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Classes; so dull!

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  • SpiritofGameSpiritofGame Member UncommonPosts: 1,332
    Originally posted by littzain


    Am I the only one that feels this way?  I hate picking a class that I know I'm stuck with for a long time (if I want to each end game).
     
    It's so restricting, as well as boring.  I'd much rather everyone be on the same level, and merely choose which skills they want from a huge setlist.  Something SWG did very well, since changing was very easy as well.

    Yes, to some degree I understand how you feel about this.

    ~ Ancient Membership ~

  • slippyCslippyC Member Posts: 396

    Originally posted by Volkmar


    I do not think that Developers go the Class route more often than not because they undervalue their customers' intelligence.
    No, they do it for many different reasons:
    - They provide a point of reference. A Warrior is a Warrior, when you see one, you know what to expect, it is much easier to visualize a Warrior, you know he is gonna be good with weapons up close, probably know also how to use ranged weapons but not as good as , say, Ranger. He can use heavy armors and prolly knows more than a couple of combat moves. He is tough, well armored and well armed. With skill system, you cannot have this. Yes, that Journeyman Wizard/Master Lumberjack/ Expert knife fighter is wearing armor, but he can also cast spells and cut down trees....
    - Much easier to balance. You have to balance X classes, not X^4 skills that can be combined together in so many ways. If you want PvP in your game with some semblance of "fairness", then classes makes it easier for you.
    - Group role. Already in WoW and its talent tree, you find warriors that are not tanks or priests that are not healers. With skill gameplay, this is compounded even more cause the guy with armor might be a merchant.
    In the end, Skill or Class, does not matter that much, in my opinion. You can have a great game with either system.
     
     
    Hmmm and class based games are balanced, eh?

    They can't balance either, so they might as well just let us have fun making what we want.  If people aren't using skills from certain trees enough, then they probably need to add some more umf to them to make it more appealing. 

    That isn't player's faults, it is lack of devs making something fun.

    The only reason most of us are playing what is out there now, well, is because we have no other option.  There will be a some good skill based games that come out in the future, and then we'll have clones of them; just like old EQ

     

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