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I am not trying to Bash either game here, but i played Wow for 2 years, and i am looking at War and its videos, can anyone truly explain what the major differences are between these 2 games, everytime i look at the War videos on youtube, if it didnt say 'warhammer' on the title of it, i would guess 100% it was a Wow video, so anyone know what the real difference in game play is between these 2 games, or are they very, i mean very similiar in playing styles....
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The visuals may be 'similiar' as in WAR's are more high tech than WoW's but the main difference is in the Game Play Direction & Design. In WoW its all about dungeons, raiding & mini games and essentially all about 'you' or 'your guild'. Nothing you do affects you entire faction.
In WAR Everything you or your guild does effects your entire Realm. All the PvE, all the Unlocks, all the PvP etc counts for something and if your realm is dominating you feel it and see it in the RvR landscaped areas & your Faction's Main City. Even things your entire realm does affects it home city. Cities & Guilds both have ranks. The higher ranked your guild the more access to stuff your guild has AND it also contributes rank to your Realm's fight over control for Territory. Cities reflect all your entire Realm's hard work or failures. If you've been working hard and protecting the city from being Sieged you have access to dungeons, quests, & vendors that are only open during certain rankings. If your city has been sieged it looses access to these things & ranks (guild rankings & player ranks do not drop they're essentially alternative name to levels).
WoW's pvp & pve agendas are entirely different. In WoW you PvP mini game for rank & gear. In PvE you raid or dungeon quest for ranked gear. But it doesn't better your side at all.
In WAR when you PvE or PvP your fighting for the same agenda realm control (and yes there is gear too but the focus is comparatively smaller than WoWs). Both paths games have the same over all goal pushing back the enemy. Instead of competiting with each other players of a realm are competiting against the enemy. Not to mention you can PvP from lvl 1 to lvl 40 without ever PvEing thats something WoW has ever allowed.
These are the most major & important differences. You can't watch a gameplay video and see this happening its something that takes time and its the Central focus of the entire game. WoW has no true central focus its just a set of themed mini games which is fun and all but to me gets boring after a while.
Gameplay and focus of the game is a HUGE difference between WoW and WAR.
WoW is a PVE focused game with PVP added on as an afterthought.
WAR is a PVP focused game with quality PVE added to enchance the PVP focus of the game. Both work coherently together.
The difference would be for instance in order to raid Sunwell Plateau your Realm (horde or Alliance) would first need to control the zone by capturing enemy keeps etc, (not saying that is how WAR exactly works because I don't know but that is how Mythic's DAoC worked with Darkness Falls)
Currently playing:
LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)
Looking Foward too:
Bioware games (Dragon Age & Star Wars The Old Republic)
1. There are already 1,000,001 posts about the same issue.
2. Do some more research. There is plenty of info out there on what gameplay mechanics are in WAR that seperates it from WoW. But won't go into it here. (see number 1.)
3. There's the whole mess on the subject of why WAR looks like WoW. Just go look at the WAR videos and compare it to the 25year GW IP they are identical. This is all I will say on the subject. (again, because see number 1.)
They don't even look similar, look at this:
Dark elf
WoW is PvE oriented with crappy PvP. WAR is RvR oriented but with a good PvE system.
As one game is PvE and the other is PvP one, the play styles are quite different... understanding play styles not as UI but as the way you play your character. Besides that the classes are nothing a like between the two games.
WoW had done several things good, imho. I hope WAR copy only the good stuff.
Except for some exceptions (like DnL) most MMOs did some stuff good. The 3rd generation of MMOs are the ones that, after learning from the past, will copy this best stuff created during all these years. Even if I dont like WoW, that wont stop me from thinking that the good stuff they did should be emulated in other MMOs. The same for any other MMO. The industry should start learning from their mistakes and their... whats the english word? the correct stuff they did in the past.
Plus don't go by those stale videos to see what WAR really looks like. Once the NDA is gone, we can post links to much better ones (and more recent).
Yeah the WAR graphics engine has come a long way. When I first saw the videos it was crappy quality and it looked a lot like WoW. Wanted to play this game but the developers said they took out the so called "Boring" stuff that I like about MMORPG's. But I do like the RvR idea, hopefully WOTLK will give some decent PvP. If not i'll just have to convince my cousins to jump over to WAR with me. I will try open beta to see how things are and see if I like the game.
Be careful, you might be looking at WAR footage from early beta - 2 years old now.. which indeed does look exactly like WoW.
Make sure the vid is new.. preferably leaked stuff.. not hard to find, but cannt say where to find it
I'll mention two other big differences between WAR and WOW:
1. Living guilds - WAR offers a lot more tools and benefits for guilds than WOW. Your guild will gain bonuses for fighting in RVR and will eventually gain a guild hall and battle banners you can carry into battle. I believe your guild can also capture keeps.
2. Level Appropriate combat - I really liked the idea of WOW's PVP servers, until I realized I'd rarely engage in a fair fight. Even if I beat a guy my level, he'd always bring in heavy hitting reinforcements. At least in WAR high level characters cannot go gank lowbies. If you're getting jumped, you at least have a chance to fight or escape.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
Anyone who can honestly answer this question beyond regurgitating hype can't because we are still bound by NDA. Videos and pictures can't convey the user experience from being at the controls.
You should really watch all of the podcasts about WAR its much better than WoW. In fact i've talked to beta testers and they said that the PvE is basicly the same, but the PvP is sooooo different! You really need to go to Warhammeronline.com and watch all of the podcasts the PvP is nothing like WoW it is like 100x better! Cant wait for open beta lol...
What? Anyone with a half-ounce of ambition can go to google and type in the differences of WoW and WAR or WAR vs WoW and get tons of differences between the two. There is no NDA breaking, its all outlined in what the game design is. If we didn't know about these things. . .well we wouldn't know about the game at all.
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You wouldn't understand
WAR = PvP (Hardcore)
WoW = PvE (OMG , Carebear?)
Spoils of War - The quickest way of ending a war is to lose it.
Rofl @ "Hardcore" PvP
Sure it's better PvP probably but ... get real lol, there's way more hardcore PvP than WAR with it's Bolstering Buff, chicken mechanisms and realm versus realm PvP instead of against anyone you meet ^^
What? Anyone with a half-ounce of ambition can go to google and type in the differences of WoW and WAR or WAR vs WoW and get tons of differences between the two. There is no NDA breaking, its all outlined in what the game design is. If we didn't know about these things. . .well we wouldn't know about the game at all.
Well then you tell me. What are the weapon delays in WAR like, is there a command queue, how far can you see, what options exist in the settings, hows the performance, any stalling, how is key response, skill/global cooldowns... You tell me which podcast answered those actual gameplay, not game design, points.
I love the devs for this game, they are great to listen to go on about WAR and obviously care and are invested but that doesn't mean you or I will be interested in the actual gameplay. On the shooter scene I thought CoD4 was just amazing but GoW and Crysis were terrible for one reason or another that you just can't know about until you have time at the keys.
Wait, WoW has PvP, what PvP. If you mean the fact that it's just called pvp due to the fact that they fight eachother then you can call it PvP. But I think WoW's PvP is more like pillowfights...it has no meanings...well WoW's PvP is like men pillow fighting...it's just weird...
What? Anyone with a half-ounce of ambition can go to google and type in the differences of WoW and WAR or WAR vs WoW and get tons of differences between the two. There is no NDA breaking, its all outlined in what the game design is. If we didn't know about these things. . .well we wouldn't know about the game at all.
Well then you tell me. What are the weapon delays in WAR like, is there a command queue, how far can you see, what options exist in the settings, hows the performance, any stalling, how is key response, skill/global cooldowns... You tell me which podcast answered those actual gameplay, not game design, points.
I love the devs for this game, they are great to listen to go on about WAR and obviously care and are invested but that doesn't mean you or I will be interested in the actual gameplay. On the shooter scene I thought CoD4 was just amazing but GoW and Crysis were terrible for one reason or another that you just can't know about until you have time at the keys.
I don't think any MMO has ever gone into that much detail on their "combat" UI / user control system. (thats not gameplay thats combat btw). Even if they did describe them players takes on them are always inheriantly different because the way it 'feels' is subjective once a player has their hands on experience. Thats what open beta and NDA lifts are for.
the poster asks for differences between wow and war and the major important onces are the game mechanic focus as in the REASON for being in a game. WoW's is all about grinding for gear and not much else there's no 'central' focus for 'being' your just there playing for gear. WAR has a central focus your there to be part of the WAR, to fight for land to fight for glory or just to have a hilarious time trying. The combat & UI controls and the way they make a player feel are subjective and they can be easily swayed by the entire rest of the game. If the controls are funky but I'm having a good time fighting over a keep I forget all about the controls and adapt. If the gameplay / core game design sucks major ass and the controls suck even worse no one gets over that.
What? Anyone with a half-ounce of ambition can go to google and type in the differences of WoW and WAR or WAR vs WoW and get tons of differences between the two. There is no NDA breaking, its all outlined in what the game design is. If we didn't know about these things. . .well we wouldn't know about the game at all.
Well then you tell me. What are the weapon delays in WAR like, is there a command queue, how far can you see, what options exist in the settings, hows the performance, any stalling, how is key response, skill/global cooldowns... You tell me which podcast answered those actual gameplay, not game design, points.
I love the devs for this game, they are great to listen to go on about WAR and obviously care and are invested but that doesn't mean you or I will be interested in the actual gameplay. On the shooter scene I thought CoD4 was just amazing but GoW and Crysis were terrible for one reason or another that you just can't know about until you have time at the keys.
Now your just being foolish. The OP is looking for differences not a bloody lecture. You can easily tell the difference of a game when not knowing delays and whether you can queue or not. The REAL difference is RvR, and that has nothing to do with attack speeds. That is generally different in every MMO based on weapon stats.
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You wouldn't understand
The big difference from a Wow player ???
WAR is being made at 1/50th of the development resources Blizzard has.
And it shows ! ....
hence no seamless open worlds, but LOADED screens between zones
hence no underwater worlds.
hence no flying units (and Warhammer lore is FULL of flying units).
and about a 66% cut in the promised siege cities even 3 months before release.
Those still believing that WAR has better PvP animation : you just type Warhammer video in Google and look at ALL the video stuff you can find.
The argument of 2 years old or one year old or players NOT used to playing were already raised here a million time. Mostly I think the videos are being played by some 80 year old.
No excuses: the PvP fighting in War is slow with "gliding" characters and incredibly stiff. Even LOTRO had better animated avatars (and that says a LOT).
The end result is that you'll end up with DAoC2 (the days are short) but this time with battleground instances (with server clusters lol) and a very slow leveling process through endless public quest grinding to finally come to a "deus ex machina" - a final capitol battle every 2 weeks or so .... of which half(!) will be instanced btw (making the "famous" final epic open world pvp rather "small").
NO PVE raiding at all (unless you want to call ONE instanced end boss a viable raid.)
Also the fact your avatar turns into a chicken when entering lower zones is a real laugh.
The makers of WAR themselves (with the ever present and yelling "Led Zeppelin" Paul on top) already stated that Warhammer is an "awesome" game and not even an open ended MMORPG in the real sense.
Mind you "awesome" in Paul's view is a rather often used word to describe something that has been seen in about every MMORPG ever published in the last 5 years.
The professions are far too limited, the world far too small (certainly after the 66% cut in City sieges) and the end game is purely based on RvR with EVER repeating grind to...
reconquer what you already conquered before.
Every 2 weeks or so.
Suddenly for the fans, instanced battlegrounds are not that negative anymore ...
....and of course the big difference between War and Wow is that War will be the 9th Wow killer in a row.
The others can be found in the trash bin at 5 Euro a piece.
happy gaming.
Do you also wipe Blizzard's ass after they crap?
FFXI: Gauhar - Odin
Do you also wipe Blizzard's ass after they crap?
Funny, to be a WoW fan he spends more time in WAR forums than acutal WAR fans.
Do you also wipe Blizzard's ass after they crap?
Funny, to be a WoW fan he spends more time in WAR forums than acutal WAR fans.
And apparenlty knows a LOT more about the game than most fans believe ))
I would hope the reason to play a game is the same regardless of mechanics... fun.
But to me that its RvR focused or has varied class, true to lore... mean nothing if the UI gets in the way of connecting with the character I'm playing. And you are right those things won't be released until after the NDA is dropped which is why I say differences between the games are academic at this point unless like me you are in closed beta. But then again since I'm in beta... I can't tell you anything.
So umm ya a feature list does not make a game, execution does. Does WAR delivery? Guess you'll have to wait until closer to release
Do you also wipe Blizzard's ass after they crap?
Funny, to be a WoW fan he spends more time in WAR forums than acutal WAR fans.
vicks GTFO
Hehe, flamebait
Nice try tho.
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