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Losing intrest also disapointed.

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  • erandurerandur Member Posts: 727

    Why compare it to WAR then? From what i've seen is flying a very important aspect of the combat in Aion. WAR doesn't even have any flying units (it's better that way too, heh). Aion is just 2 races fighting each other. WAR is (not sure, the game looks crappy to me) 4 races fighting each other, I think. Hopefully the same way as the normal Warhammer, not just free for all, but each race with a specific enemy.

    As for innovative ideas, I think I've read quite a few of them actually. One that I think will influence the gameplay the most is their weather system. If they use it right, it should not only affect combat, but also harvesting crops etc. Just think of the possibilities with weather effects that have an influence on everything.

    You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.

  • ProfRedProfRed Member UncommonPosts: 3,495
    Originally posted by user0996


    Sadly, I've been following both games for quite some time.  Both have issues, but after recent announcements, only one has any promise for me.
    Aion's been upfront, non-hyped, and really damned open about what beta players say.  So far, they've made a few changes from the original design but it's by far and large the same game with the same feel as it was first pitched.  They give western future players a TON of info, considering all the testing is going on in Korea.  All in all, I'm really looking forward to it, and this is coming from someone that hates 98% of Korean MMOs.
    Warhammer's recent changes sealed the deal for me.  I've no desire to play it anymore.  They've removed one of the two classes I liked.  Yes removed.  The abilites from the Knights and Blackguard have been given to the remaining tank classes.  They are GONE.  They may add new tanks later, but it won't be the same as what those two were.  The 2/6 cities is another massive hit.  Yes, mechanically it's sound.  Lore wise? It's total trash.  This isn't DAOC II, this is Warhammer.  Dark Elves and Greenskins are not part of the same faction and all buddy buddy, they are seperate armies.  They just happen to be sharing the same groups of enemies and are temporarily not at war with eachother.  Now, add in stealth, which they were 100% against, the BS lore changes/restrictions for Chosen and Sorcereress.  It's obvious this isn't the game that it was preached to be back at the start.  While it may be a good game, it simply isn't true to the Warhammer IP anymore.

     

    This is why my group of friends from college decided to cancel their preorders.  It became clear to them that the WoW playerbase was more important to attract than the actual Warhammer playerbase.  They even feel like the game is being made to cater to DaOC fans and WoW fans mainly, with Warhammer fans a distant third.  I argued with them on this matter up until the cuts but now I have no ammo. 

  • oblivionateoblivionate Member Posts: 224
    Originally posted by user0996


    Sadly, I've been following both games for quite some time.  Both have issues, but after recent announcements, only one has any promise for me.
    Aion's been upfront, non-hyped, and really damned open about what beta players say.  So far, they've made a few changes from the original design but it's by far and large the same game with the same feel as it was first pitched.  They give western future players a TON of info, considering all the testing is going on in Korea.  All in all, I'm really looking forward to it, and this is coming from someone that hates 98% of Korean MMOs.
    Warhammer's recent changes sealed the deal for me.  I've no desire to play it anymore.  They've removed one of the two classes I liked.  Yes removed.  The abilites from the Knights and Blackguard have been given to the remaining tank classes.  They are GONE.  They may add new tanks later, but it won't be the same as what those two were.  The 2/6 cities is another massive hit.  Yes, mechanically it's sound.  Lore wise? It's total trash.  This isn't DAOC II, this is Warhammer.  Dark Elves and Greenskins are not part of the same faction and all buddy buddy, they are seperate armies.  They just happen to be sharing the same groups of enemies and are temporarily not at war with eachother.  Now, add in stealth, which they were 100% against, the BS lore changes/restrictions for Chosen and Sorcereress.  It's obvious this isn't the game that it was preached to be back at the start.  While it may be a good game, it simply isn't true to the Warhammer IP anymore.



     

    You do realize that Games Workshop is supervising all of this, and Mythic cannot breathe without their permission correct?

    Games Workshop, the ones who wrote the lore, are perfectly fine with the changes that the game has undergone, so I don't see a need for others to complain. Whenever an IP is converted a game, certain changes must be taken because if it stayed 100% true to the IP, it wouldn't work. All orcs would infight if there was no enemy in sights, Dwarves would never team with pansy high elves, and the whole concept of Realm vs Realm would be lost. Instead, what you'd have is a broken up game, and severe imbalance issues due to the differentiating classes.

    And to those complaining of it looking like DAoC 2, of course it does; it's the same developer. No game stays 100% true to it's IP, and I'd love to be proven wrong if you can provide an example.

    ----------------------------------------------------------------------------------
    Currently Waiting For: Nothing, found my addiction for awhile

    Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2

  • user0996user0996 Member Posts: 12
    Originally posted by oblivionate


    You do realize that Games Workshop is supervising all of this, and Mythic cannot breathe without their permission correct?
    Games Workshop, the ones who wrote the lore, are perfectly fine with the changes that the game has undergone, so I don't see a need for others to complain. Whenever an IP is converted a game, certain changes must be taken because if it stayed 100% true to the IP, it wouldn't work. All orcs would infight if there was no enemy in sights, Dwarves would never team with pansy high elves, and the whole concept of Realm vs Realm would be lost. Instead, what you'd have is a broken up game, and severe imbalance issues due to the differentiating classes.
    And to those complaining of it looking like DAoC 2, of course it does; it's the same developer. No game stays 100% true to it's IP, and I'd love to be proven wrong if you can provide an example.

     

    Yep, I'm fully aware that they've been working with GW.  Just because GW gives the OK for changes doesn't mean that it isn't against the IP, nor something I have to accept.  Prime example is DnD.  The changes from 2nd ed to 3rd and now 4th ed are not not something I accept, so I don't play with those rules (table top) nor do I play the video games based off of them, simple.

    Lets see, examples of games staying true to the IP built in previous games: for MMOs, the closest is EQ to EQ2.  It's not 100%, but it's pretty close.  Console is much easier: Suikoden.  It's true to the IP set in the first game to the fifth.

    I'm not bashing Warhammer online; like I said, it very well may be a very good game.  It just happens that the changes made are too much for me and I won't be there.  If you enjoy it, knock yourself out.  I'll most likely be on Aion, unless they pull a mythic and change the game into something it wasn't pitched as from the start.  I don't trust NCsoft, nor am I a fanboi of Aion (FFXI on the other hand...), but so far, they are living up to the promises they've made. 

     

  • oblivionateoblivionate Member Posts: 224
    Originally posted by user0996

    Originally posted by oblivionate


    You do realize that Games Workshop is supervising all of this, and Mythic cannot breathe without their permission correct?
    Games Workshop, the ones who wrote the lore, are perfectly fine with the changes that the game has undergone, so I don't see a need for others to complain. Whenever an IP is converted a game, certain changes must be taken because if it stayed 100% true to the IP, it wouldn't work. All orcs would infight if there was no enemy in sights, Dwarves would never team with pansy high elves, and the whole concept of Realm vs Realm would be lost. Instead, what you'd have is a broken up game, and severe imbalance issues due to the differentiating classes.
    And to those complaining of it looking like DAoC 2, of course it does; it's the same developer. No game stays 100% true to it's IP, and I'd love to be proven wrong if you can provide an example.

     

    Yep, I'm fully aware that they've been working with GW.  Just because GW gives the OK for changes doesn't mean that it isn't against the IP, nor something I have to accept.  Prime example is DnD.  The changes from 2nd ed to 3rd and now 4th ed are not not something I accept, so I don't play with those rules (table top) nor do I play the video games based off of them, simple.

    Lets see, examples of games staying true to the IP built in previous games: for MMOs, the closest is EQ to EQ2.  It's not 100%, but it's pretty close.  Console is much easier: Suikoden.  It's true to the IP set in the first game to the fifth.

    I'm not bashing Warhammer online; like I said, it very well may be a very good game.  It just happens that the changes made are too much for me and I won't be there.  If you enjoy it, knock yourself out.  I'll most likely be on Aion, unless they pull a mythic and change the game into something it wasn't pitched as from the start.  I don't trust NCsoft, nor am I a fanboi of Aion (FFXI on the other hand...), but so far, they are living up to the promises they've made. 

     



     

    What I'm trying to tell you, is that if an MMO were to follow the IP completely, it would destroy the fun factor of the game... especially this one.

    Greenskins don't want to team with anyone, neither do Chaos; they work solo. Dwarves don't want to work with elves, blah blah, and you have all this confusion about no one wanting to pair. With 20 unique classes, I'm sure people would like to experience different classes without having to be restricted to just 4 within their own race.

    Every time you'd want to make a new character, you'd have to leave your friends behind on your previous realm, unless they were willing to make another character with you every three months.

    My point being... if it stayed true to the lore, it would COMPLETELY wreck the entire idea of RvR.

    ----------------------------------------------------------------------------------
    Currently Waiting For: Nothing, found my addiction for awhile

    Currently Playing: Warhammer Online - Oblivion, Warrior Priest, Averheim; Team Fortress 2

  • user0996user0996 Member Posts: 12
    Originally posted by oblivionate


    What I'm trying to tell you, is that if an MMO were to follow the IP completely, it would destroy the fun factor of the game... especially this one.
    Greenskins don't want to team with anyone, neither do Chaos; they work solo. Dwarves don't want to work with elves, blah blah, and you have all this confusion about no one wanting to pair. With 20 unique classes, I'm sure people would like to experience different classes without having to be restricted to just 4 within their own race.
    Every time you'd want to make a new character, you'd have to leave your friends behind on your previous realm, unless they were willing to make another character with you every three months.
    My point being... if it stayed true to the lore, it would COMPLETELY wreck the entire idea of RvR.



     

    I totally understand what you're staying.  Mythic and GW did however put up a fairly plausable reason for the factions working together.  Problem is, they want RvR and are trying to force Warhammer into it.  WIth the factions they have in it now, it'd be more like RvRvRvRvRvR, with temporary alliances/ceasefires.

    Don't get me started on the 20 unique classes btw, cause that's just plain not true.  There were closer 12 mostly unique classes and their mirrors.  Now granted, they did move some of the abilities around, but the differences between a Sorc and a Bright Wizard (or most of the other pairings) were fairly small.  Want an example of alot of unique classes, look at FFXI.  A Dragoon, Dark Knight, Samurai all fill the same basic role but are drastically different in their approach.

  • EphimeroEphimero Member Posts: 1,860

    You didn't talk only about communication with the devs, but also about the game's quality of content, I myself can't find anything wrong about Aion's ammount of content, thus why I replied, out of all the things explained, I already managed to foresee myself and my daily agenda in Aion, doing different and cool things every day. This was what I pointed as my possible future endgame activities in another forum:

     


    Raids in open world that require competition

    Instanced raids

    Working towards gear by getting pieces from mobs or crafting

    Ganking people who are hunting mobs in the abyss

    Posting in forums to create drama

    Organizing groups seeking PvP through portals

    Casual solo pvps

    Killing NPCs of the oppossite faction

    Farming Abyss points to get better things

    Siegeing fortresses in the Abyss

    Recolection of items

    Completing quests that have good rewards

    Completing quests that give me access to certain stuff

    Getting money to buy stuff

    Going through rifts to the opposite lands to control their cities

    Practicing my skills on arenas

    Events

    Farming stuff to create siege weapons

    Fighting for artifacts control in the abyss

    Killing the dreadgion <3

    Posting a bit more in forums

    Getting the best color setup for my armor set

    Recolecting money from taxes thanks to our brand new fortress

    Becoming hero

    Helping my mates becoming hero


    The communication is up to tastes, and as Ayase said, there's an abundance of information about the game, and that's what I personaly seek for before playing a game, not only information, but being able to see it by myself.

    It's not about fanboyism or such, you gotta understand though, that if you come here saying another game has better and more content, people will react against you, specially when you narrow the features of this game to make it look weaker or to make your argument stronger.

  • Home15Home15 Member Posts: 203

    I know I didnt only talk abouth communication altho that was my main concern.

    I do however said the rest was just merly nitpicking on my part, aion has a great deal of info if you look for it.

    But I crave a more devs with the people aproach and maybe im a tad jealous by the fact that a game like War get the player atention, while we european aion fans have to look for info and watch behind sidelines of korean players actualy involve in the game (that doesnt mean its particulair bad) but I do like to be involved.

    But i disgress, I would never go around and say Aion is the best game ever or War is a hell of a game Aion suck gtfo and all that fanboi crap.

    All games need to be given a fair chance and im sure with the upcomming open beta it will give alot of people the decision to wich game would be your main home.

    Unless your rich and can play both lol.

  • Scripture1Scripture1 Member UncommonPosts: 421

    It is way too early for you to speculate any of this, personally I feel Aion will be well prepped for the release. Try researching the things they have been working on rather than focusing on the points your seeing currently and you'de more than likely find it's only a matter of time before even those points are addressed. I think thats the reason we have been made to wait so long, because of all the rifining they are doing, I really do not want to wait anymore for our turn to join, CBT3 ends July 20th and I'm hoping they  will announce an open beta at least mid to end of August. With all this beta testing going on I feel all will be fine with Aion and it will truly smash WoW and FFXI along with others.

    image
  • UpskirtPowerUpskirtPower Member Posts: 230

    i dont care about community and how dev, pub, players, market manager communication. all i care is for the game to be out real soon to USA and for the game to be kickass! and some hardcore pvp content!

  • Scripture1Scripture1 Member UncommonPosts: 421
    Originally posted by UpskirtPower


    i dont care about community and how dev, pub, players, market manager communication. all i care is for the game to be out real soon to USA and for the game to be kickass! and some hardcore pvp content!

     

    Well said, agreed 110%

    image
  • M1sf1tM1sf1t Member UncommonPosts: 1,583


    Originally posted by ProfRed
    Originally posted by user0996 Sadly, I've been following both games for quite some time.  Both have issues, but after recent announcements, only one has any promise for me.
    Aion's been upfront, non-hyped, and really damned open about what beta players say.  So far, they've made a few changes from the original design but it's by far and large the same game with the same feel as it was first pitched.  They give western future players a TON of info, considering all the testing is going on in Korea.  All in all, I'm really looking forward to it, and this is coming from someone that hates 98% of Korean MMOs.
    Warhammer's recent changes sealed the deal for me.  I've no desire to play it anymore.  They've removed one of the two classes I liked.  Yes removed.  The abilites from the Knights and Blackguard have been given to the remaining tank classes.  They are GONE.  They may add new tanks later, but it won't be the same as what those two were.  The 2/6 cities is another massive hit.  Yes, mechanically it's sound.  Lore wise? It's total trash.  This isn't DAOC II, this is Warhammer.  Dark Elves and Greenskins are not part of the same faction and all buddy buddy, they are seperate armies.  They just happen to be sharing the same groups of enemies and are temporarily not at war with eachother.  Now, add in stealth, which they were 100% against, the BS lore changes/restrictions for Chosen and Sorcereress.  It's obvious this isn't the game that it was preached to be back at the start.  While it may be a good game, it simply isn't true to the Warhammer IP anymore.
     
    This is why my group of friends from college decided to cancel their preorders.  It became clear to them that the WoW playerbase was more important to attract than the actual Warhammer playerbase.  They even feel like the game is being made to cater to DaOC fans and WoW fans mainly, with Warhammer fans a distant third.  I argued with them on this matter up until the cuts but now I have no ammo. 

    Funny that's the same reason I canceled my pre-order.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • shakey2005shakey2005 Member Posts: 49

    I'd rather have devs making their game (Aion), than lying about features they're going to put in their game (WAR, AoC, etc etc).

  • WaterlilyWaterlily Member UncommonPosts: 3,105

    Hallo, ben ook Vlaams.

    I agree that western players seem to be treated as a secondary market.

    I'd rather play a game where I'm treated as a primary market and where we get full support and are part of the decision making process through beta.

    The game will be released months later in Europe and NA, which gives me a bad feeling.

    The game looks good though, but I have my reservations about it, I'd prefer there being a global release and some more interest in the western market besides selling boxes really.

     

  • M1sf1tM1sf1t Member UncommonPosts: 1,583


    Originally posted by Waterlily
    Hallo, ben ook Vlaams.
    I agree that western players seem to be treated as a secondary market.
    I'd rather play a game where I'm treated as a primary market and where we get full support and are part of the decision making process through beta.
    The game will be released months later in Europe and NA, which gives me a bad feeling.
    The game looks good though, but I have my reservations about it, I'd prefer there being a global release and some more interest in the western market besides selling boxes really.
     

    Wow didn't release to Asia until about 1-2 years after it's launch. Somehow I am not that worried about AION not being treated as an important product in NA and the EU markets.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • WaterlilyWaterlily Member UncommonPosts: 3,105
    Originally posted by M1sf1t


     

    Originally posted by Waterlily

    Hallo, ben ook Vlaams.

    I agree that western players seem to be treated as a secondary market.

    I'd rather play a game where I'm treated as a primary market and where we get full support and are part of the decision making process through beta.

    The game will be released months later in Europe and NA, which gives me a bad feeling.

    The game looks good though, but I have my reservations about it, I'd prefer there being a global release and some more interest in the western market besides selling boxes really.

     

     

    Wow didn't release to Asia until about 1-2 years after it's launch. Somehow I am not that worried about AION not being treated as an important product in NA and the EU markets.

    Really? I honestly didn't know that, thank you. I always thought it had a global release.

  • IceAgeIceAge Member EpicPosts: 3,203
    Originally posted by Waterlily

    Originally posted by M1sf1t


     

    Originally posted by Waterlily

    Hallo, ben ook Vlaams.

    I agree that western players seem to be treated as a secondary market.

    I'd rather play a game where I'm treated as a primary market and where we get full support and are part of the decision making process through beta.

    The game will be released months later in Europe and NA, which gives me a bad feeling.

    The game looks good though, but I have my reservations about it, I'd prefer there being a global release and some more interest in the western market besides selling boxes really.

     

     

    Wow didn't release to Asia until about 1-2 years after it's launch. Somehow I am not that worried about AION not being treated as an important product in NA and the EU markets.

    Really? I honestly didn't know that, thank you. I always thought it had a global release.



     

    Waterlily , you are bashing Aion on every thread on this forum, what is your problem? You were saying that Aion release date was set 1-2 years ago and now you thought that it was set for a global release. I want to remind you that there was no official statements about those infos , just hopes , that`s all. I believe you don't understand the meaning of words like "we hope to do that" ,"we want to that" and "Ok folks , official Aion date release IS xxx" and "Ok folks , official , Aion will have a global release" .

    If you have doubts about Aion , then please wait until it's released here in EU/NA , if you don't want to wait ,  then go find yourself another place and another game.

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • PyroAmosPyroAmos Member Posts: 24
    Originally posted by Waterlily


    Hallo, ben ook Vlaams.
    I agree that western players seem to be treated as a secondary market.
    I'd rather play a game where I'm treated as a primary market and where we get full support and are part of the decision making process through beta.
    The game will be released months later in Europe and NA, which gives me a bad feeling.
    The game looks good though, but I have my reservations about it, I'd prefer there being a global release and some more interest in the western market besides selling boxes really.
     



     

    TBH, the fact that it in not being designed for NA/Euro is its primary selling point for me. Look <<< for 20+ games designed for this market, the games I've liked the most were NC korea designed games (Lineage, Lineage 2). The main concern I have on Aion is really if they will give it the staffing and tools required to enforce the EULA and keep goldfarmers/virtualgold sellers out of the game, as that is the only thing that really ruined Lineage/Lineage 2 in the NA/Euro market (although it didn't ruin it to the point I don't still play Lineage, although since I'm looking for a new game...)

    Check out my site - www.pyroamos.com

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