Originally posted by PreCU Originally posted by neonwireMMO's should allow players to interact with each other realisticly. That means fighting them if the need arises.
I didn't know the definition of "interact" was "fighting".
/rollseyes
edit - here is a quote from one of the links:
"Earthrise will also feature full PVP and full looting, meaning you can be attacked anywhere and if you don't have your items insured, the attacker can loot your corpse and take your items."
to me this means you can't go out and pve unless you're willing to pvp at any given moment.
Yup, sounds like a niche game; not something I or most people will enjoy.
While I have no issues with constual PvP within a game, I have zero interest in one that is full PvP. For me, there are times I enjoy PvP, and I also enjoy the times I go out to do quests or harvest materials with out some yahoo and his pals ganking me for their amusement at the cost of mine.
This game may satisfy the PvP players, and I will be happy for them - - but the game would be financially far more successful if they also offer PvE/consentual PvP servers instead of only full PvP servers.
DISCLAIMER: If you don't like PvP don't bother with this game. You won't like it. I don't like PVP, yet enjoying WAR I don't like dumped down games, yet I enjoy WAR, go figure, to me a game needs to provide me with entertainment/fun Earthrise - Official Site Already have my eye on the game, not truly following it, but occasianly read up what is going on. Complete repository of all known information about the game to date.
No levels, classes, or professions: pure skill system; Every item player crafted; No instances; One Game World (ala EVE); and Open PvP.
And most importantly, when is it due for release? Beta is this autumn. Release will be Q1-Q3 2009. Join us!
But I pretty sure that regardles what they seem to promise to me seeing HOW tech is evolving, seeing HOW people complain, seeing what people enjoy, I still believe I personaly will not see THAT AWESOME MMORPG anytime sooner then maybe starting actual development in about 3/5 years from now. But like I said if the game provides me with fun I am sure to be playing it, as that is what I do as a gamer play games for fun, if a game isn't fun enough to continue I see no reason to stick with a game. Hope Earth rise turns out great for those really waiting for it. But then I hope that any game ever made and is going to made will be good for gamers if not for me hopefully for others.
Originally posted by Kazara While I have no issues with constual PvP within a game, I have zero interest in one that is full PvP. For me, there are times I enjoy PvP, and I also enjoy the times I go out to do quests or harvest materials with out some yahoo and his pals ganking me for their amusement at the cost of mine. This game may satisfy the PvP players, and I will be happy for them - - but the game would be financially far more successful if they also offer PvE/consentual PvP servers instead of only full PvP servers.
Exactly. It may satisfy a slice of a slice of those of us who enjoyed pre-CU SWG, but it will be nothing like it. It is misleading for anyone to suggest it is.
Meh, I really just do not like Full Loot FFA PvP. I always end up spending most of my first month being hopelessly slaughtered and then having to spend all of my available time trying to regain noob weapons and armor just to have them stripped from me again by people with better weapons to use against me and larger groups. THEN I have to spend another month trying to find a guild of people to butt-kiss into protecting me long enough to GET somewhere...only afterward realizing that now I'm no longer playing a game to do what I enjoy, but instead, to do what they tell me to in order to get anywhere because I have to slave for them to get their assistance.
No thanks cap'n. I neither feel like being someones virtual punching bag to resolve deep seated emotional issues....or being someones personal ego-sitter so that I'm not among the former. Break the pvp into zones or strictly protect the new player. I personally feel that widespread PvP should either be limited ENTIRELY to outlaw zones, or come with heavy and permanent consequences for senseless killing.
I wouldn't worry too much about losing all of your items. The games offers insurance for what's in your inventory (has to be repurchased after every death) which allows you to keep everything you had on you. On top of that are high and low security zones much like EVE has. The likelihood of someone being gunned down in the Continoma capital of Sal Vitas is pretty remote but that danger is always present when PvEing and of course the focus of the entire game is on the PvP territorial warfare system.
And as I said earlier, this game is much closer to EVE than PreCU SWG but as a PreCU fanboi myself I am drooling over this game and I just wanted to share it with people who are probably like me and haven't found an even remotely satisfying MMO since tPreCU.
I havent read into earthrise much since I'll be trying Darkfall but in that game they are touting a alignment system in the game which will encourage good player behavior since its FFA PVP and player looting as well but the system is basically you can PK but it will have consequences if you do especially to your own race and there are griefers and morons that do it for their kicks that alignment system will make your life moving around in Darkfall very difficult and even in player cities and NPC cities where noone will trade or do business with you and there is even a warning system and blacklisting system KOS option (Kill on sight ) and know this player that is a moron can be attacked and be dealt player justice and quell those fools out of the game and allow the people that will play the game even with FFA PVP with some level of maturity and respect .. but dont get me wrong I will kill other players... if they pose a threat but I wont make it a aspiration to kill every player I see out there and I will defend my self by all means necessary if I have to
You should know that all true vets of the pre-cu game are strict carebears and would never touch any game that has PvP. They want SANDBOX. They want to be able to be a dancer, armorsmith, scout, chef and ranger all at once. And the ability to drop professions anytime to begin a new grind in another profession, it's all about choice and never being able to make up you mind. Thats SANDBOX! THe grass is always greener somewhere and SANDBOX demands that you can always grind to that goal.
Hallelujah!
highlithed in red, 100% inacurate, let me fix that statement to make it more truthwhile
you should know that 50% of all true vets of the pre-cu are strict carebears and would never touch any game that has PVP.
the system was configured to have ALL types of gamers pvp pve hard core casual. note the TEF system, (granted there where ways to go around it but that is not part of the system as its "cheating". i was from bria and yes, there where many dancers scouts rangers crafters, but also there was 2 alliances, rebels and imperials, its the combination of many guilds of each faction and we would have 200v200 wars on weekly bases, we had council of leaders in which we would plan the base attacks/defence. we also had raid groups which would gather ressources or items needed for the community to grow.
the game was meant to be for all styles.
and now to the OP, yeah the game looks very promissing, screenies look good, features great, well see how this one turns out, but its on my favs. cool find
PvPers are an extreme minority. Anyone who is not in denial knows that, heck, most PvPers themselves will actually acknowledge it. I say that as a minority myself, being an RPer.
But minority that they are, if they band together on a few select hardcore PvP games they can provide a healthy population and acceptable revenue for the company running the game.
I'll be trying Earthrise to support class-less gaming, but I despise PvP. Plus the other features are too good to not justify giving it a try. First gank-squad that comes by though, I'll quit, no regrets, don't care how awesome the rest of it is. I don't need the childish antics or posturing. That will ruin any interesting mechanics or fun content.
Then, later on when/if they start floundering for money and relax the hangman's noose of FFA-full-loot-PvP, I'll be back if it's a good game. They may never do that if it's a PvPer paradise that calls the whole base home or if the other features are so good that enough PvErs are willing to suffer through it to enjoy said other stuff. Time will tell.
Remember though, Ultima gave it up. There is a reason for that ~
PvPers are an extreme minority. Anyone who is not in denial knows that, heck, most PvPers themselves will actually acknowledge it. I say that as a minority myself, being an RPer. But minority that they are, if they band together on a few select hardcore PvP games they can provide a healthy population and acceptable revenue for the company running the game. I'll be trying Earthrise to support class-less gaming, but I despise PvP. Plus the other features are too good to not justify giving it a try. First gank-squad that comes by though, I'll quit, no regrets, don't care how awesome the rest of it is. I don't need the childish antics or posturing. That will ruin any interesting mechanics or fun content. Then, later on when/if they start floundering for money and relax the hangman's noose of FFA-full-loot-PvP, I'll be back if it's a good game. They may never do that if it's a PvPer paradise that calls the whole base home or if the other features are so good that enough PvErs are willing to suffer through it to enjoy said other stuff. Time will tell. Remember though, Ultima gave it up. There is a reason for that ~ From the Prinny Squad, With Love
if you are wondering alone, looking like you may have something of value, it is kind of expected that you may find a gorup of hunters who will just go and kill you and take your belongings, (as long as there is a consequence to them for doing it) it is part of the game
i have not read in detail the features but if they just have it FFA full look pvp there HAS to be a consequence for you to attack and kill another player, say bad rep for example, harder gameplay afterwards...etc... anything that will make the attacker think 2x before attacking, and avoid the 13 year old fat kid with self emotional problems to train max skills and beat anyone who hapens to be lower power than him just because it makes him feel powerfull.
PvPers are an extreme minority. Anyone who is not in denial knows that, heck, most PvPers themselves will actually acknowledge it. I say that as a minority myself, being an RPer. But minority that they are, if they band together on a few select hardcore PvP games they can provide a healthy population and acceptable revenue for the company running the game. I'll be trying Earthrise to support class-less gaming, but I despise PvP. Plus the other features are too good to not justify giving it a try. First gank-squad that comes by though, I'll quit, no regrets, don't care how awesome the rest of it is. I don't need the childish antics or posturing. That will ruin any interesting mechanics or fun content. Then, later on when/if they start floundering for money and relax the hangman's noose of FFA-full-loot-PvP, I'll be back if it's a good game. They may never do that if it's a PvPer paradise that calls the whole base home or if the other features are so good that enough PvErs are willing to suffer through it to enjoy said other stuff. Time will tell. Remember though, Ultima gave it up. There is a reason for that ~ From the Prinny Squad, With Love
if you are wondering alone, looking like you may have something of value, it is kind of expected that you may find a gorup of hunters who will just go and kill you and take your belongings, (as long as there is a consequence to them for doing it) it is part of the game
Sure, it is part of the game. You are 100% correct and I can't argue that. It's techincally valid.
Which is why I kinda don't want to play the game, because I find that incredibly stupid, childish, boring, un-fun, and potentially frustrating. And did I mention stupid?
That said, I'll still give it a try. And like I said: Some people enjoy that. More power to them. But first time it happens to me, I quit.
To be clear, this isn't some lame threat with "Do this or I quit." I don't expect them to cater to me. I know what it is going into it. I'm just laying out my opinion, since this is a forum for that kind of stuff.
And like I said: Other than that glaring feature, and some serious combat concerns, the rest sounds really good.
I'm in the "gonna try before i buy" mentality.. i aint wasting more money on another MMO that sounds good yet turns out crap, Vanguard and Age of Conan already did that to me.. plus it'll give me something to try out before Star Trek Online and Knights of the Old Republic online are released. till then, i'm staying with City of Heroes/Villains.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
97% of my statistics are made up completely on the spot with a 47% chance of being correct. But accordingly, 74% of those 80% will cope and the game will be 89% successful.
My point? Don't say stuff you are blatently making up. There are a few successful full pvp games
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic Played: SWG, Guild Wars, WoW Playing: Eve Online, Counter-strike Loved: Star Wars Galaxies Waiting for: Earthrise, Guild Wars 2, anything sandbox.
It leaves you with lots of other boring themepark games to play.
You can play against the computer in any single player game. Most of them have a co-operative mode so you can play against the computer with your friends if you want to.
MMO's should allow players to interact with each other realisticly.So I should be able to come up behind you and ass rape you if I want to? COOL!! I hope they put full animations in. That means fighting them if the need arises. MMO's should stop catering to "strict PvEers" (eg limiting our freedom)Why? Because we out number you? And yes, Pve'rs still out number pvp'rs by at least 2 to 1, more in some cases.(I'm in the game development industry, and I have the research which I'm NOT at liberty to share) and give us more interesting games to play where we can actually use our brains.......games where our choices actually effect each other rather than being told what to do.
I want to play games with and against people, not dumb mobs with bad AI.
Say NO to carebear PvEers. Say YES to realistic conflict and player interaction!Say yes to realism, cause pvp games and servers are nearly always devoid of life compared to pve servers/games. (even in WoW pvp server I could go for hours without seeing another person of the opposite faction, then have someone come up and gank me while I'm wailing on a mob) SAY YES TO TOTAL REALISM cause I want to come and do wicked shit to you cause you think we need even more realism in games, like life isn't real enough.
All these hard core pvp'rs only really want to cause as much of a hassle as they possibly can to other players.
I'll use good ol UO as an example.
When UO split into Trammel and Fellucca all the whiney ass Pvp'rs went off on how it killed pvp and how so many people were pvp'rs.
Well if that's the case, then why didn't all you tough guy pvp'rs stay in Fella? It's because all you really meant to say was that all the Pve'rs who wanted nothing to do with you losers went to Trammel and you had nobody to grief.
That's basically the breakdown of all pvp.
I will however concede to how Eve has done pvp. It's in a class all by itself, and pvp in that game works.
I'll use good ol UO as an example. When UO split into Trammel and Fellucca all the whiney ass Pvp'rs went off on how it killed pvp and how so many people were pvp'rs. Well if that's the case, then why didn't all you tough guy pvp'rs stay in Fella? It's because all you really meant to say was that all the Pve'rs who wanted nothing to do with you losers went to Trammel and you had nobody to grief. That's basically the breakdown of all pvp.
Excellently put. Most PvPers don't want a fight. They want a griefing target.
Originally posted by PrinnySquad Originally posted by KaltesHerz I'll use good ol UO as an example. When UO split into Trammel and Fellucca all the whiney ass Pvp'rs went off on how it killed pvp and how so many people were pvp'rs. Well if that's the case, then why didn't all you tough guy pvp'rs stay in Fella? It's because all you really meant to say was that all the Pve'rs who wanted nothing to do with you losers went to Trammel and you had nobody to grief. That's basically the breakdown of all pvp.
Excellently put. Most PvPers don't want a fight. They want a griefing target.
Ditto, those of you that plays WoW and plays heavily on pvp servers will know that you were graveyard camped multiple times. They stand there and LOL at you when you rez at the same graveyard then tells you "deal with it". Most of the people I know that had characters on pvp WoW servers ends up logging off when they get camped like that, or stops playing on pvp servers altogether.
You should know that all true vets of the pre-cu game are strict carebears and would never touch any game that has PvP. They want SANDBOX. They want to be able to be a dancer, armorsmith, scout, chef and ranger all at once. And the ability to drop professions anytime to begin a new grind in another profession, it's all about choice and never being able to make up you mind. Thats SANDBOX! THe grass is always greener somewhere and SANDBOX demands that you can always grind to that goal.
Hallelujah!
highlithed in red, 100% inacurate, let me fix that statement to make it more truthwhile
you should know that 50% of all true vets of the pre-cu are strict carebears and would never touch any game that has PVP.
the system was configured to have ALL types of gamers pvp pve hard core casual. note the TEF system, (granted there where ways to go around it but that is not part of the system as its "cheating". i was from bria and yes, there where many dancers scouts rangers crafters, but also there was 2 alliances, rebels and imperials, its the combination of many guilds of each faction and we would have 200v200 wars on weekly bases, we had council of leaders in which we would plan the base attacks/defence. we also had raid groups which would gather ressources or items needed for the community to grow.
the game was meant to be for all styles.
and now to the OP, yeah the game looks very promissing, screenies look good, features great, well see how this one turns out, but its on my favs. cool find
Not sure how to define "true vet". I figured vet was just someone who had been with the game for a long time. When CU came out vets were all of course pre-CU by definition. That's when SOE started calling us vets. Anyway you look at it though, SWG has always had PvP. I was (am?) a pre-cu vet that loved the absolutely massive pvp that used to take place in the original game. I also absolutely loved the TEF system, which was much more risky than the current system as I understand it. Also, I currently spend most of my time in CoH/CoV pvp zones that have pve content. Also, since our pvp had literally hundreds of people on each side in pre-cu, on one server, on one planet, I'd have to agree that the statement from Gutboy is false. Imperial cities going against rebel cities, and bases, turrets, etc. really kept that part of the game exciting. You'd leave the starport in theed and walk out into a massive pvp battle, then on the same night land on Lok and see a massive pvp battle, then hop over to bestine/anchorhead for the same thing. You'd even see dancers at the shuttleports acting as spies to keep everyone informed of enemy movements, and rebs as well as imps had ventrilo servers packed with people. It was a truly amazing experience. Sometimes I think Gutboy just doesn't know what this was all like. This was something I'll always remember. Good memories, and no lol, not very "carebear" at all.
Also, it's with these memories in mind that many "vets" now consider the current game dead. We remember seeing enemy players as far as you could see, and columns of people riding in on swoops to battles. We remember the chatter of battle tactics on vent, and played these battles for hours. When I tried the NGE, twice, it was absolutely nothing like this in any way imaginable. It was, by comparison, like wandering around a galaxy following some kind of plague or apocalypse, and most of the elements that made the pvp so entertaining were just gone, and replaced with a system that was just so inferior it was enough to make one weep.
As for earth rise. One thing I like about CoH pvp is the drones that allow you to load in without getting ganked. I didn't ever enjoy being killed at the shuttleport in swg before I even had a chance to take a single step. You can load in to pvp zones in CoH without having to worry about getting ganked as you materialize, and that's a very good thing. Heroes and villains can set up, group up, etc. in their bases and then step out into no man's land. I hope this new game has something similar.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
97% of my statistics are made up completely on the spot with a 47% chance of being correct. But accordingly, 74% of those 80% will cope and the game will be 89% successful. My point? Don't say stuff you are blatently making up. There are a few successful full pvp games
In every article I have read on the subject, PvPers make up about 10% - 20% of the MMO playerbase. I never make anything up, but I am going by my memory, which is usually pretty good.
Your childish reply notwithstanding, my point is that this game will be nothing like SWG pre-CU, and the OP should not imply it is. It will slo be at best a niche game, catering to a small minority of what was a small minority. You can agree or disagree, but your response was quite childish either way.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
97% of my statistics are made up completely on the spot with a 47% chance of being correct. But accordingly, 74% of those 80% will cope and the game will be 89% successful.
My point? Don't say stuff you are blatently making up. There are a few successful full pvp games
In every article I have read on the subject, PvPers make up about 10% - 20% of the MMO playerbase. I never make anything up, but I am going by my memory, which is usually pretty good.
Earthrise does seem pretty cool. Any info on how to join beta?
Wish I knew myself To be honest the devs haven't said anything yet about the "how" regarding beta. In a recent interview they stated were on schedule and that beta will be ready by "...this autumn." It's all of the information we have at the moment.
I keep on all Earthrise news on my guild site. The forums are listed under the "ComNet" option in the left navigation menu. The "Continoman News Network" board is where all of the ER news stuff is. Of course you just click on "Read more..." for any news interest and it'll take you right there too.
Comments
Play something else.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
Why don't you tell CCP EVE isn't successful. Oh wait... it is. And it has full PvP. Amazing.
If they have an SOE attitude like yours, they won't be.
fishermage.blogspot.com
I didn't know the definition of "interact" was "fighting".
/rollseyes
edit - here is a quote from one of the links:
"Earthrise will also feature full PVP and full looting, meaning you can be attacked anywhere and if you don't have your items insured, the attacker can loot your corpse and take your items."
to me this means you can't go out and pve unless you're willing to pvp at any given moment.
Yup, sounds like a niche game; not something I or most people will enjoy.
fishermage.blogspot.com
While I have no issues with constual PvP within a game, I have zero interest in one that is full PvP. For me, there are times I enjoy PvP, and I also enjoy the times I go out to do quests or harvest materials with out some yahoo and his pals ganking me for their amusement at the cost of mine.
This game may satisfy the PvP players, and I will be happy for them - - but the game would be financially far more successful if they also offer PvE/consentual PvP servers instead of only full PvP servers.
But I pretty sure that regardles what they seem to promise to me seeing HOW tech is evolving, seeing HOW people complain, seeing what people enjoy, I still believe I personaly will not see THAT AWESOME MMORPG anytime sooner then maybe starting actual development in about 3/5 years from now. But like I said if the game provides me with fun I am sure to be playing it, as that is what I do as a gamer play games for fun, if a game isn't fun enough to continue I see no reason to stick with a game. Hope Earth rise turns out great for those really waiting for it. But then I hope that any game ever made and is going to made will be good for gamers if not for me hopefully for others.
Exactly. It may satisfy a slice of a slice of those of us who enjoyed pre-CU SWG, but it will be nothing like it. It is misleading for anyone to suggest it is.
fishermage.blogspot.com
Disregard this post, sorry!
Meh, I really just do not like Full Loot FFA PvP. I always end up spending most of my first month being hopelessly slaughtered and then having to spend all of my available time trying to regain noob weapons and armor just to have them stripped from me again by people with better weapons to use against me and larger groups. THEN I have to spend another month trying to find a guild of people to butt-kiss into protecting me long enough to GET somewhere...only afterward realizing that now I'm no longer playing a game to do what I enjoy, but instead, to do what they tell me to in order to get anywhere because I have to slave for them to get their assistance.
No thanks cap'n. I neither feel like being someones virtual punching bag to resolve deep seated emotional issues....or being someones personal ego-sitter so that I'm not among the former. Break the pvp into zones or strictly protect the new player. I personally feel that widespread PvP should either be limited ENTIRELY to outlaw zones, or come with heavy and permanent consequences for senseless killing.
I wouldn't worry too much about losing all of your items. The games offers insurance for what's in your inventory (has to be repurchased after every death) which allows you to keep everything you had on you. On top of that are high and low security zones much like EVE has. The likelihood of someone being gunned down in the Continoma capital of Sal Vitas is pretty remote but that danger is always present when PvEing and of course the focus of the entire game is on the PvP territorial warfare system.
And as I said earlier, this game is much closer to EVE than PreCU SWG but as a PreCU fanboi myself I am drooling over this game and I just wanted to share it with people who are probably like me and haven't found an even remotely satisfying MMO since tPreCU.
I havent read into earthrise much since I'll be trying Darkfall but in that game they are touting a alignment system in the game which will encourage good player behavior since its FFA PVP and player looting as well but the system is basically you can PK but it will have consequences if you do especially to your own race and there are griefers and morons that do it for their kicks that alignment system will make your life moving around in Darkfall very difficult and even in player cities and NPC cities where noone will trade or do business with you and there is even a warning system and blacklisting system KOS option (Kill on sight ) and know this player that is a moron can be attacked and be dealt player justice and quell those fools out of the game and allow the people that will play the game even with FFA PVP with some level of maturity and respect .. but dont get me wrong I will kill other players... if they pose a threat but I wont make it a aspiration to kill every player I see out there and I will defend my self by all means necessary if I have to
Hallelujah!
highlithed in red, 100% inacurate, let me fix that statement to make it more truthwhile
you should know that 50% of all true vets of the pre-cu are strict carebears and would never touch any game that has PVP.
the system was configured to have ALL types of gamers pvp pve hard core casual. note the TEF system, (granted there where ways to go around it but that is not part of the system as its "cheating". i was from bria and yes, there where many dancers scouts rangers crafters, but also there was 2 alliances, rebels and imperials, its the combination of many guilds of each faction and we would have 200v200 wars on weekly bases, we had council of leaders in which we would plan the base attacks/defence. we also had raid groups which would gather ressources or items needed for the community to grow.
the game was meant to be for all styles.
and now to the OP, yeah the game looks very promissing, screenies look good, features great, well see how this one turns out, but its on my favs. cool find
PvPers are an extreme minority. Anyone who is not in denial knows that, heck, most PvPers themselves will actually acknowledge it. I say that as a minority myself, being an RPer.
But minority that they are, if they band together on a few select hardcore PvP games they can provide a healthy population and acceptable revenue for the company running the game.
I'll be trying Earthrise to support class-less gaming, but I despise PvP. Plus the other features are too good to not justify giving it a try. First gank-squad that comes by though, I'll quit, no regrets, don't care how awesome the rest of it is. I don't need the childish antics or posturing. That will ruin any interesting mechanics or fun content.
Then, later on when/if they start floundering for money and relax the hangman's noose of FFA-full-loot-PvP, I'll be back if it's a good game. They may never do that if it's a PvPer paradise that calls the whole base home or if the other features are so good that enough PvErs are willing to suffer through it to enjoy said other stuff. Time will tell.
Remember though, Ultima gave it up. There is a reason for that ~
From the Prinny Squad, With Love
if you are wondering alone, looking like you may have something of value, it is kind of expected that you may find a gorup of hunters who will just go and kill you and take your belongings, (as long as there is a consequence to them for doing it) it is part of the game
i have not read in detail the features but if they just have it FFA full look pvp there HAS to be a consequence for you to attack and kill another player, say bad rep for example, harder gameplay afterwards...etc... anything that will make the attacker think 2x before attacking, and avoid the 13 year old fat kid with self emotional problems to train max skills and beat anyone who hapens to be lower power than him just because it makes him feel powerfull.
if you are wondering alone, looking like you may have something of value, it is kind of expected that you may find a gorup of hunters who will just go and kill you and take your belongings, (as long as there is a consequence to them for doing it) it is part of the game
Sure, it is part of the game. You are 100% correct and I can't argue that. It's techincally valid.
Which is why I kinda don't want to play the game, because I find that incredibly stupid, childish, boring, un-fun, and potentially frustrating. And did I mention stupid?
That said, I'll still give it a try. And like I said: Some people enjoy that. More power to them. But first time it happens to me, I quit.
To be clear, this isn't some lame threat with "Do this or I quit." I don't expect them to cater to me. I know what it is going into it. I'm just laying out my opinion, since this is a forum for that kind of stuff.
And like I said: Other than that glaring feature, and some serious combat concerns, the rest sounds really good.
Cheers!
Sounds like an interesting game. I'll have to keep my eye on it. Might have to try it when it comes out. Anyone here going to try Warhammer Online?
Bogie
Corellian Run
Jedi Sentinel
Earthrise does seem pretty cool. Any info on how to join beta?
I'm in the "gonna try before i buy" mentality.. i aint wasting more money on another MMO that sounds good yet turns out crap, Vanguard and Age of Conan already did that to me.. plus it'll give me something to try out before Star Trek Online and Knights of the Old Republic online are released. till then, i'm staying with City of Heroes/Villains.
Play something else.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
97% of my statistics are made up completely on the spot with a 47% chance of being correct. But accordingly, 74% of those 80% will cope and the game will be 89% successful.
My point? Don't say stuff you are blatently making up. There are a few successful full pvp games
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
It leaves you with lots of other boring themepark games to play.
You can play against the computer in any single player game. Most of them have a co-operative mode so you can play against the computer with your friends if you want to.
MMO's should allow players to interact with each other realisticly.So I should be able to come up behind you and ass rape you if I want to? COOL!! I hope they put full animations in. That means fighting them if the need arises. MMO's should stop catering to "strict PvEers" (eg limiting our freedom)Why? Because we out number you? And yes, Pve'rs still out number pvp'rs by at least 2 to 1, more in some cases.(I'm in the game development industry, and I have the research which I'm NOT at liberty to share) and give us more interesting games to play where we can actually use our brains.......games where our choices actually effect each other rather than being told what to do.
I want to play games with and against people, not dumb mobs with bad AI.
Say NO to carebear PvEers. Say YES to realistic conflict and player interaction!Say yes to realism, cause pvp games and servers are nearly always devoid of life compared to pve servers/games. (even in WoW pvp server I could go for hours without seeing another person of the opposite faction, then have someone come up and gank me while I'm wailing on a mob) SAY YES TO TOTAL REALISM cause I want to come and do wicked shit to you cause you think we need even more realism in games, like life isn't real enough.
All these hard core pvp'rs only really want to cause as much of a hassle as they possibly can to other players.
I'll use good ol UO as an example.
When UO split into Trammel and Fellucca all the whiney ass Pvp'rs went off on how it killed pvp and how so many people were pvp'rs.
Well if that's the case, then why didn't all you tough guy pvp'rs stay in Fella? It's because all you really meant to say was that all the Pve'rs who wanted nothing to do with you losers went to Trammel and you had nobody to grief.
That's basically the breakdown of all pvp.
I will however concede to how Eve has done pvp. It's in a class all by itself, and pvp in that game works.
I was still in Fella, where the ef was you?
Want a taste of religion? Lick a witch.
Excellently put. Most PvPers don't want a fight. They want a griefing target.
Excellently put. Most PvPers don't want a fight. They want a griefing target.
Ditto, those of you that plays WoW and plays heavily on pvp servers will know that you were graveyard camped multiple times. They stand there and LOL at you when you rez at the same graveyard then tells you "deal with it". Most of the people I know that had characters on pvp WoW servers ends up logging off when they get camped like that, or stops playing on pvp servers altogether.
Hallelujah!
highlithed in red, 100% inacurate, let me fix that statement to make it more truthwhile
you should know that 50% of all true vets of the pre-cu are strict carebears and would never touch any game that has PVP.
the system was configured to have ALL types of gamers pvp pve hard core casual. note the TEF system, (granted there where ways to go around it but that is not part of the system as its "cheating". i was from bria and yes, there where many dancers scouts rangers crafters, but also there was 2 alliances, rebels and imperials, its the combination of many guilds of each faction and we would have 200v200 wars on weekly bases, we had council of leaders in which we would plan the base attacks/defence. we also had raid groups which would gather ressources or items needed for the community to grow.
the game was meant to be for all styles.
and now to the OP, yeah the game looks very promissing, screenies look good, features great, well see how this one turns out, but its on my favs. cool find
Not sure how to define "true vet". I figured vet was just someone who had been with the game for a long time. When CU came out vets were all of course pre-CU by definition. That's when SOE started calling us vets. Anyway you look at it though, SWG has always had PvP. I was (am?) a pre-cu vet that loved the absolutely massive pvp that used to take place in the original game. I also absolutely loved the TEF system, which was much more risky than the current system as I understand it. Also, I currently spend most of my time in CoH/CoV pvp zones that have pve content. Also, since our pvp had literally hundreds of people on each side in pre-cu, on one server, on one planet, I'd have to agree that the statement from Gutboy is false. Imperial cities going against rebel cities, and bases, turrets, etc. really kept that part of the game exciting. You'd leave the starport in theed and walk out into a massive pvp battle, then on the same night land on Lok and see a massive pvp battle, then hop over to bestine/anchorhead for the same thing. You'd even see dancers at the shuttleports acting as spies to keep everyone informed of enemy movements, and rebs as well as imps had ventrilo servers packed with people. It was a truly amazing experience. Sometimes I think Gutboy just doesn't know what this was all like. This was something I'll always remember. Good memories, and no lol, not very "carebear" at all.
Also, it's with these memories in mind that many "vets" now consider the current game dead. We remember seeing enemy players as far as you could see, and columns of people riding in on swoops to battles. We remember the chatter of battle tactics on vent, and played these battles for hours. When I tried the NGE, twice, it was absolutely nothing like this in any way imaginable. It was, by comparison, like wandering around a galaxy following some kind of plague or apocalypse, and most of the elements that made the pvp so entertaining were just gone, and replaced with a system that was just so inferior it was enough to make one weep.
As for earth rise. One thing I like about CoH pvp is the drones that allow you to load in without getting ganked. I didn't ever enjoy being killed at the shuttleport in swg before I even had a chance to take a single step. You can load in to pvp zones in CoH without having to worry about getting ganked as you materialize, and that's a very good thing. Heroes and villains can set up, group up, etc. in their bases and then step out into no man's land. I hope this new game has something similar.
In every article I have read on the subject, PvPers make up about 10% - 20% of the MMO playerbase. I never make anything up, but I am going by my memory, which is usually pretty good.
Your childish reply notwithstanding, my point is that this game will be nothing like SWG pre-CU, and the OP should not imply it is. It will slo be at best a niche game, catering to a small minority of what was a small minority. You can agree or disagree, but your response was quite childish either way.
fishermage.blogspot.com
Play something else.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
97% of my statistics are made up completely on the spot with a 47% chance of being correct. But accordingly, 74% of those 80% will cope and the game will be 89% successful.
My point? Don't say stuff you are blatently making up. There are a few successful full pvp games
In every article I have read on the subject, PvPers make up about 10% - 20% of the MMO playerbase. I never make anything up, but I am going by my memory, which is usually pretty good.
Yeah, that was my understanding as well.
PvPers: 10% of the community but 99% of the whining.
Wish I knew myself To be honest the devs haven't said anything yet about the "how" regarding beta. In a recent interview they stated were on schedule and that beta will be ready by "...this autumn." It's all of the information we have at the moment.
I keep on all Earthrise news on my guild site. The forums are listed under the "ComNet" option in the left navigation menu. The "Continoman News Network" board is where all of the ER news stuff is. Of course you just click on "Read more..." for any news interest and it'll take you right there too.