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Nice game. but got boring

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Comments

  • clamdipclamdip Member Posts: 58

    P.S. There are new rewards for people to help others with book quests, you get items that you can use to trade in for class gear in differnt zones. The gear is really good too.

  • clamdipclamdip Member Posts: 58
    Originally posted by openedge1

    Originally posted by Theocritus


        I enjoyed LoTRO until I hit 35.....I worked so hard to get my mount taht by the time it finally happened I didnt feel like playing anymore......Also the quests at that point got to be very tedious and it felt like I was just running around aimlessly......I leveled every class to 25+ and maybe that was part of the problem also.....To new players I'd recommend picking 1-2 classes and sticking with it....If you do the 7 classes like I did you end up getting bored doing the same quests over and over.....4 races and 7 classes only just isn't enough variation and it wouldnt be so bad if there were more areas to explore early..... The elf and dwarf areas are too spread out and very boring.

    This is where I made it, but had a friend talk me into playing a bit more. I got to 40, and even with a group, I kept having the issues I did not enjoy.

    Bad animations, characters that looked unrealistic, a bad UI, and just more of the same type of questing that I can get in WoW or EQ2.

    I hope a lot of my issues get addressed in MoM.

    I have never understood this "bad animation" argument. I have never felt there was anything bad about it. Characters look good, not exceptional like AoC but a buttload better than the pixleated mess WoW is. If you are getting choppy animation anywhere upgrade to 2 gigs of ram. The UI is customizable, both via downloadable skins and (ctrl ) at which point you can reposition everything. Go to LOTRO Interface www.lotrointerface.com/ for UIs. And there is a major change to the UI in MoM from what I have seen so fear not, it will improve.

    I will say the only thing I wish they'd fix graphics wise are the sizes of some of the weapons.

  • JeroKaneJeroKane Member EpicPosts: 7,098

     The whole problem with LOTRO is, that they didn't really had an endgame and that the 2 endgame instances were far from enough to get enough people subscribed.

    So instead of adding more endgame instances to create more diversity and more options, they followed the easy road and turned the whole game into a mindless faction grind.

    It's already a chore of a grind to max out your deeds, yet alone that as endgame you got faction farming in front of you.

    I say this was one of the major reasons the subscription numbers dropped so badly (and not only because of Age of Conan, as that flopped misserably).

    Mines of Moria will make a lot of people return and we will have to see if they stick around a little longer.

    Cheers

  • PHInnocentPHInnocent Member Posts: 47

    I got bored of the rings too. I returned to my old MMORPG, played for a month or two and got bored to that too.

    Then I decided to give LoTRO another shot and studied the material in the web (mmodb, lorebook), tried things online I had learned from web, explored the world and that was it for me.

    Now, six months later I have 2 lvl50 toons (PvMP and PvE chars), 1 almost lvl50 toon, GM in all but 2 professions, sore wrists and aching back. I just gave it a chance and it sucked me in totally.

    For the endgame, I haven't been to Helegrod yet, Rift only twice and never completed it. I still have massive amount of reputations to grind, ranks to gain in PvMP and all... TOO MUCH TO DO!

    Of course, if you see end game as raiding it might be a bit narrow for you. If PvP (PvMP here) is your thing, you might get bored to taking over the same map all the time. But heck, I don't.

    And I'm already anxious over MoM, there's another boatload to do and I haven't completed what there is already yet.

  • PapadamPapadam Member Posts: 2,102
    Originally posted by Guillermo197


     The whole problem with LOTRO is, that they didn't really had an endgame and that the 2 endgame instances were far from enough to get enough people subscribed.
    So instead of adding more endgame instances to create more diversity and more options, they followed the easy road and turned the whole game into a mindless faction grind.
    It's already a chore of a grind to max out your deeds, yet alone that as endgame you got faction farming in front of you.
    I say this was one of the major reasons the subscription numbers dropped so badly (and not only because of Age of Conan, as that flopped misserably).
    Mines of Moria will make a lot of people return and we will have to see if they stick around a little longer.
    Cheers

    I agree and disagree :)

     

    The lack of end-game have been LotrOs biggest problem ever since launch! But mostly it comes down to character progression and itemization...

    But does anyone actually see the faction system as end-game that yo have to grind?? All it does is give you acces to some fluff and swift-travel routs mostly and I dont know alot of peole who actually grind rep in LotrO (but though doing other things you eventually get high rep with the factions).. And its not like Reputation is the only and-game they have added since launch.. book 9 had both a raid and a 6-man... book 10 had 3x 6-man.. book 11 had another raid and so on..

    book 14 really improved the end-game in my opinion and they reworked itemization and added alot of new reasons to do the dungeons + adding the 3 Battlefield instances that are ALOT of FUN :)

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • YeeboYeebo Member UncommonPosts: 1,361

    Yeah, I have to agree.  Since book 14 I've been having a ton of fun doing the six man's, as well as helping folks knock out older book quests.  The itemization changes made a bit difference, as did the new reflecting pool system.

    I don't want to write this, and you don't want to read it. But now it's too late for both of us.

  • aybhaxoonqaybhaxoonq Member Posts: 17

    To OP: ehm,the fun starts at THAT level! I am lvl 50 and the game's very boring,not much to do,except instances,creep killing...and running around. So keep on playing till you get a mount

  • EffectEffect Member UncommonPosts: 949

    The problem with the game is that it it's too quest based. It's really the only way to level and since everything is tied into the quest books there really is one path to go down. For me it got boring really quick. Which is sad since I'm a fan of Lord of the Rings and loved the lore.

    Had the game been more open and more of a sand box area where you could just get a group together and go around to different places it wouldn't be so bad. You can do that to a certain degree but if you want to progress there really is only one path to go down.

    Maybe it was just bad luck with the start of the game. I think there is such as a thing as to much questing though. It's just as bad as forced grouping. In a lot of ways LOTRO is a single player game in it's presentation. I would be an epic game if it was meant to be that way with you controlling NPCs or playing with friends locally. However for someone without a set group that will progress at the same pace together the game isn't much fun I felt. Perhaps things are different once you get into later areas of the game but it's hard to get to that if you aren't having much fun before that.

  • wizardsleevewizardsleeve Member Posts: 46
    Originally posted by Guillermo197


     The whole problem with LOTRO is, that they didn't really had an endgame and that the 2 endgame instances were far from enough to get enough people subscribed.
    So instead of adding more endgame instances to create more diversity and more options, they followed the easy road and turned the whole game into a mindless faction grind.
    It's already a chore of a grind to max out your deeds, yet alone that as endgame you got faction farming in front of you.
    I say this was one of the major reasons the subscription numbers dropped so badly (and not only because of Age of Conan, as that flopped misserably).
    Mines of Moria will make a lot of people return and we will have to see if they stick around a little longer.
    Cheers

     

    Yeah, that's exactly what I noticed. Grinding rep for 'okay' items isn't worth it, and grinding deeds is a pain. Anyway, I'll probably re-join for MoM, but I'm not sure how long I'll stay after that. (lvl 50 champ and lvl 50 LM here)

    Another thing is forced grouping for Book Quests and other quests. Even on Silverlode, one of the highest pop servers along with Brandywine, it was difficult finding higher level groups unless you were in their guild. My guild were all in Rift, and most only signed online for the raid (once a week basically)

  • synergisynergi Member UncommonPosts: 133

    I think its a nice little game that is boring. When I say nice, I love player housing, mounts, and the terrain is just awesome. Some of the human (female) character models need to be redone.

    I think what bores me most is the dungeons. Most of them are boring. (I'm 47) The mobs boring, the designs are boring. Especially the early level dungeons. I think what takes the cake is the armor. I tend to dungeon crawl/raid because the armor/weapons are exciting, aesthetically pleasing. I get none of that from Lotro. It doesn't matter if the armor came out of the rift or the great barrows, its all boring. I've yet to see one item make me drool and say, I have to have that!

    I think cool looking gear is one of my major enjoyments in a game. But Lotro is dull, boring, nothing really pops, its just..well again.. boring.

    The game does feel a little linear and I would like to see a little more sandbox. I think the music system and player housing was a good start to that.. hopefully we'll see more of these things added.

    "It is better to die on one's feet than to live on one's knees,"

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