Originally posted by Xris375 You are right. One is a levebased, linear themeparkgame (omg - you were an escaped galley slave as well ? What is the odds of that??!!!) heavily zoned and instanced just like WoW and the other will be skillbased, sandbox with with no instances kinda like EVE. The game couldn't be more different.
Yeah yeah yeah, we get it. Darkfall will be the perfect game without faults and will put everything else to shame and make fools out of all the doubters.
Not only is the team "small", but it lacks a publisher from what I understand. I've seen games with more solid backing than Darkfall die from publisher difficulties alone, forgetting that as you pointed out, there's no advertising team to speak of. Small teams can be success as well, just look at EVE. There weren't much money there either.
And then there was Dark and Light. Need we say more?
Wasn't D&L that game where you had to pay for playing beta ?
--- And when we got more women on the team, it was like No, no, no. We need puppies and horses in there. John Smedley, SOE
Alright, here's the deal. Either give me a release date, a publisher, or a pre-order website. If you can't do ONE of those, you have no case.
No case you say.=)
Are you for real?
What do you think Darkfall developers have done during all these years informing us the fans with endless updates about the game? Been out partying or? Why dont you read up about all the hundreds of developer updates during the years. Heres is a good site for that. There is 205 written updates and news on these link. http://forums.darkfallonline.com/forumdisplay.php?f=29&order=desc .
Have you seen the progression during the years of Darkfall graphics? I quote myself on this since i dont have the patience to make something better for a person like you that is merely here on the Darkfall board to defend your crapgame AoC and troll Darkfall.
Any seeable improvements? Seems to me like a game under development, or?
Have you seen all videos from the Darkfall devs? Where does those came from of its not from a game under development?
Ok defended enough now. All games have no case then if were gonna follow your logic. All games under development isnt worth following if your logic is right. Didnt you follow AoC before beta were released?
But i can fill one of these in for you, i give you a publisher. Darkfall have a publisher in Aventurine thats been there first choice of publisher since 2002 when Razorwax and Aventurine merged. So it seems we do have a case.
[QUOTE] Community: why has Darkfall had such a hard time securing a solid publisher and with the impending release of both age of Conan and Warhammer online aren't you concerned that the game will be unable to maintain a self sustaining profitable player base considering that the other games have giant budgets and giant advertising campaigns.
Tasos Flambouras: In very simple terms, it's not so much as Darkfall having a hard time securing a publisher as it is that publishers have had a hard time securing Darkfall. I'll explain: We do have the capability to self-publish, so the competition to any publishing offer, aside from other offers, is our own plan for self-publication. In our self-publishing scheme we hire the same services that most publishers use so in effect "cutting out the middleman" is usually to our advantage, especially since as a newcomer in the gaming industry it's rare to get a fantastic deal. Furthermore, getting a publishing deal isn't crucial to us in regards to development, and we won't just jump at offers. We have the "luxury" to try to do what's best for the game in this context. That being said, we have been and still are in discussions with publishers who present a good and viable alternative to our self-publishing plan.
Giant budgets and giant advertising campaigns demand giant paydays. We definitely don't need to be a World of Warcraft killer to be successful, but the same may not be true about some of the other games in development. When faced with the question of budget allocation we decided that it's more important for us to first make as good a game as possible and then to market it on its merit. The opposite doesn't work in the long run, and quality would be compromised by taking some of the development resources and throwing them into marketing so we're betting everything on our strength. We couldn't compete with some of the large titles when it comes to marketing since it all comes down to dollars and cents, but we can still make one hell of a game. [/QUOTE]
They can selfpublish and its been there intention all along, just like EvE, but they been and still are in discussions with publishers who present a good and viable alternative to theirs self-publishing plan.
So you agree we have a case now then?
Can we go back on topic now and compare Darkfall graphics with Age of Conan graphics?
"MMORPG.com should just delete Darkfall's forums and database here. It's a serious affront to anyone with half a brain".
Thats a bit harch to say, dont you think? I think all MMO players respect your opinion to not wanna play DF, but to wanna take that away from example me....thats pure stupidity.
That someone with only half a brain is affronted by DF isn't really a bad thing. infact it's a compliment
--- And when we got more women on the team, it was like No, no, no. We need puppies and horses in there. John Smedley, SOE
That's not how beta tests work. And I've heard all of this before about Darkfall being close. Just because you post the claim won't make it true. Give me a publisher, a pre-order website, or an official release date. If it's so close to being done, it should have at least ONE of those three. Darkfall fans aren't insane so much as they just have an incredible amount of faith. Something I don't respect at all. What am I trying to achieve? Nothing really. Just wasting time while I'm at work. Right, some Darkfall fan is telling me the "truth" about AoC. That's hilarious to me for reasons that I can't say or I would be breaking a certain NDA. So, so funny... Yeah, I'll lose sleep wondering if you're right about Darkfall being the next gen MMORPG. Here's a little hill to get over for that to happen: Darkfall actually has to get into stores. Guess someone forgot to tell the Darkfall devs (assuming they exist) about that one. Honestly this is just hilarious to me. People who know nothing about AoC trying to tell me of all people how terrible it's going to be and how great their imaginary perfect game will be once it gets released this year. MMORPG.com should just delete Darkfall's forums and database here. It's a serious affront to anyone with half a brain. Well, it's time for me to go home and get back to my regular life. Respond to this post if you like, but I won't be replying back. I only come to these forums when I feel like needlessly arguing with people over stupid topics like video games.
Oh my, look! another babytroll crying, poor poor soul. He got lost on his way to the AoC section. And no one cares about him.. no no children, don't poke him.
So you are at "work", killing time trashtalking the game and the users. Very mature!
______________________________ The Sceptics, yes they're special but we've need them to.. I guess. And if they're put more effort MMORPG.com can create a 'Team Sceptic' and send them to the Special Olympus.
"MMORPG.com should just delete Darkfall's forums and database here. It's a serious affront to anyone with half a brain".
Thats a bit harch to say, dont you think? I think all MMO players respect your opinion to not wanna play DF, but to wanna take that away from example me....thats pure stupidity.
That someone with only half a brain is affronted by DF isn't really a bad thing. infact it's a compliment
If the game is basically done, then there's no point in even doing a beta test at all. Might as well just release it over the summer and smoke WAR before it even has a chance. I remember hearing about a game when I was in high school called "Dawn". They had forums, a beta sign-up, screen shots, videos, everything. The whole thing turned out to be a hoax in the end. Ever since then, I've never believed in a game's chances of being released until I see a release date and the ability to pre-order a game from either EBgames or Amazon.com If Darkfall turns out to be real, then it will smoke everything out there, assuming it delivers on all its promises.
Stay on topic please. Dont hijack others threads. If you wanna discuss something else then make your own thread.
Anyway, both games are looking good but i still prefer the Darkfall graphic style over AoC any day. And i think we will see a less laggy game in Darkfall compared to AoC. Cant wait for those epic battles.=)
No actually only one is. Darkfall is looking like what it is - a stale 7 year old outdated mess that could only release half assed alpha videos and screenshots with players standing around in the bushes showing off circa 2003 graphics.
No actually only one is. Darkfall is looking like what it is - a stale 7 year old outdated mess that could only release half assed alpha videos and screenshots with players standing around in the bushes showing off circa 2003 graphics.
Facts are fun. Try them out for a change.
Let some more flame wars began!! Wooo..Just lemme get some coffee.
__________________________________________________ In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
Alright, here's the deal. Either give me a release date, a publisher, or a pre-order website. If you can't do ONE of those, you have no case.
No case you say.=)
Are you for real?
What do you think Darkfall developers have done during all these years informing us the fans with endless updates about the game? Been out partying or? Why dont you read up about all the hundreds of developer updates during the years. Heres is a good site for that. There is 205 written updates and news on these link. http://forums.darkfallonline.com/forumdisplay.php?f=29&order=desc .
Have you seen the progression during the years of Darkfall graphics? I quote myself on this since i dont have the patience to make something better for a person like you that is merely here on the Darkfall board to defend your crapgame AoC and troll Darkfall.
Any seeable improvements? Seems to me like a game under development, or?
Have you seen all videos from the Darkfall devs? Where does those came from of its not from a game under development?
Ok defended enough now. All games have no case then if were gonna follow your logic. All games under development isnt worth following if your logic is right. Didnt you follow AoC before beta were released?
But i can fill one of these in for you, i give you a publisher. Darkfall have a publisher in Aventurine thats been there first choice of publisher since 2002 when Razorwax and Aventurine merged. So it seems we do have a case.
[QUOTE] Community: why has Darkfall had such a hard time securing a solid publisher and with the impending release of both age of Conan and Warhammer online aren't you concerned that the game will be unable to maintain a self sustaining profitable player base considering that the other games have giant budgets and giant advertising campaigns.
Tasos Flambouras: In very simple terms, it's not so much as Darkfall having a hard time securing a publisher as it is that publishers have had a hard time securing Darkfall. I'll explain: We do have the capability to self-publish, so the competition to any publishing offer, aside from other offers, is our own plan for self-publication. In our self-publishing scheme we hire the same services that most publishers use so in effect "cutting out the middleman" is usually to our advantage, especially since as a newcomer in the gaming industry it's rare to get a fantastic deal. Furthermore, getting a publishing deal isn't crucial to us in regards to development, and we won't just jump at offers. We have the "luxury" to try to do what's best for the game in this context. That being said, we have been and still are in discussions with publishers who present a good and viable alternative to our self-publishing plan.
Giant budgets and giant advertising campaigns demand giant paydays. We definitely don't need to be a World of Warcraft killer to be successful, but the same may not be true about some of the other games in development. When faced with the question of budget allocation we decided that it's more important for us to first make as good a game as possible and then to market it on its merit. The opposite doesn't work in the long run, and quality would be compromised by taking some of the development resources and throwing them into marketing so we're betting everything on our strength. We couldn't compete with some of the large titles when it comes to marketing since it all comes down to dollars and cents, but we can still make one hell of a game. [/QUOTE]
They can selfpublish and its been there intention all along, just like EvE, but they been and still are in discussions with publishers who present a good and viable alternative to theirs self-publishing plan.
So you agree we have a case now then?
Can we go back on topic now and compare Darkfall graphics with Age of Conan graphics?
No actually only one is. Darkfall is looking like what it is - a stale 7 year old outdated mess that could only release half assed alpha videos and screenshots with players standing around in the bushes showing off circa 2003 graphics.
The typical reaction to the screenshots has been for people to wonder what kind of beast they're going to need to play the game. It's not like that at all. Everything in Darkfall has been optimized for speed since it has been made for massive warfare. To give you an idea, you could get good gameplay displaying graphics like our latest screenshots using an average - above average system and a Geforce 6600 graphics card. The graphics are very scalable, with the difference that you won't look at the screenshot graphics, and your own scaled-down graphics will look like crap in comparison. I see official screenshots from other games that look amazing, then I see some in-game screens and they're an insult. We don't have a 'screenshot setting only' to sell you the game - all of Darkfall's graphics settings are fully useable. Furthermore, the Darkfall engine can be set to auto-scale real-time to maintain your desired framerate. Our number one priority is gameplay, and this is why the graphics have just recently started coming along in a big way. Having said that, the screenshots and videos still do not do the live game justice...your game screen will look far better than anything we've shown you so far. [/QUOTE]
Love these comment from Tasos. He is definetly aiming at some of the competeting games like AoC with beautiful screenies but awful ingame graphics cause no average computer can handle the demands.=)
Seems like Darkfall will be truly epic concerning the possibility to take part in epic battles. And seems itl be much like WoW, just about anyone can take part without buying the latest hardwares.=)
Our progress with publishers is steady, unfortunately everyone moves at their own speed. Unless something unexpected happens, we are self-publishing in at least one territory so we've been working on that and using our time constructively to that end. Our publishing capability allows us to go ahead with public beta if this process looks like it might take much longer. Speaking of public beta, I read someone wished we would give a date, and equated that to professionalism on our part. I won't disagree with that, however giving a public beta date in order to get preorders, even if that means you have to announce consecutive delays, while professional, is not part of our business model. We'll announce a public beta date when we know for sure that it's the right date. Until then, at best, we can give you an idea of our milestones. Darkfall preorders by the way aren't applicable. Our hope for Darkfall is that you won't spend a cent on the game until you've tried it and decided you want to play it. At the moment, our target for public beta/ playtesting is ASAP, and we're doing everything we can to get there. We want our public beta to be the full game; we want this period to be a solid gaming experience and not one day here and thirty minutes there. We want it to be fast, fun and stable. This is why at the moment we're engaged in heavy internal beta testing using professional testers to get the game ready. [/QUOTE]
Any comments?
And just gotta love this one from Tasos, same developer journal as above-[QUOTE] "I see official screenshots from other games that look amazing, then I see some in-game screens and they're an insult." [/QUOTE]Sounds like Darkfall will deliver where others failed. [QUOTE] "Our number one priority is gameplay, and this is why the graphics have just recently started coming along in a big way. Having said that, the screenshots and videos still do not do the live game justice...your game screen will look far better than anything we've shown you so far." [/QUOTE] Sounds just great to me.
Yes i love how you did this comparison thingy by getting the best Darkfall screenshots and comparing them to some OLD AOC screenshots [which also happened to be some of the worst in the comparisons.
Darkfall is very unlikely to be released anytime soon. Its probably 10 year old Vaporware and if it DID come out it will look dated from day one.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Yes i love how you did this comparison thingy by getting the best Darkfall screenshots and comparing them to some OLD AOC screenshots [which also happened to be some of the worst in the comparisons.
Darkfall is very unlikely to be released anytime soon. Its probably 10 year old Vaporware and if it DID come out it will look dated from day one.
Nah, Darkfall is stronger then ever. Age of Conan on the other hand is getting weaker and weaker by every beta leak we can read up upon.
And Darkfall graphics will deliver onscreen when Age of Conan will fail. Nice screenies isnt the playable game my friend.
[QUOTE] Tasos Flambouras: The typical reaction to the screenshots has been for people to wonder what kind of beast they're going to need to play the game. It's not like that at all. Everything in Darkfall has been optimized for speed since it has been made for massive warfare. To give you an idea, you could get good gameplay displaying graphics like our latest screenshots using an average - above average system and a Geforce 6600 graphics card. The graphics are very scalable, with the difference that you won't look at the screenshot graphics, and your own scaled-down graphics will look like crap in comparison. I see official screenshots from other games that look amazing, then I see some in-game screens and they're an insult. We don't have a 'screenshot setting only' to sell you the game - all of Darkfall's graphics settings are fully useable. Furthermore, the Darkfall engine can be set to auto-scale real-time to maintain your desired framerate. Our number one priority is gameplay, and this is why the graphics have just recently started coming along in a big way. Having said that, the screenshots and videos still do not do the live game justice...your game screen will look far better than anything we've shown you so far.[/QUOTE]
[QUOTE] Tasos Flambouras: The typical reaction to the screenshots has been for people to wonder what kind of beast they're going to need to play the game. It's not like that at all. Everything in Darkfall has been optimized for speed since it has been made for massive warfare. To give you an idea, you could get good gameplay displaying graphics like our latest screenshots using an average - above average system and a Geforce 6600 graphics card. The graphics are very scalable, with the difference that you won't look at the screenshot graphics, and your own scaled-down graphics will look like crap in comparison. I see official screenshots from other games that look amazing, then I see some in-game screens and they're an insult. We don't have a 'screenshot setting only' to sell you the game - all of Darkfall's graphics settings are fully useable. Furthermore, the Darkfall engine can be set to auto-scale real-time to maintain your desired framerate. Our number one priority is gameplay, and this is why the graphics have just recently started coming along in a big way. Having said that, the screenshots and videos still do not do the live game justice...your game screen will look far better than anything we've shown you so far.[/QUOTE]
So where others failed Darkfall delivers.
When you post stuff that is either.
A. stuff i haven't read before.
B. Actually has substance.
Then ill post a full reply. Its also worth noting that what i said is quite valid as the whole point of your OP was to 'compare screenshots' between both games. And in the end all i did was point out you were being VERY unfair to AOC which tells me how dire Darkfalls graphics will be.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
[QUOTE] Tasos Flambouras: The typical reaction to the screenshots has been for people to wonder what kind of beast they're going to need to play the game. It's not like that at all. Everything in Darkfall has been optimized for speed since it has been made for massive warfare. To give you an idea, you could get good gameplay displaying graphics like our latest screenshots using an average - above average system and a Geforce 6600 graphics card. The graphics are very scalable, with the difference that you won't look at the screenshot graphics, and your own scaled-down graphics will look like crap in comparison. I see official screenshots from other games that look amazing, then I see some in-game screens and they're an insult. We don't have a 'screenshot setting only' to sell you the game - all of Darkfall's graphics settings are fully useable. Furthermore, the Darkfall engine can be set to auto-scale real-time to maintain your desired framerate. Our number one priority is gameplay, and this is why the graphics have just recently started coming along in a big way. Having said that, the screenshots and videos still do not do the live game justice...your game screen will look far better than anything we've shown you so far.[/QUOTE]
So where others failed Darkfall delivers.
When you post stuff that is either.
A. stuff i haven't read before.
B. Actually has substance.
Then ill post a full reply. Its also worth noting that what i said is quite valid as the whole point of your OP was to 'compare screenshots' between both games. And in the end all i did was point out you were being VERY unfair to AOC which tells me how dire Darkfalls graphics will be.
So it isnt interesting to discuss the difference btw screenshots and what you actually see on the screen playing the game?
Age of Conan is a hi polygon game where Darkfall isnt. And still Darkfall seems to compete very well with Age of Conan graphics.
If you then add what Tasos describe in his latest developer journal that Darkfall actually looks better ingame then on the screenshots and competion games looks less good ingame then there amazing screenshots show us, id say we have a winner, and the winner is Darkfall.
If you then add what Tasos describe in his latest developer journal that Darkfall actually looks better ingame then on the screenshots and competion games looks less good ingame then there amazing screenshots show us, id say we have a winner, and the winner is Darkfall.
But there's the problem. We've only got Tasos's word for it on the matter, and as you might imagine he's probably a bit biased. In fact, if he's really proud of his graphics he'll let people see more than the few video's they've put together and we can settle the debate once and for all.
As for DF being a winner, come see me after its been released for a year and has 200K+ subs.....
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
So it isnt interesting to discuss the difference btw screenshots and what you actually see on the screen playing the game? Once again that was not ingame it was Pre-rendered Age of Conan is a hi polygon game where Darkfall isnt. And still Darkfall seems to compete very well with Age of Conan graphics. If you then add what Tasos describe in his latest developer journal that Darkfall actually looks better ingame then on the screenshots and competion games looks less good ingame then there amazing screenshots show us, id say we have a winner, and the winner is Darkfall.
And there is the crux of the problem you have right there Words are Worthless when it comes to 'Describing' what a game MIGHT look like.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
So it isnt interesting to discuss the difference btw screenshots and what you actually see on the screen playing the game? Once again that was not ingame it was Pre-rendered Age of Conan is a hi polygon game where Darkfall isnt. And still Darkfall seems to compete very well with Age of Conan graphics. If you then add what Tasos describe in his latest developer journal that Darkfall actually looks better ingame then on the screenshots and competion games looks less good ingame then there amazing screenshots show us, id say we have a winner, and the winner is Darkfall.
And there is the crux of the problem you have right there Words are Worthless when it comes to 'Describing' what a game MIGHT look like.
Screenshots were ingame ones. Easily accesable information. And its interesting to read that the actual graphics in Darkfall will be even better onscreen then those awsome screenshots we been spoonfed with lately.
Games like Age of Conan you will have to set down your graphic quality ingame cause the average computer cant handle it. Thats a huge difference and a hard setback to AoC graphic quality onscreen. Age of Conan graphics is surely really nice but you have to buy the best rig out there available too actually see it. And the computer isnt made yet to play AoC on highest settings graphically and joining up in a epic large scale battle and not getting severe lag.
So when were talking about what you actually see when your playing the games im very confident that Darkfall will be the prettier game for the common player. And with alot less lag issues.
While I would love Darkfall to release to the masses and prove us all wrong. It won't happen. By looking at the screenshots, by watching the few videos that DF has released, I can't even imagine why anyone would be led to believe that DF's graphics are better. The fact that AoC's dreamworld engine is far more advanced cannot be debated. It is a fact. News flash to the ignorant. A 8800 Ultra can run AoC on max settings.
If you like the art style of DF over AoC, good for you. Just don't attempt to debate graphic technology. You have no argument, plan and simple.
Not only that, to me at least, it's hard to stick up for a game that has been in alpha for the past 8 years and the DF team doesn't seem to be at all interested in showing the public anything. So where do the DF people get off accusing AoC of being buggy because they haven't gone to open beta? What does that say for your game and devs if they won't show anything at all after 8 years of production.
Yeah, that's what I thought.
What did you think? Graphics are not important. Its gameplay. Gameplay makes a game or destories a game. Good Graphics are just a bonus.
AoC is being made by a huge development team vs Darkfall which is being made by a small team. A big team will take less time then a small team to make the same size game. Now lets put in that Darkfall is alot bigger then AoC in terms of game world size.
AoC has a full time Advertising team were as Darkfall does not have any.
Now I agree the AoC graphic engine is better overall then Darkfall's but like I said its more about gameplay and the AoC video's on combat was bad. (atleast to me). It is going to be too much information, too many choices with not enough time to make the choice. It will become people learning which skills/combo's work best and that will be that.
I have not seen how ranged/Casting will work but It seems like it will be easlier to play a caster or a ranged class then a melee class which (again in opinion) will limit the number of players playing as a melee class.
Darkfall is no more vaporware then AoC or WAR. It is just going to take longer to come out because it has alot smaller team with the same or more work.
I dont remember the topic ever being, 'What game has better gameplay, AoC or Darkfall. But, even if that were the topic of the thread (which it isn't), then AoC would win again. Why? Maybe because AoC has at least shown videos of gameplay, where DF has shown next to nothing after nearly a decade of programming.
Darkfall might not be vaporware yet, but with every passing day, it seems more and more likely.
You simply cannot defend this game. I love the idea, that's why I played UO for so long... but it just doesn't seem to be working out.
While I would love Darkfall to release to the masses and prove us all wrong. It won't happen. By looking at the screenshots, by watching the few videos that DF has released, I can't even imagine why anyone would be led to believe that DF's graphics are better. The fact that AoC's dreamworld engine is far more advanced cannot be debated. It is a fact. News flash to the ignorant. A 8800 Ultra can run AoC on max settings. Sure a 8800 could run the graphics, too bad it will play like a turn based game. Indeed the devs of DF commented on this in Journal #18: "On character morphology and body types: It's pretty easy to implement a fully customizable character editor where you can change every conceivable aspect of your character's facial and body features. It's fun doing that. Thing is, this is a fully optimized game for massive battles and we'll go with faster loading and framerate every time. This is not to say that your characters will all look the same, far from it. We've talked about the endless variations available to make your character look unique but without sacrificing functionality." Where AoC is graphical heavy and instanced, DF will be light and non instanced. gameplay >> graphics anyday Did you know that games today are fully scalable to a whole variety of PC's? If I was playing in a large 100+ siege and my PC couldn't deal with it, wouldn't it be pretty logical to knock down the settings? This isn't an argument over gameplay, and if it were, you'd still lose. AoC can have amazing graphics because of zoning, DF can't have amazing graphics because of a more seam-less world. Technology will increase to the point where those two will meet. Some day.
Oh yea, what DF gameplay are you speaking of? Kind of hard to debate gameplay on a game that isn't even in beta yet. If you like the art style of DF over AoC, good for you. Just don't attempt to debate graphic technology. You have no argument, plan and simple. Not only that, to me at least, it's hard to stick up for a game that has been in alpha for the past 8 years and the DF team doesn't seem to be at all interested in showing the public anything. So where do the DF people get off accusing AoC of being buggy because they haven't gone to open beta? I'd like the link that say Aventurine started development of DF in 2000. I bet you, you cannot do it. There have been so many leaks in beta and my friends in beta confirms it. AoC is unfinished and untested. Stay away from preorder sounds like good advice. It's so funny when AoC talk about long dev time when they stopped at 5 years, still unfinished after what 5 delays ?
Two delays, and one of them had nothing to do with being 'unfinished or unpolished'. If you weren't already aware, AoC has a possible groundbreaking combat system, they had problems with getting it to work correctly. Where is DF's combat system? Oh yeah, they won't show it, because it's still not even close to beta stage after 8 years. What does that say for your game and devs if they won't show anything at all after 8 years of production. You haven't seen the screenshots and read the dev reports, have you ? Yeah, that's what I thought.
Hard to see something when it isn't there. Yeah, that's what I thought.
I'd like to bow out by saying that everyone has seemed to gone off topic trying to defend their game.
I think the topic had to do with what our opinion was which game had better graphics. Age of Conan has better graphics, that cannot be debated.
If you believe that DF has better artistic style, then you have that right, as it has nothing to do with graphics directly.
The topic of discussion was never about what game had better gameplay. But, if that were the topic, it's really hard to defend a game that hasn't shown much at all of their game other than screenshots of characters standing around or buildings in the distance.
Hope for it to be released. I hope it is one of the best next gen sandbox games ever. If it is, I'll certainly be playing it. However, don't become blind to faith. Step back and take a realistic view to it.
I'd like to bow out by saying that everyone has seemed to gone off topic trying to defend their game.
I think the topic had to do with what our opinion was which game had better graphics. Age of Conan has better graphics, that cannot be debated.
If you believe that DF has better artistic style, then you have that right, as it has nothing to do with graphics directly.
The topic of discussion was never about what game had better gameplay. But, if that were the topic, it's really hard to defend a game that hasn't shown much at all of their game other than screenshots of characters standing around or buildings in the distance.
Hope for it to be released. I hope it is one of the best next gen sandbox games ever. If it is, I'll certainly be playing it. However, don't become blind to faith. Step back and take a realistic view to it.
i have and the naysayers are completly unfounded like oyu saying the havent shown what makes you know they havent shown it to alot of people that are under ndas?
I'd like to bow out by saying that everyone has seemed to gone off topic trying to defend their game.
I think the topic had to do with what our opinion was which game had better graphics. Age of Conan has better graphics, that cannot be debated.
If you believe that DF has better artistic style, then you have that right, as it has nothing to do with graphics directly.
The topic of discussion was never about what game had better gameplay. But, if that were the topic, it's really hard to defend a game that hasn't shown much at all of their game other than screenshots of characters standing around or buildings in the distance.
Hope for it to be released. I hope it is one of the best next gen sandbox games ever. If it is, I'll certainly be playing it. However, don't become blind to faith. Step back and take a realistic view to it.
i have and the naysayers are completly unfounded like oyu saying the havent shown what makes you know they havent shown it to alot of people that are under ndas?
DAS, very good post with some excellent points.
Downtoearth, I'm beginning to wonder if you actually take the time to read your own post. They are utterly ridiculous at times. Like the one currently quoted above. NDA or not, if there were people actually playing it. There would be evidence of it. Even during the most strictest pre-release alpha/beta (i.e The developers themselves, very close friends & family) you still see plenty of leaked stuff. Before you even get your panties in a bunch. I'm not saying whether Darkfall is real or not. Just pointing out that saying or even hinting that there might be tons of people playing it under NDA is comparable to talk from conspriracy theorist.
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
While I would love Darkfall to release to the masses and prove us all wrong. It won't happen. By looking at the screenshots, by watching the few videos that DF has released, I can't even imagine why anyone would be led to believe that DF's graphics are better. The fact that AoC's dreamworld engine is far more advanced cannot be debated. It is a fact. News flash to the ignorant. A 8800 Ultra can run AoC on max settings.
If you like the art style of DF over AoC, good for you. Just don't attempt to debate graphic technology. You have no argument, plan and simple.
Not only that, to me at least, it's hard to stick up for a game that has been in alpha for the past 8 years and the DF team doesn't seem to be at all interested in showing the public anything. So where do the DF people get off accusing AoC of being buggy because they haven't gone to open beta? What does that say for your game and devs if they won't show anything at all after 8 years of production.
Yeah, that's what I thought.
What did you think? Graphics are not important. Its gameplay. Gameplay makes a game or destories a game. Good Graphics are just a bonus.
AoC is being made by a huge development team vs Darkfall which is being made by a small team. A big team will take less time then a small team to make the same size game. Now lets put in that Darkfall is alot bigger then AoC in terms of game world size.
AoC has a full time Advertising team were as Darkfall does not have any.
Now I agree the AoC graphic engine is better overall then Darkfall's but like I said its more about gameplay and the AoC video's on combat was bad. (atleast to me). It is going to be too much information, too many choices with not enough time to make the choice. It will become people learning which skills/combo's work best and that will be that.
I have not seen how ranged/Casting will work but It seems like it will be easlier to play a caster or a ranged class then a melee class which (again in opinion) will limit the number of players playing as a melee class.
Darkfall is no more vaporware then AoC or WAR. It is just going to take longer to come out because it has alot smaller team with the same or more work.
I dont remember the topic ever being, 'What game has better gameplay, AoC or Darkfall. But, even if that were the topic of the thread (which it isn't), then AoC would win again. Why? Maybe because AoC has at least shown videos of gameplay, where DF has shown next to nothing after nearly a decade of programming.
Darkfall might not be vaporware yet, but with every passing day, it seems more and more likely.
You simply cannot defend this game. I love the idea, that's why I played UO for so long... but it just doesn't seem to be working out.
Aye good you point out what my intention of this topic was.And as mentioned before, what really counts is what you experience onscreen actually playing the game. You can never convince me you can run Age of Conan on highest graphic settings during large scale battles, lets say 200 players on screen same time. And then you have to scale down your graphics to some extent and whats viewable onscreen then isnt at this moment known. Its anybodies guess. On the other hand Darkfall graphics onscreen will be better then last screenshots, if you believe the Devs, and whether Darkfall or Age of Conan delivers the best onscreen graphics is anybodies guess. And as pointed out before, i prefer Darkfalls style over Age of Conans any day.
We got info that is very promising for the common player about what is needed to play Darkfall. You wont need the best computer available to perform well in Darkfall. Graphics are very scalable and the Darkfall engine can be set to auto-scale real-time to maintain your desired framerate which is very good. That your own scaled-down graphics wont look like crap in comparison to the graphics seen on the latest screenshots. Seems you can play the game on Geforce 6600 grahic card and get graphic as shown in the these latest screenshots.
This seems VERY promising to me since most of the newer MMORPG games available and the ones under development seems to have far to hi graphic demands. Just look at Age of Conan which most likely will be a lagfeast during large battles if you run the graphic settings on highest available. Lots of lag is never good for your game experience if you ask me.
And since you brought up gameplay i choose to answer you on this even though its not on topic and wasnt my intention of this thread.
First some info about what Developers brought us over the years.
Darkfall developers have delivered a gameplay video http://www.youtube.com/watch?v=EuLeQkTj074 , a battle video http://www.youtube.com/watch?v=usuFs7WMCQ4 and a video of Cities&Locations http://www.youtube.com/watch?v=ALE91GCgTqo and is about too deliver a video about Conquest. That is not vaporware, its alot of substance shown in these videos and together with all other info like hundreds of Developer Journals and hundreds of screenshots about the game Darkfall online its anything then a vaporware product.
Now about gameplay. I gonna quote myself from the last developer journal thread and try to describe why Darkfall gameplay is just superior too Age of Conans.
Largest hand made World in any MMORPG. And it is also seamless and zoneless, no invisible walls blocking your path as in Age of Conan. Your choice of movement is in no way restricted in Darkfall. You dont have to stick to roadtravel and there is no unpassable mountains, just imagine the total freedom.=) You can go to all the places you see in the enviroment. But you might need some heavy skills in the features climbing, swimming, diving (since there is underwater entrances), just to mention a few.
This is one of the main reasons i choose Darkfall and not Age of Conan where you seem to have a unfree enviroment. A lot of eyecandy in the distance you CANT actually reach cause youre blocked in by invisible walls. Youre in no way free and its just no game for me. If i see a snowtop in the distance i actually wanna venture there and have a look, maybe to discover something hidden away. Thats freedom and what makes games fun to me. And that Darkfall world is full of content dont make me want this game any less.=)
Gameplay above anything else/ how to avoid lag and exploits. No items allowed on the ground in Darkfall whish is very good as i see it. Items will cause lag in large scaled battles. Corpses will turn into gravestons after a while and on this i actually preferred some sort of bone pile but its no biggie to me. Allowing items on ground can be used as a exploit and cause lag so im fully behind this implementation.
Darkfall concept and comparisons. Darkfall is a completely different game than what were used to. Darkfall is selling full freedom gameplay and is a a full sandbox PvP game.
[QUOTE] Tasos Flambouras: When we were talking about this concept and about full PvP, about a dark and realistic world, about blood splatter, decapitation etc. a few years ago, everyone else was playing it safe and using terms like "Quakefest" and "dudefest" to describe our concept while simultaneously discounting the PvP community as a whole. Now everyone is jumping on the bandwagon and suddenly it's all good because they found out there's a market there. They've hacked in the PvP but that doesn't even come close to offering freedom, so they have to sell the byproducts of PvP. We never tried to exploit the M rating, and we never felt there was a need to tease our players with promises of ultra violence or sexist sexual innuendo. For us, it's all about the features that come from offering full freedom gameplay with accountability. We've remained true to our original vision to this day. [/QUOTE]
Seems to me Age of Conan got some rightful criticism on them "jumping" the bandwagon after realizing the potentials of the Darkfall concepts. But they seems to be just a shade of what Darkfall will deliver.
11: Only true real-time MMO. Seems Darkfall will demand some real real time skill and reflexes. Its not as in other coming MMORPG:s you set up your intentions before hand and let the computer do the fighting for you, read Age of Conan.
[QUOTE] Tasos Flambouras :
You can't have a true real-time game when you can select your targets, and 'set up' your attacks allowing the system to attack for you. You lose control of your character by default even if you've set up your options. When you enter into an action, the result is already determined no matter what crazy thing happens in between. In Darkfall between the time you swing a sword, launch a spell, an arrow and the time it connects, a million things could happen. You can duck, someone could run in front of you and take the hit, you can put up your shield etc. Nobody knows what's going to happen until it does. It's true real-time, in fact the only true real-time MMO out there. Other games may try to imitate real-time action by giving you the illusion of control through options. There's a world of difference and in the end it affects the gameplay in a big way. [/QUOTE]
And described above will result in -
[QUOTE] Tasos Flambouras :
As a result Darkfall is more action packed than anything out there and this is supported by its features as well as by the lack of gameplay restrictive features: no target selection, aimed attacks, full physics, no radar, no floating names, no floating damage, no fuchsia, or chartreuse colored circles at your feet, no invisibility, 'true stealth', visual and audio cues, full mounted combat, naval combat etc. [/QUOTE]
So if you want a game where youre actual skills, reflexes mathers it seems to me there is only one game that will deliver this, and its Darkfall. If you want crap PvP i suggest you go play Age of Conan.
Comments
Yeah yeah yeah, we get it. Darkfall will be the perfect game without faults and will put everything else to shame and make fools out of all the doubters.
Unbefuckingleavable.
And then there was Dark and Light. Need we say more?
Wasn't D&L that game where you had to pay for playing beta ?
---
And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
No case you say.=)
Are you for real?
What do you think Darkfall developers have done during all these years informing us the fans with endless updates about the game? Been out partying or? Why dont you read up about all the hundreds of developer updates during the years. Heres is a good site for that. There is 205 written updates and news on these link. http://forums.darkfallonline.com/forumdisplay.php?f=29&order=desc .
Have you seen the progression during the years of Darkfall graphics? I quote myself on this since i dont have the patience to make something better for a person like you that is merely here on the Darkfall board to defend your crapgame AoC and troll Darkfall.
6 years ago, 2002: http://www.darkfallonline.eu/darkfall-bilder/v/2002/df_2002_009.jpg.html
5 years ago, 2003: http://www.darkfallonline.eu/darkfall-bilder/v/2003/7b.jpg.html
4 years ago, 2004: http://www.darkfallonline.eu/darkfall-bilder/v/2004/2004_12_5.jpg.html
3 years ago, 2005: http://www.darkfallonline.eu/darkfall-bilder/v/2005/darkfall05112803_1133163059.jpg.html
2 years ago, 2006: http://www.darkfallonline.eu/darkfall-bilder/v/2006/javaw_2006_11_01_04_07_13_0.jpg.html
1 year ago, 2007: http://www.darkfallonline.eu/darkfall-bilder/v/2007/clan_siege_02.jpg.html
2008: http://www.darkfallonline.eu/darkfall-bilder/v/Darkfall+2008/mirdain_01.jpg.html
Any seeable improvements? Seems to me like a game under development, or?
Have you seen all videos from the Darkfall devs? Where does those came from of its not from a game under development?
Ok defended enough now. All games have no case then if were gonna follow your logic. All games under development isnt worth following if your logic is right. Didnt you follow AoC before beta were released?
But i can fill one of these in for you, i give you a publisher. Darkfall have a publisher in Aventurine thats been there first choice of publisher since 2002 when Razorwax and Aventurine merged. So it seems we do have a case.
http://www.warcry.com/articles/view/devjournals/darkfalljournals/2813-Darkfall-Dev-Journal-21-Community-Q-A
[QUOTE] Community: why has Darkfall had such a hard time securing a solid publisher and with the impending release of both age of Conan and Warhammer online aren't you concerned that the game will be unable to maintain a self sustaining profitable player base considering that the other games have giant budgets and giant advertising campaigns.
Tasos Flambouras: In very simple terms, it's not so much as Darkfall having a hard time securing a publisher as it is that publishers have had a hard time securing Darkfall. I'll explain: We do have the capability to self-publish, so the competition to any publishing offer, aside from other offers, is our own plan for self-publication. In our self-publishing scheme we hire the same services that most publishers use so in effect "cutting out the middleman" is usually to our advantage, especially since as a newcomer in the gaming industry it's rare to get a fantastic deal. Furthermore, getting a publishing deal isn't crucial to us in regards to development, and we won't just jump at offers. We have the "luxury" to try to do what's best for the game in this context. That being said, we have been and still are in discussions with publishers who present a good and viable alternative to our self-publishing plan.
Giant budgets and giant advertising campaigns demand giant paydays. We definitely don't need to be a World of Warcraft killer to be successful, but the same may not be true about some of the other games in development. When faced with the question of budget allocation we decided that it's more important for us to first make as good a game as possible and then to market it on its merit. The opposite doesn't work in the long run, and quality would be compromised by taking some of the development resources and throwing them into marketing so we're betting everything on our strength. We couldn't compete with some of the large titles when it comes to marketing since it all comes down to dollars and cents, but we can still make one hell of a game. [/QUOTE]
They can selfpublish and its been there intention all along, just like EvE, but they been and still are in discussions with publishers who present a good and viable alternative to theirs self-publishing plan.
So you agree we have a case now then?
Can we go back on topic now and compare Darkfall graphics with Age of Conan graphics?
That someone with only half a brain is affronted by DF isn't really a bad thing. infact it's a compliment
---
And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
Oh my, look! another babytroll crying, poor poor soul. He got lost on his way to the AoC section. And no one cares about him.. no no children, don't poke him.
So you are at "work", killing time trashtalking the game and the users. Very mature!
______________________________
The Sceptics, yes they're special but we've need them to.. I guess.
And if they're put more effort MMORPG.com can create a 'Team Sceptic'
and send them to the Special Olympus.
That someone with only half a brain is affronted by DF isn't really a bad thing. infact it's a compliment
Stay on topic please. Dont hijack others threads. If you wanna discuss something else then make your own thread.
Anyway, both games are looking good but i still prefer the Darkfall graphic style over AoC any day. And i think we will see a less laggy game in Darkfall compared to AoC. Cant wait for those epic battles.=)
No actually only one is. Darkfall is looking like what it is - a stale 7 year old outdated mess that could only release half assed alpha videos and screenshots with players standing around in the bushes showing off circa 2003 graphics.
Facts are fun. Try them out for a change.
No actually only one is. Darkfall is looking like what it is - a stale 7 year old outdated mess that could only release half assed alpha videos and screenshots with players standing around in the bushes showing off circa 2003 graphics.
Facts are fun. Try them out for a change.
Let some more flame wars began!! Wooo..Just lemme get some coffee.
__________________________________________________
In memory of Laura "Taera" Genender. Passed away on Aug/13/08 - Rest In Peace; you will not be forgotten
No case you say.=)
Are you for real?
What do you think Darkfall developers have done during all these years informing us the fans with endless updates about the game? Been out partying or? Why dont you read up about all the hundreds of developer updates during the years. Heres is a good site for that. There is 205 written updates and news on these link. http://forums.darkfallonline.com/forumdisplay.php?f=29&order=desc .
Have you seen the progression during the years of Darkfall graphics? I quote myself on this since i dont have the patience to make something better for a person like you that is merely here on the Darkfall board to defend your crapgame AoC and troll Darkfall.
6 years ago, 2002: http://www.darkfallonline.eu/darkfall-bilder/v/2002/df_2002_009.jpg.html
5 years ago, 2003: http://www.darkfallonline.eu/darkfall-bilder/v/2003/7b.jpg.html
4 years ago, 2004: http://www.darkfallonline.eu/darkfall-bilder/v/2004/2004_12_5.jpg.html
3 years ago, 2005: http://www.darkfallonline.eu/darkfall-bilder/v/2005/darkfall05112803_1133163059.jpg.html
2 years ago, 2006: http://www.darkfallonline.eu/darkfall-bilder/v/2006/javaw_2006_11_01_04_07_13_0.jpg.html
1 year ago, 2007: http://www.darkfallonline.eu/darkfall-bilder/v/2007/clan_siege_02.jpg.html
2008: http://www.darkfallonline.eu/darkfall-bilder/v/Darkfall+2008/mirdain_01.jpg.html
Any seeable improvements? Seems to me like a game under development, or?
Have you seen all videos from the Darkfall devs? Where does those came from of its not from a game under development?
Ok defended enough now. All games have no case then if were gonna follow your logic. All games under development isnt worth following if your logic is right. Didnt you follow AoC before beta were released?
But i can fill one of these in for you, i give you a publisher. Darkfall have a publisher in Aventurine thats been there first choice of publisher since 2002 when Razorwax and Aventurine merged. So it seems we do have a case.
http://www.warcry.com/articles/view/devjournals/darkfalljournals/2813-Darkfall-Dev-Journal-21-Community-Q-A
[QUOTE] Community: why has Darkfall had such a hard time securing a solid publisher and with the impending release of both age of Conan and Warhammer online aren't you concerned that the game will be unable to maintain a self sustaining profitable player base considering that the other games have giant budgets and giant advertising campaigns.
Tasos Flambouras: In very simple terms, it's not so much as Darkfall having a hard time securing a publisher as it is that publishers have had a hard time securing Darkfall. I'll explain: We do have the capability to self-publish, so the competition to any publishing offer, aside from other offers, is our own plan for self-publication. In our self-publishing scheme we hire the same services that most publishers use so in effect "cutting out the middleman" is usually to our advantage, especially since as a newcomer in the gaming industry it's rare to get a fantastic deal. Furthermore, getting a publishing deal isn't crucial to us in regards to development, and we won't just jump at offers. We have the "luxury" to try to do what's best for the game in this context. That being said, we have been and still are in discussions with publishers who present a good and viable alternative to our self-publishing plan.
Giant budgets and giant advertising campaigns demand giant paydays. We definitely don't need to be a World of Warcraft killer to be successful, but the same may not be true about some of the other games in development. When faced with the question of budget allocation we decided that it's more important for us to first make as good a game as possible and then to market it on its merit. The opposite doesn't work in the long run, and quality would be compromised by taking some of the development resources and throwing them into marketing so we're betting everything on our strength. We couldn't compete with some of the large titles when it comes to marketing since it all comes down to dollars and cents, but we can still make one hell of a game. [/QUOTE]
They can selfpublish and its been there intention all along, just like EvE, but they been and still are in discussions with publishers who present a good and viable alternative to theirs self-publishing plan.
So you agree we have a case now then?
Can we go back on topic now and compare Darkfall graphics with Age of Conan graphics?
did you give any of the info . . . noi guess you have no case.
No actually only one is. Darkfall is looking like what it is - a stale 7 year old outdated mess that could only release half assed alpha videos and screenshots with players standing around in the bushes showing off circa 2003 graphics.
Facts are fun. Try them out for a change.
From the developer journal last day.
http://www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance
[QUOTE] Tasos Flambouras:
The typical reaction to the screenshots has been for people to wonder what kind of beast they're going to need to play the game. It's not like that at all. Everything in Darkfall has been optimized for speed since it has been made for massive warfare. To give you an idea, you could get good gameplay displaying graphics like our latest screenshots using an average - above average system and a Geforce 6600 graphics card. The graphics are very scalable, with the difference that you won't look at the screenshot graphics, and your own scaled-down graphics will look like crap in comparison. I see official screenshots from other games that look amazing, then I see some in-game screens and they're an insult. We don't have a 'screenshot setting only' to sell you the game - all of Darkfall's graphics settings are fully useable. Furthermore, the Darkfall engine can be set to auto-scale real-time to maintain your desired framerate. Our number one priority is gameplay, and this is why the graphics have just recently started coming along in a big way. Having said that, the screenshots and videos still do not do the live game justice...your game screen will look far better than anything we've shown you so far. [/QUOTE]
Love these comment from Tasos. He is definetly aiming at some of the competeting games like AoC with beautiful screenies but awful ingame graphics cause no average computer can handle the demands.=)
Seems like Darkfall will be truly epic concerning the possibility to take part in epic battles. And seems itl be much like WoW, just about anyone can take part without buying the latest hardwares.=)
Seems i have a case. And i quote Tasos from the developer journal 2008-03-28.
http://www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance.2
[QUOTE] Tasos Flambouras:
Our progress with publishers is steady, unfortunately everyone moves at their own speed. Unless something unexpected happens, we are self-publishing in at least one territory so we've been working on that and using our time constructively to that end. Our publishing capability allows us to go ahead with public beta if this process looks like it might take much longer. Speaking of public beta, I read someone wished we would give a date, and equated that to professionalism on our part. I won't disagree with that, however giving a public beta date in order to get preorders, even if that means you have to announce consecutive delays, while professional, is not part of our business model. We'll announce a public beta date when we know for sure that it's the right date. Until then, at best, we can give you an idea of our milestones. Darkfall preorders by the way aren't applicable. Our hope for Darkfall is that you won't spend a cent on the game until you've tried it and decided you want to play it. At the moment, our target for public beta/ playtesting is ASAP, and we're doing everything we can to get there. We want our public beta to be the full game; we want this period to be a solid gaming experience and not one day here and thirty minutes there. We want it to be fast, fun and stable. This is why at the moment we're engaged in heavy internal beta testing using professional testers to get the game ready. [/QUOTE]
Any comments?
And just gotta love this one from Tasos, same developer journal as above- [QUOTE] "I see official screenshots from other games that look amazing, then I see some in-game screens and they're an insult." [/QUOTE] Sounds like Darkfall will deliver where others failed. [QUOTE] "Our number one priority is gameplay, and this is why the graphics have just recently started coming along in a big way. Having said that, the screenshots and videos still do not do the live game justice...your game screen will look far better than anything we've shown you so far." [/QUOTE] Sounds just great to me.
Darkfall is very unlikely to be released anytime soon. Its probably 10 year old Vaporware and if it DID come out it will look dated from day one.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Darkfall is very unlikely to be released anytime soon. Its probably 10 year old Vaporware and if it DID come out it will look dated from day one.
Nah, Darkfall is stronger then ever. Age of Conan on the other hand is getting weaker and weaker by every beta leak we can read up upon.
And Darkfall graphics will deliver onscreen when Age of Conan will fail. Nice screenies isnt the playable game my friend.
http://www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance
[QUOTE] Tasos Flambouras: The typical reaction to the screenshots has been for people to wonder what kind of beast they're going to need to play the game. It's not like that at all. Everything in Darkfall has been optimized for speed since it has been made for massive warfare. To give you an idea, you could get good gameplay displaying graphics like our latest screenshots using an average - above average system and a Geforce 6600 graphics card. The graphics are very scalable, with the difference that you won't look at the screenshot graphics, and your own scaled-down graphics will look like crap in comparison. I see official screenshots from other games that look amazing, then I see some in-game screens and they're an insult. We don't have a 'screenshot setting only' to sell you the game - all of Darkfall's graphics settings are fully useable. Furthermore, the Darkfall engine can be set to auto-scale real-time to maintain your desired framerate. Our number one priority is gameplay, and this is why the graphics have just recently started coming along in a big way. Having said that, the screenshots and videos still do not do the live game justice...your game screen will look far better than anything we've shown you so far.[/QUOTE]
So where others failed Darkfall delivers.
And Darkfall graphics will deliver onscreen when Age of Conan will fail. Nice screenies isnt the playable game my friend.
http://www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance
[QUOTE] Tasos Flambouras: The typical reaction to the screenshots has been for people to wonder what kind of beast they're going to need to play the game. It's not like that at all. Everything in Darkfall has been optimized for speed since it has been made for massive warfare. To give you an idea, you could get good gameplay displaying graphics like our latest screenshots using an average - above average system and a Geforce 6600 graphics card. The graphics are very scalable, with the difference that you won't look at the screenshot graphics, and your own scaled-down graphics will look like crap in comparison. I see official screenshots from other games that look amazing, then I see some in-game screens and they're an insult. We don't have a 'screenshot setting only' to sell you the game - all of Darkfall's graphics settings are fully useable. Furthermore, the Darkfall engine can be set to auto-scale real-time to maintain your desired framerate. Our number one priority is gameplay, and this is why the graphics have just recently started coming along in a big way. Having said that, the screenshots and videos still do not do the live game justice...your game screen will look far better than anything we've shown you so far.[/QUOTE]
So where others failed Darkfall delivers.
When you post stuff that is either.A. stuff i haven't read before.
B. Actually has substance.
Then ill post a full reply. Its also worth noting that what i said is quite valid as the whole point of your OP was to 'compare screenshots' between both games. And in the end all i did was point out you were being VERY unfair to AOC which tells me how dire Darkfalls graphics will be.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
And Darkfall graphics will deliver onscreen when Age of Conan will fail. Nice screenies isnt the playable game my friend.
http://www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance
[QUOTE] Tasos Flambouras: The typical reaction to the screenshots has been for people to wonder what kind of beast they're going to need to play the game. It's not like that at all. Everything in Darkfall has been optimized for speed since it has been made for massive warfare. To give you an idea, you could get good gameplay displaying graphics like our latest screenshots using an average - above average system and a Geforce 6600 graphics card. The graphics are very scalable, with the difference that you won't look at the screenshot graphics, and your own scaled-down graphics will look like crap in comparison. I see official screenshots from other games that look amazing, then I see some in-game screens and they're an insult. We don't have a 'screenshot setting only' to sell you the game - all of Darkfall's graphics settings are fully useable. Furthermore, the Darkfall engine can be set to auto-scale real-time to maintain your desired framerate. Our number one priority is gameplay, and this is why the graphics have just recently started coming along in a big way. Having said that, the screenshots and videos still do not do the live game justice...your game screen will look far better than anything we've shown you so far.[/QUOTE]
So where others failed Darkfall delivers.
When you post stuff that is either.A. stuff i haven't read before.
B. Actually has substance.
Then ill post a full reply. Its also worth noting that what i said is quite valid as the whole point of your OP was to 'compare screenshots' between both games. And in the end all i did was point out you were being VERY unfair to AOC which tells me how dire Darkfalls graphics will be.
So it isnt interesting to discuss the difference btw screenshots and what you actually see on the screen playing the game?
Age of Conan is a hi polygon game where Darkfall isnt. And still Darkfall seems to compete very well with Age of Conan graphics.
If you then add what Tasos describe in his latest developer journal that Darkfall actually looks better ingame then on the screenshots and competion games looks less good ingame then there amazing screenshots show us, id say we have a winner, and the winner is Darkfall.
But there's the problem. We've only got Tasos's word for it on the matter, and as you might imagine he's probably a bit biased. In fact, if he's really proud of his graphics he'll let people see more than the few video's they've put together and we can settle the debate once and for all.
As for DF being a winner, come see me after its been released for a year and has 200K+ subs.....
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
And there is the crux of the problem you have right there Words are Worthless when it comes to 'Describing' what a game MIGHT look like.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
And there is the crux of the problem you have right there Words are Worthless when it comes to 'Describing' what a game MIGHT look like.
Screenshots were ingame ones. Easily accesable information. And its interesting to read that the actual graphics in Darkfall will be even better onscreen then those awsome screenshots we been spoonfed with lately.
Games like Age of Conan you will have to set down your graphic quality ingame cause the average computer cant handle it. Thats a huge difference and a hard setback to AoC graphic quality onscreen. Age of Conan graphics is surely really nice but you have to buy the best rig out there available too actually see it. And the computer isnt made yet to play AoC on highest settings graphically and joining up in a epic large scale battle and not getting severe lag.
So when were talking about what you actually see when your playing the games im very confident that Darkfall will be the prettier game for the common player. And with alot less lag issues.
AoC is being made by a huge development team vs Darkfall which is being made by a small team. A big team will take less time then a small team to make the same size game. Now lets put in that Darkfall is alot bigger then AoC in terms of game world size.
AoC has a full time Advertising team were as Darkfall does not have any.
Now I agree the AoC graphic engine is better overall then Darkfall's but like I said its more about gameplay and the AoC video's on combat was bad. (atleast to me). It is going to be too much information, too many choices with not enough time to make the choice. It will become people learning which skills/combo's work best and that will be that.
I have not seen how ranged/Casting will work but It seems like it will be easlier to play a caster or a ranged class then a melee class which (again in opinion) will limit the number of players playing as a melee class.
Darkfall is no more vaporware then AoC or WAR. It is just going to take longer to come out because it has alot smaller team with the same or more work.
I dont remember the topic ever being, 'What game has better gameplay, AoC or Darkfall. But, even if that were the topic of the thread (which it isn't), then AoC would win again. Why? Maybe because AoC has at least shown videos of gameplay, where DF has shown next to nothing after nearly a decade of programming.Darkfall might not be vaporware yet, but with every passing day, it seems more and more likely.
You simply cannot defend this game. I love the idea, that's why I played UO for so long... but it just doesn't seem to be working out.
I'd like to bow out by saying that everyone has seemed to gone off topic trying to defend their game.
I think the topic had to do with what our opinion was which game had better graphics. Age of Conan has better graphics, that cannot be debated.
If you believe that DF has better artistic style, then you have that right, as it has nothing to do with graphics directly.
The topic of discussion was never about what game had better gameplay. But, if that were the topic, it's really hard to defend a game that hasn't shown much at all of their game other than screenshots of characters standing around or buildings in the distance.
Hope for it to be released. I hope it is one of the best next gen sandbox games ever. If it is, I'll certainly be playing it. However, don't become blind to faith. Step back and take a realistic view to it.
i have and the naysayers are completly unfounded like oyu saying the havent shown what makes you know they havent shown it to alot of people that are under ndas?
i have and the naysayers are completly unfounded like oyu saying the havent shown what makes you know they havent shown it to alot of people that are under ndas?
DAS, very good post with some excellent points.
Downtoearth, I'm beginning to wonder if you actually take the time to read your own post. They are utterly ridiculous at times. Like the one currently quoted above. NDA or not, if there were people actually playing it. There would be evidence of it. Even during the most strictest pre-release alpha/beta (i.e The developers themselves, very close friends & family) you still see plenty of leaked stuff. Before you even get your panties in a bunch. I'm not saying whether Darkfall is real or not. Just pointing out that saying or even hinting that there might be tons of people playing it under NDA is comparable to talk from conspriracy theorist.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
AoC is being made by a huge development team vs Darkfall which is being made by a small team. A big team will take less time then a small team to make the same size game. Now lets put in that Darkfall is alot bigger then AoC in terms of game world size.
AoC has a full time Advertising team were as Darkfall does not have any.
Now I agree the AoC graphic engine is better overall then Darkfall's but like I said its more about gameplay and the AoC video's on combat was bad. (atleast to me). It is going to be too much information, too many choices with not enough time to make the choice. It will become people learning which skills/combo's work best and that will be that.
I have not seen how ranged/Casting will work but It seems like it will be easlier to play a caster or a ranged class then a melee class which (again in opinion) will limit the number of players playing as a melee class.
Darkfall is no more vaporware then AoC or WAR. It is just going to take longer to come out because it has alot smaller team with the same or more work.
I dont remember the topic ever being, 'What game has better gameplay, AoC or Darkfall. But, even if that were the topic of the thread (which it isn't), then AoC would win again. Why? Maybe because AoC has at least shown videos of gameplay, where DF has shown next to nothing after nearly a decade of programming.Darkfall might not be vaporware yet, but with every passing day, it seems more and more likely.
You simply cannot defend this game. I love the idea, that's why I played UO for so long... but it just doesn't seem to be working out.
Aye good you point out what my intention of this topic was. And as mentioned before, what really counts is what you experience onscreen actually playing the game. You can never convince me you can run Age of Conan on highest graphic settings during large scale battles, lets say 200 players on screen same time. And then you have to scale down your graphics to some extent and whats viewable onscreen then isnt at this moment known. Its anybodies guess. On the other hand Darkfall graphics onscreen will be better then last screenshots, if you believe the Devs, and whether Darkfall or Age of Conan delivers the best onscreen graphics is anybodies guess. And as pointed out before, i prefer Darkfalls style over Age of Conans any day.
From the latest Developer Journal http://www.warcry.com/articles/view/devjournals/darkfalljournals/3070-Darkfall-Dev-Journal-24-Full-Freedom-Gameplay-and-Substance
We got info that is very promising for the common player about what is needed to play Darkfall. You wont need the best computer available to perform well in Darkfall. Graphics are very scalable and the Darkfall engine can be set to auto-scale real-time to maintain your desired framerate which is very good. That your own scaled-down graphics wont look like crap in comparison to the graphics seen on the latest screenshots. Seems you can play the game on Geforce 6600 grahic card and get graphic as shown in the these latest screenshots.
http://www.darkfallonline.com/gallery/races/orks_01?full=1
http://www.darkfallonline.com/gallery/races/orks_08?full=1
http://www.darkfallonline.com/gallery/races/mahirim_07?full=1
This seems VERY promising to me since most of the newer MMORPG games available and the ones under development seems to have far to hi graphic demands. Just look at Age of Conan which most likely will be a lagfeast during large battles if you run the graphic settings on highest available. Lots of lag is never good for your game experience if you ask me.
And since you brought up gameplay i choose to answer you on this even though its not on topic and wasnt my intention of this thread.
First some info about what Developers brought us over the years.
Darkfall developers have delivered a gameplay video http://www.youtube.com/watch?v=EuLeQkTj074 , a battle video http://www.youtube.com/watch?v=usuFs7WMCQ4 and a video of Cities&Locations http://www.youtube.com/watch?v=ALE91GCgTqo and is about too deliver a video about Conquest. That is not vaporware, its alot of substance shown in these videos and together with all other info like hundreds of Developer Journals and hundreds of screenshots about the game Darkfall online its anything then a vaporware product.
Now about gameplay. I gonna quote myself from the last developer journal thread and try to describe why Darkfall gameplay is just superior too Age of Conans.
Largest hand made World in any MMORPG. And it is also seamless and zoneless, no invisible walls blocking your path as in Age of Conan. Your choice of movement is in no way restricted in Darkfall. You dont have to stick to roadtravel and there is no unpassable mountains, just imagine the total freedom.=) You can go to all the places you see in the enviroment. But you might need some heavy skills in the features climbing, swimming, diving (since there is underwater entrances), just to mention a few.
This is one of the main reasons i choose Darkfall and not Age of Conan where you seem to have a unfree enviroment. A lot of eyecandy in the distance you CANT actually reach cause youre blocked in by invisible walls. Youre in no way free and its just no game for me. If i see a snowtop in the distance i actually wanna venture there and have a look, maybe to discover something hidden away. Thats freedom and what makes games fun to me. And that Darkfall world is full of content dont make me want this game any less.=)
Gameplay above anything else/ how to avoid lag and exploits. No items allowed on the ground in Darkfall whish is very good as i see it. Items will cause lag in large scaled battles. Corpses will turn into gravestons after a while and on this i actually preferred some sort of bone pile but its no biggie to me. Allowing items on ground can be used as a exploit and cause lag so im fully behind this implementation.
Darkfall concept and comparisons. Darkfall is a completely different game than what were used to. Darkfall is selling full freedom gameplay and is a a full sandbox PvP game.
[QUOTE] Tasos Flambouras: When we were talking about this concept and about full PvP, about a dark and realistic world, about blood splatter, decapitation etc. a few years ago, everyone else was playing it safe and using terms like "Quakefest" and "dudefest" to describe our concept while simultaneously discounting the PvP community as a whole. Now everyone is jumping on the bandwagon and suddenly it's all good because they found out there's a market there. They've hacked in the PvP but that doesn't even come close to offering freedom, so they have to sell the byproducts of PvP. We never tried to exploit the M rating, and we never felt there was a need to tease our players with promises of ultra violence or sexist sexual innuendo. For us, it's all about the features that come from offering full freedom gameplay with accountability. We've remained true to our original vision to this day. [/QUOTE]
Seems to me Age of Conan got some rightful criticism on them "jumping" the bandwagon after realizing the potentials of the Darkfall concepts. But they seems to be just a shade of what Darkfall will deliver.
11: Only true real-time MMO. Seems Darkfall will demand some real real time skill and reflexes. Its not as in other coming MMORPG:s you set up your intentions before hand and let the computer do the fighting for you, read Age of Conan.
[QUOTE] Tasos Flambouras :
You can't have a true real-time game when you can select your targets, and 'set up' your attacks allowing the system to attack for you. You lose control of your character by default even if you've set up your options. When you enter into an action, the result is already determined no matter what crazy thing happens in between. In Darkfall between the time you swing a sword, launch a spell, an arrow and the time it connects, a million things could happen. You can duck, someone could run in front of you and take the hit, you can put up your shield etc. Nobody knows what's going to happen until it does. It's true real-time, in fact the only true real-time MMO out there. Other games may try to imitate real-time action by giving you the illusion of control through options. There's a world of difference and in the end it affects the gameplay in a big way. [/QUOTE]
And described above will result in -
[QUOTE] Tasos Flambouras :
As a result Darkfall is more action packed than anything out there and this is supported by its features as well as by the lack of gameplay restrictive features: no target selection, aimed attacks, full physics, no radar, no floating names, no floating damage, no fuchsia, or chartreuse colored circles at your feet, no invisibility, 'true stealth', visual and audio cues, full mounted combat, naval combat etc. [/QUOTE]
So if you want a game where youre actual skills, reflexes mathers it seems to me there is only one game that will deliver this, and its Darkfall. If you want crap PvP i suggest you go play Age of Conan.