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Currently Playing DDO And I Don’t Like <insert>
This game was not a great product when it launched. It felt confined due to the single city environment while lacking outdoor areas to explore. The content, being all instanced, didn’t seem to have the personality I’d expected from a “mmorpg” nor was it anything like the AD&D I had played in my youth. Thankfully things have changed.
Two years later…
I returned to DDO during the first year anniversary in 2007. I had canceled my account twice in the first six months of returning to the game since it occasionally continued to feel limited and lacking. I’ve been playing regularly and think the current state of the game is definitely note worthy.
Truth-be-told, while not nearly as problematic as "Launch" the game still has its faults …
What keeps me playing if the game has faults you ask? The Dynamics – character creation is unique beyond imaginable and the quests provide for the best Directed experience had in an MMO. The mature community also helps to enjoy the game even though there is still the occasional ass-hat as with anything online.
Instead of showcasing everything I like about DDO, which would be an excessively long list, let’s pick apart what “I” don’t like:
There are no Guild structures! In a persistent world of D&D you’d expect a “guild” to be able to construct a castle, fort, keep, castle or some other form of structure for social unification or simple fun. Shouldn’t there be a mechanism to allow for maintenance and general upkeep to keep our shinny castle’s in the most pristine condition – I think so. And I want henchmen, which would need to be paid, to fight off pesky marauders who want my fortress destroyed. Wouldn’t this be cool?
Friends List could be better. Ever play a game where you could have a global friends list that would inform you when so-and-so had logged into the game on a random character? Not DDO, you have to know each and every character name while adding them all into a “social panel”. Maybe I was spoiled by the system in City of Hereos, but this needs improvement!
Roll Play – eh? Very poorly implemented due to lack of /emotes. Star Wars Galaxies did it right and if DDO had a sliver of the emotes from SWG it would give more players a casual approach to roll-playing without having to talk in silly voices that we’re embarrassed to use around friends and family. DDO suffers from the virtual absence of emotes, gestures and animations which would apply to character based roll-playing while enhancing the environment to make it feel more expansive. Dammit, we can’t even sit at a bar stool or table within the Inns = lame!
Player Dungeon Queuing – I made this phrase up, but it still isn’t available. Something like this could and should be tied into Guilds and their castles. A player should be able to “queue” a series of features and select from a variety of NPC factions to fill in a story while providing for short duration player created encounters; MOB types, house of origin, location, etc. Why can’t someone at Turbine acknowledge that D&D players aren't the only ones who want it?
You have to admit, those are some big dislikes which are shared in and out of the active player base. Do I think the current state of the game is worthwhile? Absolutely!
Thankfully the game plays so well that these shortfalls are easily overcome due to the great quality of gameplay, but to think how the game would be if they were added. It would easily break records and put the game on the MMO map of acknowledged success.
Meanwhile, I continue to play the game since everything else about it makes it a pure winner!
Comments
I'll bite...
I am currently playing DDO and I don't like...
The fire pit in STK on elite mode!
Chronic AFKers I seem to get lately in PUGs.
Fake LD quit outs. If you don't like the group, say so and LEAVE.
The stupid levels inside the tent in the market place. Yes I'm lazy, I want it on one level. I have to run up and run down. If I jumped down I would die.
Oh Waterworks on Elite when you drop down that one pipe down into the water and soon as you come out the kobolds start nailing you with bombs and magic missle.
All I can think of at the moment, got any hints/tips for me to fix the above would be appreciated.
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Promote what you love instead of bashing what you hate.
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I miss CoH's global chat too, but not as much as I miss the guild system where you could have 5 different customizable levels of rank and set their permissions. Running a PD guild is rough when you are the only one that can promote. Have to keep track of 30+ people and their alts, with some using new names for each re-roll
Most of the things I didn't like about DDO have been fixed or changed in the last two years, all that is left are little nit-picky things (like the invisible walls all over the city) and wish list items.
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DDO Permadeath guilds
Sevenwind,
If featherfall isnt available, try jumping down in stealth/sneak mode...works for me
That $%^&% Giant at the end{?} of STK! Completion rate 0/5-7 attempts so far.
I have made my way through the rest, but even with a lesser Giant bane Longsword, I can barely hurt him before I drop. I think I brought him down 10%...
I've tried enfeebling him while pet draws agro [scorp drops in 1 hit, but sometimes is missed the first swipe so I can get in 3-4 shots with the wand before he comes after me] - he saves at least 3/4 and still drops me in 2 hits. [54 hp -> 12, heal back to 38 -> -11]
I tried webbing him - no effect in 4 shots
I've tried retreating to the far edge of the pool - worked once, stomp killed the next time...
I've tried Giant bane arrows - got off 9 shots at +6 or +7; only hit 1-2 times , negligible damage [Where's the extra 2d6?!]
Any suggestions?
I hate - having to carry an x-bane weapon to have any chance of completing many dungeons. I hate having to buy them because I've gotten 1 melee weapon in 30+ turn ins...
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You need adamantine weapon to hurt him severly.
REALITY CHECK
HINT: He's NOT a giant
Uncus you doing STK solo? We used a shield wall and had two casters behind us and three of us melee used block and he couldn't get past us to take a swipe at the casters.
Course you gotta be fast because like you said his stomp is lethal. I can survive maybe one, next I die.
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Promote what you love instead of bashing what you hate.
Agree whole heartedly. Adding player owned structures/housing to the game would be a great step for them. It's fairly easy to implement, especially in an instanced environment like DDO. Surprised it hasn't been done before now to be honest.
No thanks. I LIKE that people have to KNOW what characters are mine and add them individually. This way if I want to be on anonymously (without having to buy a second account to do so) I can. Sometimes I just don't want to be bothered with people (or certain people) or I'm just feeling crotchety and taciturn and want to go kill shit on my own so I log in an alt nobody has on their friends list and go enjoy myself alone for a bit. Now... I do think the friends list system itself could use improvement. It's annoying that every time you have to open it you have to sort the damn thing again.
Agree with this. The social aspect of DDO is a bit lacking unfortunately. And as you point out there are many little things that could be done that require little-to-no effort.
Mmm this is a much bigger can of worms than you can immagine. Several games are toying with this idea, Ryzom tried to implement it and even their version never really got off the ground. The problem with allowing/creating something like this is it has to be a very powerful toolset and, at the same time, has to be robust enough to self-detect problem areas. Otherwise you wind up with buggy areas with holes in the world, or, god forbid, content that Turbine doesn't WANT in the game. Unless they moderated every single player submitted area it just wouldn't be feasible... and moderating takes time and effort of the testers away from their real jobs. Imo.... it's a neat idea but I don't think the technology for this is really quite 'there' yet.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
It's supposed to be hard. That said with a good fire protect AND a fire resist it can still be done. Rogue with EVASION is a must as well as a high reflex save. I've done it on elite several times w/o problem. It's SUPPOSED to be hard to get through
Agree to an extent. Though I will say that AFK isn't always avoidable and it's just something you have to deal with in an MMO. People have Real Lives and many have to abruptly interrupt their gameplay for many reasons. Are you sure the "Fake LD Quit Outs" are really fake? I honestly haven't had many of these happen... then again most groups I've been in were fairly good. If a group sucks I am pretty blunt about it and tell them I'm leaving. But I myself have had my fair share of moments when I lose connection to the server for any number of reasons.
Err...
Tumble skill
Tumble item
Feather fall spell
Feather fall item
Activate your sneak/hide skill before jumping down. Even if you absolutely suck at it they won't aggro if you do it.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
1) STK is a GROUP quest. You aren't supposed to be able to solo it.
2) In a group that knows what it is doing that giant at the end is amazingly easy to kill.
3) Only Adamantine or Transmuting weapons can hurt him. Other than that you must use magic.
WARNING....
SPOILER...
Highlight the below area to read:
Ok you've been warned...
Easy way to kill giant (2 of them)
1) Have 3 shield wearers in group (1 of these is, duh, your cleric)
2) Have 1 or 2 casters in group
3) Have 1 rogue in group
4) Get through quest
5) Get through firetrap at end: Rogue goes through trap and disables right side path (if you don't know how go find another spoiler... I'm not going into that much detail
6) Fight giant at end:
- Caster runs up and pisses off mister giant then IMMEDIATELY bolts for the water. Dive in, swim down and away.
- Giant respawns back in his room but is still pissed at caster.
- Group, while caster is running to water rushes up and shield blocks the doorway into the giants cubby (where the gate is)
Caster comes back out of water and spams Magic Missile at mister Giant (if you are on elite you will want either 2 casters or 1 sorc with a solid mana pool (and possibly a couple of spare MM wands).
Giant will die every time
Alternate shield block method
Left back corner (by the water) shield block off a triangle of it and have caster run up and aggro Giant then run back and jump behind your shield wall. Keep giant away from caster using shield block. Caster spams MM death onto giant.
It's an easy fight, really... anyone who can't handle it in a group is doing it wrong. Anyone trying to SOLO it is being silly unless they're either a) Too high for the quest anyway or twinked to high heaven and are sailing the game on easy mode.
And, to be honest. there actually IS a way to solo him but if you can't figure it out given the above information then you don't desrve to be able to .
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Huh?
I don't recall [after this many attempts in the last few days, you'd think I would!] his exact name, but it said xxxx Giant Cr 8.
Any suggestions on how to take him down, Vincenz?
Edit:
Elnator: Actually, MOST quests CAN be soloed - sometimes at the same level, usually when 1-2 levels higher. I've completed the rest of the chain solo - easily with an AH purchased staff of lesser goblinoid bane, +3 plate armor or +3 Plate, +2 mithral shield and +1 holy rapier.
Oh other I hates: Far too little bankspace! Even 75 House K is rather tough to get!
100,000 gp + portable hole [50,000gp in AH normally] for 1 more backpack tab?! Good reason to RMT there! I haven't yet, but I am surely tempted! [The price to mail to mules is getting a bit high! Potions, scrolls, and collectables are fine - anything else is very close to what I'd get if I sold it - haggle is only buffed to 8]
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Well technically he is.. but he doesn't fall under them for the purpose of 'bane' items
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Elnator: Can you use an MM wand from the water?
Other questions if you don't mind - Are there any banes that work on the giant that isn't a giant?
Do the elemental looking piles in the corner activate when the giant drops?
Yes, I could go search for a walkthru, but today after work is my last chance to run this before wife agro kicks in and sub ends [until 1st week in April]. If you have the knowledge, please share!
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I kinda hate the DDO end game...its just grind grind raid raid raid grind raid (because 5 times out of 10 you get buttkiss for doing the raid i've done several raids..some of them twice and never once gotten anything of use).
The raids are cool because they're well massive and they require some serious thought to actually killing the end boss but thats all there really is. Every quest is a pre req for a raid by the time you reach lvl 11 and you always end up with bossy know it all jerks its nice when people have info but its not nice when they act like a general jerk (or atleast thats my problem).
Last I remembered about PnP is you didn't 'raid' to become 'famous' or rich or even have super awsome gear sure there were really big groups that got together and did that sort of stuff & the gear was FAR more abundant (ddo does not make it that abundant and they wonder why people buy Plat!!) but it wasn't the norm...they were like once or twice a year events.
They really need better end game for small groups of people who don't want to deal with raiders but want fun challenges for good rewards. Or atleast lower the number of times you have to repeatedly kill things to get X number of items to get super cool gear.
Hell crafting that doesn't need you to quest but just gather / harvest from instanced or open areas would be nice and its kinda what I was hoping for. I mean seriously how many quests in PnP did you have to do in order to craft?! NONE!! You just needed to have money in order to pay to for the mats.
DDO has alot of great things that we'd die to have in other games...but then it has things that we all want to beat with a stick.
oh yea Uncus you can't perform attacks of any kind magical or physical from water. You can only swim & interact with water objects. The higher level you get the less and less soloable quests are to squish types. Some quests there's is absolutely no way at all do do it alone since they require you to split the group in half in order to solve puzzles simulatinously in order to open doors or there's alot of runes which you need specific classes with really high stats related to their class to open.
STK is most definitly a group required quest due to the giant and there's many many many more of them to come D&D was never meant for a solo hero.
Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED!
Well technically he is.. but he doesn't fall under them for the purpose of 'bane' items
Oh, there's a bane item that works on him just fine...but it's not giant bane...because the Guardian isn't a giant...he's a construct who looks like one
Well technically he is.. but he doesn't fall under them for the purpose of 'bane' items
Oh, there's a bane item that works on him just fine...but it's not giant bane...because the Guardian isn't a giant...he's a construct who looks like one
Yep but I didn't give it away You did
As for soloing him? It CAN be done... it's just very difficult and requires a bit of twitchy skill and either the right items or right spells.
Also, to uncus: Certain classes can solo just about any quest in the game. JFYI... and one of them is a caster. It isn't easy, and it requires not only good equipment but also very good skill at playing the game itself. Not saying you don't have that, you may. But the giant absolutely can be solo'd. I've done it. That said, I'm not going to tell people how. Because I think telling people how to win is silly. It's much more fun to figure it out on your own. Doing it in a group is a snap though.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Again, we had to quest to craft. Some of our best sessions happenned while just wandering around looking for components [We were lucky enough to have found a minor bag of holding where we kept a full alchemist kit - we'd collect blood, ichor, parts, etc from almost every kill! The rolls to avoid poisoning yourself while gathering poison sacs made for interesting times]
We never had much money, either - the world was set to a silver standard. A farmer would make a gold per month [well, most of it at harvest, but on average...]
Gotta disagree with the solo part, too - while there were many more modules released for balanced parties, about 10% were released for single characters [mid-late 80's]. The original game was "meant" to be played...however you wanted to play it. Generally easier and more fun as a group, but solo was an aoption [Random dungeon tables at the end of the 1st Ed AD&D DMG, for example].
I KNOW DDO wasn't meant for solo play, but that's the way I play it anyway because that is how I WANT to play it [on my main, at least - I've paired with some of my alts - some good experiences, some with zergers]. I'm not whining that it is too hard, I'm just asking for suggestions on how to get past a few obstacles - maybe I can do it at this level with the right gear, maybe I can't.
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The only thing I don't like is the rushing.................god, I hate it so much................
I also don't like the fact that most dungeons are designed for a party of four of any class make up but most people insist on running with 6 and sometimes will not run without a cleric. Yes, you can make your own group but as I have, try to put one together stating four only and you will find it very difficult...................
I also don't like the new so called 'death penalty'. 60 secs of -1 level, is not a penalty in my eyes.
You must not leave until you free Arlos and have gathered your party safely in this hallway.
Try jumping in the water, you should be able to get an attack off.
My end game isn't raids it is trying to get all the quests completed on elite and seeing how many I can solo. Raid items are handy but far from essential.
Try jumping in the water, you should be able to get an attack off.
My end game isn't raids it is trying to get all the quests completed on elite and seeing how many I can solo. Raid items are handy but far from essential.
You'll see underwater combat soon though
Roughly the last half dozen times I got in group, within 5 minutes I've either Crashed-to-Desktop or Blue Screened. The two most recent ones were a blue screen of death, and it took me nearly 20 minutes to get back into the game (it seems to freeze for 10 minutes on reboot).
By the time I get back in folks are off in the dungeon already or are so far away I can't find them.
A tip -- especially for Harbor groups. Not everyone has played for ages. When you say what dungeon you're doing ask folks if they know how to get there. If not lead them to both quest giver and dungeon.
I can't tell you how many times I have WANTED to fake LD / QUIT because the group is ignoring the fact that I am not with them. Usually I ask for help, but sometimes it can be a bit embarrassing and so I stumble around until I hopefully find them. Once (and only once so far), I just left the group is exasperation.
So my dislike is Experienced DDOers who ignore the fact that they are in the harbor.
I hate the fact that the loot gods apparently have it out for me.
I hate poeple that are afraid to run with the non-standard party make-up. (i.e., 2 tanks, cleric, arcane, 2 other)
Grrr..
Broken spell componets. OK. I suppose that playing a sorcerer I should know to avoid gettig attacked and to use Diplomacy to mitigate aggression, but that's not how I always play. I get spell points back when I get hit, regardless if dmg was dealt, and with a respectable 41 AC, unbuffed, i can do quite well standing shoulder-to-shoulder with some of the other tanks you'd find in a group. But...I cannot stand it when I get hit and a full stack of spell componets are broken!
A little more serious account for others who might like or want to be critical of Turbine and DDO:
Bugs, there are still pesky little bugs present in the game that can be disruptive if you experiance them. What are few you should ask?
Out Of Range! This one drives me f'n crazy. It doesn't happen all time but it sure happens enough to make it feel like it. I've only seen this when attempting to cast a spell and it's regardless if it's directed at a MOB or a positional location on the ground. Thankfully the spell doesn't fire off costing me spell points without having an effect (that's a different bug) and I just have to jump around a little or do a little sie stepping to work-around it. Is it a hard coded issue with the "Turbine Engine 2.0" game engine? Who knows, but it sucks!
Cannot Purchase Items! There's an occasional bug that prevents a player from selecting an item to purchase from a vendor. Basically, selecting the item for purchase does not move it into the list of items queued for buying. It doesn't move! To work around this, you have to pseudo-sell an item by clicking on something you are, or are not, wanting to keep and once the item is moved into the queue to be sold you simply cancel the sell then go back to buying. This bug sucks and even though it doesn't take but 5 seconds to work around it is sitll disruptive.
ok, back to playing the game...
Grrr..
Broken spell componets. OK. I suppose that playing a sorcerer I should know to avoid gettig attacked and to use Diplomacy to mitigate aggression, but that's not how I always play. I get spell points back when I get hit, regardless if dmg was dealt, and with a respectable 41 AC, unbuffed, i can do quite well standing shoulder-to-shoulder with some of the other tanks you'd find in a group. But...I cannot stand it when I get hit and a full stack of spell componets are broken!
A little more serious account for others who might like or want to be critical of Turbine and DDO:
Bugs, there are still pesky little bugs present in the game that can be disruptive if you experiance them. What are few you should ask?
Out Of Range! This one drives me f'n crazy. It doesn't happen all time but it sure happens enough to make it feel like it. I've only seen this when attempting to cast a spell and it's regardless if it's directed at a MOB or a positional location on the ground. Thankfully the spell doesn't fire off costing me spell points without having an effect (that's a different bug) and I just have to jump around a little or do a little sie stepping to work-around it. Is it a hard coded issue with the "Turbine Engine 2.0" game engine? Who knows, but it sucks!
Cannot Purchase Items! There's an occasional bug that prevents a player from selecting an item to purchase from a vendor. Basically, selecting the item for purchase does not move it into the list of items queued for buying. It doesn't move! To work around this, you have to pseudo-sell an item by clicking on something you are, or are not, wanting to keep and once the item is moved into the queue to be sold you simply cancel the sell then go back to buying. This bug sucks and even though it doesn't take but 5 seconds to work around it is sitll disruptive.
ok, back to playing the game...
What is the workaround other than logging out and in (for the vendor bug). I just reported it as I was tired of getting it.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
You talking about the bug that won;t let you buy anything? Sell something to the vendor then you should be able to purchase from them.