This combat imo doesn't require skill or strategy. It's about reflexes and muscle memory. So if you like it, don't say it requires skill or strategy. Moving around behind someone is common sense, not strategy. Catching someone off guard, how hard is that? Reflexes come in when you're attacking and using combos, as well as defending. You don't have to think, you see what your enemy does and you counter, keeping your eyes open for a weak spot. It's how some, but not all, people like to play.
isn't that what happens in all mmos? you find something that works so you repeat it? i don't know what else can be done, without making it turn based like chess.
Not if the enemy has counters for it. That's where skills can go beyond this type of "real time" combat. You have to vary your attacks, and even if you do find something that works, if the enemy can easily disrupt it, you're stuck, and probably dead, unless you think fast and try something else.
-------------------------------------- A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
So kudos to them, I'm just a bit worried everyone will try this and think it IS revolutionary, be hooked on it, and ignore some nicer games that still have a standard but improved autoattack/skill combat system. Would be a shame.
Hehe, you know, I think in the end, it will come down to personaltaste. I don't think the "button-mashing", auto-attack games will vanish. I think though there will be more "action" oriented games like AoC and theywill draw the players that like this kind of thing.
Until of course, we allplug ourselves into the Matrix-Like Net and simply live our characters <.<
Having not been in the Beta, (probably going to may 22nd) I was unable to experience AoC. Is it truly that bad? I don't want to be driven from AoC over some idiots post, but if it IS another WoW, I'll stay away from it.
i never got the feeling of wow combat when playing aoc.
yeah man im on the best kind of crack, the crack that makes it almost immediatley possible to distinguish a good game, from a bad one. Your're free to enlighten me on how the combat in AoC is so different from WoW, as all i could think of when looking at the "feats" cough cough ahem, talent trees, and "combos" cough cough ahem, skills was just how dang innovative they both were. there might as well just be an auto attack because the rest of the combat doesnt allow for the free roam to have any meaning. No matter how you slice it, your still spamming a hotbar with numerical keys.
And until someone invents the Virtual Glove with which to swing the weapon in VR, this will prbably be true for most MMO's.
Well yeah, the key is how it appears and feels, it FEELS different, but will get old fast once you master it. Sad thing is, I believe it can be done with autoattack/skills as well, mixed in with an active defense system like AoC's that relies on reactions not numbers...because that's more of what defense should be.
Well, true. To be fair though, as waspointed out by waverat, AoC has active blocking. The guy obviously just didn't use it.
Mind you, I never said that AoC's combat would revolutionize the genre. But I think it is a step in the right direction and at least FC is making the step...unlike some other games in Development.
So kudos to them, I'm just a bit worried everyone will try this and think it IS revolutionary, be hooked on it, and ignore some nicer games that still have a standard but improved autoattack/skill combat system. Would be a shame.
So kudos to them, I'm just a bit worried everyone will try this and think it IS revolutionary, be hooked on it, and ignore some nicer games that still have a standard but improved autoattack/skill combat system. Would be a shame.
Hehe, you know, I think in the end, it will come down to personaltaste. I don't think the "button-mashing", auto-attack games will vanish. I think though there will be more "action" oriented games like AoC and theywill draw the players that like this kind of thing.
Until of course, we allplug ourselves into the Matrix-Like Net and simply live our characters <.<
True, but people are always complaining for more. Wait 3 or 4 years when games follow suit after AoC. People will complain that they're sick of this real-time combat crap, give us something fun!
-------------------------------------- A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
yeah man im on the best kind of crack, the crack that makes it almost immediatley possible to distinguish a good game, from a bad one. Your're free to enlighten me on how the combat in AoC is so different from WoW, as all i could think of when looking at the "feats" cough cough ahem, talent trees, and "combos" cough cough ahem, skills was just how dang innovative they both were. there might as well just be an auto attack because the rest of the combat doesnt allow for the free roam to have any meaning. No matter how you slice it, your still spamming a hotbar with numerical keys.
And until someone invents the Virtual Glove with which to swing the weapon in VR, this will prbably be true for most MMO's.
Well yeah, the key is how it appears and feels, it FEELS different, but will get old fast once you master it. Sad thing is, I believe it can be done with autoattack/skills as well, mixed in with an active defense system like AoC's that relies on reactions not numbers...because that's more of what defense should be.
Well, true. To be fair though, as waspointed out by waverat, AoC has active blocking. The guy obviously just didn't use it.
Mind you, I never said that AoC's combat would revolutionize the genre. But I think it is a step in the right direction and at least FC is making the step...unlike some other games in Development.
So kudos to them, I'm just a bit worried everyone will try this and think it IS revolutionary, be hooked on it, and ignore some nicer games that still have a standard but improved autoattack/skill combat system. Would be a shame.
Warhammer fan worried about the competition?
Lol. What competition? They're two seperate games. Haven't you been actively making that point? (Combat system, to say the least). WAR fans will play WAR, AoC kids will play AoC.
-------------------------------------- A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Having not been in the Beta, (probably going to may 22nd) I was unable to experience AoC. Is it truly that bad? I don't want to be driven from AoC over some idiots post, but if it IS another WoW, I'll stay away from it.
it's nothing like WoW, man. Not even close.
What we have here is a bunch of people posting negative shit because they're afraid that either Warhammer's going to get pwned by AoC, or WoW's going to lose half it's players because of AoC.
AoC rocks HARD, and while it may not be for everyone, it's far from being another WoW clone...
yeah man im on the best kind of crack, the crack that makes it almost immediatley possible to distinguish a good game, from a bad one. Your're free to enlighten me on how the combat in AoC is so different from WoW, as all i could think of when looking at the "feats" cough cough ahem, talent trees, and "combos" cough cough ahem, skills was just how dang innovative they both were. there might as well just be an auto attack because the rest of the combat doesnt allow for the free roam to have any meaning. No matter how you slice it, your still spamming a hotbar with numerical keys.
And until someone invents the Virtual Glove with which to swing the weapon in VR, this will prbably be true for most MMO's.
Well yeah, the key is how it appears and feels, it FEELS different, but will get old fast once you master it. Sad thing is, I believe it can be done with autoattack/skills as well, mixed in with an active defense system like AoC's that relies on reactions not numbers...because that's more of what defense should be.
Well, true. To be fair though, as waspointed out by waverat, AoC has active blocking. The guy obviously just didn't use it.
Mind you, I never said that AoC's combat would revolutionize the genre. But I think it is a step in the right direction and at least FC is making the step...unlike some other games in Development.
So kudos to them, I'm just a bit worried everyone will try this and think it IS revolutionary, be hooked on it, and ignore some nicer games that still have a standard but improved autoattack/skill combat system. Would be a shame.
Warhammer fan worried about the competition?
Lol. What competition? They're two seperate games. Haven't you been actively making that point? (Combat system, to say the least). WAR fans will play WAR, AoC kids will play AoC.
Just exposing your ulterior motives for what they are, Troll.
Having not been in the Beta, (probably going to may 22nd) I was unable to experience AoC. Is it truly that bad? I don't want to be driven from AoC over some idiots post, but if it IS another WoW, I'll stay away from it.
it's nothing like WoW, man. Not even close.
What we have here is a bunch of people posting negative shit because they're afraid that either Warhammer's going to get pwned by AoC, or WoW's going to lose half it's players because of AoC.
AoC rocks HARD, and while it may not be for everyone, it's far from being another WoW clone...
This combat imo doesn't require skill or strategy. It's about reflexes and muscle memory. So if you like it, don't say it requires skill or strategy. Moving around behind someone is common sense, not strategy. Catching someone off guard, how hard is that? Reflexes come in when you're attacking and using combos, as well as defending. You don't have to think, you see what your enemy does and you counter, keeping your eyes open for a weak spot. It's how some, but not all, people like to play.
isn't that what happens in all mmos? you find something that works so you repeat it? i don't know what else can be done, without making it turn based like chess.
Not if the enemy has counters for it. That's where skills can go beyond this type of "real time" combat. You have to vary your attacks, and even if you do find something that works, if the enemy can easily disrupt it, you're stuck, and probably dead, unless you think fast and try something else.
oh i see what your saying now. that's cool. it's not for everyone. hope you find the game your looking for
there are lots of opporunities for user input. The mouse is a highly under utilized form of user input in games, other then to navigate a user interface. Developers are either just too just lazy, or controlled.
I'm assuming you mean using the mouse cursor to directly control your weapon? Very novel idea and I agree the mouse is an under utilized tool.....except, I'd feel like I'd need another hand to be able to play. One to move my character, one to swing my sword and one to control the camera angles and views...
yeah man im on the best kind of crack, the crack that makes it almost immediatley possible to distinguish a good game, from a bad one. Your're free to enlighten me on how the combat in AoC is so different from WoW, as all i could think of when looking at the "feats" cough cough ahem, talent trees, and "combos" cough cough ahem, skills was just how dang innovative they both were. there might as well just be an auto attack because the rest of the combat doesnt allow for the free roam to have any meaning. No matter how you slice it, your still spamming a hotbar with numerical keys.
And until someone invents the Virtual Glove with which to swing the weapon in VR, this will prbably be true for most MMO's.
Well yeah, the key is how it appears and feels, it FEELS different, but will get old fast once you master it. Sad thing is, I believe it can be done with autoattack/skills as well, mixed in with an active defense system like AoC's that relies on reactions not numbers...because that's more of what defense should be.
Well, true. To be fair though, as waspointed out by waverat, AoC has active blocking. The guy obviously just didn't use it.
Mind you, I never said that AoC's combat would revolutionize the genre. But I think it is a step in the right direction and at least FC is making the step...unlike some other games in Development.
So kudos to them, I'm just a bit worried everyone will try this and think it IS revolutionary, be hooked on it, and ignore some nicer games that still have a standard but improved autoattack/skill combat system. Would be a shame.
Warhammer fan worried about the competition?
Lol. What competition? They're two seperate games. Haven't you been actively making that point? (Combat system, to say the least). WAR fans will play WAR, AoC kids will play AoC.
Just exposing your ulterior motives for what they are, Troll.
yeah man im on the best kind of crack, the crack that makes it almost immediatley possible to distinguish a good game, from a bad one. Your're free to enlighten me on how the combat in AoC is so different from WoW, as all i could think of when looking at the "feats" cough cough ahem, talent trees, and "combos" cough cough ahem, skills was just how dang innovative they both were. there might as well just be an auto attack because the rest of the combat doesnt allow for the free roam to have any meaning. No matter how you slice it, your still spamming a hotbar with numerical keys.
And until someone invents the Virtual Glove with which to swing the weapon in VR, this will prbably be true for most MMO's.
Well yeah, the key is how it appears and feels, it FEELS different, but will get old fast once you master it. Sad thing is, I believe it can be done with autoattack/skills as well, mixed in with an active defense system like AoC's that relies on reactions not numbers...because that's more of what defense should be.
Well, true. To be fair though, as waspointed out by waverat, AoC has active blocking. The guy obviously just didn't use it.
Mind you, I never said that AoC's combat would revolutionize the genre. But I think it is a step in the right direction and at least FC is making the step...unlike some other games in Development.
So kudos to them, I'm just a bit worried everyone will try this and think it IS revolutionary, be hooked on it, and ignore some nicer games that still have a standard but improved autoattack/skill combat system. Would be a shame.
Warhammer fan worried about the competition?
Lol. What competition? They're two seperate games. Haven't you been actively making that point? (Combat system, to say the least). WAR fans will play WAR, AoC kids will play AoC.
Just exposing your ulterior motives for what they are, Troll.
So much for making the peace lol. I'm already considering trying AoC so what's the problem?
-------------------------------------- A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Having not been in the Beta, (probably going to may 22nd) I was unable to experience AoC. Is it truly that bad? I don't want to be driven from AoC over some idiots post, but if it IS another WoW, I'll stay away from it.
By' I really had high hopes. I really wanted to like this game, but after playing it I can honestly tell you it is nothing at all like i had hoped. It doesnt take the MMO genre further at all, and they should'nt even call the combat real-time. your spamming numbers, 1-3 over and over again, and if not then you'll do a cool down ability in between. The gameplay mechanics haven't changed at all.... how can you people be so blind ?
yeah man im on the best kind of crack, the crack that makes it almost immediatley possible to distinguish a good game, from a bad one. Your're free to enlighten me on how the combat in AoC is so different from WoW, as all i could think of when looking at the "feats" cough cough ahem, talent trees, and "combos" cough cough ahem, skills was just how dang innovative they both were. there might as well just be an auto attack because the rest of the combat doesnt allow for the free roam to have any meaning. No matter how you slice it, your still spamming a hotbar with numerical keys.
And until someone invents the Virtual Glove with which to swing the weapon in VR, this will prbably be true for most MMO's.
Well yeah, the key is how it appears and feels, it FEELS different, but will get old fast once you master it. Sad thing is, I believe it can be done with autoattack/skills as well, mixed in with an active defense system like AoC's that relies on reactions not numbers...because that's more of what defense should be.
Well, true. To be fair though, as waspointed out by waverat, AoC has active blocking. The guy obviously just didn't use it.
Mind you, I never said that AoC's combat would revolutionize the genre. But I think it is a step in the right direction and at least FC is making the step...unlike some other games in Development.
So kudos to them, I'm just a bit worried everyone will try this and think it IS revolutionary, be hooked on it, and ignore some nicer games that still have a standard but improved autoattack/skill combat system. Would be a shame.
Warhammer fan worried about the competition?
Lol. What competition? They're two seperate games. Haven't you been actively making that point? (Combat system, to say the least). WAR fans will play WAR, AoC kids will play AoC.
Just exposing your ulterior motives for what they are, Troll.
So much for making the peace lol. I'm already considering trying AoC so what's the problem?
You might be interested in second life, since it has it's own NAMBLA division.
Just kidding
Edit: But seriously, NAMBLA is in Second Life. A dorky guy at dogs of war (place I go play tabletop RPGs at) encountered them...
I never got the point of Second Life, pretty dumb imo lol.
-------------------------------------- A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
I thought the PvP combat was wildly unbalanced. I did only two sessions but I could tell that some classes were vastly over-powered. Hopefully they'll tidy that up since launch is not far off. This IS Funcom and it's scary thinking about that anyway, even if the game was fully cooked. There's really no skill involved in PvP... just hitting those buttons,... and it's not terribly exciting. I suppose mashing mainly those three buttons is twitch. I'm hoping this all gets sorted out. It was such a small bit of the game we tested and that makes it very hard to judge, at least for me.
I really liked the PvE solo tutorial, though. Combat, while it might not be exciting, is quick and the animations are very good. Character creation is more involved than most, although it still needs a bit of work . The hair is not great and some of the scales are rather bizarrely off . They use sliders for all the bits... lips, chin, etc. and some of them get a little too extreme. You could make yourself pretty fat and rather facially grotesque, if you like. Maybe that's intentional, dunno. You can remove your shirt and flaunt your boobies but, unfortunately, you have no nipples. That was sort of disturbing. I think I'd prefer undies to that!
The PvE bit of the game looks great, too. I have a feeling that the PvE game might outshine the PvP game, which would be unfortunate for all those people looking for a good PvP product. BUT - like I said before, it was such a small bit to test, it's hard to say. I haven't canceled my pre-order.
I hate all quests and grinds no matter how well they do it, its just a time waster. They need to get rid of levels!
Agree with what you say.
Levels are a waste of time, grinding is a waste of time. the only grind that should exist is the dynamic grind involved in siege pvp and takeovers, or very complex and DIFFERENT PvE type battles.
Some of us have jobs, friends, etc - we want to compete, not repeat.
As time goes on it is becoming more apparent to me that this is a type of game that is going to have extremely varied reactions from those that try it. I can't quite figure out why that is yet... we are so used to games where either most people like it or most people hate it, and for all the same reasons.
But this game... it really is like everyone who posts about it is playing a different game. I for example honestly got bored with the pvp event in only two hours. Two hours. There was a brief period of interest when I was still figuring out the system and optimizing what to do, what skills to use and in what order. But once I had got it all down, it became like every combat was following a script. There was none of the dynamics I was expecting. I felt disconnected with the whole experience, and there was no real excitement. I played through the single player portion, tried several different classes, i played each battleground type several times. But it just didnt grab my interest. It didn't seem fun. So I quit and went to play something else. Havent touched it since. Fair enough, its entirely possible this game just isn't for me.
Then you've got the people whose experience are the opposite. They had fun, they were excited, they haven't stopped playing since it went up. I don't know how they do it but they do.
So who knows. But all the more reason why its important to try before you buy. As this event showed me, until you try something, you'll never know which side you are going to fall into. At the very least, if you have any doubts about the position you've taken, for or against, playing it should help to come to a final conclusion. I'm grateful that I was given the opportunity to get that answer before I paid.
Waiting for: A skill-based MMO with Freedom and Consequence. Woe to thee, the pierce-ed.
I never got the point of Second Life, pretty dumb imo lol.
second life is super awesome, u can do w/e u want literally so how is it dumb?
Why have two lives at once?
-------------------------------------- A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Comments
isn't that what happens in all mmos? you find something that works so you repeat it? i don't know what else can be done, without making it turn based like chess.
Not if the enemy has counters for it. That's where skills can go beyond this type of "real time" combat. You have to vary your attacks, and even if you do find something that works, if the enemy can easily disrupt it, you're stuck, and probably dead, unless you think fast and try something else.
--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
Until of course, we allplug ourselves into the Matrix-Like Net and simply live our characters <.<
Which Final Fantasy Character Are You?
Final Fantasy 7
i never got the feeling of wow combat when playing aoc.
Well yeah, the key is how it appears and feels, it FEELS different, but will get old fast once you master it. Sad thing is, I believe it can be done with autoattack/skills as well, mixed in with an active defense system like AoC's that relies on reactions not numbers...because that's more of what defense should be.
Well, true. To be fair though, as waspointed out by waverat, AoC has active blocking. The guy obviously just didn't use it.Mind you, I never said that AoC's combat would revolutionize the genre. But I think it is a step in the right direction and at least FC is making the step...unlike some other games in Development.
So kudos to them, I'm just a bit worried everyone will try this and think it IS revolutionary, be hooked on it, and ignore some nicer games that still have a standard but improved autoattack/skill combat system. Would be a shame.
Warhammer fan worried about the competition?
Until of course, we allplug ourselves into the Matrix-Like Net and simply live our characters <.<
True, but people are always complaining for more. Wait 3 or 4 years when games follow suit after AoC. People will complain that they're sick of this real-time combat crap, give us something fun!
--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
I just had an awesomegasm from that thought...
Well yeah, the key is how it appears and feels, it FEELS different, but will get old fast once you master it. Sad thing is, I believe it can be done with autoattack/skills as well, mixed in with an active defense system like AoC's that relies on reactions not numbers...because that's more of what defense should be.
Well, true. To be fair though, as waspointed out by waverat, AoC has active blocking. The guy obviously just didn't use it.Mind you, I never said that AoC's combat would revolutionize the genre. But I think it is a step in the right direction and at least FC is making the step...unlike some other games in Development.
So kudos to them, I'm just a bit worried everyone will try this and think it IS revolutionary, be hooked on it, and ignore some nicer games that still have a standard but improved autoattack/skill combat system. Would be a shame.
Warhammer fan worried about the competition?
Lol. What competition? They're two seperate games. Haven't you been actively making that point? (Combat system, to say the least). WAR fans will play WAR, AoC kids will play AoC.
--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
What we have here is a bunch of people posting negative shit because they're afraid that either Warhammer's going to get pwned by AoC, or WoW's going to lose half it's players because of AoC.
AoC rocks HARD, and while it may not be for everyone, it's far from being another WoW clone...
Well yeah, the key is how it appears and feels, it FEELS different, but will get old fast once you master it. Sad thing is, I believe it can be done with autoattack/skills as well, mixed in with an active defense system like AoC's that relies on reactions not numbers...because that's more of what defense should be.
Well, true. To be fair though, as waspointed out by waverat, AoC has active blocking. The guy obviously just didn't use it.Mind you, I never said that AoC's combat would revolutionize the genre. But I think it is a step in the right direction and at least FC is making the step...unlike some other games in Development.
So kudos to them, I'm just a bit worried everyone will try this and think it IS revolutionary, be hooked on it, and ignore some nicer games that still have a standard but improved autoattack/skill combat system. Would be a shame.
Warhammer fan worried about the competition?
Lol. What competition? They're two seperate games. Haven't you been actively making that point? (Combat system, to say the least). WAR fans will play WAR, AoC kids will play AoC.
Just exposing your ulterior motives for what they are, Troll.
What we have here is a bunch of people posting negative shit because they're afraid that either Warhammer's going to get pwned by AoC, or WoW's going to lose half it's players because of AoC.
AoC rocks HARD, and while it may not be for everyone, it's far from being another WoW clone...
I completely agree.
isn't that what happens in all mmos? you find something that works so you repeat it? i don't know what else can be done, without making it turn based like chess.
Not if the enemy has counters for it. That's where skills can go beyond this type of "real time" combat. You have to vary your attacks, and even if you do find something that works, if the enemy can easily disrupt it, you're stuck, and probably dead, unless you think fast and try something else.
oh i see what your saying now. that's cool. it's not for everyone. hope you find the game your looking for
AoC is teh bombzorz.
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Time is a great teacher, but unfortunately it kills all its pupils ... - Louis Hector Berlioz
I'm assuming you mean using the mouse cursor to directly control your weapon? Very novel idea and I agree the mouse is an under utilized tool.....except, I'd feel like I'd need another hand to be able to play. One to move my character, one to swing my sword and one to control the camera angles and views...
Also, to the OP...
Tis the best image I could find for the moment...
Well yeah, the key is how it appears and feels, it FEELS different, but will get old fast once you master it. Sad thing is, I believe it can be done with autoattack/skills as well, mixed in with an active defense system like AoC's that relies on reactions not numbers...because that's more of what defense should be.
Well, true. To be fair though, as waspointed out by waverat, AoC has active blocking. The guy obviously just didn't use it.Mind you, I never said that AoC's combat would revolutionize the genre. But I think it is a step in the right direction and at least FC is making the step...unlike some other games in Development.
So kudos to them, I'm just a bit worried everyone will try this and think it IS revolutionary, be hooked on it, and ignore some nicer games that still have a standard but improved autoattack/skill combat system. Would be a shame.
Warhammer fan worried about the competition?
Lol. What competition? They're two seperate games. Haven't you been actively making that point? (Combat system, to say the least). WAR fans will play WAR, AoC kids will play AoC.
Just exposing your ulterior motives for what they are, Troll.
So much for making the peace lol. I'm already considering trying AoC so what's the problem?
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
By' I really had high hopes. I really wanted to like this game, but after playing it I can honestly tell you it is nothing at all like i had hoped. It doesnt take the MMO genre further at all, and they should'nt even call the combat real-time. your spamming numbers, 1-3 over and over again, and if not then you'll do a cool down ability in between. The gameplay mechanics haven't changed at all.... how can you people be so blind ?
Well yeah, the key is how it appears and feels, it FEELS different, but will get old fast once you master it. Sad thing is, I believe it can be done with autoattack/skills as well, mixed in with an active defense system like AoC's that relies on reactions not numbers...because that's more of what defense should be.
Well, true. To be fair though, as waspointed out by waverat, AoC has active blocking. The guy obviously just didn't use it.Mind you, I never said that AoC's combat would revolutionize the genre. But I think it is a step in the right direction and at least FC is making the step...unlike some other games in Development.
So kudos to them, I'm just a bit worried everyone will try this and think it IS revolutionary, be hooked on it, and ignore some nicer games that still have a standard but improved autoattack/skill combat system. Would be a shame.
Warhammer fan worried about the competition?
Lol. What competition? They're two seperate games. Haven't you been actively making that point? (Combat system, to say the least). WAR fans will play WAR, AoC kids will play AoC.
Just exposing your ulterior motives for what they are, Troll.
So much for making the peace lol. I'm already considering trying AoC so what's the problem?
You might be interested in second life, since it has it's own NAMBLA division.
Just kidding
Edit: But seriously, NAMBLA is in Second Life. A dorky guy at dogs of war (place I go play tabletop RPGs at) encountered them...
I never got the point of Second Life, pretty dumb imo lol.
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
I thought the PvP combat was wildly unbalanced. I did only two sessions but I could tell that some classes were vastly over-powered. Hopefully they'll tidy that up since launch is not far off. This IS Funcom and it's scary thinking about that anyway, even if the game was fully cooked. There's really no skill involved in PvP... just hitting those buttons,... and it's not terribly exciting. I suppose mashing mainly those three buttons is twitch. I'm hoping this all gets sorted out. It was such a small bit of the game we tested and that makes it very hard to judge, at least for me.
I really liked the PvE solo tutorial, though. Combat, while it might not be exciting, is quick and the animations are very good. Character creation is more involved than most, although it still needs a bit of work . The hair is not great and some of the scales are rather bizarrely off . They use sliders for all the bits... lips, chin, etc. and some of them get a little too extreme. You could make yourself pretty fat and rather facially grotesque, if you like. Maybe that's intentional, dunno. You can remove your shirt and flaunt your boobies but, unfortunately, you have no nipples. That was sort of disturbing. I think I'd prefer undies to that!
The PvE bit of the game looks great, too. I have a feeling that the PvE game might outshine the PvP game, which would be unfortunate for all those people looking for a good PvP product. BUT - like I said before, it was such a small bit to test, it's hard to say. I haven't canceled my pre-order.
Levels are a waste of time, grinding is a waste of time. the only grind that should exist is the dynamic grind involved in siege pvp and takeovers, or very complex and DIFFERENT PvE type battles.
Some of us have jobs, friends, etc - we want to compete, not repeat.
As time goes on it is becoming more apparent to me that this is a type of game that is going to have extremely varied reactions from those that try it. I can't quite figure out why that is yet... we are so used to games where either most people like it or most people hate it, and for all the same reasons.
But this game... it really is like everyone who posts about it is playing a different game. I for example honestly got bored with the pvp event in only two hours. Two hours. There was a brief period of interest when I was still figuring out the system and optimizing what to do, what skills to use and in what order. But once I had got it all down, it became like every combat was following a script. There was none of the dynamics I was expecting. I felt disconnected with the whole experience, and there was no real excitement. I played through the single player portion, tried several different classes, i played each battleground type several times. But it just didnt grab my interest. It didn't seem fun. So I quit and went to play something else. Havent touched it since. Fair enough, its entirely possible this game just isn't for me.
Then you've got the people whose experience are the opposite. They had fun, they were excited, they haven't stopped playing since it went up. I don't know how they do it but they do.
So who knows. But all the more reason why its important to try before you buy. As this event showed me, until you try something, you'll never know which side you are going to fall into. At the very least, if you have any doubts about the position you've taken, for or against, playing it should help to come to a final conclusion. I'm grateful that I was given the opportunity to get that answer before I paid.
Waiting for: A skill-based MMO with Freedom and Consequence.
Woe to thee, the pierce-ed.
It's basically the afterlife people that just like to Erotic roleplay (aka cyber, not roleplay) go when they die.
And trust me, considering they spend most of their lives stuffed into high school lockers, their lives aren't long.
Im gonna give it a go regardless of what people say. The best way to form an opinion is to give it a shot for yourself.
Why have two lives at once?
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.