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To many mmorpg's being made?

AviorAvior Member UncommonPosts: 54

Do you think there are enough people out there to make most of these games successful? And if to many of them fail, do you think that will hinder the future of mmorpgs?

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  • XzaroXzaro Member UncommonPosts: 1,719

    So...... I think there are way too many FPS games. I mean! It's all just shoot, shoot, kill, and shoot! Geez!

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  • EnigmaEnigma Member UncommonPosts: 11,384



    Originally posted by Xzaro

    So...... I think there are way too many FPS games. I mean! It's all just shoot, shoot, kill, and shoot! Geez!
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    thats sorta what Lineage 2 was like...and FFXI to an extent (an extent)

    People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433

    Basically there is as many rooms for MMORPGs as their is customers to support the style.

     

    I think there is already to many tradeskill, PvP and raiding MMORPGs!  But that is a personnal opinion.

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  • noobletnooblet Member Posts: 2,274
    I would like to see a peter pan mmorpg...you could play as 'Lost boys'' or ''Pirates'' it would be really sweet. I think why so many mmorpgs are failures is because they keep copying the same crap , and the ones that try something new take a completely differnt turn on it and it sucks too , what they really needa do is take all those good concepts from mmorpgs and put it some new fresh stuff..mini games are cool too :P (lots of them) but yeah...peter pan mmorpg please..PLEASE..!!!

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  • XzaroXzaro Member UncommonPosts: 1,719


    Originally posted by En1Gma
    Originally posted by Xzaro
    So...... I think there are way too many FPS games. I mean! It's all just shoot, shoot, kill, and shoot! Geez!
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    thats sorta what Lineage 2 was like...and FFXI to an extent (an extent)

    Lineage 2 is one hell of a level grind with NOTHING ELSE to do. Well, maybe if you become a dwarf and buy materials by sitting there for hours for your private buy shop. Then when you got the materials!!!!!! You get to go to the NPC and they make it for you within a second just standing there!!!!

    FFXI has fishing, mining, cooking, crafting, smithing, goldsmithing at least. It is at least a bit fun sometimes, so you don't have to kill mobs all day long to feel some accomplishment.

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  • conanownsconanowns Member Posts: 114
    I say bring them on......competition breeds inovation....the lame mmos will fail, and hopefully the good ones will succed.

  • GenjingGenjing Member Posts: 441


    Originally posted by nooblet
    I would like to see a peter pan mmorpg...you could play as 'Lost boys'' or ''Pirates'' it would be really sweet. I think why so many mmorpgs are failures is because they keep copying the same crap , and the ones that try something new take a completely differnt turn on it and it sucks too , what they really needa do is take all those good concepts from mmorpgs and put it some new fresh stuff..mini games are cool too :P (lots of them) but yeah...peter pan mmorpg please..PLEASE..!!!image

    If Disney made a mmorpg....

    Actually they are making a mmorpg already.... Toontown Online i think, so i think Peter Pan is quite a ways off.

  • tu_uilwentu_uilwen Member Posts: 794

    I think this is a funny thread i mean theres like 542-34759832475984327574689721436598327465893247
    56832746583274658937426578432658374265 people in the world.....

    I mean....lol...that s pretty funny......yeah theres plenty of people..I mean alot fo people play multiple mmorpgs....so I;m sure alot of them will be fine....

    I think the 3 biggest will be

    EQ2
    WoW
    GW

    Some that look good

    Dragon empire
    dark and light

    and ones i think will fail

    middle earth online
    matrix online

    But...yeah the ones that will be succesful....will have plenty of people....

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  • lukezillalukezilla Member Posts: 28

    What I think will happen is... eventually some company will create a wonderful game and networking engine, along with a way to easily create landscapes, models etc... and then sell it to smaller companies. These small companies will create all sorts of MMORPGs with a huge variety in theme since they don't have to spend so much time developing the 'innards' of the game. (Kind of like how Magic became the template for a million other types of card games and how ID made a wonderful game engine then licensed it out.)

    But of course the overall most fun MMORPGs will be the popular ones... because to some extent more players = more realism = more fun.

    I think things are heading in a good direction, and if people continue to show interest, the games will only get better and better.
    I would love a game where there is an empty continent where players begin as tribal warriors. Then as players organize and gain skills, they can create houses etc so that cities will grow naturally and be player-directed. Each server would have it's own world, which has evolved in its own way, and they could be given a rating as to how built-up they are. Occassional cataclysms (earthquakes, mob invasions) would make sure that nothing lasts forever and that no players dominate the world forever.
    It would be like the game 'Civilization' mixed with a MMORPG.

    Anyway, i think this game industry is evolving nicely and i look forward to the future of virtual worlds.


  • ColdmeatColdmeat Member UncommonPosts: 3,409

    I think the future of MMOs will be a handfull of big name games, like WoW, EQ2, etc. They'll make up the core of the market. The innovation will be will come from indie, and niche games, like Darkfall, that cater to a specific subgenre, gvg warfare/pvp in the case of Darkfall. The smaller games that are profitable on a small playerbase of 50 - 100k are what will push the genre forward, while the flashy big budget stuff like EQ2, and WoW are what will draw new blood in.

    It's basically the same as the film industry. You have a handfull of summer blockbusters crammed to the gills with flashy cgi effects, and no plot, that draw the masses, and make big bucks, and then you have a slew of indie films that mostly fly under the radar, but are who actually are creating the 'art' in film. Every now and then one of those indie films gets noticed, and finds some magic formula, after which will come a bunch of knockoffs that try to cash in on that, much like what happened with EQ back in the day.

    The only unkown right now is Guild Wars, which, if succesfull, stands a good chance of changing the way things are done in MMOs.

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  • psibotpsibot Member Posts: 254

    Well MMORPG are fail too entertain me lately they simply not done well and I don't think its me. I still have fun with old C64, Amiga games and such only problem is I know them all the way.

    SO all I want is an game that is fun that produces content to keep it fun. Turbine with Ashrons Call 1 did that for me. I love those monthly updates I am slowly regretting I ever left.

    The problem I had with all MMORPG in the last 2 years they somehow lacked basic combat fun after some time. Also I don't like the way most MMORPGs are going e.g. all skill/effects have to work all monsters (sklettons bleeding). Force grouping is not needed if grouping is an attractive thing. Often the main element fun is simply missed out and lost somewhere on the way of rationalsing this above all is the most done error of late games they simply loose the funfactor out of their eyes.

    And back onto your question: Are to many MMORPG made?

    Its like with art the more crap is done they more valueable the good pieces get.

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  • nexus42nexus42 Member Posts: 288



    Originally posted by lukezilla

    What I think will happen is... eventually some company will create a wonderful game and networking engine, along with a way to easily create landscapes, models etc... and then sell it to smaller companies. 



     

    You know, I had never thought of that before, but that seems like a plausible scenario.

    What I think will happen is that a lot of MMORPGs are going to sink in the next two years because they are just repackaging EQ.

    Most likely one of the smaller companies that is still more focused on fun than profit will innovate, maybe get away from Fantasy/Sci-Fi, offer things like sex and violence, and make a fortune just like Verant did.

    Then the bigger companies will see another successful model, clone it, some will make money, the market will get flooded with crappy knock offs, and...

    A smaller companie that is more focused on fun than profit will innovate.

    Taking chances is very risky when you have shareholders to answer to. I'm looking forward to seeing how far off the beaten path Mark Jacobs will go with http://imperatoronline.com/ . He still calls the shots at Mythic and he has balls.

    With SWG being a relative hit, however, don't rule out Raph Koster. The man is a genius on par with Garriott and Long, if not actually above them. If he continues to be SOEs golden boy he may finally get the complete control of a project. The results would be interesting.

    Sid Meier is another genius that I think might make another go of an MMORPG. Hopefully better than his last.

    Random thought: Next big MMORPG genre is Apocalyptic. Fantasy and Sci-Fi are done.

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  • MaceGriffinMaceGriffin Member Posts: 53

    Actually i just quit playing mmo's altogether.Most are the same very few are different.The only unique one i found was eveonline.The offline skill training was pretty unique.Beyond that it was just the same thing over and over again.
    There too many being UNDERproduced.IMHO there are more unique games being produced on console games right now.The mmo genre is in a downward spiral.Most of the games involve leveling up.Well it just becomes dull to kill things over and over again.You do the same thing at higher levels that you do at low levels.
    The other issue is the time sink these games have even eveonline has it as far as "training skills" goes.Ive been disillusioned by the marketing these companies produce .They make it sound as if its the game of the year if you go and read the descriptions.
    Im still looking for a good game that can capture my attention like AO did i played that for well over a year.


  • mellymelly Member Posts: 38

    Eh, it's the hot thing right now, along with FPS games. Companies are milking it til people are sick of MMORPGs... $$$

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  • OtlanoOtlano Member Posts: 139

    There have been new concepts out there but they usually fail right away because they can't get decent funding. People can't take risks anymore. There was a mmorpg that was based on the pulp adventure type of stories like the Indiana Jones movies. I don't mean based on the movies but it was that 1930's swashbuckling type of stuff where you can explore lost lands and cities. The idea was pretty cool and had potential of doing many things in the era like dealing the Nazis and spy stuff. Unfortunately they had to close the project down because a lack of funding. Many games are that way. Most of the boneheads in the corporate sector want to stay safe and copy other people's success and then try to market it as an "innovation" in the genre.

  • psibotpsibot Member Posts: 254

    An old gyspy told me once: "No risk No fun!"

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    Light laughter and sweet water to you fellow adventures.

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    Light laughter and sweet water to you fellow adventures.

  • bsherlockbsherlock Member Posts: 491

    There are not too many MMORPG's, because at the end of the day there are millions (billions?) of people on the planet and if you can make enough different games then you could easily have enough people playing these games.

    The problem is that they are all the same, and they are not very good at that. The other problem is that they are not even true to the title of mmoRPG.

    As mentioned above they all use the same basic formula, pick a race, class, limited selection of faces and bodies etc and set out on an epic journey to endlessly kill over and over again, broken up only by the occasional take x to mr a in ytown.

    Lots of games seem to be finally getting the combat right, and maybe some games have the crafting right, and if you look at every genre then the graphics are reasonably easy to get right. However the gameplay is wrong.

    The current crop of MMORPGs have taken hold of the idea of everquest, then watched as they slid down a big hill and crashed at the bottom, and they took whatever was left. When in fact everquest itself was a very limited game, it was really the first major game to includde the now standard kill, kill, kill etc etc.

    There is no roleplaying in games whatsoever, no matter what class you chose your task in the world is the same, kill, kill, kill. occasionally a game lets you break from killing and craft, craft, craft, or even heal, heal, heal if you pick a healing class. But no games provide you with and real choice. no games provide dynamic quests with multiple outcomes, where you can truly define your character by your actions in the game.

    A roleplaying game should be almost entirely driven by quests, these could be quests given by NPC's, or they could be random encounters, for example you see a man being assaulted by orcs, that means you have stumbled into a mini-quest, where depending on your character type you can chose to handle the situation in several ways. as oppose to killing the orcs and having the man say some programmed dialogue, giving you 100 gold and running off.

    MMORPG makers need to learn from the single player games, in the beginning of single player games there were linear stories, repetitive gameplay, same as currently in MMORPG's. But this was eventually improved on, and hopefully MMORPG's will be improved on sometime, before the genre dies.

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  • ianubisiianubisi Member Posts: 4,201

    The market potential for MMOG's has barely been tapped. There simply isn't enough variety and diversity yet to see how many more gamers will be involved.

    This is the future of gaming. It is inevitable.

  • ThaSpazThaSpaz Member Posts: 18

    i think there are too many being made

    image maybe they can combine one or 2 togethere to make one

    imageMUAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHimage

    GRRR

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  • RoirRoir Member Posts: 8

    Next thing you know they are going to make a pokemon MMORPG image.

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  • 2pacalypse2pacalypse Member Posts: 198

    I think games like WoW cuz of its big history and GW cuz of its Different style Gameplay and No Fee's will be succesful and also maybe even EQ2 since EQ1 has still a large Fanbase but not too many other games will be.

    Some others that might do well could be Matrix for its beat em up style gameplay and maybe Wish for its unique quest system.

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  • NoVaRiSNoVaRiS Member Posts: 5
    *g*

  • RoirRoir Member Posts: 8

    /Vomits/ Eq2 its going to look kinda like a Pokemon MMORPG.

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  • Originally posted by Avior

    Do you think there are enough people out there to make most of these games successful? And if to many of them fail, do you think that will hinder the future of mmorpgs?

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      There ARE too many being made. But you need to go further with your question(s). There are sub-markets.

     1. The Fantasy-themed/D&D-themed/Tolkienesque-themed/Swords & Sorcery-themed market. This market is already over saturated. And about to become uber-oltra saturated! Toooo saturated. UO, EQ, Lin, AC, DAoC, Lin2, are many of the most well known titles. Then there are As3, RS, ElK, and many, many, many, more lesser known titles.

     2. The Sci-Fi themed market. It is still new. It is not yet saturated. SWG and AO are the two biggest titles. EVE Online, then Jumpgate, and Edge of Chaos are other titles doing ok.

     3. The unique market. CoH is a nice example. Going in an entirely different direction and setting, and enviorment. MCO was another example, but it closed down heheh.

     

     In WoW's corner is the fact that Blizzard already has a core fan base numbering in the millions. Most who have never played a MMORPG. If Blizzard can just get a fraction of them to go for paying to play, then WoW will be a success. WoW does NOT need to compeat vs all the other major MMORPGs, or get any players from them.

     In EQ2's corner is the fact it is riding on the coattails of EQ. It has the best name recignition. And "free" publicity from EQ. All it needs to do is get 100,000 accounts and all is well. It will take some accounts from EQ. And it will need to take players from other MMORPGs. It is possible it will be able to grab new MMORPG players too. Maybe the kids of EQ veterans heheh.

     The rest of the upcoming MMORPGs are in big trouble. It will be survival of the fittest. They will mostly get players who for whatever reasons dislike the major MMORPGs. (Maybe their old computers can't play them heheh.) It is like 100 Hyenas trying to feed on 1 baby gazelle. So far SWG, and WoW are the only MMORPGs that have expanded the playerbase. Instead of cannibalizing the existing playerbase from other MMORPGs. WoW has a chance to expand it even more than SWG did. CoH in many ways also helped to expand the player base. But it did a minor job of it since CoH has no major following (Like SWG does with 20+ years of SW fans. Or Blizzard with 5+ years of Blizzard fans.)

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  • JennysMindJennysMind Member UncommonPosts: 869
    I don't believe there are too many MMORPG's. It is not a mature market yet. It's just at the end of introdutory phase and in its growing phase in the industry life-cycle. Many new games will come and go for quite a few years which is a good thing because increased competition will force the existing companies to innovate to gain market share. Although there are a few companies that will probably succeed due to the war-chest of money they have to advertise and no doubt have a much better chance to succeed (SOE, Blizzard Entertainment). Plus others will have to have partners to help push their product. A good example is Turbine. They are developing Dungeons & Dragons Online and partnering with Wizards of the Coast and Atari Inc.

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