2. The feeling of being trapped inside a box at Tortage City, the noobie zone, and you waiting for someone to open the cover so you can breath and finally go to the MAIN GAME
3. Chat system horrible
4. Extremely high system requirements. I got a very good computer and i am at low settings, mostly everything turned off and my frame rates avg about 25fps. The game is very playable at these rates but you need a NASA computer to run the game at high settings
5. Unlike WoW, you cannot immediatly go to the main game and see everybody like you would in WoW in Stormwind or Ironforge. You get the feeling the main game is a million miles away. And you have to put up with this for TWENTY LEVELS!!!!! Bad move funcom...bad move
6. Combat, horrible
7. Cannot access main forums. Paid subscribers with keys cannot access main forums...this is an outrage and simply is not acceptable. Thousands have complained about this..they simply cannot access the official main forums of this game ROFL
Age of Conan will flop miserably because of horrid chat, instancing, too steep system requirements to run the game as it should be run, and instancing..did i already say that...INSTANCING...it's a game breaker
yes its fail with only 800k players at launch cough cough..
MMOs currently playing: - About to play: Lord of the Rings Online Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
I wonder how many they will sell myself. The "word" is already out and it seems that the game has more of a positive reception than negative reception.
I also wonder how many people will decide to retain their subscription after the initial month. And that's more important than the box sales.
I use my CE and 40 days of gameplay and then I'll stock it next to Mark of Chaos, Vanguard and Tabula Rasa, thank you.
Same. I already cancelled so that I don't get stuck in a 'pre-renewal date' billing system. (Where they bill you several days ahead of he bill date 'to protect you against forgetting'. I have no knowledge of FC planning to do so but I figured it was better to be safe than sorry.) I reserve a smidgin of hope that the system witll get re-vamped in enough locations to give me hope for the future but I think it unlikely. In any event, I've paid for the game and will play my remaining 35 or so days and then retire it unless there are some sizable changes.
If you have a computer that can barely handle WoW and no plans for an upgrade, you won't enjoy this game.
WAR is way too similarly themed to what's already out there I'm afraid. Lets hope that the implementation will make it the great game people are expecting it to be.
WoW expansion is the same reheated soup with the same textures strapped with a (equivalent of a) character reset. Nothing to be excited really if you've been a long timer, not for me at least. I'm sure box sales will be great, since even the people who quit long ago will be curious.
Aion is my next hope if AoC doesn't deliver in the longlevity department.
a game isnt epic fail just cause u dont like it yes its fail with only 800k players at launch cough cough..
No ...
They SHIPPED 700 K boxes. I wonder how many of those boxes will still be sold after the word gets out.
I use my CE and 40 days of gameplay and then I'll stock it next to Mark of Chaos, Vanguard and Tabula Rasa,
thank you.
yep, your right on the 800k not being right... however it will still be an impressive number.
after what word gets out? performance? ppl with 79xx cards run the game just fine. what else? being instanced and linear in the startings area and a bit instanced after tortage make it suck for almost everyone?
besides that i still think this game isnt more pvp then pve
MMOs currently playing: - About to play: Lord of the Rings Online Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
a game isnt epic fail just cause u dont like it yes its fail with only 800k players at launch cough cough..
No ...
They SHIPPED 700 K boxes. I wonder how many of those boxes will still be sold after the word gets out.
I use my CE and 40 days of gameplay and then I'll stock it next to Mark of Chaos, Vanguard and Tabula Rasa,
thank you.
yep, your right on the 800k not being right... however it will still be an impressive number.
after what word gets out? performance? ppl with 79xx cards run the game just fine. what else? being instanced and linear in the startings area and a bit instanced after tortage make it suck for almost everyone?
besides that i still think this game isnt more pvp then pve
I'm not sure what your last statement meant...whether or not you are saying it IS a PvE game or not. I personally think the game will follow the same degeneration path as WoW into a PvE game. I think we may be agreeing on that, but I'm not gonna make assumptions :P
800K boxes shipped doesn't mean 800K boxes sold. Even if it did, I have to agree with everyone here and say that it is beyond unlikely that 800K will stay. There are going to be people who just do not like MMO's trying this game simply because of its hype. No MMO ever made has a 100% box sale retention in regular subscribers. Most don't even carry a 50% retention. Worse yet...almost all of those also find a nice amount of Asian players to go with their US/EU fan base. Conan will not, in any way, appeal to that market.
Funcom might be illogically thinking they are going to have a break-away hit...but they have taken every measure to ensure its nothing more than a niche game. Blizzard has proven, beyond the shadow of a doubt, that in order to have a break-away hit you have to construct the game to run on the largest pool of available PC's. Remember, even WoW didn't start with 700K players...and the majority of users could play it without upgrading their PC. Conan would do well to see 200K, and should be thankful for that given their choice to go with "top-end" requirements.
Now...had they decided to ALSO make massive improvements to all of the aspects of the genre that actually matter (Like UI, player tools, overall design, and general game play devices) they might have seen a bit more, in my opinion. By sticking to the standard, and taking a few steps back from the improvements we've seen over the years, they really aren't trying very hard to appeal to the mass market at all...or even the "slightly LESS mass market".
To be fair, WoW should be more than glad to the mod community that over the years has improved the generic interface (which arguably is unplayable for anything but soloing and basic teaming. The most hilarious was looking at them carbon copying my favourite mods and implementing them in their generic interface.
(The high end game is still unplayable without heavy usage of mods, completely replacing the generic interface).
To be fair, WoW should be more than glad to the mod community that over the years has improved the generic interface (which arguably is unplayable for anything but soloing and basic teaming. The most hilarious was looking at them carbon copying my favourite mods and implementing them in their generic interface. (The high end game is still unplayable without heavy usage of mods, completely replacing the generic interface).
I agree, teh mod community has been very GOOD to WoW. That is something else Funcom has left out...good modder support. In the end, though, at least Blizzard paid attention to what was being widely used and loved by its players and tried to integrate it as much as possible. I'm kinda surprised that you spoke so unflatteringly about it...because it probably one of the only examples of a company actually paying attention to its customers in this genre. No else would do that.
I digress, I'm almost ranting. The issue here is that the WoW community and Blizzard have made great advances in the UI of an MMO. Funcom not only DIDN'T pay any attention to that work, or how successful it was with the players....but also chose not to open up their game to the same kind of people, that they might help them improve THEIR crappy UI. It was one thing for Blizzard to have a bad UI...there were no awesome UI's around really before then. EQ was junk (compared to what we are used to now) , SWG was junk, UO was junk....you see where this is going? Funcom had very obvious and easy ideals to pull from and ignored it.
That aside, I think you are wrong about the need for mods in high end game play in WoW. Most of this "need" comes from players who just aren't very good at anything needing a UI to babysit them through every last challenge. In all of my time with that game I saw nothing which would have required me have anything more than the base UI to complete...assuming I wasn't partnering with people that lost half their brains in a horrible accident. Yeah, it would have been a challenge. But not impossible...and certainly not needing the level of crap we have from some of those mods.
They do help A TON...and I think they are super wonderful. It takes the stress off of the encounter a little.
I think you misunderstood me. I hold the mod community in high respect for the work they did to improve the interface and they way they tapped into the internal functions of the game (as that is allowed in WoW). Still, Blizzard for their own reasons, chose to keep the interface into a very generic level and any adaptations were slow (6 months slow or more).
Funcom's interface is modable as well. I expect improvements from the mod community soon enough. Funcom claimed they didn't allow modifications for anything more than the visual aspect of the interface however, unlike WoW.
WoW's mods are absolutely essencial and Blizzard is in fact has and is tunning encounters with the assumption that people are using these and not it's generic interface. Just try to say to an end raiding guild to run an encounter without heal frames and threat meters.
Bottom line, I expect great things from the mod community. Not so from the companies themselves.
From a level designer's outlook, here is my thoughts. Just listen.
yes, the game is instanced. But you have to remember the graphic HOG* this game is with Dx10 lighting and shadow supports,etc. This is not, take for example WoW, where although it is instanced as well, they just "hide" it in a different manor. WoW is for lack of a better word, yesteryears graphics. Some might still enjoy them, some might just....be ok with them, and some might be sick of them and hate it.
Take games like GW, or even * Tabula Rasa. They are both heavily instanced games, due in-part to having high end graphics.
It is no easy task to pile massive lush worlds, water,towns,cities,shadows,lighting,effects into a game world. Now transfer that into a somewhat "Live" MMO atmosphere and you can maybe begin to realize the extreme amount of hardware and req8 to place live characters, mounts, hell even siege warfare.
If you want to play a MMO with next generation Graphics. This is what you get. It is not Funcoms or the games fault, it's the fault of todays technology. You simply cannot create a world this "beautiful". Almong with maintaining a seemless* world.
On a final note* To all you saying "It's not like WoW, wow is seemless". No your 100% wrong wow is not seemless. To put it bluntly.
Wow uses textures with MAYBE* ....maybe at most 10 colors per-texture. It uses drop shadowing and a textured lighting system. AoC is pushing the limits of graphics here. The armor textures,shadows,water,lighting. It's all 100x more complex then WoWs system. It's like trying to compare let's say ....Mortal Kombat for Xbox 360, and comparing it to MK on like a nintendo 64*......Theres nothing to compare graphic wise. You would be an idiot to even bring it up........
So bottom line, either you magically INVENT something that lets a game company live stream render millions of colors,textures,lighting,etc instantly without any pre-loading.....
Or
shut up and play. Edit: not fixing my spelling because i rarely post, but wanted to offer a actual experienced level designers standpoint. Plus i'm busy chr' my 3rd chr!!!!
Wow!!!! Seems Vanguard did it with the graphics in a open world. Yes, I beleve VG on highsetting has the same graphics lookas AoC, but in a open world. Yes it is buggy, but it is getting alot better all the time. AoC graphics are all the stellar by todays standards. No need to have a uber vid card either to play AoC, I use a 8500 GS on high settings. I get 18-25 fps. Cant notice anything different either.
Dude WOWs mods used in High end Raiding made the game EASY MODE. I should know I have been main tank and a healer in a high end raiding guild for years.
Without those mods it would make the challenges alot harder ...but each to their own I guess.
Right now there is no MMO that is better than AoC which I havent done to death ... same with many other players , that is why I brought the game.
The game has flaws but I dont see any other MMO that just got released which are any better
Uh....yeah they look the same. VG can't touch Conan. And despite improvements it's still a buggy nightmare.
I don't get the argument about the instancing. Everyone gripes like the game is 100% empty and they can't ever find people. Maybe this is true in the "endgame" zones since not many are that level yet, but in the early zones things are hopping.
1) Instancing Though I didn't think I would finally say this... I hate this part. I don't like WoW's zones, Anarchy Online's Zones, City of Heroe's zones, Tabula Rasa's zones. I try to keep in mind that modern games have such wonderful graphics that they need these to deal with lower end computers. People's own low budget equipment is the reason that the games can't sample the surrounding areas and keep them ready in case you move toward them. But hmmf... I am growing quickly tired of looking at the same load screen. I have a very fast computer and have sat for no longer than 15 seconds ever during a load, but... I hate them. Too many, period.
2) Linear I know you will say "Wait until post 20th-level, but I did... and it is still a linear game.
3) Quests It finally dawned on me why Asheron's Call is so much better than any other MMORPG ever made. Your character never ever ever ever delivered Pizzas! I hate these quests, hated them in EverCamp, hated them in World of Worthless, hated them in Pablum Rasa. Quests give out more XP than normal playing and all you are doing is delivering Pizza and being told it is fun. It isn't. But we do it anyhow because it pays more XP per hour and though it is less fun to do, we still have a difficult time NOT trying to level quickly if the method presents itself.
4) Slow Again, AC had it right... CoH has it right - fast fast fast characters. I hate WoW and its lopping along 'dupe-de-dupe, dupe-de-dupe' sound effect slow motion movement. It is a time sink for a game that lacks anything to do. Slow down the characters while they deliver pizzas and they will take longer to level. How about slow down the XP during fun exciting battles and exploration of dungeons but let us get between them faster?
5) Communist Class Structure Once again I find myself in a D&D, EQ-damaged class-structured game. I say EQ/WoW because they are the same game and that is never more apparent than in the way the character classes are restricted in their powers and skills. Why can't my Mage wear armor, but have less skill in melee defense? Why can't my sword guy learn a simple healing spell, but at the cost of learning ranged defense? Whatever happened to the open skill system of AC? Ohhh that's right 'balance' that mythical creature that is perpetually sought by devs that think it will make everything fair and balanced for classes and force teaming on to all of the people toiling in the MMO rice patties. Communism doesn't work, how about a little freedom in our classes and skill choices?
6) Loot Oh my GODZ!! Once again I realize how pathetic these other MMOs are from Asheron's Call. I don't want to get 'pre-approved loot' at the end of my quests. Every single person getting the exact same loot - SUCKS. It is childish and lame. I want the chance to get garbage or treasures!!! I want to get some really neat stats on a piece of armor that is totally a hideous color. Or vice versa! I want to get a seriously cool bow at level 15 on my mage that I can't come close to using for another ten levels... on a completely different archer character!! I hate the spoonfed loot of these post-EQ/WoW games.
7) Dungeons Or lack there of. What about a game based on playing not quests? I want to go to a dungeon waaaaay off on some remote part of the map. I want to have to run for my life through dangerous country to even get to this dungeon. I want to go down in to it and after hours and hours of playing not have explored it all! I don't want a tube!! I don't want some rediculous linear, non-architecturally vaild drain pipe with creatures spaced out evenly down its length. I want to get LOST in them. I want to have creatures swarm in them. I don't want the stupid critters to just repawn in the exact same spot behind me. Hmmf, who did it right? Oh yeah, that's right, AC did.
8) Combat I figured it out... I don't like what has happened to combat. OK, I like the more complex key-mashing part. I sort of like the mages in AoC... but the combat is all wash-rinse-repeat. It is all small bite-sized pieces. It is quite fast paced, but that is NOT a good thing. I want combat that is sort of 'slower' not in a mashing keys sence, but in a healthbar vs health bar sence. Something like where I can whip out a healing kit, change wands change weapons perhaps cast a healing spell, see the critter toss a protection against the fire balls I was using and cast a Vuln Acid spell and changed attacks, down a few stam potions when I am getting tired and continue.
I want combat where the critters can stack up behind one another and block my escape - back against the wall, sword and shield holding back the tide of death... do I have that here? Nope. I have very fast paced gulps of fighting. I have a few seconds of fighting, win or die, nothing in between. One, two, three, critters OK but if a forth adds it is instant death. Kill them in three hits or they kill me = boring. Let me stand in and fight for a little while - let me see the tide turning against me and watch, feel, experience the decline of the battle as it begins to move against me.
9) Equipment I have heard that AoC is a gear-centric game. Oh really? I can hardly even get any information about the different pieces of loot. I can hardly even own more than a few items before my two bags are full. Armor? How about making it so I can see what the hell the little dark dots are in the loot-window? What about making sets of armor for different missions against creatures? Make stats that mean something.
Shields? They don't do crap. They add a bazillionth of a point to my defense score. Take it away and I have slightly, but not hugely different outcomes from the battle, wash-rinse-repeat. Take away the melee person's shield in AC... wow what a difference! Change armor against different critters? FUN! Not Bane your gloves against Smashing Damage when fighting tusker monkeys? - you'd be dead. Forget to add Acid Protection against the Olthio, Dead. We only have limited damage types here. Damage or no damage = boring. We only have a few spells total between 1st and 80th level... that means we can only do so much. We can't have Acid-Electrical-Fire-Piercing-Smashing-Crushing etc damage types... that sucks.
This combat is more complex than EQ/WoW but it isn't all that special between critters or dungeons. It is the same thing over and over ad infinitum - ad nauseum. I want my Vulns and Banes and Protection spells... I want my different forms of damage that I have to remember when fighting different critters.
I want I want I want... don't get me wrong, AoC is a good game, but it isn't the modern-day graphically beautiful sandbox that I have been seeking for almost a decade.
EQ/WoW/AoC - same game - different versions. And It just doesn't deliver sandbox excitement very well.
"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."
Yea , id rather pay 50$ for a game that will run just fine on my computer then pay 50$ for a game that i will have to pay a couple hundred $'s to upgrade my computer to play on , thats why im waiting for a buddy key to try b4 i buy, but anyways , whats linear mean?
Originally posted by Turdinator: Wow. So many great points made in that post. You are a fine addition to the Athiest movement my good man. Keep up the good work and post as often as you like. It sounds like you have important/intelligent things to say.
"What'z bad about da game?" 1) Instancing Though I didn't think I would finally say this... I hate this part. I don't like WoW's zones, Anarchy Online's Zones, City of Heroe's zones, Tabula Rasa's zones. I try to keep in mind that modern games have such wonderful graphics that they need these to deal with lower end computers. People's own low budget equipment is the reason that the games can't sample the surrounding areas and keep them ready in case you move toward them. But hmmf... I am growing quickly tired of looking at the same load screen. I have a very fast computer and have sat for no longer than 15 seconds ever during a load, but... I hate them. Too many, period. 2) Linear I know you will say "Wait until post 20th-level, but I did... and it is still a linear game. 3) Quests It finally dawned on me why Asheron's Call is so much better than any other MMORPG ever made. Your character never ever ever ever delivered Pizzas! I hate these quests, hated them in EverCamp, hated them in World of Worthless, hated them in Pablum Rasa. Quests give out more XP than normal playing and all you are doing is delivering Pizza and being told it is fun. It isn't. But we do it anyhow because it pays more XP per hour and though it is less fun to do, we still have a difficult time NOT trying to level quickly if the method presents itself. 4) Slow Again, AC had it right... CoH has it right - fast fast fast characters. I hate WoW and its lopping along 'dupe-de-dupe, dupe-de-dupe' sound effect slow motion movement. It is a time sink for a game that lacks anything to do. Slow down the characters while they deliver pizzas and they will take longer to level. How about slow down the XP during fun exciting battles and exploration of dungeons but let us get between them faster? 5) Communist Class Structure Once again I find myself in a D&D, EQ-damaged class-structured game. I say EQ/WoW because they are the same game and that is never more apparent than in the way the character classes are restricted in their powers and skills. Why can't my Mage wear armor, but have less skill in melee defense? Why can't my sword guy learn a simple healing spell, but at the cost of learning ranged defense? Whatever happened to the open skill system of AC? Ohhh that's right 'balance' that mythical creature that is perpetually sought by devs that think it will make everything fair and balanced for classes and force teaming on to all of the people toiling in the MMO rice patties. Communism doesn't work, how about a little freedom in our classes and skill choices? 6) Loot Oh my GODZ!! Once again I realize how pathetic these other MMOs are from Asheron's Call. I don't want tom get 'pre-approved loot' at the end of my quests. I want tha cahnce to get garbage or treasures!!! I want to get some really neat stats on a piece of armor that is totally a hideous color. Or vice versa! I want to get a seriously cool bow at level 15 on my mage that I can't come close to using for another ten levels... on a completely different archer character!! I hate the spoonfed loot of these post-EQ/WoW games. 7) Dungeons Or lack there of. What about a game based on playing not quests? I want to go to a dungeon waaaaay off on some remote part of the map. I want to have to run for my life through dangerous country to even get to this dungeon. I want to go down in to it and after hours and hours of playing not have explored it all! I don't want a tube!! I don't want some rediculous linear, non-architecturally vaild drain pipe with creatures spaced out evenly down its length. I want to get LOST in them. I want to have creatures swarm in them. I don't want the stupid critters to just repawn in the exact same spot behind me. Hmmf, who did it right? Oh yeah, that's right, AC did. 8) Combat I figured it out... I don't like what has happened to combat. OK, I like the more complex key-mashing part. I sort of like the mages in AoC... but the combat is all wash-rinse-repeat. It is all small bite-sized pieces. It is quite fast paced, but that is NOT a good thing. I want combat that is sort of 'slower' not in a mashing keys sence, but in a healthbar vs health bar sence. Something like where I can whip out a healing kit, change wands change weapons perhaps cast a healing spell, see the critter toss a protection against the fire balls I was using and cast a Vuln Acid spell and changed attacks, down a few stam potions when I am getting tired and continue. I want combat where the critters can stack up behind one another and block my escape - back against the wall, sword and shield holding back the tide of death... do I have that here? Nope. I have very fast paced gulps of fighting. I have a few seconds of fighting, win or die, nothing in between. One, two, three, critters OK but if a forth adds it is instant death. Kill them in three hits or they kill me = boring. Let me stand in and fight for a little while - let me see the tide turning against me and watch, feel, experience the decline of the battle as it begins to move against me. 9) Equipment I have heard that AoC is a gear-centric game. Oh really? I can hardly even get any information about the different pieces of loot. I can hardly even own more than a few items before my two bags are full. Armor? How about making it so I can see what the hell the little dark dots are in the loot-window? What about making sets of armor for different missions against creatures? Make stats that mean something. Shields? They don't do crap. They add a bazillionth of a point to my defense score. Take it away and I have slightly, but not hugely different outcomes from the battle, wash-rinse-repeat. Take away the melee person's shield in AC... wow what a difference! Change armor against different critters? FUN!Not Bane your gloves against Smashing Damage when fighting tusker monkeys - you'd be dead. Forget to add Acid Protection against the Olthio, dead. This combat is more complex than EQ/WoW but it isn't all that special between critters or dungeons. It is the same thing over and over ad infinitum - ad nauseum. I want my Vulns and Banes and Protection spells... I want my different forms of damage that I have to remember when fighting different critters. I want I want I want... don't get me wrong, AoC is a good game, but it isn't the modern-day graphically beautiful sandbox that I have been seeking for almost a decade. EQ/WoW/AoC - same game - different versions. And It just doesn't deliver sandbox excitement very well.
Stop hurting my eyes. But anyway. You can tell a troll without even reading his posts.
Stop hurting my eyes. But anyway. You can tell a troll without even reading his posts.
I read your post... so does this mean you are a troll?
EDIT to add... Trolls have a few things in common. The first you have in force - short, bland, empty posts. Looking over your pithy comments to date, you seem to only add a single line of comment... not of substance, just comment on any of your 200+ posts. Hmm, that is more WoW-standard... perhaps they are calling you home?
"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."
"What'z bad about da game?" 1) Instancing Though I didn't think I would finally say this... I hate this part. I don't like WoW's zones, Anarchy Online's Zones, City of Heroe's zones, Tabula Rasa's zones. I try to keep in mind that modern games have such wonderful graphics that they need these to deal with lower end computers. People's own low budget equipment is the reason that the games can't sample the surrounding areas and keep them ready in case you move toward them. But hmmf... I am growing quickly tired of looking at the same load screen. I have a very fast computer and have sat for no longer than 15 seconds ever during a load, but... I hate them. Too many, period. 2) Linear I know you will say "Wait until post 20th-level, but I did... and it is still a linear game. 3) Quests It finally dawned on me why Asheron's Call is so much better than any other MMORPG ever made. Your character never ever ever ever delivered Pizzas! I hate these quests, hated them in EverCamp, hated them in World of Worthless, hated them in Pablum Rasa. Quests give out more XP than normal playing and all you are doing is delivering Pizza and being told it is fun. It isn't. But we do it anyhow because it pays more XP per hour and though it is less fun to do, we still have a difficult time NOT trying to level quickly if the method presents itself. 4) Slow Again, AC had it right... CoH has it right - fast fast fast characters. I hate WoW and its lopping along 'dupe-de-dupe, dupe-de-dupe' sound effect slow motion movement. It is a time sink for a game that lacks anything to do. Slow down the characters while they deliver pizzas and they will take longer to level. How about slow down the XP during fun exciting battles and exploration of dungeons but let us get between them faster? 5) Communist Class Structure Once again I find myself in a D&D, EQ-damaged class-structured game. I say EQ/WoW because they are the same game and that is never more apparent than in the way the character classes are restricted in their powers and skills. Why can't my Mage wear armor, but have less skill in melee defense? Why can't my sword guy learn a simple healing spell, but at the cost of learning ranged defense? Whatever happened to the open skill system of AC? Ohhh that's right 'balance' that mythical creature that is perpetually sought by devs that think it will make everything fair and balanced for classes and force teaming on to all of the people toiling in the MMO rice patties. Communism doesn't work, how about a little freedom in our classes and skill choices? 6) Loot Oh my GODZ!! Once again I realize how pathetic these other MMOs are from Asheron's Call. I don't want to get 'pre-approved loot' at the end of my quests. Every single person getting the exact same loot - SUCKS. It is childish and lame. I want the chance to get garbage or treasures!!! I want to get some really neat stats on a piece of armor that is totally a hideous color. Or vice versa! I want to get a seriously cool bow at level 15 on my mage that I can't come close to using for another ten levels... on a completely different archer character!! I hate the spoonfed loot of these post-EQ/WoW games. 7) Dungeons Or lack there of. What about a game based on playing not quests? I want to go to a dungeon waaaaay off on some remote part of the map. I want to have to run for my life through dangerous country to even get to this dungeon. I want to go down in to it and after hours and hours of playing not have explored it all! I don't want a tube!! I don't want some rediculous linear, non-architecturally vaild drain pipe with creatures spaced out evenly down its length. I want to get LOST in them. I want to have creatures swarm in them. I don't want the stupid critters to just repawn in the exact same spot behind me. Hmmf, who did it right? Oh yeah, that's right, AC did. 8) Combat I figured it out... I don't like what has happened to combat. OK, I like the more complex key-mashing part. I sort of like the mages in AoC... but the combat is all wash-rinse-repeat. It is all small bite-sized pieces. It is quite fast paced, but that is NOT a good thing. I want combat that is sort of 'slower' not in a mashing keys sence, but in a healthbar vs health bar sence. Something like where I can whip out a healing kit, change wands change weapons perhaps cast a healing spell, see the critter toss a protection against the fire balls I was using and cast a Vuln Acid spell and changed attacks, down a few stam potions when I am getting tired and continue. I want combat where the critters can stack up behind one another and block my escape - back against the wall, sword and shield holding back the tide of death... do I have that here? Nope. I have very fast paced gulps of fighting. I have a few seconds of fighting, win or die, nothing in between. One, two, three, critters OK but if a forth adds it is instant death. Kill them in three hits or they kill me = boring. Let me stand in and fight for a little while - let me see the tide turning against me and watch, feel, experience the decline of the battle as it begins to move against me. 9) Equipment I have heard that AoC is a gear-centric game. Oh really? I can hardly even get any information about the different pieces of loot. I can hardly even own more than a few items before my two bags are full. Armor? How about making it so I can see what the hell the little dark dots are in the loot-window? What about making sets of armor for different missions against creatures? Make stats that mean something. Shields? They don't do crap. They add a bazillionth of a point to my defense score. Take it away and I have slightly, but not hugely different outcomes from the battle, wash-rinse-repeat. Take away the melee person's shield in AC... wow what a difference! Change armor against different critters? FUN! Not Bane your gloves against Smashing Damage when fighting tusker monkeys? - you'd be dead. Forget to add Acid Protection against the Olthio, Dead. We only have limited damage types here. Damage or no damage = boring. We only have a few spells total between 1st and 80th level... that means we can only do so much. We can't have Acid-Electrical-Fire-Piercing-Smashing-Crushing etc damage types... that sucks. This combat is more complex than EQ/WoW but it isn't all that special between critters or dungeons. It is the same thing over and over ad infinitum - ad nauseum. I want my Vulns and Banes and Protection spells... I want my different forms of damage that I have to remember when fighting different critters. I want I want I want... don't get me wrong, AoC is a good game, but it isn't the modern-day graphically beautiful sandbox that I have been seeking for almost a decade. EQ/WoW/AoC - same game - different versions. And It just doesn't deliver sandbox excitement very well.
Uh....yeah they look the same. VG can't touch Conan. And despite improvements it's still a buggy nightmare.
I don't get the argument about the instancing. Everyone gripes like the game is 100% empty and they can't ever find people. Maybe this is true in the "endgame" zones since not many are that level yet, but in the early zones things are hopping.
I agree I think AoC graphics are better than Vanguard's but this is more down to AoC graphics are not as sterlie as Vanguard's. I also have to mention the pictures you have selected appear biased. Vanguard's picture is of a tight dungeon corridor with a full group fighting and AoC's is from an open space (by the way thats a bad AoC picture). Here is a couple of picture's which do both games justice (AoC one is from beta).
A couple of things i do not like about AoC
1. I do not like the heavy use of instances.
2. The restriction of the game world. In VG I can go anywhere in the pictures above, in AoC I am limited by boundries.
3. The heavy use of potions. I know Funcom are trying to cater for all playstyles, but all potions do, is restrict the need to group. When I was in beta I found grouping cumbersome, I got more xp by going solo.
4. Game play suited to the more solo playstyle.
5. No tactical element. Melee seem to consist of spamming combo's, pop a pot, rest and rinse and repeat.
When I was first invited to beta, I thought AoC was great and different, but a couple of months down the line it lost it's shine. I've got the game sitting in front of me from when I pre-ordered. I will give it a go a couple of months down the line. I think AoC is a good game it just needs time to work on it's potential.
I'll admit there was a little bias in the pictures, sorry. I couldn't find a screenshot of an active player on the site for AoC to compare, but still, I've played both and AoC looks much better. Sorry if that last post was a bit misleading.
I can understand your concerns, except the tactical element. Often you have to pick and choose what combos work best for a situation. Do I wanna debuff this guy against unholy, or maybe just reduce his attack speed?
O.K. I'll throw in too, First char I tried I was able to actually move the chat box to a suitable placement for me, yet when I re- rolled, that was no longer possible. I click on skills, old tired hands, so I have yet to find a way to pin the two extra action bars to the screen, therefore, when My old tired mouse hand is flying back and forth to make combo's I often in advertantly, dock and undock, and drag the whole bar off the screen. Lastly, I'm having a great deal of trouble completing quests as I am continually ganked in the three areas where my quests are at. And this is on a PVE server, and has occured from 8pm last night until 7am this morning , when I logged off,as now I just delete every quest I get as they are all in those area's. the chat box and the action bars.. quickslots, whatever you want to call them, is not a huge issue. But there is a large enough percentage of the community, having a running gank fest, that, the game truely, is unplayable, for me. On the plus side,the Graphics, and storyline, are superb.
*sigh* There's a LOCK ACTION BARS function just for this reason.
Oh hey thats great, I found the one that locks all the slots but havent been able to find one to lock , the whole bar from docking and undocking.
ganked in the three areas where my quests are at. And this is on a PVE server, and has occured from 8pm last night until 7am this morning , when I logged off,as now I just delete every quest I get as they are all in those area's.
being ganked in a pve server? damn that sounds really ... ghey.. for me then cause im not really too fond of pvp servers and i expect to do quests in safe zones in pve servers..
anyone can inform me a bit more about this?
nope sry that was an error on my part, I had created and deleted several chars, trying them out, and inadvertantly selected a PvP sever on one. I spoke without triple checking, was very sleepy and had glasses offf. I appologize for this , mis - information.
Also after many hours of trying this and that, I found a way to negate the other issue's, chat can be moved, not easily, at first, but it does move.
And, I found thru trial and error, not to keep an attack after it had ranked, it really was'nt nessecary, as hitting faster than the skill timers, doesnt really produce a beter yeild.No reason to use the 2 additional hotbars for attack related buttons.
I have felt these feelings before. I had them with Vanguard. I pushed them aside and I got the game and it came back to haunt me. I'm not sure that I can do that again. Sorry if you disagree, but that is the truth of my opinion.
If I'm going to be completely honest here I must mention that the constant pressing of buttons is borderline buttonmashing for me. The combat system is still pseudo-twitch in my eyes and even more so in PvE now that Funcom raised the difficulty level.
Before Gamespot's pvp weekend I was 100% playing Conan. After The pvp weekend I was 75% sure. After experiencing all of open beta's content I am now 40% sure.
However, I am now questioning whether or not the system is revolutionary like Funcom claims. There really is something to be said about auto attacking.
Up until now I felt like I didn't need it, but I find myself really wondering if the removal of auto attack has turned what could have been a revolutionary system into something that will, over time, grow very old and indeed feel buttonmashing.
I'm going to be blunt. Funcom is lucky that WAR was delayed and Mythic should be kicking themselves that their game wasn't ready in time to go against AoC.
Can I really sit here and press all these buttons for months? That's a question that I need to answer for myself. Thankfully my G15 keyboard can macro the combos but at the same time practically reverting the combo system back to standard mmo 1 button presses.
The gameplay is "very standard" mmorpg.
I have two goals for the next few days.
1) To see if I truly want to play the game and
2) To inform those who read my post whether or not I feel that AoC is a good mmorpg worth their money.
If ,WAR went head to head then AoC would have been obliterated and unless Funcom turns things around before Fall that's precisely what will happen. I'm not going to play some more of this and pray they fix these issues.
Horrible Stability Issues.
Cheers
Sourajit
Cheers Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Comments
What's bad?
1. All the instancing
2. The feeling of being trapped inside a box at Tortage City, the noobie zone, and you waiting for someone to open the cover so you can breath and finally go to the MAIN GAME
3. Chat system horrible
4. Extremely high system requirements. I got a very good computer and i am at low settings, mostly everything turned off and my frame rates avg about 25fps. The game is very playable at these rates but you need a NASA computer to run the game at high settings
5. Unlike WoW, you cannot immediatly go to the main game and see everybody like you would in WoW in Stormwind or Ironforge. You get the feeling the main game is a million miles away. And you have to put up with this for TWENTY LEVELS!!!!! Bad move funcom...bad move
6. Combat, horrible
7. Cannot access main forums. Paid subscribers with keys cannot access main forums...this is an outrage and simply is not acceptable. Thousands have complained about this..they simply cannot access the official main forums of this game ROFL
Age of Conan will flop miserably because of horrid chat, instancing, too steep system requirements to run the game as it should be run, and instancing..did i already say that...INSTANCING...it's a game breaker
Age of Conan...epic fail
a game isnt epic fail just cause u dont like it
yes its fail with only 800k players at launch cough cough..
MMOs currently playing: -
About to play: Lord of the Rings Online
Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
I wonder how many they will sell myself. The "word" is already out and it seems that the game has more of a positive reception than negative reception.
I also wonder how many people will decide to retain their subscription after the initial month. And that's more important than the box sales.
Same. I already cancelled so that I don't get stuck in a 'pre-renewal date' billing system. (Where they bill you several days ahead of he bill date 'to protect you against forgetting'. I have no knowledge of FC planning to do so but I figured it was better to be safe than sorry.) I reserve a smidgin of hope that the system witll get re-vamped in enough locations to give me hope for the future but I think it unlikely. In any event, I've paid for the game and will play my remaining 35 or so days and then retire it unless there are some sizable changes.
No ...
They SHIPPED 700 K boxes. I wonder how many of those boxes will still be sold after the word gets out.
I use my CE and 40 days of gameplay and then I'll stock it next to Mark of Chaos, Vanguard and Tabula Rasa,
thank you.
QFT
If you have a computer that can barely handle WoW and no plans for an upgrade, you won't enjoy this game.
WAR is way too similarly themed to what's already out there I'm afraid. Lets hope that the implementation will make it the great game people are expecting it to be.
WoW expansion is the same reheated soup with the same textures strapped with a (equivalent of a) character reset. Nothing to be excited really if you've been a long timer, not for me at least. I'm sure box sales will be great, since even the people who quit long ago will be curious.
Aion is my next hope if AoC doesn't deliver in the longlevity department.
No ...
They SHIPPED 700 K boxes. I wonder how many of those boxes will still be sold after the word gets out.
I use my CE and 40 days of gameplay and then I'll stock it next to Mark of Chaos, Vanguard and Tabula Rasa,
thank you.
after what word gets out? performance? ppl with 79xx cards run the game just fine. what else? being instanced and linear in the startings area and a bit instanced after tortage make it suck for almost everyone?
besides that i still think this game isnt more pvp then pve
MMOs currently playing: -
About to play: Lord of the Rings Online
Played: Anarchy Online (alltime favorite) and lots of f2p titles (honorable mentions: 9Dragons, Martial Heroes, Dekaron, Atlantica Online)
No ...
They SHIPPED 700 K boxes. I wonder how many of those boxes will still be sold after the word gets out.
I use my CE and 40 days of gameplay and then I'll stock it next to Mark of Chaos, Vanguard and Tabula Rasa,
thank you.
after what word gets out? performance? ppl with 79xx cards run the game just fine. what else? being instanced and linear in the startings area and a bit instanced after tortage make it suck for almost everyone?
besides that i still think this game isnt more pvp then pve
I'm not sure what your last statement meant...whether or not you are saying it IS a PvE game or not. I personally think the game will follow the same degeneration path as WoW into a PvE game. I think we may be agreeing on that, but I'm not gonna make assumptions :P
800K boxes shipped doesn't mean 800K boxes sold. Even if it did, I have to agree with everyone here and say that it is beyond unlikely that 800K will stay. There are going to be people who just do not like MMO's trying this game simply because of its hype. No MMO ever made has a 100% box sale retention in regular subscribers. Most don't even carry a 50% retention. Worse yet...almost all of those also find a nice amount of Asian players to go with their US/EU fan base. Conan will not, in any way, appeal to that market.
Funcom might be illogically thinking they are going to have a break-away hit...but they have taken every measure to ensure its nothing more than a niche game. Blizzard has proven, beyond the shadow of a doubt, that in order to have a break-away hit you have to construct the game to run on the largest pool of available PC's. Remember, even WoW didn't start with 700K players...and the majority of users could play it without upgrading their PC. Conan would do well to see 200K, and should be thankful for that given their choice to go with "top-end" requirements.
Now...had they decided to ALSO make massive improvements to all of the aspects of the genre that actually matter (Like UI, player tools, overall design, and general game play devices) they might have seen a bit more, in my opinion. By sticking to the standard, and taking a few steps back from the improvements we've seen over the years, they really aren't trying very hard to appeal to the mass market at all...or even the "slightly LESS mass market".
To be fair, WoW should be more than glad to the mod community that over the years has improved the generic interface (which arguably is unplayable for anything but soloing and basic teaming. The most hilarious was looking at them carbon copying my favourite mods and implementing them in their generic interface.
(The high end game is still unplayable without heavy usage of mods, completely replacing the generic interface).
I agree, teh mod community has been very GOOD to WoW. That is something else Funcom has left out...good modder support. In the end, though, at least Blizzard paid attention to what was being widely used and loved by its players and tried to integrate it as much as possible. I'm kinda surprised that you spoke so unflatteringly about it...because it probably one of the only examples of a company actually paying attention to its customers in this genre. No else would do that.
I digress, I'm almost ranting. The issue here is that the WoW community and Blizzard have made great advances in the UI of an MMO. Funcom not only DIDN'T pay any attention to that work, or how successful it was with the players....but also chose not to open up their game to the same kind of people, that they might help them improve THEIR crappy UI. It was one thing for Blizzard to have a bad UI...there were no awesome UI's around really before then. EQ was junk (compared to what we are used to now) , SWG was junk, UO was junk....you see where this is going? Funcom had very obvious and easy ideals to pull from and ignored it.
That aside, I think you are wrong about the need for mods in high end game play in WoW. Most of this "need" comes from players who just aren't very good at anything needing a UI to babysit them through every last challenge. In all of my time with that game I saw nothing which would have required me have anything more than the base UI to complete...assuming I wasn't partnering with people that lost half their brains in a horrible accident. Yeah, it would have been a challenge. But not impossible...and certainly not needing the level of crap we have from some of those mods.
They do help A TON...and I think they are super wonderful. It takes the stress off of the encounter a little.
I think you misunderstood me. I hold the mod community in high respect for the work they did to improve the interface and they way they tapped into the internal functions of the game (as that is allowed in WoW). Still, Blizzard for their own reasons, chose to keep the interface into a very generic level and any adaptations were slow (6 months slow or more).
Funcom's interface is modable as well. I expect improvements from the mod community soon enough. Funcom claimed they didn't allow modifications for anything more than the visual aspect of the interface however, unlike WoW.
WoW's mods are absolutely essencial and Blizzard is in fact has and is tunning encounters with the assumption that people are using these and not it's generic interface. Just try to say to an end raiding guild to run an encounter without heal frames and threat meters.
Bottom line, I expect great things from the mod community. Not so from the companies themselves.
Wow!!!! Seems Vanguard did it with the graphics in a open world. Yes, I beleve VG on highsetting has the same graphics lookas AoC, but in a open world. Yes it is buggy, but it is getting alot better all the time. AoC graphics are all the stellar by todays standards. No need to have a uber vid card either to play AoC, I use a 8500 GS on high settings. I get 18-25 fps. Cant notice anything different either.
Dude WOWs mods used in High end Raiding made the game EASY MODE. I should know I have been main tank and a healer in a high end raiding guild for years.
Without those mods it would make the challenges alot harder ...but each to their own I guess.
Right now there is no MMO that is better than AoC which I havent done to death ... same with many other players , that is why I brought the game.
The game has flaws but I dont see any other MMO that just got released which are any better
...waiting for DARKFALL lmao or WAR.
http://images.mmorpg.com/images/screenshots/042008/13450.jpg
vs
http://www.mmorpg.com/gamelist.cfm/game/191/view/screens/display/13345
Uh....yeah they look the same. VG can't touch Conan. And despite improvements it's still a buggy nightmare.
I don't get the argument about the instancing. Everyone gripes like the game is 100% empty and they can't ever find people. Maybe this is true in the "endgame" zones since not many are that level yet, but in the early zones things are hopping.
I have to completely dis-agree.
If this were true, why doesn't EQ2 have 12 million+ subscribers?
"What'z bad about da game?"
1) Instancing Though I didn't think I would finally say this... I hate this part. I don't like WoW's zones, Anarchy Online's Zones, City of Heroe's zones, Tabula Rasa's zones. I try to keep in mind that modern games have such wonderful graphics that they need these to deal with lower end computers. People's own low budget equipment is the reason that the games can't sample the surrounding areas and keep them ready in case you move toward them. But hmmf... I am growing quickly tired of looking at the same load screen. I have a very fast computer and have sat for no longer than 15 seconds ever during a load, but... I hate them. Too many, period.
2) Linear I know you will say "Wait until post 20th-level, but I did... and it is still a linear game.
3) Quests It finally dawned on me why Asheron's Call is so much better than any other MMORPG ever made. Your character never ever ever ever delivered Pizzas! I hate these quests, hated them in EverCamp, hated them in World of Worthless, hated them in Pablum Rasa. Quests give out more XP than normal playing and all you are doing is delivering Pizza and being told it is fun. It isn't. But we do it anyhow because it pays more XP per hour and though it is less fun to do, we still have a difficult time NOT trying to level quickly if the method presents itself.
4) Slow Again, AC had it right... CoH has it right - fast fast fast characters. I hate WoW and its lopping along 'dupe-de-dupe, dupe-de-dupe' sound effect slow motion movement. It is a time sink for a game that lacks anything to do. Slow down the characters while they deliver pizzas and they will take longer to level. How about slow down the XP during fun exciting battles and exploration of dungeons but let us get between them faster?
5) Communist Class Structure Once again I find myself in a D&D, EQ-damaged class-structured game. I say EQ/WoW because they are the same game and that is never more apparent than in the way the character classes are restricted in their powers and skills. Why can't my Mage wear armor, but have less skill in melee defense? Why can't my sword guy learn a simple healing spell, but at the cost of learning ranged defense? Whatever happened to the open skill system of AC? Ohhh that's right 'balance' that mythical creature that is perpetually sought by devs that think it will make everything fair and balanced for classes and force teaming on to all of the people toiling in the MMO rice patties. Communism doesn't work, how about a little freedom in our classes and skill choices?
6) Loot Oh my GODZ!! Once again I realize how pathetic these other MMOs are from Asheron's Call. I don't want to get 'pre-approved loot' at the end of my quests. Every single person getting the exact same loot - SUCKS. It is childish and lame. I want the chance to get garbage or treasures!!! I want to get some really neat stats on a piece of armor that is totally a hideous color. Or vice versa! I want to get a seriously cool bow at level 15 on my mage that I can't come close to using for another ten levels... on a completely different archer character!! I hate the spoonfed loot of these post-EQ/WoW games.
7) Dungeons Or lack there of. What about a game based on playing not quests? I want to go to a dungeon waaaaay off on some remote part of the map. I want to have to run for my life through dangerous country to even get to this dungeon. I want to go down in to it and after hours and hours of playing not have explored it all! I don't want a tube!! I don't want some rediculous linear, non-architecturally vaild drain pipe with creatures spaced out evenly down its length. I want to get LOST in them. I want to have creatures swarm in them. I don't want the stupid critters to just repawn in the exact same spot behind me. Hmmf, who did it right? Oh yeah, that's right, AC did.
8) Combat I figured it out... I don't like what has happened to combat. OK, I like the more complex key-mashing part. I sort of like the mages in AoC... but the combat is all wash-rinse-repeat. It is all small bite-sized pieces. It is quite fast paced, but that is NOT a good thing. I want combat that is sort of 'slower' not in a mashing keys sence, but in a healthbar vs health bar sence. Something like where I can whip out a healing kit, change wands change weapons perhaps cast a healing spell, see the critter toss a protection against the fire balls I was using and cast a Vuln Acid spell and changed attacks, down a few stam potions when I am getting tired and continue.
I want combat where the critters can stack up behind one another and block my escape - back against the wall, sword and shield holding back the tide of death... do I have that here? Nope. I have very fast paced gulps of fighting. I have a few seconds of fighting, win or die, nothing in between. One, two, three, critters OK but if a forth adds it is instant death. Kill them in three hits or they kill me = boring. Let me stand in and fight for a little while - let me see the tide turning against me and watch, feel, experience the decline of the battle as it begins to move against me.
9) Equipment I have heard that AoC is a gear-centric game. Oh really? I can hardly even get any information about the different pieces of loot. I can hardly even own more than a few items before my two bags are full. Armor? How about making it so I can see what the hell the little dark dots are in the loot-window? What about making sets of armor for different missions against creatures? Make stats that mean something.
Shields? They don't do crap. They add a bazillionth of a point to my defense score. Take it away and I have slightly, but not hugely different outcomes from the battle, wash-rinse-repeat. Take away the melee person's shield in AC... wow what a difference! Change armor against different critters? FUN! Not Bane your gloves against Smashing Damage when fighting tusker monkeys? - you'd be dead. Forget to add Acid Protection against the Olthio, Dead. We only have limited damage types here. Damage or no damage = boring. We only have a few spells total between 1st and 80th level... that means we can only do so much. We can't have Acid-Electrical-Fire-Piercing-Smashing-Crushing etc damage types... that sucks.
This combat is more complex than EQ/WoW but it isn't all that special between critters or dungeons. It is the same thing over and over ad infinitum - ad nauseum. I want my Vulns and Banes and Protection spells... I want my different forms of damage that I have to remember when fighting different critters.
I want I want I want... don't get me wrong, AoC is a good game, but it isn't the modern-day graphically beautiful sandbox that I have been seeking for almost a decade.
EQ/WoW/AoC - same game - different versions. And It just doesn't deliver sandbox excitement very well.
"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."
Yea , id rather pay 50$ for a game that will run just fine on my computer then pay 50$ for a game that i will have to pay a couple hundred $'s to upgrade my computer to play on , thats why im waiting for a buddy key to try b4 i buy, but anyways , whats linear mean?
Stop hurting my eyes. But anyway. You can tell a troll without even reading his posts.
I read your post... so does this mean you are a troll?
EDIT to add... Trolls have a few things in common. The first you have in force - short, bland, empty posts. Looking over your pithy comments to date, you seem to only add a single line of comment... not of substance, just comment on any of your 200+ posts. Hmm, that is more WoW-standard... perhaps they are calling you home?
"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."
+1 WWW point 4u.
I agree I think AoC graphics are better than Vanguard's but this is more down to AoC graphics are not as sterlie as Vanguard's. I also have to mention the pictures you have selected appear biased. Vanguard's picture is of a tight dungeon corridor with a full group fighting and AoC's is from an open space (by the way thats a bad AoC picture). Here is a couple of picture's which do both games justice (AoC one is from beta).
A couple of things i do not like about AoC
1. I do not like the heavy use of instances.
2. The restriction of the game world. In VG I can go anywhere in the pictures above, in AoC I am limited by boundries.
3. The heavy use of potions. I know Funcom are trying to cater for all playstyles, but all potions do, is restrict the need to group. When I was in beta I found grouping cumbersome, I got more xp by going solo.
4. Game play suited to the more solo playstyle.
5. No tactical element. Melee seem to consist of spamming combo's, pop a pot, rest and rinse and repeat.
When I was first invited to beta, I thought AoC was great and different, but a couple of months down the line it lost it's shine. I've got the game sitting in front of me from when I pre-ordered. I will give it a go a couple of months down the line. I think AoC is a good game it just needs time to work on it's potential.
I'll admit there was a little bias in the pictures, sorry. I couldn't find a screenshot of an active player on the site for AoC to compare, but still, I've played both and AoC looks much better. Sorry if that last post was a bit misleading.
I can understand your concerns, except the tactical element. Often you have to pick and choose what combos work best for a situation. Do I wanna debuff this guy against unholy, or maybe just reduce his attack speed?
*sigh* There's a LOCK ACTION BARS function just for this reason.
Oh hey thats great, I found the one that locks all the slots but havent been able to find one to lock , the whole bar from docking and undocking.
OR WERE YOU NOT TRYING TO HELP ?
anyone can inform me a bit more about this?
nope sry that was an error on my part, I had created and deleted several chars, trying them out, and inadvertantly selected a PvP sever on one. I spoke without triple checking, was very sleepy and had glasses offf. I appologize for this , mis - information.
Also after many hours of trying this and that, I found a way to negate the other issue's, chat can be moved, not easily, at first, but it does move.
And, I found thru trial and error, not to keep an attack after it had ranked, it really was'nt nessecary, as hitting faster than the skill timers, doesnt really produce a beter yeild.No reason to use the 2 additional hotbars for attack related buttons.
A smooth rithym actually gets one more manuvers.
Still at it, 4 days now, 9 hrs sleep, Kirk Out.
It sucked from the beginning.
I have felt these feelings before. I had them with Vanguard. I pushed them aside and I got the game and it came back to haunt me. I'm not sure that I can do that again. Sorry if you disagree, but that is the truth of my opinion.
If I'm going to be completely honest here I must mention that the constant pressing of buttons is borderline buttonmashing for me. The combat system is still pseudo-twitch in my eyes and even more so in PvE now that Funcom raised the difficulty level.
Before Gamespot's pvp weekend I was 100% playing Conan. After The pvp weekend I was 75% sure. After experiencing all of open beta's content I am now 40% sure.
However, I am now questioning whether or not the system is revolutionary like Funcom claims. There really is something to be said about auto attacking.
Up until now I felt like I didn't need it, but I find myself really wondering if the removal of auto attack has turned what could have been a revolutionary system into something that will, over time, grow very old and indeed feel buttonmashing.
I'm going to be blunt. Funcom is lucky that WAR was delayed and Mythic should be kicking themselves that their game wasn't ready in time to go against AoC.
Can I really sit here and press all these buttons for months? That's a question that I need to answer for myself. Thankfully my G15 keyboard can macro the combos but at the same time practically reverting the combo system back to standard mmo 1 button presses.
The gameplay is "very standard" mmorpg.
I have two goals for the next few days.
1) To see if I truly want to play the game and
2) To inform those who read my post whether or not I feel that AoC is a good mmorpg worth their money.
If ,WAR went head to head then AoC would have been obliterated and unless Funcom turns things around before Fall that's precisely what will happen. I'm not going to play some more of this and pray they fix these issues.
Horrible Stability Issues.
Cheers
Sourajit
Cheers
Sourajit Nandi
" Don't listen to anyone who tells you that you can't play this or that. That's nonsense. Make up your mind,and you'll never whine or repent about gaming hours anymore, then have a go at every Game. Open up the Internet, join in all the Mmorpgs you can. Go make the Guild. But never, never let them persuade you that things are too difficult or impossible. "
Once An Addict Always An Addict .