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Wood Elves
Tomb Kings
Vampire Counts
Lizard Men
Skaven
Bretonians
Ogres
My only complaint with WAR is that it does not include even half the WAR universe.
Comments
They have to leave room for an expansion. It's business. Better to put the game out sooner than wait another year to fit in content that can be marketed as a great reason to buy an expansion.
aye that is very true. Hope they decide to include Tomb Kings and Bretonians if they decide to include new Races in a X-Pac..
No game has playable Mummies
To do a few of those other races justice they need other mechanics in the game first, so saving them to an expansion is not only good for business but also good for us too. I wouldn't want Bretonians added if you could not fight from horseback, for example, wood elves ideally should have hawkriders, and Skaven and Undead really need a chariot / bell mount system. Such things might well 'fit' in their long-term design plan too, for example an expansion might add mounted combat with new levels and Brettonians at the same time.
Never forget that an MMO is only completed when (if) they pull the plug on the server. Look at UO - nine years online, and they still make changes. Launch is just the start.
Look at it this way! Tons of new expansions! Makes me look forward to them!
Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
Playing EVE Online and AOC.
Wtg for SW:TOR and WOD
Yeah the very thought of all the great things they can add to this game gets me even more hyped up than I already am for the title. I'm really enthused that they included Empire during the initial release though as I'm preferential to them already. Bretonnians would be incredible I agree.
The devs said they had a hard time picking which ones to put in at the launch, for example they called Skaven more of an "infestation" than actual 2 sides that have a grudge with each other. Like Empire/Chaos, Dark Elves/High Elves, and Dwarves/Greenskins. Granted, I don't know much about Warhammer lore (yet!) but I think they had to pick the pairings that were best for an endless war setting. And I'm confident they will add new races in future expansions, but for now this seems like a good selection.
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
Space Marines and Tyranids...I know, I know, but how funny would that be?
Sig by WhiskeyJack1
i dunno bout anyone else but having 6 races with 4 classes each is enough for me especially since the warhammer universe is so huge that its probably a gimme that we'll get new races and classes when they itroduce a new expansion. Besides, for the most part I'll probably be doing the same thing i did on DaoC...concentrate on one or 2 classes and rvr till the cows come home.
Wood Elves - Just another group of elves. In fact they are High Elves who broke away and formed their own xenophobic kingdom in a huge forest.
Tomb Kings - They don't leave there home region and they are xenophobic. Not to mention they are extremely powerful to the point that they can only serve as NPC's
Vampire Kings - Very few of Vampires around and most are extremely overpowered so much so they can only be NPC's
Skaven - Paul.B has already confirmed they'll be a expansion race.
Lizardmen - The only logical pairing for Skaven's that aren't just another group of humans or elves.
Orges - They are a mercenary race who work for whoever pays them enough money or food. Basically NPC bound.
Bretonians - Just another human race.
Expect to see these pairings at some point in the games future. If you don't know why these pairs are enemies, I recomend you read some lore.
Skaven vs Lizardmen
Wood Elves vs Beastmen
Bretonnians vs Vampire Counts
As for Tomb Kings and Ogres, they just dont fit well with either Order or Destruction. Nor do they have clear cut enemies.
Tomb Kings would be great for PvE expansion as it could offer a ton of PvE content.
Maybe a raid to make some of the raid-lovers happy.
STOP WHINING!
I used to have an awesome Tyranid army, I could literally field more bodies than the space marines had bullets
Any fool can criticize, condemn and complain and most fools do.
Benjamin Franklin
Take it you're talking about playable races? As there are several other races in the game at NPCs or enemies to fight for now! Mythic explained it in one of their videos though I forget which one!
I do think one was the vampires are in....and who knows maybe in one of the 4-5 future expansion that are already being planned will have more playable races and entire new areas, and my hope would be to add say another new realm to fight against would rock!
I just hope they don't charge extra for expansions like retarded Blizzard, as if they don't make enough. ~.~
but for now I think it's good, plenty of verity to go around, especially compare to its current competitor AoC.
To poster above ~ ~ ~ I assure you, they will charge for expansions just like most other companies.
As for non-playable races in the game (NPCs), there ARE Skaven in the dungeon (sewers) under Altdorf.
STOP WHINING!
I hope they add Skaven as one of the first expansion races.
Skaven will be an expansion race? sweeeet...they are my favorite warhammer race
As far as payed expansions, those will always happen...updates are free cause its mainly just servicing and expanding on existing content, whereas an expansion is all new areas, etc....so yeah you have to pay for the content they built....heh
I'm a bit torn on this.
I don't have a problem with leaving rat men and the like for an expansion. That is fine.
However, I just don't get why the Blood God Khorne was left out of the original release. I know I won't be playing Chaos simply because of this exclusion. A follower of Khorne should despise a follower of Tzeench, so it really makes no sense only having the Tzeench option. I think that will be a turn off to a lot of hard core Warhammer fans.
Update 2: another €40, adds 1-2 races.
Update 3: another ...
You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.
Well they did say this was done for a reason... they want the game to be playable by more than just those older than 18
As a loyal skull taker for the blood god myself, I feel the same, but I also understand why this ommision was made for the playerbase
I feel that Mythic has chosen just the right amount of races to begin with, remember not everyone has played table top and/or knows warhammer lore. Currently we have a fair amount of playable races with clearly defined opposites, that will ease the new players into the universe and should satisfy warhammer veterans, while still being doable balance wise. As mentioned above there is plenty of room for expansions, plus just because you cannot play a race (at the moment) does not mean that you will not meet them in game as npcs.
Also I think that if Mythic added all the races OP mentioned as playable characters people would start complaining that their favorite (sub)race did not make it, and with the amount of warhammer lore we could go in the same circle for ever. Choices had to be made and once again I think that Mythic did a good job at choosing.
But look at how many races you can be with Age of Conan
Well they did say this was done for a reason... they want the game to be playable by more than just those older than 18
As a loyal skull taker for the blood god myself, I feel the same, but I also understand why this ommision was made for the playerbase
Regardless of the rationale for the choice, I just can't get into the idea of playing Tzeench, and honestly won't do it. I'm not sure why a Bloodgod race would be 18 + exclusively. If you can put Orks into the game and meet the age requirement, then I'm sure you could put in the Blood God as well. I don't think that blood and gore would give it an R rating by itself.
Mythic didn't choose the Changer of Ways because it was >18 approved. They picked it because it was the most balanced of the Chaos forces and easiest to replicate without making up odd rulesets that effect the entire race.
What ranged caster/support types do Khorne armies have? Nadda
How to deal with having Could of Flies? Easy don't deal with it and pick something easier to balance.
How to get around the obviously 18+ contents that Slaanesh would require? Ignore it and keep them NPCs where Mythic has control.
Khorne is the MOST pigeonholed Chaos force out there, period. Having no ranged, no magic users, you would be stuck with an army that has two options. MDPS and Tank, and that doesn't fit into the mirroring/balancing system Mythic is using as the core of all the classes.
Tzeentch though offers, as we have seen, easy to see tanks, easy to pick MDPS, no qualms with casters so ranged support is easily fitted in.
At the end of the day, they would have to go to GW and try to figure out how to make Khorne work, and GW isn't exactly likely to change an entire god's worth of followers to magic accepting, bloodthristy manics when they have access to a already much more balanced choice for Chaos that doesn't require that deep of a lore difference.