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Losing intrest also disapointed.

Home15Home15 Member Posts: 203

Curently I have been looking at Aion quite some time, but the more im starting to compare to WAR the more im losing intrest to Aion.

WAR podcast and the communication with the dev's and the community is amazing.

While curently the european Aion Comunity Manager just reply here and there (mostly in aion source)

This seems very lacking to me and also shows that it generaly gives poor suport/communication for us western people.

Also I fear this will become like Lineage 2 where the forum only has a few CM mods that wil just lock and reply here and there but will have no initial say in the matter at hand.

In term of what the game offers its lacking quite a bit compared to the upcomming WAR game

Personaly I think Aion should be delayed even more, and put as much content, and fun ideas as posible, 2 races fighting in a BG instance with a few keeps is kinda bland and i hope some more inovating ideas will merge up.

The balur is a nice feature but a GM able to participate in that said race leaves open for abuse, like favouring certain guild the said GM maybe in, it has happend before.

All in all I hope Aion will be a succes but it leaves some critical points that needs fixing.

Communication and new ideas, graphics and wings dont make a game great, the community and fun factor does.

Hope i didnt bore you with my wall of nitpicking text ;)

 

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Comments

  • Khan187Khan187 Member Posts: 168

    Thanks for the post, interesting read.

    I hope some official answer your questions before fans slap you down and push the thread way back of the queue

  • SoulSurferSoulSurfer Member UncommonPosts: 1,024

    Before you start criticizing Aion, why don't you take a few steps back and look at the state that WAR is in at the moment.

    You say Aion needs to be delayed more?  It's coming out next year, still  a ways out.  WAR needs to be delayed in order to fix all its content that just got the phatty "AXE" chop.

    Sure WAR has some great ideas, but they didn't really get them to work. And some races don't even have tanks... let alone the Capital City where the race is from and is supposed to be fighting for. wtf is that?

    You say Aion has "critical" points that needs to be fixed.... ORLY ? like what?  explain...

    War is the game that needs its critical points fixed... say the whole basis of what the IP was supposed to reflect in gameplay... GONE....

    Your whole post is ass backwards bro....

    Have fun playing in that abomination btw.

     

  • lyankyjlyankyj Member Posts: 63
    Originally posted by Home15


    Curently I have been looking at Aion quite some time, but the more im starting to compare to WAR the more im losing intrest to Aion.
    WAR podcast and the communication with the dev's and the community is amazing.
    While curently the european Aion Comunity Manager just reply here and there (mostly in aion source)
    This seems very lacking to me and also shows that it generaly gives poor suport/communication for us western people.
    Also I fear this will become like Lineage 2 where the forum only has a few CM mods that wil just lock and reply here and there but will have no initial say in the matter at hand.
    In term of what the game offers its lacking quite a bit compared to the upcomming WAR game
    Personaly I think Aion should be delayed even more, and put as much content, and fun ideas as posible, 2 races fighting in a BG instance with a few keeps is kinda bland and i hope some more inovating ideas will merge up.
    The balur is a nice feature but a GM able to participate in that said race leaves open for abuse, like favouring certain guild the said GM maybe in, it has happend before.
    All in all I hope Aion will be a succes but it leaves some critical points that needs fixing.
    Communication and new ideas, graphics and wings dont make a game great, the community and fun factor does.
    Hope i didnt bore you with my wall of nitpicking text ;)
     

     

    If you look back to the time when WAR was in the phase Aion is now, you will see the same.

     

    Since the official champaign for marketing and PR-ing Aion has not yet even started in our regions,  what do you expect?  In this state of the game, all of the above is totally normal. When the game (localization)  reaches a point where they can finally start advertising, and when the official site will start to live (not as of now), then you can expect more. Until then, no point to worry about these.

     

    And, of course, you cant make such judgements until you havenot participated in it yourself and simply relying on korean infos.

    The game just got your attention too early. Wait a half year, then check again, everything will be different.

  • EphimeroEphimero Member Posts: 1,860

    Some people prefer to be told about the game they are following, some others tend to like seeing things by themselves.

    I would love to ask every WAR fan a question, would you change those Paul Barnett videos for hundreds of gameplay videos made by players? Anyways, as lyan said, Aion will be marketed whenever we get closer to a release, I've already stated my opinion about these issues, right now, marketing would only bring trolls and undocummented people to these forums.

    Also, I think the things you're pointing about this game have no research whatsoever.

    The game isn't about an instanced battleground, not only cause the abyss isn't instanced, but also cause you narrowed it's concept to a maximum. You don't talk about fortress sieges, control over artifacts, raid bosses requiring PvP cause it's open world, an Abyss points system allowing you to become hero and kill parties by yourself, even more abyss points to acquire gear, the best quests and resources being there, with a third faction that can attack those fortresses randomly, a real risk vs reward system with massive pvps going on at every time, and a long etc, and that's only the abyss, a 3 layered PvPvE zone, there are Elyssea and Asmodae, which also have its zones and their own activities to develope. All of those things are already tested in beta, it's not about promises or something a dev tells us, but something we can see by ourselves in videos and reviews.

    About the GMs controlling the balaur, that quote comes from an interview which stated that only in case of terrible lack of balance between races, the GM's might lead a bit Balaur's movements. Anyways, every game with GMs is open for abuse, if you don't trust Aion's you shouldn't play the game, but GMs have powers in every single game.

    I don't know, I think you haven't kept yourself up to date and you're blaming the CM team for that, but they don't have to sell you a game months before they release, that would only get you more impatient. They are keeping their site up to date, releasing artworks, patch notes, and working on the conventions where they'll be showing Aion this year, there is where the marketing manuver starts.

  • AyaseAyase Aion Community CoordinatorMember Posts: 118
    Originally posted by Khan187


    Thanks for the post, interesting read.
    I hope some official answer your questions before fans slap you down and push the thread way back of the queue


    (not in reply to your post Khan - just a follow-up on that discussion!)

     

    We are certainly doing what we can to keep the community up to date. What I think is the fundamental issue here is that many expect to learn of things in a specific way, and when our information distribution does not conform to these particular expectations, some degree of confusion arises.



    Aion is being developed by our studio in Seoul, where the initial beta tests are taking place. The methods of marketing differ from what maybe you (anyone) and I are used to. But as a matter of fact, there is an abundance of information, gameplay footage, trailers and other cool stuff out there. After all, that's what I believe you are after - information about the game. In all honesty, I can't think of any way we could have better communicated what Aion is really about than through all this content.



    We're dedicated to what we do and we all share a genuine love for the game (). Making sure that the information we can give you is out there and that it's accurate is our ultimate objective. And we're going to keep working towards it. All four of us (me, kieron, Atreid and Amboss). I am myself keeping the English potion of the European community educated on community-related stuff over at http://eu.aiononline.com/en/community.

    ---
    Sebastian Streiffert
    Community Representative - Aion

    Follow my twitter! aion_ayase
    * In order to cover my back, things I write are of course subject to change.

  • oblivionateoblivionate Member Posts: 224
    Originally posted by SoulSurfer


    Before you start criticizing Aion, why don't you take a few steps back and look at the state that WAR is in at the moment.
    You say Aion needs to be delayed more?  It's coming out next year, still  a ways out.  WAR needs to be delayed in order to fix all its content that just got the phatty "AXE" chop.
    Sure WAR has some great ideas, but they didn't really get them to work. And some races don't even have tanks... let alone the Capital City where the race is from and is supposed to be fighting for. wtf is that?
    You say Aion has "critical" points that needs to be fixed.... ORLY ? like what?  explain...
    War is the game that needs its critical points fixed... say the whole basis of what the IP was supposed to reflect in gameplay... GONE....
    Your whole post is ass backwards bro....
    Have fun playing in that abomination btw.
     



     

    Playing in that abomination? Soulsurfer, I thought you were following WAR? Where'd all this hate come from all of a sudden?

    WAR has fortresses in the place where the Greenskin, Dark Elf, High Elf, and Dwarf cities once were. You must sack the two fortresses before you can assault the Capital Cities, so no, Chaos and Empire do not have an advantage over the other races with their capital cities.

    --

    "How will the RvR endgame work now with only 2 capital cities?



    Actually, it works out even better than we had originally designed. Our game still has complete tier 4 RvR content for all three racial themed pairings.  At the end of each of these tiers is a heavily fortified fortress for that race, which must be taken in order for one realm to claim victory for that pairing.  Imagine a giant wall cutting across the horizon line that separates you from you enemies and their fortress.  Players prepare their siege weapons, casters and archers line up on the ramparts and hill sides, as your realm clashes against the foreboding gates wielding a mighty battering ram and dodge scalding oil spilling from the turrets above.



    These fortresses can only be assaulted once a realm has pushed their enemies’ resistance back to the fortress itself. This requires them to capture two zones in the Tier 4 Campaign for that pairing. Players must then capture the fortress to lock down the pairing and seize control. Once one realm claims victory over any two of the three pairings, their enemy’s capital city becomes vulnerable to attack.  Players can then rally and unite to focus their efforts on taking their enemy’s city.  This keeps the action intense and helps funnel the players together for the “battle of all battles” as players clash in the streets of the capital cities to claim victory for their Realm.

    Does Empire vs Chaos have an advantage because the 2 capital cities fall in their pairing?



    Not at all. Like I mentioned above, you must capture two pairings first before gaining access to the capital city.  This means that each Tier 4 RvR territory is just as valuable as the next to the culmination of the final battle.  For example, as a destruction player, capturing both the Dwarven fortress Stonewatch and the High Elf fortress Shining Way will open the opportunity to knock down the gates of Altdorf.



    So you cut 4 of the 6 cities, does this mean I will be enjoying WAR with only 1/3 of its original content?



    We did not cut 2/3 of our content; far from it.  Before, when our goal was to do six of them, WAR cities were the typical places to go for player services and to just hang out.  By focusing all of our energy and effort into two capitals, we have managed to add so much more content than we would have if we had continued pushing to launch all six.  Our capital cities are now packed with content and places to explore including:  Guild taverns, dungeons, quests, PQs, King encounters, player services, and the most exciting thing of all--now they act as battlegrounds to fight over and protect when under attack. Beyond this, the list goes on and on.  WAR now has more content than ever before, and by focusing our efforts we have been able to create a unique experience far beyond our plans when we first set out to make a great game."

    --

    Explains it better.

    As far as some races not having a tank goes, people must learn that a combination of all the races and classes is better than just a independent race. I can't believe somebody in a game with 24 classes would only want four of the various classes in their faction in their guild... how are they going to get all the endgame done? For example, if it were an Empire-dedicated guild, how would the Warrior Priest's specialization in AoE heals help out the casters in the back in an instanced dungeon? See where I'm going with this?

    And I'm sad to see you so misinformed about WAR, even though you used to be such a follower of it. If you're going to become one of those mindless trolls who know nothing about the game, then get mad at someone else for knowing nothing about Aion, what does that say about you? I'll give you a hint. It starts with hy and ends with pocrite.

    ----------------------------------------------------------------------------------
    Currently Waiting For: Nothing, found my addiction for awhile

    Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2

  • SoulSurferSoulSurfer Member UncommonPosts: 1,024

    I was interested in War, before the city/class changes.  I don't agree with what they did, and don't really care what excuses people come up with to sugarcoat somthing that justifies an unfinished game.  I read the War forums, and MJ's interview, and I'm not bying it like the many blind sheep followers that succomb to the majority rule. 

    They had to do whatever it took to get the game to work (in a videogame) and thats fine and dandy, but it totally went against the grain of the lore/IP, and to me that is a huge part of why I was even intrested in WAR in the first place.  I know I'm not the only person who feels like this, a few people has stated how they feel and gotten flamed, others just kept quiet and moved on.  They knew the game would not have the same feeling...

    How can you call me a hypocritical troll for defending the game I decided to play, (against the one that let me down) when this dudes comes into the "Aion" forum and starts making irrational comparisons?  It's not like I'm in the WAR forum stirring shit, supporting other people's posts.  But if you would like me to, it's just a click away.  My post may have been a little over the top, but I just needed to get some of that stuff off my chest, and feel much better for having done it.

     

  • oblivionateoblivionate Member Posts: 224
    Originally posted by SoulSurfer


    I was interested in War, before the city/class changes.  I don't agree with what they did, and don't really care what excuses people come up with to sugarcoat somthing that justifies an unfinished game.  I read the War forums, and MJ's interview, and I'm not bying it like the many blind sheep followers that succomb to the majority rule. 
    They had to do whatever it took to get the game to work (in a videogame) and thats fine and dandy, but it totally went against the grain of the lore/IP, and to me that is a huge part of why I was even intrested in WAR in the first place.  I know I'm not the only person who feels like this, a few people has stated how they feel and gotten flamed, others just kept quiet and moved on.  They knew the game would not have the same feeling...
    How can you call me a hypocritical troll for defending the game I decided to play, (against the one that let me down) when this dudes comes into the "Aion" forum and starts making irrational comparisons?  It's not like I'm in the WAR forum stirring shit, supporting other people's posts.  But if you would like me to, it's just a click away.  My post may have been a little over the top, but I just needed to get some of that stuff off my chest, and feel much better for having done it.

     



     

    Ask yourself this.

    How many game companies would come out in the open, and share such news with the community? Mythic is one of the only honest MMO companies out there, and I respect them for that.

    20 out of 24 classes are ready for launch. ALOT of MMOs don't have near that amount, including your precious MMO which you are following now. I have no idea why people complain when there is still much class diversification for people to choose from. And it's not cut content, it's DELAYED content; who knows? They may even come up with something better for the classes which were yanked in due time. Look at the Choppa for example; he has one move to make himself useful, Berserk, for all of 20 seconds, and then he waits a one minute cooldown. What? That's not fun, and I can see it causing alot of people to complain with the class from an early start.

    Explain to me what is against the lore/IP, which bothers you so badly, you don't even want to try it out anymore.

    Mythic IS releasing a polished game, hence why they are pulling out the unpolished classes and unpolished cities. It's going to cause less grief in the long run, and eventually, a patch will be made available with the capital cities in all their glory, and probably even better classes.

    I call you a hypocrite because you're angry at someone else for not doing their homework on a game, yet you have not done your homework on WAR, either. I don't care what game you are defending, it's just the irony of the matter.

    ----------------------------------------------------------------------------------
    Currently Waiting For: Nothing, found my addiction for awhile

    Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2

  • Home15Home15 Member Posts: 203

    Since when im a WAR fanboi, just cause I sundenly find the game more interesting doesnt mean im labeled a WAR fanboi in any way, in a matter of fact i think of myself a "aion fanboi" since im following this game since 2006.

    Also I pointed in a AION thread that and i quote "the less hype this game has the better" I dont want to see any of those AoC hate trolls or WoW kids in any way or day.

    But that doesnt mean the communication with the devs and the european Aion community has to be bar to none.

    This game is supose to be styled to a more western taste, why are the devs lisening only to korean players that arent even in europe at all and are used to playing "the asian grinding game"

    Yes they are in beta and solve the bugs, and I know we will have our open beta, but im sure this will only involve latency server issue and translation, not our actualy ideas and concerns.

    Also im well aware this game has no asian grind and is more quest orientated, yes I know abouth relics, keep sieges, etc.. I have been reading, watchin evry movie i came across.

    Whats so apealing in WAR is that the devs actualy spend time with there initial playerbase, Aion however is focusing there player base to the Aion asian community.

    I do not content myself with a FAQ and trailers, and a patch of screenshots, i want to actualy watch them involve more with us, but I guese this is to much asked, abouth the european marketing is not ongoing im well aware but that wil be more website orientated and trailers, but I could be wrong ;)

  • SoulSurferSoulSurfer Member UncommonPosts: 1,024

    Well, I find the OP's post rather ironic.  I know Mythic is not going to put every city, town, village, that tottally follows the lore, (I was kinda mad they didn't have woodelves and skaven too) but thats just me being super anal about the subject.  About the number of total classes, yeah sure aion has less, but I come from ffxi and that game has 20 classes as well, granted they all weren't there during launch, but it's silly to think a game is better just because it has more classes.  More importantly, how fun are the classes offered to play.

    If mythic gets thier act together, reinstates the capital cities for each races, and brings back those 4 classes in some other form, or a fixed version, (in a later update/patch give or take a few months after launch) I will be more than happy to buy the game and subscribe.  And I'm sure the other disgrunteled folks will probably do the same.

  • oblivionateoblivionate Member Posts: 224
    Originally posted by SoulSurfer


    Well, I find the OP's post rather ironic.  I know Mythic is not going to put every city, town, village, that tottally follows the lore, (I was kinda mad they didn't have woodelves and skaven too) but thats just me being super anal about the subject.  About the number of total classes, yeah sure aion has less, but I come from ffxi and that game has 20 classes as well, granted they all weren't there during launch, but it's silly to think a game is better just because it has more classes.  More importantly, how fun are the classes offered to play.
    If mythic gets thier act together, reinstates the capital cities for each races, and brings back those 4 classes in some other form, or a fixed version, (in a later update/patch give or take a few months after launch) I will be more than happy to buy the game and subscribe.  And I'm sure the other disgrunteled folks will probably do the same.



     

    Classes not fun?

    Healers have to actually do damage now to have good heals, an innovative take on the healer so they actually feel important. Tanks having a usefulness in PVP being able to taunt and all that? Sounds fun enough to me, as well as revolutionary for a PVP experience.

    As far as Skaven, Lizardmen, and Woodelves go; think about it... Mythic has said they are in pre-production for their first expansion pack. Do I hear a three-way war like DAoC incoming?

    I actually like the new city system better, so players can all focus on one target at once, instead of being spread out and not working together on one front. Alot more realm pride in that than three seperate fronts, and everyone fighting to support their own cause.

    EDIT - And I hope you know Mythic cannot place a stone into the game world or even put in one NPC without GamesWorkshop's approval. They were aware of the cutting classes and cities, and they are the people who wrote the lore.

    ----------------------------------------------------------------------------------
    Currently Waiting For: Nothing, found my addiction for awhile

    Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2

  • HexxeityHexxeity Member Posts: 848

    Given the choice between developers who waste their time hyping a game to whiny forum-dwellers with entitlement addictions, and developers who mainly interact with the people who are actually IN THE BETA (i.e, Koreans in the case of Aion), I know which I favor.

  • ShiinekoShiineko Member Posts: 161
    Originally posted by Home15



    This seems very lacking to me and also shows that it generaly gives poor suport/communication for us western people.
    Also I fear this will become like Lineage 2 where the forum only has a few CM mods that wil just lock and reply here and there but will have no initial say in the matter at hand.


     

    Hmm... that reminds me something.... oh yes... http://forums.ageofconan.com/

     

    I HATE Famine. 

  • oblivionateoblivionate Member Posts: 224
    Originally posted by Hexxeity


    Given the choice between developers who waste their time hyping a game to whiny forum-dwellers with entitlement addictions, and developers who mainly interact with the people who are actually IN THE BETA (i.e, Koreans in the case of Aion), I know which I favor.



     

    Those exact same forum-dwellers are their future customers.

    I don't think you'd want to completely shun people outside of beta; where's the profit in that at launch? You'd have to have a poor marketing sense to leave them out of the information loop.

    ----------------------------------------------------------------------------------
    Currently Waiting For: Nothing, found my addiction for awhile

    Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2

  • SovrathSovrath Member LegendaryPosts: 32,941
    Originally posted by Home15


    Since when im a WAR fanboi, just cause I sundenly find the game more interesting doesnt mean im labeled a WAR fanboi in any way, in a matter of fact i think of myself a "aion fanboi" since im following this game since 2006.
    Also I pointed in a AION thread that and i quote "the less hype this game has the better" I dont want to see any of those AoC hate trolls or WoW kids in any way or day.
    But that doesnt mean the communication with the devs and the european Aion community has to be bar to none.
    This game is supose to be styled to a more western taste, why are the devs lisening only to korean players that arent even in europe at all and are used to playing "the asian grinding game"
    Yes they are in beta and solve the bugs, and I know we will have our open beta, but im sure this will only involve latency server issue and translation, not our actualy ideas and concerns.
    Also im well aware this game has no asian grind and is more quest orientated, yes I know abouth relics, keep sieges, etc.. I have been reading, watchin evry movie i came across.
    Whats so apealing in WAR is that the devs actualy spend time with there initial playerbase, Aion however is focusing there player base to the Aion asian community.
    I do not content myself with a FAQ and trailers, and a patch of screenshots, i want to actualy watch them involve more with us, but I guese this is to much asked, abouth the european marketing is not ongoing im well aware but that wil be more website orientated and trailers, but I could be wrong ;)



     

    First off, Koreans do things differently. They are a different culture. It might not feel right to us but I'm sure there are things that we would do that wouldn't feel right for them.

    Secondly, if I remember correctly, this was a game that was being made for the Korean/eastern market but WITH the sensibilities of a more Western game.

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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • suu141suu141 Member Posts: 249
    Originally posted by oblivionate

     

    Ask yourself this.
    How many game companies would come out in the open, and share such news with the community? Mythic is one of the only honest MMO companies out there, and I respect them for that.
    20 out of 24 classes are ready for launch. ALOT of MMOs don't have near that amount, including your precious MMO which you are following now. I have no idea why people complain when there is still much class diversification for people to choose from. And it's not cut content, it's DELAYED content; who knows? They may even come up with something better for the classes which were yanked in due time. Look at the Choppa for example; he has one move to make himself useful, Berserk, for all of 20 seconds, and then he waits a one minute cooldown. What? That's not fun, and I can see it causing alot of people to complain with the class from an early start.
    Explain to me what is against the lore/IP, which bothers you so badly, you don't even want to try it out anymore.
    Mythic IS releasing a polished game, hence why they are pulling out the unpolished classes and unpolished cities. It's going to cause less grief in the long run, and eventually, a patch will be made available with the capital cities in all their glory, and probably even better classes.
    I call you a hypocrite because you're angry at someone else for not doing their homework on a game, yet you have not done your homework on WAR, either. I don't care what game you are defending, it's just the irony of the matter.

     

     

    We'll see exactly how "honest" they are when they release the final product.

    It's kinda cheezy to call a game "polished" by removing "unpolished" parts of it. Or at least say: Mythic is "trying" to release an "unfinished" but polished game (wait, does that even make sense? *scratches head*).

     

    Less grief in the long run you say? I don't think thousands of paying customers will be happily downloading hours and hours of patches of not only the data of 4 classes but entire cities as well? Now everyone has to pay-to-beta these classes that could've been tested in the CBT a few months earlier? Maybe they should just wait for the expansion pack.

     

    Enough of this. Although I admire your dedication on factual information, you're wasting your breath arguing with a handful of people who clearly gave up on WAR. You should be more worried about the hundreds of those who are still interested and are about ready to jump the fence. Or, are you just being anal?

     

     

    "When you're born you're naked, when you die you're naked again, and in-between all we do is work, eat, and play MMOs." ~Forum Warrior #141

  • oblivionateoblivionate Member Posts: 224
    Originally posted by suu141

    Originally posted by oblivionate

     

    Ask yourself this.
    How many game companies would come out in the open, and share such news with the community? Mythic is one of the only honest MMO companies out there, and I respect them for that.
    20 out of 24 classes are ready for launch. ALOT of MMOs don't have near that amount, including your precious MMO which you are following now. I have no idea why people complain when there is still much class diversification for people to choose from. And it's not cut content, it's DELAYED content; who knows? They may even come up with something better for the classes which were yanked in due time. Look at the Choppa for example; he has one move to make himself useful, Berserk, for all of 20 seconds, and then he waits a one minute cooldown. What? That's not fun, and I can see it causing alot of people to complain with the class from an early start.
    Explain to me what is against the lore/IP, which bothers you so badly, you don't even want to try it out anymore.
    Mythic IS releasing a polished game, hence why they are pulling out the unpolished classes and unpolished cities. It's going to cause less grief in the long run, and eventually, a patch will be made available with the capital cities in all their glory, and probably even better classes.
    I call you a hypocrite because you're angry at someone else for not doing their homework on a game, yet you have not done your homework on WAR, either. I don't care what game you are defending, it's just the irony of the matter.

     

     

    We'll see exactly how "honest" they are when they release the final product.

    It's kinda cheezy to call a game "polished" by removing "unpolished" parts of it. Or at least say: Mythic is "trying" to release an "unfinished" but polished game (wait, does that even make sense? *scratches head*).

     

    Less grief in the long run you say? I don't think thousands of paying customers will be happily downloading hours and hours of patches of not only the data of 4 classes but entire cities as well? Now everyone has to pay-to-beta these classes that could've been tested in the CBT a few months earlier? Maybe they should just wait for the expansion pack.

     

    Enough of this. Although I admire your dedication on factual information, you're wasting your breath arguing with a handful of people who clearly gave up on WAR. You should be more worried about the hundreds of those who are still interested and are about ready to jump the fence. Or, are you just being anal?

     

     

    Yes, less grief in the long run. I played City of Heroes awhile back, played a Controller, a class that wasn't ready for release. I used to be able to have multiple pets out, until a huge patch which nerfed my class into unplayability. I was so angry, it was probably what lead me to quit. My entire guild's classes were nerfed beyond what they were used to playing, so all of us slowly died off... one by one.

    That is a perfect example of what happens when adequate testing of a class is not done before release.

    I fail to see what is wrong with them cutting unpolished parts of the game. WoW promised to have Siege PVP, World PVP, and Battlegrounds at launch. World PVP and Battlegrounds did not come until quite a couple patches later, and only now we are getting Siege PVP second expansion. Hell, WoW didn't even have WEATHER EFFECTS at launch. Companies do this kind of stuff all the time, they just don't have the heart to come out and publicly say it to the community.

    And who says the patch has to go live immediately? They could have testing servers, like WoW, where people can download a seperate client to beta test the classes. Sounds functional enough to me.

    I'm actually glad this announcement came about, because it weeds out people who just wanted to play based on what they've seen recently. I've been following this game for almost three years now, and I'll be damned if I let ONE SMALL THING which will be fixed in a later patch irk me.

    Who knows? Even your Aion might cut content that was planned before release; every MMO company aims high for launch, but never quite reaches their expectations.

    ----------------------------------------------------------------------------------
    Currently Waiting For: Nothing, found my addiction for awhile

    Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2

  • WaterlilyWaterlily Member UncommonPosts: 3,105

    nm

     

     

  • suu141suu141 Member Posts: 249
    Originally posted by oblivionate

    Originally posted by suu141



    We'll see exactly how "honest" they are when they release the final product.
    It's kinda cheezy to call a game "polished" by removing "unpolished" parts of it. Or at least say: Mythic is "trying" to release an "unfinished" but polished game (wait, does that even make sense? *scratches head*).
     
    Less grief in the long run you say? I don't think thousands of paying customers will be happily downloading hours and hours of patches of not only the data of 4 classes but entire cities as well? Now everyone has to pay-to-beta these classes that could've been tested in the CBT a few months earlier? Maybe they should just wait for the expansion pack.
     
    Enough of this. Although I admire your dedication on factual information, you're wasting your breath arguing with a handful of people who clearly gave up on WAR. You should be more worried about the hundreds of those who are still interested and are about ready to jump the fence. Or, are you just being anal?
     
     

    Yes, less grief in the long run. I played City of Heroes awhile back, played a Controller, a class that wasn't ready for release. I used to be able to have multiple pets out, until a huge patch which nerfed my class into unplayability. I was so angry, it was probably what lead me to quit. My entire guild's classes were nerfed beyond what they were used to playing, so all of us slowly died off... one by one.

    That is a perfect example of what happens when adequate testing of a class is not done before release.

    I fail to see what is wrong with them cutting unpolished parts of the game. WoW promised to have Siege PVP, World PVP, and Battlegrounds at launch. World PVP and Battlegrounds did not come until quite a couple patches later, and only now we are getting Siege PVP second expansion. Hell, WoW didn't even have WEATHER EFFECTS at launch. Companies do this kind of stuff all the time, they just don't have the heart to come out and publicly say it to the community.

    And who says the patch has to go live immediately? They could have testing servers, like WoW, where people can download a seperate client to beta test the classes. Sounds functional enough to me.

    I'm actually glad this announcement came about, because it weeds out people who just wanted to play based on what they've seen recently. I've been following this game for almost three years now, and I'll be damned if I let ONE SMALL THING which will be fixed in a later patch irk me.

    Who knows? Even your Aion might cut content that was planned before release; every MMO company aims high for launch, but never quite reaches their expectations.

     

    Unless they have a team of professional testers working the 4 said classes, there's no guarantee they will be problem-free when they go live. This will cause more balancing issues along with the other 20 classes.  Test servers are basically  for alpha  testing to weed out major bugs on new content, real testing is done when implemented on all servers. The 4 classes are original content, not new. Anyway, thanks for proving my point.

     

    First of all, since Blizzard's Dev team isn't working on WAR, this has nothing to do with WoW. You can't compare WAR Dev team's capabilities with WoW's, since WoW is Blizzard's very first major MMO, and at that time MMO's were still new( imo they still are) most of their Dev team probably had no idea how to implement content properly due to lack of experience. Since Mythic has one MMO under their belt, that's an entirely different story. That should be enough to realize they can bite off more than they can chew.

     

    I don't expect Aion or any game to be perfect at launch. You're just not seeing the whole picture.

     

     

    "When you're born you're naked, when you die you're naked again, and in-between all we do is work, eat, and play MMOs." ~Forum Warrior #141

  • oblivionateoblivionate Member Posts: 224
    Originally posted by suu141
    Unless they have a team of professional testers working the 4 said classes, there's no guarantee they will be problem-free when they go live. This will cause more balancing issues along with the other 20 classes.  Test servers are basically  for alpha  testing to weed out major bugs on new content, real testing is done when implemented on all servers. The 4 classes are original content, not new. Anyway, thanks for proving my point.
     
    First of all, since Blizzard's Dev team isn't working on WAR, this has nothing to do with WoW. You can't compare WAR Dev team's capabilities with WoW's, since WoW is Blizzard's very first major MMO, and at that time MMO's were still new( imo they still are) most of their Dev team probably had no idea how to implement content properly due to lack of experience. Since Mythic has one MMO under their belt, that's an entirely different story. That should be enough to realize they can bite off more than they can chew.
     
    I don't expect Aion or any game to be perfect at launch. You're just not seeing the whole picture.
     
     



     

    Nothing is "problem-free" when it launches. Sure they may have to tweak it a bit once it goes live, but not a major revamp of how the class works. You have no idea what goes on in Mythic's development office; they have experience in balancing alot of classes, just look at how much DAoC had. I didn't prove anything for you, so no, you are not welcome.

    Age of Conan wasn't Funcom's first MMO, so why was AoC lacking so much content at launch? They should've realized their capabilities as well, but thing is, they didn't.

    Good. Your not expecting any game to be perfect at launch. Stop complaining about WAR then, and look at the dozens of other MMOs which do the same thing.

    ----------------------------------------------------------------------------------
    Currently Waiting For: Nothing, found my addiction for awhile

    Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2

  • ProfRedProfRed Member UncommonPosts: 3,495

    Good arguments but WAR fans are missing the point.  It's not that it has ENOUGH content that is the problem for most people.  It is the fact that they cut HUGE parts of their game design and original plans months before launch to meet a deadline.  These gameplay elements have been planned for a very long time and a game has been built around them and now they are giving them the axe.  The side effects could be worse than imagined. 

    On them being honest developers they had no choice.  If they had followed in the footsteps of Funcom they would suffer a huge loss.  I wonder what actions they would have taken if Funcom hadn't released AoC in the state they did.  I would bet a lot of money that they would have kept all the content and patched it up after release.

    On the style of information/hype I think WAR's method is more built around hype and I would take information in Aion's style any day.  WAR has been a snowball rolling down a mountain hype machine since the first video.  They got the most charismatic guy they could find to pimp every aspect of the game making it sound the best possible way it could without really giving a feel for what it would actually feel like to PLAY the game.

    At least with Aion I can see beta videos, and see chats with beta players where they talk about what's wrong with the game and what isn't, and then I can see how the developers approach what is wrong and how they try to fix it leading up to launch so I know what I am getting myself into.

    I guarrantee you that the hype machine is the worst way to go.  Everyone has delusions of what WAR will be based on how ONE GUY WHO IS PAYED BY THE COMPANY perceives it and that is not what it is going to be like. 

    I like Mythic though.  I like the WAR IP.  I like DaOC.  I liked DaOC's launch.  I am scared about the decision to cut major elements of design from a game that has been designed like this for many many years in the last 6 months of it's development.  I am scared at the marketing approach they have taken. 

    I already know Aion's flaws.  I know it's strengths.  I've had two hour conversations with beta testers and watched hours of videos of actual gameplay from players playing the game as it's meant to be played and as a result I have cancelled my pre order to WAR, and I won't preorder Aion because I will know on release day whether or not it is worth my time and if it is I will buy it.  It will take at least 1-3 months of WAR being out before I know the amount of data about the game that I know about Aion to make the same decision.

  • oblivionateoblivionate Member Posts: 224
    Originally posted by ProfRed


    Good arguments but WAR fans are missing the point.  It's not that it has ENOUGH content that is the problem for most people.  It is the fact that they cut HUGE parts of their game design and original plans months before launch to meet a deadline.  These gameplay elements have been planned for a very long time and a game has been built around them and now they are giving them the axe.  The side effects could be worse than imagined. 
    On them being honest developers they had no choice.  If they had followed in the footsteps of Funcom they would suffer a huge loss.  I wonder what actions they would have taken if Funcom hadn't released AoC in the state they did.  I would bet a lot of money that they would have kept all the content and patched it up after release.
    On the style of information/hype I think WAR's method is more built around hype and I would take information in Aion's style any day.  WAR has been a snowball rolling down a mountain hype machine since the first video.  They got the most charismatic guy they could find to pimp every aspect of the game making it sound the best possible way it could without really giving a feel for what it would actually feel like to PLAY the game.
    At least with Aion I can see beta videos, and see chats with beta players where they talk about what's wrong with the game and what isn't, and then I can see how the developers approach what is wrong and how they try to fix it leading up to launch so I know what I am getting myself into.
    I guarrantee you that the hype machine is the worst way to go.  Everyone has delusions of what WAR will be based on how ONE GUY WHO IS PAYED BY THE COMPANY perceives it and that is not what it is going to be like. 
    I like Mythic though.  I like the WAR IP.  I like DaOC.  I liked DaOC's launch.  I am scared about the decision to cut major elements of design from a game that has been designed like this for many many years in the last 6 months of it's development.  I am scared at the marketing approach they have taken. 
    I already know Aion's flaws.  I know it's strengths.  I've had two hour conversations with beta testers and watched hours of videos of actual gameplay from players playing the game as it's meant to be played and as a result I have cancelled my pre order to WAR, and I won't preorder Aion because I will know on release day whether or not it is worth my time and if it is I will buy it.  It will take at least 1-3 months of WAR being out before I know the amount of data about the game that I know about Aion to make the same decision.



     

    They didn't cut major parts of the game design. The Greenskin, Dark Elf, High Elf, and Dwarf capitals were replaced with fortresses, which need to be captured before you can move onto the capital city siege. Still the same basic idea, except the cities will come in at a later date. All the fortresses are missing is the Public Quests, and general rich PvE content of the capital city. Like the developers have said, capital cities in this game mean way more than in other games, and they didn't want to put out six mediocre ones when they had the choice of putting out two awesome ones. Have you seen the video walkthrough of Altdorf and Inevitable City? Amazing, to say the least. Biggest cities I've seen in an MMO so far. 12 Public Quests, over 100 PvE and RvR quests, and instanced dungeons ALL in one city? And btw, it's not cutting content, it's delayed from the introduction of the game. The capital cities and classes, revamped or not, will be in the game eventually, just not at launch immediately.

    WAR's following is barely built up around hype; the developers aren't trying at all to hype it. They release low res screenshots/videos, keep a tight lid on the beta, and pull out features knowing they would lose cash and customers.

    They are about to let down the NDA, so people know what they are going to get, and Open Beta will follow right after.

    As said earlier in the thread as well, it seems as if the North American market is just kind of not as important as the Korean one, to Aion. The Korean version is going through closed beta testing, while we just sort of have to hang on a limb to see what they say about it. WAR is marketing towards Europe and North America mainly, so beta testing is open to both of them, as well as information, conventions, and the likes. I personally prefer their style of making everyone feel equal, and not letting other countries feel they are just receiving a translated version of the game.

    The podcasts sound amazing in WAR, I've heard enough information from developers, I've tried it at a convention; I don't have a doubt in my mind this one is going to hook me for awhile.

    ----------------------------------------------------------------------------------
    Currently Waiting For: Nothing, found my addiction for awhile

    Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2

  • suu141suu141 Member Posts: 249
    Originally posted by oblivionate

    Originally posted by suu141
    Unless they have a team of professional testers working the 4 said classes, there's no guarantee they will be problem-free when they go live. This will cause more balancing issues along with the other 20 classes.  Test servers are basically  for alpha  testing to weed out major bugs on new content, real testing is done when implemented on all servers. The 4 classes are original content, not new. Anyway, thanks for proving my point.
     
    First of all, since Blizzard's Dev team isn't working on WAR, this has nothing to do with WoW. You can't compare WAR Dev team's capabilities with WoW's, since WoW is Blizzard's very first major MMO, and at that time MMO's were still new( imo they still are) most of their Dev team probably had no idea how to implement content properly due to lack of experience. Since Mythic has one MMO under their belt, that's an entirely different story. That should be enough to realize they can bite off more than they can chew.
     
    I don't expect Aion or any game to be perfect at launch. You're just not seeing the whole picture.
     
     



     

    Nothing is "problem-free" when it launches. Sure they may have to tweak it a bit once it goes live, but not a major revamp of how the class works. You have no idea what goes on in Mythic's development office; they have experience in balancing alot of classes, just look at how much DAoC had. I didn't prove anything for you, so no, you are not welcome.

    Age of Conan wasn't Funcom's first MMO, so why was AoC lacking so much content at launch? They should've realized their capabilities as well, but thing is, they didn't.

    Good. Your not expecting any game to be perfect at launch. Stop complaining about WAR then, and look at the dozens of other MMOs which do the same thing.

     

    What you're saying is: "This or that company is being sloppy and lazy, then we can do the same." Again, you're involving other companies. Obviously Funcom didn't learn anything from their mistakes, you're basically putting Mythic into the same sinking boat as them.

     

    I'm not complaining about WAR, I just enjoy the pointless chat with you. ;-)

     

     

    "When you're born you're naked, when you die you're naked again, and in-between all we do is work, eat, and play MMOs." ~Forum Warrior #141

  • oblivionateoblivionate Member Posts: 224
    Originally posted by suu141 
    What you're saying is: "This or that company is being sloppy and lazy, then we can do the same." Again, you're involving other companies. Obviously Funcom didn't learn anything from their mistakes, you're basically putting Mythic into the same sinking boat as them.
     
    I'm not complaining about WAR, I just enjoy the pointless chat with you. ;-)
     
     

    Mythic is not being sloppy no.... forget it. Since your just enjoying the pointless chat, let me carry on with my life.

    ----------------------------------------------------------------------------------
    Currently Waiting For: Nothing, found my addiction for awhile

    Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2

  • user0996user0996 Member Posts: 12

    Sadly, I've been following both games for quite some time.  Both have issues, but after recent announcements, only one has any promise for me.

    Aion's been upfront, non-hyped, and really damned open about what beta players say.  So far, they've made a few changes from the original design but it's by far and large the same game with the same feel as it was first pitched.  They give western future players a TON of info, considering all the testing is going on in Korea.  All in all, I'm really looking forward to it, and this is coming from someone that hates 98% of Korean MMOs.

    Warhammer's recent changes sealed the deal for me.  I've no desire to play it anymore.  They've removed one of the two classes I liked.  Yes removed.  The abilites from the Knights and Blackguard have been given to the remaining tank classes.  They are GONE.  They may add new tanks later, but it won't be the same as what those two were.  The 2/6 cities is another massive hit.  Yes, mechanically it's sound.  Lore wise? It's total trash.  This isn't DAOC II, this is Warhammer.  Dark Elves and Greenskins are not part of the same faction and all buddy buddy, they are seperate armies.  They just happen to be sharing the same groups of enemies and are temporarily not at war with eachother.  Now, add in stealth, which they were 100% against, the BS lore changes/restrictions for Chosen and Sorcereress.  It's obvious this isn't the game that it was preached to be back at the start.  While it may be a good game, it simply isn't true to the Warhammer IP anymore.

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