It looks like you're new here. If you want to get involved, click one of these buttons!
Alright I've been playing on and off again since EA opened, roughly 10 hours, and I can't say I'm overley impressed. Actually I'm really bored with the game and kinda upset i already bought it... good thing i haven't entered the activation code yet...
Anyways heres the rundown. Very slow and drawn out battles, (as a gaurdian anyhow) that take forever! Potions and consumables are useless, I haven't had to use one once and when i did it barley did anything that impacted health rejen. Newbie island is so dull, no room for creativity or choice, your destiny is laid out for you and you have to complete tasks according to the game.... More rpg than mmorpg.
The chat screen needs an update, almost impossible to hold a real convo with the window getting filled with rubage like, "you can climb here!" .....great thanks for telling me what i know.
combos... are kinda cool but I've seen better.
long load screens.
I CAN NOT WAIT UNTILL LV20, jeez. i hope the real world doesn't suck as much as newbie island does.
currentley I'd give the game a 6/10 only because the graphics are stellar but the gameplay sucks and is so unoriginal.
Comments
you didn't read about this game before buying it...did you ?
people pre-ordering based on hype deserve it.
you just made funcom abit more richer by being lazy. gz
Potions will become CRITICAL once you get out in "the real world". Both health and Stamina potions make a HUGE difference later on.
But as you said, once you hit 20...you will see a vast difference.
I agree with the chat windows, however, it's a work in progress. You know you can right-click the tabs, and subscribe / unsubscribe to channels...as well as make more tabs. That way you can seperate the info to different chat tabs, for clearer viewing.
Hope this helps.
1st off you can change your chat box quite simply by clicking on it to include what you want to be told,2nd Tortage is simply there to get you used to your class,yes after 19 levels I was also ready to leave but the world does open up like you wouldnt believe,tbh most of your post simply sounds like some that hasnt even tried to help himself 1st with things like the chat window,I suggest instead of just playing,try to learn then if you feel the need to vent at least you can do so in an educated manner.
If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"
http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8
TABULA RASA IS !!!!!! I was in beta for a bit and I will admit I didnt stick around for an extended amount of time. I myself prefer a little more freedom in a game. AoC also had that cookie cutter feel which to me is getting very hum drum in the MMO verse. I will say AOC does a great job in giving you that barbarian feel but I didnt find it overly exciting. However like I said I didnt stick around long enough to see it all, it just didnt tickle my fancy. So far, for my taste I will gladly stick with Rasa and kick barbaric alien ass with a flame thrower or shotgun! Cheers Funcom, and good luck with your venture.
Guardians are from the soldier archtype, which basically means that they are tanks, so do not expect high damage from them (however you do have high survivability due to high armor and hp - which is why you do not need to use potions very often). From this complaint it sounds to me like playing a barbarian (lower armor but higher damage output) could be more to your liking.
Newbie island is indeed linear, but it is designed as a guide, to ease you into the combat system and universe. I agree that the lack of open spaces makes the area seem more linear and dull then it actually is. I have enjoyed playing through it the first time (and a half) after that it gets boring.
I agree it is annoying, but the solution is simple: either disable system messages in your chat window, or make another chat window for system messages and combat information (like me). Lowering the text size of the chat window and adding timed fade also helps.
To be honest I dislike the combo system (the fact that you need to start a combo is a huge turnoff for me), so I am sticking with casters.
Well, the world gets more open, but as you move further in you will notice that it is not as polished as Tortage is (again my personal opinion/feeling). After a while you will miss the 'good old days on newbie island'.
The gameplay is original as far as mmos go, and fun factor is pretty good as well. The fact that graphics and sound are top notch helps too. I hate setting numerical values on fun so I will not provide my own score, although I have to say that it would probably be _slightly_ higher then what you have given.PS. I wish your original post was better written. However you did raise some valid concerns so I chose to reply anyway.
I concur. One would think having the Conan license would lay the foundation for a great game. But hey, if folks could screw up Star Wars (SWG), they can mess up Conan.
Too linear, too quest-driven. Like the OP said, more RPG than MMO.
If people continue to support this linear type of quest-driven gameplay, then who knows what next gen will look like (Hands-free play as you watch the game play out like a movie perhaps.)
I concur. One would think having the Conan license would lay the foundation for a great game. But hey, if folks could screw up Star Wars (SWG), they can mess up Conan.
Too linear, too quest-driven. Like the OP said, more RPG than MMO.
If people continue to support this linear type of quest-driven gameplay, then who knows what next gen will look like (Hands-free play as you watch the game play out like a movie perhaps.)
You want to know the funny thing? I wished that this sort of gameplay extended to level 80. The nighttime switch included.
I'm not sure I understand why people enjoy monotonous quests with no specific meaning other than a pavlov's dog system of 'do this, get that'. But then on the reverse side you probably can't understand why I enjoy a rich and immersing story played out with other people, and the ability to shut out those people if I so choose.
Mne eto nado kak zuby v zadnitse.
I concur. One would think having the Conan license would lay the foundation for a great game. But hey, if folks could screw up Star Wars (SWG), they can mess up Conan.
Too linear, too quest-driven. Like the OP said, more RPG than MMO.
If people continue to support this linear type of quest-driven gameplay, then who knows what next gen will look like (Hands-free play as you watch the game play out like a movie perhaps.)
You want to know the funny thing? I wished that this sort of gameplay extended to level 80. The nighttime switch included.
I'm not sure I understand why people enjoy monotonous quests with no specific meaning other than a pavlov's dog system of 'do this, get that'. But then on the reverse side you probably can't understand why I enjoy a rich and immersing story played out with other people, and the ability to shut out those people if I so choose.
I can understand a rich, living world in which the possiblities to explore seem endless and the only thing keeping you from walking in any random direction is danger.
I'm not saying quests have no place in a game, but to depend upon 10+ quests every level or two to lead you by the nose is implying that players have no initiative of their own.
Everything in a MMO ends up being some kind of grind, but at least there is freedom in the experience grind. The quest grind, however, is becoming very monotonous, as many of us have learned from WOW. We were just expecting something different in this new game.
Remember, YOU don't need a story to follow, YOU ARE the story. Your decisions, your courage, carve out YOUR destiny. Now backstory and all is fine, but we are adventurers in a world, not actors in a pre-scripted play.
You have to have freedom and danger in an MMO to understand what Immersion really is.
I concur. One would think having the Conan license would lay the foundation for a great game. But hey, if folks could screw up Star Wars (SWG), they can mess up Conan.
Too linear, too quest-driven. Like the OP said, more RPG than MMO.
If people continue to support this linear type of quest-driven gameplay, then who knows what next gen will look like (Hands-free play as you watch the game play out like a movie perhaps.)
You want to know the funny thing? I wished that this sort of gameplay extended to level 80. The nighttime switch included.
I'm not sure I understand why people enjoy monotonous quests with no specific meaning other than a pavlov's dog system of 'do this, get that'. But then on the reverse side you probably can't understand why I enjoy a rich and immersing story played out with other people, and the ability to shut out those people if I so choose.
I can understand a rich, living world in which the possiblities to explore seem endless and the only thing keeping you from walking in any random direction is danger.
I'm not saying quests have no place in a game, but to depend upon 10+ quests every level or two to lead you by the nose is implying that players have no initiative of their own.
Everything in a MMO ends up being some kind of grind, but at least there is freedom in the experience grind. The quest grind, however, is becoming very monotonous, as many of us have learned from WOW. We were just expecting something different in this new game.
Remember, YOU don't need a story to follow, YOU ARE the story. Your decisions, your courage, carve out YOUR destiny. Now backstory and all is fine, but we are adventurers in a world, not actors in a pre-scripted play.
You have to have freedom and danger in an MMO to understand what Immersion really is.
you havent gotten passed level 20 have you? I dont see ANYTHING linear about any of the content after 20.
Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -
I concur. One would think having the Conan license would lay the foundation for a great game. But hey, if folks could screw up Star Wars (SWG), they can mess up Conan.
Too linear, too quest-driven. Like the OP said, more RPG than MMO.
If people continue to support this linear type of quest-driven gameplay, then who knows what next gen will look like (Hands-free play as you watch the game play out like a movie perhaps.)
You want to know the funny thing? I wished that this sort of gameplay extended to level 80. The nighttime switch included.
I'm not sure I understand why people enjoy monotonous quests with no specific meaning other than a pavlov's dog system of 'do this, get that'. But then on the reverse side you probably can't understand why I enjoy a rich and immersing story played out with other people, and the ability to shut out those people if I so choose.
I can understand a rich, living world in which the possiblities to explore seem endless and the only thing keeping you from walking in any random direction is danger.
I'm not saying quests have no place in a game, but to depend upon 10+ quests every level or two to lead you by the nose is implying that players have no initiative of their own.
Everything in a MMO ends up being some kind of grind, but at least there is freedom in the experience grind. The quest grind, however, is becoming very monotonous, as many of us have learned from WOW. We were just expecting something different in this new game.
Remember, YOU don't need a story to follow, YOU ARE the story. Your decisions, your courage, carve out YOUR destiny. Now backstory and all is fine, but we are adventurers in a world, not actors in a pre-scripted play.
You have to have freedom and danger in an MMO to understand what Immersion really is.
you havent gotten passed level 20 have you? I dont see ANYTHING linear about any of the content after 20.
No, up to level 7 and it's the most boring grind I've ever gamed.
I'll give you an example for comparison. Today I worked on a large and tedious spreadsheet for my job. I was less irritated by that task than I am playing up my character. Working is more fun than playing this game... so far.
I do hope you are right about the level 20 thing. I hope that I can endure Tortaga Island and it's endless laundry lists of quests. I do think if they cut this game's quests by about 75%, it'd be a better experience.
you havent gotten passed level 20 have you? I dont see ANYTHING linear about any of the content after 20.
I'm not sure who you are replying to, but if it's me. No I have not gotten past level 1, or even played the game yet. But I've been paying very close attention.
Mne eto nado kak zuby v zadnitse.
Sooo...your ideal game is Lineage 2?
Mne eto nado kak zuby v zadnitse.
Item #1 - More RPG than MMORPG? Are you out of Tortage yet? Nope, because you "can't wait for 20th" so you have not entered the big part of the MMORPG yet. NEXT.
Item #2 - Chat Screen Sucks. Agreed! My godz, how can these companies consistantly overlook this aspect of MMORPGs? City Of Heroes has done it exceptionally well, all the rest could use some work. OP's point is well justified.
Item #3 - Combos cool but OP has seen better... OK, I'll call your bluff. Which MMORPG has them better?
Item #4 - Long load screen. I have been timing mine with simple counting, not scientifically tracking them with an atomic clock or anything, but the longest I have had is about 15-seconds. Not even enough time to take a sip of my tea.
Item #4 - Someone that is dissapointed with within a few hours of playing with their new toy should seek out real life for a little while.
Item #5 - Six out of Ten? Meaning roughly half the games on the market are better? Name the games that push this down to hardly about average.
The game play sucks? Unoriginal? How much do I want to bet that after saying this sucks and is unoriginal the OP heads back to Scooby Do land in WoW?
"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."
It doesn't change much after level 20 . The zones open up a little bit. But its still just a big quest grind
Sooo...your ideal game is Lineage 2?
Nope, that's the other end of the scale. My ideal game would probably be early Dark Age of Camelot. Lots of freedom to wander where you will, no in-game tutorial, some quests but not a burdensome amount you feel compelled to do in order to level faster.
Remember, lots of folks have been hammered into the ground from quest-grinding in WOW for about four years. The quest grind just has to stop. Not totally, but a game should not be all questing, especially the run-across-town-and-come-back type of quests.
Item #1 - More RPG than MMORPG? Are you out of Tortage yet? Nope, because you "can't wait for 20th" so you have not entered the big part of the MMORPG yet. NEXT.
Item #2 - Chat Screen Sucks. Agreed! My godz, how can these companies consistantly overlook this aspect of MMORPGs? City Of Heroes has done it exceptionally well, all the rest could use some work. OP's point is well justified.
Item #3 - Combos cool but OP has seen better... OK, I'll call your bluff. Which MMORPG has them better?
Item #4 - Long load screen. I have been timing mine with simple counting, not scientifically tracking them with an atomic clock or anything, but the longest I have had is about 15-seconds. Not even enough time to take a sip of my tea.
Item #4 - Someone that is dissapointed with within a few hours of playing with their new toy should seek out real life for a little while.
Item #5 - Six out of Ten? Meaning roughly half the games on the market are better? Name the games that push this down to hardly about average.
The game play sucks? Unoriginal? How much do I want to bet that after saying this sucks and is unoriginal the OP heads back to Scooby Do land in WoW?
Let me ask you a question. Just why do we need 20 levels of Tortaga? Are new players so ignorant and helpless that it takes 20 levels of gameplay to figure out how to move, fight, and open the inventory screen?There is really not much to MMO mechanics. Lots to tactics and strategy, perhaps, but those things are learned in groups, not in solo quests.
The whole Tortaga thing is a disaster and will be the bane of this game. Much better would have been to drop new players into their starting racial areas and allow them to slowly venture out as their courage and experience level permits.
In-game tutorials are bad, bad, bad, and completely unnecessary. Tell me, how is it that WOW, the most successful MMO in existence, works very well without an in-game tutorial?
The vast majority of the quests are kill 15 foozles etc and you would probably kill the foozles anyway so why not get the quest as well?
Item #1 - More RPG than MMORPG? Are you out of Tortage yet? Nope, because you "can't wait for 20th" so you have not entered the big part of the MMORPG yet. NEXT.
Item #2 - Chat Screen Sucks. Agreed! My godz, how can these companies consistantly overlook this aspect of MMORPGs? City Of Heroes has done it exceptionally well, all the rest could use some work. OP's point is well justified.
Item #3 - Combos cool but OP has seen better... OK, I'll call your bluff. Which MMORPG has them better?
Item #4 - Long load screen. I have been timing mine with simple counting, not scientifically tracking them with an atomic clock or anything, but the longest I have had is about 15-seconds. Not even enough time to take a sip of my tea.
Item #4 - Someone that is dissapointed with within a few hours of playing with their new toy should seek out real life for a little while.
Item #5 - Six out of Ten? Meaning roughly half the games on the market are better? Name the games that push this down to hardly about average.
The game play sucks? Unoriginal? How much do I want to bet that after saying this sucks and is unoriginal the OP heads back to Scooby Do land in WoW?
Let me ask you a question. Just why do we need 20 levels of Tortaga? Are new players so ignorant and helpless that it takes 20 levels of gameplay to figure out how to move, fight, and open the inventory screen?There is really not much to MMO mechanics. Lots to tactics and strategy, perhaps, but those things are learned in groups, not in solo quests.
The whole Tortaga thing is a disaster and will be the bane of this game. Much better would have been to drop new players into their starting racial areas and allow them to slowly venture out as their courage and experience level permits.
In-game tutorials are bad, bad, bad, and completely unnecessary. Tell me, how is it that WOW, the most successful MMO in existence, works very well without an in-game tutorial?
1-5 is the tutorial, the rest of Tortage is to get you into the storyline.When you play a single player rpg do you grind through, or follow the storyline? There is a reason they're called mmoRPG's.
If you don't like quests, thats your deal and I hope you find something else.
I guess because I want to feel like I made that choice voluntarily, and not because some invisible wall will not let me leave the path until I engage in some certain dialogue with an NPC or do some NPC quest.
Let me ask, why wouldn't an open and dangerous world be exciting to you? Why do some players have to be led by the nose, chapter to chapter, through some story arc?
Game worlds are fun. Freedom is fun. Danger is fun.
Being controlled is never fun.
I guess because I want to feel like I made that choice voluntarily, and not because some invisible wall will not let me leave the path until I engage in some certain dialogue with an NPC or do some NPC quest.
Let me ask, why wouldn't an open and dangerous world be exciting to you? Why do some players have to be led by the nose, chapter to chapter, through some story arc?
Game worlds are fun. Freedom is fun. Danger is fun.
Being controlled is never fun.
Do you get tired of posting the same bullsh!t in every thread? You're a freakin level 7 for christs sake stfu. You don't like the game, we get it, now leave. Your sh!t is getting redundant.
Sooo...your ideal game is Lineage 2?
Nope, that's the other end of the scale. My ideal game would probably be early Dark Age of Camelot. Lots of freedom to wander where you will, no in-game tutorial, some quests but not a burdensome amount you feel compelled to do in order to level faster.
Remember, lots of folks have been hammered into the ground from quest-grinding in WOW for about four years. The quest grind just has to stop. Not totally, but a game should not be all questing, especially the run-across-town-and-come-back type of quests.
DAoC early before any of the ToA nonsense might as well have been Lineage 2 for all intensive purposes. There was like, 5 quests in the game, total. Most of my time PVEing was spent at Fins or in Coruscating doing grinding that had me so bored I fell asleep on my Bard...a lot. I think what WoW has is sort of the middle-road you speak of, it has a lot of quests, but it's not by any means nessicary to do them. On the other hand most of the quests are bland and uninteresting. Whereas in AoC, from what I read, the quests leading up to 20 are very interesting and well done. I'm still under the opinion that FunCom could have come out with a truely unique and interesting game if they had followed through all 80 levels. It'd have been polarizing no doubt, but no doubt also that it'd have been something truely different from everything else out there. Not just another clone with a slightly different gimmic.
So back to the original point, your ideal game is Lineage 2 then?
Mne eto nado kak zuby v zadnitse.
I guess because I want to feel like I made that choice voluntarily, and not because some invisible wall will not let me leave the path until I engage in some certain dialogue with an NPC or do some NPC quest.
Let me ask, why wouldn't an open and dangerous world be exciting to you? Why do some players have to be led by the nose, chapter to chapter, through some story arc?
Game worlds are fun. Freedom is fun. Danger is fun.
Being controlled is never fun.
Do you get tired of posting the same bullsh!t in every thread? You're a freakin level 7 for christs sake stfu. You don't like the game, we get it, now leave. Your sh!t is getting redundant.
Don't you have some quests to do? That is, quests you MUST do. Go on now, live your "stepford wife"-like existence in your movie of an MMO. Follow the script; don't be a bad actor.
I concur. One would think having the Conan license would lay the foundation for a great game. But hey, if folks could screw up Star Wars (SWG), they can mess up Conan.
Too linear, too quest-driven. Like the OP said, more RPG than MMO.
If people continue to support this linear type of quest-driven gameplay, then who knows what next gen will look like (Hands-free play as you watch the game play out like a movie perhaps.)
Games that make you grind instead do quests dont have that great of a selling point. People like stories, people like direction.
More RPG than MMO... thats just the most odd statement Ive read yet. Even grinder games like L2 and Ragnarok had a loose storyline in it, making it a Role Playing Game (RPG). Although I think grinders should be called Roll Playing... since thats about all you do.
Is it because its not a shooter game like Halo?
I concur. One would think having the Conan license would lay the foundation for a great game. But hey, if folks could screw up Star Wars (SWG), they can mess up Conan.
Too linear, too quest-driven. Like the OP said, more RPG than MMO.
If people continue to support this linear type of quest-driven gameplay, then who knows what next gen will look like (Hands-free play as you watch the game play out like a movie perhaps.)
Games that make you grind instead do quests dont have that great of a selling point. People like stories, people like direction.
More RPG than MMO... thats just the most odd statement Ive read yet. Even grinder games like L2 and Ragnarok had a loose storyline in it, making it a Role Playing Game (RPG). Although I think grinders should be called Roll Playing... since thats about all you do.
Is it because its not a shooter game like Halo?
I said earlier, DAOC would be more my style, I suppose. A few quests, but not so many as to dominate game-play. Freedom to wander into any zone (i.e., no invisible walls), with only challenges to stop you.
MMO's are not an either "pre-scripted movie" or "free-for-all" format. There is a middle ground.
But the extremes are not very good designs, in either direction.
Scrap Tortaga and toss us into racial newbie towns with a minimal number of quests. That's the freedom lots of players want.