Its no diffrent then EQ2 is, I am not sure how meny people are in one instance at a time but I know its enough for me to kill plenty of people a day. I read a while back the instnaces can hold aproximently 200 people, so that is plenty of people I would say.
My god I am getting so tired of this instancing business. Why have people got to repeat the same thing over and over again. It's been said, the game is made it's not going to change just because you don't like to wait for 15 seconds to walk into a pub.
The instancing is nothing at all I can't see what the problem is at all. Personally I think the most wonderful thing about being human is our innate ability of choice. If you don't like to go into instances then either don't go into them, don't play the game or learn to enjoy the game for what it is and forget about the way it was designed. Not every game has to be designed the same. Not every game has to be designed for just you.
Now I hope this silly pointless ranting will stop and we can all read and discuss the beauties and prospects of the next big thing rather than dwell over something we have no longer any control over and certainly said plenty enough about time and time and time again.
Personally, I think instanced zones are a bad idea to begin with unless done right. It kills creativity and is just a way for content creators to to be lazy with origionality. Why bother making new content when yyou can just create a bunch of modules that create the same rehashed content over and over again with a different name..
On the other hand, if used right, it can be nice. The way AO did it was a good way to go about it.
One of the reasons Guild Wars never sat well with me was *instancing*... It takes away from the immersion factor in general. WOW had limited instancing and DAOC which i've been playing off and on since release has very limited instancing . Once you zone into a DAOC instance its a world bigger then most desire for PVP but it has no per say person limits. Who wants those? This game won't see my money simply because the storylines i like just isn't there for me. Instancing is a change of location in the game. I think that if that instance especially in PVP zones is limited then the game really shouldn't be classified as MMO simply because the standards have been set by former games and limits are not large scale PVP.
I think the real problem here is that the group of people defending the none instances zones have only played WOW so it turns into WOW v AOC argument. WOW is not the only MMO that has continent size zones. LOTR has the same and some areas are not connected by single paths, you can freely travel between borders at any location the two areas meet. FFXI also has continent size zones but these are connected with small paths like WOW. The point is that there are just as many game out there with instancing as there are with full zones, and apparently people were expecting full zones from Conan because of the PvP aspect they kept pushing. With the limited population zones it means that the PvPing is going to be relegated to only certain areas and...... it basically turned this game into one of the many others that have done this already. It isn't bad but when I'm running around in a drunken rage cutting heads off..... i dont want people teleporting to other zones to escape.
I use WoW as an example only because most can associate with it. It is pointless to discuss older MMORPGs because most have no personal experience in them. I have played LOTRO only to level 25ish and personally did not enjoy the gameplay in it. It was not very engaging. This is just my personal preference, it did feel like an ok game.
Also, if you have a look at AoC and how it handles players and objects in the game world it is pretty amazing. I can see other players killing each other in the valley far below with full animations.
Zondorf here thinks WoW is the best thing since sliced bread, but unfortunately it is pretty shallow and static game world where you spend most of your time in instances. The game world is there just for level grinding and now as a later addition for occasional daily quest.
I could agree that AoC would be better if it was open world, no question about it. However, if it ment going to WoW type of graphics and limitations with severe reduction on view distance, shadows, shaders, and other graphical elements that make AoC such a lush game world, I would rather keep the instances. In fact, they do not bother me that much.
"The person who experiences greatness must have a feeling for the myth he is in."
Mmm I like to stay level headed and neutral, and mostly silent on all matters as you'll see by my post count, but I have had my fair share of gaming experience and I feel my wisdom is great enough to give a point of view so here goes.....
I know that there seems to be a BIG cookie cutter made from Wow now, I own to it, I played it for some time myself (I do regret that year of searching for the final item for both my 60 Druid and Lock,oh I do miss Poppet keenly at times she was funny.....ehem!!! anyway...
I gave up after that year never to get the hat for the lock or the shirt for the druid utteer insanity psychological torture, Blizzard's plan) I was a guild leader in Wow, I played Guild Wars since it started, I was a guild leader there too, I even played this obscure Tabula Rasa, honestly it does have promise, I have played many other MMos before and since.
One thing I have to say is, I hated the fact in Wow that when I needed a boss or a mob or anything it was often impossible to to it because there were hundreds of others wanting it too. Own to it people you know how it can get at times. Think of mining that dark iron ore (or whatever it was called).
The instancing here is not that bad. There are not that many however the ones that are there offer us the ability to obtain the kill we need without having to wait for 6 years for the farmers ahead to have their fill. The areas are vast, very vast. These gates are only there to help people do their questing and crafting faster without the hassle of waiting for hundreds of others.
Instead of looking at these instances as gates shut, blocking your experience, why not look at them as open doors to ways to play the game in a vastly freer, open experience with less unnecessary stress, conflict and competition and more combat creativity and quest.
Comments
Its no diffrent then EQ2 is, I am not sure how meny people are in one instance at a time but I know its enough for me to kill plenty of people a day. I read a while back the instnaces can hold aproximently 200 people, so that is plenty of people I would say.
My god I am getting so tired of this instancing business. Why have people got to repeat the same thing over and over again. It's been said, the game is made it's not going to change just because you don't like to wait for 15 seconds to walk into a pub.
The instancing is nothing at all I can't see what the problem is at all. Personally I think the most wonderful thing about being human is our innate ability of choice. If you don't like to go into instances then either don't go into them, don't play the game or learn to enjoy the game for what it is and forget about the way it was designed. Not every game has to be designed the same. Not every game has to be designed for just you.
Now I hope this silly pointless ranting will stop and we can all read and discuss the beauties and prospects of the next big thing rather than dwell over something we have no longer any control over and certainly said plenty enough about time and time and time again.
Personally, I think instanced zones are a bad idea to begin with unless done right. It kills creativity and is just a way for content creators to to be lazy with origionality. Why bother making new content when yyou can just create a bunch of modules that create the same rehashed content over and over again with a different name..
On the other hand, if used right, it can be nice. The way AO did it was a good way to go about it.
A tiny mind is a tidy mind...
Uuuhhh hu uh hu...you said eyebrow...
A tiny mind is a tidy mind...
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/played: EQ, EQ II, DAoC, WoW, LoTRO, AoC, CoH/CoV, WAR, Aion, Tera, Wildstar and many others that don't merit listing
/playing: Clash of Clans, Hearthstone
One of the reasons Guild Wars never sat well with me was *instancing*... It takes away from the immersion factor in general. WOW had limited instancing and DAOC which i've been playing off and on since release has very limited instancing . Once you zone into a DAOC instance its a world bigger then most desire for PVP but it has no per say person limits. Who wants those? This game won't see my money simply because the storylines i like just isn't there for me. Instancing is a change of location in the game. I think that if that instance especially in PVP zones is limited then the game really shouldn't be classified as MMO simply because the standards have been set by former games and limits are not large scale PVP.
I use WoW as an example only because most can associate with it. It is pointless to discuss older MMORPGs because most have no personal experience in them. I have played LOTRO only to level 25ish and personally did not enjoy the gameplay in it. It was not very engaging. This is just my personal preference, it did feel like an ok game.
Also, if you have a look at AoC and how it handles players and objects in the game world it is pretty amazing. I can see other players killing each other in the valley far below with full animations.
Zondorf here thinks WoW is the best thing since sliced bread, but unfortunately it is pretty shallow and static game world where you spend most of your time in instances. The game world is there just for level grinding and now as a later addition for occasional daily quest.
I could agree that AoC would be better if it was open world, no question about it. However, if it ment going to WoW type of graphics and limitations with severe reduction on view distance, shadows, shaders, and other graphical elements that make AoC such a lush game world, I would rather keep the instances. In fact, they do not bother me that much.
"The person who experiences greatness must have a feeling for the myth he is in."
Mmm I like to stay level headed and neutral, and mostly silent on all matters as you'll see by my post count, but I have had my fair share of gaming experience and I feel my wisdom is great enough to give a point of view so here goes.....
I know that there seems to be a BIG cookie cutter made from Wow now, I own to it, I played it for some time myself (I do regret that year of searching for the final item for both my 60 Druid and Lock,oh I do miss Poppet keenly at times she was funny.....ehem!!! anyway...
I gave up after that year never to get the hat for the lock or the shirt for the druid utteer insanity psychological torture, Blizzard's plan) I was a guild leader in Wow, I played Guild Wars since it started, I was a guild leader there too, I even played this obscure Tabula Rasa, honestly it does have promise, I have played many other MMos before and since.
One thing I have to say is, I hated the fact in Wow that when I needed a boss or a mob or anything it was often impossible to to it because there were hundreds of others wanting it too. Own to it people you know how it can get at times. Think of mining that dark iron ore (or whatever it was called).
The instancing here is not that bad. There are not that many however the ones that are there offer us the ability to obtain the kill we need without having to wait for 6 years for the farmers ahead to have their fill. The areas are vast, very vast. These gates are only there to help people do their questing and crafting faster without the hassle of waiting for hundreds of others.
Instead of looking at these instances as gates shut, blocking your experience, why not look at them as open doors to ways to play the game in a vastly freer, open experience with less unnecessary stress, conflict and competition and more combat creativity and quest.
Remember from every crisis comes opportunity.
MMO= Massively Multiplayer Online
It is massively multiplayer, it is online
So yes it can be described as an MMO
instances or not, everyone is on one server.
Guild wars is considered an MMO last time I checked, it topped the charts of this site for quite awhile .
I agree
I agree
I agree with you agreeing
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