Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
I have played most well know MMOs and a few not so well know. There are many reasons why I quit and all of them do not pertain to every game but here is my list of why I have quit.
1. MMOs have turned into single player games with a chat box.
2. Gold sellers.
3. Leet kiddies.
4. Raiding
5. Some games change direction and become a different game.
6. Min- Maxers
7. Crafting is a joke
8. Guilds that require you be online at certain times.
9. No penalties for dying.
10 MMOs have turned into single player games with a chat box.
Support Bacteria, its the only culture some people have.
Illius - Even though I'm more PvE oriented than PvP, I've run into that problem of "self" over "collective" too. Even in situations like raiding where people have to work together to accomplish a goal, there's still usually an "out for yourself" mindset. Do you think this is an innate problem with people in general, or do you think a game could actually find a way around this? Venger - Why did you get tired of raiding? Was it like Illius's scenario, where it started to feel more like a job than fun? Or did it just start getting monotonous doing the same things over and over again? (ie, not enough content.) Psymon - How come you just walked around towns and such? What were the things you liked to do when you were actually "playing" the game that you couldn't do anymore, or got bored with? daarco - I'm pretty unfamiliar with SWG - What was it about the NGE that ruined the game for you?
2005 SWG got the NGE (New Game Enhancement). Over night we got from a sanbox MMO to a class/level/quest based. SOE cut 50% of the content in the process (some players lost 90%).
Before the NGE you could do whatever you wanted from day one. Go to any place, pick up any skill or profession any time you wanted to. "No" quests, only fun gameplay.
The last MMO I quit was Age of Conan.. not sure if you can call it quitting since I only played the trial month, more like "gave up". I enjoyed the game immensely in the first half of play, then got bored and tired of the bugs and couldn't come up with any reasons to continue playing.
Before that I beleive it was FFXI and EVE online, two games which were definitely the most fun and immersive experiences I've ever had in an online game, but as everyone knows the games are very time consuming, and I just couldn't keep up after a while and had too many RL commitments.
edit: I'm an idiot, only read the title.
Usually I quit games because of boring content. I tried out LOTRO and just couldn't find a reason to log in anymore, the quests were so dull. Same thing with AOC, with WOW, almost every other game with a typical quest system. I do PVP alot, so if that part of the game is solid then I'd have more desire to log in, but I don't PVP all the time and need something else to do. I enjoy roleplaying, adventuring, etc. If boring quests and dull crafting is all a game has to offer besides PVP, then no matter how fancy and beautiful the world is, I simply can't pull myself to log in and I usually let my characters rot - and no expansions or future plans change my mind. Once I'm gone, I'm gone.
Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV
As with a lot of people AoC was the last game that I quit. I just got bored and couldn't see anything later on in the game that made me want to continue. Also there were a number of basic things that weren't done very well, like the armour stats (still had level 10 stuff when I was level 30!) No crafting until 40 which is way too late and the auction house (if you can call it that) is rubbish in my opinion.
Left EQ1 after almost six years of playing total shortly after the Prophecy of Ro expansion. The biggest mistake SOE made was releasing expansions too quicklly. There was barely enough time to race through one expansions content (missing out on quite a bit in the process) before the next one hit the shelves. They took a game which had plenty of things to do besides raiding and turned it into (for the most part) Raid only game. Being in a high end raid guild was no longer fun even though there are no better raids even today than POP+ raids. I could live with the poor CS and dumbing down of the game. The core game was good enough to make up for most of the dumbing down they did.
I have been looking for a new home ever since. And after bad experience after bad experience with various SOE games I will no longer even touch any game that is even associated with them. Boggles my mind why any current developer would even want their game mentioned in the same breath as SOE.
i personally have tried quite a few mmo's all of which seem to get boreing eventually.
-wow
i played for probably a month and a half, i only got to lvl 15 because to be honest i dont like questing that much. i only like questing when they have a good incentive like a weapon or armor. other than that i more like a kill monsters to lvl up game. ya sure through in a few quests but wow was just over bored. there really was no good story line to the quests either.
-gulid wars
this game is actually pretty deccent. every once in a while i still get an urge to play it. i believe it suffers a huge lack of content.
-and the countless others
most of the time i quit due to lack of progression through out the game. either it is to boreing to lvl up because u dont get enough exciting skills and such, or u dont get good weapon and armor progression. i myself need an incentive to do something and lvling up for the hell of it sure isnt one.
i have a extreme love for pvp. that is why i played runescape for 3 years untill the wilderness change. yes its a lame game compared to all these fancy DL 3D games, but i loved it for the pvp and lvl system. i wish some1 would make a 3d version of runescape with alot more features. i would be in love
i am currently waiting for perfect world and runes of magic. i hope that one of them will at least last me a month. mabey havin 2 games to play at once will help.
MMORPGs - I've played many MMORPGs and all of those that I've played use the same game mechanics. You can tell the gameplay is a slightly different clone of a predecessor from the gameplay videos of upcoming MMORPGs.
I used to play because it was quite addictive. It turned habitual and more of a compulsion, though not a true chemical addiction. The false sense of progression through leveling with cheap, shallow gameplay combined with timesinks, such as grinding, gave me the realization that almost all MMORPGs are crap. I had to play on some private servers to finally understand that MMORPGs hide their countless faults through this false sense of progression. Once you finally whiz by the levels, you understand combat, quests, and everything in the game is severely lacking.
1) Horrible Story -generally, though others have a great lore
2) Shallow Gameplay -with the advent of macros/bots, gameplay is shown to be very minimal
3) Gear-based, Level-based PVP -people who spent more time = autowin
4) Skill-less Combat -I'm talking about the lack of aim, twitching, or tactics
5) Horrible Execution of Game Elements -Richard Garriot's decision to discount headshots it Tabula Rasa
Though there are some exceptions, many of these exceptions fail to provide excellence in atleast 3 of these 5 musts in an online game.
I guess I just don't like RPG's that much anymore. I'd prefer an online Action/Adventure game in a persistent world. Of course, the whole game shouldn't be a PvP-fest, but rather a virtual world, a sandbox with rules.
1. player restrictions, lack of player freedoms. I want to be able to do what I want when I want and not have the game choose for me. If i want to give my friends items in games I should be able to, if I want to never hit an npc to play the game and still get ahead I want to be able to. If I want to spend all my time in the game solely killing other players I want to be able to. There simply too much restriction in many games these days. I do not want anything "forced" in the game it should all be a choice, and if I choose not to do something in the morning I still want the option to do it later and not have a game tell me I cannot because I didn't shoose to do it sooner.
2. treated poorly by customer service.
3. the inability to access all content the game has to offer without creating alot of characters to do so. I want to be able to access all game content, abilities armors ect on one character.
4. too npc based.. i have no use for bots.. Just let me fight players, talk to players, trade with players and I am happy, craft with players and I am happy.
5. poor community. Ugh I hate playing with kids.. sorry if this bothers all you kiddies out there but I just don;t want to play with you, talk to you or listen to you in the game. I am sure you guys can be great kids .. just I don't really want to hang around you after I have had a stressful day and the bar already closed. I don;t think kids should be in chat rooms or even on the internet. Give me an 18+ server and let the kids play together so I can go play with adults... I love the fact that the clubs here have a 21+ age limit I would love that option on my games.
6.slow gamespeed.. this includes walking in games .. I see no reason for walking, I want to do everything fast, and there should be different levels of fast.. but slow .. I have no use for it and find it so annoying that I can't even play games with slow gamespeed. I don;t want to wait, it is just wasting time to me. When I play a game I want to be playing it, not ever waiting for anything to happen. This includes too much empty space in between towns.. if it takes for than 3 seconds between things to do .. I don;t see the point. takes 3 seconds to stop at a stop sign .. and I feel like in some of these games I am sitting at a stop sign waiting to go forever .. bleh forget that I want to go have some fun.
Paid Games: AC2 - because the game nearly ended by Turbine and no new contents Final Fantasy - DOn't know why, the game is not my type even though there were many sexy Japanese female players in the game EQ2 - Don't like many servers, I mean a group portal to certain zone, you must specify server 1, 2,3, 4. And one other important thing made me quit was the fishing brothers stand on the pier looks too stupid. Hate the crafting system. WOW - Constantly nerfed rogues and other classes, and sick of Molten Core because it took too long time to gather 40 ppl at same time. Also sick of Master Loot. Too many beggars in game. DDO - Is it a MMO? LOTRO - No new contents and don't like the reputation system and limited slots for skill. Not a exciting game. Hate monster PVP. Pirates of the Burning sea - they should have released the game 5 years later. Pirates of Caribbean Online - Awed by the name of Disney but it is no diffference from any other F2P. F2P: Nearly installed all F2P for trial except no cartoon game for me. Those not mention here are not playable or poor quality or not my type. 9Dragons - Maybe good if they released in 1980. Rippelz - CTS maker New sword of the world - it looks stupid to have always 3 characters at same time. Cabal Online - CTS maker Last Chaos - poor graphics also a CTS maker 4story - a little bit fresh Talisman Online - Gambler's game <<< playing this one now Next game for me is = 4story
If you didn't like your rogue being nerfed just come back now they are pretty much #1 in pvp.
So anyways Ive only quit mmos becuase of my computer. SWG quit working for some reason and vanguard and lotro were to hard on my old system. Now that I have a new one my problem is that I can only pay for 2 mmos and WAR will be one and my friends play WoW and I cant get them to move on.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day. And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
Dull content does it for me. Funny i never even thought about quitting PreCU SWG not once ever. Even tho "no content " seemed to be a big complaint for most. Of course i just figured i could make my own content within that sandbox..
1. player restrictions, lack of player freedoms. I want to be able to do what I want when I want and not have the game choose for me. If i want to give my friends items in games I should be able to, if I want to never hit an npc to play the game and still get ahead I want to be able to. If I want to spend all my time in the game solely killing other players I want to be able to. There simply too much restriction in many games these days. I do not want anything "forced" in the game it should all be a choice, and if I choose not to do something in the morning I still want the option to do it later and not have a game tell me I cannot because I didn't shoose to do it sooner. 2. treated poorly by customer service. 3. the inability to access all content the game has to offer without creating alot of characters to do so. I want to be able to access all game content, abilities armors ect on one character. 4. too npc based.. i have no use for bots.. Just let me fight players, talk to players, trade with players and I am happy, craft with players and I am happy. 5. poor community. Ugh I hate playing with kids.. sorry if this bothers all you kiddies out there but I just don;t want to play with you, talk to you or listen to you in the game. I am sure you guys can be great kids .. just I don't really want to hang around you after I have had a stressful day and the bar already closed. I don;t think kids should be in chat rooms or even on the internet. Give me an 18+ server and let the kids play together so I can go play with adults... I love the fact that the clubs here have a 21+ age limit I would love that option on my games. 6.slow gamespeed.. this includes walking in games .. I see no reason for walking, I want to do everything fast, and there should be different levels of fast.. but slow .. I have no use for it and find it so annoying that I can't even play games with slow gamespeed. I don;t want to wait, it is just wasting time to me. When I play a game I want to be playing it, not ever waiting for anything to happen. This includes too much empty space in between towns.. if it takes for than 3 seconds between things to do .. I don;t see the point. takes 3 seconds to stop at a stop sign .. and I feel like in some of these games I am sitting at a stop sign waiting to go forever .. bleh forget that I want to go have some fun. 7. lack of challenging content.
So is there any game ever made that you have liked? Also I still don't get your problem with people under 18 I am suprised some times when I find out ages of people and thinking that they were over 18 and weren't or under 18 and weren't I just play to play age doesn't matter its how they act.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day. And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
I quit Rohan Online because the grind was already apparent at a low level (max is 100)
At my high 20's I was already spending close to 2 hours a level grinding very efficiently with a party at a dungeon, on mobs several levels higher than us.
I don't mind grinding but if you're leveling at a slow pace already at only 1/4th the cap, then there is something wrong here. Not to mention, the end game was not worth the grind as well.
The last few years I often quite a MMORPG due to limited time, which in some cases is so limited that it's a waist to continue subfee with just a few hours a month to play.
Also a main factor of my leaving a game is when it stops being fun and there could be several things that might have prevented me from having fun, a few example's could be the game simply doesn't suite me aswell as I might have thought when I started it, sometimes it's bugs, but that never has been a reason to leave a game as often I read more about bugs on forums then encounter them myself ingame, which DOES NOT mean these games don't have bugs, it only means I do not encounter that many compared to the bugs I read on forums.
I've been in this genre for a long time so know what to expect and what not to expect, for the time being I keep on hope that hopefully in about 3/5 years I myself might again see a MMORPG that really will be awesome, maenwhile enjoying what is already out there which can only be a basis for future investors into this genre, but unfortunaly seeing the way people complain about games in this genre I do not expect a game anytime soon then the 3/5 years period to actualy satisfied a very large group of people.
I goofed around with a bunch of f2p games, but never played em long enough to say I quit. Same with Hellgate, and that hardly qualifies as a MMORPG anyway.
FFXI- i live in Korea, all the english speakers I used to play with back home in NA all sleep when I play. The time I quit before that was goldsellers hogging all the good leveling spots.
EVE- I am not too big on PvP
WoW- got too bored .
LotRO- was too much like WoW, and the character models disgusted me.
UO- university was more important( joke was on me, I guess)
#1 The game play was completely uninspired Endless mindless grind fest with no quests at all the few that you could find if you were lucky were about killing X number of Y mob for a exp card that would not even give you 2% of the exp you needed to level. Just a boring grind fest.
#2 The community eagerly ate all the bull crap that K2networks feeds them, Its sad to see the Sword of the new world community so... Just dominated by the bull that K2 brings out its obviously crap so I felt insulted by k2 and how they were handleing the game so I left.
SWG: I loved this game pre cu. It was exactly how I wanted a mmorpg to be (except for the bugs and some unbalanced details, who was no big deal or game breaking for me). I quit the same day CU went live, because it not only ruined the rules, but also changed the whole idea of the original game. It went from a living galaxy to just a simple game.
EQ2: I liked some aspects of this game, but it had the same problem as SWG CU -- it didnt felt like the game world was really alive. When a mmorpg is all about xp and loot instead of being a part of a virtual world, I rather play a game like Diablo 2 without a monthly fee. I want more than just a hack and slash fix for my money. If the combat in EQ2 had at least been a bit fun, but no... This game was just not for me.
GW: This game was like EQ2, but even more boring combat, even less alive. I couldnt se any point in playing this game.
WoW: Pretty much the same as EQ2 here, but lacking the few good things i could find in EQ2. A bit better combat, but still too boring. Crafting, community, character cusomization, the point in being in the game with pointless quests and a world I could not imerse myself into was some of many things who turned me off with this game. Except from the seamless world, this game is the exact opposite of how I want a mmorpg, all from art work to the simplest rule (the most stupid and unexperienced orc warrior can use magic to telport himself home from the other side of the world, but only a rogue can handle the difficult art of sprinting?).
AoC: The same again. A lifeless enviroment with pointless stuff to do, just with (imo) really good graphic, atmosphere, sound and animations. What I find "wrong" with this game is not bugs or broken promisses, but just the same things i dont like with every other mmorpg. I dont want to exchange my real life time to xp and loot, I want a alternative life in another world I can escape to. For that a game world must feel and behave as a living world. Pre cu swg did that for me, the rest did not, and thats why i quit them.
Eve- Progression took too long. It is a skill system, but with levels inbetween. Which lost the feeling of fun, because I had to wait so long to do something so simple.
So is there any game ever made that you have liked? Also I still don't get your problem with people under 18 I am suprised some times when I find out ages of people and thinking that they were over 18 and weren't or under 18 and weren't I just play to play age doesn't matter its how they act.
Problem is that even though there are some great people below 18, the vast majority are incredibly annoying, immature and irresponsible. That's why they're not allowed to drink, vote, and are restricted to owning 3 hand guns and one assault rifle each, only.
Ultima Online: the game itself was getting old. Besides, UO:R (with Trammel) had just been released, and it did the game more bad than good. Played it for 3-4 years.
Then I had a few years of 'no-MMO period'.
Lineage 2: the grind was getting boring, but the biggest reason I left was because it was a botter, Ebay and hack fest with barely any decent support from NCSoft. Played it for a year or 2.
LoTRO: was actually a fun game to play through once, to max level. Nothing complicated, just casual fun, and a nice storyline. However, for the long term it was too casual, and it lacked PvP. I prefer MMOs that have a healthy mix of both PvP and PvE. Quit after a few months.
PotBS: was great in beta, and then, poof, at release, they made the game extremely grindy. Quit within a month.
Hellgate: London: not really an MMO, but anyway. I don't think I need to explain why I quit after 2 weeks)
Guildwars: haven't quit yet, but I'm about to. After 3,5 years, it's getting old, and I want a change of scenery. PoTBS and Hellgate were supposed to be those games, but alas.
Currently only interested in seeing what Warhammer brings. If that doesn't deliver what they promised, I'll probably will go back to a few years of 'no-MMO period', since there is nothing on the horizon after the release of Warhammer that I fancy; at least nothing that will be released any time soon. MAY play the new LoTRO expansion for a few months though, before I take an MMO break.
So, to sum it up: I quit 2 games simply because I was tired of them, after playing them for years. 2 games because they were (getting) too grindy. 1 game because it was 'PvE-only'. And 1 game because, well, it simply was unplayable due to bugs and crashes.
------------------------------------------------
Playing: Final Fantasy Online: ARR, Destiny Most memorable games for me: UO, GW1, LoTRO
Comments
You want to know why I quit Age of Conman? You gotta be kiddin me..
My last game i left was AoC becouse its crap.
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
Last MMO I left was AOC.
Bugs lies bugs bugs pathetic customer service bugs lies bugs bugs
ahhh well you get the point.
SHOHADAKU
I have played most well know MMOs and a few not so well know. There are many reasons why I quit and all of them do not pertain to every game but here is my list of why I have quit.
1. MMOs have turned into single player games with a chat box.
2. Gold sellers.
3. Leet kiddies.
4. Raiding
5. Some games change direction and become a different game.
6. Min- Maxers
7. Crafting is a joke
8. Guilds that require you be online at certain times.
9. No penalties for dying.
10 MMOs have turned into single player games with a chat box.
Support Bacteria, its the only culture some people have.
2005 SWG got the NGE (New Game Enhancement). Over night we got from a sanbox MMO to a class/level/quest based. SOE cut 50% of the content in the process (some players lost 90%).
Before the NGE you could do whatever you wanted from day one. Go to any place, pick up any skill or profession any time you wanted to. "No" quests, only fun gameplay.
The last MMO I quit was Age of Conan.. not sure if you can call it quitting since I only played the trial month, more like "gave up". I enjoyed the game immensely in the first half of play, then got bored and tired of the bugs and couldn't come up with any reasons to continue playing.
Before that I beleive it was FFXI and EVE online, two games which were definitely the most fun and immersive experiences I've ever had in an online game, but as everyone knows the games are very time consuming, and I just couldn't keep up after a while and had too many RL commitments.
edit: I'm an idiot, only read the title.
Usually I quit games because of boring content. I tried out LOTRO and just couldn't find a reason to log in anymore, the quests were so dull. Same thing with AOC, with WOW, almost every other game with a typical quest system. I do PVP alot, so if that part of the game is solid then I'd have more desire to log in, but I don't PVP all the time and need something else to do. I enjoy roleplaying, adventuring, etc. If boring quests and dull crafting is all a game has to offer besides PVP, then no matter how fancy and beautiful the world is, I simply can't pull myself to log in and I usually let my characters rot - and no expansions or future plans change my mind. Once I'm gone, I'm gone.
Waiting for Fallen Earth, World of Darkness, Old Republic, FFXIV
As with a lot of people AoC was the last game that I quit. I just got bored and couldn't see anything later on in the game that made me want to continue. Also there were a number of basic things that weren't done very well, like the armour stats (still had level 10 stuff when I was level 30!) No crafting until 40 which is way too late and the auction house (if you can call it that) is rubbish in my opinion.
Left EQ1 after almost six years of playing total shortly after the Prophecy of Ro expansion. The biggest mistake SOE made was releasing expansions too quicklly. There was barely enough time to race through one expansions content (missing out on quite a bit in the process) before the next one hit the shelves. They took a game which had plenty of things to do besides raiding and turned it into (for the most part) Raid only game. Being in a high end raid guild was no longer fun even though there are no better raids even today than POP+ raids. I could live with the poor CS and dumbing down of the game. The core game was good enough to make up for most of the dumbing down they did.
I have been looking for a new home ever since. And after bad experience after bad experience with various SOE games I will no longer even touch any game that is even associated with them. Boggles my mind why any current developer would even want their game mentioned in the same breath as SOE.
i personally have tried quite a few mmo's all of which seem to get boreing eventually.
-wow
i played for probably a month and a half, i only got to lvl 15 because to be honest i dont like questing that much. i only like questing when they have a good incentive like a weapon or armor. other than that i more like a kill monsters to lvl up game. ya sure through in a few quests but wow was just over bored. there really was no good story line to the quests either.
-gulid wars
this game is actually pretty deccent. every once in a while i still get an urge to play it. i believe it suffers a huge lack of content.
-and the countless others
most of the time i quit due to lack of progression through out the game. either it is to boreing to lvl up because u dont get enough exciting skills and such, or u dont get good weapon and armor progression. i myself need an incentive to do something and lvling up for the hell of it sure isnt one.
i have a extreme love for pvp. that is why i played runescape for 3 years untill the wilderness change. yes its a lame game compared to all these fancy DL 3D games, but i loved it for the pvp and lvl system. i wish some1 would make a 3d version of runescape with alot more features. i would be in love
i am currently waiting for perfect world and runes of magic. i hope that one of them will at least last me a month. mabey havin 2 games to play at once will help.
MMORPGs - I've played many MMORPGs and all of those that I've played use the same game mechanics. You can tell the gameplay is a slightly different clone of a predecessor from the gameplay videos of upcoming MMORPGs.
I used to play because it was quite addictive. It turned habitual and more of a compulsion, though not a true chemical addiction. The false sense of progression through leveling with cheap, shallow gameplay combined with timesinks, such as grinding, gave me the realization that almost all MMORPGs are crap. I had to play on some private servers to finally understand that MMORPGs hide their countless faults through this false sense of progression. Once you finally whiz by the levels, you understand combat, quests, and everything in the game is severely lacking.
1) Horrible Story -generally, though others have a great lore
2) Shallow Gameplay -with the advent of macros/bots, gameplay is shown to be very minimal
3) Gear-based, Level-based PVP -people who spent more time = autowin
4) Skill-less Combat -I'm talking about the lack of aim, twitching, or tactics
5) Horrible Execution of Game Elements -Richard Garriot's decision to discount headshots it Tabula Rasa
Though there are some exceptions, many of these exceptions fail to provide excellence in atleast 3 of these 5 musts in an online game.
I guess I just don't like RPG's that much anymore. I'd prefer an online Action/Adventure game in a persistent world. Of course, the whole game shouldn't be a PvP-fest, but rather a virtual world, a sandbox with rules.
www.oblinq.com/SnowmonkeysTemple/
1. player restrictions, lack of player freedoms. I want to be able to do what I want when I want and not have the game choose for me. If i want to give my friends items in games I should be able to, if I want to never hit an npc to play the game and still get ahead I want to be able to. If I want to spend all my time in the game solely killing other players I want to be able to. There simply too much restriction in many games these days. I do not want anything "forced" in the game it should all be a choice, and if I choose not to do something in the morning I still want the option to do it later and not have a game tell me I cannot because I didn't shoose to do it sooner.
2. treated poorly by customer service.
3. the inability to access all content the game has to offer without creating alot of characters to do so. I want to be able to access all game content, abilities armors ect on one character.
4. too npc based.. i have no use for bots.. Just let me fight players, talk to players, trade with players and I am happy, craft with players and I am happy.
5. poor community. Ugh I hate playing with kids.. sorry if this bothers all you kiddies out there but I just don;t want to play with you, talk to you or listen to you in the game. I am sure you guys can be great kids .. just I don't really want to hang around you after I have had a stressful day and the bar already closed. I don;t think kids should be in chat rooms or even on the internet. Give me an 18+ server and let the kids play together so I can go play with adults... I love the fact that the clubs here have a 21+ age limit I would love that option on my games.
6.slow gamespeed.. this includes walking in games .. I see no reason for walking, I want to do everything fast, and there should be different levels of fast.. but slow .. I have no use for it and find it so annoying that I can't even play games with slow gamespeed. I don;t want to wait, it is just wasting time to me. When I play a game I want to be playing it, not ever waiting for anything to happen. This includes too much empty space in between towns.. if it takes for than 3 seconds between things to do .. I don;t see the point. takes 3 seconds to stop at a stop sign .. and I feel like in some of these games I am sitting at a stop sign waiting to go forever .. bleh forget that I want to go have some fun.
7. lack of challenging content.
If you didn't like your rogue being nerfed just come back now they are pretty much #1 in pvp.
So anyways Ive only quit mmos becuase of my computer. SWG quit working for some reason and vanguard and lotro were to hard on my old system. Now that I have a new one my problem is that I can only pay for 2 mmos and WAR will be one and my friends play WoW and I cant get them to move on.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
Dull content does it for me. Funny i never even thought about quitting PreCU SWG not once ever. Even tho "no content " seemed to be a big complaint for most. Of course i just figured i could make my own content within that sandbox..
Repetitive gameplay and pointless timesinks.
I prefer meaningful pvp with varied pve and skill > gear. I'm so sick of level grinds and gear dependant pvp.
MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
Playing: WAR
Awaiting 40k Online and wishing for Battletech Online
So is there any game ever made that you have liked? Also I still don't get your problem with people under 18 I am suprised some times when I find out ages of people and thinking that they were over 18 and weren't or under 18 and weren't I just play to play age doesn't matter its how they act.
Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.
If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
And then Nebraska would get nerfed.-pinkwood lotro fourms
AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD
I quit Rohan Online because the grind was already apparent at a low level (max is 100)
At my high 20's I was already spending close to 2 hours a level grinding very efficiently with a party at a dungeon, on mobs several levels higher than us.
I don't mind grinding but if you're leveling at a slow pace already at only 1/4th the cap, then there is something wrong here. Not to mention, the end game was not worth the grind as well.
The last few years I often quite a MMORPG due to limited time, which in some cases is so limited that it's a waist to continue subfee with just a few hours a month to play.
Also a main factor of my leaving a game is when it stops being fun and there could be several things that might have prevented me from having fun, a few example's could be the game simply doesn't suite me aswell as I might have thought when I started it, sometimes it's bugs, but that never has been a reason to leave a game as often I read more about bugs on forums then encounter them myself ingame, which DOES NOT mean these games don't have bugs, it only means I do not encounter that many compared to the bugs I read on forums.
I've been in this genre for a long time so know what to expect and what not to expect, for the time being I keep on hope that hopefully in about 3/5 years I myself might again see a MMORPG that really will be awesome, maenwhile enjoying what is already out there which can only be a basis for future investors into this genre, but unfortunaly seeing the way people complain about games in this genre I do not expect a game anytime soon then the 3/5 years period to actualy satisfied a very large group of people.
I goofed around with a bunch of f2p games, but never played em long enough to say I quit. Same with Hellgate, and that hardly qualifies as a MMORPG anyway.
FFXI- i live in Korea, all the english speakers I used to play with back home in NA all sleep when I play. The time I quit before that was goldsellers hogging all the good leveling spots.
EVE- I am not too big on PvP
WoW- got too bored .
LotRO- was too much like WoW, and the character models disgusted me.
UO- university was more important( joke was on me, I guess)
2 Reasons
#1 The game play was completely uninspired Endless mindless grind fest with no quests at all the few that you could find if you were lucky were about killing X number of Y mob for a exp card that would not even give you 2% of the exp you needed to level. Just a boring grind fest.
#2 The community eagerly ate all the bull crap that K2networks feeds them, Its sad to see the Sword of the new world community so... Just dominated by the bull that K2 brings out its obviously crap so I felt insulted by k2 and how they were handleing the game so I left.
Quitted Meridian59 because of its age
Quitted The 4th coming because of its age
Quitted Anarchy Online because I didnt find friends
Quitted Horizons because of unfinished game
Quitted EQ2 because of wow (Not really quitted, I play EQ2 since release but with lots of breaks)
Quitted wow because of boringness
Quitted RF Online because of grinding
Quitted Lotro because of wow copying (no complexity)
Quitted Vanguard because of AoC
Quitted AoC because of wow copying (no complexity)
Actually playing EQ2
I hope, thats it ^^
SWG: I loved this game pre cu. It was exactly how I wanted a mmorpg to be (except for the bugs and some unbalanced details, who was no big deal or game breaking for me). I quit the same day CU went live, because it not only ruined the rules, but also changed the whole idea of the original game. It went from a living galaxy to just a simple game.
EQ2: I liked some aspects of this game, but it had the same problem as SWG CU -- it didnt felt like the game world was really alive. When a mmorpg is all about xp and loot instead of being a part of a virtual world, I rather play a game like Diablo 2 without a monthly fee. I want more than just a hack and slash fix for my money. If the combat in EQ2 had at least been a bit fun, but no... This game was just not for me.
GW: This game was like EQ2, but even more boring combat, even less alive. I couldnt se any point in playing this game.
WoW: Pretty much the same as EQ2 here, but lacking the few good things i could find in EQ2. A bit better combat, but still too boring. Crafting, community, character cusomization, the point in being in the game with pointless quests and a world I could not imerse myself into was some of many things who turned me off with this game. Except from the seamless world, this game is the exact opposite of how I want a mmorpg, all from art work to the simplest rule (the most stupid and unexperienced orc warrior can use magic to telport himself home from the other side of the world, but only a rogue can handle the difficult art of sprinting?).
AoC: The same again. A lifeless enviroment with pointless stuff to do, just with (imo) really good graphic, atmosphere, sound and animations. What I find "wrong" with this game is not bugs or broken promisses, but just the same things i dont like with every other mmorpg. I dont want to exchange my real life time to xp and loot, I want a alternative life in another world I can escape to. For that a game world must feel and behave as a living world. Pre cu swg did that for me, the rest did not, and thats why i quit them.
Eve- Progression took too long. It is a skill system, but with levels inbetween. Which lost the feeling of fun, because I had to wait so long to do something so simple.
Problem is that even though there are some great people below 18, the vast majority are incredibly annoying, immature and irresponsible. That's why they're not allowed to drink, vote, and are restricted to owning 3 hand guns and one assault rifle each, only.
The mmo no longer entertain me...
Ultima Online: the game itself was getting old. Besides, UO:R (with Trammel) had just been released, and it did the game more bad than good. Played it for 3-4 years.
Then I had a few years of 'no-MMO period'.
Lineage 2: the grind was getting boring, but the biggest reason I left was because it was a botter, Ebay and hack fest with barely any decent support from NCSoft. Played it for a year or 2.
LoTRO: was actually a fun game to play through once, to max level. Nothing complicated, just casual fun, and a nice storyline. However, for the long term it was too casual, and it lacked PvP. I prefer MMOs that have a healthy mix of both PvP and PvE. Quit after a few months.
PotBS: was great in beta, and then, poof, at release, they made the game extremely grindy. Quit within a month.
Hellgate: London: not really an MMO, but anyway. I don't think I need to explain why I quit after 2 weeks)
Guildwars: haven't quit yet, but I'm about to. After 3,5 years, it's getting old, and I want a change of scenery. PoTBS and Hellgate were supposed to be those games, but alas.
Currently only interested in seeing what Warhammer brings. If that doesn't deliver what they promised, I'll probably will go back to a few years of 'no-MMO period', since there is nothing on the horizon after the release of Warhammer that I fancy; at least nothing that will be released any time soon. MAY play the new LoTRO expansion for a few months though, before I take an MMO break.
So, to sum it up: I quit 2 games simply because I was tired of them, after playing them for years. 2 games because they were (getting) too grindy. 1 game because it was 'PvE-only'. And 1 game because, well, it simply was unplayable due to bugs and crashes.
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Playing: Final Fantasy Online: ARR, Destiny
Most memorable games for me: UO, GW1, LoTRO