On points 1 & 3. A single player game can conume more resources, because they devs can dictate exactly what has the posibility to be on the screen. An mmo can have any variable number of players in one dense spot. Single player game makers can use the max amount of resources if they so choose, because there isn't the chance that suddenly 100 people are going to all converge in a congested area with AI npcs. See the difference?
As for your performance in Conan, cool. It ran ok for me, the graphics were good also. Not that I would ignore a great game if it has older graphics nor think great graphics make great gameplay. In my book gameplay > looks. Does AoC play well in massive conflicts though is the question.
Who cares about any of this? ME I thought games are about playing. I have a bunch of shitty games that were shelved after an hour of playing them... Should we talk about those to death too? Nah. Why do you keep talking about games you don't like?Are you bored? Yep. Who cares what the number of subscribers is or whether you agree or disagree with what someone says. Does it pain you to see something you don't like do well or make you feel that good to see someone else do bad? Yep, I love seeing the misfortunes of others. This has to be about the worst of society, you actually get off on seeing others fail (in your eyes at least) Do you think they all want to see you fail in life? Don't know and don't care. There will always be video games and some will always be better than others and some will like some you don't like and vice versa. Maybe you're a bunch of game maker wannabe's pretending to know so much? Not me, I wouldn't have a clue how to make a game. If you know so much go make a game for us all to play. Go do something productive..... All this negativity isn't good for you... Being this upset about a game you don't play will likely lead to an early stroke and I'd hate to see that Yes father.
Comments
On points 1 & 3. A single player game can conume more resources, because they devs can dictate exactly what has the posibility to be on the screen. An mmo can have any variable number of players in one dense spot. Single player game makers can use the max amount of resources if they so choose, because there isn't the chance that suddenly 100 people are going to all converge in a congested area with AI npcs. See the difference?
As for your performance in Conan, cool. It ran ok for me, the graphics were good also. Not that I would ignore a great game if it has older graphics nor think great graphics make great gameplay. In my book gameplay > looks. Does AoC play well in massive conflicts though is the question.