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Auto-facing ?

LobotomistLobotomist Member EpicPosts: 5,981

Is there any information , about auto-facing in combat ?

Some people here claim that A-D is not turning the character , but strafing. That means that you turn with mouse click.

But strafing and spamming combos , while using right click to turn to face target , sounds bit to much ?

In my opinion - autofacing targeted enemy , would be good solution



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Comments

  • virtuellavirtuella Member UncommonPosts: 699

    Can't find the video/article where i heard about it but i think they explained that there will be no autoface or any face commands in the game.

    Not good for mouseplayers that only use wasd for moventment and mouseclicks for everything else.

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  • daarcodaarco Member UncommonPosts: 4,276

    I think you are supposed to use W and S to get around, at same time as using the A and D......and RMB and LMB : )

     

    And dont let other flank you.

  • TrenytTrenyt Member Posts: 88

    Age of Conan uses soft locking not full locking so basically as long as the enemy remains within the players cone of vision the players character will adjust itself a tiny bit to be facing the enemy. If the enemy gets out of the cone of vision the player has to manually turn around to place the cone of vision on the enemy to regain a soft lock.

    Thats what Ive read so far, how complex it will be to turn yourself around, strafe, fire off combo's and skills will only be seen on release but Im sure they wont have made it to hard to accomplish or we would have heard screams already

     

     

     

  • HuzzHuzz Member Posts: 163

    I hope they make it so that you have to use your mouse to move screen position, or at least have it as an option.

    If your having trouble you can always bind spells to the keys, F , R , C , V , G , T , Z , X , and then it's pretty easy and more effective then clicking. For me atleast.

     

    I haven't seen any combos performed while people were moving. Maybe it's because of unskilled testers and hopfully not game macanics. Anyone wanna calm my fear?

  • Nightdragon8Nightdragon8 Member Posts: 53

    with combos i think you need to be standing still, I mean, the attack keys are right above your movement keys, so either your attacking or your evading. You can probly move and attack at the same time but moving and doing a combo may not be, I mean with something like kncking people back, you really want them to be close to use and so you dont want to move. Because you could miss someone because of your movements.

  • HuzzHuzz Member Posts: 163

    That makes sense but lets say you see a caster and you are a melee class. The first thing the caster does is start sprinting. so you run after him. He keeps running till you are out of stamina and no longer able to use your combos. then all you can do is sit around and watch him kill you.

    seems a good advantage to casting classes

     

     

  • IlliusIllius Member UncommonPosts: 4,142

    Originally posted by Lobotomist


    Is there any information , about auto-facing in combat ?
    Some people here claim that A-D is not turning the character , but strafing. That means that you turn with mouse click.
    But strafing and spamming combos , while using right click to turn to face target , sounds bit to much ?
    In my opinion - autofacing targeted enemy , would be good solution
    How did you play all the other mmorpgs all this time if you have a problem with this?  I don't know if you played WoW or not but I'm going to use it as an example since a good majority of the people here might have played it at one point or another.

    When you played it did you nut run around and hit various abilities while strafing and circling your enemy?  Or did you just sit there and let everybody just beat the bejezus out of you?  I don't see it being any different then any of the other mmos except the fact that you won't be using special abilities such as "sunder armor" or "hamstring" but rather hitting a directional attack key.  If you played mmos before I don't think you'll have any difficulty adapting to AoC.  I even doubt you'll have to adapt since nothing will really be all that different.

    No required quests! And if I decide I want to be an assassin-cartographer-dancer-pastry chef who lives only to stalk and kill interior decorators, then that's who I want to be, even if it takes me four years to max all the skills and everyone else thinks I'm freaking nuts. -Madimorga-

  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by Illius


     



     
    When you played it did you nut run around and hit various abilities while strafing and circling your enemy?  Or did you just sit there and let everybody just beat the bejezus out of you?  I

    Exactly the gameplay i am talking about. You are refering to So called "LOLCOPTERING"

    While some people might say it is valid and fun. I myself think it is broken gameplay, to the point of exploit.

    If AOC will cater to this kind of crowd and this kind of gameplay ... i have waited 4 years for nothing



  • saniceksanicek Member UncommonPosts: 368

    Originally posted by Lobotomist


     
    Originally posted by Illius


     



     
    When you played it did you nut run around and hit various abilities while strafing and circling your enemy?  Or did you just sit there and let everybody just beat the bejezus out of you?  I

     

    Exactly the gameplay i am talking about. You are refering to So called "LOLCOPTERING"

    While some people might say it is valid and fun. I myself think it is broken gameplay, to the point of exploit.

    If AOC will cater to this kind of crowd and this kind of gameplay ... i have waited 4 years for nothing


    In that case I hope you did.

    Seems various flavours of this debate pop up all the time. For those whining about circle strafing in WASD games, go play some click'n'move one, okay? Circle strafing IS pvp.

    Subscribtions: EVE, SWTOR WOW, WAR, DDO, VG, AOC, COV, FFXI, GW, RFO, Aion
    +plenty of F2P, betas, trials

    Female Dwarf player: WOW, VG, WAR, DDO
    .
    Due to the recent economic crisis and spending cuts the light at the end of the tunnel was turned off. Sincerely, God.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by sanicek


     


    In that case I hope you did.
     
    Seems various flavours of this debate pop up all the time. For those whining about circle strafing in WASD games, go play some click'n'move one, okay? Circle strafing IS pvp.

    Circle strafing is PVP , in one and one (mmorpg) game only

    WOW

     

     

     

     



  • Wharg0ulWharg0ul Member Posts: 4,183

    Circle strafing has been around since Doom. It's basic combat mechanics.

    image

  • AczeroAczero Member Posts: 248

    Well i agree with the OP, circle strafing is bad.

    Look GuildWars, it doesn't have circle strafing and it is a really good PvP game.

  • Wharg0ulWharg0ul Member Posts: 4,183

    snares / roots are your friend...

    image

  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by Wharg0ul


    Circle strafing has been around since Doom. It's basic combat mechanics.

    If you re-read what I wrote you will notice i am talking about MMORPG.

    Or maybe you think Doom is mmorpg ?



  • saniceksanicek Member UncommonPosts: 368

    Originally posted by Lobotomist


     
    Originally posted by Wharg0ul


    Circle strafing has been around since Doom. It's basic combat mechanics.

     

    If you re-read what I wrote you will notice i am talking about MMORPG.

    Or maybe you think Doom is mmorpg ?

    If a game uses WASD movement and its main focus is on combat (which most of the current sorry bunch of linear mob grinders (this includes WOW) are), the comparison to Doom is very relevant. The term RPG has nothing to do with used combat system.

    Subscribtions: EVE, SWTOR WOW, WAR, DDO, VG, AOC, COV, FFXI, GW, RFO, Aion
    +plenty of F2P, betas, trials

    Female Dwarf player: WOW, VG, WAR, DDO
    .
    Due to the recent economic crisis and spending cuts the light at the end of the tunnel was turned off. Sincerely, God.

  • LobotomistLobotomist Member EpicPosts: 5,981

    If they do make FPSMMO , circle strafing will be more than VALID gameplay tactic.

    You see ... fps deatmatch games are built around strafing. The whole gameplay is built around that intentionally.

    On other hand Circle strafing in MMORPG started when players in WOW noticed that exploit. Problem is , that unlike other MMO developers - Blizzard decided to "roll" with it , and did nothing to prevent this

    Although this brought serious BALANCE problems - since mmoRPG is a game based on DICE ROLLS and SKILLS - and apsolutely not on HITBOX mechanic of above mentioned FPS games

    In turn you got bastardised system WOW has , where you can exploit the weakness of DICEROLL system by strafing



  • eugameugam Member UncommonPosts: 984

    Guys read the official infos and interviews :D

    This game uses stamina when moving. No coptering and no kiting. Or only to a certain and limited degree.  That said i am quite sure from what i have seen, that this game wont be as hectic as some belief. I dont see any problem to play this game like any other mmo out there. Movement wit keys and combat with the mouse.

    Man, i think we are up for a few very hard whiner threads in may :P

  • saniceksanicek Member UncommonPosts: 368

    Originally posted by Lobotomist


    If they do make FPSMMO , circle strafing will be more than VALID gameplay tactic.
    You see ... fps deatmatch games are built around strafing. The whole gameplay is built around that intentionally.
    On other hand Circle strafing in MMORPG started when players in WOW noticed that exploit. Problem is , that unlike other MMO developers - Blizzard decided to "roll" with it , and did nothing to prevent this
    Although this brought serious BALANCE problems - since mmoRPG is a game based on DICE ROLLS and SKILLS - and apsolutely not on HITBOX mechanic of above mentioned FPS games
    In turn you got bastardised system WOW has , where you can exploit the weakness of DICEROLL system by strafing

    If they are so dice based, why the WASD movement, jumping, freedom of movement, etc? That is why you cant really compare WoW and GW, GW is still point and click, with extremely limited movement restrictions, basically 2D, just with the option of wasd added in. Stay with the mouse clicks I say, dont go whining on forums because you lack the skill and especially not for a game that was from the start advertised with the combat system as even a step forward from wow towards more player skill mattering. If anything, I would say this game is least likely to please you, and I think this is apparent after 1st read of the description of combat system.

    And as for RPGs, maybe think about what role playing means, it certainly does not mean rolling any dice. Combat or stat system used, wheter it is PnP or computer game, has nothing to do with role playing, period.

    Subscribtions: EVE, SWTOR WOW, WAR, DDO, VG, AOC, COV, FFXI, GW, RFO, Aion
    +plenty of F2P, betas, trials

    Female Dwarf player: WOW, VG, WAR, DDO
    .
    Due to the recent economic crisis and spending cuts the light at the end of the tunnel was turned off. Sincerely, God.

  • LobotomistLobotomist Member EpicPosts: 5,981

    You lost me when you started to use word "whining"

    People that use this word in forums are automatically considered immature.

     

     

     



  • sadeyxsadeyx Member UncommonPosts: 1,555

    Normally 'Q' and 'E' are set to straff with the A & D being the rotate thing...  I always swap these around where possible.

    Since your fingers naturally rest on A & D and you have to move your fingers to access Q & E  putting the Straffe onto the Q & E keys is basically saying its not as important as turning.  Which I believe to be completly wrong!

    It seems to be a design flaw born from mmo's,  sombody, somewhere, at some point decided that turning was more important than straffing and since then people brought up on mmo games (as opposed to FPS) have naturally gotton used to it and so been educated that its the proper way.

    Maybe the importance of straffing in an MMO is less 'critical' but it definatly gives you an advantage both in pvp and pve..  most mmo's now will detect object blocking, e.g. ducking behind a box using straffe is far more effective than turning and then moving.

    If AoC forces you to straffe in this way, then (just like inverse mouse control) you will find it difficult at first but once you get used to it, it will definatly make you a better player.

     

  • saniceksanicek Member UncommonPosts: 368
    Originally posted by Lobotomist


    You lost me when you started to use word "whining"
    People that use this word in forums are automatically considered immature.
     
     
     

    Dude, read you posts, thats EXACTLY what you are doing, especially using terms like exploits and advantage (how it can be an advantage, if everyone can do it?), if you want to start the word game. And this is not the 1st post you made about this. What you are doing, is basically calling for a preemptive nerf for a new game, maybe bacause you couldn't handle wow, since you mention it often, I'm not sure, but you are crying about game mechanics before it is even out. You are doing exactly what most people do on MMO forums, whining about something that is not suited especially exactly to them and requesting it be so. You find you dont like the game or some of its mechanics, move on, do not whine about it on forums.

    Subscribtions: EVE, SWTOR WOW, WAR, DDO, VG, AOC, COV, FFXI, GW, RFO, Aion
    +plenty of F2P, betas, trials

    Female Dwarf player: WOW, VG, WAR, DDO
    .
    Due to the recent economic crisis and spending cuts the light at the end of the tunnel was turned off. Sincerely, God.

  • Nightdragon8Nightdragon8 Member Posts: 53

    Originally posted by Illius


     
    Originally posted by Lobotomist


    Is there any information , about auto-facing in combat ?
    Some people here claim that A-D is not turning the character , but strafing. That means that you turn with mouse click.
    But strafing and spamming combos , while using right click to turn to face target , sounds bit to much ?
    In my opinion - autofacing targeted enemy , would be good solution
    How did you play all the other mmorpgs all this time if you have a problem with this?  I don't know if you played WoW or not but I'm going to use it as an example since a good majority of the people here might have played it at one point or another.

     

    When you played it did you nut run around and hit various abilities while strafing and circling your enemy?  Or did you just sit there and let everybody just beat the bejezus out of you?  I don't see it being any different then any of the other mmos except the fact that you won't be using special abilities such as "sunder armor" or "hamstring" but rather hitting a directional attack key.  If you played mmos before I don't think you'll have any difficulty adapting to AoC.  I even doubt you'll have to adapt since nothing will really be all that different.

    depending on what i was doing, PvE most of the time it was sit there and do attacks, PvP I'm running jumping, stoping circling, Now the only class I ever moved while I was PvEing was hunter, I normally played as if I'm playing a FPS, generally I stood still unless I have to move around. Also kiting and that sort of stuff.

    Also i played Counter Strike alot.... while I will say that I'm no expert at it, circling and stuff is a tactic, I mean can you seriously tell me IRL that you wont be running around in circles jumping ducking in both a Gun and sword fight?

    Look at boxers they move around and circle, is anyone saying thats cheating?

     

    Also there is another thing you can do ageinst a ranged target, try to run away from them too, then mount up and ride back to chop there head off . Mounted combat is soo going to rule.... to be honest Ill get this game just because of mounted combat....

  • LobotomistLobotomist Member EpicPosts: 5,981

    Real life is not WOW

    So no you would not be running and jumping in a gun fight in real life. If you ever served in military you would know the diference between John Woo film and real life gunfight.

    And jumping and strafing , and running in sword fight would result in cut of legs.

    Again.You both post about great advantages of strafing and jumping , and you even do not try to hide that you base this experience on WOW gameplay mechanic. (and on CS gameplay - also known as Bunnyhopping)

     

    I just hope AOC will be more realistic.



  • eugameugam Member UncommonPosts: 984

    Originally posted by Lobotomist


    Real life is not WOW
    So no you would not be running and jumping in a gun fight in real life. If you ever served in military you would know the diference between John Woo film and real life gunfight.
    And jumping and strafing , and running in sword fight would result in cut of legs.
    Again.You both post about great advantages of strafing and jumping , and you even do not try to hide that you base this experience on WOW gameplay mechanic. (and on CS gameplay - also known as Bunnyhopping)
     
    I just hope AOC will be more realistic.
    There are no real secrets about AoC close combat anymore.

     

    Movement is WASD (or cursor keys for some of us)

    Double hitting a WASD key makes the char jump a bit back, forth, left or  right. This is how to avoid  manually. Probably there is  the ability to duck too.

    "Auto-attack" (note the quotes) are 3-5 directional hits

    Combos are on your hotbar. Once you clicked a combo an icon pops up on screen that shows you which of the directional "auto-attacks" are able to start the combo.

    There are keys to activly control your shielding. But i dont see how this will have any impact in combat except for one-on-one duelling PvP. While PvE or mass combat PvP most people will leave this at balanced (one left, one right, one top). Maybe tanks will learn about the scripting of different PvE mobs and change their shielding if the mob is known to hit from above for example.

    The player skill is not to be a keyboard wizzard, its about memorizing your combos. Its useless to start a combo that need hit-left to go off while your enemy is left fully blocked (3 shields). Player skill will be to know which combo to use in the right moment or to know the enemies combos and use your shielding accoding to your knowledge of the enemies combos.

     

    Kiting and coptering will use stamina. Those strats wont live long in AOC. The little jumps to left, right and back will be the main defence. Players will change their position a bit, but it wont be like you have constantly re adjust your cone of view.

    just  my 2c

  • TheFirst109TheFirst109 Member UncommonPosts: 182
    Originally posted by eugam


     
    Originally posted by Lobotomist


    Real life is not WOW
    So no you would not be running and jumping in a gun fight in real life. If you ever served in military you would know the diference between John Woo film and real life gunfight.
    And jumping and strafing , and running in sword fight would result in cut of legs.
    Again.You both post about great advantages of strafing and jumping , and you even do not try to hide that you base this experience on WOW gameplay mechanic. (and on CS gameplay - also known as Bunnyhopping)
     
    I just hope AOC will be more realistic.
    There are no real secrets about AoC close combat anymore.

     

     

    Movement is WASD (or cursor keys for some of us)

    Double hitting a WASD key makes the char jump a bit back, forth, left or  right. This is how to avoid  manually. Probably there is  the ability to duck too.

    "Auto-attack" (note the quotes) are 3-5 directional hits

    Combos are on your hotbar. Once you clicked a combo an icon pops up on screen that shows you which of the directional "auto-attacks" are able to start the combo.

    There are keys to activly control your shielding. But i dont see how this will have any impact in combat except for one-on-one duelling PvP. While PvE or mass combat PvP most people will leave this at balanced (one left, one right, one top). Maybe tanks will learn about the scripting of different PvE mobs and change their shielding if the mob is known to hit from above for example.

    The player skill is not to be a keyboard wizzard, its about memorizing your combos. Its useless to start a combo that need hit-left to go off while your enemy is left fully blocked (3 shields). Player skill will be to know which combo to use in the right moment or to know the enemies combos and use your shielding accoding to your knowledge of the enemies combos.

     

    Kiting and coptering will use stamina. Those strats wont live long in AOC. The little jumps to left, right and back will be the main defence. Players will change their position a bit, but it wont be like you have constantly re adjust your cone of view.

    just  my 2c

    Is it just me or did anyone that played Rakion just get a flashback when they read this? It sounds like AoC combat system took alot of the action combat from the Rakion game, which isn't a bad thing, but I would hardly call it new to the mmo scene.

     

    If AoC can duplicate the fun I had in Rakion but offer a better environment to PVP in and have siege then I will definitely try it.

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