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Bioware into a world of hurt - opened Pandora's box

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  • ElRenmazuoElRenmazuo Member RarePosts: 5,361
    Originally posted by gurugeorge


    Someone said above to look at the Hero Engine, which Bioware has previously admitted it is using for "its new MMO" (which we can now safely bet is SWTOR).
    So if we want to have a rough idea what the game will be like, we should look at the capabilities of the engine, bearing in mind that we have no idea how extensively Bioware are going to modify it for their own purposes.  Yet, the fact that they bought this off-the-shelf game engine shows that the basic features  in this engine seem to be be required at least. 
    Note in particular the citation at the head of the page from Gordon Walton (someone who I gather as involved with pre-CU SW, and is now part of the Bioware team).
    Hero Engine.
    So if we go by this, the game should be something like a fully-featured, traditional sandbox MMO.   However, to counterbalance against that, Bioware have said how much they admire WoW. 
    Whatever, the engine actually looks pretty amazing in terms not only of graphics but what it can do re. the logic of the development of a hero's life through interlocking quests and such, so if SWTOR really is going to use this engine, it looks like it will be utterly fantastic (provided the bloody thing runs on peoples' comps of course :) ).
     



     

    Its prolly gonna be on consoles also.

  • HrothmundHrothmund Member Posts: 1,061
    Originally posted by kryten

    Originally posted by Draccan


     
    I think Bioware is into a world of hurt now. If they think that an mmo with levels, classes, raids, wow gameplay like they said they love, will leave people happy they have bought the wrong IP.
    There are tons of disgruntled SWG players who will take aim at this mmo if it is yet another non-sandbox, level based linear crap game with no real pvp.
    There are tons of those in development anyways..
     
    This is going to be a very hard IP to handle for Bioware and not the easy cash cow they might dream off.
    I know I personally will be giving them a tough time if they make a polished version of POST cu/nge SWG and push it to the market.... And I doubt I am alone.
    heads up BIOWARE... don't try to spoon feed us with wow gameplay !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    yup. also i don't think they realized how much infighting goes on between star wars fans. no matter what design path they take 50% of fans will not care for it. go sandbox and  the level kiddies will hate it. go strict

    levels and the old-school sandbox fans will balk. try to be all things to everyone and everyone complains

    (see soe)  that its not enough of either. i see it being kotor with online instances for grouping.  however they have the hero engine and you never know.

     

    I think you miss the point. There are a lot of non-hardcore Star Wars fans. This is the new generation of teens that has grown up to episodes I, II and III. This is the portion of Star Wars fans that belong to the 'mass market'. Guess which demographic EA and Bioware will cater to? The hundreds of thousands of hardcore oldschool Star Wars nerds, or the millions of kids that like the franchise and will buy a Star Wars game but are not foaming at the mouth over the details?

    I guess the answer is quite obvious. Still, many people seem to miss the point.

  • OzmodanOzmodan Member EpicPosts: 9,726

    "I think you miss the point. There are a lot of non-hardcore Star Wars fans. This is the new generation of teens that has grown up to episodes I, II and III. This is the portion of Star Wars fans that belong to the 'mass market'. Guess which demographic EA and Bioware will cater to? The hundreds of thousands of hardcore oldschool Star Wars nerds, or the millions of kids that like the franchise and will buy a Star Wars game but are not foaming at the mouth over the details?

    I guess the answer is quite obvious. Still, many people seem to miss the point."

    Ah, but you are missing the point of the entire exercise.  Flimsy FPS like MMO's like Lucas Arts favors do great on release, but usually fail to hold the playerbase in thrall for very long.    Why continue to play a game when you've maxed out your character in the first month or two, it just becomes repetitious.  Is that the type of gamer that Bioware is looking for?  I think not.  Many of those millions are from the console mold, looking for instant gratification and have very short attention spans.  Not the type of player that will stick around long.  Not exactly the group of players I would focus my marketing on.

  • DalmontDalmont Member UncommonPosts: 272
    Originally posted by swgtester1

    Originally posted by singsofdeath

    Originally posted by Draccan

    Originally posted by Azure77

    Originally posted by markoraos


    While OP is being somewhat dramatic I'd say that there is some truth here.
    Bioware is known for making great CRPGs..... which are a completely different ballgame than MMORPGs.
    If they try to simply copy-paste gameplay principles that made their single-player RPGs great into a MMORPG they'll very probably fail  miserably... regardless of the rest of the gameplay's quality.
    A recent example is AoC: Single player <> Multiplayer.
    You can't build a game on single-player paradigm, slap multiplayer capability on it and call it a MMO. It doesn't work that way. MMORPGs intrinsically abhor "hero's journey" paradigm that is bread and butter to single-player RPGs.
    My hopes for this title aren't very high, to say the least, not until I see the way they plan to configure the game as a whole.



     

       Apply what you know is the rule , look at Dragon Age , and look at the games Bioware has made so far. They are storylines , choice driven , and well done hitting the mark they are aimed at.

              Storydriven doesnt mean it has to be linear for example :

                    You begin in the Jedi temple as a student , follow a NPC master on your first couple of missions , until you become a knight. As knight the counsil sends you via radio or whatever the hell missions , you re choice to follow the counsil or not , is your story.

               Youre missions might range from talking a peace deal to some aliens , to hunting down a rogue Jedi , to stopping a plot to kill someone. Mix in the missions are choices , does the Jedi guy smuggle drugs to this planet , and earn some coins?

          

     

    sounds very linear to me... very

    what about the bounty hunters or crafters or the soldier type... I don't want 80 levels of Tortage... and I certainly don't want lotro game with no pvp...

    If this is what they have in mind they should have chosen a different IP. While Bioware might not owe anything to anyone, the collected mmo developers owe a real complete and MASSIVE mmo to us - no more paying for nothing ... getting us to pay for CE boxes only to lie and cheat us. And LUCASARTS owe the veterans big time. And in this case Bioware is acting like LA's extended arm; so ergo they owe us a sandbox game.

    Drama? Maybe. But just wait. Bioware has decided to tackle the hardest IP with a core group of fans that are tired of being neglected. This is just a fact.

     

     

    Surprise. The Core-Group is of little interest.

     

    Seriously. SWG-Vets need to get off their high horse. Nobody owes them anything. If you want to take claim to SWG-Pre-CU, go on and continue on the crusade. BioWare will make the game THEY feel they want to make.

     

    And judging by BioWare's track-record, they know full well what they are doing, so stop the damn whining before even the slightest bit of information is released.

     

    PS: This is not directed personally at the quoted poster, but at all the people already crying doom and gloom over a game that hasn't even been officially announced yet, at least not with ANY sort of information.



     

    really i think we are owed alot of things

    i think we are owed a world that was stolen from us 250k people cried when that world was stolen and replaced with the worst mmo game to date. we are owed for all the time we spent in that world crafting and pvping and making jedi toons. we are owed for we are players who $OE backstabbed and lied too and stole from.

    $OE owes us a sorry they owe us our money back and they owe us for all the time we spent in a world that they got rid of in order to make star warcraft. bioware owes us as we are the core group that kotor online must win over. and we have told bioware what we want we want a pre-cu system with pvp alpha classes and sandbox game play.

    we are owed a world and me and other vets want it back. and many others who wish for a sandbox mmo game want pre-cu back to. bioware and $OE owe us that much.

     

    Sue them then!!

    God why do people really think that companies owe them something..

    image

  • Flyte27Flyte27 Member RarePosts: 4,574

    I believe the TOA actually says that SOE has the right to do what they want with the game and your characters.  Most MMOs have something of that nature.  Therefore no one owes people who played SWG anything.  Bioware doesn't owe anyone anything, but to make a game they think they and others would enjoy playing.  In the end it's just a game so don't get to attached to the fantasy world.  Eventually everything comes to an end sooner or later.

  • AchilleysAchilleys Member Posts: 65

    Bioware is in a world of hurt? I think your in a world of hurt.

  • DraenorDraenor Member UncommonPosts: 7,918
    Originally posted by tkreep

    Originally posted by gurugeorge


    Someone said above to look at the Hero Engine, which Bioware has previously admitted it is using for "its new MMO" (which we can now safely bet is SWTOR).
    So if we want to have a rough idea what the game will be like, we should look at the capabilities of the engine, bearing in mind that we have no idea how extensively Bioware are going to modify it for their own purposes.  Yet, the fact that they bought this off-the-shelf game engine shows that the basic features  in this engine seem to be be required at least. 
    Note in particular the citation at the head of the page from Gordon Walton (someone who I gather as involved with pre-CU SW, and is now part of the Bioware team).
    Hero Engine.
    So if we go by this, the game should be something like a fully-featured, traditional sandbox MMO.   However, to counterbalance against that, Bioware have said how much they admire WoW. 
    Whatever, the engine actually looks pretty amazing in terms not only of graphics but what it can do re. the logic of the development of a hero's life through interlocking quests and such, so if SWTOR really is going to use this engine, it looks like it will be utterly fantastic (provided the bloody thing runs on peoples' comps of course :) ).
     



     

    Its prolly gonna be on consoles also.



     

    The post by Gurugeorge is interesting

    And I would bet that this MMO will probably be designed with consoles in mind as well...this is based upon previous statements by EA and the fact that a huge portion of sales from the original KOTOR games were on the xbox...Bioware is smart enough to not leave their console fans behind.

     

    And no, that doesn't mean that it'll be watered down, you PC elitists...KOTOR for the xbox wasn't watered down and was an amazing game...It's a question of control choices, and Bioware has already shown that they know how to handle it.  The average MMO does not use as many buttons as an xbox 360 or ps3 controller has anyway...In WoW do you know how many buttons I actually use on a regular basis? 

    7, that's how many I use to pvp with my warlock...six of those are spells (immolate, corruption, shadowbolt, curse of agony, deathcoil, lifetap) and one of them is auto run.  Of course there are other buttons that I use every now and then, but the 360 controller has 10 buttons on it not counting the four from the D pad OR the Back/Start buttons...I think that's plenty for pretty much any MMO.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • Flyte27Flyte27 Member RarePosts: 4,574
    Originally posted by Draenor

    Originally posted by tkreep

    Originally posted by gurugeorge


    Someone said above to look at the Hero Engine, which Bioware has previously admitted it is using for "its new MMO" (which we can now safely bet is SWTOR).
    So if we want to have a rough idea what the game will be like, we should look at the capabilities of the engine, bearing in mind that we have no idea how extensively Bioware are going to modify it for their own purposes.  Yet, the fact that they bought this off-the-shelf game engine shows that the basic features  in this engine seem to be be required at least. 
    Note in particular the citation at the head of the page from Gordon Walton (someone who I gather as involved with pre-CU SW, and is now part of the Bioware team).
    Hero Engine.
    So if we go by this, the game should be something like a fully-featured, traditional sandbox MMO.   However, to counterbalance against that, Bioware have said how much they admire WoW. 
    Whatever, the engine actually looks pretty amazing in terms not only of graphics but what it can do re. the logic of the development of a hero's life through interlocking quests and such, so if SWTOR really is going to use this engine, it looks like it will be utterly fantastic (provided the bloody thing runs on peoples' comps of course :) ).
     



     

    Its prolly gonna be on consoles also.



     

    The post by Gurugeorge is interesting

    And I would bet that this MMO will probably be designed with consoles in mind as well...this is based upon previous statements by EA and the fact that a huge portion of sales from the original KOTOR games were on the xbox...Bioware is smart enough to not leave their console fans behind.

     

    And no, that doesn't mean that it'll be watered down, you PC elitists...KOTOR for the xbox wasn't watered down and was an amazing game...It's a question of control choices, and Bioware has already shown that they know how to handle it.  The average MMO does not use as many buttons as an xbox 360 or ps3 controller has anyway...In WoW do you know how many buttons I actually use on a regular basis? 

    7, that's how many I use to pvp with my warlock...six of those are spells (immolate, corruption, shadowbolt, curse of agony, deathcoil, lifetap) and one of them is auto run.  Of course there are other buttons that I use every now and then, but the 360 controller has 10 buttons on it not counting the four from the D pad OR the Back/Start buttons...I think that's plenty for pretty much any MMO.

    I can't agree with that though I understand that they are trying to get a bigger share of the market.  Badlur's gate 2 was a far more complex game in terms of strategy and using all six party member during a fight.  KOTOR didn't require as much strategy to win and only allowed up to three players in a group at a time.  It was still a lot of fun to play, but compared to BG and BG2 it was and easier game to play.

     

  • DraenorDraenor Member UncommonPosts: 7,918
    Originally posted by Flyte27

    Originally posted by Draenor

    Originally posted by tkreep

    Originally posted by gurugeorge


    Someone said above to look at the Hero Engine, which Bioware has previously admitted it is using for "its new MMO" (which we can now safely bet is SWTOR).
    So if we want to have a rough idea what the game will be like, we should look at the capabilities of the engine, bearing in mind that we have no idea how extensively Bioware are going to modify it for their own purposes.  Yet, the fact that they bought this off-the-shelf game engine shows that the basic features  in this engine seem to be be required at least. 
    Note in particular the citation at the head of the page from Gordon Walton (someone who I gather as involved with pre-CU SW, and is now part of the Bioware team).
    Hero Engine.
    So if we go by this, the game should be something like a fully-featured, traditional sandbox MMO.   However, to counterbalance against that, Bioware have said how much they admire WoW. 
    Whatever, the engine actually looks pretty amazing in terms not only of graphics but what it can do re. the logic of the development of a hero's life through interlocking quests and such, so if SWTOR really is going to use this engine, it looks like it will be utterly fantastic (provided the bloody thing runs on peoples' comps of course :) ).
     



     

    Its prolly gonna be on consoles also.



     

    The post by Gurugeorge is interesting

    And I would bet that this MMO will probably be designed with consoles in mind as well...this is based upon previous statements by EA and the fact that a huge portion of sales from the original KOTOR games were on the xbox...Bioware is smart enough to not leave their console fans behind.

     

    And no, that doesn't mean that it'll be watered down, you PC elitists...KOTOR for the xbox wasn't watered down and was an amazing game...It's a question of control choices, and Bioware has already shown that they know how to handle it.  The average MMO does not use as many buttons as an xbox 360 or ps3 controller has anyway...In WoW do you know how many buttons I actually use on a regular basis? 

    7, that's how many I use to pvp with my warlock...six of those are spells (immolate, corruption, shadowbolt, curse of agony, deathcoil, lifetap) and one of them is auto run.  Of course there are other buttons that I use every now and then, but the 360 controller has 10 buttons on it not counting the four from the D pad OR the Back/Start buttons...I think that's plenty for pretty much any MMO.

    I can't agree with that though I understand that they are trying to get a bigger share of the market.  Badlur's gate 2 was a far more complex game in terms of strategy and using all six party member during a fight.  KOTOR didn't require as much strategy to win and only allowed up to three players in a group at a time.  It was still a lot of fun to play, but compared to BG and BG2 it was and easier game to play.

     



     

    This is not Baldur's gate...of course there are some games that work better on PC's, right now the only games that is really the case with though are RTS's....KOTOR was always a more basic RPG that didn't require a ton of button pressing on either the PC or the console...You're saying that KOTOR will be watered down because Baldur's gate was a complex game, even though KOTOR itself was not watered down for consoles when it initially came out 6 years ago...that doesn't make sense.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • DraenorDraenor Member UncommonPosts: 7,918
    Originally posted by zymurgeist


    It's more a question of money and updating. You still have to pay a crapload of money to the manufacturer to make a console game . Most consoles also don't have the hard drive capacity to deal with the kinds of updating MMOs do.  This one isn't likely to be on consoles.



     

    Everquest Online Adventures and Final Fantasy XI both showed that it could be done even on old hardware..what makes you think that with new hardware and better ways to get information server side to client side that it would not be doable?  Consoles are a more profitable market regardless of royaltees that you have to pay to microsoft or sony...it's just a fact.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • Flyte27Flyte27 Member RarePosts: 4,574
    Originally posted by Draenor

    Originally posted by Flyte27

    Originally posted by Draenor

    Originally posted by tkreep

    Originally posted by gurugeorge


    Someone said above to look at the Hero Engine, which Bioware has previously admitted it is using for "its new MMO" (which we can now safely bet is SWTOR).
    So if we want to have a rough idea what the game will be like, we should look at the capabilities of the engine, bearing in mind that we have no idea how extensively Bioware are going to modify it for their own purposes.  Yet, the fact that they bought this off-the-shelf game engine shows that the basic features  in this engine seem to be be required at least. 
    Note in particular the citation at the head of the page from Gordon Walton (someone who I gather as involved with pre-CU SW, and is now part of the Bioware team).
    Hero Engine.
    So if we go by this, the game should be something like a fully-featured, traditional sandbox MMO.   However, to counterbalance against that, Bioware have said how much they admire WoW. 
    Whatever, the engine actually looks pretty amazing in terms not only of graphics but what it can do re. the logic of the development of a hero's life through interlocking quests and such, so if SWTOR really is going to use this engine, it looks like it will be utterly fantastic (provided the bloody thing runs on peoples' comps of course :) ).
     



     

    Its prolly gonna be on consoles also.



     

    The post by Gurugeorge is interesting

    And I would bet that this MMO will probably be designed with consoles in mind as well...this is based upon previous statements by EA and the fact that a huge portion of sales from the original KOTOR games were on the xbox...Bioware is smart enough to not leave their console fans behind.

     

    And no, that doesn't mean that it'll be watered down, you PC elitists...KOTOR for the xbox wasn't watered down and was an amazing game...It's a question of control choices, and Bioware has already shown that they know how to handle it.  The average MMO does not use as many buttons as an xbox 360 or ps3 controller has anyway...In WoW do you know how many buttons I actually use on a regular basis? 

    7, that's how many I use to pvp with my warlock...six of those are spells (immolate, corruption, shadowbolt, curse of agony, deathcoil, lifetap) and one of them is auto run.  Of course there are other buttons that I use every now and then, but the 360 controller has 10 buttons on it not counting the four from the D pad OR the Back/Start buttons...I think that's plenty for pretty much any MMO.

    I can't agree with that though I understand that they are trying to get a bigger share of the market.  Badlur's gate 2 was a far more complex game in terms of strategy and using all six party member during a fight.  KOTOR didn't require as much strategy to win and only allowed up to three players in a group at a time.  It was still a lot of fun to play, but compared to BG and BG2 it was and easier game to play.

     



     

    This is not Baldur's gate...of course there are some games that work better on PC's, right now the only games that is really the case with though are RTS's....KOTOR was always a more basic RPG that didn't require a ton of button pressing on either the PC or the console...You're saying that KOTOR will be watered down because Baldur's gate was a complex game, even though KOTOR itself was not watered down for consoles when it initially came out 6 years ago...that doesn't make sense.

    I think that you are missing that both games used a similar backrounds as one used 2nd edition D&D and one used D20.  They were basically the same game, but KOTOR was made easier so that everyone would be able to play it easily.  Thats OK with me as I enjoyed playing KOTOR, but as I said you can't argue that the BG series was a more complex version of KOTOR.

     

  • DraenorDraenor Member UncommonPosts: 7,918

    So what's your point then?  It's obvious that the core design of KOTOR works well with consoles...and yet you're still making this argument about Baldur's gate that really doesn't have anything to do with whether or not KOTOR would work as a console MMO.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

  • Flyte27Flyte27 Member RarePosts: 4,574
    Originally posted by Draenor


    So what's your point then?  It's obvious that the core design of KOTOR works well with consoles...and yet you're still making this argument about Baldur's gate that really doesn't have anything to do with whether or not KOTOR would work as a console MMO.



     

    My agrument was based on your original comment that PC games are no more complex then console games.  Basically I said BG series is more complex in terms of combat, strategy, and even class development as there were a lot more options in terms of classes and class combinations to choose from in the BG series.  This is not including kits.  Comparing KOTOR PC to KOTOR Console is a bad argument because it was designed for the console first and then ported to the PC. 

  • ThasriThasri Member UncommonPosts: 90

    Originally posted by leshtricity

    The OP has reminded me why I rarely ever come to this site anymore. It's like it attracts all of the morons of the internet like a giant beacon.

    You're retarded. And so is everyone else that speculates. Oh, it's going to be class-based? Word. No way, raids? Non-sandbox? Oh well. Hey, wait a minute...how do you know any of that?!

     

    OMG EX-BIOWARE EMPLOYEE POSTING HERE!!!!

     

    Goddamn morons.

     

    I couldn't agree with you more, I'm an ex-swg vet and I loathe these whiny jackasses. Bioware is going to make a good game, every freakin game they've ever made has been a big hit, what makes you guys think any different because it’s an MMO? Every one needs to take a breath and let the info start coming out first before you dumbasses get your panties in a bunch.

     

  • GerecGerec Member CommonPosts: 185
    Originally posted by AlienShirt


    I am looking forward to what Bioware can bring to the MMORPG scene. I am just disappointed they are going with KOTOR time frame as I would rather have seen a game based on the Thrawn trilogy.

     

    Thrawn would be cool, but as far as I know, Lucas has stated that none of the expanded universe novels, as good as some of them are, are cannon. Last I heard, anyway.

  • ArndurArndur Member, Newbie CommonPosts: 2,202
    Originally posted by Ozmodan


    "I think you miss the point. There are a lot of non-hardcore Star Wars fans. This is the new generation of teens that has grown up to episodes I, II and III. This is the portion of Star Wars fans that belong to the 'mass market'. Guess which demographic EA and Bioware will cater to? The hundreds of thousands of hardcore oldschool Star Wars nerds, or the millions of kids that like the franchise and will buy a Star Wars game but are not foaming at the mouth over the details?
    I guess the answer is quite obvious. Still, many people seem to miss the point."
    Ah, but you are missing the point of the entire exercise.  Flimsy FPS like MMO's like Lucas Arts favors do great on release, but usually fail to hold the playerbase in thrall for very long.    Why continue to play a game when you've maxed out your character in the first month or two, it just becomes repetitious.  Is that the type of gamer that Bioware is looking for?  I think not.  Many of those millions are from the console mold, looking for instant gratification and have very short attention spans.  Not the type of player that will stick around long.  Not exactly the group of players I would focus my marketing on.



     

    hmmm maxed out character in a month or two hmmmmmm reminds me of a game with 10mil subs but the name is escaping me atm.

    Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.

    If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
    And then Nebraska would get nerfed.-pinkwood lotro fourms

    AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD

  • DraenorDraenor Member UncommonPosts: 7,918
    Originally posted by zymurgeist

    Originally posted by Draenor


    Everquest Online Adventures and Final Fantasy XI both showed that it could be done even on old hardware..what makes you think that with new hardware and better ways to get information server side to client side that it would not be doable?  Consoles are a more profitable market regardless of royaltees that you have to pay to microsoft or sony...it's just a fact.



     

    Neither of those really did that well. People just expect so much more out of MMOs these days. Consoles are mor profitable for certain types of games. The requirements for an MMO are a far cry for those of a single player game.  Someone will do it. Probably soon but I don't see it happening for this game.



     

    But they didn't fail because they were on consoles, they failed because they were

    1: handled by SOE

    2:  designed in a way that did not appeal to a mass audience

    FF XI didn't do all that well on the PC either, it certainly didn't garner the number of players that one would hope for from a game with the words final fantasy on it. 

     

    I'd be very willing to bet that this game will make it to consoles, this is based upon recent comments from EA as well as KOTOR's initial releases to consoles and the success that it saw there.  I know that MMO's are a different breed, but if there is money to be made there, and there is, then it will happen.

    Your argument is like a two legged dog with an eating disorder...weak and unbalanced.

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