instance cascading. nothing can make a joke of the loot system quite like allowing guilds to endlessly reset and cascade multiple instances of the same zone intended to be a week long cooldown timer.
dying, and getting sent to random graveyards an entire continent away was always a blast too.
attacks [and subsquent death] to invisible, untargetable mobs [a bug which still exists today!]
loot bug still exists as well.
i remember a time when instances servers were so horribly lagged that mobs didnt respond at all. you could walk straight through the suppression room without a single mob responding, fight and kill broodlord without him hitting anyone. i still have a screenshot of an epic lag induced train that includes the 3 boss dragons, chrommagus, and all the trash leading up to it.
sunwell, the most recent instance has its share of bugs too. on more than one occasion our raid has been completely unable to zone in for several hours, instance server going down, server crashes mid-raid, resetting the entire instance and all the trash.. etc.
on stonemaul US anyways, the horrible connection issues, crashing, lag, and exploding instance servers occur at least once a week.
Nah, none of WoW's bugs were major. The loot bug was the most annoying...but I wouldn't call it gamebreaking. I dealt with it. The worst you ever had to do was relog. Besides that, the only major issue was their hardware crashing during massive (and I mean massive) city raids. That sucked...but it was a temporary thing. Between the hardware upgrades and the advent of Battlegrounds...never had an issue again.
In the beginning the raids didn't need to be so massive to crash a server. It was a major problem atleast on our server. Another thing was when zoneing when on the ship you somethimes were dropped in the water or disconnected. Also what I think as a major problem. There was no endgame content what so ever, took a month or so after release. And for the ppl that played the beta it didn't take long to reach 60. We also had big issues with serverlag in the beginning.
So the problem wow had was mostly Server issues, AoC got client issues. So everyone got issues, yayyyy
Comments
instance cascading. nothing can make a joke of the loot system quite like allowing guilds to endlessly reset and cascade multiple instances of the same zone intended to be a week long cooldown timer.
dying, and getting sent to random graveyards an entire continent away was always a blast too.
attacks [and subsquent death] to invisible, untargetable mobs [a bug which still exists today!]
loot bug still exists as well.
i remember a time when instances servers were so horribly lagged that mobs didnt respond at all. you could walk straight through the suppression room without a single mob responding, fight and kill broodlord without him hitting anyone. i still have a screenshot of an epic lag induced train that includes the 3 boss dragons, chrommagus, and all the trash leading up to it.
sunwell, the most recent instance has its share of bugs too. on more than one occasion our raid has been completely unable to zone in for several hours, instance server going down, server crashes mid-raid, resetting the entire instance and all the trash.. etc.
on stonemaul US anyways, the horrible connection issues, crashing, lag, and exploding instance servers occur at least once a week.
So the problem wow had was mostly Server issues, AoC got client issues. So everyone got issues, yayyyy