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For the love of god, why no player housing!!?

2

Comments

  • KilmarKilmar Member UncommonPosts: 844

    Its a game for younger people, they want long shiny weapons, not an own house.

  • M1sf1tM1sf1t Member UncommonPosts: 1,583


    Originally posted by shae
    I would be happy to debate anytime the "usefulness" of player housing in an MMO.
    IMHO the main attractor to this feature is it's social aspect and an MMO is, by it's very nature, a social experience. Adding player housing and guild housing would not only add the possibilities to furthering social experiences but would also opens the door to more depth.
    Amongst the issues I've had with WoW over the years one of the largest has been that no matter the friends I've made, the quest I've completed, the Kara Runs I've helped and the lands I've discovered, I still always feel completely disassociated from the world.
    For me, player housing in some form would help alleviate that. It would bring an attachment to the world that was in some ways "permanent" and would allow me to have some roots so to speak.
    With Blizzard resources you could even take this concept a step further.
    Instead of making player and guild housing a static, fluff-filled experience, make them exciting and innovative.
    An idea I've also enjoyed:
    Attach a player housing zone to every major factional city, a housing district instance independent from the city itself but with entrances available both from inside the city and outside the city. Make them World PvP areas that are raidable by the apposing faction, give players the ability to have vendors in their houses and allow for community leaders to be voted in some type of benefit as an end to the means .
    Whilst it's certainly true that, for many, player housing may not be a priority but for MANY other it is and it CAN be something that filled with innovation, fun and adds some quality elements to the game. IMO, Blizzard needs to take a step this way.

    WoW is not a PVP or RP centric game it's a PVE raid and loot centric game. Anything that detracts from BG's/Arenas and forces world PvP is not desired by Blizzard because it would require them to double the server capabilities for each realm. Since WoW was never designed for PvP it would require more work then it's worth on the part of Blizzard to implement when all they could do is just add another Arena and BG instance. Not to mention that no one in WoW ever RP's worth a damn and housing in general serves no use to the majority of players. The WoW experience is designed around PVE solo/group questing and raiding. Those are the major mechanics Blizzard thrives on and is more then willing to maintain but they won't go off the beaten track to add anything else.

    PvP in WoW is a secondary game that is used to keep people playing while they wait for the raid timer to cool down. You need to come to grips that WoW is just a shallow game were other then raids, arenas, and bg's there is very little else to do in the game like there are in other more social or pvp oriented games. Player housing will never ever happen period. Wow is a game for those who like chasing the carrot/loot on the stick style of game play. Again if you want a more meaningful MMO world look else where.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • droppdropp Member UncommonPosts: 93

    Originally posted by shae

    With Blizzard resources you could even take this concept a step further.

    Instead of making player and guild housing a static, fluff-filled experience, make them exciting and innovative.

    An idea I've also enjoyed:

    Attach a player housing zone to every major factional city, a housing district instance independent from the city itself but with entrances available both from inside the city and outside the city. Make them World PvP areas that are raidable by the apposing faction, give players the ability to have vendors in their houses and allow for community leaders to be voted in some type of benefit as an end to the means .

    Whilst it's certainly true that, for many, player housing may not be a priority but for MANY other it is and it CAN be something that filled with innovation, fun and adds some quality elements to the game. IMO, Blizzard needs to take a step this way.

    whoa, that's such a amazing idea! I wish such a thing was really available; I'd love to play an MMO where people actually *live* in and are a part of a city, rather than in one where people login for a few minutes and pvp/raid with basically no social interaction.

    I hope some day I'll see that idea implemented.

     

    cheers.

  • fawdownfawdown Member UncommonPosts: 186

    I think for the powers that be to say that player housing ads nothing to the game is a cop out.  It is a way to say that they just don't want to do it.  It would ad something to the game if they make it that way.  It's ridiculous to think that player housing has to be a cut out of every other game.

    Some games do have housing that ads something to the game.  I know people don't want to hear this here, but EQ2 housing features are quite nice with all that you can do with your place, including, making it functionally useful to your crafting, and adventuring, not to mention, a lot of fun to decorate.

    If you want it, ask for it.

     

  • dethgardethgar Member Posts: 293

    Player housing in WoW would be a 3d bank used to showcase E-Peen achievements in an instanced "I say who can enter" method similar to EQ2 and LoTRO. I'd rather they focus on new combat mechanics.

  • ShadoedShadoed Member UncommonPosts: 1,459


    Originally posted by fawdown
    I think for the powers that be to say that player housing ads nothing to the game is a cop out.  It is a way to say that they just don't want to do it.  It would ad something to the game if they make it that way.
     

    But what do you see it actually adding to WoW that would be useful and not already in place apart from the cosmetic features?

    I do not argue that player housing may add funcionality to some games where it isn't there already, i just don't see where it would fit into WoW at the moment as pretty much everything you need is already available in major cities and villages.

    Again, as said already i could see a need for guild halls where you could maybe have your guild bank, a forge and cooking fire all in one place where everyone could meet too but even that is in a limited capacity.

    It must be Thursday, i never could get the hang of Thursdays.

  • SlampigSlampig Member UncommonPosts: 2,342

    "Seriously, I dont understand it, I played WoW for a preatty decent time, and I generally liked the game but have grown to dislike what they have done to it over time."

     

    What have they done "over time"....

     

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by AckbarNL


    Sorry but for 4 years time i do not find this that Major...
    If you compare lets say whit Lotro wich is not even a year old, thay added Housing, evendim  (new big area) ,Tal Bruinin (new Small Area), Rift (Raid Dungeon),Barad Guluran (dungeon), Elendils tomb (dungeon),Anumminas (dungeon), Goblin town (Dungeon) , High pass (new Small area) ,Rep system, Sarnur (Rep Dungeon), Trolls and Rangers as playable in pvmp, Sesion play, improved music system, Fishing, Reputation system, Barber shops, Custom armor wearing, More story line, New monster class, Throphys, All classes updates , Delving of Fror (Pvmp dungeon), And another new big area beinig released this mounth plus an exspansion pack (Mines of Moria) www.unlocktheminesofmoria.com/ 

    whit a huge new area and 2 new classes and tons of new stuff , and that only in 1 year of release, now thats what i call major!

    Hold on just a sec.  First off, it's not 4 years, it's a little over 3.

    By my count that's 7 new dungeons and 4 new areas for LOTRO.  WoW added 6 new dungeons, (Mauradon, Dire Maul, Blackwing Lair, Zul'Gurub, Ruins of Ahn'Qiraj and Temple of Ahn,Qiraj), 1 zone overhaul  (Silithus), 3 battlegrounds (Warsong Gulch, Arathi Basin and Alterac Valley) and 6 world bosses (Azuregos, Lord Kazzak, Ysondre, Lethon, Emeriss, Taerar), in just over a year (13 months).

    And here's a list of the game improvements that were made during that time as well.

    Meeting Stones,

    PVP Honor system,

    Battlemasters,

    Darkmoon Faire,

    Fishing Event,

    Dressing Rooms,

    Class updates,

    New items and item sets,

    More Story lines,

    New Mobs.

    I don't know, that looks pretty equal to me.  That brought the totals at that time to  47 zones , 25 dungeons and 3 battlegrounds.  What are the totals for LOTRO?

    The second year was mostly the expansion TBC which added quite a bit of stuff.  Here's a quick rundown:

    2 new races.  13 new zones.  22 new dungeons. 1 new battleground.  Cap raised to lvl 70. Flying Mounts. Jewelcrafting. Prospecting.  Profession increased to 375. Heroic mode instances. Weather, Key rings, Eastern Plaguelands revamp, Cross Realm Battlegrounds, Arenas, LFG button, Sockets and gems, meeting stone summoning, more items and item sets, etc.

    That brought the totals to that point to 60 zones, 47 dungeons and 4 battlegrounds.  We'll see how LOTRO stacks up at the end of 2 years.

    image

  • AckbarNLAckbarNL Member Posts: 458

     

    Originally posted by Pappy13

    Originally posted by AckbarNL


    Sorry but for 4 years time i do not find this that Major...
    If you compare lets say whit Lotro wich is not even a year old, thay added Housing, evendim  (new big area) ,Tal Bruinin (new Small Area), Rift (Raid Dungeon),Barad Guluran (dungeon), Elendils tomb (dungeon),Anumminas (dungeon), Goblin town (Dungeon) , High pass (new Small area) ,Rep system, Sarnur (Rep Dungeon), Trolls and Rangers as playable in pvmp, Sesion play, improved music system, Fishing, Reputation system, Barber shops, Custom armor wearing, More story line, New monster class, Throphys, All classes updates , Delving of Fror (Pvmp dungeon), And another new big area beinig released this mounth plus an exspansion pack (Mines of Moria) www.unlocktheminesofmoria.com/ 

    whit a huge new area and 2 new classes and tons of new stuff , and that only in 1 year of release, now thats what i call major!

    Hold on just a sec.  First off, it's not 4 years, it's a little over 3.

    By my count that's 7 new dungeons and 4 new areas for LOTRO.  WoW added 6 new dungeons, (Mauradon, Dire Maul, Blackwing Lair, Zul'Gurub, Ruins of Ahn'Qiraj and Temple of Ahn,Qiraj), 1 zone overhaul  (Silithus), 3 battlegrounds (Warsong Gulch, Arathi Basin and Alterac Valley) and 6 world bosses (Azuregos, Lord Kazzak, Ysondre, Lethon, Emeriss, Taerar), in just over a year (13 months).

    And here's a list of the game improvements that were made during that time as well.

    Meeting Stones,

    PVP Honor system,

    Battlemasters,

    Darkmoon Faire,

    Fishing Event,

    Dressing Rooms,

    Class updates,

    New items and item sets,

    More Story lines,

    New Mobs.

    I don't know, that looks pretty equal to me.  That brought the totals at that time to  47 zones , 25 dungeons and 3 battlegrounds.  What are the totals for LOTRO?

    The second year was mostly the expansion TBC which added quite a bit of stuff.  Here's a quick rundown:

    2 new races.  13 new zones.  22 new dungeons. 1 new battleground.  Cap raised to lvl 70. Flying Mounts. Jewelcrafting. Prospecting.  Profession increased to 375. Heroic mode instances. Weather, Key rings, Eastern Plaguelands revamp, Cross Realm Battlegrounds, Arenas, LFG button, Sockets and gems, meeting stone summoning, more items and item sets, etc.

    That brought the totals to that point to 60 zones, 47 dungeons and 4 battlegrounds.  We'll see how LOTRO stacks up at the end of 2 years.

    You have to think by yourself is there anything Blizzard added , what has really contribute to the game? 

    well in my opinion there has not realy been 1 update what i was anticipating to see apart from battlegrounds but  thats about it...and the so called new improved battleground only became a grind fest for badges and gear if you ask me and dident improve a thing.



    Yes i do know most of it is raid/gear centric.



    May '07 - Black Temple (25 man raid, requiring T5 gear)

    Nov '07 - Zul'Aman (10 man raid, requiring Tier 4+ gear)

    Mar '08 - Sunwell Isle (5 man dungeon, 25 man raid, requiring T6 gear)



    The new Magister's Terrace (5 man dungeon) is the only new "content" that is accessible to the average player.

     

    World of Warcraft

    Launch November 2004

    The Burning Crusade January 2007 (26 months)

    I took them over 2 years to release the exspansion the burning crusade...well sorry but that just does not cut it for me ...dont get me wrong i tought it was good fun ... but nothing new in the end.



    All the new daily grind quests and badge gear and Arena's are what I call "Toilet Content" to keep people busy from realizing Blizzard hasn't really added anything to the game.

    Playing: World of Warcraft.
    Played: Lord of the Rings Online, Starwars Galaxies.
    Tried: Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.

  • KyleranKyleran Member LegendaryPosts: 44,093

    Originally posted by AckbarNL


     
    Originally posted by Pappy13

    Originally posted by AckbarNL


    Sorry but for 4 years time i do not find this that Major...
    If you compare lets say whit Lotro wich is not even a year old, thay added Housing, evendim  (new big area) ,Tal Bruinin (new Small Area), Rift (Raid Dungeon),Barad Guluran (dungeon), Elendils tomb (dungeon),Anumminas (dungeon), Goblin town (Dungeon) , High pass (new Small area) ,Rep system, Sarnur (Rep Dungeon), Trolls and Rangers as playable in pvmp, Sesion play, improved music system, Fishing, Reputation system, Barber shops, Custom armor wearing, More story line, New monster class, Throphys, All classes updates , Delving of Fror (Pvmp dungeon), And another new big area beinig released this mounth plus an exspansion pack (Mines of Moria) www.unlocktheminesofmoria.com/ 

    whit a huge new area and 2 new classes and tons of new stuff , and that only in 1 year of release, now thats what i call major!

    Hold on just a sec.  First off, it's not 4 years, it's a little over 3.

    By my count that's 7 new dungeons and 4 new areas for LOTRO.  WoW added 6 new dungeons, (Mauradon, Dire Maul, Blackwing Lair, Zul'Gurub, Ruins of Ahn'Qiraj and Temple of Ahn,Qiraj), 1 zone overhaul  (Silithus), 3 battlegrounds (Warsong Gulch, Arathi Basin and Alterac Valley) and 6 world bosses (Azuregos, Lord Kazzak, Ysondre, Lethon, Emeriss, Taerar), in just over a year (13 months).

    And here's a list of the game improvements that were made during that time as well.

    Meeting Stones,

    PVP Honor system,

    Battlemasters,

    Darkmoon Faire,

    Fishing Event,

    Dressing Rooms,

    Class updates,

    New items and item sets,

    More Story lines,

    New Mobs.

    I don't know, that looks pretty equal to me.  That brought the totals at that time to  47 zones , 25 dungeons and 3 battlegrounds.  What are the totals for LOTRO?

    The second year was mostly the expansion TBC which added quite a bit of stuff.  Here's a quick rundown:

    2 new races.  13 new zones.  22 new dungeons. 1 new battleground.  Cap raised to lvl 70. Flying Mounts. Jewelcrafting. Prospecting.  Profession increased to 375. Heroic mode instances. Weather, Key rings, Eastern Plaguelands revamp, Cross Realm Battlegrounds, Arenas, LFG button, Sockets and gems, meeting stone summoning, more items and item sets, etc.

    That brought the totals to that point to 60 zones, 47 dungeons and 4 battlegrounds.  We'll see how LOTRO stacks up at the end of 2 years.

    You have to think by yourself is there anything Blizzard added , what has really contribute to the game? 

    well in my opinion there has not realy been 1 update what i was anticipating to see apart from battlegrounds but  thats about it...and the so called new improved battleground only became a grind fest for badges and gear if you ask me and dident improve a thing.



    Yes i do know most of it is raid/gear centric.



    May '07 - Black Temple (25 man raid, requiring T5 gear)

    Nov '07 - Zul'Aman (10 man raid, requiring Tier 4+ gear)

    Mar '08 - Sunwell Isle (5 man dungeon, 25 man raid, requiring T6 gear)



    The new Magister's Terrace (5 man dungeon) is the only new "content" that is accessible to the average player.

     

    World of Warcraft

    Launch November 2004

    The Burning Crusade January 2007 (26 months)

    I took them over 2 years to release the exspansion the burning crusade...well sorry but that just does not cut it for me ...dont get me wrong i tought it was good fun ... but nothing new in the end.



    All the new daily grind quests and badge gear and Arena's are what I call "Toilet Content" to keep people busy from realizing Blizzard hasn't really added anything to the game.

    No point to bash WOW if you play LotRO, they are just two sides of the same coin really, with slight variances between them.  You can easily enjoy either or both games.  Not like you are comparing it to EVE or something.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • Pappy13Pappy13 Member Posts: 2,138
    Originally posted by Kyleran


     
     
    No point to bash WOW if you play LotRO, they are just two sides of the same coin really, with slight variances between them.  You can easily enjoy either or both games.  Not like you are comparing it to EVE or something.



    I LOL'd.  I always enjoy your posts.  It's just about time to send you a scroll...LOL

    image

  • XiaokiXiaoki Member EpicPosts: 4,050

    Ackbar - WoW adds as much as if not more content in a similar amount of time and its "Toilet Content".

    But LotRO adds fishing and its MAJOR?!?!

    Dude, seriously, you listed fishing as a major new addition to LotRO.

  • AckbarNLAckbarNL Member Posts: 458

     

    Originally posted by Xiaoki


    Ackbar - WoW adds as much as if not more content in a similar amount of time and its "Toilet Content".
    But LotRO adds fishing and its MAJOR?!?!
    Dude, seriously, you listed fishing as a major new addition to LotRO.

    I respect your opinion and im happy for you if you think the content that blizzard adds is fulfilling your exspectations, but its below all mmo norms in my opinion.

    And the fishing in Lotro is way more innovative then the the thing you call "fishing" in Wow, and i never said it was Major , All Updates combined together thats what i call major! Not just fishing ofcourse...Duh

     

    Playing: World of Warcraft.
    Played: Lord of the Rings Online, Starwars Galaxies.
    Tried: Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.

  • JenneroflokJenneroflok Member Posts: 126

    My Experience with player housing in Both UO and SWG showed that it helps to hold a guild together.  The players have a place to hang out and goof off and when you log in to a guild housing area, you normally find friends which allows a ease to starting quest.  Yes you have guildchat now, but chat is not the same thing as seeing an avatar you know.

  • BlackWatchBlackWatch Member UncommonPosts: 972

    I would take player housing one step further.  I would have 'account' housing.  I would have this on an accountserver basis.  

    If you have 8 characters on a server, they share a house.  NON biolinked/bop items can be dropped or deposited in the house, ready for pickup by your other characters (to include gold/currency).

    This stops people from starting 'bank guilds'.

    It stops flooding the mail system.

    Offer the ability to make your home a 2nd port for your heartstone. 

    Only YOUR account could pick things up from your house.

    ...

    I would still like to see guild halls.

      Have a guild-trophy room.  The room could feature a wall with 'slots'.  The slots would be filled by a badge or plaque for killing RAID/instance bosses and/or for achieving some type of status.  There could also be a 'museum' feature in the hall... for players to deposit items for 'show'. 

     

     

    image

  • jiveturkey12jiveturkey12 Member CommonPosts: 1,262

     

    Originally posted by Slampig


    "Seriously, I dont understand it, I played WoW for a preatty decent time, and I generally liked the game but have grown to dislike what they have done to it over time."
     
    What have they done "over time"....
     

     

     

    I left because the peak of my playing time was being a horde and defending Tarren Mill, with a huge raid group, and just having fun being in a open world and having an all out battle with my enemy.

     

    "Over time" they have gotten rid of all the open world aspects and made all PvP instanced.

     

    Thank you for asking though, I dont want anyone to think i dislike WoW. Its just my memories of it were with the PvP and the RPing.

     

    -Jive

  • slask777slask777 Member Posts: 706

    Nah, it wont fit at all. Besides, I dont think even the crazy's at the rp servers will use em. But I dont play WoW anymore so what does my opinion count for

    Just wait for AoC and/or WAR for player housing/guild castles/player cities and so on. Atleast in those games they develop them with that idea at the center of it. WoW was originally ment as a kiddie game. Blizzard never expected the success to be that big. I think that is one big reason player housing/guild halls etc... never where implemented.

     

    Edit: Wow, my english suck oO

    ---
    Grammar nazi's. This one is for you.

  • TraviztyTravizty Member Posts: 114
    Originally posted by slask777
    WoW was originally ment as a kiddie game. Blizzard never expected the success to be that big. I think that is one big reason player housing/guild halls etc... never where implemented.
     
    Edit: Wow, my english suck oO



    Yeah I could deff see 40 kids getting togethor to raid MC over 3-5 days...

    Considering Blizzard's rep and history I am pretty sure they had some idea what they were getting into. If they intended WoW to be a "kiddie game", end game content would have never been made to the extent that it was.

    Don't confuse a players ability, with a class being Over Powered.

    -T

  • KrayzjoelKrayzjoel Member Posts: 906

    Blizzards take on why they reject player housing is silly.

    Housing does several things....maybe it is fluff but it would do several things:

    1. gives player sense of accomplishmnet when looking at displayed trophies other than the current items and weapons the person is wearing.

    2. Its adds a sense of your own area or territory in the game, especially if you decorate it yourself.

    3. Makes you feel like your not one of 10000000 homeless heroes in the game.

    4. Store more items than you would in the bank. i always ran out of room in the bank.

    5. Would add more quests and items to decorate you home.

    6. Makes crafting more than just making weapons and armor.

    I wish WOW did have housing and i believe it would affect and keep  more ppl around longer.

    Later marines!!!

    Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
    Playing EVE Online and AOC.
    Wtg for SW:TOR and WOD

  • SiyahSiyah Member Posts: 131

    Player housing would be a plus to wow, which sadly is nothing more than a race for gear as it stands right now.

    The things to go with housing would be:

    - new professions (build furniture, ...)

    - nice trophies from top dungeons or quests to display in your house

    - more rest XP as an incentive to use the house

    - shared gear /resources between friends, not for a the whole guild through guild bank

    - incentive to increased social events: house parties, ...

    - mini games available within the house, like poker and stuff

     

     

    If done creatively there are many benefits to player housing, besides just the visual aspects.

    Saying it will distract development resources is non-sense. I'd rather see new stuff than more of the same stuff.

    My 2 cents.

    image

  • slask777slask777 Member Posts: 706

     

    Originally posted by Travizty

    Originally posted by slask777
    WoW was originally ment as a kiddie game. Blizzard never expected the success to be that big. I think that is one big reason player housing/guild halls etc... never where implemented.
     
    Edit: Wow, my english suck oO



    Yeah I could deff see 40 kids getting togethor to raid MC over 3-5 days...

    Considering Blizzard's rep and history I am pretty sure they had some idea what they were getting into. If they intended WoW to be a "kiddie game", end game content would have never been made to the extent that it was.

    Wow...User Travizty crits you for 10 000 fanboi damage. Do you want to resurrect?

     

    Molten Core and Onyxia wasnt capped to 40 before patch 1.3 as pre1.3 it was a joke to run. All you needed was dps, and lots of it. So yeah, I stick with my original statement. All the prebc endgame content you see today wasnt there at the beginning you know. Only endgame instance afaik back then was Onyxia and Molten Core. And WoW was a VERY different game back then. Same with the community. Last, if they expected the success why did the servers crash that much then? Why did you had 1h+ queues on each server then? Blizzard rushed to add more servers when they saw how many people wanted to play it. Just read some old gameforums from 2004 when WoW was released. They will tell you the story of how it was when WoW was released. Or go ask some vet who's been with the game since release. Anyway, Blizzard did have a good track record and where known for releasing quality products and WoW wasnt any different in that aspect. It did have the usual hickups at release but they where quick to fix them, unlike some other releases I wont mention here.

    ---
    Grammar nazi's. This one is for you.

  • Pappy13Pappy13 Member Posts: 2,138

     

    Originally posted by slask777


    Molten Core and Onyxia wasnt capped to 40 before patch 1.3 as pre1.3 it was a joke to run. All you needed was dps, and lots of it. So yeah, I stick with my original statement. All the prebc endgame content you see today wasnt there at the beginning you know. Only endgame instance afaik back then was Onyxia and Molten Core. And WoW was a VERY different game back then. Same with the community. Last, if they expected the success why did the servers crash that much then? Why did you had 1h+ queues on each server then? Blizzard rushed to add more servers when they saw how many people wanted to play it. Just read some old gameforums from 2004 when WoW was released. They will tell you the story of how it was when WoW was released. Or go ask some vet who's been with the game since release. Anyway, Blizzard did have a good track record and where known for releasing quality products and WoW wasnt any different in that aspect. It did have the usual hickups at release but they where quick to fix them, unlike some other releases I wont mention here.

     

    Onyxia and MC weren't the only end game instances, they were just the biggest.  BRS, Scholo and Strath were all end game instances as well at release.  But what does any of this have to do with player housing or WoW being a kiddie game?  You lost me there.

    image

  • AckbarNLAckbarNL Member Posts: 458

    I heard the main goal is to make the game more addictive , and i dont think blizzard thinks housing will be adictive...but i think there wrong on there few a game needs to be more then just addictive, well at least for me.

    Playing: World of Warcraft.
    Played: Lord of the Rings Online, Starwars Galaxies.
    Tried: Starwars the Old Republic, Everquest 2, Guild Wars, Vanguard, Age of Conan, Aion.

  • GishgeronGishgeron Member Posts: 1,287

    Originally posted by AckbarNL


    I heard the main goal is to make the game more addictive , and i dont think blizzard thinks housing will be adictive...but i think there wrong on there few a game needs to be more then just addictive, well at least for me.

      It would be addictive if you also had to have control of the territory to use it.  They could just build a handful of basic huts and stone building across a new zone that was pretty large.  Make it open PvP with a couple flags in each little "town".  Anytime all the flags in each town fell, the opposing faction took it over.

     

      What good are the houses then?  You place special crafting tools in each one, and add a new series of crafted goods to the game.  These homes and buildings are required to make the stuff...and possesion of the village which made it unlocks equip effects on each piece.  Set bonuses if you will.  You can still use the gear if you don't have the town...but the set bonus is locked.  All you gotta do is make the bonuses useless to anything but PvP.  Well, in general anyway.  There WILL be some cross over to raid use no matter what.

     

      There are about a thousand ways they could do this sort of thing if they really wanted to...and all of it would bring a lot more warcraft back into WoW.  I'll take it further.

      Place unit construction buildings in towns to generate guards.  Place things like Blacksmiths and such to pay for upgrades to the NPC units.  As the faction holds the place and builds it up...they advance the guards inside it....relying less on having tons of players there at all times.   There are a ton of RTS elements they could add to this simply by working in Guild control to the faction control scheme by tagging a Guild to each town as determined by vote based on who all were tied to the raid which took the most flags in a given town.  Guild leaders could then assign certain units to set spawn boxes for them to appear at each time the production building replaces one...adding an element of tactical control to defending the territory with NPCS.

      I could go on for hours about this...and I haven't even bothered think about this before just now either.  let that stand as a testament to how easy it is to think this stuff up.  Programming it is well withing their means...they already have the software tools to allow it given that GM's can already control such things.  Most of it is just basic spawn and object movement...and the hardest thing would be balancing the new units to actually matter once upgrades factored in.

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  • Nerf09Nerf09 Member CommonPosts: 2,953

    Give everyone an instanced house the size of a castle, so they can feel important about themselves.

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