Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Vanguard Saga of Clones ><

13»

Comments

  • CereoCereo Member Posts: 551

    All I know is I have fun playing the game on a regular basis. Parts of the game changed, parts didn't come up as promised, that is how things go. If you spent more time just picking up a game that seems interesting and accepting it for what it is instead of complaining they don't read your posts and do exactly what you want, the better off you'll be.

    You'll all do the same thing to AoC and WAR, you'll over expect, get less than promised, and post countless threads saying how "X company" screwed you over and think they therefore owe you something. SOE and all other companies offer you an entertainment and just because you pay money doesn't really give you any rights at all other than to play that game. The internet gives you the freedom to say what you want, not that you paid a company money and they didn't give you what you wanted.

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777

    You know, at first I didn't like it, but here's the thing.  If they would have left the sliders in game and not said anything, but then removed the facial customization when you logged in, 99% (made up statistic) would have never have even noticed it.  Who stares at their character's face zoomed in while playing? 

    I've played the game every day since GU4, and I have yet to see a graphical difference between with and without the sliders in game.  People still look pretty much as they always have.  Heck, I've never been able to identify someone else based solely on their VG face anyway.  If I could, I'd be worried that I was spending entirely too much time in a game world...

     

  • virgilmillervirgilmiller Member Posts: 4

    I thought long and hard about the face customization loss and came up with one thing, The Lone Ranger. Whenever someone saw him they always said "who was that masked man" and they always recieved the same answer, "Why that was the Lone Ranger". Now could they see his face , no. He was known for the mask that he wore. Question is , do you really need to have all the customization features to know who someone is or be unique.The point i' m making is that his mask is what made him unique not his facial features. So to say that there is no soul or uniquenes in the game is a false acquisition in my honest opion.

  • TedDansonTedDanson Member Posts: 513

    I don't know what everyone is talking about anyways. When I played VG back before GU#3 I felt that the customization was horrible anyways. There were 4 stupid looking faces, 4 stupid looking haircuts, and 5000000 sliders that changed nothing.

    They couldn't remove customization from the game because it wasn't ever there. Everyone looked the same, and they still do.

    To the OP I'm sorry that they finally lost you, but hopefully you can move on to a game that suits you better, and is actually ready for release. VG is still in Beta more than a year after release. Despite what anyone says that is completely unacceptable. To the idiot that posted earlier saying that is the nature of any MMO you are dead wrong. I've played almost every mmo to date since EQ1 and I can tell you that MMO's change, you are right about that, but paying for Beta is not the nature of the genre. You are stupid, and you are making excuses for paying for something that isn't ready to be paid for. Sorry for your ignorance, but I'm not ready to pay for beta.

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    The lone ranger was unique looking, because he was the only person wearing a mask.  If everyone else wore one of the same 4 masks including the same one the lone ranger wore, then he wouldn't really stand out would he?

     

    As for the "who stares are faces in game" comments, I am sure it is important to many people.  From screen shots, to videos to looking at OTHER peoples character faces and most importantly to making your avatar the way you want it to be. 

     

    Personally I care very little about facial customization and empathize with those who do, but I despise how they went about making the changes.  From Silius misleading (yeah it was a lie) the community by saying the changes wouldn't be drastic.  The changes were made for performance issues that I don't see anyone saying the game runs better now.  It is just a very ugly thing to do IMHO.

     

     

  • virgilmillervirgilmiller Member Posts: 4

    If the OP is truly looking for soul and uniqueness based apon what you can make your char look like then he is not gong to be happy with anything. If he is truly looking for something that is unique and has soul try being yourself in the game and makin a name for yourself by doing things  that the community will remember you by not for the material things you have. If just having  materialthings was the only way to tell people apart it would be a damm boring world. It's only when you meet someone and they do or say something that you will remember them for along time. I always know peeps in game by two things , either they are assholes or they are nice and help out.

  • dragonclawdragonclaw Member UncommonPosts: 21

    Well I would have to say the give to get additude did SOE in on this. They should have just added Helmets to the customization screen and let people pick the type of helmet they wanted and then let them mold it to fit there chars head with the put a helmet on it just stats idea. Not everyone will like the helmet they have on in the loot a helmet and get this model, if you have a lame looking helmet you hide it. No one wants to run around being called Gay Helmet man as it happens in WOW all the time.

    Better yet, give people the option to have the helmet or the customized face. That would make everyone happy. :) Also they really didn't test much with GU4, there is bodyless NPC's everywhere, lomshire area has tons of broken models. Those should have been caught long before release to the test server at the end. It's not that hard to write texture test tools for mapping to make sure when a mob dies and falls down, his hat does stay in the standing position with a huge strech to the ground where his neck is.. The 6 foot head of dead mob that are all over the place in VG. Grading the GU4 release I would say it's got good content but very poor implementation and testing but that seems to be a pattern with VG since the start. Maybe we just have to plan for poor releases, late, incomplete and rather poor quality testing by the dev team.

    DC

  • ZsariZsari Member Posts: 71

    One thing interesting is instead of overlaying the helm onto the existing faces, the entire head, including the helm and face replaces the original head.  So the whole claim of removing face customization in order to incorporate helm is not true as the head is entirely replaced for those who choose to show helm.

  • OziasOzias Member Posts: 128
    Originally posted by sweetdreams


     
    Originally posted by Ozias

    Myself and about 16 other guildies have just resubscribed and we're having a blast! This game is soo much better then it was at release. We're having an even better time since you quit. My only hope is that you will take anyone you knew in game and make them quit also.

     

    I hope you enjoy wasting time in a game that's going nowhere but down.



    Listen up Richard cause I'm only gonna say this once. The fact is; I'm sure it could be said that we're all wasting time playing these games. The only thing you get from it is enjoyment. So if one enjoys the game they're playing, are they truely wasting time? What are you getting out of the current game you're playing besides enjoyment? Are you having a better time then I am playing Vanguard? It's all a matter of opinion Richard. The fact that I'm happy the other Richard quit is simply due to the fact that it's one less person to see whinning in game.

    image

  • CharlizdCharlizd Member UncommonPosts: 923

    It is amazing how people still say that this game is crap yet they have probably not even tried it again since it first went live, to all those playing with there fiddle sticks unless you have a decent and acurate argument stop wasting our time with your pointless post.

    Andrew "Charlizd" Phippen | Lead World Builder | The Saga of Lucimia MMORPG
  • UrdigUrdig Member Posts: 1,260

    Originally posted by Deathstrike2


    You know, at first I didn't like it, but here's the thing.  If they would have left the sliders in game and not said anything, but then removed the facial customization when you logged in, 99% (made up statistic) would have never have even noticed it.  Who stares at their character's face zoomed in while playing? 
    I've played the game every day since GU4, and I have yet to see a graphical difference between with and without the sliders in game.  People still look pretty much as they always have.  Heck, I've never been able to identify someone else based solely on their VG face anyway.  If I could, I'd be worried that I was spending entirely too much time in a game world...
     
    I always admired my druid.  I spent a lot of time using the customization features. 

    For those that don't know.  You're avatars appearance isn't set when you create it. 

    Everytime you log in you can change the way they look.  I spent a lot of time playing with this.  I played CoH, and the poeple I played with got a laugh out of how much time I spent at the fashion shop. (can't remember the name).  But then if you put a pile of clay in front of me I'll sculpt something; it's just the way I am.  I like that kind of thing, and I thought it was pretty good in VG. 

    Now if they take away all of the customization options they are taking away a feature of the game I played with, and I got nothing in return.  I never had an FPS problem, I have a loading problem and that wasn't addressed.  It doesn't matter that they put in helmets to me because I liked playing with the features.  It doesn't matter if you can't tell, I can.  You ADD to a game; not remove.

    But they made my druid soooo much better. 

    Wish Darkfall would release.

  • ZsariZsari Member Posts: 71

    Originally posted by TedDanson


    I don't know what everyone is talking about anyways. When I played VG back before GU#3 I felt that the customization was horrible anyways. There were 4 stupid looking faces, 4 stupid looking haircuts, and 5000000 sliders that changed nothing.

    The sliders doesn't change anything for you maybe because you never tried moving any of them.  Here are some before - after screenshot.

  • OziasOzias Member Posts: 128


    It's safe to say that the more customization the better, but even in the shots you posted, the difference is negligible in game.

    image

  • bachanambachanam Member Posts: 335

    I can see how the OP blames the Vanguard Dev Team for the lack of 'soul' in vanguard, and indirectly it is infact their fault. Vanguard feels quiet, dead and like nobody's looking because well.. you need a community whether people know eachother or it's all random world channel spamming, to make a static world come to life and start moving.

    As for the graphics, people go over this all the time... and although im still unsure as to the exact reason why vanguard runs the way it does on individual machines, im almost positive everyone knows why it does and doesnt run well. When vanguard hit the shelves, at first we were told by the Devs that computers will experience graphical lag (cpu lag) if your chip is under 2.0ghz and then im pretty sure they said something like it has to be an Intel and be over 2ghz to run without frame skips, which would explain why a lot of people were getting crappy framerate with medium-high end machines (at the time) and graphics turn on low medium or high for any/all settings. An AMD 64 X2 Dual-Core 3800+ is 2.0ghz, and was among the top *possibly replaced in the top 10 within the first month of vanguard?* chips, the ATI Radeon x1900 XT was released around that time too and couldnt monster through the framerate without one of few intel chips. The disturbing part is how im guessing a majority of the vanguard population in month one did nothing but react to the awful framerates regardless of their computer power, and you still have anti-troll trolls claiming its been fixed or mostly-fixed, or that it wasnt as bad as the 'trolls' made it out to be, well I was on vanguard recently, now the first time i played when it came out, I had an AMD 2200+ with 1gb ddr 333, an ATI Radeon X850 Pro, soundblaster soundcard, and nothing in the background, and in the optimal card resolution and all others also lowest aswell as highest settings, i was getting some pretty bad framerates, we're talking Way below 30 lol, and then I upgraded to an AMD 64 X2 Dual-Core 3800+ with 2gb ddr2 566mhz with a Ge-Force 8400 GS, again testing vanguard *within the last 3 months* on all resolutions with all graphic settings, and once again i received Way under 30fps for even the setting that performed the best *which BTW, was a medium resolution with low-high settings* now my buddy was using an Intel chip with over 2ghz and a powerhouse video card when vanguard hit the shelves, 2gb of ram i think at the time also, and he was getting 30-50 fps on medium settings, .. now i've been rambling for a while saying what most people already know in terms of facts and guestimates, but there is something a lot of you 'it runs better' or 'it never ran bad' forum trolls *ugh trolls... lame word but according to the mmorpg.com definition we are all trolls* apparently need to hear before you reply to another 'vanguard graphics' post with your anti-flamer flaming or your anti-troll troll behavior, when vanguard was released AMD and Intel both had their own formats for processing Games specifically inside the chips, unfortunately if you dont utilize these micro processors and pipelines properly, you're basically trying to fit triangles into circles and squares into octagons, AMD realised this and released a series of mods or add-ons that specifically handle re-routing these games through the proper channels within the chip, these mods slightly enhance vanguards performance on those select AMD chips, but nonetheless it is a noticable improvement, so without getting a real techie in here with paper proof from the dev process, it is fair to say that there is infact a large issue regarding the graphics in vanguard, and it infact still persists, to the dismay of the probably over-worked bug-fix devs

    The engine should have been tore to pieces and rebuilt from the ground up with all known required chip-based revisions, maybe setting up 2 parts of the engine to handle low-end and high-end machines properly when it comes to standard addressing.

    Vanguard is too detailed to be half-assed or spot-tested, it deserved a full pool of investigation resources by the dev team, and given the deep level these issues go i think it would be fair to assume that anything other than a full stripdown and restart would just be a rediculous notion

     

    im sure i'll get flamed as a troll since i guess i am because i disagree verbally without a cherry ontop, so for those of you that still think theres nothing wrong with vanguard or that they will (or can) fix it, here you go:

    If you have an Engine, and lets say on your 3rd attempt at getting the entire engine together and modifying the first level of parts so they effect the 2nd level of parts the way you want so those inturn effect the 3rd and final level of parts which you can visually see and touch, and almost everything looks good on the surface, you fire up the engine and oh no, it sounds like you have a bent rod on level 1, which is affecting multiple parts on level 2 which inturn give you the level3 parts that you approved to be functioning properly, and later you find out oh crap the fan, 2 belts, and the carb are working just bad enough to give Most transmissions issues, well that leaves you with 2 options, you can either tear the engine apart, and start over to find out a different way to build your block and keep your rod running straight and strong so it puts your 2nd level parts where they need to be without any customizations and to then effect the level3 parts which at this point should be working properly inline with everything else, or you can edit a few of the level3 parts to just work better with a bent rod and an off-aligned 2nd level, but your engine will never work properly with most transmissions and will only work well with a select-few of the current transmissions in production, thats what they did, instead of realizing the only fix is a complete rebuild to address the areas that you cant touch without tearing it apart and then doing it, they realized that was the only fix but decided to give it a series bandaids, so instead of getting rid of your cancer with a long harsh (and expensive) process of kemo inwhich there will be many doubts, a few attempts at giving up, and a couple years of clearing your schedule, they decide to just put a bandaid on your cancerous open-wound every so often, and much like cancer handled in that way, instead of taking an extra couple of years, trying hard, being financially strapped, giving it everything you've got, and saving as many people as you can (subscriptions), the cancer killed almost everyone and those that are left will never quite reach the glory they could have (empty world makes it harder and less fun to play end-game and pvp)

     

    I liked vanguard, the crafting system was the first promising crafting system since UO (i'll explain in a minute) you could make crazy amounts of things, including houses and boats which required blacksmiths and carpenters to forge every little part piece and tool to craft structures, but you almost have to level your fighting class to reach all medium-high level resources, i say it was promising because it is almost impossible to reach high-level resources without being a high-level fighter class aswell as being a crafter, because of this forced (mostly) mix i couldnt shake the feeling vanguard is like every other mmo with crafting in it, now i said first promising since UO because I only count visual MMORPG's that keep up with the times and altho UO was 2d it kept with the times and was revolutionary, so if there are better crafting systems then you know why i didnt include them, as for the crafting in UO you didnt need to have a single fighting skill, and because there were no levels, skills raised individually instead of as a group, so you could have all normal skills you see in everyday life without a single fighting/defense skill, and just buy yourself a horse and ride on past any orcs or headless you saw and reach the better resources *i mixed pre/post expansion but you get the idea* not to mention the fact that atleast pre-commercialization (pre-expansion) even if a crazy monster was guarding your resources, unless the monster lives in a cave or it is in some kind of territorial structure for the monster to have a reason to stick around after you're gone, the monster would just wander off with no set barriers to avoid besides standard water/tree/solid areas, so even if it chased you away, odds are it either lost interest and started wandering in a random direction most likely away from your resources, or it would start chasing something else and also never return to the resource area, when you compare I suppose that since it is possible to mine high-level resources in vanguard without having a fighter class, and since you might still get attacked in UO while finding the better resources, I suppose I should be more spefic to my dislikes about the vanguard crafting system, If they made Crafter a forced individual class, meaning you cant also be a death knight and a blacksmith, but instead made it you choose extra skills that are weaker or less-tuned or take longer to train, and let me choose to raise those realistically while still being identified as a crafter class with crafting level, then I wouldn't have anything to complain about the vanguard crafting system, and I know theres probably been skilled-warriors that were also skilled-crafters in our real life history, but a class is like a finely-tuned trained skilled title, it's what you do best, your one area of expertise that surpasses all others, ahh well....

     

    good game, bad build, awaiting #2

    "Sometimes, things that may or may not be true are the things a man needs to believe in the most. People are basically good. Honor, courage, virtue mean everything. Power and money, money and power mean nothing. Good always triumphs over evil. Love, True Love Never Dies."
    image
    Which Final Fantasy Character Are You?

  • OziasOzias Member Posts: 128

    Wow... I must say, I do respect your opinion, but i had to stop reading your post when you were comparing a game engine to a car engine. My god man, you know most gamers have the attention span of a 2 year old (myself included). You gotta keep these things short...lol.

    Anyway, I must say that I honestly hated this game a few months ago. I bought the game when it hit in January and hated it. I loved what it had the potential to be, but hated what it was. So I am most certainly not a fanboy of any sort. I told myself, and a few friends that I would keep the game installed (17g install for christ sakes), and keep watching over the next year or so to see what they've done.

    I must say, after revisting very recently, about 2 weeks to be exact, I'm pretty happy. The game is still VERY far from perfect, but I am having a blast, and that's what it's all about. I get very good frame rates now, still some hitching, but overall very good performance. Thought the customization options suck a bit, I don't really look at my guys face anyway, I'm mostly looking at the back of his head, so I'm cool with that.

    The thing that really draws me in about the game is the classes. I love them. The way the did the Cleric is exactly how I want to play a Cleric. Every class has some very cool features and it's fun just trying out new ones. It's surely not the perfect game, but if you're having a good time, that's the best you can get from a game. Am I wrong?

    For those who don't like the game, obviously move on, I'm sure there are other games out there that can give you some enjoyment for awhile. Hopefully, we can all play Conan, lol

    image

Sign In or Register to comment.