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Neutral Test AOC PVP beta weekend - very very very long

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Comments

  • openedge1openedge1 Member Posts: 2,582

    Originally posted by URMAKER

    Originally posted by Paragus1


    While your analogy may be true, it is also useless because it does not change the fact that we were playing the older build.

    there is no secret build or miracle patch. what you played is just like it going to be on release since the game went gold today. however you can bet there will be patching on release day to further optimize the game and what not.

    I keep seeing people say "It went Gold". I will believe this when someone shows me a press release or statement from Funcom that this is true.

    At this point, Gold is "speculation", so no one knows if the client is the true client either.

    Here is the thread on the AoC forums discussing it. (HERE). Note how the thread was closed with no real data.

    So...does anyone have any other data? Say that this is Cheetah 1 instead of version 2, that the game is gold, etc..

    Thanks

  • LeucentLeucent Member Posts: 2,371
    Originally posted by Psiho246


     
    Originally posted by Ahiles


    Seriously people, this game has gone GOLD,  now you will now see how bad the ACTUAL game is and not the tech test pvp weekend they had, there is no miracle internal version of the game.    This game will deliver on Vanguard proportions, so much for next gen mmo.  There is absolutely nothing next gen about this game whatsoever.
    You ever heard of patching? Yes, no?

     

    Tell me about MMO that after it went gold that didn't have any improvements what so ever.

    Also yes as someone already said PvP beta client was 2 months old AND it was a stripped down client. You an expect it to be perfect and as far as we know GB client is much more stable and bug free.



    I m just wondering why if the other client is better did they not use it? I find that odd. Also yes every game does patch, optimize etc after release but that doesn t mean it will be fixed. Some games always have that point of no return part coded in there that never , ever gets fixed. Not saying AOC does just you never know.

  • ElectriceyeElectriceye Member UncommonPosts: 1,171

    Originally posted by Ahiles


     
    Originally posted by Electriceye

    Originally posted by Ahiles


    Seriously people, this game has gone GOLD,  now you will now see how bad the ACTUAL game is and not the tech test pvp weekend they had, there is no miracle internal version of the game.    This game will deliver on Vanguard proportions, so much for next gen mmo.  There is absolutely nothing next gen about this game whatsoever.



    Beta was played on a 2month old client, and even if it was played on the actual client they have 1month to improve some stuff. If this game launches tomorrow, It will be NOWHERE near VG launch. The question isnt if this game is going to flop, It's wether it will be acceptable, good, or excellent.

     

    Here is a newsflash beta is played on the actual version and I mean general not setup Tect test which is was the same as the pvp weekend.  There is nothing they can change and improve now till rlease, bacuse you know why?  ITS GONE GOLD.

    Pvp weekend beta was running on an OLD client and using Cheetah 1 engine. We haven't seen the actual state of the game, you can bet performance is better, and I repeat this is NOTHING like VG lol.

    image

  • MitnalMitnal Member Posts: 99

     

    Originally posted by URMAKER

    Originally posted by Paragus1


    While your analogy may be true, it is also useless because it does not change the fact that we were playing the older build.

    there is no secret build or miracle patch. what you played is just like it going to be on release since the game went gold today. however you can bet there will be patching on release day to further optimize the game and what not.

    You have got to be the most ignorant person i have EVER!!! seen on these forums.

     

     

    go do a little research before you speak. the way the client was run over the weekend is not how the release will run..... They stated it, its a fact. Not an opinion a fact.

  • kujiikujii Member UncommonPosts: 190

    Lets compare a few of your points about performance to the game that millions of people think as a great game; the dreaded WoW. 

    Alterac Valley  or Lagerac Valley as I call it: after four years there are still plenty of times when you go into AV and can barely move the "lag" is so bad.   I have seen it in the past week where players do a total rewind;  people are running backwards past you.   I have seen it in the past few days where I disconnect, get back into Av where I find I am rewound to a point prior to where I got dc'd.

    Karazan about 3 weeks ago the lag was so bad people were getting 2 fps, mobs were acting weird and doing things not usually seen.   It is not uncommon for lag to get so bad on AoE mobs in Kara,  that you can only play from a top down camera position especially on the steps leading to Maiden.   

    Disconnects Sunday night 2 disconnects in 3 minutes, and this is a pretty common thing. It is pretty common for me to get dc'd when trying to take an Av tower and alli comes to defend.   

    Game crashing and "World Server down" happened Sunday.  My wife got booted and upon relogging got the above message while I was playiing with no problem. 

    Latency sometime I can have a latency below 100 and other times it's mysteriously in the red zone anywhere up into the 1000's. 

    In the past:

    Iron Forge when the game first opened if you were in Iron Forge forget trying to move Same with Org just not quit as bad.

    Horde npc guards standing there while the alliance stood by them for a Kodak moment. 

    Mining caused you to get stuck in a bent over position.  Until you relogged you would skate around the screen bent over like you were picking a flower. 

    I had a character leveled to lev 4 got dc'd and got back in to be lev 1 again.   

    Anyway, it doesn't sound like AoC has any more problems in its unreleased state then the supposidly ultra polished WoW does in its current state.     

    As for loading screens alot of people wanted a death penenalty.... I guess that's it along with the debuff just throw in some Benny Hill music for extra torture. 

    Games are so huge now in terms of content.  Computers and componants so different you will never see the smooth launch you seek.  WoW proves you will be lucky to get smooth after years of trying.

    So what if they don't add stuff at launch WoW promised alot of stuff at launch that still isn't in the game i.e. seige weapons for one they talked of flying mounts and yes they did put them in....years later.  I doubt if you are going to be doing much spell weaving till later in the game as it seemed like at lev 20 the spell selection is very limited anyway.   I don't think anyone is going to be seiging anything for a few months until a large number of people get leveled.  And from what I have seen of dx 10 in other games the difference in graphics can only be spotted when having the same screens side by side and straining to see the difference.    Any way alot of the issues have already been addressed and is kind of a mute point.  The pvp weekend wasn't the final build of the game, and alot of the features were cut down. 

     

     

  • dantep6dantep6 Member Posts: 47

    kinda funny how these are almost all the same things we were arguing about before Vanguard came out and who was right in the end?

  • LeucentLeucent Member Posts: 2,371

    Why did they use an old build lol i want to know :)

  • PraxusPraxus Member Posts: 266

    Originally posted by Ahiles


    Seriously people, this game has gone GOLD,  now you will now see how bad the ACTUAL game is and not the tech test pvp weekend they had, there is no miracle internal version of the game.    This game will deliver on Vanguard proportions, so much for next gen mmo.  There is absolutely nothing next gen about this game whatsoever.

    Nonsense.  As someone else said - ever heard of patches?!

     

    Plus the overwhelming consensus from the PVP weekend seems to be that people had a great time.

     

  • AmegashieAmegashie Member UncommonPosts: 289
    Originally posted by Leucent

    Why did they use an old build lol i want to know :)


    Use common sense. It takes time to strip down the client, set up the special event server, aso. Now personally I do not believe it's several months old, but yes, it will be behind the current closed beta build.

    PS: Going Gold is irrelevant for a MMO, other than the distribution obviously. So no clue how some people try to judge the game by that.
  • ghoul31ghoul31 Member Posts: 1,955

    Originally posted by dantep6


    kinda funny how these are almost all the same things we were arguing about before Vanguard came out and who was right in the end?
    In vanguard guilds couldn't build their own cities, and siege fortresses and such.

    Vanguard wasn't a pvp game at all. So I don't know how you can compare them

     

  • SiyahSiyah Member Posts: 131

    Originally posted by dantep6


    I am tired of hearing about the client we played on was old. If you come to buy a new car or a house does the agent show you a 2006 car or a 20 year old home, no, it is what it is.
    Hmmm... if i am invited by FORD to go test the latest concept car then i do keep in mind that it is still a prototype and i understand there are still issues that need to be sorted out.

    it is all about setting customer expectations, and for the customer to agree that what they will see is NOT the final product.

    a) If you see too many issues with the protoype/concept/BETA and you feel that it's not going in the right direction, then don't buy/invest/waste time, wait for the market to tell you it is now stable.

    b) If you like what you see and can appreciate that many issues will be resolved at launch, but some won't because it's only a month away, and if you can live with this then go ahead and buy the product.

    BETA is NOT the final product, from a functioanlity perspective it most likely is, but from a performance stand point it is NOT. Simply because the code runs with TONS of debugging stuff in the background which impact performance overall.

    BETA is not free-play on the final product, that's what DEMOs are for.

    image

  • MitnalMitnal Member Posts: 99

    Originally posted by Leucent


    Why did they use an old build lol i want to know :)
    Would you run your beta on a brand spanking new system that costs more money than the older system???

     

    think of it from a financial stand point, run old client = save money, run on new client = lose money on a FREE <= key word here, beta??

  • LeucentLeucent Member Posts: 2,371
    Originally posted by Amegashie

    Originally posted by Leucent


    Why did they use an old build lol i want to know :)
    Use common sense. It takes time to strip down the client, set up the special event server, aso. Now personally I do not believe it's several months old, but yes, it will be behind the current closed beta build. PS: Going Gold is irrelevant for a MMO, other than the distribution obviously. So no clue how some people try to judge the game by that.

    Common sense, I m sure others have done it but this is the first time i ve ever heard a company this close to release have people testing on a build they re not actually using. Of course i could be way off just the ones i ve tested never did this to my knowledge anyways.

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777

    Originally posted by kujii  
    And from what I have seen of dx 10 in other games the difference in graphics can only be spotted when having the same screens side by side and straining to see the difference.   
    Kujii,

    I don't disagree with your post, but I wanted to add something to this part.  I thought the same thing before I upgraded my system.  I recently upgraded from XP Pro to Vista Premium and 4 gigs of memory.  The difference in LOTRO was staggering graphically.  I thought the game was beautiful before, but it's now quite amazing to look at.  The shadows and the detail are everywhere, and the difference really comes through when you see stuff moving and alive on screen.  Screenshots don't really do justice to DX10 vs. DX9 comparisons. 

    Anywho, just thought I'd add that in there.  I'm betting that the difference will be just as noticeable in AoC too.  I hope so anyway :]

     

  • AhilesAhiles Member Posts: 414

     

    Originally posted by ghoul31


     
    Originally posted by dantep6


    kinda funny how these are almost all the same things we were arguing about before Vanguard came out and who was right in the end?
    In vanguard guilds couldn't build their own cities, and siege fortresses and such.

     

    Vanguard wasn't a pvp game at all. So I don't know how you can compare them

     

     

    So your saying Aoc is a pvp game?? lol how disappointed you shall be.  funny how people have complained so much about wows not real pvp and its instanced, yet funcom do exactly the same thing and its next gem pvp rofl.  FFA will be huge mindless grifing galore, ate least in wow its not FFA and it makes sense because its 2 opposing factions and it fitted in with the story line.  In this its just mindless.  Funcom knew many months ago their pvp systems didn't work, so they thought what can we do to cover it up, oh yes lets put a FFA server in.

    Sieging and fortresses will not be in at launch, same with blood money and drunken brawling, they have totally minimised the pvp to FFA server and pvp instanced games, heaven knows what PvP WILL BE LIKE in BK.  Funny how none remembers bloody money or drunken brwaling, very selective memory peopel have here.  So much for the next all conquering pvp game.  Mark my words the FFA servers will die very very fast and the population will be very low.

  • LeucentLeucent Member Posts: 2,371
    Originally posted by Ahiles


     
    Originally posted by ghoul31


     
    Originally posted by dantep6


    kinda funny how these are almost all the same things we were arguing about before Vanguard came out and who was right in the end?
    In vanguard guilds couldn't build their own cities, and siege fortresses and such.

     

    Vanguard wasn't a pvp game at all. So I don't know how you can compare them

     

     

    Sieging and fortresses will not be in at launch, same with bloody money and drunken brawling, they have totally minimised the pvp to FFA server and pvp instanced games, heaven knows what PvP WILL BE LIKE in BK.  So much for the next all conquering pvp game.  Mark my words the FFA servers will die very very fast and the population will be very low.

    They won t be in at launch?? ugh thats not good. Wait till the pl ers get a hold of this game you ll hear bitching in a week which i m sure some people will hit max that fast. Thats odd not to have it in. I know people will say no way you can hit max lvl in that time etc, but it always happens. Not to have that stuff in at launch is crazy.

  • AmegashieAmegashie Member UncommonPosts: 289
    Originally posted by Leucent

    Originally posted by Amegashie

    Originally posted by Leucent


    Why did they use an old build lol i want to know :)
    Use common sense. It takes time to strip down the client, set up the special event server, aso. Now personally I do not believe it's several months old, but yes, it will be behind the current closed beta build. PS: Going Gold is irrelevant for a MMO, other than the distribution obviously. So no clue how some people try to judge the game by that.

    Common sense, I m sure others have done it but this is the first time i ve ever heard a company this close to release have people testing on a build they re not actually using. Of course i could be way off just the ones i ve tested never did this to my knowledge anyways.



    I was actually siding with you there if you read carefully. The thing in question is the age of the build used for the pvp weekend. There is no official information I'm aware of, people are throwing between one and three months around. Two or three weeks sounds more realistic and would be my guess. That's still quite a long time for a MMO this short to launch.
    PS: Why do you believe some random troll about features being in or not in at launch ? Even if he in fact would know, he'd still be under NDA.
  • Paragus1Paragus1 Member UncommonPosts: 1,741

    They have already said sieging and spell weaving will be in at launch.  I love how many people love to spew complete horse crap and pretend like they are the foremost authority on the state of the game, yet they haven't read any the of developers posts.  The rest of your comments about realm PvP is pure opinion and honestly makes you come off sounding as a shrill for WoW / WAR.  The amount of disinformation by fans of rival games being spewed here is hilarious.   Are you really threatened this much by a game that is finally breaking the WoW clone model that you have to come here and try to do damage control?

  • BetaguyBetaguy Member UncommonPosts: 2,629

     

    Originally posted by AOCtester


    Hi guys.  My friend asked me to put together a short text about my experience of the Gamespot PVP weekend of AOC.  I will try to be as thoroug and to the point as possible.
    Strong Points of the game.
    Graphics.  9

    Game simply looks really nice.  It creates great atmoshfer moving through the junle.  I ran it in all graphics settings and for me with 5.4 rated PC - it worked perfectly. 
    Animations.  9

    Animations are very well done.  They are fluent and responsive and fatality moves look great.  THey become abit repetitive tho - specially the caster animations.  Alot of diffrent casting classes are yousing the same animations. Running animations feel abit stiff tho and jumping looks unnatural to say the least.  But overall very good job.
    Controls.  8

    Controls are responsive and you see your character respond with almost no delay.  Combat controls get abit of time getting use to.  Using the 1,2,3,4, buttons is a good option for melee classes instead of using the mouse to click.  Instead the mouse is used to move character around (hold both mouse buttons).  Takes some time to get used to and has some basic flaws.   Casters can pretty much use the same mouse clicking system as other games have. 

    Best part about this game is the running feature.  When holding down the shift key you run twice as fast as you normally would.  It costs you stamina so you can't keep that speed up forever.  And since stamina is used in many of the melee abilites it also means you have to think ahead and dont go into fights exausted.  And casters that use mana will need the stamina when running away from mobs when they feel outnumbered
    Gampeplay. 8

    Funcom has talked alot that the funfactor of the game needs to be high.  For the short PVE part that this weekend gave, then Id say the fun is there.  At leas the short term one slashing mobs down. 
    NPC interaction 7

    Starting are had good dialogs while talking to NPC that you were helping out.  It added abit to the game hearing them talk to you.  But after running through the starting area few diffrent times it became annoying and you just skipped to listen to it.

    Weak points.
    Performance.  2

    Even tho the game is still in beta it had ovbious problems in handeling the hectic gameplay of PVP battles.  Lowering the quality of the graphics helped abit but with over 5.0 raited pc you dont expect to have to go down to minimum to enjoy the game. There were several diffrent features that became notable in terms of performance.

    a) Lag.  

    Qute a few times I had big lag spikes going up to red (10k ms)  This seemed to be server internet connection and happend to often to my liking.  PVP was ofc effected by this alot.

    b) FPS.  

    Normal frames per second in the starting area with high settings and 2xAA was around 50 fps if standing still.  Normal fluctuation was about 25-45 while moving.  Not bad.  But.. then came the bad part.  The game quite frequently had long glitches - sending your fps all the way down to 2-3 fps and stoping completlee.  This happened quite often when I looked behind my character but also while running fast forward for some time.  This effected the PVP experience quite abit.

    c) Game crashing.  

    THis was my biggest dissapointment.  Game crashed way to often for my liking.  It was affecting other players that I was talking but maybe not to the extend that I had.  After few loading screens I had the chance of client freezing or just crashing to desktop.  When trying to figure out why this was happening - I noticed that the game was using huge amount of Memory and it kept rising to about 1.6k causing the game to crash on the next loading screen.  Most likely reason for that is very worring.  Memory leak - Im almost afraid to mention this word cause it can be really hard to prevent but I could see no other reason.  If current game has some memory leaks then Funcom will have torrid time fixing that in just one month.  It could be a feature this game will have to live with alot longer.  And that simply can't work in MMO game. 

    d) Bugs.

    Ofc I ran into quite a few bugs while playing.  Even the first NPC quest you did had the girl standing in locked position after you freed her.  You would think that this could easily be fixed before beta event such as this.  Gamed also buged up few times in terms of shadows when switching between diffrent settings - for example minimum to maximum.  Then the shadows didn't follow your movements.

    Few bugs noticed while in PVP were visual like the shadow bugs and walls not showing correct colours and even loosing all textures.  Few times I fell thought the floors and got stuck.  Still some work needed on the PVP mamps.
    Class balance 3

    Class balance was almost none existant in the game. While going throught the starting area I soon found out that melee was quite balanced while the casting classes were kinda one shotting everything at the start but then started to struggle big time towards the end on higher lvl mobs.  When going into PVP at lvl 20 you figured out really fast what classes were dominating and who were dead all the time.  I would have thought Funcom would have done more in balancing this basic when it comes to showing off their PVP system.  But then - it was only lvl 20 and few games can provide perfect balance through all the content.

    Class fun factor balance 2

    Most melee classes were fun to play.  Some more than others to.  The high dmg classes (barbarian, assasin, ranger) gave alot of pleasure going around butchering pretty much everyone.  At the same time it became more of a nightmare trying to play the magic classes - not to mention the "healing" classes that had almost no role and very few features to keep themselfs alive.

    Loading screens 1

    After you died in PVE or PVP you got teleported back to certain spawning points.  The problem with this system is that every time this happened a loading screen popped up and when you were playing the more vulnarable classes it very often lead to you seeing more of those loading screens than actually enjoying the game.  Loading screens are drag in every game but in PVP it is just horrible.  Every time I see a loading screen it takes me from the game and gives me the chance to quit.  High frustration lvl long term and not fun.

    Mob Combat AI  2

    First 5-6 lvls I played in starting area provided few mobs that I was hoping would be giving me some insight into how advanced the AI of the game would be.  I was really dissapointed.  The shielding system on the mobs worked to a degree but then only for melees.  Considering this game is much more than slashing It became another boring factor for the casters - ending up as you felt kinda silly standing there - casting some spells on mobs that were hitting you.  In other words - plain boring.

    But worst part of the AI was the movement of the mobs.  There were obiously some pathing problems that will probably be looked into.  But the most unrealistic and just stupid part in PVE was that the Mobs moved in diffrent speed towards you.  For example when you hit a mob that was sitting around a fire with 2 other mobs - just one came running towards you right away.  While the other two desided to take 2 seconds standing up and then slooowly walking towards you while you were killing the first one.   If there ever was a bad AI - then this was it.  Very dissapointing since Funcom was talking about the AI beeing the strong part of the game.
    User interface 5

    Many parts of the user interface are good.  Others are not.  The positioning of the action panel and the lifesigns of player and target are good.  But there were some really annoying factors that ruined the gameplay abit.  For example you alwasy had tooltips showing up when you moved mouse over action button.  That tooltip was huge and usually went over the lifesign of the mob you were killing.  I tried multiple times to remove this feature from the action bar - but simply couldn't.  Not without it affecting all other tooltips witch then become annoyingly slow.  Group/team UI was very very bad.  It showed up as tiny tiny bars in top left hand corner.    Worst part tho was the Mob lifesigns in PVE.  I desided to remove those from everything but the target.  But then I could not see what the other mobs that were attacking me at the same time had much life.  You would think this was easy feature to implement.  Some parts of the UI are great - Others just plain bad.  Needs alot of utilization to become usefull for diffrent classes.

    What this weekend did not provide
    Overall I had quite a fun playing this weekend.  We have to remember this is beta and not perfect - but next month is going to be crucual for this game. It seems obvious that the game will be launching in May.  And to me it seems to be launching without beeing as smooth as maybe we should be expecting now from game developers.  I was just playing 5 lvls of PVE and there were alot of problems I could see.  PVP was ok but not something I would pay for.  The game was not performing well enough to make the PVP feel really enjoyable and considering this game is supposed to provide big scale PVP in open world - I simply can not see how that will be doable at this stage.  Don't be surprised if things like PVP sieging will not be working at all for the first year (or ever) based on this performance.  
    This weekend also gave just a sneak peak into PVE content.  But what I saw made me feel dissapointed.  AI is poor.  Classes are very unbalanced.  It might look good but graphics did hinter the gameplay rather than support it.  There are still many lvls of PVE content to be revealed but based on this and the limit of PVE content showed in open beta coming up - I would say that Funcom is not keen to show off to much of it.  And sadly I feel that at this point its probably because higher lvl content isn't to any standard to be shown to public or to be talked about in open forums.
    After reading the interview with the leading developer of the game on Gamespot - I simply got the feeling that the game is far from finished.  He talked about that some content in the game wasn't even in beta yet.  Like spellweaving, siege pvp and Dx10 support.  And he was talking about those features beeing kept away from the testers so they would have something to enjoy when game released.  I just can't belive that.  That dev simply isn't telling the truth.  Considering the state of the casting classes in the game I just can't belive that any game developer will be releasing a game without thesting the combat system for half of the classes ingame.  DX10 support just can't be in if its not in beta from start.  I don't know what has been tested last months if diffrent spec computers with diffrent graphics cards have not been fully tested out when it comes to new feature like DX10.
    But in terms of massive PVP siegeing.  I can almost guaranty you that will not be working when game releases.  And based on the PVP weekend I would very much doubt that this game can ever provide a fluent gameplay for massive armies of players.  The servers can't manage it and the PCs defently wont manage it.   But whats then to play in this MMO game ?   Considering that all this weekend did not provide any PVE grouping features I have to say it doesn't have much to be exiting about.  I hope the raiding content for endgame lvl will be good cause it might end up as the only viable endgame content of the game.
    Overall I see some potentials with this game.  But at this stage I wouldn't pay for playing it.  And after the experience this weekend and considering just one month to release and all the content Funcom has promised but just showing off so tiny porportion of it - I very much doubt I am ready to pay for playing this one at release.
    My conclution
    I chancelled my Pre-order and Im gonna wait 2-3 months to see if this game can deliver.  Im not supporting any company that is releasing half finished product.  And then it doesn't matter if that company is in the gaming industry or any other.  
     
    I thank Gamespot and Funcom the chance to test the game for them - and at the same time give me the chance to valuade the game and how far it is into development.
    Thx



    I like your informative post, however im a little disheveled at some of your ending comment's.  The comment's in particular to you saying "remember it is still BETA!." Yyou then turn around immediately and complain that it is not polished and you say HOPE! they get around to fixing bugs. Biased/hipacrit much? Sounds like you are trying some propaganda technique.  I would like to think you are little brighter than that since you did write a coherant paragraph.  Yeah, they are not going to do improvement's over the next month, they are all going on hiatus...

     

    /palmface.

    PS. the polishing they will do within' the next month will be phenominal

     

    PSS In case the OP didn't realize, but you were playing a stripped down client.  It was buggy due to that, also it was lacking features that are in current closed beta.

    "The King and the Pawn return to the same box at the end of the game"

  • LeucentLeucent Member Posts: 2,371
    Originally posted by Amegashie

    Originally posted by Leucent

    Originally posted by Amegashie

    Originally posted by Leucent


    Why did they use an old build lol i want to know :)
    Use common sense. It takes time to strip down the client, set up the special event server, aso. Now personally I do not believe it's several months old, but yes, it will be behind the current closed beta build. PS: Going Gold is irrelevant for a MMO, other than the distribution obviously. So no clue how some people try to judge the game by that.

    Common sense, I m sure others have done it but this is the first time i ve ever heard a company this close to release have people testing on a build they re not actually using. Of course i could be way off just the ones i ve tested never did this to my knowledge anyways.


    I was actually siding with you there if you read carefully. The thing in question is the age of the build used for the pvp weekend. There is no official information I'm aware of, people are throwing between one and three months around. Two or three weeks sounds more realistic and would be my guess. That's still quite a long time for a MMO this short to launch. PS: Why do you believe some random troll about features being in or not in at launch ? Even if he in fact would know, he'd still be under NDA.

    I m not just saying if it isn t in it s crazy, hence the ?? :)

  • MitnalMitnal Member Posts: 99

    DOOMSAYERS UNITE!!!!! (should have been the thread name)

  • MitnalMitnal Member Posts: 99
    Originally posted by Paragus1


    They have already said sieging and spell weaving will be in at launch.  I love how many people love to spew complete horse crap and pretend like they are the foremost authority on the state of the game, yet they haven't read any the of developers posts.  The rest of your comments about realm PvP is pure opinion and honestly makes you come off sounding as a shrill for WoW / WAR.  The amount of disinformation by fans of rival games being spewed here is hilarious.   Are you really threatened this much by a game that is finally breaking the WoW clone model that you have to come here and try to do damage control?

    i approve of this post

  • XasapisXasapis Member RarePosts: 6,337

     

     

    Originally posted by Ahiles


     
    Originally posted by Electriceye

    Originally posted by Ahiles


    Seriously people, this game has gone GOLD,  now you will now see how bad the ACTUAL game is and not the tech test pvp weekend they had, there is no miracle internal version of the game.    This game will deliver on Vanguard proportions, so much for next gen mmo.  There is absolutely nothing next gen about this game whatsoever.



    Beta was played on a 2month old client, and even if it was played on the actual client they have 1month to improve some stuff. If this game launches tomorrow, It will be NOWHERE near VG launch. The question isnt if this game is going to flop, It's wether it will be acceptable, good, or excellent.

     

    Here is a newsflash beta is played on the actual version and I mean general not setup Tect test which is was the same as the pvp weekend.  There is nothing they can change and improve now till rlease, bacuse you know why?  ITS GONE GOLD.

    Actually, as I previously mentioned, the issues the OP described are not present in the closed GB. Whether you want to take my word for it or not is something you got to decide for yourselves. As I keep on telling, try before you decide to do anything regarding the game.

     

     

     

    The claim that nothing can change because the game has gone gold is also ridiculous. In all the MMOs I participated for the first time, the very first thing I did was to patch them. With a big patch. That usually fixed a lot of last minute issues. I don't see anything different happening in this case either. Worse case scenario, the DVDs carry the heaviest load of data, ie textures, voice overs and intro videos. Anything else can be patched from scratch with minimal fuzz.

  • AOCtesterAOCtester Member, Newbie CommonPosts: 431

    First off - sorry about all the spelling errors - Something came up right after I finished this post so I had to click "post message" and leave in a hurry.

    Few points I picked up on.  It seems to me players think this is an old version of the game.  My understanding after reading the gamespot info and interviews is that this is the gold version of the game.  That doesn't mean its the final client but the final compression of the actual data build.  Considering the size of the install Im pretty sure this is the case.

    About me beeing abit negative in the end.  Ye I know I am.  This is still just beta but it is one month from release now.  Considering the experience I had with the small porportion of this game we have now seen I just can't see this game launching with promised features.  Big features like spellweaving needs to be tested alot - From the interview with the dev is sounded like it wasn't in beta so it seems like noone but the internal team has seen it.  Considering that the whole of the melee system was changed cause the testers didn't like it at start - then I would say its a big risk.

    The reason why I chancelled my pre-order was because of the possibility that the game simply will not be ready with promised features at start.  Its up to us - the custimors to deside what is acceptable when it comes to the products we are buying.  If we buy unfinshed products it leads to more and more developers thinking that is something that is acceptable.  It leads to more and more unfinished games being released to early - very often leading to unpleasant gaming experience and still players are paying for it. 

    I hate to mention Vanguard in this post - but that game was example of the very worst brougth out to paying custimors.  I was just few mins ago reading the 5th patch for vanguard talking about some glitches beeing fixed.  It should not take years to fix such things.  But it happened in that game cause the launch was terrible - leading to very few ppl actually sticking through the starting spell to justify huge amount of money needed to fix obvious and huge problems.

    That is the reason why I chancelled my subscription.  I expect a computer game that Im paying for - to performe from day one.  And I simply feel AOC wont be able to do that - based on experience 1 month from release. 

    I want to wait 2-3 months and see what will happen after release.  If its all bad then Funcom will have to prove its worth in the months after to fix it right away.  If there are no siege battles after 3 months of gaming then there are obviously problems.  If not I will be looking around to see how other players like the game.  I feel I have already seen enough and tried enough to see the basic thinking from Funcom 1 month from release.   Now its up to them to put it together into working longterm content

     

    Like I said- I have a 5.4 rated PC

    I think 4.0 is the minimum to play AOC if I remember right.

    Graphic card is  8800 GTx 512.  Can run most games in full detail.

    Only 2 gb memory but 1gb is minimum and no games out at this stage have 4gb requirment.

  • LeucentLeucent Member Posts: 2,371
    Originally posted by AOCtester


    First off - sorry about all the spelling errors - Something came up right after I finished this post so I had to click "post message" and leave in a hurry.
    Few points I picked up on.  It seems to me players think this is an old version of the game.  My understanding after reading the gamespot info and interviews is that this is the gold version of the game.  That doesn't mean its the final client but the final compression of the actual data build.  Considering the size of the install Im pretty sure this is the case.
    About me beeing abit negative in the end.  Ye I know I am.  This is still just beta but it is one month from release now.  Considering the experience I had with the small porportion of this game we have now seen I just can't see this game launching with promised features.  Big features like spellweaving needs to be tested alot - From the interview with the dev is sounded like it wasn't in beta so it seems like noone but the internal team has seen it.  Considering that the whole of the melee system was changed cauase the testers didn't like it at start - then I would say its a big risk.
    The reason why I chancelled my pre-order was because of the possibility that the game simply will not be ready with promised features at start.  Its up to us - the custimors to deside what is acceptable when it comes to the products we are buying.  If we buy unfinshed products it leads to more and more developers thinking that is something that is acceptable.  It leads to more and more unfinished games being released to early - very often leading to unpleasant gaming experience and still players are paying for it. 
    I hate to mention Vanguard in this post - but that game was example of the very worst brougth out to paying custimors.  I was just few mins ago reading the 5th patch for vanguard talking about some glitches beeing fixed.  It should not take years to fix such things.  But it happened in that game cause the launch was terrible - leading to very few ppl actually sticking through the starting spell to justify huge amount of money needed to fix obvious and huge problems.
    That is the reason why I chancelled my subscription.  I expect a computer game that Im paying for - to performe from day one.  And I simply feel AOC wont be able to do that - based on experience 1 month from release. 
    I want to wait 2-3 months and see what will happen after release.  If its all bad then Funcom will have to prove its worth in the months after to fix it right away.  If there are no siege battles after 3 months of gaming then there are obviously problems.  If not I will be looking around to see how other players like the game.  I feel I have already seen enough and tried enough to see the basic thinking from Funcom 1 month from release.   Now its up to them to put it together into working longterm content

    You have somewhat the same opinion as me and no one can argue that. It s how you feel enough said. You ll get people that say you re wrong etc but not sure how ones opinion can be wrong unless you re just so misinformed and spitting out lies:) This doesn t seem to be the case.

This discussion has been closed.