The more I play I'm starting to think that no MMO should have a level cap and there should be no endgame. MMOs and endgame just don't look right together, its almost oxymoronic.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
There are different types of games for different types of people.
I believe that a lot of people here are looking for a virtual world to play in and not an adventure game like D&D. Most MMOs in the west are based on D&D style adventures.
From what I've been reading on this board a lot of people are more interested in somthing like the SIMs, but set in a midevil or futuristic time period.
in a way grind is a defining feature of mmos. You look at a single player game and how quickly you may go through that, a mmo has to last a lot longer. There is only so much content that developers can develop for players that has to keep players occupied for a while and the way they do that is to string that along.
Stuff like fps' are a bit different though as you are against other players it's much more dynamic and therefore takes a long time to stale. With this is mind it probably points out that players are the key to no-grind- in like pvp or perhaps providing an environment where players can create their own activities.
The more I play I'm starting to think that no MMO should have a level cap and there should be no endgame. MMOs and endgame just don't look right together, its almost oxymoronic.
I think totally opposite, there should be no levels, the game itself should be the endgame.
Comments
The more I play I'm starting to think that no MMO should have a level cap and there should be no endgame. MMOs and endgame just don't look right together, its almost oxymoronic.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
There are different types of games for different types of people.
I believe that a lot of people here are looking for a virtual world to play in and not an adventure game like D&D. Most MMOs in the west are based on D&D style adventures.
From what I've been reading on this board a lot of people are more interested in somthing like the SIMs, but set in a midevil or futuristic time period.
in a way grind is a defining feature of mmos. You look at a single player game and how quickly you may go through that, a mmo has to last a lot longer. There is only so much content that developers can develop for players that has to keep players occupied for a while and the way they do that is to string that along.
Stuff like fps' are a bit different though as you are against other players it's much more dynamic and therefore takes a long time to stale. With this is mind it probably points out that players are the key to no-grind- in like pvp or perhaps providing an environment where players can create their own activities.
I think totally opposite, there should be no levels, the game itself should be the endgame.
Own, Mine, Defend, Attack, 24/7