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Class Guide... What will be op at launch

 

Just in case some people didn't get to play warhammer online yet, I thought I would share some insight on the class breakdown so far for both order and destruction.

ORDER:

IRONBREAKER:  This will be the overall best tank for raiding, but it is not as great in pvp.  It requires a building of grudge points to launch it's actions, which deminish if the player dies, or if it is out of combat for too long.  Both of these things happen often in rvr.  (Closest wow build:  Warrior)

ENGINEER:  Gimp...  The dps does not do this class justice.  It is very versitile, but I have killed an engineer with EVERY destruction class, and I have felt like I have had an advantage... enough said.  Their hp is too low to melee, and their dps is too low period.  Turrets are also completely lame and useless.  (Closest wow build: noob elemental shaman)

RUNEPRIEST:  This class is quite a bit better than the name and description tells.  For RVR this is the only healer you would ever need, as it can really lay out the HOT's, and it can bestow skills to players that are REALLY GOOD!!  Giving a tank a high damage ranged skill that costs no action points is pretty awesome!!  Offensive magic is not so hot, but it can get the job done in a pinch.  (Closest wow build: Shadow priest/healer druid)

WARRIOR PRIEST: Not as great as you would imagine.  The heals are about par, slightly better than a runepriest, but less than an archmage.  The melee attacks are OK, but not great, and the ranged skills just are a letdown in both appearance and effect.  The attacks are simaler to throwing a tomato at your opponent...  it even makes a squishy sound.  If you are empire, this isn't a bad choice however, since it is a nice balance between offense and defense, and they can be a real pain in scenarios to uproot.  (Closest wow build:  Healer paladin)

BRIGHTWIZARD:  These are one of the most powerful classes in the game.  If you are going to be a caster, be this caster.  Their DPS is unmatched against all classes, and their dots, roots, and debuffs can make them at the advantage of any brawl.  Their building power, also makes them increddible burst damage if they are not being attacked.  They can get huge crits with just a little backlash from their skills, so if you think of ignoring these, think again!  (Closest wow build: Fire mage) 

WITCH HUNTER:  Most OP class in RVR bar NONE!!!   They can kite any class around and just abuse them.  Tanks, melee dps, healers... all of them.  For casters, it's even worse, they basically can silence you, then kill you FAST!   Their gear makes them much much better, so end game they will be dps gods, and almost all of their skills are instant cast.  So far, this particular class is my only balance gripe that I have with the game.  Also, many of the order are this class... tons and tons of these in fact.  I expect this to be the most played class on the order side of the fence.  At least they rock... as long as they are this OP, I see good things for order!  (closest wow build:  Rogue with a gun)

Shadow Warrior:  This class is good, don't get me wrong, but compared to the BW, it is gimp.  The arrow attacks are simaler in cast time, and cost to the spells, but they have a diminished effect.  This class relies on mobility which only one tree really supports, and it lacks the burst dps of a ranged attacker.  I also found it easy to close on this class since EVERY melee class has some sort of slow or root.  This really takes the wind out of the sails of this class.  Despite the neat trailer video, they are completely worthless in melee combat, but they can sneak in some pretty good damage without a lot of flash if you can camp by npc's, but this is a pretty lame tactic to use, and people will generally just avoid you and you will effectively become an npc.  Reccomend playing a BW instead of this class! (closest wow build:  Mage)

White Lion:  This class if very neat.  Having a lion that helps and follows you around is a pretty good idea.  Probem is that lions are not as good as a player, and the whitelion is not as good as a player either.  Only together can you beat someone, and even then it can be a trick.  The lion is very useful for tapping mobs solo, and you can resummon your lion in combat, so this class can solo quite well.  There is a degree of skill that is required for this class though, that is not required for the squig herder, since the squig herder can just shoot while you must melee it out.  I must warn you that lions are not very strong hp-wise, and most of the time will just die from splash damage from bosses.  This class is good in RVR, but HORRIBLE in raids...  Just horrible...  you basically take 2x dps damage from any boss due to having two targets present.  (Closest wow build: hunter with no arrows)

Archmage:  Solid class with low soloability, in short.  The heals are great, and the spells are decent.  It is the closest you will come to a classic healer class in this mmo.  The "using offense to help heals" is complete bs, since the stat bonus is to cast time, and that is just lame.  This particular type of class is everywhere in mmo's so I will not go on and on about it.  (closest wow build:  Holy priest)

Swordmaster:  This is very interesting to me.  Since dark elves get NO TANK, you are lulled into feeling pretty useful in pvp and feeling pretty powerful EARLY ON.  Problem is that your balance attribute is completely worthless, and other tanks can rock your world.  If you are a classic tanker, go Ironbreaker.  If you want to be a hybrid dps tank, this might be your angle, but I warn that they added dps comes at a cost of almost all defense.  These die nearly as easily in rvr as a shadow warrior, so choose wisely.  This might be good for raiding however, I never got the class up to a level where I could take on a serious raid.  Just a note, all of the pictures of these show them weilding a greatsword, but most of the time you are sword & board just like the other classes....   I thought this class would be a different take on a tank with just a weapon, but it turns out not to be the case....  any tank can do what this tank does just as well. (closest wow build:  one-armed paladin)

 

DESTRUCTION!!!!!!!

Black-Orc:  This tank starts out slow... I mean very slow!  But it gets to be the best tanking tank in the destruction lineup.  They are solid in rvr and can really give casters fits with interrupts.  The only problem is that you are kind of big and stand out, and you generally are being swarmed by ironbreakers since the other dwarf classes kind of lack awesomeness.  (closest wow build:  fury warrior)

Shaman:  (See archmage) except small and darty which helps in rvr.  I have a great screenie of a bush/shaman in rvr... classic. (closest wow build:  Holy priest)

Squig herder:  By far the best solo class!!!  BY FAR!  You will see this right off the bat, and throughout the game.  I am a bit confused about the "squig armor" path since it makes the 2 of you  become one, and acutally be fairly gimp. (you climb into the squig like the trailer)  The big shootin path is the best for rvr and solo... and raids.  These are the closest thing to huntards in WOW.  I expect there to be a lot of these running around at launch.  (22 huntards lf healer and tank) will likely be said quite a bit in the orc lands. (closest wow build:  beastmaster hunter)

Zealot:  (See runepriest) almost a perfect mirror! (closest wow build:  Shadow priest/healer druid)

Chosen:  Chosens are the coolest looking class, and they have some of the neatest powers of the tanking community.  Their curses are instantaneous, powerful, and are spread over a large area.  These curses do things like (-33% resist to enemies +33% resist to allies) which is pretty huge!  As solo, they aren't great, and the curses agro enemies which makes pulling and pve VERY HARD at times.  In rvr it's nice to have the full power of you skills available at the start of the fight, since tanks rarely live to see the end of the fight.  All in all, I would say they are balanced due to their specific weaknesses to ranged attacks and pve.  They are alright in raids... not better than a BO but still acceptable.  This will likely be the most played destruction class (yey for casters) due to their cool looks, and decent power.  This is a tank that is cool enough to get people who don't play tanks to try it out.  This will fizzle in the higher levels though. (closest wow build:  Super paladin)

Magus:  This class is simaler to the engineer (weirdly enough)  they can summon deamons and shoot at people, but it's different.  They are no where near as good as a sorc or BW, but they aren't horrible either.  They can cast AND move, which is unique to casters, and it takes some getting used to as most people freeze when the caster bar comes up.  All of their skills are weak for being a caster, but they all have some secondary effects that are nice.  The disc is well done and cool.  It also attacks in melee for you as well.  This class got a remake not too long ago, and they added some utility skills, but I would avoid this class since it will not be very good in raids and it is only marginal in rvr/pve.  The summons are much better than the turrets from and engineer at least. (closest wow build:  Elemental shaman)

Marauder:  This class is very good in rvr.  It has a lot of silences, slows, roots, and even an ability that pulls your opponent to you!  Not to mention a few sprints and root breaks.  They are NOT as good as a WH and can get beaten like a doll by one and their shinannagans, but they are the 2nd worst thing to happen to a caster.  Their melee AOE's are the real show-stopper since people love to bunch up for protection.  A few of these can make superior forces turn and run due to the huge aoe's possible by these guys!  They also have attacks that due more damage from behind and so on.  Not fantastic in raids since most cc and silences just don't work in these scenarios, but if you are a hardcore pvp melee guy (ex rogue) and you want to really become a feared sight to order, then this if your guy!  (Closest wow build:  dps warrior)

Sorcerrer: T(ee BW) The overall damage KING!!  They have some cc, an AOE silence to deal with healers and they can just dish out the burst/sustained dps like no one else!

Disciple of khaine: If you can find something that will let you wack on it a little while, they can get some pretty potent skills, however in rvr that doesn't happen much.  Their skills are utility based and not very flashy.  They can dual-wield, but that's only for show, and a little for stats.  Their dps sucks, but they are a healer class primarily.  Very simaler to a warrior priest. (closest wow class:  Healing paladin that doesn't know to stay out of melee)

Witch elf:  These are simaler to the witch hunter, but without a gun...  HUGE burst damage, and awesome poion/debuff skills against a single target, but just plain not as good as a witch hunter.  Could be better in raids though... since a kiting and silences don't work.  These guys can really kill someone fast if they aren't taking direct fire from an opponent.   BW's can smoke these chicks pretty fast though!  Closest wow class:  (rogue who can't vanish)

I hope this guide helps you find the right match for you are launch, so you don't miss any time leveling your main by being distracted by a class that looks cool but doesn't play to your liking.  I learned an important lesson from the MAGUS, and I hope this can help you get your first class right!

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Comments

  • fansedefansede Member UncommonPosts: 960
  • Bruticus_XIBruticus_XI Member Posts: 827

    (Closest WoW build: One-armed Paladin)

    Lmfao.

  • FischerBlackFischerBlack Member Posts: 573

    Very nice post, and yes your poll is haha. I was pretty keen to play an engineer (haven't played beta), sad to hear they are gimped.

  • Ender4Ender4 Member UncommonPosts: 2,247

    Bit confused by your healer opinions. Runepriest/Zealot are much more like a Holy Priest and Shaman/Archmage are much more like a shadow priest.

    Also just so you know there will be some major changes in the next patch so try out the classes again in open beta! I know Magus/Engineer and the pet classes are all getting some nice things.

  • Cotillion99Cotillion99 Member UncommonPosts: 251

    Just curious as I only made it to tier 3.  When exactly do the Witch Hunters become good?  Never had a problem with them as a Chosen or a Marauder... found they died awfully quickly.

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  • Ender4Ender4 Member UncommonPosts: 2,247


    Originally posted by Cotillion99
    Just curious as I only made it to tier 3.  When exactly do the Witch Hunters become good?  Never had a problem with them as a Chosen or a Marauder... found they died awfully quickly.

    They are meant to kill healers and casters and they do a good job of it. A well played Witch Hunter should do ok against your Marauder though.

  • miconamicona Member UncommonPosts: 677

    comparing all classes in war to wow classes = epic fail

  • cityzencityzen Member CommonPosts: 313

    I feel sorry for WoW hunters that come over to WAR and expect the same gameplay from a Squig Herder. Compared to the WoW hunter Squig Herders are really squishy.

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  • SoraellionSoraellion Member UncommonPosts: 558

    Hmm, while useful it doesn't help my case hehe.

     

    I refuse to play Albion er..Order. I'm looking for a class that can solo/sneak up on targets quite well, have some ranged options if possible but essentially pick off targets. From what I read the Torture Disciple looked like an option but it seems I was wrong?

     

    Any insight?

  • cagancagan Member UncommonPosts: 445

    awesome and very helpful post thanx

  • I expect that Witch Hunters will be the most played class by 12-18 year olds because their class icon is cleavage.

  • NotoriunNotoriun Member UncommonPosts: 5

    Don't pay much attention to this guys review/break down...I played WarHammer for quite some time and none of those classes come close to WOW classes nor is the majority of his/her "breakdowns" come close...I think you should play all those classes again, my friend, your opinions and facts on those classes are completely off...

  • BizkitNLBizkitNL Member RarePosts: 2,546

    His entire post is bull, sorry to say. And I can prove it with 1 small quote:

    "Warrior Priest: Not as great as you would imagine"

    Where do you get this stuff? From the login screen? Come on!

    10
  • tooy_weektooy_week Member Posts: 7

    If you want to solo in warhammer your best bet are the Witch hunter or Witch elf. They are complete copies of the rogue from wow. Build compo point from action points. And a little plus in warhammer is that they can stealth in combat AND while they are DoT'd. So they do actully have a vanish. They can take down eny caster within 10sec.

    Or you could alwayse go for a BW.. they have it all:

    - heal debuff

    - tactic to insta cast a fireball

    - Crazy DoT's

    - Slow debuff

    - Armor buff that protect them for setback

    - Skill to get back Actions point.. and ofc its on no cooldown.

    - Slience

    - Pbaoe rot

    - knockback

    you name it.. they have it. Sorc are nothing compared to the BW.

  • bee52bee52 Member Posts: 158

    Wish some people would do some more research into classes before blabbing.

    Warrior Priests crap? Uhh no. I could go on but I'm not about to write an epic like the OP did.

    In short, the white lion is broken atm because of the AI pathing of their pet. MBJ over at Warhammer Alliance has said it's an issue and is being fixed (it was fine a few patches ago, only broke recently).

    I've seem some well played Engineers as well. Sure I've seen others that get mown down in seconds but it's because they just haven't figured out how to play the class. Yes you have a gun, but no, ur not Rambo.

  • maddbomber83maddbomber83 Member Posts: 422

    I like this post.  It is very accurate when you take it for what it is.  Class Guide for LAUNCH.

    After 2 days when people figure out how to play thier classes, it will be completly different.  For instance, Warrior Priest.  You have an offensive and defensive target, at same time, and a detaunt.  Once you figure that out, have fun killing one of them solo or 2 (you) v1 (them).

  • Ender4Ender4 Member UncommonPosts: 2,247


    Originally posted by tooy_week
    If you want to solo in warhammer your best bet are the Witch hunter or Witch elf. They are complete copies of the rogue from wow. Build compo point from action points. And a little plus in warhammer is that they can stealth in combat AND while they are DoT'd. So they do actully have a vanish. They can take down eny caster within 10sec.
    Or you could alwayse go for a BW.. they have it all:
    - heal debuff
    - tactic to insta cast a fireball
    - Crazy DoT's
    - Slow debuff
    - Armor buff that protect them for setback
    - Skill to get back Actions point.. and ofc its on no cooldown.
    - Slience
    - Pbaoe rot
    - knockback
    you name it.. they have it. Sorc are nothing compared to the BW.

    Sorcerers do a lot more damage than BW so I pretty strongly disagree with this. The lvl 31-40 scenario damage charts were pretty much dominated by Sorcerers.

  • NintendudeNintendude Member Posts: 33

    I don't expect any of the classes to stay as they are at launch.

    To many things will be nerfed and buffed before to long and it will be a whole different ball game for any OP class.

    I know, I know... comparing with wow is bad, but just look at huntards and warlocks in wow launch.

    The game mechanics will inevitably change after launch.

  • YunbeiYunbei Member Posts: 898

    Thanks for sharing, OP. ^^

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  • gorgondogorgondo Member Posts: 56

    The opening post is rank with bias and a lack of understanding. . . 

  • diarheasaucediarheasauce Member Posts: 60

    was a good read an funny poll

    WORD LIFE LAWL SAUCE

  • ApsPlaceApsPlace Member Posts: 134

    Can anyone tell me if there is a huge difference between the shadow warrior and the engineer?

    Plus, do Warrior Priests do well on offense and defense, or are they better at one rather than the other, or wat?

    Thanks

  • WyluliWyluli Member Posts: 80

    That's odd, after playing a number of classes - Black Orc, Marauder, Sorcerer, Witch Elf, I played a Magus and totally rocked the house with him. I'm sure each of these classes come into their own at different points in time, but I wasn't willing to wait, and my Magus kicked RvR butt from the very start. I was consistently ranking at the top in terms of over all damage and number of kills and realm rank points earned. You can't really know unless you try a class yourself.

  • flea1flea1 Member Posts: 250

    lol lame post from someone that evedently never played anything but destruction.

     

    all in all the classes are useful and in some ways needed when playing as a team. The poster in my mind was one of the tanks that charged in without back up into a zerg to get demolished then screamed at his healers.

     

    The game is about team warfare and the team that has the most diverse group to pull skills from and plays the toons well will win most fights.

     

     

    image

    Orky Name Generator, only at www.bigchoppaz.com

  • LoiraLoira Member Posts: 89

    Damn that was a good post.  I love the wow comparisons, they made me laugh.

     

    I argee with the stuff on the destruction classes.  I am not going order so never checked them out

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