I think all mine may have been said, but for one. As you can tell I'm was heavy in pnp as a kid and really have fond memories.
1 Gangbusters.. old TSR game based in the era of Al Capone. Chances for lots of classes and factions. Would make for very interesting pvp.
2 Gamma World.. another old TSR game. I think there are so many possibilities with this one, I'm really surprised no one has already tried it. (or they did and I missed it)
3 Autoduel.. the Steve Jackson pnp RPG based on Car Wars. I would love this game.
4 Mechwarrior.. Merging good mech gameplay with with great interaction, this game would rock. Think Eve, with giant robots, add a little "out of the pod" action, and I think it would be a winner.
5 Sundog.. A great game I remember from my 1040ST, had the elements of a great mmo already there; space combat, resource gathering and trading, exploration, ground combat, etc. Add in a little pc interaction, update the concepts, and away we go...
Please note the above statements are being written by a man who remembers all the fun had playing the aforementioned games as a kid, but does not remembers the many defects most of them surely had.
Comments
I think all mine may have been said, but for one. As you can tell I'm was heavy in pnp as a kid and really have fond memories.
1 Gangbusters.. old TSR game based in the era of Al Capone. Chances for lots of classes and factions. Would make for very interesting pvp.
2 Gamma World.. another old TSR game. I think there are so many possibilities with this one, I'm really surprised no one has already tried it. (or they did and I missed it)
3 Autoduel.. the Steve Jackson pnp RPG based on Car Wars. I would love this game.
4 Mechwarrior.. Merging good mech gameplay with with great interaction, this game would rock. Think Eve, with giant robots, add a little "out of the pod" action, and I think it would be a winner.
5 Sundog.. A great game I remember from my 1040ST, had the elements of a great mmo already there; space combat, resource gathering and trading, exploration, ground combat, etc. Add in a little pc interaction, update the concepts, and away we go...
Please note the above statements are being written by a man who remembers all the fun had playing the aforementioned games as a kid, but does not remembers the many defects most of them surely had.