Believe what you want. If you ever played any open beta , you would know i am speaking the truth. I am not saying that AOC is bad, or comparing it to Vanguard. Just stating that THERE IS NO MIRACLE PATCH What you see now, is what you will play at release.
QFT, why can't all open beta's be as refined as Turbine's.
If we are beta testing the "old" client , When will be the real Beta test , where Funcom gets a chance to stress test the actual game client?
By the way. Those funcom guys are right funny , why did they decided to use 5000 people to test the game they are not going to release
Thats like saying you have a brand new 2008 race car that you want you want to be tested for stability and performance, but giving the team supposed to test it your old 1998 race car to test drive.
Believe what you want. If you ever played any open beta , you would know i am speaking the truth. I am not saying that AOC is bad, or comparing it to Vanguard. Just stating that THERE IS NO MIRACLE PATCH What you see now, is what you will play at release.
QFT, why can't all open beta's be as refined as Turbine's.
You sir are wrong. I participated in open and closed beta for LoTRO and it was a totally fubarred mess for weeks. The server stress was so bad that it took literally an hour travel from the Dwarf Starter area to gondamon, because periodically your toon would lock in place for minutes at a time. It was in no way refined, however they did get the info they wanted and the day that early access began it rolled smoothly. Hate to inform you flamers of this, but the LoTRO FP Beta used a client about 5 patches behind the closed beta one, for the purpose of keeping loggers, debuggers, and server load efficient to the specific build that they had refined the most with the 5 patches. One could speculate that picked up and applied fixes to the other unknown problems within that build and applied it as part of the launch patch.
From a logic stand point. I think the decision to use an older client and older server software was a simple and utter waste of time. Not only for us testers already flaming the game, but for funcom. Yay lets test a software we won't even be using!!! I guess in iceland things don't need to make sense.
Also how are you suppose to stress test when everyone is hiccuping from client-side performance. You can't load enough people into 1 area.
Ok, i just have a question to throw out to everyone. Everyone is fighting about the client that is being used and that if this is a Beta test. My question is this: If this is an old client (not debating if it is or isn't) and we are supposed to be testing something for release of a game, why are we testing something that won't be "IN" release?
Just begs for me to think that we aren't testing anything and Funcom just threw this out to us to shut everyone up about wanting to "See" the game before buying it, just my opinion tho.
They are more testing the servers with a lot of people playing at once rather than gameplay/performance which has been being tested for a long time now in the closed betas.
Believe what you want. If you ever played any open beta , you would know i am speaking the truth. I am not saying that AOC is bad, or comparing it to Vanguard. Just stating that THERE IS NO MIRACLE PATCH What you see now, is what you will play at release.
QFT, why can't all open beta's be as refined as Turbine's.
You sir are wrong. I participated in open and closed beta for LoTRO and it was a totally fubarred mess for weeks. The server stress was so bad that it took literally an hour travel from the Dwarf Starter area to gondamon, because periodically your toon would lock in place for minutes at a time. It was in no way refined, however they did get the info they wanted and the day that early access began it rolled smoothly. Hate to inform you flamers of this, but the LoTRO FP Beta used a client about 5 patches behind the closed beta one, for the purpose of keeping loggers, debuggers, and server load efficient to the specific build that they had refined the most with the 5 patches. One could speculate that picked up and applied fixes to the other unknown problems within that build and applied it as part of the launch patch.
Uh... what!? LOTRO open beta was flawless. I dunno what you were doing while the rest of us were playing LOTRO beta...
I've tend to quite like yout posts in the past lobotomist. but this was plain stupid and makes you seem new to the mmo genre completely.
yes the game as gone gold but mmo's have these things called "patches". right now FC will be fixing tons of bugs (they have stated lots thats all thier doing right now, polish polish). By release when you try to connect to the game there will be a nice big patch to add to that "gold" game that will squish bugs. you won't be able to play the game without this patch so no, people will be playing a different build by release. thats the whole point of "beta".
will all the bugs be gone? no. if you really don't like bugs simply WAIT until they all get squashed THEN play the game.
Believe what you want. If you ever played any open beta , you would know i am speaking the truth. I am not saying that AOC is bad, or comparing it to Vanguard. Just stating that THERE IS NO MIRACLE PATCH What you see now, is what you will play at release.
QFT, why can't all open beta's be as refined as Turbine's.
I think it is because they want their game to be more exciting and fun, and not so simple like Turbine's latest...
Detailed gameplay like AoC calls for detailed code...
Not sure if it was mentioned, but I have a question about the dual/quad processor statement. Since I have a dual processor, will my fps and lag issues cease if I turn off one of the processors and just run it on one? I was actually thinking about buying more memory since I only have around 2 gigs. Wondering if I could save the trip and money by just turning off one processor. Any help on this would be great.
thank you
CPU-HP Omen 17.3" Laptop i7 12 GB AMD Radeon RX580 1 TB Hard Drive
If you take your buggiest most bogged down client, throw in a large number of players using said client on limited servers, you have the chance to optimize your servers based on the worst possible scenario. This would ensure your more polished product would have a much smoother experience. I'm in no way a fan boy, im waiting for WAR. But having played this beta on a single core P4 3.0ghz, 1.7 gigs of ddr pc4600, a 4200 rpm hard drive, and a nvidia 7600 512 mb overclocked AGPx8, and ran smoothly once I turned the sound system and pixel 3.0 off, I believe theres no reason this game will have any performance issues for high end or even mid-line rigs. I got consistently 40-50 fps that dipped only during a zone in. At times I get better frame rates in Tortage than I do in Shattrath in WoW. Whether the launch client is bogged down still, we'll see, but personally I haven't run any to any bug that was more than something cosmetic.
Uh... what!? LOTRO open beta was flawless. I dunno what you were doing while the rest of us were playing LOTRO beta...
Lotro Beta really was quite flawless. The only thing I recall was some balancing they did. Hunters were very overpowered at one point. Other than that the game was obviously very much 'ready to play'. It was stable, there were no glitches of any sort, everything in the game already worked - however Turbine did mention that they had to cut some content which was later added along with many other free updates.
LOTRO has thus far been the most polished launch I've ever known, followed by Guild Wars which had very minor problems which were very quickly fixed.
Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.
From what I read of the "open beta" client, it was 13gb, can someone who has downloaded and installed say how big it is after patches and extraction/installation? Because if it's less than 35gb then it's not the client that the closed beta testers have, or at least not all of it.
If we are beta testing the "old" client , When will be the real Beta test , where Funcom gets a chance to stress test the actual game client?
By the way. Those funcom guys are right funny , why did they decided to use 5000 people to test the game they are not going to release
Thats like saying you have a brand new 2008 race car that you want you want to be tested for stability and performance, but giving the team supposed to test it your old 1998 race car to test drive.
Nope, it's more like your testing the prototype 2008 model rather than the finished product for the open market. A better example is that of a chef over the soup pot taking a periodic sip from a spoon to see if it needs more salt.
It's the same client as the CB. It's just not the up to date version. The series of patches throughout the OB will test, patch by patch, for anything that was missed or anything unexpected to crop up.
Imagine that, a company trying to triple check, and then some, their past work before it's released to the general public.
* Life is not black or white, it's shades of grey. But, at it's best/worst, it hints at 32bit color. -Me (a.k.a. RuthlessTimes)
* I do not need to know how to make a better game than you. I just need to know how to cancel my subscription. -Antarious(a slight misquote but the sentiment remains)
Believe what you want. If you ever played any open beta , you would know i am speaking the truth. I am not saying that AOC is bad, or comparing it to Vanguard. Just stating that THERE IS NO MIRACLE PATCH What you see now, is what you will play at release.
QFT, why can't all open beta's be as refined as Turbine's.
You sir are wrong. I participated in open and closed beta for LoTRO and it was a totally fubarred mess for weeks. The server stress was so bad that it took literally an hour travel from the Dwarf Starter area to gondamon, because periodically your toon would lock in place for minutes at a time. It was in no way refined, however they did get the info they wanted and the day that early access began it rolled smoothly. Hate to inform you flamers of this, but the LoTRO FP Beta used a client about 5 patches behind the closed beta one, for the purpose of keeping loggers, debuggers, and server load efficient to the specific build that they had refined the most with the 5 patches. One could speculate that picked up and applied fixes to the other unknown problems within that build and applied it as part of the launch patch.
Uh... what!? LOTRO open beta was flawless. I dunno what you were doing while the rest of us were playing LOTRO beta...
The fileplanet stress test beta was not flawless, not at all. The "play to level 15 and keep your character if you pre-order" open beta was, but that was after a bunch of us stress tested it for 3 weeks of shear hell only to have our toons wiped and told to start over. Having done that, I lost the desire to play the game and cancelled after month one, because I didn't want to rush through the stuff i'd spent hours laboring to do before in service to turbine to only have a nice punch in the face as a thank you.
From what I read of the "open beta" client, it was 13gb, can someone who has downloaded and installed say how big it is after patches and extraction/installation? Because if it's less than 35gb then it's not the client that the closed beta testers have, or at least not all of it.
Okay I usually stay away from all the rush forum postings of new games about to come out and all but I have a question about this one... DirectX10 support is not in beta? How could they not test this in beta? Isn't this one of the main selling points of Conan that it was supposed to be one of the first DX10 "Games for Windows" flagship games?
Not sure if it was mentioned, but I have a question about the dual/quad processor statement. Since I have a dual processor, will my fps and lag issues cease if I turn off one of the processors and just run it on one? I was actually thinking about buying more memory since I only have around 2 gigs. Wondering if I could save the trip and money by just turning off one processor. Any help on this would be great.
thank you
Some people have had better performance changing their processor affinity, others have had good performance with them as they are. The game isn't setup to fully utilize them is all, so you may have one core doing say 95% of the work and the other core(s) doing 5%. Or you may even end up with the cores splitting it evenly. That's the problem with advising hardware in a beta, every piece works different on different peoples computers, even if it's the same exact hardware..
From what I've seen personally, go with more ram if anything. Being able to turn off your swapfile will help alot, which you can do with 2+ gigs of ram.
As far as the lag, like I've posted earlier much of it is due to the client having to compile shaders, uncompressed textures, etc. So changing shaders ( 2.0 instead of 3.0 for example ) and tweaking the settings of various features should get you to a fairly stable median.
Also, here's another tip. Try turning off water animations, even if there's no water around you. As the ocean extends under the entire gameworld and can cause problems if you're card is trying to render the water that it detects, even though you can't see it.
I know my comp isnt the best of the best but im wondering why I'm getting such lag and fps issues. Most of the time im around 15-20 fps. Im running a amd athlon 4200+ dual processor 2.4 ghz, 2 gigs memory with a 1850 ati card 512 memory. I heard ppl who have less memory and crappier cards are running it smoother. For me the load times are horid, taking about 5 mins to load into places, and when I finally do the npcs and players arent even loaded in. Takes another 3-5 mins to load in the questgivers and player characters. Perfect example was at the inn in the first town. I had to wait about 5 mins for the lady to show up to give her the letter from the guard. Would dropping it to a single processor help this out? Or do I have to do the whole shabang with losing sound and shaders?
CPU-HP Omen 17.3" Laptop i7 12 GB AMD Radeon RX580 1 TB Hard Drive
I know my comp isnt the best of the best but im wondering why I'm getting such lag and fps issues. Most of the time im around 15-20 fps. Im running a amd athlon 4200+ dual processor 2.4 ghz, 2 gigs memory with a 1850 ati card 512 memory. I heard ppl who have less memory and crappier cards are running it smoother. For me the load times are horid, taking about 5 mins to load into places, and when I finally do the npcs and players arent even loaded in. Takes another 3-5 mins to load in the questgivers and player characters. Perfect example was at the inn in the first town. I had to wait about 5 mins for the lady to show up to give her the letter from the guard. Would dropping it to a single processor help this out? Or do I have to do the whole shabang with losing sound and shaders?
Your video card is from 2005 I think and you have 2GB RAM. With the current client this is not that much horsepower to play the game. And if you use Vista it is going to be even worse. Out of those 2GB Vistal will take away 600-800 alone. This doesnt leave that much for AoC in its current client version since the game uses almost 2GB alone.
*************************** Remember, remember the 5th of November ***************************
I'm not in this beta and I have no clue if the client in the FP beta is the retail client or the older version.
Here are my thoughts that you can agree, disagree or simply dismiss ( ' :
1.) Not that I'm attacking Zorvan, but he pops into my head as one of the people explaining away that the client is not the retail client -- it has an older engine and includes the debugger. That's entirely possible, but (and with all due respect), you don't have the credibility that Funcom has if it came out and said "this is an old version". EDIT: Apparently Zorvan has listed the email from funcom stating it is not the full and final version -- I think that's not very surprising and still would expect a better statement as I mentioned above.
2.) People are leary (and rightly so!) of another vanguard. If Funcom intentionally decided to go with a less than stellar client for this beta, they're doing some gambling. Either they weren't sensitive to playerbase reaction or they judged it to be minimal (which it could be since everyone complaining here at least is part of a hardcore mmo enthusiast community that may not be representative of the target demographics.)
3.) It is beta -- things can change, even in 15 days time.
4.) it does make sense that at the very least the software does have a debugger adding overhead. It's likely capturing all sorts of relevant statistics about throughput and then sending them back.
5.) It makes sense that this testing isn't entirely useless as they are patching the client frequently. For those not familiar with software development, there's such a thing as mainline and development lines of code. The software that is being pressed for gold is part of the mainline while these incremental patches to the beta are development lines. These development lines won't change core gameplay and therefore can be attached to any client that was part some version of the "mainline". This can at least justify how an old client could be in use.
6.) Open beta is typically about minor bug squashing but mostly stress testing. Regardless of the client, it's really about server optimization and that does provide value.
7.) Pre-order is for people who are dead-set on playing. It's for early adopters who want to be first and typically have the money to spend on it. Early adopters typically pay a premium and often suffer some consequences of dealing with version 1.0, whether it's getting a car, an hd-dvd player or an mmo. Pre-order is not for everyone -- frugal consumers should/will wait for the all the results to come in before making a decision and that means waiting for release.
Believe what you want. If you ever played any open beta , you would know i am speaking the truth. I am not saying that AOC is bad, or comparing it to Vanguard. Just stating that THERE IS NO MIRACLE PATCH What you see now, is what you will play at release.
QFT, why can't all open beta's be as refined as Turbine's.
You sir are wrong. I participated in open and closed beta for LoTRO and it was a totally fubarred mess for weeks. The server stress was so bad that it took literally an hour travel from the Dwarf Starter area to gondamon, because periodically your toon would lock in place for minutes at a time. It was in no way refined, however they did get the info they wanted and the day that early access began it rolled smoothly. Hate to inform you flamers of this, but the LoTRO FP Beta used a client about 5 patches behind the closed beta one, for the purpose of keeping loggers, debuggers, and server load efficient to the specific build that they had refined the most with the 5 patches. One could speculate that picked up and applied fixes to the other unknown problems within that build and applied it as part of the launch patch.
Uh... what!? LOTRO open beta was flawless. I dunno what you were doing while the rest of us were playing LOTRO beta...
The fileplanet stress test beta was not flawless, not at all. The "play to level 15 and keep your character if you pre-order" open beta was, but that was after a bunch of us stress tested it for 3 weeks of shear hell only to have our toons wiped and told to start over. Having done that, I lost the desire to play the game and cancelled after month one, because I didn't want to rush through the stuff i'd spent hours laboring to do before in service to turbine to only have a nice punch in the face as a thank you.
Well now it just seems like your complaining that you were not allowed to keep your characters from the beta. Sure, it may have had performance problems, but this was obviously fixed VERY soon afterwards if the open beta I experienced was flawless.
People don't realize that a Beta is not a gift to the community. It is the developers asking for volunteer WORK from us in order to test their game. You're not supposed to get anything from it - you're supposed to be helping the company. Yes, it also doubles as a "free trial" in a sense, but a beta is IN NO WAY a finished product.
Anyways, how about we criticize the game AFTER it has released and stop all this ****ing complaining. How about the OP go troll somewhere else.
I know my comp isnt the best of the best but im wondering why I'm getting such lag and fps issues. Most of the time im around 15-20 fps. Im running a amd athlon 4200+ dual processor 2.4 ghz, 2 gigs memory with a 1850 ati card 512 memory. I heard ppl who have less memory and crappier cards are running it smoother. For me the load times are horid, taking about 5 mins to load into places, and when I finally do the npcs and players arent even loaded in. Takes another 3-5 mins to load in the questgivers and player characters. Perfect example was at the inn in the first town. I had to wait about 5 mins for the lady to show up to give her the letter from the guard. Would dropping it to a single processor help this out? Or do I have to do the whole shabang with losing sound and shaders?
That's mainly due to the game compiling the are you're entering. A good trick is when you enter a new area for the first time, stand still and then continually rotate you toon until you stop getting the "lag". This helps the shaders to compile a bit faster, as well as the textures to be fully loaded into memory.
Then open your debug console ( ctrl + ~ ) and toward the bottom you'll see a dump shader cache button. Hit that, and it will force the shaders to be saved in your AoC folder, so the next time you enter the same area, the game only has to reference that file instead of recompiling the area.
I'm not in this beta and I have no clue if the client in the FP beta is the retail client or the older version. Here are my thoughts that you can agree, disagree or simply dismiss ( ' : 1.) Not that I'm attacking Zorvan, but he pops into my head as one of the people explaining away that the client is not the retail client -- it has an older engine and includes the debugger. That's entirely possible, but (and with all due respect), you don't have the credibility that Funcom has if it came out and said "this is an old version".
They already have officially said this, links have even been added in a few of the threads in these forums. I understand your sentiment, and I don't take it in any way as an attack.
Zorvan and Jupp you both are gentlemen and scholars. Im gonna try those techniques and pick up about 2 more gigs of ram to help with it. I want to pre order the game but of course wanna make sure i can run it smoothly. I myself like the game and the ideas they use. Pvp is huge for me and the last thing I need is lag dying like I've been in the pve areas
CPU-HP Omen 17.3" Laptop i7 12 GB AMD Radeon RX580 1 TB Hard Drive
Comments
QFT, why can't all open beta's be as refined as Turbine's.
If we are beta testing the "old" client ,
When will be the real Beta test , where Funcom gets a chance to stress test the actual game client?
By the way. Those funcom guys are right funny , why did they decided to use 5000 people to test the game they are not going to release
Thats like saying you have a brand new 2008 race car that you want you want to be tested for stability and performance, but giving the team supposed to test it your old 1998 race car to test drive.
QFT, why can't all open beta's be as refined as Turbine's.
You sir are wrong. I participated in open and closed beta for LoTRO and it was a totally fubarred mess for weeks. The server stress was so bad that it took literally an hour travel from the Dwarf Starter area to gondamon, because periodically your toon would lock in place for minutes at a time. It was in no way refined, however they did get the info they wanted and the day that early access began it rolled smoothly. Hate to inform you flamers of this, but the LoTRO FP Beta used a client about 5 patches behind the closed beta one, for the purpose of keeping loggers, debuggers, and server load efficient to the specific build that they had refined the most with the 5 patches. One could speculate that picked up and applied fixes to the other unknown problems within that build and applied it as part of the launch patch.
From a logic stand point. I think the decision to use an older client and older server software was a simple and utter waste of time. Not only for us testers already flaming the game, but for funcom. Yay lets test a software we won't even be using!!! I guess in iceland things don't need to make sense.
Also how are you suppose to stress test when everyone is hiccuping from client-side performance. You can't load enough people into 1 area.
They are more testing the servers with a lot of people playing at once rather than gameplay/performance which has been being tested for a long time now in the closed betas.
QFT, why can't all open beta's be as refined as Turbine's.
You sir are wrong. I participated in open and closed beta for LoTRO and it was a totally fubarred mess for weeks. The server stress was so bad that it took literally an hour travel from the Dwarf Starter area to gondamon, because periodically your toon would lock in place for minutes at a time. It was in no way refined, however they did get the info they wanted and the day that early access began it rolled smoothly. Hate to inform you flamers of this, but the LoTRO FP Beta used a client about 5 patches behind the closed beta one, for the purpose of keeping loggers, debuggers, and server load efficient to the specific build that they had refined the most with the 5 patches. One could speculate that picked up and applied fixes to the other unknown problems within that build and applied it as part of the launch patch.
Uh... what!? LOTRO open beta was flawless. I dunno what you were doing while the rest of us were playing LOTRO beta...
I've tend to quite like yout posts in the past lobotomist. but this was plain stupid and makes you seem new to the mmo genre completely.
yes the game as gone gold but mmo's have these things called "patches". right now FC will be fixing tons of bugs (they have stated lots thats all thier doing right now, polish polish). By release when you try to connect to the game there will be a nice big patch to add to that "gold" game that will squish bugs. you won't be able to play the game without this patch so no, people will be playing a different build by release. thats the whole point of "beta".
will all the bugs be gone? no. if you really don't like bugs simply WAIT until they all get squashed THEN play the game.
My blog:
QFT, why can't all open beta's be as refined as Turbine's.
I think it is because they want their game to be more exciting and fun, and not so simple like Turbine's latest...Detailed gameplay like AoC calls for detailed code...
Later
Not sure if it was mentioned, but I have a question about the dual/quad processor statement. Since I have a dual processor, will my fps and lag issues cease if I turn off one of the processors and just run it on one? I was actually thinking about buying more memory since I only have around 2 gigs. Wondering if I could save the trip and money by just turning off one processor. Any help on this would be great.
thank you
CPU-HP Omen 17.3" Laptop i7 12 GB AMD Radeon RX580 1 TB Hard Drive
If you take your buggiest most bogged down client, throw in a large number of players using said client on limited servers, you have the chance to optimize your servers based on the worst possible scenario. This would ensure your more polished product would have a much smoother experience. I'm in no way a fan boy, im waiting for WAR. But having played this beta on a single core P4 3.0ghz, 1.7 gigs of ddr pc4600, a 4200 rpm hard drive, and a nvidia 7600 512 mb overclocked AGPx8, and ran smoothly once I turned the sound system and pixel 3.0 off, I believe theres no reason this game will have any performance issues for high end or even mid-line rigs. I got consistently 40-50 fps that dipped only during a zone in. At times I get better frame rates in Tortage than I do in Shattrath in WoW. Whether the launch client is bogged down still, we'll see, but personally I haven't run any to any bug that was more than something cosmetic.
LOTRO has thus far been the most polished launch I've ever known, followed by Guild Wars which had very minor problems which were very quickly fixed.
BOYCOTTING EA / ORIGIN going forward.
From what I read of the "open beta" client, it was 13gb, can someone who has downloaded and installed say how big it is after patches and extraction/installation? Because if it's less than 35gb then it's not the client that the closed beta testers have, or at least not all of it.
Thats like saying you have a brand new 2008 race car that you want you want to be tested for stability and performance, but giving the team supposed to test it your old 1998 race car to test drive.
Nope, it's more like your testing the prototype 2008 model rather than the finished product for the open market. A better example is that of a chef over the soup pot taking a periodic sip from a spoon to see if it needs more salt.It's the same client as the CB. It's just not the up to date version. The series of patches throughout the OB will test, patch by patch, for anything that was missed or anything unexpected to crop up.
Imagine that, a company trying to triple check, and then some, their past work before it's released to the general public.
* Life is not black or white, it's shades of grey. But, at it's best/worst, it hints at 32bit color. -Me (a.k.a. RuthlessTimes)
* I do not need to know how to make a better game than you. I just need to know how to cancel my subscription. -Antarious(a slight misquote but the sentiment remains)
QFT, why can't all open beta's be as refined as Turbine's.
You sir are wrong. I participated in open and closed beta for LoTRO and it was a totally fubarred mess for weeks. The server stress was so bad that it took literally an hour travel from the Dwarf Starter area to gondamon, because periodically your toon would lock in place for minutes at a time. It was in no way refined, however they did get the info they wanted and the day that early access began it rolled smoothly. Hate to inform you flamers of this, but the LoTRO FP Beta used a client about 5 patches behind the closed beta one, for the purpose of keeping loggers, debuggers, and server load efficient to the specific build that they had refined the most with the 5 patches. One could speculate that picked up and applied fixes to the other unknown problems within that build and applied it as part of the launch patch.
Uh... what!? LOTRO open beta was flawless. I dunno what you were doing while the rest of us were playing LOTRO beta...
The fileplanet stress test beta was not flawless, not at all. The "play to level 15 and keep your character if you pre-order" open beta was, but that was after a bunch of us stress tested it for 3 weeks of shear hell only to have our toons wiped and told to start over. Having done that, I lost the desire to play the game and cancelled after month one, because I didn't want to rush through the stuff i'd spent hours laboring to do before in service to turbine to only have a nice punch in the face as a thank you.
it's just over 24gb
Okay I usually stay away from all the rush forum postings of new games about to come out and all but I have a question about this one... DirectX10 support is not in beta? How could they not test this in beta? Isn't this one of the main selling points of Conan that it was supposed to be one of the first DX10 "Games for Windows" flagship games?
Some people have had better performance changing their processor affinity, others have had good performance with them as they are. The game isn't setup to fully utilize them is all, so you may have one core doing say 95% of the work and the other core(s) doing 5%. Or you may even end up with the cores splitting it evenly. That's the problem with advising hardware in a beta, every piece works different on different peoples computers, even if it's the same exact hardware..
From what I've seen personally, go with more ram if anything. Being able to turn off your swapfile will help alot, which you can do with 2+ gigs of ram.
As far as the lag, like I've posted earlier much of it is due to the client having to compile shaders, uncompressed textures, etc. So changing shaders ( 2.0 instead of 3.0 for example ) and tweaking the settings of various features should get you to a fairly stable median.
Also, here's another tip. Try turning off water animations, even if there's no water around you. As the ocean extends under the entire gameworld and can cause problems if you're card is trying to render the water that it detects, even though you can't see it.
I know my comp isnt the best of the best but im wondering why I'm getting such lag and fps issues. Most of the time im around 15-20 fps. Im running a amd athlon 4200+ dual processor 2.4 ghz, 2 gigs memory with a 1850 ati card 512 memory. I heard ppl who have less memory and crappier cards are running it smoother. For me the load times are horid, taking about 5 mins to load into places, and when I finally do the npcs and players arent even loaded in. Takes another 3-5 mins to load in the questgivers and player characters. Perfect example was at the inn in the first town. I had to wait about 5 mins for the lady to show up to give her the letter from the guard. Would dropping it to a single processor help this out? Or do I have to do the whole shabang with losing sound and shaders?
CPU-HP Omen 17.3" Laptop i7 12 GB AMD Radeon RX580 1 TB Hard Drive
Your video card is from 2005 I think and you have 2GB RAM. With the current client this is not that much horsepower to play the game. And if you use Vista it is going to be even worse. Out of those 2GB Vistal will take away 600-800 alone. This doesnt leave that much for AoC in its current client version since the game uses almost 2GB alone.
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Remember, remember the 5th of November
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I'm not in this beta and I have no clue if the client in the FP beta is the retail client or the older version.
Here are my thoughts that you can agree, disagree or simply dismiss ( ' :
1.) Not that I'm attacking Zorvan, but he pops into my head as one of the people explaining away that the client is not the retail client -- it has an older engine and includes the debugger. That's entirely possible, but (and with all due respect), you don't have the credibility that Funcom has if it came out and said "this is an old version". EDIT: Apparently Zorvan has listed the email from funcom stating it is not the full and final version -- I think that's not very surprising and still would expect a better statement as I mentioned above.
2.) People are leary (and rightly so!) of another vanguard. If Funcom intentionally decided to go with a less than stellar client for this beta, they're doing some gambling. Either they weren't sensitive to playerbase reaction or they judged it to be minimal (which it could be since everyone complaining here at least is part of a hardcore mmo enthusiast community that may not be representative of the target demographics.)
3.) It is beta -- things can change, even in 15 days time.
4.) it does make sense that at the very least the software does have a debugger adding overhead. It's likely capturing all sorts of relevant statistics about throughput and then sending them back.
5.) It makes sense that this testing isn't entirely useless as they are patching the client frequently. For those not familiar with software development, there's such a thing as mainline and development lines of code. The software that is being pressed for gold is part of the mainline while these incremental patches to the beta are development lines. These development lines won't change core gameplay and therefore can be attached to any client that was part some version of the "mainline". This can at least justify how an old client could be in use.
6.) Open beta is typically about minor bug squashing but mostly stress testing. Regardless of the client, it's really about server optimization and that does provide value.
7.) Pre-order is for people who are dead-set on playing. It's for early adopters who want to be first and typically have the money to spend on it. Early adopters typically pay a premium and often suffer some consequences of dealing with version 1.0, whether it's getting a car, an hd-dvd player or an mmo. Pre-order is not for everyone -- frugal consumers should/will wait for the all the results to come in before making a decision and that means waiting for release.
QFT, why can't all open beta's be as refined as Turbine's.
You sir are wrong. I participated in open and closed beta for LoTRO and it was a totally fubarred mess for weeks. The server stress was so bad that it took literally an hour travel from the Dwarf Starter area to gondamon, because periodically your toon would lock in place for minutes at a time. It was in no way refined, however they did get the info they wanted and the day that early access began it rolled smoothly. Hate to inform you flamers of this, but the LoTRO FP Beta used a client about 5 patches behind the closed beta one, for the purpose of keeping loggers, debuggers, and server load efficient to the specific build that they had refined the most with the 5 patches. One could speculate that picked up and applied fixes to the other unknown problems within that build and applied it as part of the launch patch.
Uh... what!? LOTRO open beta was flawless. I dunno what you were doing while the rest of us were playing LOTRO beta...
The fileplanet stress test beta was not flawless, not at all. The "play to level 15 and keep your character if you pre-order" open beta was, but that was after a bunch of us stress tested it for 3 weeks of shear hell only to have our toons wiped and told to start over. Having done that, I lost the desire to play the game and cancelled after month one, because I didn't want to rush through the stuff i'd spent hours laboring to do before in service to turbine to only have a nice punch in the face as a thank you.
Well now it just seems like your complaining that you were not allowed to keep your characters from the beta. Sure, it may have had performance problems, but this was obviously fixed VERY soon afterwards if the open beta I experienced was flawless.
People don't realize that a Beta is not a gift to the community. It is the developers asking for volunteer WORK from us in order to test their game. You're not supposed to get anything from it - you're supposed to be helping the company. Yes, it also doubles as a "free trial" in a sense, but a beta is IN NO WAY a finished product.
Anyways, how about we criticize the game AFTER it has released and stop all this ****ing complaining. How about the OP go troll somewhere else.
That's mainly due to the game compiling the are you're entering. A good trick is when you enter a new area for the first time, stand still and then continually rotate you toon until you stop getting the "lag". This helps the shaders to compile a bit faster, as well as the textures to be fully loaded into memory.
Then open your debug console ( ctrl + ~ ) and toward the bottom you'll see a dump shader cache button. Hit that, and it will force the shaders to be saved in your AoC folder, so the next time you enter the same area, the game only has to reference that file instead of recompiling the area.
They already have officially said this, links have even been added in a few of the threads in these forums. I understand your sentiment, and I don't take it in any way as an attack.
Edit: www.mmorpg.com/discussion2.cfm/thread/176915
Zorvan and Jupp you both are gentlemen and scholars. Im gonna try those techniques and pick up about 2 more gigs of ram to help with it. I want to pre order the game but of course wanna make sure i can run it smoothly. I myself like the game and the ideas they use. Pvp is huge for me and the last thing I need is lag dying like I've been in the pve areas
CPU-HP Omen 17.3" Laptop i7 12 GB AMD Radeon RX580 1 TB Hard Drive