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New Expansion Announced: Mines of Moria

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  • KenzeKenze Member UncommonPosts: 1,217

    This is awesome news!

     

    Rune-Keeper and Warden   I want more info about the new classes :)

    Watch your thoughts; they become words.
    Watch your words; they become actions.
    Watch your actions; they become habits.
    Watch your habits; they become character.
    Watch your character; it becomes your destiny.
    —Lao-Tze

  • Bedlem3342Bedlem3342 Member UncommonPosts: 252

    Besides EVE lotro is what i do 99% of the time. This new expansion is a awsome incetive.

    I just don' twant to see the other geer get flushed. It should stay good geer , but its almost as if i this is too hard to believe. As long as the geer from hele , rift uru , stys like godly for lvl 50-55 then thats fine.I want to see , tons of stuff , hudreds of directions to alternate your character with that stuff / enhance it , and thousands of ways to get it. Then there can be 5 different kick ass lore-masters with completely different geer, which means alternating thier powers as well.

  • dragonacedragonace Member UncommonPosts: 1,185

    Originally posted by Tautology


    Nice, though I was expecting Rohan or something larger than a dungeon, but who knows how large the dungeon will be.

    The online game is following the fellowship.  They are just preparing to leave Rivendell, so that means they have a long ways to go before they get to Rohan.

     

    As for the size... I'm guessing the content will be a lot more than just Moria.  They have to get the fellowship from Rivendell to Moria.  That means they will be adding the region of Eregion (the region between Rivendell and Moria).  This is also the region that the Elves that created all the rings of power once inhabited.

     

    As for Moria itself... here are some quotes from the official release describing it's size:

    "enormous underground cavern"

    "immense network of tunnels, chambers, mines and huge halls"

    Doesn't really sound like just "a dungeon". 

     

    They also mentioned "aiding Galadriel" who is located in Lothlorien, so it's hard to say how much of the surrounding area they will be adding but here is short paragraph describing Lothlorien's location.

    "Lothlorien was located in the Vales of the Anduin, between the Great River and the Misty Mountains. In the mountains north of Lothlorien was the great Dwarf-realm of Khazad-dum which became a place of evil called Moria. South of Lothlorien was Fangorn Forest, where the Ents dwelled. Eastward across the Anduin was Dol Guldur, a stronghold of Sauron in the southern part of Mirkwood."

    From this site: www.tuckborough.net/lothlorien.html

     

    Most are predicting that Rohan will be the second paid expansion.   But, as you can see there is much to accomplish before the fellowship arrives in Rohan. 

  • Bedlem3342Bedlem3342 Member UncommonPosts: 252

    Indeed.

  • dragonacedragonace Member UncommonPosts: 1,185

    Originally posted by Bedlem3342


     
    Besides EVE lotro is what i do 99% of the time. This new expansion is a awsome incetive.
    I just don' twant to see the other geer get flushed. It should stay good geer , but its almost as if i this is too hard to believe. As long as the geer from hele , rift uru , stys like godly for lvl 50-55 then thats fine.I want to see , tons of stuff , hudreds of directions to alternate your character with that stuff / enhance it , and thousands of ways to get it. Then there can be 5 different kick ass lore-masters with completely different geer, which means alternating thier powers as well.
    I agree with you Bedlem.

    I think this may be in part what they have in mind for their new Legendary items.  Perhaps we can use our existing items as parts to make these new weapons and armor.

    That way the items from the existing content are still seen as a necessary step while still allowing for the growth of the game overall. 

     

    There is quite a bit of talk on the official forums about how Turbine will deal with this aspect.  The one thing that almost everyone is agreed upon is that current gear needs to have a place in content going forward.  Otherwise, they run the risk of repeating some of the more frustrating aspects of WoW's current game.  

    Hopefully, they are using the lessons learned from other games and taking steps to avoid the same problems.  

  • AckbarNLAckbarNL Member Posts: 458

    2 new classes is much better then wows 2 new races,

    But then aigan whitout Pvp factions things are so much easyer.

    Playing: World of Warcraft.
    Played: Lord of the Rings Online, Starwars Galaxies.
    Tried: Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.

  • SovrathSovrath Member LegendaryPosts: 32,949

    Originally posted by dragonace


     
    Originally posted by Bedlem3342


     
    Besides EVE lotro is what i do 99% of the time. This new expansion is a awsome incetive.
    I just don' twant to see the other geer get flushed. It should stay good geer , but its almost as if i this is too hard to believe. As long as the geer from hele , rift uru , stys like godly for lvl 50-55 then thats fine.I want to see , tons of stuff , hudreds of directions to alternate your character with that stuff / enhance it , and thousands of ways to get it. Then there can be 5 different kick ass lore-masters with completely different geer, which means alternating thier powers as well.
    I agree with you Bedlem.

     

    I think this may be in part what they have in mind for their new Legendary items.  Perhaps we can use our existing items as parts to make these new weapons and armor.

    That way the items from the existing content are still seen as a necessary step while still allowing for the growth of the game overall. 

     

    There is quite a bit of talk on the official forums about how Turbine will deal with this aspect.  The one thing that almost everyone is agreed upon is that current gear needs to have a place in content going forward.  Otherwise, they run the risk of repeating some of the more frustrating aspects of WoW's current game.  

    Hopefully, they are using the lessons learned from other games and taking steps to avoid the same problems.  

    hmmm, well, "only so much".

    Meaning, it's ok that the gear you get is worth something but it can't be equal to future gear. I don't understand why players are so adverse to better gear, new lvls, etc.

    Otherwise what is there to work for? Why go forward other than to just have the same lvls, same gear etc.

    I mean, no one is saying "gear that I got at lvls 1-10 needs to be just as viable".

    If they raise the lvl cap and raise the challenges it only makes sense to be able to raise the gear. Sounds to me like they are taking this into account with being able to rais gear to different lvls. So that might be of help.

    In any case, what I like about LOTRO is that you can have gear that you received as drops or quest rewards and it is still viable. Heck, my guardian of all things is using a dagger that has better damage than anything I can find in the auction house and it was a quest reward. Now, personally, i don't like the idea of my guardian using a dagger but it works.

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  • Bedlem3342Bedlem3342 Member UncommonPosts: 252

    I believe the best way for character customization is enhanceble equipment.Lots of different geer for different styles. PVP should be a option for good geer as it is now, raiding, ect. Agreed? But once you get your geer it should take lots of time and effort to make is godly. And also your geer should affect your powers and skills . And lots of other stuff like that.

    And as for pvp , if there was more to gain and lots more than that too lose then it would be more challenging. Castles should have tangble doors , lots more ways to defend it. ect. agreed?

    Many possibilities.

  • jimsmith08jimsmith08 Member Posts: 1,039

    as well as moria, theres lorien and 1 other unnamed area.

  • IllyrianIllyrian Member Posts: 300

    I like the news myself:)

     

    And don't forget we have Bay of Forochel incomming before the expansion, unelss I badly misundertood something.

  • DulainDulain Member UncommonPosts: 616

    If you register at Unlock the Mines of Moria you unlock a small trailer. It gives an introduction to the expansion and shows a few different models / concept art.

    image
    image

  • YeeboYeebo Member UncommonPosts: 1,361

    Originally posted by jimsmith08


    http://www.massively.com/2008/03/14/more-mines-of-moria-information-revealed/
    new pvmp area too
    At they very end of the article they mention wanting to make the new player experience more accessible.  I winder what they mean by that, it's already got one of the best new player experiences on the market imo.  I hope they don't screw with it too much, personally.

    In any case I am really excited by this expansion.  I expected the mines of Moria and a lvele cap raise, but the weapon advancement system  and the new classes are right out of left field for me.  Can't wait to learn more.

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • dragonacedragonace Member UncommonPosts: 1,185

    Originally posted by Sovrath


     
    Originally posted by dragonace


     
    Originally posted by Bedlem3342


     
    Besides EVE lotro is what i do 99% of the time. This new expansion is a awsome incetive.
    I just don' twant to see the other geer get flushed. It should stay good geer , but its almost as if i this is too hard to believe. As long as the geer from hele , rift uru , stys like godly for lvl 50-55 then thats fine.I want to see , tons of stuff , hudreds of directions to alternate your character with that stuff / enhance it , and thousands of ways to get it. Then there can be 5 different kick ass lore-masters with completely different geer, which means alternating thier powers as well.
    I agree with you Bedlem.

     

    I think this may be in part what they have in mind for their new Legendary items.  Perhaps we can use our existing items as parts to make these new weapons and armor.

    That way the items from the existing content are still seen as a necessary step while still allowing for the growth of the game overall. 

     

    There is quite a bit of talk on the official forums about how Turbine will deal with this aspect.  The one thing that almost everyone is agreed upon is that current gear needs to have a place in content going forward.  Otherwise, they run the risk of repeating some of the more frustrating aspects of WoW's current game.  

    Hopefully, they are using the lessons learned from other games and taking steps to avoid the same problems.  

     

    hmmm, well, "only so much".

    Meaning, it's ok that the gear you get is worth something but it can't be equal to future gear. I don't understand why players are so adverse to better gear, new lvls, etc.

    Otherwise what is there to work for? Why go forward other than to just have the same lvls, same gear etc.

    I mean, no one is saying "gear that I got at lvls 1-10 needs to be just as viable".

    If they raise the lvl cap and raise the challenges it only makes sense to be able to raise the gear. Sounds to me like they are taking this into account with being able to rais gear to different lvls. So that might be of help.

    In any case, what I like about LOTRO is that you can have gear that you received as drops or quest rewards and it is still viable. Heck, my guardian of all things is using a dagger that has better damage than anything I can find in the auction house and it was a quest reward. Now, personally, i don't like the idea of my guardian using a dagger but it works.

    I can't speak for Bedlem but I'll try to clarify what I was trying to convey.

     

    One of the existing problems that Wow, EQ2, and other MMOs that have been out awhile have is that once they release new High-level content (and items) then the currently existing high-level content (and by extension the items in those areas) are not visited as often or at all.  A valuable content-rich area is then in essence wasted.   

     

    For examples of this visit the WoW and EQ2 boards and look for posts about new items that were added into the game with expansions that are more easily obtained and have better overall stats.   If players can experience content and by extension acquire items that are both better and easier to aquire than what was available previously... that doesn't make for great MMO design.

     

    Land-mass and content that isn't getting utilized in a MMO usually isn't a good thing.  It's something that most MMOs strive to avoid.  This is something that I'm hoping Turbine strives to alleviate if not eliminate altogether with LoTRo as it moves forward and continues to grow.

     

    Areas like The Rift, Helegrod, CD, BD, Uru, Annuminas, etc.  Will Turbine change how they are accessed to some extent once the expansion is released?  Or will they stay the same?  Will content in the new release be on the same scale in regards to how that content is accessed? 

     

    I have confidence in Turbine that they have a plan in place that will try to address some of the short-comings of other MMOs in keeping content fresh and utilize their already released areas to their fullest potential (as evidenced by their announcement to re-vamp the Annuminas instances in Book 13).    That was what I was trying to convey in the previous post I made on the subject. 

     

    I like that they're adding some more levels... but I've been around long enough in MMOs to realize that the first level increase is where some MMOs stumble.  I'm hoping that Turbine has planned for this moment from day one.  If they have, it will be great; and they will continue their impressive track record with LoTRo that they've already established. 

     

  • Darth_PeteDarth_Pete Member Posts: 559

    I wonder if dwarves are getting one of those new classes?

  • NadiaNadia Member UncommonPosts: 11,798

    www.massively.com/2008/03/14/more-mines-of-moria-information-revealed/

    Annual expansions and quarterly episodic content (Books)

  • The user and all related content has been deleted.

    "Freedom is just another name for nothing left to lose" - Janis Joplin
    image

  • AckbarNLAckbarNL Member Posts: 458

    What i dont get is will there be some sort of small town before moria or will we have 50 of players infrond of gates geathering or somewere inside a camp or what? seemed to me Moria is prety deadless/fearless place.

    Playing: World of Warcraft.
    Played: Lord of the Rings Online, Starwars Galaxies.
    Tried: Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.

  • Katashi-kunKatashi-kun Member Posts: 517

    Originally posted by Tautology


    Nice, though I was expecting Rohan or something larger than a dungeon, but who knows how large the dungeon will be.

    Well, consider the size of Goblin-Town....then look at the idea of Mines of Moria dungeon!

    Its going to be huge!

    image
    Kemih ~ 13 Red Mage | Currently playing FFXI & LOTRO, awaiting Warhammer Online & Aion...

  • Die_ScreamDie_Scream Member Posts: 1,785

    Hmm, it's getting harder and harder to resist coming back to LOTRO.

    I was so bored of it months ago, before housing even came in, but am keeping an eye on it.

    Very impressive expansion pack by Turbine This just proves to me again that Turbine are one of the top developement teams in the business.

    Can someone tell me, are the quests still chained together? I found that almost game-breaking when I was playing. Has grouping improved? I'm speaking of PuGs and the LFF interface.

     

     

  • ThillianThillian Member UncommonPosts: 3,156

    New LFF interface is going to be added in book 13. Quests are a little less chained in Angmar.

    REALITY CHECK

  • Die_ScreamDie_Scream Member Posts: 1,785

    Originally posted by Thillian


    New LFF interface is going to be added in book 13. Quests are a little less chained in Angmar.
    Interesting..I'd like to know what they are improving for the LFF. The quests were great, but since I flit between so many games (especially now that I have a PS3), its difficult to stay in a guild, so I usually am at the mercy of PuGs. I hate logging into an MMO and standing there like an idiot asking for a group or forming one and asking for members for half my alloted game time.

    Sounds like Turbine are really getting this one right, I had doubts in the beginning, but that list of features in the exp-pack is killer!

    <m-must go but t-time c-card...must p-play again...>

  • WrymstrumWrymstrum Member Posts: 196

    Originally posted by dragonace


     
    Originally posted by Sovrath


     
    Originally posted by dragonace


     
    Originally posted by Bedlem3342


     
    Besides EVE lotro is what i do 99% of the time. This new expansion is a awsome incetive.
    I just don' twant to see the other geer get flushed. It should stay good geer , but its almost as if i this is too hard to believe. As long as the geer from hele , rift uru , stys like godly for lvl 50-55 then thats fine.I want to see , tons of stuff , hudreds of directions to alternate your character with that stuff / enhance it , and thousands of ways to get it. Then there can be 5 different kick ass lore-masters with completely different geer, which means alternating thier powers as well.
    I agree with you Bedlem.

     

    I think this may be in part what they have in mind for their new Legendary items.  Perhaps we can use our existing items as parts to make these new weapons and armor.

    That way the items from the existing content are still seen as a necessary step while still allowing for the growth of the game overall. 

     

    There is quite a bit of talk on the official forums about how Turbine will deal with this aspect.  The one thing that almost everyone is agreed upon is that current gear needs to have a place in content going forward.  Otherwise, they run the risk of repeating some of the more frustrating aspects of WoW's current game.  

    Hopefully, they are using the lessons learned from other games and taking steps to avoid the same problems.  

     

    hmmm, well, "only so much".

    Meaning, it's ok that the gear you get is worth something but it can't be equal to future gear. I don't understand why players are so adverse to better gear, new lvls, etc.

    Otherwise what is there to work for? Why go forward other than to just have the same lvls, same gear etc.

    I mean, no one is saying "gear that I got at lvls 1-10 needs to be just as viable".

    If they raise the lvl cap and raise the challenges it only makes sense to be able to raise the gear. Sounds to me like they are taking this into account with being able to rais gear to different lvls. So that might be of help.

    In any case, what I like about LOTRO is that you can have gear that you received as drops or quest rewards and it is still viable. Heck, my guardian of all things is using a dagger that has better damage than anything I can find in the auction house and it was a quest reward. Now, personally, i don't like the idea of my guardian using a dagger but it works.

    I can't speak for Bedlem but I'll try to clarify what I was trying to convey.

     

     

    One of the existing problems that Wow, EQ2, and other MMOs that have been out awhile have is that once they release new High-level content (and items) then the currently existing high-level content (and by extension the items in those areas) are not visited as often or at all.  A valuable content-rich area is then in essence wasted.   

     

    For examples of this visit the WoW and EQ2 boards and look for posts about new items that were added into the game with expansions that are more easily obtained and have better overall stats.   If players can experience content and by extension acquire items that are both better and easier to aquire than what was available previously... that doesn't make for great MMO design.

     

    Land-mass and content that isn't getting utilized in a MMO usually isn't a good thing.  It's something that most MMOs strive to avoid.  This is something that I'm hoping Turbine strives to alleviate if not eliminate altogether with LoTRo as it moves forward and continues to grow.

     

    Areas like The Rift, Helegrod, CD, BD, Uru, Annuminas, etc.  Will Turbine change how they are accessed to some extent once the expansion is released?  Or will they stay the same?  Will content in the new release be on the same scale in regards to how that content is accessed? 

     

    I have confidence in Turbine that they have a plan in place that will try to address some of the short-comings of other MMOs in keeping content fresh and utilize their already released areas to their fullest potential (as evidenced by their announcement to re-vamp the Annuminas instances in Book 13).    That was what I was trying to convey in the previous post I made on the subject. 

     

    I like that they're adding some more levels... but I've been around long enough in MMOs to realize that the first level increase is where some MMOs stumble.  I'm hoping that Turbine has planned for this moment from day one.  If they have, it will be great; and they will continue their impressive track record with LoTRo that they've already established. 

     

    That's just part of what MMO's are about man.  If it doesn't happen due to a level cap increase, then it will happen through other methods.  A new raid comes out and makes the previous one irrelevant.  A new weapon type comes out that is more powerful, making older weapons obsolete.   New content makes old content outdated.  That's life in an MMO.  

    ~~~ Currently Playing ~~~
    LOTRO- Guardian Wrymstrum & Lore-master Stabler on Nimrodel.

    Conan- Zoltar <Angels of Death> Guardian on Stormrage.

  • Originally posted by Wrymstrum


     
    Originally posted by dragonace


     
    Originally posted by Sovrath


     
    Originally posted by dragonace


     
    Originally posted by Bedlem3342


     
    Besides EVE lotro is what i do 99% of the time. This new expansion is a awsome incetive.
    I just don' twant to see the other geer get flushed. It should stay good geer , but its almost as if i this is too hard to believe. As long as the geer from hele , rift uru , stys like godly for lvl 50-55 then thats fine.I want to see , tons of stuff , hudreds of directions to alternate your character with that stuff / enhance it , and thousands of ways to get it. Then there can be 5 different kick ass lore-masters with completely different geer, which means alternating thier powers as well.
    I agree with you Bedlem.

     

    I think this may be in part what they have in mind for their new Legendary items.  Perhaps we can use our existing items as parts to make these new weapons and armor.

    That way the items from the existing content are still seen as a necessary step while still allowing for the growth of the game overall. 

     

    There is quite a bit of talk on the official forums about how Turbine will deal with this aspect.  The one thing that almost everyone is agreed upon is that current gear needs to have a place in content going forward.  Otherwise, they run the risk of repeating some of the more frustrating aspects of WoW's current game.  

    Hopefully, they are using the lessons learned from other games and taking steps to avoid the same problems.  

     

    hmmm, well, "only so much".

    Meaning, it's ok that the gear you get is worth something but it can't be equal to future gear. I don't understand why players are so adverse to better gear, new lvls, etc.

    Otherwise what is there to work for? Why go forward other than to just have the same lvls, same gear etc.

    I mean, no one is saying "gear that I got at lvls 1-10 needs to be just as viable".

    If they raise the lvl cap and raise the challenges it only makes sense to be able to raise the gear. Sounds to me like they are taking this into account with being able to rais gear to different lvls. So that might be of help.

    In any case, what I like about LOTRO is that you can have gear that you received as drops or quest rewards and it is still viable. Heck, my guardian of all things is using a dagger that has better damage than anything I can find in the auction house and it was a quest reward. Now, personally, i don't like the idea of my guardian using a dagger but it works.

    I can't speak for Bedlem but I'll try to clarify what I was trying to convey.

     

     

    One of the existing problems that Wow, EQ2, and other MMOs that have been out awhile have is that once they release new High-level content (and items) then the currently existing high-level content (and by extension the items in those areas) are not visited as often or at all.  A valuable content-rich area is then in essence wasted.   

     

    For examples of this visit the WoW and EQ2 boards and look for posts about new items that were added into the game with expansions that are more easily obtained and have better overall stats.   If players can experience content and by extension acquire items that are both better and easier to aquire than what was available previously... that doesn't make for great MMO design.

     

    Land-mass and content that isn't getting utilized in a MMO usually isn't a good thing.  It's something that most MMOs strive to avoid.  This is something that I'm hoping Turbine strives to alleviate if not eliminate altogether with LoTRo as it moves forward and continues to grow.

     

    Areas like The Rift, Helegrod, CD, BD, Uru, Annuminas, etc.  Will Turbine change how they are accessed to some extent once the expansion is released?  Or will they stay the same?  Will content in the new release be on the same scale in regards to how that content is accessed? 

     

    I have confidence in Turbine that they have a plan in place that will try to address some of the short-comings of other MMOs in keeping content fresh and utilize their already released areas to their fullest potential (as evidenced by their announcement to re-vamp the Annuminas instances in Book 13).    That was what I was trying to convey in the previous post I made on the subject. 

     

    I like that they're adding some more levels... but I've been around long enough in MMOs to realize that the first level increase is where some MMOs stumble.  I'm hoping that Turbine has planned for this moment from day one.  If they have, it will be great; and they will continue their impressive track record with LoTRo that they've already established. 

     

     

    That's just part of what MMO's are about man.  If it doesn't happen due to a level cap increase, then it will happen through other methods.  A new raid comes out and makes the previous one irrelevant.  A new weapon type comes out that is more powerful, making older weapons obsolete.   New content makes old content outdated.  That's life in an MMO.  

    Thats a bit of a strange comment to make. So just because WoW, EQ2 etc have done this means "Thats life" in an MMO? I personally hate how older places, gear etc bacome meaningless with new content, I just done see why they cant tie these places, weapons, armour into the new content also. Like making items gained from the older places prerequisites for a new crafting recipe or an "upgrade quest". Heck, even the levelling of weapons seems to be a good idea. With the new content they could obviously introduce new weapons, items etc but they could also maybe create quests (difficult ones) that would allow your older weapons to reach "new levels". This would help keep older content interesting and meaningful. Just an idea...

     

    I dont play LOTRO btw (I'm a PvP boy) but this announcement has seriously made me consider this game...lets see if they can pull it off. Nice to see at least one company are looking after their fans...well, CCP do too i suppose...

  • 8hammer88hammer8 Member Posts: 1,812

    I find it funny that people are worried about outleveling their current gear.  How is this even an arguement, you have outlevel all the other equipement from the previous 47-49 levels why is another 10 levels so different?  Is it you spent 3 hours getting a piece and that's what makes it special?  Is it that you have been staring at the piece everytime you have openned your character window for the past month or seven?  Could it be that you are no longer going to be as special and that others are going to have the opportunity to have items before you?

    I don't hear people complaining about back when they were level 20 and they got teh uberz lootz from GB but then got something better 2-3 levels later.  It is all about progression.  Who cares if people do not run CD/URU anymore and why is that somehow your concern?  That is the responsibility of Turbine not the players.  The players are going to go whereever they want and it is Turbine's job to make enough places relevant for a player to quest through.  There will always be players who want to go into those places just to see them, the story brought to life. 

    Also for those people looking for "END GAME CONTENT," umm...you do know the story basically ends in Mordor right (technically I believe the Shire or GreyHavens).  They are going to continue to expand the world of ME until the end of the story.  All signs are very positive right now that they will get there with a large player base.

    This announcement is awesome and I look forward to playing it.  I am very happy I took the chance on purchasing this as I did not know what to expect nor had I ever done any research into it.  Moria is going to be a blast because they have a bunch of room to wiggle with.  All of the details were not really explicitly listed and that has to be a boon for the developement team.

    "It is easier to be cruel than wise. The road to wisdom is long and difficult... so most people just turn out to be assholes" Feng (Christopher Walken)

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