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WTB More Combat Features, PvP Right?

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  • Ender4Ender4 Member UncommonPosts: 2,247


    Originally posted by fingis

    Originally posted by Ender4
    Even the most basic of nuking classes gets 6 timer based utility spells that need to be used in very specific situations

    All I'm seeing is damage, DOT, buff and debuff. You can get any of these combat features in a free to play like MapleStory

    I want to see charge, distract, flare, fear, mind control and so on.

    WAR combat features are vintage 1997 combat features. WAR combat features existed in the original EQ.


    And WAR has knockdowns, knockbacks, spells that cause you dmg if you move while they are on, abilities that pull you towards players, abilities that push players away from you, roots, snares, stuns, spell interrupts, spell delays, abilities that let MDPS bypass walls/doors,abilities that cause you dmg everytime you cast a spell etc. It has just as many of these special abilities as WoW you just haven't seen them because you probably have only played to rank 11 or so.

    There is a very strong meta game and many different counters in this game, you just have to play to higher ranks to start seeing a lot of them.

  • Shard101Shard101 Member UncommonPosts: 479
    Originally posted by fingis


    I would like to see more complicated combat features in WAR. Things like charge, which is a teleport really, fear which is a cc, interrupts like kick where you can see a caster casting a spell with a long casting time and you can kick them, to many instants or almost instant cast spells in WAR. When I pvp in WAR, I feel like all I'm doing is casting my damage spell, then casting my heal spells, that's it--with maybe a group buff thrown in at the start.



    I've got a protection warrior in WoW that I pvp with, low damage high on defenses. Even though he's in mostly greens, I can often times take down a spell caster in epics. An encounter might go something like this:



    A lock dots me up. only defense i have is a ton of health



    No rage so I run up to him while he's casting a spell, I can see the black smoke on his hands. I sheild bash, 2 sec silence with the talents. I can see him trying to figure out what is going wrong.



    ham string, a snare. shield slam to remove a buff



    i can tell he's going to fear me cause i can see his hands with the black smoke



    zerker stance, berserk, immune to fear for 8 secs



    he starts to run



    intercept, 3 sec stun, hamstring



    he gets a fear off, i'm dotted up again, he starts casting a shadow bolt



    spell reflect--take that!, run up to him as he's casting, concussive blow, 5 sec stun, hamstring to snare.



    he starts to cast



    detarget him, intimidating shout, he doesn't run but his spell is interrupted. bandage--which is interrupted by his dots.



    ....



    and so on. I think his dots killed me after I killed him. I couldn't get out of combat fast enough to eat.



    I'm definately not the most skilled player, but you can see the intricacies of this combat. Move and counter move all happening quickly.



    And the skills allow freedom. I remember watching this rogue stand on the bridge in AV and use his distract skill to turn mounted opponents 90 degrees and send them off the bridge.



    I've seen hunters jump shot with a 360 spin and kite elite mobs to far off towns where they attacked unsuspecting players.



    I stealthed into Orgimmar and ganked people as they came out of the hall of heroes flagged, I caused such a ruckus that I had 20 people looking for me, a half dozen hunters firing off their flares.



    TLDR: I did buy WAR, but I'm a little disappointed in the combat. Is it too much to expect more combat features in a new game and not less?



     

    I would like to see snotty nosed little WoW players stay home.

  • KshahdooKshahdoo Member Posts: 553

    Lol guys. You all don't understand or care one thing. If 10 people out of 1000 hate what market love it means nothing. Nothing and not more! What people are waiting for WAR?
    First, I'd say, it's so called "triers". They try every single MMORPG, play few months at best and leave. Should WAR ever care of them? No!
    Second, fanboys. How many of them are gonna play WAR? 100k? Certainly. 200k? Perhaps. 300k? I highly doubt.
    Third. Some WoW haters who play now other games. How many of them are gonna play WAR? Who knows. It may be they turn out to hate WAR as well.
    Forth. WoW pvpers. There are alotta people who love WoW game mechanic but hate WoW pvp system. How many of them are gonna play WAR? If say 20% of WoW population are pvpers and 10% of them like arenas then it's around 10% of WoW players base. 300k for America and Europe, 1000k for the world. Not bad, i'd say.
    Fifth. WoW tired. Those who aren't big PvP fans but would play the game such as WAR because they got bored of WoW. How many of them are gonna play WAR? I bet a lot.

    So what? Most of potential WAR players are the former wowers. It's not surprize i'd say. Not at all. Yes, perhaps they don't want right the same game they tired of. But if you give them something not funnier than WoW they'll keep playing WoW. And WAR will need them badly.

    That's what will be important for Electronic Arts, and not your opinion about what you love and what you hate. Your love and hate means nothing for publisher. Selling does only. Selling and number of subscribers.

  • TeamFortressTeamFortress Member Posts: 179
    Originally posted by Kshahdoo


    Lol guys. You all don't understand or care one thing. If 10 people out of 1000 hate what market love it means nothing. Nothing and not more! What people are waiting for WAR?

    First, I'd say, it's so called "triers". They try every single MMORPG, play few months at best and leave. Should WAR ever care of them? No!

    Second, fanboys. How many of them are gonna play WAR? 100k? Certainly. 200k? Perhaps. 300k? I highly doubt.

    Third. Some WoW haters who play now other games. How many of them are gonna play WAR? Who knows. It may be they turn out to hate WAR as well.

    Forth. WoW pvpers. There are alotta people who love WoW game mechanic but hate WoW pvp system. How many of them are gonna play WAR? If say 20% of WoW population are pvpers and 10% of them like arenas then it's around 10% of WoW players base. 300k for America and Europe, 1000k for the world. Not bad, i'd say.

    Fifth. WoW tired. Those who aren't big PvP fans but would play the game such as WAR because they got bored of WoW. How many of them are gonna play WAR? I bet a lot.
    So what? Most of potential WAR players are the former wowers. It's not surprize i'd say. Not at all. Yes, perhaps they don't want right the same game they tired of. But if you give them something not funnier than WoW they'll keep playing WoW. And WAR will need them badly.
    That's what will be important for Electronic Arts, and not your opinion about what you love and what you hate. Your love and hate means nothing for publisher. Selling does only. Selling and number of subscribers.



     

    Now replace WOW with WotLK as in launch within 8 weeks. Why should Wow PvP-ers would NOT try out the world PvP in WotLK with their known BG/arena awards and their known avatars, when everyone else will do the same thing?

    Suddenly leaving for a new MMORPG, when the one you were playing and used to ....get the biggest expansion since 4 years ???

    I can't think of ONE person I know in RL who play(ed) Wow for a year or so and will NOT be buying WotLK to try it out. Even those that stopped 3 months after TBC want to come back.

    Even the hardest Warhammer fanatics when asked told me they would go level up to 80. Everyone who even remotely cares about this industry would want to know how Blizz tackled their solution in Wintergrasp, the advancement of the classes, the new raid systems, the new "phasing" adventure techniques.

    reality check.

     

     

     

  • ZammztZammzt Member Posts: 22
    Originally posted by Azrile




    Warhammer is not about strategy or tactics..  it's about zerging.  Whoever has the most players wins.
    There is very little CC, interupts or any real mechanism besides straight DPS.   Your team of 20 people runs up to their group of 10 people, and you all do as much burst damage as possible.     It doesn't matter who you are fighting, you will do the same thing to everyone.


    Oh.. and make sure you roll a class with DOT's.. they will make you level much faster than everyone else.

     

    That's how a group of 20 was able to defeat a group of 50 in closed beta. But no your right Mr. WoW fanboy! It requires no skill and is a complete zerg fest! There's no snares, slows, or silences! No guards, detaunts, kiting! No collision detection! It doesn't matter who your fighting you will do the same thing to everyone! You won't even need that silence for that healer! You won't even need to guard your healer when he becomes focused and run back to protect him since it requires you to be within 30 feet. You won't need to snare all of them off of him and help him get away!



    Listen to this guy. He knows what he's talking about.



    I'm glad there aren't any fears, stunlocks, cyclones (I played a druid since druids had innervate as a talent. THEY DESERVED TO BE OP.), sheeps where I can't do anything for that period I am ccd and then they just reapply it and I have to hope for diminishing returns or wait for my trinket to be up only to have one of the other classes cc me. GEE GUYS WHAT FUN IM HAVING HERE SITTING WITH MY THUMB UP MY BUTT. No I wouldn't rather want to be leading armies of players to destroy these so called zergs of destruction that outnumber us and forming a strong team of players who understand how a group works. Not everyone who's all out for themselves and running around thinking they can win whole wars by themselves.



    Please Azrile shutup and keep sucking Blizzard off. They aren't finished with you yet. Have fun with the haircuts, aerial combat, new SEASON OF ARENA PVP WOO!!, ONE hero class that will be played by everyone (world of deathknight anyone) when they promised to implement hero classES at the start of WoW, a new proffession that means NOTHING! Woot!, A new continent filled with some more quests to grind your way through 10 more levels mm that PvE sounds interesting!, Siege warfare (They didn't steal that or nothing, achievements (they didn't steal that or nothing), And omfg last but not least some new motha f-in DANCES! OH SNAP

  • XennithXennith Member Posts: 1,244
    Originally posted by TeamFortress

    Everyone who even remotely cares about this industry would want to know how Blizz tackled their solution in Wintergrasp, the advancement of the classes, the new raid systems, the new "phasing" adventure techniques.
    reality check

    sorry to urinate on your campfire fanboy, but i quit WoW before BC and have absolutly 0 interest in playing purple-grind again. blizzard havent done anything new, they have just provided more of the same, hey, im not knocking it, they know their market and WoW players just want more of the same.

  • BizkitNLBizkitNL Member RarePosts: 2,546
    Originally posted by Zammzt

    Originally posted by Azrile




    Warhammer is not about strategy or tactics..  it's about zerging.  Whoever has the most players wins.
    There is very little CC, interupts or any real mechanism besides straight DPS.   Your team of 20 people runs up to their group of 10 people, and you all do as much burst damage as possible.     It doesn't matter who you are fighting, you will do the same thing to everyone.


    Oh.. and make sure you roll a class with DOT's.. they will make you level much faster than everyone else.

     

    That's how a group of 20 was able to defeat a group of 50 in closed beta.



     

    Seen that happen lots of times. If you think zerging is the way to go, think again.

    On the other hand, go right ahead. Makes my WAR'ing a lot easier :).

    10
  • xenogiasxenogias Member Posts: 1,926

    The OP lost me at his "prot" spec warrior would sometimes beat people in full purples. Not if they have even half a brain. WoW is about gear and it would be foolish to argue that. Two equal geared people that even have half a clue how to PvP and one is a prot spec'd warrior. That warrior is going to lose more often than not has nothing to do with skill selection.

    Mythic said from the getgo the game would have verry limited CC. Its one reason I got interested in the first place. If they start adding fear's/stuns/cyclones now it will be the main reason I would leave WAR. Even with skills and trinkets ect I got verry tired of the massive CC that caused you to lose controll of your character.

  • xenogiasxenogias Member Posts: 1,926
    Originally posted by Zammzt

    Originally posted by Azrile

     

    That's how a group of 20 was able to defeat a group of 50 in closed beta. But no your right Mr. WoW fanboy! It requires no skill and is a complete zerg fest! There's no snares, slows, or silences! No guards, detaunts, kiting! No collision detection! It doesn't matter who your fighting you will do the same thing to everyone! You won't even need that silence for that healer! You won't even need to guard your healer when he becomes focused and run back to protect him since it requires you to be within 30 feet. You won't need to snare all of them off of him and help him get away!



    Listen to this guy. He knows what he's talking about.

     



     

    Lets not forget that (I think) every class doesnt get a nockback to get thoes pesky bastards off your healer or off yourself. I almost forgot, I most certainly did NOT get nocked off a mountain by a freaking stunty and his shield along with 4 of my other buddies.

    Edit: I cant tell you how anoying it is being on a sorc, at about 35% hp and instead of the damn stuntie actually killing me with his axe just booting my ass off the cliff....

  • PhyluxiaPhyluxia Member Posts: 146
    Originally posted by fingis


    WAR is a PvP game which is all about combat.  It's new.
    It should have more stuff and not less.



     

    actually, WAR is an RvR game, meaning any PvP going on should be balanced based on group play and not solo play.

  • TeamFortressTeamFortress Member Posts: 179
    Originally posted by Xennith

    Originally posted by TeamFortress

    Everyone who even remotely cares about this industry would want to know how Blizz tackled their solution in Wintergrasp, the advancement of the classes, the new raid systems, the new "phasing" adventure techniques.
    reality check

    sorry to urinate on your campfire fanboy, but i quit WoW before BC and have absolutly 0 interest in playing purple-grind again. blizzard havent done anything new, they have just provided more of the same, hey, im not knocking it, they know their market and WoW players just want more of the same.



     

    So you don't follow the MMORPG industry anymore and still want to piss in its water?

    Like I said your behaviour is like a sports journalist who wants to publish a nice piece on the future and development of sports while not watching the Olympics and still thinking Carl Lewis holds the world record.

    Unless you base your opinion on  hear say and old records, better be on it to have credibility.

    I do.

     

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