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worth the money?

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  • VincenzVincenz Member Posts: 1,498

    Originally posted by smitty0356


    Compared to other mmo's the world is very small and linear (since you have to do all of the quests OR repeat old quests... which is weak.)
    There is NO player made content, which is a major turn-off to the pnp world.... DM's are the driving force behind this game.  For some (not me particularly) it's a labor of love.
    The combat system is not great.  Level desparity overcomes any positional strategy just like any other game, they just allow you to pose in a defensive stance in a hope of having a chance and not getting wailed on.
    Casting is not acceptable.  I know the "alternate method" argument, but it's just not as good.  With meta-magic, I cannot cast 32 spells between "rest sessions" as is.  I would greatly prefer that system, or at least a system that doesn't leave you melee'ing in a long quest, considering casters have no ability to melee, and who plays pnp D&D alone????  No one.... therefore using a ALWAYS grouped system for a game where a great deal of a players' time is solo, just doesn't work. 
    Traditional systems are more fun, and still balanced.  The original system could be properly implemented, but this neutral ground is garbage.

    You keep saying this, but there's no player made content in ANY major MMO.  Saying you have to do all the quests or repeat the quests, and that's weak...is weak.  Not only does it make no sense, it makes clear what you are

     

     

  • I three manned The Pit with a pick up group invloving my level 6 and two level 5's, it took 5 hours.  That was worth the money.

     

    But then again if you ever run The Pit you might think I am a masochist.

  • Originally posted by smitty0356


    Compared to other mmo's the world is very small and linear (since you have to do all of the quests OR repeat old quests... which is weak.)
    There is NO player made content, which is a major turn-off to the pnp world.... DM's are the driving force behind this game.  For some (not me particularly) it's a labor of love.
    The combat system is not great.  Level desparity overcomes any positional strategy just like any other game, they just allow you to pose in a defensive stance in a hope of having a chance and not getting wailed on.
    Casting is not acceptable.  I know the "alternate method" argument, but it's just not as good.  With meta-magic, I cannot cast 32 spells between "rest sessions" as is.  I would greatly prefer that system, or at least a system that doesn't leave you melee'ing in a long quest, considering casters have no ability to melee, and who plays pnp D&D alone????  No one.... therefore using a ALWAYS grouped system for a game where a great deal of a players' time is solo, just doesn't work. 
    Traditional systems are more fun, and still balanced.  The original system could be properly implemented, but this neutral ground is garbage.
    Oh right, I had a point.

    Ok so I did The Pit we had 4 people but one had to leave so we three manned half of it.  And we were 1.5 levels below the dungeon at level 7.

    Keep in mind you can't do this thing without three people due to the mario brothers steam pipes that require people to use two levers on different levels to shoot someone else into the air.  So yeah our cleric gets the switch we need because she was the only one who could makes the jumps.  I distracted the fire elementals with my evasion bard so she could pull it instead of getting obliterated and interrupted by constant fireballs.

     

    We go back to the final encounter and 2 trog warlords and 2 trog preachers pop.  I axe (literally) both preachers with my bard while the fighter works on the warlords.   Ikill both the preachers, the fighter and cleric die, I finish one of the warlords and then jump over the other one and run because I have 20 hp and the warlord had friggin blur or displacement on him from the preacher.  I run that mofo around all those twisty ramps and never fall into the lava below.  Having worked my way back I  hit barbarian sprint and pick up both soulstones, run past the guy chasing me to the shirne drop the stones and then run interferene so they can heal while throwing magic missile from a wand at the guy, we meet back up and the fighter beats on him while I use the wand because we can't hit for dookie because of that damn buff.  He dies we win having three manned with under leveled people one of the most infamous places in the game.

    Of course almost all our weapons were broken.  I hate slimes.

     

    So yeah I would say there is more to DDO than levels.  And we used a lot of positional strategies.

  • HvymetalHvymetal Member Posts: 355

    I love the Pit!!!!

     

     

    P.S. And actually it is soloable. (Hint: some of those air blasts give you enough time to hit the valve then jump on top of the pipe, and you might have to find alternative landing places to the ones you may be used to)

  • Originally posted by Hvymetal


    I love the Pit!!!!
     
     
    P.S. And actually it is soloable. (Hint: some of those air blasts give you enough time to hit the valve then jump on top of the pipe, and you might have to find alternative landing places to the ones you may be used to)
    hmmmm That sounds imposible on the second one since the wheel in on the ground floor and the second pipe has another steam pipe in between.  I can see doing that on the first and if you are really good at running the balance beem pipes maybe the third.  Not sure how you can do that on the second.

    But maybe I will try it sometime now that i have a feather fall item.

  • Bill_PardyBill_Pardy Member Posts: 196
    Originally posted by smitty0356


    Traditional systems are more fun, and still balanced.  The original system could be properly implemented, but this neutral ground is garbage.



    More fun for you maybe, but the combat system is one of the biggest reasons I'm still playing this game after two years, even though as a permadeath player I've done the quests in the harbor probably a hundred times

    The combat system, the dungeon design, and the community are the most common reasons listed for why people play DDO.  Small World, combat system, magic system... all the things you are complaining about are things that I love about this game .

  • HvymetalHvymetal Member Posts: 355
    Originally posted by gestalt11


     
    Originally posted by Hvymetal


    I love the Pit!!!!
     
     
    P.S. And actually it is soloable. (Hint: some of those air blasts give you enough time to hit the valve then jump on top of the pipe, and you might have to find alternative landing places to the ones you may be used to)
    hmmmm That sounds imposible on the second one since the wheel in on the ground floor and the second pipe has another steam pipe in between.  I can see doing that on the first and if you are really good at running the balance beem pipes maybe the third.  Not sure how you can do that on the second.

     

    But maybe I will try it sometime now that i have a feather fall item.

    I will see if I can locate the vid someone made, you actually bypass that section by jumping up on a higher pipe almost directly above the valve, it put's you right near the Fire Elementals but it is kinda  a tricky landing.

  • mindspatmindspat Member Posts: 1,367
    Originally posted by smitty0356


    1 - Compared to other mmo's the world is very small and linear (since you have to do all of the quests OR repeat old quests... which is weak.)
    2 - There is NO player made content, which is a major turn-off to the pnp world.... DM's are the driving force behind this game.  For some (not me particularly) it's a labor of love.
    3 - The combat system is not great.  Level desparity overcomes any positional strategy just like any other game, they just allow you to pose in a defensive stance in a hope of having a chance and not getting wailed on.
    4 - Casting is not acceptable.  I know the "alternate method" argument, but it's just not as good.  I would greatly prefer that system, or at least a system that doesn't leave you melee'ing in a long quest, considering casters have no ability to melee, and who plays pnp D&D alone????  No one.... therefore using a ALWAYS grouped system for a game where a great deal of a players' time is solo, just doesn't work
    Traditional systems are more fun, and still balanced.  The original system could be properly implemented, but this neutral ground is garbage.



    1 - Level based progression.  This is what you're claiming causes DDO to be linear.  Saying DDO is more level based then other games is being ignorant to the facts.

    2 -  Player Made Content.  This is an arguement you present while avoiding any and all requests to identify MMO's which have player created "dungeons".

    3 - Combat System.  Saying it "is not great" is purely an opinion without fact.  Going on to generalize strategy when you have a complete lack of working knowledge in regards to how the combat mechanics function in DDO is again, ignorant.  If you think "standing still in a defensive position" is strategy then I am glad you are not running adventures with me in this game, or other games for that fact, since it would be insanely frustraing continuosly saving you.

    4 -  Casting.  So now you express it's nothing mroe then a matter of prefernce which means you are simply trolling the forums?

    4.a  Casters can't melee?  Dude, I would have made you take your ball and go play down the street if you had ever tried this nonesense with us when we played AD&D.  You are out of touch.

    4.b Grouped. Are you saying that Dungeons & Dragons is supposed to be a solo game?  I believe more and more insight is being revealed to why you are so intent on trolling forums...do not like friends?

    5. Tradional Systems.  What the hell is "your" traditional system?  Since you intentional refuse to reply to every other question asking for explanation I assume you'll avoid this one too.  If you are refering to a Turn Based system where you have to wait for EVERYONE to queue a function then you prove how out of touch you are with online gaming. 

    I wish you would provide for some simple accuracies in your posts.  Do you go around making up random has-been's for every game or is DDO your ignorance of choice? 

  • Originally posted by Hvymetal

    Originally posted by gestalt11


     
    Originally posted by Hvymetal


    I love the Pit!!!!
     
     
    P.S. And actually it is soloable. (Hint: some of those air blasts give you enough time to hit the valve then jump on top of the pipe, and you might have to find alternative landing places to the ones you may be used to)
    hmmmm That sounds imposible on the second one since the wheel in on the ground floor and the second pipe has another steam pipe in between.  I can see doing that on the first and if you are really good at running the balance beem pipes maybe the third.  Not sure how you can do that on the second.

     

    But maybe I will try it sometime now that i have a feather fall item.

    I will see if I can locate the vid someone made, you actually bypass that section by jumping up on a higher pipe almost directly above the valve, it put's you right near the Fire Elementals but it is kinda  a tricky landing.

    Ah hmm yeah that might take slick super mario skeels.

  • bartoni33bartoni33 Member RarePosts: 2,044

     

    Originally posted by gestalt11


    I three manned The Pit with a pick up group invloving my level 6 and two level 5's, it took 5 hours.  That was worth the money.
     
    But then again if you ever run The Pit you might think I am a masochist.

    You sir are most surely a masochist of the highest order!

     

     

    The Pit is by far the most Sadistic quest ever made! If I wanted to make impossible jumps and stupid timed leaps then I would play Super Mario Bros.  The Pit is the only quest (so far) that I will NEVER run again. Not worth it for the XP or the loot; though somebody in my group yesterday did pull a MuckDoom from bottom chest!

     

    Ive only been playing again for less than a month (played Beta and first few months of Live, left right after MOD 1) and game has much improved since then. If ya can pick up game for $7 (think somebody said ya can) then I would go for it.

     

    Edit: If anyone is playing on Khyber look Durt Napp (slightly Gimped Lvl 7 WF Barb) up, just dont expect me to follow you to The Pit!

    If ya have X-Fire, befriend me, I need all I can get.

    Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.


  • smitty0356smitty0356 Member Posts: 368

    The game is fun, and it would make a great free mmo, problem is, that they expect money for a game that isn't new, inventive, or fun in it's base form.  The title carrying D&D in it's name is just a  huge let down because the name implies a gold-standard that is simply not being held by turbine in this case.

    With the money and pre-existing loyal fanbase, they could have released 3 different versions of D&D based titles, with paid expansions and people would have jumped on the ride, had they not blew the D&D name in the mmo genre.

    I beta'd this game, I played this game, I recently did a trial for this game, and it has been disappointing since launch, just as it is today. 

    Major shortcomming are in the regen/out of combat systems.

    I keep hitting on player made content, and I know no other mmo does it, but seriously, when I told people that D&D was making an mmo, most people just assumed there would be player made content...  and there simply hasn't even been serious thought about it.  I think that is a major mistake to this title.

    Elite poster by 82

  • VincenzVincenz Member Posts: 1,498

     

    Originally posted by smitty0356


    The game is fun, and it would make a great free mmo, problem is, that they expect money for a game that isn't new, inventive, or fun in it's base form.  The title carrying D&D in it's name is just a  huge let down because the name implies a gold-standard that is simply not being held by turbine in this case.
    With the money and pre-existing loyal fanbase, they could have released 3 different versions of D&D based titles, with paid expansions and people would have jumped on the ride, had they not blew the D&D name in the mmo genre.
    I beta'd this game, I played this game, I recently did a trial for this game, and it has been disappointing since launch, just as it is today. 
    Major shortcomming are in the regen/out of combat systems.
    I keep hitting on player made content, and I know no other mmo does it, but seriously, when I told people that D&D was making an mmo, most people just assumed there would be player made content...  and there simply hasn't even been serious thought about it.  I think that is a major mistake to this title.

     

    And again, you keep faulting DDO for not having things that were never promised you, never expected by most people, and not delivered in most MMOs.

    Now, in addition to player made content, you think they should have released three different MMOs???

    Most importantly though, I'd say the game, in fact, IS inventive, fun, and new.  It breaks almost every mold of the WoW type games out there with character development, quest styles, instancing, grouping, and most importantly combat.

    It may not be for you, but it's doing quite well for the people who enjoy it.

     

    You clearly have some pre-imagined version of what the game should be...based on absolutely nothing outside your own head...good luck finding it some day.

     

    p.s. Again, I really equate complaints like "there should have been player made content" and "there should have been 3 different games" to "there should have been lightsabers and X-Wing Fighters".  They were never advertised or even discussed features of the game, so why would you then judge a game for not including them???

  • smitty0356smitty0356 Member Posts: 368

    not that I don't find it fasinating, what you do and do not hate, but I think there is more to this game (and mmo's) than any person's opinion.  I am disappointed and I have said that before, and any time that I feel it is being discussed, but I would like to point out that DDO is disappointing FINANCIALLY.

    Not in an opinion based theme, but if you look up the buzz from the dev's and their projected subscription numbers at lauch, and server potential, you can see (if you can read between the lines) that they are not happy with how this title turned out for them.

    I don't think there SHOULD be 3 titles by D&D, I'm just saying there COULD be and if they lived up to their name, they would all be top sellers.  Instead they own 1 dead game...  Pretty disappointing.

    If they make another D&D game, I'll buy it, and if it is as disappointing as this game is, then shame on me, but that doesn't help the plight of this game what-so ever.

    It's easy to not hold any title to a basic standard of what a company should provide for your money.  Unfortunately if you make boring posts and say boring things, then you will end up with 972 posts on this forum as a novice member. 

    Elite poster by 82

  • VincenzVincenz Member Posts: 1,498

     

    Originally posted by smitty0356


    not that I don't find it fasinating, what you do and do not hate, but I think there is more to this game (and mmo's) than any person's opinion.  I am disappointed and I have said that before, and any time that I feel it is being discussed, but I would like to point out that DDO is disappointing FINANCIALLY.


     

    DDO doesn't release sub numbers, and Turbine is a privately held company who doesn't release financial numbers.  I'm sure that you're highly qualified to make statements like this though

    Interestingly, however, pretty much every major gaming site that reviewed DDO in the last month found exactly the opposite to be true of most or all of your statements.

     

    p.s. "a basic standard of what a company should provide for your money"=something that virtually no other game provides???  Really?  I'm not sure you understand what "basic" or "standard" mean.

  • RiddikulusRiddikulus Member Posts: 88

    Originally posted by gestalt11

    Originally posted by Hvymetal

    Originally posted by gestalt11


     
    Originally posted by Hvymetal


    I love the Pit!!!!
     
     
    P.S. And actually it is soloable. (Hint: some of those air blasts give you enough time to hit the valve then jump on top of the pipe, and you might have to find alternative landing places to the ones you may be used to)
    hmmmm That sounds imposible on the second one since the wheel in on the ground floor and the second pipe has another steam pipe in between.  I can see doing that on the first and if you are really good at running the balance beem pipes maybe the third.  Not sure how you can do that on the second.

     

    But maybe I will try it sometime now that i have a feather fall item.

    I will see if I can locate the vid someone made, you actually bypass that section by jumping up on a higher pipe almost directly above the valve, it put's you right near the Fire Elementals but it is kinda  a tricky landing.

    Ah hmm yeah that might take slick super mario skeels.


    Not at all.   I completely and utterly suck at Super Mario, but even I was able to solo the pit with my wizard.

    But... I don't think I could solo it with any of my other characters.   The combination of haste and jump 30 is what allowed me to be able to do it (fts, fire resist 30, blur/displacement, stoneskin, etc. all helped as well.)

  • smitty0356smitty0356 Member Posts: 368

    Originally posted by Vincenz


     
    Originally posted by smitty0356


    not that I don't find it fasinating, what you do and do not hate, but I think there is more to this game (and mmo's) than any person's opinion.  I am disappointed and I have said that before, and any time that I feel it is being discussed, but I would like to point out that DDO is disappointing FINANCIALLY.


     

    DDO doesn't release sub numbers, and Turbine is a privately held company who doesn't release financial numbers.  I'm sure that you're highly qualified to make statements like this though

    Interestingly, however, pretty much every major gaming site that reviewed DDO in the last month found exactly the opposite to be true of most or all of your statements.

     

    p.s. "a basic standard of what a company should provide for your money"=something that virtually no other game provides???  Really?  I'm not sure you understand what "basic" or "standard" mean.


    This is why you never say anything interesting.  If you can't see that they are disappointed by thier physical and developmental reduction in the title, then I suppose you deserve to just re-itterate what people release on cheesey websites, but if you have at least a half of a brain, you can see that what they intended from release vs. what they have resorted to as of late, reflect a general compromise on their original ambitions, thus it is not what they anticipated, thus it was a setback in terms of what they wished this title to be, as do I.

    I would suppose that after 973 posts, someone would be able to focus on the topic, and not get into such a "basic" conversation, but it appears as if we will be opposites on this discussion.  I will take the position of the logical, and literate, and you can take the opposite, I suppose.

    Either way, I feel this game was a let down, and I think people honestly expect a true sandbox mmo, if not player made content from a player-made title such as D&D.  Just like you would expect pizza from pizza hut.  Not that their salad bar isn't decent....  it just doesn't offer much by its-self... if you can catch my drift.

    Elite poster by 82

  • Dr.RockDr.Rock Member Posts: 603

     

    Originally posted by smitty0356
    Either way, I feel this game was a let down, and I think people honestly expect a true sandbox mmo, if not player made content from a player-made title such as D&D.  Just like you would expect pizza from pizza hut.  Not that their salad bar isn't decent....  it just doesn't offer much by its-self... if you can catch my drift.

     

    I think in this case Turbine is the DM and the content is certainly DM made, which sort of fits with PnP for me. To be perfectly honest I wouldn't have held out great hopes for the quality of player made content.

    You are of course totally welcome to your expectations and disappointment based on them. I have to say in this case I am happy you were disappointed because I think it would have been a dogs breakfast.

  • VincenzVincenz Member Posts: 1,498

     

    Originally posted by smitty0356


     


    This is why you never say anything interesting.  If you can't see that they are disappointed by thier physical and developmental reduction in the title, then I suppose you deserve to just re-itterate what people release on cheesey websites, but if you have at least a half of a brain, you can see that what they intended from release vs. what they have resorted to as of late, reflect a general compromise on their original ambitions, thus it is not what they anticipated, thus it was a setback in terms of what they wished this title to be, as do I.

     

    I would suppose that after 973 posts, someone would be able to focus on the topic, and not get into such a "basic" conversation, but it appears as if we will be opposites on this discussion.  I will take the position of the logical, and literate, and you can take the opposite, I suppose.

    Either way, I feel this game was a let down, and I think people honestly expect a true sandbox mmo, if not player made content from a player-made title such as D&D.  Just like you would expect pizza from pizza hut.  Not that their salad bar isn't decent....  it just doesn't offer much by its-self... if you can catch my drift.

     

    Talk about repetitive and boring posts...your continued complaint is "they didn't make the game I wanted or expected, although I based my expectations on absolutely no foundation".

    What they did make, is a game that everyone I've referred to has enjoyed, that continues to grow and develop, that is receiving attention from gaming outlets, and is enjoying a surge in population.

     

    I get what you expected, quite clearly...I don't believe that other people expected it at all.  One indication of this, is that not a single other poster has stepped up to say "YES!  I expected a sandbox MMO with player created content!".

     

    Good luck finding your imaginary game, however.  Because right now, that's all it is.

     

    p.s. I'm sure your literate and logical peak must have been your thread entitled:

    Just from beta.... This game is a sucko!!!

     

    BRILLIANCE I say, BRILLIANCE!

  • SovrathSovrath Member LegendaryPosts: 32,986

    I have to say that I resubbed just to check the game out (I purchased the game at launch but because of the lack of soloable content I cancelled) and I am having a blast.

    The "solo" mode for these quests is a great idea. Heck, I've even been able to do "normal" mode on some of them which can also be a lot of fun.

    What's nice is that I've done the quest so I've been able to enjoy the content, gotten the reward or whatever and then I can test myself on harder modes. Before, I woudl go through a quest several times, if it was too hard I would have to look for something else.

    I did go through waterworks with a party (the quest was shared with me) and though the party was really nice, they clearly had been through it quite a lot. I missed everything. So I just decided to go through it solo.

    Not to say that I'm adverse to grouping but I don't want to rush through content.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • Originally posted by Sovrath


    I have to say that I resubbed just to check the game out (I purchased the game at launch but because of the lack of soloable content I cancelled) and I am having a blast.
    The "solo" mode for these quests is a great idea. Heck, I've even been able to do "normal" mode on some of them which can also be a lot of fun.
    What's nice is that I've done the quest so I've been able to enjoy the content, gotten the reward or whatever and then I can test myself on harder modes. Before, I woudl go through a quest several times, if it was too hard I would have to look for something else.
    I did go through waterworks with a party (the quest was shared with me) and though the party was really nice, they clearly had been through it quite a lot. I missed everything. So I just decided to go through it solo.
    Not to say that I'm adverse to grouping but I don't want to rush through content.
    I did the first part of STK solo on my level 4 bard/rogue.  I died a lot and in no way was it worthwhile from a progression standpoint but never having seen it before it was a lot of fun.  I wish i had gotten rewarded for it but I would still do it again. 

    Being at 50% hp with no sp and saying to yourself I hope there aren't anymore spiders.  Its pretty fun although getting a measaly 1k xp for a few hours of work, well I know the novelty will wear off.  Its fun but I just don't have that kind of time to waste since I need to get levels to see new stuff and continue the cycle.

    I didn't solo the WW until I had a lesser reptile bane axe, that let me go through a lot faster.  Wasn't as fun though.  But like I said I simply don't have that kind of time to waste, its kind of sad really.

  • SovrathSovrath Member LegendaryPosts: 32,986

    Originally posted by gestalt11


     
    Originally posted by Sovrath


    I have to say that I resubbed just to check the game out (I purchased the game at launch but because of the lack of soloable content I cancelled) and I am having a blast.
    The "solo" mode for these quests is a great idea. Heck, I've even been able to do "normal" mode on some of them which can also be a lot of fun.
    What's nice is that I've done the quest so I've been able to enjoy the content, gotten the reward or whatever and then I can test myself on harder modes. Before, I woudl go through a quest several times, if it was too hard I would have to look for something else.
    I did go through waterworks with a party (the quest was shared with me) and though the party was really nice, they clearly had been through it quite a lot. I missed everything. So I just decided to go through it solo.
    Not to say that I'm adverse to grouping but I don't want to rush through content.
    I did the first part of STK solo on my level 4 bard/rogue.  I died a lot and in no way was it worthwhile from a progression standpoint but never having seen it before it was a lot of fun.  I wish i had gotten rewarded for it but I would still do it again. 

     

    Being at 50% hp with no sp and saying to yourself I hope there aren't anymore spiders.  Its pretty fun although getting a measaly 1k xp for a few hours of work, well I know the novelty will wear off.  Its fun but I just don't have that kind of time to waste since I need to get levels to see new stuff and continue the cycle.

    I didn't solo the WW until I had a lesser reptile bane axe, that let me go through a lot faster.  Wasn't as fun though.  But like I said I simply don't have that kind of time to waste, its kind of sad really.

    I'm nost sure what STK is so I can't really comment on that.

    What I do know is that I needed to do Waterworks at some point and got a tell asking me if I'd join. I said yes and was partied with some very nice people. However, the experience was them running ahead, going to all the places they knew, and essentially wrapping it up very quickly. My part was keeping up with them, still getting used to the control scheme when having to adapt it to others and a party and essentially getting xp for a very quick "run".

    I'm not exactly sure if that was good time spent. I certainly got through it with very little effort (well at least part of the Waterworks quests.. .2 quests to be exact, which they shared).

    However, I didn't think it was a very good use of time if you wanted to take into account the fun factor.

    It was everyone running around, some branching off to look at stuff and then before I knew it, it was over.

    Going back solo in order to get the harbormaster's recommendation was actually more fun because it caused me to take in the surroundings, think, plan, etc.

    This is not to say that I don't think grouping on a regular basis would be fun but I think you would have to have either real life friends or people you played with for a while, who were all on the same page.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • SevenwindSevenwind Member UncommonPosts: 2,188

     

    Originally posted by Sovrath


     
     
    I'm nost sure what STK is so I can't really comment on that.
    What I do know is that I needed to do Waterworks at some point and got a tell asking me if I'd join. I said yes and was partied with some very nice people. However, the experience was them running ahead, going to all the places they knew, and essentially wrapping it up very quickly. My part was keeping up with them, still getting used to the control scheme when having to adapt it to others and a party and essentially getting xp for a very quick "run".
    I'm not exactly sure if that was good time spent. I certainly got through it with very little effort (well at least part of the Waterworks quests.. .2 quests to be exact, which they shared).
    However, I didn't think it was a very good use of time if you wanted to take into account the fun factor.
    It was everyone running around, some branching off to look at stuff and then before I knew it, it was over.
    Going back solo in order to get the harbormaster's recommendation was actually more fun because it caused me to take in the surroundings, think, plan, etc.
    This is not to say that I don't think grouping on a regular basis would be fun but I think you would have to have either real life friends or people you played with for a while, who were all on the same page.



    You gotta tell the group you are new or just re-subbed after being away for awhile. Then tell them to take it slow. I have yet to run into a group that refused and kicked me out.

     

    Or if you want to do Waterworks start a group and in the description put, "new to game no rushing". I promise you are not the only one that doesn't like to be rushed. I never enjoy rushing through a dungeon even if I've done the dungeon a million times.

    A lot of times it works out for the best if you just start a group for the quests you want and putting in "Harbor quests, no rushing", "Catacombs, no rushing".  If I saw that in the LFG window I'd be sending a request very fast. With that you're going to meet like minded people who may have a decent guild for you to consider. At the least you met a few people who don't like to rush and maybe can send them a tell the next night to join you. I've met several that way.

     

     

     

     

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  • SovrathSovrath Member LegendaryPosts: 32,986

     

    Originally posted by Sevenwind


     
    Originally posted by Sovrath


     
     
    I'm nost sure what STK is so I can't really comment on that.
    What I do know is that I needed to do Waterworks at some point and got a tell asking me if I'd join. I said yes and was partied with some very nice people. However, the experience was them running ahead, going to all the places they knew, and essentially wrapping it up very quickly. My part was keeping up with them, still getting used to the control scheme when having to adapt it to others and a party and essentially getting xp for a very quick "run".
    I'm not exactly sure if that was good time spent. I certainly got through it with very little effort (well at least part of the Waterworks quests.. .2 quests to be exact, which they shared).
    However, I didn't think it was a very good use of time if you wanted to take into account the fun factor.
    It was everyone running around, some branching off to look at stuff and then before I knew it, it was over.
    Going back solo in order to get the harbormaster's recommendation was actually more fun because it caused me to take in the surroundings, think, plan, etc.
    This is not to say that I don't think grouping on a regular basis would be fun but I think you would have to have either real life friends or people you played with for a while, who were all on the same page.



    You gotta tell the group you are new or just re-subbed after being away for awhile. Then tell them to take it slow. I have yet to run into a group that refused and kicked me out.

     

    Or if you want to do Waterworks start a group and in the description put, "new to game no rushing". I promise you are not the only one that doesn't like to be rushed. I never enjoy rushing through a dungeon even if I've done the dungeon a million times.

    A lot of times it works out for the best if you just start a group for the quests you want and putting in "Harbor quests, no rushing", "Catacombs, no rushing".  If I saw that in the LFG window I'd be sending a request very fast. With that you're going to meet like minded people who may have a decent guild for you to consider. At the least you met a few people who don't like to rush and maybe can send them a tell the next night to join you. I've met several that way.

    Thanks, that's good advice!

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  • smitty0356smitty0356 Member Posts: 368


    "Over the next twelve months, we are told, we should expect to hear some exciting and surprising news regarding Dungeons and Dragons Online as the team continues to try to appeal to the Dungeons and Dragons consumer."

    could this be player made content?  could this be a more d&d style game.... maybe with a fixed regen and revamped combat system?  probably not, but there may be some more d&d units and maybe they'll fix some broken skills.

    looks like another mediocre year for this title.

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  • VincenzVincenz Member Posts: 1,498

     

    Originally posted by smitty0356



    "Over the next twelve months, we are told, we should expect to hear some exciting and surprising news regarding Dungeons and Dragons Online as the team continues to try to appeal to the Dungeons and Dragons consumer."
    could this be player made content?  could this be a more d&d style game.... maybe with a fixed regen and revamped combat system?  probably not, but there may be some more d&d units and maybe they'll fix some broken skills.
    looks like another mediocre year for this title.

     

    1. Why would they "revamp" the combat system, which is one of the most acclaimed features of DDO?

    2. First of all, how the hell is "regen" compatible with D&D...but most importanly...it's already in game...but as usual, you're posting about a game you haven't played in over a year so have absolutely no clue.

     

    oh, and p.s. They've added "D&D units" in every single update since launch...but I'd love to hear what skills are "broken"...

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