Even though I haven't had much interest in this game I couldn't help reading some of this stuff and now I have some questions about the public quests if anyone could answer them.
You guys said that a persons' contribution points are calculated from the damage he does and the healing he does, right? So I'm wondering if that sort of works against someone who is a playing a defensive tank character. I'm completely unfamiliar with the classes in the game but I assume they have defensive tanks with relatively low DPS and no healing. So do those classes tend to get the short end of the stick in public quests?
Also, it seems to me that this system would tend to favor the people who were lucky enough to be the first to start getting better equipment. Say you win an improved weapon in your very first PQ. Now you are doing higher damage than the people with lesser equipment. You get more contribution points and thus a better chance to win even better equipment. So, if someone has a long streak of bad luck starting out it seems like there would be a cumulatively higher hurdle for them to overcome as they have to compete against others with better and better equipment who keep winning and winning. Has anyone noticed anything like that?
Something else I'd really like to hear about are the captal city king raids but I'm not even sure if you guys tested that part. If you have, how long are they. How does the looting work. What is the loot like. Do you do them once after the city falls or do you repeat them as much as possible while you have control of the capital. And anything else you could tell me.
So you played one class? A magus? First of all magus need some love right now. And they are not a class for everyone. Short range stationary pet damage. I had no problems with the animations. Had to use all your skills to kill something even level at level 20? This class is not the easiest class to play well.
Buildings look the same across factions? Sorry no, screen shot or it didn't happen.
No, I played multiple classes but the 2 I spent the most time with were a Sorceress and an Archmage. The buildings are identical across factions though. While I certainly don't have a screenshot and actually uninstalled the beta, it is definitely true.
I will start of by saying, I love WAR and will be playing it at release. Now to get into the nitty gritty. Alundre does have a few good points. Buildings of the same faction do have very similar layouts just decorated differently. Some of the character animations are stiff and need some refining but this can be tweaked over time. I found that "time to kill" NPCs was very short especially based on DPS classes. With a sorceress it took two spells to kill a mob of equal level. Scenarios are based on a capture the flag type combat sense, but to me this is not where the PvP shines. You need to spend time in the RvR lakes for the true RvR to come to fruition.
Like I said, I didn't get tooo deeply into the RvR but I did play quite a few scenarios so it may get better but unfortunately for me, the PvE was just entirely too boring for me to continue so I will probably never find out.
Even though I haven't had much interest in this game I couldn't help reading some of this stuff and now I have some questions about the public quests if anyone could answer them. You guys said that a persons' contribution points are calculated from the damage he does and the healing he does, right? So I'm wondering if that sort of works against someone who is a playing a defensive tank character. I'm completely unfamiliar with the classes in the game but I assume they have defensive tanks with relatively low DPS and no healing. So do those classes tend to get the short end of the stick in public quests? Not at all....depending on contribution (healing, damage taken, damage dealt, etc) you can do very well. My chosen has been number 1 a few times...depending on the aura/curse i use..how much agro i hold, etc...its based on contribution Also, it seems to me that this system would tend to favor the people who were lucky enough to be the first to start getting better equipment. Say you win an improved weapon in your very first PQ. Now you are doing higher damage than the people with lesser equipment. You get more contribution points and thus a better chance to win even better equipment. So, if someone has a long streak of bad luck starting out it seems like there would be a cumulatively higher hurdle for them to overcome as they have to compete against others with better and better equipment who keep winning and winning. Has anyone noticed anything like that? Nope, because while you may not win the loot roll....you will accumulate influence points allowing you to get better items through the tome of knowledge...so you can keep up in a sense...just might take a bit longer. Something else I'd really like to hear about are the captal city king raids but I'm not even sure if you guys tested that part. If you have, how long are they. How does the looting work. What is the loot like. Do you do them once after the city falls or do you repeat them as much as possible while you have control of the capital. And anything else you could tell me. I have not been a part of a capital city raid yet..though i know they were raiding them near the latter part of closed beta
Even though I haven't had much interest in this game I couldn't help reading some of this stuff and now I have some questions about the public quests if anyone could answer them. You guys said that a persons' contribution points are calculated from the damage he does and the healing he does, right? So I'm wondering if that sort of works against someone who is a playing a defensive tank character. I'm completely unfamiliar with the classes in the game but I assume they have defensive tanks with relatively low DPS and no healing. So do those classes tend to get the short end of the stick in public quests? Also, it seems to me that this system would tend to favor the people who were lucky enough to be the first to start getting better equipment. Say you win an improved weapon in your very first PQ. Now you are doing higher damage than the people with lesser equipment. You get more contribution points and thus a better chance to win even better equipment. So, if someone has a long streak of bad luck starting out it seems like there would be a cumulatively higher hurdle for them to overcome as they have to compete against others with better and better equipment who keep winning and winning. Has anyone noticed anything like that? Something else I'd really like to hear about are the captal city king raids but I'm not even sure if you guys tested that part. If you have, how long are they. How does the looting work. What is the loot like. Do you do them once after the city falls or do you repeat them as much as possible while you have control of the capital. And anything else you could tell me.
Right now winning a bag is insanely random. Yesterday landed in the top 4~ 4-5 times in a PQ, didnt win a thing. Went around just scavenging left overs, finished 9th and won a blue bag. So while having better weapons will give you better damage and better finishing position, the roll is so damn random it does not matter. Normally it's from 400 (1st place) to 90~ for 10th or 11th and those who get no points who contributed just enough. I shit you not, ive gotten no contribution points before but landed a white bag (lesser loot).
Also, not much reason to go on a PQ over and over after you get a decent bag and max out influence, so i don't see people sticking around just for kicks.
EDIT - Also elder testers such as myself have been testing city seiges for a while now. We are currently approaching day 2 of a 3 day city siege test currently on deathsword server. I have not taken part in much (comp just cant take it), so i cant tell you how loot is. But if you find an elder tester who has, they will be able to give you answers.
Even though I haven't had much interest in this game I couldn't help reading some of this stuff and now I have some questions about the public quests if anyone could answer them. You guys said that a persons' contribution points are calculated from the damage he does and the healing he does, right? So I'm wondering if that sort of works against someone who is a playing a defensive tank character. I'm completely unfamiliar with the classes in the game but I assume they have defensive tanks with relatively low DPS and no healing. So do those classes tend to get the short end of the stick in public quests? Also, it seems to me that this system would tend to favor the people who were lucky enough to be the first to start getting better equipment. Say you win an improved weapon in your very first PQ. Now you are doing higher damage than the people with lesser equipment. You get more contribution points and thus a better chance to win even better equipment. So, if someone has a long streak of bad luck starting out it seems like there would be a cumulatively higher hurdle for them to overcome as they have to compete against others with better and better equipment who keep winning and winning. Has anyone noticed anything like that? Something else I'd really like to hear about are the captal city king raids but I'm not even sure if you guys tested that part. If you have, how long are they. How does the looting work. What is the loot like. Do you do them once after the city falls or do you repeat them as much as possible while you have control of the capital. And anything else you could tell me.
The PQ system is actually quite complex. It bases your contribution off of a lot of scenarios. You get contribution for the following things;
Damage done
Damage taken
Damage healed
Also, the more times you run the same PQ the more likely you will be to win something. If I remember right from a patch some time ago you receive a bonus to your roll the more times you participate and don't win anything.
In response to Spy, no you can't communicate with the opposing realms. You also cannot roll both realms on one server.
It's a Jeep thing. . . _______ |___| \_______/ = |||||| = |X| \*........*/ |X| |X|_________|X| You wouldn't understand
I have asked this before, but haven't gotten an answer. When you die in PvP and PvE, how are you revived and is there a difference between the two?
If you die in rvr (pvp) no penalty, you can either revive back at a warcamp or get res'd
pve if you die, you take a penalty to stats (i think 5%), you can either res at your last bind point or get res'd. If you get player res'd...no penalty taken
Sorry if it has been asked before, but thread is growing fast: Any classes with fair crowdcontrol?
most classes have at least 1 crowd control function. For example, chosen get debuffs and taunts, squig herder gets movement reduction skills, and so on.
Sorry if it has been asked before, but thread is growing fast: Any classes with fair crowdcontrol?
havent seen a lot of CC, but Im only lvl 15. I am pretty sure they wanted it toned down from DAoC. My shawdow Warrior can get a 3 second stun if I spec in Assult stance, much less than the 9 second, or 12 second stun depending on gear I could do in DAoC as a scout, that is how it looks scaled across for CC i believe.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
Sorry if it has been asked before, but thread is growing fast: Any classes with fair crowdcontrol?
most classes have at least 1 crowd control function. For example, chosen get debuffs and taunts, squig herder gets movement reduction skills, and so on.
Tanks have Grapple. They can hold you there for a good bit. Nice for facing off against someone who thinks he's a WoW rogue.
Can someone explain how a public quest works? is it fun? are there a lot of those?
Basically you walk up to an area with a public quest. You get a quest log entry on your screen next to your other quests.
It will tell you what stage it is in. If you mouse over it you get instructions on what to do, kill stuff most of the time.
At this point feel free to attack anything in the area even if someone else is attacking it. Don't worry about stealing kills in a PQ.
On your screen you have an icon that opens up a list of public groups. It will tell you if any are doing that PQ. Look for one and join them. Always better in a group, makes it easier for healers to find you.
Then you just play out each stage. There will usually be bosses involved. At the end of the last stage there is a loot drop and a roll, your roll is adding to some score you got while playing in that PQ (damage and healing I think).
The people with the top scores get loot bags. You can pick one item in the bag.
You also get influence for an area. If you do one PQ a few time, or a few in the same area. You will fill up an influence bar. When that if full you see some guy in a town and get three quest rewards.
So even if you never get a loot bag you can still get a reward .
Is the reward you get from influence the same as the rewards dropped from the PQ?
When I install the game will the features listed on the box be playable???
Lol. I think I know which game you are referring to :P
FAILCOM? or are you referring to Plainsrunning
Yep, I am hard presed to find something they have flat out lied about. the classes that were removed and the cities as well have never been seen. Not even in early beta. It's a fun game. EA/Mything listens to us.
Comments
performance will not be an issue unlike a certain other game. 100+ people on screen and almost no lag
i have a amd 5200+, 8800gt 512 meg, 2gbs of 800mhs ram
Even though I haven't had much interest in this game I couldn't help reading some of this stuff and now I have some questions about the public quests if anyone could answer them.
You guys said that a persons' contribution points are calculated from the damage he does and the healing he does, right? So I'm wondering if that sort of works against someone who is a playing a defensive tank character. I'm completely unfamiliar with the classes in the game but I assume they have defensive tanks with relatively low DPS and no healing. So do those classes tend to get the short end of the stick in public quests?
Also, it seems to me that this system would tend to favor the people who were lucky enough to be the first to start getting better equipment. Say you win an improved weapon in your very first PQ. Now you are doing higher damage than the people with lesser equipment. You get more contribution points and thus a better chance to win even better equipment. So, if someone has a long streak of bad luck starting out it seems like there would be a cumulatively higher hurdle for them to overcome as they have to compete against others with better and better equipment who keep winning and winning. Has anyone noticed anything like that?
Something else I'd really like to hear about are the captal city king raids but I'm not even sure if you guys tested that part. If you have, how long are they. How does the looting work. What is the loot like. Do you do them once after the city falls or do you repeat them as much as possible while you have control of the capital. And anything else you could tell me.
No, I played multiple classes but the 2 I spent the most time with were a Sorceress and an Archmage. The buildings are identical across factions though. While I certainly don't have a screenshot and actually uninstalled the beta, it is definitely true.
Like I said, I didn't get tooo deeply into the RvR but I did play quite a few scenarios so it may get better but unfortunately for me, the PvE was just entirely too boring for me to continue so I will probably never find out.
To each their own.
Right now winning a bag is insanely random. Yesterday landed in the top 4~ 4-5 times in a PQ, didnt win a thing. Went around just scavenging left overs, finished 9th and won a blue bag. So while having better weapons will give you better damage and better finishing position, the roll is so damn random it does not matter. Normally it's from 400 (1st place) to 90~ for 10th or 11th and those who get no points who contributed just enough. I shit you not, ive gotten no contribution points before but landed a white bag (lesser loot).
Also, not much reason to go on a PQ over and over after you get a decent bag and max out influence, so i don't see people sticking around just for kicks.
EDIT - Also elder testers such as myself have been testing city seiges for a while now. We are currently approaching day 2 of a 3 day city siege test currently on deathsword server. I have not taken part in much (comp just cant take it), so i cant tell you how loot is. But if you find an elder tester who has, they will be able to give you answers.
Can Order and Destruction talk with one another?
The PQ system is actually quite complex. It bases your contribution off of a lot of scenarios. You get contribution for the following things;
Damage done
Damage taken
Damage healed
Also, the more times you run the same PQ the more likely you will be to win something. If I remember right from a patch some time ago you receive a bonus to your roll the more times you participate and don't win anything.
In response to Spy, no you can't communicate with the opposing realms. You also cannot roll both realms on one server.
_______
|___|
\_______/
= |||||| =
|X| \*........*/ |X|
|X|_________|X|
You wouldn't understand
not that i am aware of
Is the Marauder a fun career to play ?
Is the Marauder good in RvR combat ?
Thanks for answering.
honestly maruader is a great dps melee character....wouldn't leave home with em
From what Ive seen the Marauder can deal some great dmg Their shapechanging arms are fun to look at hehe
Dunno if this has been asked and might get mocked for it but this one thing always kinda frustrated me after playing DAoC and going to WoW....
anyway the question is, Can you create a last name for your character? =P
no there is no surname field
I have asked this before, but haven't gotten an answer. When you die in PvP and PvE, how are you revived and is there a difference between the two?
Looking forward to : Guild Wars 2
Retired: FFXI, Guildwars, EVE On-line, Tabula Rasa, WoW, Rift
Sorry if it has been asked before, but thread is growing fast:
Any classes with fair crowdcontrol?
you are revived in the closest camp and in PvE death you get a small debuff that can be cured in the same camp but you have to spend gold
If you die in rvr (pvp) no penalty, you can either revive back at a warcamp or get res'd
pve if you die, you take a penalty to stats (i think 5%), you can either res at your last bind point or get res'd. If you get player res'd...no penalty taken
hope that helps
most classes have at least 1 crowd control function. For example, chosen get debuffs and taunts, squig herder gets movement reduction skills, and so on.
havent seen a lot of CC, but Im only lvl 15. I am pretty sure they wanted it toned down from DAoC. My shawdow Warrior can get a 3 second stun if I spec in Assult stance, much less than the 9 second, or 12 second stun depending on gear I could do in DAoC as a scout, that is how it looks scaled across for CC i believe.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
most classes have at least 1 crowd control function. For example, chosen get debuffs and taunts, squig herder gets movement reduction skills, and so on.
Tanks have Grapple. They can hold you there for a good bit. Nice for facing off against someone who thinks he's a WoW rogue.
U mean that for creation? i'm thinking along the lines of DAoC's where u get a certain level and talk to an NPC or something.
Lol. I think I know which game you are referring to :P
Basically you walk up to an area with a public quest. You get a quest log entry on your screen next to your other quests.
It will tell you what stage it is in. If you mouse over it you get instructions on what to do, kill stuff most of the time.
At this point feel free to attack anything in the area even if someone else is attacking it. Don't worry about stealing kills in a PQ.
On your screen you have an icon that opens up a list of public groups. It will tell you if any are doing that PQ. Look for one and join them. Always better in a group, makes it easier for healers to find you.
Then you just play out each stage. There will usually be bosses involved. At the end of the last stage there is a loot drop and a roll, your roll is adding to some score you got while playing in that PQ (damage and healing I think).
The people with the top scores get loot bags. You can pick one item in the bag.
You also get influence for an area. If you do one PQ a few time, or a few in the same area. You will fill up an influence bar. When that if full you see some guy in a town and get three quest rewards.
So even if you never get a loot bag you can still get a reward .
Is the reward you get from influence the same as the rewards dropped from the PQ?
Lol. I think I know which game you are referring to :P
FAILCOM? or are you referring to Plainsrunning
Yep, I am hard presed to find something they have flat out lied about. the classes that were removed and the cities as well have never been seen. Not even in early beta. It's a fun game. EA/Mything listens to us.