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Warhammer and WoW, whats the real difference?

I am not trying to Bash either game here, but i played Wow for 2 years, and i am looking at War and its videos, can anyone truly explain what the major differences are between these 2 games, everytime i look at the War videos on youtube, if it didnt say 'warhammer' on the title of it, i would guess 100% it was a Wow video, so anyone know what the real difference in game play is between these 2 games, or are they very, i mean very similiar in playing styles....

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  • banthisbanthis Member Posts: 1,891
    Originally posted by vardar


    I am not trying to Bash either game here, but i played Wow for 2 years, and i am looking at War and its videos, can anyone truly explain what the major differences are between these 2 games, everytime i look at the War videos on youtube, if it didnt say 'warhammer' on the title of it, i would guess 100% it was a Wow video, so anyone know what the real difference in game play is between these 2 games, or are they very, i mean very similiar in playing styles....



     

    The visuals may be 'similiar' as in WAR's are more high tech than WoW's but the main difference is in the Game Play Direction & Design.    In WoW its all about dungeons, raiding & mini games and essentially all about 'you' or 'your guild'.   Nothing you do affects you entire faction.

    In WAR Everything you or your guild does effects your entire Realm.   All the PvE, all the Unlocks, all the PvP etc counts for something and if your realm is dominating you feel it and see it in the RvR landscaped areas & your Faction's Main City.   Even things your entire realm does affects it home city.  Cities & Guilds both have ranks.  The higher ranked your guild the more access to stuff your guild has AND it also contributes rank to your Realm's fight over control for Territory.  Cities reflect all your entire Realm's hard work or failures.   If you've been working hard and protecting the city from being Sieged you have access to dungeons, quests, & vendors that are only open during certain rankings.  If your city has been sieged it looses access to these things & ranks (guild rankings & player ranks do not drop they're essentially alternative name to levels). 

    WoW's pvp & pve agendas are entirely different.  In WoW you PvP mini game for rank & gear.  In PvE you raid or dungeon quest for ranked gear.  But it doesn't better your side at all.

    In WAR when you PvE or PvP your fighting for the same agenda realm control (and yes there is gear too but the focus is comparatively smaller than WoWs).   Both paths games have the same over all goal pushing back the enemy.  Instead of competiting with each other players of a realm are competiting against the enemy.  Not to mention you can PvP from lvl 1 to lvl 40 without ever PvEing thats something WoW has ever allowed.

    These are the most major & important differences.   You can't watch a gameplay video and see this happening its something that takes time and its the Central focus of the entire game.  WoW has no true central focus its just a set of themed mini games which is fun and all but to me gets boring after a while. 

  • Cabe2323Cabe2323 Member Posts: 2,939

    Gameplay and focus of the game is a HUGE difference between WoW and WAR. 

    WoW is a PVE focused game with PVP added on as an afterthought.

    WAR is a PVP focused game with quality PVE added to enchance the PVP focus of the game.  Both work coherently together. 

     

    The difference would be for instance in order to raid Sunwell Plateau your Realm (horde or Alliance) would first need to control the zone by capturing enemy keeps etc,  (not saying that is how WAR exactly works because  I don't know but that is how Mythic's DAoC worked with Darkness Falls) 

    Currently playing:
    LOTRO & WoW (not much WoW though because Mines of Moria rocks!!!!)

    Looking Foward too:
    Bioware games (Dragon Age & Star Wars The Old Republic)

  • jerlot65jerlot65 Member UncommonPosts: 788
    Originally posted by vardar


    I am not trying to Bash either game here, but i played Wow for 2 years, and i am looking at War and its videos, can anyone truly explain what the major differences are between these 2 games, everytime i look at the War videos on youtube, if it didnt say 'warhammer' on the title of it, i would guess 100% it was a Wow video, so anyone know what the real difference in game play is between these 2 games, or are they very, i mean very similiar in playing styles....

    1. There are already 1,000,001 posts about the same issue.

     

    2.  Do some more research. There is plenty of info out there on what gameplay mechanics are in WAR that seperates it from WoW. But won't go into it here. (see number 1.)

    3. There's the whole mess on the subject of why WAR looks like WoW. Just go look at the WAR videos and compare it to the 25year GW IP they are identical. This is all I will say on the subject. (again, because see number 1.)

     

     

    image
  • YarosYaros Member Posts: 280

    They don't even look similar, look at this:
    Dark elf

  • Keeper2000Keeper2000 Member UncommonPosts: 637
    Originally posted by vardar


    I am not trying to Bash either game here, but i played Wow for 2 years, and i am looking at War and its videos, can anyone truly explain what the major differences are between these 2 games, everytime i look at the War videos on youtube, if it didnt say 'warhammer' on the title of it, i would guess 100% it was a Wow video, so anyone know what the real difference in game play is between these 2 games, or are they very, i mean very similiar in playing styles....

    WoW is PvE oriented with crappy PvP.  WAR is RvR oriented but with a good PvE system.

    As one game is PvE and the other is PvP one, the play styles are quite different... understanding play styles not as UI but as the way you play your character.  Besides that the classes are nothing a like between the two games.

    WoW had done several things good, imho.  I hope WAR copy only the good stuff.

    Except for some exceptions (like DnL) most MMOs did some stuff good.  The 3rd generation of MMOs are the ones that, after learning from the past, will copy this best stuff created during all these years.  Even if I dont like WoW, that wont stop me from thinking that the good stuff they did should be emulated in other MMOs.  The same for any other MMO.  The industry should start learning from their mistakes and their... whats the english word?  the correct stuff they did in the past.

     

  • rlf0331rlf0331 Member Posts: 25

    Plus don't go by those stale videos to see what WAR really looks like. Once the NDA is gone, we can post links to much better ones (and more recent).

  • cukimungacukimunga Member UncommonPosts: 2,258
    Originally posted by Yaros


    They don't even look similar, look at this:

    Dark elf

     

    Yeah the WAR graphics engine has come a long way. When I first saw the videos it was crappy quality and it looked a lot like WoW.  Wanted to play this game but the developers said they took out the so called "Boring" stuff that I like about MMORPG's.   But I do like the RvR idea, hopefully WOTLK will give some decent PvP. If not i'll just have to convince my cousins to jump over to WAR with me.  I will try open beta to see how things are and see if I like the game.

  • Tawn47Tawn47 Member Posts: 512
    Originally posted by vardar


    I am not trying to Bash either game here, but i played Wow for 2 years, and i am looking at War and its videos, can anyone truly explain what the major differences are between these 2 games, everytime i look at the War videos on youtube, if it didnt say 'warhammer' on the title of it, i would guess 100% it was a Wow video, so anyone know what the real difference in game play is between these 2 games, or are they very, i mean very similiar in playing styles....

     

    Be careful, you might be looking at WAR footage from early beta - 2 years old now..  which indeed does look exactly like WoW.

    Make sure the vid is new..  preferably leaked stuff..  not hard to find, but cannt say where to find it ;)

  • BattleFelonBattleFelon Member UncommonPosts: 483

    I'll mention two other big differences between WAR and WOW:

    1. Living guilds - WAR offers a lot more tools and benefits for guilds than WOW. Your guild will gain bonuses for fighting in RVR and will eventually gain a guild hall and battle banners you can carry into battle. I believe your guild can also capture keeps.

    2. Level Appropriate combat - I really liked the idea of WOW's PVP servers, until I realized I'd rarely engage in a fair fight. Even if I beat a guy my level, he'd always bring in heavy hitting reinforcements. At least in WAR high level characters cannot go gank lowbies. If you're getting jumped, you at least have a chance to fight or escape.

  • SoludeSolude Member UncommonPosts: 691

    Anyone who can honestly answer this question beyond regurgitating hype can't because we are still bound by NDA.  Videos and pictures can't convey the user experience from being at the controls.

  • liljae011liljae011 Member Posts: 4

    You should really watch all of the podcasts about WAR its much better than WoW. In fact i've talked to beta testers and they said that the PvE is basicly the same, but the PvP is sooooo different! You really need to go to Warhammeronline.com and watch all of the podcasts the PvP is nothing like WoW it is like 100x better! Cant wait for open beta lol...

  • LocklainLocklain Member Posts: 2,154
    Originally posted by Solude


    Anyone who can honestly answer this question beyond regurgitating hype can't because we are still bound by NDA.  Videos and pictures can't convey the user experience from being at the controls.

    What?  Anyone with a half-ounce of ambition can go to google and type in the differences of WoW and WAR or WAR vs WoW and get tons of differences between the two.  There is no NDA breaking, its all outlined in what the game design is.  If we didn't know about these things. . .well we wouldn't know about the game at all.

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • GurtelroseGurtelrose Member Posts: 191

    WAR = PvP (Hardcore)

    WoW = PvE (OMG , Carebear?)

    image
    Spoils of War - The quickest way of ending a war is to lose it.

  • PheacePheace Member Posts: 2,408
    Originally posted by Gurtelrose


    WAR = PvP (Hardcore)
    WoW = PvE (OMG , Carebear?)

     

    Rofl @ "Hardcore" PvP

     

    Sure it's better PvP probably but ... get real lol, there's way more hardcore PvP than WAR with it's Bolstering Buff, chicken mechanisms and realm versus realm PvP instead of against anyone you meet ^^

    image

  • SoludeSolude Member UncommonPosts: 691
    Originally posted by Locklain

    Originally posted by Solude


    Anyone who can honestly answer this question beyond regurgitating hype can't because we are still bound by NDA.  Videos and pictures can't convey the user experience from being at the controls.

    What?  Anyone with a half-ounce of ambition can go to google and type in the differences of WoW and WAR or WAR vs WoW and get tons of differences between the two.  There is no NDA breaking, its all outlined in what the game design is.  If we didn't know about these things. . .well we wouldn't know about the game at all.



     

    Well then you tell me.  What are the weapon delays in WAR like, is there a command queue, how far can you see, what options exist in the settings, hows the performance, any stalling, how is key response, skill/global cooldowns...  You tell me which podcast answered those actual gameplay, not game design, points.

    I love the devs for this game, they are great to listen to go on about WAR and obviously care and are invested but that doesn't mean you or I will be interested in the actual gameplay.  On the shooter scene I thought CoD4 was just amazing but GoW and Crysis were terrible for one reason or another that you just can't know about until you have time at the keys.

  • DloreDlore Member UncommonPosts: 462
    Originally posted by liljae011


    You should really watch all of the podcasts about WAR its much better than WoW. In fact i've talked to beta testers and they said that the PvE is basicly the same, but the PvP is sooooo different! You really need to go to Warhammeronline.com and watch all of the podcasts the PvP is nothing like WoW it is like 100x better! Cant wait for open beta lol...

     

    Wait, WoW has PvP, what PvP. If you mean the fact that it's just called pvp due to the fact that they fight eachother then you can call it PvP. But I think WoW's PvP is more like pillowfights...it has no meanings...well WoW's PvP is like men pillow fighting...it's just weird...

  • banthisbanthis Member Posts: 1,891
    Originally posted by Solude

    Originally posted by Locklain

    Originally posted by Solude


    Anyone who can honestly answer this question beyond regurgitating hype can't because we are still bound by NDA.  Videos and pictures can't convey the user experience from being at the controls.

    What?  Anyone with a half-ounce of ambition can go to google and type in the differences of WoW and WAR or WAR vs WoW and get tons of differences between the two.  There is no NDA breaking, its all outlined in what the game design is.  If we didn't know about these things. . .well we wouldn't know about the game at all.



     

    Well then you tell me.  What are the weapon delays in WAR like, is there a command queue, how far can you see, what options exist in the settings, hows the performance, any stalling, how is key response, skill/global cooldowns...  You tell me which podcast answered those actual gameplay, not game design, points.

    I love the devs for this game, they are great to listen to go on about WAR and obviously care and are invested but that doesn't mean you or I will be interested in the actual gameplay.  On the shooter scene I thought CoD4 was just amazing but GoW and Crysis were terrible for one reason or another that you just can't know about until you have time at the keys.



     

    I don't think any MMO has ever gone into that much detail on their "combat" UI / user control system.  (thats not gameplay thats combat btw).    Even if they did describe them players takes on them are always inheriantly different because the way it 'feels' is subjective once a player has their hands on experience.  Thats what open beta and NDA lifts are for.  

    the poster asks for differences between wow and war and the major important onces are the game mechanic focus as in the REASON for being in a game.   WoW's is all about grinding for gear and not much else there's no 'central' focus for 'being'  your just there playing for gear.   WAR has a central focus your there to be part of the WAR, to fight for land to fight for glory or just to have a hilarious time trying.    The combat & UI controls and the way they make a player feel are subjective and they can be easily swayed by the entire rest of the game.   If the controls are funky but I'm having a good time fighting over a keep I forget all about the controls and adapt.   If the gameplay / core game design sucks major ass and the controls suck even worse no one gets over that.

  • LocklainLocklain Member Posts: 2,154
    Originally posted by Solude

    Originally posted by Locklain

    Originally posted by Solude


    Anyone who can honestly answer this question beyond regurgitating hype can't because we are still bound by NDA.  Videos and pictures can't convey the user experience from being at the controls.

    What?  Anyone with a half-ounce of ambition can go to google and type in the differences of WoW and WAR or WAR vs WoW and get tons of differences between the two.  There is no NDA breaking, its all outlined in what the game design is.  If we didn't know about these things. . .well we wouldn't know about the game at all.



     

    Well then you tell me.  What are the weapon delays in WAR like, is there a command queue, how far can you see, what options exist in the settings, hows the performance, any stalling, how is key response, skill/global cooldowns...  You tell me which podcast answered those actual gameplay, not game design, points.

    I love the devs for this game, they are great to listen to go on about WAR and obviously care and are invested but that doesn't mean you or I will be interested in the actual gameplay.  On the shooter scene I thought CoD4 was just amazing but GoW and Crysis were terrible for one reason or another that you just can't know about until you have time at the keys.

    Now your just being foolish.  The OP is looking for differences not a bloody lecture.  You can easily tell the difference of a game when not knowing delays and whether you can queue or not.  The REAL difference is RvR, and that has nothing to do with attack speeds.  That is generally different in every MMO based on weapon stats.

    It's a Jeep thing. . .
    _______
    |___image|
    \_______/
    = image||||||image =
    |X| \*........*/ |X|
    |X|_________|X|
    You wouldn't understand
  • VicksburgVicksburg Member Posts: 181

    The big difference from a Wow player ???

    WAR is being made at 1/50th of the development resources Blizzard has.

    And it shows ! ....

    hence no seamless open worlds, but LOADED screens between zones

    hence no underwater worlds.

    hence no flying units (and Warhammer lore is FULL of flying units).

    and about a 66% cut in the promised siege cities even 3 months before release.

    Those still believing that WAR has better PvP animation : you just type Warhammer video in Google and look at ALL the video stuff you can find.

    The argument of 2 years old or one year old or players NOT used to playing were already raised here a million time. Mostly I think the videos are being played by some 80 year old.

    No excuses:  the PvP fighting in War is slow with "gliding" characters and incredibly stiff. Even LOTRO had better animated avatars (and that says a LOT).

    The end result is that you'll end up with DAoC2 (the days are short) but this time with battleground instances (with server clusters lol) and a very slow leveling process through endless public quest grinding to finally come to a "deus ex machina" - a final capitol battle every 2 weeks or so .... of which half(!) will be instanced btw (making the "famous" final epic open world pvp rather "small").

    NO PVE raiding at all (unless you want to call ONE instanced end boss a viable raid.)

    Also the fact your avatar turns into a chicken when entering lower zones is a real laugh.

    The makers of WAR themselves (with the ever present and yelling "Led Zeppelin" Paul on top) already stated that Warhammer is an "awesome"  game and not even an open ended MMORPG in the real sense.

    Mind you "awesome" in Paul's view is a rather often used word to describe something that has been seen in about every MMORPG ever published in the last 5 years.

    The professions are far too limited, the world far too small (certainly after the 66% cut in City sieges) and the end game is purely based on RvR with EVER repeating grind to...

    reconquer what you already conquered before.

    Every 2 weeks or so.

    Suddenly for the fans, instanced battlegrounds are not that negative anymore ...

    ....and of course the big difference between War and Wow is that War  will be the 9th Wow killer in a row.

    The others can be found in the trash bin at 5 Euro a piece.

    happy gaming.

     

  • ZeppelinJ0ZeppelinJ0 Member UncommonPosts: 115
    Originally posted by Vicksburg


    The big difference from a Wow player ???
    WAR is being made at 1/50th of the development resources Blizzard has.
    And it shows ! ....
    hence no seamless open worlds, but LOADED screens between zones
    hence no underwater worlds.
    hence no flying units (and Warhammer lore is FULL of flying units).
    and about a 66% cut in the promised siege cities even 3 months before release.
    Those still believing that WAR has better PvP animation : you just type Warhammer video in Google and look at ALL the video stuff you can find.
    The argument of 2 years old or one year old or players NOT used to playing were already raised here a million time. Mostly I think the videos are being played by some 80 year old.
    No excuses:  the PvP fighting in War is slow with "gliding" characters and incredibly stiff. Even LOTRO had better animated avatars (and that says a LOT).
    The end result is that you'll end up with DAoC2 (the days are short) but this time with battleground instances (with server clusters lol) and a very slow leveling process through endless public quest grinding to finally come to a "deus ex machina" - a final capitol battle every 2 weeks or so .... of which half(!) will be instanced btw (making the "famous" final epic open world pvp rather "small").
    NO PVE raiding at all (unless you want to call ONE instanced end boss a viable raid.)
    Also the fact your avatar turns into a chicken when entering lower zones is a real laugh.
    The makers of WAR themselves (with the ever present and yelling "Led Zeppelin" Paul on top) already stated that Warhammer is an "awesome"  game and not even an open ended MMORPG in the real sense.
    Mind you "awesome" in Paul's view is a rather often used word to describe something that has been seen in about every MMORPG ever published in the last 5 years.
    The professions are far too limited, the world far too small (certainly after the 66% cut in City sieges) and the end game is purely based on RvR with EVER repeating grind to...
    reconquer what you already conquered before.
    Every 2 weeks or so.
    Suddenly for the fans, instanced battlegrounds are not that negative anymore ...
    ....and of course the big difference between War and Wow is that War  will be the 9th Wow killer in a row.
    The others can be found in the trash bin at 5 Euro a piece.
    happy gaming.
     

    Do you also wipe Blizzard's ass after they crap?

    FFXI: Gauhar - Odin

  • Cochran1Cochran1 Member Posts: 456
    Originally posted by ZeppelinJ0

    Originally posted by Vicksburg


    The big difference from a Wow player ???
    WAR is being made at 1/50th of the development resources Blizzard has.
    And it shows ! ....
    hence no seamless open worlds, but LOADED screens between zones
    hence no underwater worlds.
    hence no flying units (and Warhammer lore is FULL of flying units).
    and about a 66% cut in the promised siege cities even 3 months before release.
    Those still believing that WAR has better PvP animation : you just type Warhammer video in Google and look at ALL the video stuff you can find.
    The argument of 2 years old or one year old or players NOT used to playing were already raised here a million time. Mostly I think the videos are being played by some 80 year old.
    No excuses:  the PvP fighting in War is slow with "gliding" characters and incredibly stiff. Even LOTRO had better animated avatars (and that says a LOT).
    The end result is that you'll end up with DAoC2 (the days are short) but this time with battleground instances (with server clusters lol) and a very slow leveling process through endless public quest grinding to finally come to a "deus ex machina" - a final capitol battle every 2 weeks or so .... of which half(!) will be instanced btw (making the "famous" final epic open world pvp rather "small").
    NO PVE raiding at all (unless you want to call ONE instanced end boss a viable raid.)
    Also the fact your avatar turns into a chicken when entering lower zones is a real laugh.
    The makers of WAR themselves (with the ever present and yelling "Led Zeppelin" Paul on top) already stated that Warhammer is an "awesome"  game and not even an open ended MMORPG in the real sense.
    Mind you "awesome" in Paul's view is a rather often used word to describe something that has been seen in about every MMORPG ever published in the last 5 years.
    The professions are far too limited, the world far too small (certainly after the 66% cut in City sieges) and the end game is purely based on RvR with EVER repeating grind to...
    reconquer what you already conquered before.
    Every 2 weeks or so.
    Suddenly for the fans, instanced battlegrounds are not that negative anymore ...
    ....and of course the big difference between War and Wow is that War  will be the 9th Wow killer in a row.
    The others can be found in the trash bin at 5 Euro a piece.
    happy gaming.
     

    Do you also wipe Blizzard's ass after they crap?



     

    Funny, to be a WoW fan he spends more time in WAR forums than acutal WAR fans.

  • VicksburgVicksburg Member Posts: 181
    Originally posted by Cochran1

    Originally posted by ZeppelinJ0

    Originally posted by Vicksburg


    The big difference from a Wow player ???
    WAR is being made at 1/50th of the development resources Blizzard has.
    And it shows ! ....
    hence no seamless open worlds, but LOADED screens between zones
    hence no underwater worlds.
    hence no flying units (and Warhammer lore is FULL of flying units).
    and about a 66% cut in the promised siege cities even 3 months before release.
    Those still believing that WAR has better PvP animation : you just type Warhammer video in Google and look at ALL the video stuff you can find.
    The argument of 2 years old or one year old or players NOT used to playing were already raised here a million time. Mostly I think the videos are being played by some 80 year old.
    No excuses:  the PvP fighting in War is slow with "gliding" characters and incredibly stiff. Even LOTRO had better animated avatars (and that says a LOT).
    The end result is that you'll end up with DAoC2 (the days are short) but this time with battleground instances (with server clusters lol) and a very slow leveling process through endless public quest grinding to finally come to a "deus ex machina" - a final capitol battle every 2 weeks or so .... of which half(!) will be instanced btw (making the "famous" final epic open world pvp rather "small").
    NO PVE raiding at all (unless you want to call ONE instanced end boss a viable raid.)
    Also the fact your avatar turns into a chicken when entering lower zones is a real laugh.
    The makers of WAR themselves (with the ever present and yelling "Led Zeppelin" Paul on top) already stated that Warhammer is an "awesome"  game and not even an open ended MMORPG in the real sense.
    Mind you "awesome" in Paul's view is a rather often used word to describe something that has been seen in about every MMORPG ever published in the last 5 years.
    The professions are far too limited, the world far too small (certainly after the 66% cut in City sieges) and the end game is purely based on RvR with EVER repeating grind to...
    reconquer what you already conquered before.
    Every 2 weeks or so.
    Suddenly for the fans, instanced battlegrounds are not that negative anymore ...
    ....and of course the big difference between War and Wow is that War  will be the 9th Wow killer in a row.
    The others can be found in the trash bin at 5 Euro a piece.
    happy gaming.
     

    Do you also wipe Blizzard's ass after they crap?



     

    Funny, to be a WoW fan he spends more time in WAR forums than acutal WAR fans.



     

    And apparenlty knows a LOT more about the game than most fans believe :)))

  • SoludeSolude Member UncommonPosts: 691

    I would hope the reason to play a game is the same regardless of mechanics... fun.

    But to me that its RvR focused or has varied class, true to lore... mean nothing if the UI gets in the way of connecting with the character I'm playing.  And you are right those things won't be released until after the NDA is dropped which is why I say differences between the games are academic at this point unless like me you are in closed beta.  But then again since I'm in beta... I can't tell you anything.

    So umm ya a feature list does not make a game, execution does.  Does WAR delivery?  Guess you'll have to wait until closer to release :D

  • RageaholRageahol Member UncommonPosts: 1,127
    Originally posted by Cochran1

    Originally posted by ZeppelinJ0

    Originally posted by Vicksburg


    The big difference from a Wow player ???
    WAR is being made at 1/50th of the development resources Blizzard has.
    ok yeah and a hell of a lot less time
    And it shows ! ....
    hence no seamless open worlds, but LOADED screens between zones
    not true
    hence no underwater worlds.
    WHO gives a sh*t
    hence no flying units (and Warhammer lore is FULL of flying units).
    ohh sticking more true to the lore then WoW ever did and please im sure no one wants to grind out a flying mount in WAR anyway
    and about a 66% cut in the promised siege cities even 3 months before release.
    true but now they have added a lot of content to two cities for launch
    Those still believing that WAR has better PvP animation : you just type Warhammer video in Google and look at ALL the video stuff you can find.
    The argument of 2 years old or one year old or players NOT used to playing were already raised here a million time. Mostly I think the videos are being played by some 80 year old.
    No excuses:  the PvP fighting in War is slow with "gliding" characters and incredibly stiff. Even LOTRO had better animated avatars (and that says a LOT). the only reason it looks slow is because the people playing are not trying to show off the speed of the game, or are trying but don't know the skills, or hitting the same button more then once because that will stop the skill ... anyone who plays through about the first ten levels will see that the damage they do is nothing compared to the health that the characters have so it makes the battles longer because the character have more health (making the battle seems slower)
    The end result is that you'll end up with DAoC2 (the days are short) but this time with battleground instances (with server clusters lol) and a very slow leveling process through endless public quest grinding to finally come to a "deus ex machina" - a final capitol battle every 2 weeks or so .... of which half(!) will be instanced btw (making the "famous" final epic open world pvp rather "small").  OMG a DAoC   wow  i am so sad its too bad that in its prime DAoC was the best PVP game out there (not counting the PVP server which was too intense for me)
    NO PVE raiding at all (unless you want to call ONE instanced end boss a viable raid.)
    there is two BTW Mount Gunbad and The Bastion Stair  (and plus many other dungeons)  and come on THIS IS NOT A RAIDING GAME  so this point is not one to argue
    Also the fact your avatar turns into a chicken when entering lower zones is a real laugh.
    not a laugh when lowbies wont have anything to bitch about on the PVP servers  it is good for the game and keeps Gankers out (which i don't need/want in my game) sorry call me a carebear if you wish but hell i want a fair match so i can PvP with out some random guy running behind me and yelling "ahaha you got OWNED NOOB"
    The makers of WAR themselves (with the ever present and yelling "Led Zeppelin" Paul on top) already stated that Warhammer is an "awesome"  game and not even an open ended MMORPG in the real sense.
    just cause they said it is a good game doesn't make it a bad MMO   i am here for fun not a god damn second job
    Mind you "awesome" in Paul's view is a rather often used word to describe something that has been seen in about every MMORPG ever published in the last 5 years.
    The professions are far too limited, the world far too small (certainly after the 66% cut in City sieges) and the end game is purely based on RvR with EVER repeating grind to...
    professions by that i hope you mean the crafting system...and please  the crafting system is like that for a reason 1.have player interact (like pre NGE SWG ) and 2. the best items are from PVP and doing the king/other dungeons  so crafting weapons and armor is stupid because players only want the best 
    reconquer what you already conquered before.
    anyone who has played DAoC knows that Open RvR is a different experience everythime no question about it....and how is WoWs PVP any different even with WotLK you still will only have ONE ZONE
    Every 2 weeks or so.
    not true the DEvs have said over and over that sieging a cities takes a lot of time to do and josh said him self he will be surprised if we see one every month. and if we do the devs will know it is because of imbalance and they will work to fix it
    Suddenly for the fans, instanced battlegrounds are not that negative anymore ...
    they never were it is just one way of catering to different play styles.
    ....and of course the big difference between War and Wow is that War  will be the 9th Wow killer in a row.
    not many people who know much about the game think this will be a WoW killer anymore and we know it wont since half of WoWs fan base is in Asia...and WAR will not hit WoW hard in there...it will hit WoW hard in Europe due to the fact that that is were Warhammer started
    The others can be found in the trash bin at 5 Euro a piece.
    happy gaming.
    i Will knowing you are not playing WAR
     

    Do you also wipe Blizzard's ass after they crap?



     

    Funny, to be a WoW fan he spends more time in WAR forums than acutal WAR fans.

     

      vicks GTFO

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  • CyberWizCyberWiz Member UncommonPosts: 914


    Originally posted by Vicksburg
    The big difference from a Wow player ???
    WAR is being made at 1/50th of the development resources Blizzard has.
    And it shows ! ....
    hence no seamless open worlds, but LOADED screens between zones
    hence no underwater worlds.
    hence no flying units (and Warhammer lore is FULL of flying units).
    and about a 66% cut in the promised siege cities even 3 months before release.
    Those still believing that WAR has better PvP animation : you just type Warhammer video in Google and look at ALL the video stuff you can find.
    The argument of 2 years old or one year old or players NOT used to playing were already raised here a million time. Mostly I think the videos are being played by some 80 year old.
    No excuses:  the PvP fighting in War is slow with "gliding" characters and incredibly stiff. Even LOTRO had better animated avatars (and that says a LOT).
    The end result is that you'll end up with DAoC2 (the days are short) but this time with battleground instances (with server clusters lol) and a very slow leveling process through endless public quest grinding to finally come to a "deus ex machina" - a final capitol battle every 2 weeks or so .... of which half(!) will be instanced btw (making the "famous" final epic open world pvp rather "small").
    NO PVE raiding at all (unless you want to call ONE instanced end boss a viable raid.)
    Also the fact your avatar turns into a chicken when entering lower zones is a real laugh.
    The makers of WAR themselves (with the ever present and yelling "Led Zeppelin" Paul on top) already stated that Warhammer is an "awesome"  game and not even an open ended MMORPG in the real sense.
    Mind you "awesome" in Paul's view is a rather often used word to describe something that has been seen in about every MMORPG ever published in the last 5 years.
    The professions are far too limited, the world far too small (certainly after the 66% cut in City sieges) and the end game is purely based on RvR with EVER repeating grind to...
    reconquer what you already conquered before.
    Every 2 weeks or so.
    Suddenly for the fans, instanced battlegrounds are not that negative anymore ...
    ....and of course the big difference between War and Wow is that War  will be the 9th Wow killer in a row.
    The others can be found in the trash bin at 5 Euro a piece.
    happy gaming.
     

    Hehe, flamebait :p

    Nice try tho.

    If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
    http://mmodata.blogspot.be/
    Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online

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