The casuals already ruined WoW and many other games. Let them keep their waterred down disneyland they all cried for. WAR is for real gamers. What say you?
2 points here.
#1. WAR is about as casual as it gets. If you actual;ly believe its deep or complex then I must wonder about what MMO"s you've played or your mental capacity. (Sorry )
#2. No one really cares want you want, especially not Mythic or EA which would love 10 million customers.
Casual players represent the largest portion of pretty much any MMO and by a substantial degree. Its the income from all these thousands of 'casuals' that keep MMOs afloat...that makes the hardcores, that burn through content within weeks then cry out for development budgets to be spent on more hardcore content, nothing but a bunch of greedy freeloaders.
Remember that...casuals are more important to MMO developers than hardcore raiders...
Comments
I think AoC had around 800k people who bought the game, and have around 400k current subscribers.
AoC is a game that requires some decent hardware; War, not so much.
I think War is going to go over the 1 million mark for people that buy the game come the first week of release.
I think AoC had around 800k people who bought the game, and have around 400k current subscribers.
AoC is a game that requires some decent hardware; War, not so much.
I think War is going to go over the 1 million mark for people that buy the game come the first week of release.
I read somewhere that they'd predicted 650k box sales in the first week.
Funcom twisted things to get that figure, people currently logging in and playing the game regularly is different to paid up accounts and free months.
2 points here.
#1. WAR is about as casual as it gets. If you actual;ly believe its deep or complex then I must wonder about what MMO"s you've played or your mental capacity. (Sorry )
#2. No one really cares want you want, especially not Mythic or EA which would love 10 million customers.
Casual players represent the largest portion of pretty much any MMO and by a substantial degree. Its the income from all these thousands of 'casuals' that keep MMOs afloat...that makes the hardcores, that burn through content within weeks then cry out for development budgets to be spent on more hardcore content, nothing but a bunch of greedy freeloaders.
Remember that...casuals are more important to MMO developers than hardcore raiders...