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Asian MMOs, why keep making the same mistakes?

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  • TeimanTeiman Member Posts: 1,319

     

    Originally posted by Gameloading


     
     Sword of the New World allows you to play with 3 characters, and allows you to recruit NPC characters. saying they are the same because there are enemies outside the city gate is much like saying EVE is the same like Everquest simply because both games have enemies.
     

     

    I like some ideas from Granado Espada.  But I have to admit that the companions acts like pets. Or the whole move like a tight squad.  Everything else is mostly like all other Korean mmos...  Graphics are very good, and with a interesting european style.  The GUI and the tutorial things, are very good. Is a great work, these guys are talented. The core gameplay? exactly like all other mmos. 20 weak mobs will spawn near you, you simply kill, kill, and kill.*   Maybe GE is better here, because you can set your family to autokill everything on sight, and the combination of different clases make for "meta-classes".  GE has some very good ideas that make a boring gameplay like the Korean one palatable.

    I have to admit, to, that maybe Koreans like his game that way. Thats ok to me. I sould visit korea one day :D

     *Maybe kill is not the apropiate shot. You shot at things that die, theres not challenge, not even dinamics. Is a somewhat totally static thing, more like a cards game than something arcade. It don't feel like playing, It feel more like work, a really dull work.

  • randomtrandomt Member UncommonPosts: 1,220

    Because they can afford to, because there are many asians in north america, the same type of people who enjoy those games in Asia?  Because they are aware of the fact that just because one person doesn't like a product, doesn't mean many other people won't enjoy said product?

     

    I can't stand the asian mmos myself, but I am not so self-centered that I fail to see why they are putting up their mmos in our markets.

     

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