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AoC reaches one million copies

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Comments

  • EvelknievelEvelknievel Member UncommonPosts: 2,964

    This is becoming one long ass thread!

  • SignusMSignusM Member Posts: 2,225
    Originally posted by Battlekruse


    I just love how "units shipped" became relevant in the MMO industry. hmm, Wasn't it subscription numbers not too long ago?



    But units shipped sounds a lot better, because thats the total amount of produced boxes and not sold boxes. I guess that amongst those million unit, I bet there is still a lot standing in the shops.

    Completely true. I smell a giant steaming pile of BS.

  • There are just that many stores that have horrible management and will order anything to stock shelfspace. It doesnt mean much.

    I love random predictions of future subs based on nothing at all.

  • warulvenwarulven Member Posts: 36

    Originally posted by SignusM

    Originally posted by Battlekruse


    I just love how "units shipped" became relevant in the MMO industry. hmm, Wasn't it subscription numbers not too long ago?



    But units shipped sounds a lot better, because thats the total amount of produced boxes and not sold boxes. I guess that amongst those million unit, I bet there is still a lot standing in the shops.

    Completely true. I smell a giant steaming pile of BS.

    Well, I've been to 6 different shops and they're all completely sold out of AoC.

  • fyerwallfyerwall Member UncommonPosts: 3,240

    Originally posted by warulven


     
    Originally posted by SignusM

    Originally posted by Battlekruse


    I just love how "units shipped" became relevant in the MMO industry. hmm, Wasn't it subscription numbers not too long ago?



    But units shipped sounds a lot better, because thats the total amount of produced boxes and not sold boxes. I guess that amongst those million unit, I bet there is still a lot standing in the shops.

    Completely true. I smell a giant steaming pile of BS.

     

    Well, I've been to 6 different shops and they're all completely sold out of AoC.


    what i wonder is how many boxes were shipped to Euro countries versus the US. I have been seeing people talk about it being sold out everywhere (and when you ask thier location its always somewhere in the EU) while here you can find the game in great abundance in stores like Best Buy (Gamestop never really carries PC games anymore, unless its a preorder or WoW...)

    I have a feeling that a bulk of the first shipments went to North American retailers.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • OrphesOrphes Member UncommonPosts: 3,039

    Originally posted by SignusM

    Originally posted by Battlekruse


    I just love how "units shipped" became relevant in the MMO industry. hmm, Wasn't it subscription numbers not too long ago?



    But units shipped sounds a lot better, because thats the total amount of produced boxes and not sold boxes. I guess that amongst those million unit, I bet there is still a lot standing in the shops.

    Completely true. I smell a giant steaming pile of BS.

    If they have 500k accounts created it would mean that the retailers sold 500k units. Funcom states both figures, what is the BS in that?

    While you might believe so, it is actually quite illogical (if not stupid) to produce and ship boxes if they are not sold. There is no real point in doing that.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • fyerwallfyerwall Member UncommonPosts: 3,240

    Originally posted by Orphes


     
    Originally posted by SignusM

    Originally posted by Battlekruse


    I just love how "units shipped" became relevant in the MMO industry. hmm, Wasn't it subscription numbers not too long ago?



    But units shipped sounds a lot better, because thats the total amount of produced boxes and not sold boxes. I guess that amongst those million unit, I bet there is still a lot standing in the shops.

    Completely true. I smell a giant steaming pile of BS.

     

    If they have 500k accounts created it would mean that the retailers sold 500k units. Funcom states both figures, what is the BS in that?

    While you might believe so, it is actually quite illogical (if not stupid) to produce and ship boxes if they are not sold. There is no real point in doing that.

    Actually its normal business. They will make items and ship larger quantities to retail outlets to provide potential stock. Keeping shelves full is what stores are all about, and companies often times ship items on consignment (retailer pays next to nothing or nothing at all for the product until said product makes a sale) This usually happens with gaming software and systems when they first launch and is part of the companies marketing strat. So yes, it is logical.

     

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • OrphesOrphes Member UncommonPosts: 3,039

    Originally posted by fyerwall


     
    Originally posted by Orphes


     
    Originally posted by SignusM

    Originally posted by Battlekruse


    I just love how "units shipped" became relevant in the MMO industry. hmm, Wasn't it subscription numbers not too long ago?



    But units shipped sounds a lot better, because thats the total amount of produced boxes and not sold boxes. I guess that amongst those million unit, I bet there is still a lot standing in the shops.

    Completely true. I smell a giant steaming pile of BS.

     

    If they have 500k accounts created it would mean that the retailers sold 500k units. Funcom states both figures, what is the BS in that?

    While you might believe so, it is actually quite illogical (if not stupid) to produce and ship boxes if they are not sold. There is no real point in doing that.

    Actually its normal business. They will make items and ship larger quantities to retail outlets to provide potential stock. Keeping shelves full is what stores are all about, and companies often times ship items on consignment (retailer pays next to nothing or nothing at all for the product until said product makes a sale) This usually happens with gaming software and systems when they first launch and is part of the companies marketing strat. So yes, it is logical.

     

     

    Is it, assuming SignusM is hinting that the first batch of 700k copies hasn't sold that well(and that he are correct), logical to create another batch of 300k copies?

    What I think you are meaning that they have to see to it that their products is avaible?

    What I meant meant is that there would be no need to make their product avaible if it's already avaible in excess.

    I'm so broke. I can't even pay attention.
    "You have the right not to be killed"

  • fyerwallfyerwall Member UncommonPosts: 3,240
    Originally posted by Orphes


     
    Originally posted by fyerwall


     
    Originally posted by Orphes


     
    Originally posted by SignusM

    Originally posted by Battlekruse


    I just love how "units shipped" became relevant in the MMO industry. hmm, Wasn't it subscription numbers not too long ago?



    But units shipped sounds a lot better, because thats the total amount of produced boxes and not sold boxes. I guess that amongst those million unit, I bet there is still a lot standing in the shops.

    Completely true. I smell a giant steaming pile of BS.

     

    If they have 500k accounts created it would mean that the retailers sold 500k units. Funcom states both figures, what is the BS in that?

    While you might believe so, it is actually quite illogical (if not stupid) to produce and ship boxes if they are not sold. There is no real point in doing that.

    Actually its normal business. They will make items and ship larger quantities to retail outlets to provide potential stock. Keeping shelves full is what stores are all about, and companies often times ship items on consignment (retailer pays next to nothing or nothing at all for the product until said product makes a sale) This usually happens with gaming software and systems when they first launch and is part of the companies marketing strat. So yes, it is logical.

     

     

     

    Is it, assuming SignusM is hinting that the first batch of 700k copies hasn't sold that well(and that he are correct), logical to create another batch of 300k copies?

    What I think you are meaning that they have to see to it that their products is avaible?

    What I meant meant is that there would be no need to make their product avaible if it's already avaible in excess.

    Aye, but the problem is there will be retailers who sold out of the item (smaller stores, and apparently a bunch of stores across the EU) while other stores will have massive quantities (Best Buy, etc). They will ship more product to balance out distribution and availability. So yes, even if they only sold 500k of the initial 700k, the 200k unsold units could be a glut in certain areas while others have empty shelves. And a distributor would rather make and ship 300k more units to those who need them than to try to buy back and redistribute the other 200k units.

    There are 3 types of people in the world.
    1.) Those who make things happen
    2.) Those who watch things happen
    3.) And those who wonder "What the %#*& just happened?!"


  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    and even if its installed most played it then went back to their thingyou dont see too many player in that game and dont forget the pre-order thing that must count somewhere.buying doesnt mean it will be played most like me hoped but we ll see

    they got a card not played yet that might help its the siege thing i love the idea (l2 was too mutch grind to be worth it)maybe aoc will do great its takes about 3 month for this thing to show up

    mm that will be very close to wolk release mmm unless they got a magic buton somewhere i think blizzard release will seal their fate unless they can convince us before wolk .

    i say if they dont convince us in the next 2 month they will be a game like all the other out there

    but like i say they got strong stuff in it that might be fun but hell you dont see it anywhere be it ageofconanmovies.com or the famous youtube you dont see zilch about siege ,pvp-quest or what-ever all the goodys are suppose to happen 

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Originally posted by denshing

    Originally posted by jimmyman99


    Hmm, this info is a bit dubious. I mean, shipped boxes? Who cares about shipped boxes? SOLD boxes are $$$, shipped boxes is just an added cost for them, unless they sell it.
    The way they fed us that story seems to indicate they want us to believe their game is very successful. The way they blurred factual data indicates that they are having problems there. After all, its not about shipped product, its about sold product.
    Anyone has any data on relevant info? As in sold boxes or current active subs?



    if ur some kind of conspiracy theorist i am sure there is data on it, but there have been large scale announcements on the likes of IGN.com ect yada yada, about 400k copies "sold" first week, 500k on updated total about 4 or 5 days ago. Its (Said) to be the fastest selling MMO next to WoW. Ill update with the article that states off of facts AOC being faster selling than bignames like WoW, COD4, and other bigname franchise... HERE YOU GO. http://pc.ign.com/articles/878/878987p1.html   --- http://pc.ign.com/articles/876/876591p1.html-- and there is another one i didnt feel like linking out of laziness something about AOC outselling GTA4 in germany. Sometimes you just half to look up the info yourself, but isnt it nice when you dont half to worry about looking like a fool?

    Thnx for the links. I couldnt research this data myself, since I was at work and Im supposed to work at work, and not browse non-work related websites. Hmm, those numbers are fairly decent. 400K sold boxes isnt that bad at all. Still, curious why FC didnt post what you posted? Maybe because 1million shipped boxes sounds more impressive then 400K sold boxes? They knew there are blind fanbois who will take that data, attach a great "OMG AOC PWNZ!" sticker and spread the rumors around that AoC is outselling anything and everything. its all about the $$$

    I am the type of player where I like to do everything and anything from time to time.
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    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
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  • JackdogJackdog Member UncommonPosts: 6,321

    First off I really hope the game does well, even though the game was not my cup of tea. The market has been dominated too long by one game and competition is always good for the consumer. However the real gauge of success is what the subscriber rate is 3 to 6 months down the raod.

    The game has not been out a full month yet so it has zero subscribers right now. I bought one of those boxes shipped so I am sure FC is counting me as one of those 500K or whatever number they are tossing around even though I have no intention of playing the game past my first 30 days.

    Still I do not fault Funcom, their marketing department is doing a grat job. If their coding and Customer Service departments can get on the ball, they will break 1 million for real. If they don't there will be a lot of boxes being shipped back to the distributer.

    I miss DAoC

  • JackdogJackdog Member UncommonPosts: 6,321

    Originally posted by Orphes


     
     
    Is it, assuming SignusM is hinting that the first batch of 700k copies hasn't sold that well(and that he are correct), logical to create another batch of 300k copies?
    What I think you are meaning that they have to see to it that their products is avaible?
    What I meant meant is that there would be no need to make their product avaible if it's already avaible in excess.

    making boxes and shipping them cost wise is nothing compared to the potential of a six month or better subscriber. Even if all those boxes do not sell it is a drop inthe bucket to have them returned. If I were FC I would make sure that every software store in the worl had at least ten copiers, if 3 or 4 get returned to the distributer big deal as long as the other 5 or 6 sell and out of those I get one or two long term subs.

    Also as I pointed out in my other post, it is good marketing. Saying we shipped one million boxes impresses the hell out of people as you can see just from reading this thread.

    I miss DAoC

  • PrecusorPrecusor Member UncommonPosts: 3,589

    Not surprising.

    www.1up.com/do/newsStory

  • JupstoJupsto Member UncommonPosts: 2,075

    Originally posted by Gishgeron


     
    Originally posted by Consensus


    who the hell gives a purple monkey about numbers, either subscribtions or copies sold. they dont make the game good. focus on the reviews, they are all awesome. thats what shows its a good game not the popularity. look at world of warcraft, britney spears, mc donalds. all very popular, all terrible.
    i know this has been said before, but you people need to hear it alot more. age of conan has already beaten wow.

     

      Review sites!?  Are you MAD!?  By the way, those review sites ALSO said that EQ2, WoW, and LoTR were the best thing since cake...but I'm willing to bet that you have a WONDERFUL reason why they were wrong about THOSE games, but right about AoC?  Hmmm?

      Only one thing shows how good a game is.  Subs, end of story.  If people aren't willing to play your game, then your game isn't good.  I don't care what idiotic, non-conformist, bullshot reason you have to disagree with me about this.  When last I checked, AoC has not yet released its august report...and as such we have no ideal how well the game is doing at all.  What we DO know is that they screwed some things up really badly, and are now rushing to fix it all before they start hemorrhaging subs.  They learned that leaving critical things out of the game is a bad ideal, and are swiftly correcting it.

      How well this works to salvage some of the initial sub loss (which every game receives) has yet to be shown.

      Also, I don't recall seeing that AoC has reached 10 million subs.  I also don't recall seeing any of WoW's 10 million subs go down because AoC released.  Until one of those two happen, making statements like your last line are just plain trolling.  By the way, being an ass isn't a good way to get people to jump ship to your game.  Most of us want a nice and intelligent community to play with.  If you REALLY want WoW to suffer, you're gonna have to at least TRY to act like someone those players want to play with.

    so acording to you the best mmo is WoW. the second best mmo is runescape. the best type of music is R&B. the best restaurant in the world is McDonalds. Asian MMOs are better than european ones. Buddism is the best religion.

    Well good luck with that logic, I pity your tastes. Popularity != Quality.

    My blog: image

  • XasapisXasapis Member RarePosts: 6,337

    The best MMO is the one you like and play. Subscriptions mean one thing only, expansions to the game world. And we have seen first hand that the amount of suscriptions is not directly related to the amount of content produced by each MMO company.

    So, subscriptions mean nothing to the gamers really. Maybe to those not mature enough to need numbers to affirm their hobby. It may mean a lot to the company and the shareholders, but we are not them. We are gamers. One full server is enough to have fun.

  • GishgeronGishgeron Member Posts: 1,287

    Originally posted by Xasapis


    The best MMO is the one you like and play. Subscriptions mean one thing only, expansions to the game world. And we have seen first hand that the amount of suscriptions is not directly related to the amount of content produced by each MMO company.
    So, subscriptions mean nothing to the gamers really. Maybe to those not mature enough to need numbers to affirm their hobby. It may mean a lot to the company and the shareholders, but we are not them. We are gamers. One full server is enough to have fun.

      Without solid subs, the company has to let go of its staff to compensate.  By cutting their staff, they also either slow down new content production, or remove it entirely.  Games with larger subs (we don't use WoW as an example, because no game NEEDS that kind of sub base to be rolling steady) can afford to pay for more support, more programmers, more designers, and in general just plain run a better game.

      Subs matter the MOST of all things considered when discussing a game.  Even the most enjoyable game ever made will fall quickly to the wayside if its cannot afford to pay for good server maintenance and a solid GM team to keep the trash out.  Its just that simple.  Using AoC as an example...how much fun would the game be if they had to let go of the majority of their GMS?  When doing so allowed practically everyone to use bots instead of playing?  Your beloved game would become a cesspool overnight (trust me, I've seen it happen in other games already) as you had to compete harshly with these bots for spawns...especially resource spawns.  The servers would become over taxed as thousands of players no longer had to log off anymore.

      I can do this all day.  A game NEEDS high subs to keep it running.  A game without high subs is doomed to fail.  I notice all of you SAYING you would play a game with only one server, but I wonder how many of you actually ARE?  I don't recall seeing any of you in the Tale in the Desert forums.  Can't say I remember you from ANY of the low pop games out right now either.  I'm willing to bet you'd say they all sucked, and thats why you didn't play them.  I'd have to agree, and then remind you that if they DIDN'T suck that they would have far higher subs.

     

    image

  • jgankumjgankum Member Posts: 153


    Numbers from Amazon.com Best Seller list:

    Warhammer Online: Age of Reckoning Collector's Edition is ranked #43 and not even due to release until Fall.

    Age of Conan: Hyborian Adventures is ranked #54 and has already been released.

    It's really sad that a more expensive CE version of a game, that will not be released for a few months, can outsell a regular edition game that is playable today!

  • XasapisXasapis Member RarePosts: 6,337

    To Gishgeron :

    What I tried to say (unsuccesfully it seems) is that subscription numbers have an impact to future development but it's not a direct analogy. Past examples have shown that smaller companies have presented more material and expanded their world much further than more established ones.

    My point remains however that as far as players are concerned, more subscriptions just mean more servers. And since we usually just spend our time in just one, it doesn't affect our gameplay. To give an example, once upon a time I used to play AO, a game with two servers. Once upon a time I also used to play WoW, a game with ... 800? servers? The bottom line is that I had a blast in my stay in both games, regardless of the amount of people that were playing them.

  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    no your porbably wrong in one way they might(funcom)have sold 1 million copy the question is to who EBGAME ,GAMESTOP,,EBAY ETC if thats the case those 600 000 other are sleeping somewhere else in another warehousse not really in customer ands but really sold .i love the way the play with words and number lol.

  • GishgeronGishgeron Member Posts: 1,287

    Originally posted by Xasapis


    To Gishgeron :
    What I tried to say (unsuccesfully it seems) is that subscription numbers have an impact to future development but it's not a direct analogy. Past examples have shown that smaller companies have presented more material and expanded their world much further than more established ones.
    My point remains however that as far as players are concerned, more subscriptions just mean more servers. And since we usually just spend our time in just one, it doesn't affect our gameplay. To give an example, once upon a time I used to play AO, a game with two servers. Once upon a time I also used to play WoW, a game with ... 800? servers? The bottom line is that I had a blast in my stay in both games, regardless of the amount of people that were playing them.

     

        Name one.  No seriously, name one small company which has provided more material and better quality than large ones.  Name one game with tiny subs which offers more game play options than games with large subs.

      I cannot think of one single game.  Even the best AAA titles ever imagined have found their subs in the 300K+ range.  If you cannot connect subs to success, I'd love to hear what reasonable concepts we SHOULD be using instead.

    image

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Originally posted by Consensus

    so acording to you the best mmo is WoW. the second best mmo is runescape. the best type of music is R&B. the best restaurant in the world is McDonalds. Asian MMOs are better than european ones. Buddism is the best religion.
     
    Well good luck with that logic, I pity your tastes. Popularity != Quality.

    Yes, McDonalds is the best restaurant in the world. Its not the most healthiest, but its the best. Being best is not being healthy, or being tasty, or being expensive. Its a combination of those and other factors. McDonalds may not be the healthiest, but it is:

    - very cheap

    - very convenient

    - very tasty

    - has variety of food

    - geographically available in many  places

    Quality of food doesn't make a restaurant best. It only makes it healthy.

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
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  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by jimmyman99



    Yes, McDonalds is the best restaurant in the world. Its not the most healthiest, but its the best. Being best is not being healthy, or being tasty, or being expensive. Its a combination of those and other factors. McDonalds may not be the healthiest, but it is:

    - very cheap

    - very convenient

    - very tasty

    - has variety of food

    - geographically available in many  places

    Quality of food doesn't make a restaurant best. It only makes it healthy.

     

    Hmm, MC sure got different things where you live from where I live...

    15 kinds of burgers, fries and some MCnuggets is not what I would call very tasty and varied food. Quality of the food makes the resturang best, the price have nothing to do with it. If MC would be best we should see it in guide michelin?

    I say it again: Price have nothing with quality to do. And "best" is a quality.

    Oh, and the moron who said there was 600K AoC in a warehouse: 800K sold. The rest is in shops. Get your facts straight, is no way anyone would have more than half a mill lying around just for the heck of it.

  • RohnRohn Member UncommonPosts: 3,730

    I'll never stopped being amazed at the way people become emotionally involved with the success of "their" chosen game, or the failures of games they "hate".

    If the game they choose to play does well, they seem to think it validates them as a better/smarter person, or makes them a personal success as well.

    It's funny.

    Hell hath no fury like an MMORPG player scorned.

  • EmotionsEmotions Member UncommonPosts: 333
    Originally posted by Rohn


    I'll never stopped being amazed at the way people become emotionally involved with the success of "their" chosen game, or the failures of games they "hate".
    If the game they choose to play does well, they seem to think it validates them as a better/smarter person, or makes them a personal success as well.
    It's funny.



     

    awesome :D

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