Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Why play the grindpak?

124»

Comments

  • KurushKurush Member Posts: 1,303
    Originally posted by MrVicchio


    Seriously.
     
    I was talking to my wife last night, and she's still enamored enough with WoW that she plays regularly, why bother with the grindpak?
     
    We've all ready done this once before, it's called TBC, and frankly, it was both a nice addition, and a complete let down.  It was nice that it added new content, but it also added so many different grinds that I quit caring.   To the point now my account has 6 weeks left on it and I haven't logged in since June.
     
    Why bother grinding to 80?  Why bother running 10 man arthas?  Get more gear that, in 18-24 months will be pointless again?  To do endless arena seasons all in hopes of getting some welfare epics?    More rep grinds and endless hours running instances over and over in hopes of either getting that lucky gear drop, or enough DKP to get your gear?
     
    Bah and humbug to all that!   I know, the PVP!!!  Wait, this is WoW.  WoW + PVP = dull, boring and pointless.
     
    I'm seriously confounded as to why anyone would pay money to do the same things all over again, for the third time.  Just because they re-skinned it, added a pretty, if pointless pvp zone?  For the Lore?  (HAHAHAHHAHAHAHAH Lore.. WoW... ROFL!)  
     
    Anyway, why bother?   There are new games coming, with new objectives, new twists, new mechanics and new focus.  Wouldn't months spent playing be better spent on something new, not just the same old mechanics with new skins and a few new twists?  
     
    One last thing, "Deathknight LFG!"  Will be a rolling spam, and you first have to go back and burn through the old world, then through TBC just to play in the new zones.
     
    Sounds like.. just... so... much... fun.

     

    This is the way I see it.  If you reach a point where you stop enjoying the game, stop playing the game.  Nobody is forcing you to do the rep grind, or the raid grind, or the honor/arena points grind.  I've canceled plenty of MMORPG's after buying a copy before I even got through the free month.  Yeah, it felt like I wasted money.  I wasn't going to compound that by wasting money AND time.

    You could just play through the content you want and ignore the stuff you don't like.  They're even making a lot of changes to make raiding more accessible, cutting back both on cost per run and on numbers required, so you could probably get a little bit of raiding in, even without joining a hardcore guild.

    I mean, don't you think it could be fun, if done in moderation?  Just level up to 80 with your wife, maybe tool around with the new BG/DK class for a few weeks, and then just call it quits for the most part.  Let your wife play your char after that if she wants.

    I'm with you, man, to be honest.  Too much grind in TBC.  Even staying competitive in PvP is too much grind.  It's like WoW got the formula right for leveling, but they ended up falling back on the same stupid conventions as other games when it came to other stuff.

    But if WAR turns out to be a bust, I'll probably pick up WotLK and try it.  I won't put nearly as much time into it as BC, but I'll probably sub to it a month or two.

  • XiaokiXiaoki Member EpicPosts: 4,050
    Originally posted by Blodpls


     
    The man speaks the truth.
    Taking hairstyles from other races and transplanting them is most cheap ass thing I've ever seen, lol.
    If they have done that with the dances as well then it's shameful tbh.
    I decided i was not gonna play wotlk when I saw that most of the models were exactly the same as existing monster models with a slightly different colour, same as TBC.  
    Considering how much money Blizzard makes it's shocking how little effort they put into a expansion that's taken 2 years.
    I mean, how many man hours does it take to make a few new zones and dungeons when your using existing models and scenery? 
    They obviously do them on the cheap and then charge people nearly the same as a brand new game.
     
     



     

    You've been playing MMOs for about 2 weeks right?

    There isn't a single MMO on the market that does not reuse anything and everything they can. Textures, models, effects, sounds, whatever. It doesn't matter, if it can be reused it will be reused.

    Every MMO does this, however only WoW gets blamed for it. I find that very interesting.

     

    I thought the "end game" in DAOC was very boring. You log in, you kill a hundred of the other realms, you log off, end of night. Whoo freakin hoo. None of it mattered either. If you didn't have a clear population advantage it was an eternal tug of war. Snore! Good thing the seige weapons ruined it all. What a stinker those were, hopefully they dont make the same mistake with Warhammer.

  • BlodplsBlodpls Member Posts: 1,454

    Nope, I've been playing them for about 10 years.

    Blizzard makes enough profit to make 10 brand new mmo's from scratch every year and still break even.

    For them to re-use content and never broaden the scope of their game is laughable.

    If companies in other industries were so unimaginative when designing their new products they would go out of business in no time.  The sooner Blizzard gets some realistic competition the better.

  • greymanngreymann Member Posts: 757
    Originally posted by Blodpls


    Nope, I've been playing them for about 10 years.
    Blizzard makes enough profit to make 10 brand new mmo's from scratch every year and still break even.
    For them to re-use content and never broaden the scope of their game is laughable.
    If companies in other industries were so unimaginative when designing their new products they would go out of business in no time.  The sooner Blizzard gets some realistic competition the better.



     

    I agree but it doesn't look like they'll be getting any real competition any time soon.  Hey maybe they'll get so many wow subscribers quitting to play diablo 3 it'll get them motivated into make their next mmo!

  • coffeecoffee Member Posts: 2,007
    Originally posted by Blodpls


    Nope, I've been playing them for about 10 years.
    Blizzard makes enough profit to make 10 brand new mmo's from scratch every year and still break even.
    For them to re-use content and never broaden the scope of their game is laughable.
    If companies in other industries were so unimaginative when designing their new products they would go out of business in no time.  The sooner Blizzard gets some realistic competition the better.



     

    A wolf is a wolf. an undead human is an undead human a lich is lich an ork building is a ork building.. see where i am going?

    We are going to northrend to fight arthus and the scurge, we fought the scurge in WoW... see where in going?

    Theres tons of new stuff in wotlk.. if you care to look.

    image

  • PorfatPorfat Member Posts: 364

    No game company can create enough quality content for players who play the game like it was a part time job.     Every PVE game has to have some grind or players will say I've done all there is to do and quit.   

    That said WoW is a HUGE game.   There is a lot of hidden content.   I enjoy trying to seek it out.   But if you're bored quit or take a long break.  (I did the latter)      Right now I'm  enjoying helping a RL friend level in the outlands.   Same old content but I'm having fun.

    Looking forward to the expansion.   Will be alot to see and do.   Will still be the same WoW experience but different.   (Well I hope so)    

     

    I think the next revolution in PVE mmorpgs will be dynamic content.    Kinda like Diablo series where the floor plans and to some the mobs would be different every time you played it.   (Kept alot of players coming back to what was a fairly simple game)    But on a much grander scale.   Where you can't see the patterns and you have a new experience every time you play.    (Hard for me to put my vision into words)

     

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    There are plenty of examples of companies throwing loads of money at MMO projects and the results being terrible.  EQ2, Vanguard, Conan, etc.  

     

    Time and quality are resources that can often mean more than loads of cash thrown at a game. 

     

     

Sign In or Register to comment.