What the ~F~ are you talking about? I said you can get to level 50 crafter without leaving your starting town. Which is true.
Which, if you would have bothered to read my posting, is false.
One can reach level 50 in crafting only by doing work orders. I do not see any fun or sens in that but it is possible.
Reading my posting seems to be somehow an impossible task, eh ?
Originally posted by eugam
Huh ??? Which starter town offers workorders up to 50 ? And how do you do your tier quests without leaving town ?
That and much more was described in my posting. Only an idiot would stay in the same town, and even then he cant reach more than level 35. At that level, even gray WOs will be gone.
About difficulty, I personally miss challenge in the game. Raids are very hard, and thats great, as is the Griffon Quest (but I hate that I'm force fed a Griffon when I want a Wyven or Pegasus instead, and those are not available through a questline - Wyven you get through raids, and Pegasus you get through that masochistic racial mount grind which gives you KoS all over in a multitude of towns).
But otherwise, the game feels too easy to me, or more specifically, I wished the opponents outside of raids would be more varied and would have unique abilities you have to take into consideration when fighting them.
As it is now, outside of these special areas you have to vary your strategies only little. Once you know how your character works, all you have to think about is maybe that your current opponent is a healer, and such little details.
Comments
Which, if you would have bothered to read my posting, is false.
One can reach level 50 in crafting only by doing work orders. I do not see any fun or sens in that but it is possible.
Reading my posting seems to be somehow an impossible task, eh ?
That and much more was described in my posting. Only an idiot would stay in the same town, and even then he cant reach more than level 35. At that level, even gray WOs will be gone.
About difficulty, I personally miss challenge in the game. Raids are very hard, and thats great, as is the Griffon Quest (but I hate that I'm force fed a Griffon when I want a Wyven or Pegasus instead, and those are not available through a questline - Wyven you get through raids, and Pegasus you get through that masochistic racial mount grind which gives you KoS all over in a multitude of towns).
But otherwise, the game feels too easy to me, or more specifically, I wished the opponents outside of raids would be more varied and would have unique abilities you have to take into consideration when fighting them.
As it is now, outside of these special areas you have to vary your strategies only little. Once you know how your character works, all you have to think about is maybe that your current opponent is a healer, and such little details.