainers worth something again, slow down combat, and bring back MORE (I know there is some but I want MORE) animation, then we can talk about me resubbing the account I canceled two months ago.

    And as far as "the game keeps getting better," its not. Not anymore. All they're adding in from now on is more Collections and Instances. I seriously hope you enjoy them, because that's all they said they're putting in from now on.Incorrect, they said they would not be doing that, they said they will add in a few each chapter but they want to focus on other things.

     

  • saaysaay Member Posts: 455

    Originally posted by ArcAngel3


     
    Thanks for acknowledging the loss of faction progress.  I remember being excited about gaining new ranks, and gear, and rebel troopers to accompany me in the old system by doing rebel missions from the contact.  While a lot of people that played hours at a time obtained faction rank quickly, I have a busy job and a busy family, and so played less often.  The faction rank I obtained took a fair amount of time, and I was pleased with it, and the perks that went with it.  I honestly wish they would have taken the time to calculate a rank conversion.  The rank decays anyways, so I don't really understand why they didn't take the time to do this, particularly in light of the NGE and how people felt about losing so much through it.
     
    As for the pets, you're correct in saying they were lost via the NGE.  However, I'm referring once again to the lack of conversion used in the new beast-master system.  People had high level pets that they had raised, trained etc., taking months to do so for their many pets.  SOE didn't have to have those pets turned into eggs so that players would have to raise and train them all over again from scratch.  Again there could have been a conversion to honour past progress.
    Regarding items and structures and unlocks, this has to do with the current SOE policies on server transfers.  They make you pay them extra money to keep all the items you obtained in many cases over a 2-4 year period.  If you don't pay them real cash, all these items and the progress they entail are lost.  Once again, SOE has chosen this policy, and it is one that once again erases player progress, unless you pay them extra money to honour it.
    Regarding the unlock slot, people earned this via an incredibly long series of related quests, and grinding incredible amounts of xp, then doing a series of jedi trials.  Unlocking a third slot was a huge accomplishment.  If people want to move to a populated server, they lose the third slot and all of the time and effort put into that is erased, not honoured by SOE.  This is a policy issue that they could change any time they wish, but they haven't wished to do that up to this point.
    Structures are perhaps the most difficult technical issue to address, but I think again in light of all that the players of SWG have endured, SOE should dedicate some resources to address this issue.  Once again, this is related to transferring to a populated server.  Your structures don't transfer.  If they did, players could take their city building progress with them to a new server.  If they don't, once again all of their structure building progress is lost.
    In my mind it would be nice if a guild, with their city, could be transplanted from a relatively empty server, to one with more people, and yet room enough to accomodate their structures.
    I admit that this last issue is thorny.  The clearest examples of player progress not being honoured still remain faction, pet growth; and in the case of a server transfer, the unlocked character slot, and all the player's items.  While these issues may be less of a blow then the NGE itself was, they still follow the pattern of rendering significant player accomplishments null and void. 
    In my view SOE should make every effort to avoid this pattern.  They've had options to honour player accomplishments after the NGE, but they've made policy decisions not to do that.  I think that's unfortunate tbh.  I think it hurts the players, the game's reputation and SOE's reputation yet again.  Really they need to be making policies that honour player accomplishments as much as possible.  This hasn't entered into their corporate philosophy yet.  If this doesn't change, SWG's reputation won't change either I'm afraid, and you are more likely to lose what you enjoy as so many of us lost what we enjoyed.  I hate to say that, and I'm not trying to make doom and gloom predictions about the life of the game.  I'm merely pointing out that management polices affect the game's reputation greatly, and that these policies have repeatedly (and currently) rendered player accomplishments moot.
    If people really want to campaign to save SWG, I think you should add pushing SOE to honour player accomplishments to your list of things to do.  Also add getting them to fix ongoing bugs and issues, and continue adding content, but make sure it polished when they do.  If these things happen, then telling people on forums how good the game is, is more likely to be well received and respected as accurate information.
    As for vets, well many are still waiting for official apologies from both SOE and LA for the NGE, and for both companies to make good on these by providing the option of classic servers.  Smed has apologized for the NGE as a whole and for "springing it" on people.  This was a step in the right direction, but LA has not followed suit for their part in the disaster.  Also, Smed's apologies have been in interviews on third party sites.  It would make more of a difference if the companies issued official apologies around the ToOW misinformation, and for simply erasing years worth of in-game progress.  In-game progress is one thing that makes MMO's so appealing.  If you lose people's confidence that you will honour what they have done, many simply won't play your game.  It's really that simple.  Some will say, "cry more and go play somewhere else then."  Others, however, want their game to be successful, and this means gaining and retaining players.  The "cry more" strategy does not accomplish this.
    If SOE and LA do not look long and hard at these recommendations and take appropriate action, then selling the game by telling people it's really good now is going to be a very difficult uphill battle for well-meaning current players.
    If you think any of this has merit Saay, please feel free to copy any of it you feel good about over to the SOE boards.  I respect that you want to save your gaming experience, if any of this can help, please use it.
    I know Badgersmaker reads these boards now, and it's good to see him over here.  I'd like to hear his thoughts on these issues as well, and I wonder if he has already brought issues like this to the attention of SOE, or if he thinks they have enough merit to be exported.
    Wow, thats what i called a response. :D

    About the pets, i see your point, that you could see them as having ruined player progress by  not converting pets, but firstly, i still mainly attribute that to the NGE and secondly, its easy to pass judgement on the issue, be we dont know how hard or even impossible converting pets would be. Sure it could be really easy but it could also be very hard considering the different systems etc, nevertheless it is a valid argument but we'll have to agree to disagree :p hehe

    As you've said the issues on the 3rd char slot and cities are a little hard to deal with. The cities are a result of the NGE but not an intended consequence. The logistics of moving a city cross-server are, i imagine, extremely difficult to comprehend. They are trying to deal with the problem of resources cross server and even thats difficult - you could of course say that the Devs are rubbish and dont know what they're doing or you could take the someonewhat more founded arguement that it is probably very difficult with the size of the team they have. 3rd char slots, again, the logistics thing comes into to play and while i do think the slot should be transferrable, there is a logic to have the unlocked char on the server you unlocked on - people may want to move due to populations - this is caused by the NGE and as you know i was and am no fan of what the NGE did or meant, but i am trying to argue that since then the same hasnt applied, in other words, the devs havent ruined player progress.

    Would you not have to agree that they have made a pretty good job since more recently of not repeating history (the bad parts) and trying to stick to improving and balancing? I see it as unfair to say they havent tried to honour progress, but the only way they can prove that is by moving forward (and not ruining player progress for a long period of time) - this is the only way they can rebuild trust and i think they have begun to realise that. Anyway, i may very well use snipits of this post and others to the Devs if i feel the need.

  • Prime8Prime8 Member CommonPosts: 108

    These people do not even accknowledge their history let alone learn from it , they are doomed to repeat their mistakes and next time it will be at your expence , lets see how forgiving you are when you loose everything youve worked for for a couple of years in game .

    cheers

  • CasualMakerCasualMaker Member UncommonPosts: 862

    Originally posted by saay


     
    Pets: Now this really falls under the catergory of NGE - they lost the progress of their pets at the NGE, which was a huge mistake obviously, so this doesnt really count.
    Bull. This was not an NGE issue, it was a crappy-copy-of-WoW-BM issue. People lost the use of their higher level pets at the coming of NGE, true, but a functioning pet system was still in place at the time. Anyone with pets at CL10 and lower knows this. All the old pet commands still worked, including combat (until the devs decided to disable that). Crafters and entertainers stuck at CL1 found even a weak combat pet a great help.

    Beast Master was a horrible fiasco because it was totally unnecessary. The devs broke a working pet system rather than restore the skill mods needed to reactivate it.

  • saaysaay Member Posts: 455

    Originally posted by CasualMaker


     
    Originally posted by saay


     
    Pets: Now this really falls under the catergory of NGE - they lost the progress of their pets at the NGE, which was a huge mistake obviously, so this doesnt really count.
    Bull. This was not an NGE issue, it was a crappy-copy-of-WoW-BM issue. People lost the use of their higher level pets at the coming of NGE, true, but a functioning pet system was still in place at the time. Anyone with pets at CL10 and lower knows this. All the old pet commands still worked, including combat (until the devs decided to disable that). Crafters and entertainers stuck at CL1 found even a weak combat pet a great help.

     

    Beast Master was a horrible fiasco because it was totally unnecessary. The devs broke a working pet system rather than restore the skill mods needed to reactivate it.


    copy of WoW, not really lol, do you even know what it entails? Entertainers and Crafters are Cl90 now anyway - what existed in the wake of the NGE wasnt a pet system - it was the bare remains of one.

    Lots of people were very happy with the return of pets and BM, - they only broke the system at the NGE, regardless the new system is pretty damn good aside from pet levels 75-90 the whole system is well done.

  • solusbelatorsolusbelator Member Posts: 102

     

    Originally posted by saay


     
    Lots of people were very happy with the return of pets and BM, - they only broke the system at the NGE, regardless the new system is pretty damn good aside from pet levels 75-90 the whole system is well done.
    Only?  They ONLY broke the system.  These SOE Asshats took and took and took and took some more.  When are they going to get a clue and quit taking things without nothing in return?  It is absolutely asinine how you can sit there and talk about these guys so nonchalantly.

     

    And this barely lied stuff.  Is that anything like a little bit pregnant?  I don't know about you but where I come from barely lied is just plain lying, period.  

    Sheesh, it's hilarious sitting here watching you the self appointed current player who feels he must go through every post and come up with some kind of counter argument.  Don't get me wrong I can respect that, but it's still funny to see and frankly a waste of time imho.

     

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