When UO split into Trammel and Fellucca all the whiney ass Pvp'rs went off on how it killed pvp and how so many people were pvp'rs.
Well if that's the case, then why didn't all you tough guy pvp'rs stay in Fella? It's because all you really meant to say was that all the Pve'rs who wanted nothing to do with you losers went to Trammel and you had nobody to grief.
That's basically the breakdown of all pvp.
Excellently put. Most PvPers don't want a fight. They want a griefing target.
Ditto, those of you that plays WoW and plays heavily on pvp servers will know that you were graveyard camped multiple times. They stand there and LOL at you when you rez at the same graveyard then tells you "deal with it". Most of the people I know that had characters on pvp WoW servers ends up logging off when they get camped like that, or stops playing on pvp servers altogether.
Good part about CoH/CoV pvp, you can't get camped. There are defense drones that put up a perimeter around the rez area, then there are multiple directions you can take to exit the rez area. My favourite example for this is the highest level PvP zone. This makes my enjoyment of PvP in this game even greater than my enjoyment of pre-cu pvp. Although the massive pvp battles on Lok will always stand out to me as uniquely excellent. For solo pvp I'll take CoH, but for massive battle pvp, I'd take pre-cu . There are some pretty cool team pvp nights in CoH, but I've never seen anything like what we used to have in SWG for epic scale.
As for "whiny pvpers," I also like that CoH has a mature subgroup of pvpers. We're sportsmen and sportswomen that truly enjoy the contest. The PvP is strategy based, fast paced, but not short-lived. It's very cool to build a superhero template all the way up the levels and then take it into a zone and see how you do against someone else's supervillain. The range of powers you can put in your build is really amazing. It's pretty wicked to have flying heroes, teleporting villains, stealthed villains, ninjas etc. all whipping around in the same zone. PvP really can be done well.
There are a subgroup of what I would call griefers and/or trash-talkers, but the game doesn't lend itself to that style of play. It makes it hard. When I come across a griefer I respond with a two-step approach (1) /ignore, and (2) kill repeatedly with wreckless abandon lol. Works for me .
So hearing that this new game has a large pvp component excites me because I really do enjoy the sci-fi genre, and don't have a really good sci-fi game to play yet. Hopefully they'll look at games with good pvp systems (CoH being one example) and learn from their successes. Hopefully they'll also look at what makes some pvp very frustrating. Being able to camp the rez or respawn area, or shuttleports in SWG, is a good example of what not to do.
Another thing I didn't like about NGE pvp was that the fps aspect of the game was a bit ridiculous without collision detection. When the game was more role-play type combat, with a queue and what not, collision wasn't so much of an issue. But when the game went fps, it was like playing a broken version of battlefront, which really sucked (simply put). I also didn't like the NGE PvP in that I was just gunning people down in a matter of seconds. You'd get all ready to go, make your way to the place the battle was, and then it was over in a few seconds one way or the other. Very little strategy, and the bugs for things like heals and specials and resurrection made it unbearably frustrating.
So, hopefully this game will have no respawn camping, collision detection that works, skills that all work consistently, and combat that is exciting, but also strategic and not over in two seconds. I'd like that anyways
Isn't this game FPS? I looked at this game a while back, and liked a lot of what it is trying to be, even though I am not a PvPer at heart. But the FPS combat is a deal breaker for me.
Isn't this game FPS? I looked at this game a while back, and liked a lot of what it is trying to be, even though I am not a PvPer at heart. But the FPS combat is a deal breaker for me.
Isn't this game FPS? I looked at this game a while back, and liked a lot of what it is trying to be, even though I am not a PvPer at heart. But the FPS combat is a deal breaker for me.
No, it's not an FPS. Fallen Earth is an FPS.
Well maybe it is just twitch combat. I just remember that the combat system turned me off.
You will have to aim your shot in ER, so in that sense it's an FPS. It does have abilities that only work on some kind of target lock system though, so once you lock the ability automatically hits. From what I have gathered, I imagine it something like tabula rasa's system without the ability to lock your gun, but your abilities still hit 100%. I think calling it a cross between AO and Planetside is about as close as anyone can get from the info available.
I also think that many people are over-estimating the PVP component in this game. It sounds exactly like a souped up version of the AO:Notum Wars PVP to me, just more meaningful. Which sounds great to me, but maybe not as hardcore as Eve/UO. I'm more looking forward to the PVE stuff they have planned. Especially since it's will have a player driven economy, with everything craftable.
In any case, I loved AO...so I will probably love this game.
You should know that all true vets of the pre-cu game are strict carebears and would never touch any game that has PvP. They want SANDBOX. They want to be able to be a dancer, armorsmith, scout, chef and ranger all at once. And the ability to drop professions anytime to begin a new grind in another profession, it's all about choice and never being able to make up you mind. Thats SANDBOX! THe grass is always greener somewhere and SANDBOX demands that you can always grind to that goal.
Hallelujah!
I don't know who you are, or who Gutboy is... but I'm gonna do something I rarely do on these boards.
Gutboy is flat-ass wrong. I'm a SWG vet. I want to kill rebels. AND YES! I want to be able to drop commando and take TKM AND GO BACK IF I DONT LIKE IT! I want to be able to be a rifleman-docter who dabbles in droid making.
Best thing that ever happened to MMOS TYVM.
Now... moving on...
Im looking for a release date or a beta tag...
The ultimate solution to every problem: more space marines.
I am surprised at the criticism this game is taking for being made by an Indie*. Before stating the "Fail" word, set back and wait and see how will it will perform before passing judgement. The MMO space needs more Indies to cater to the niche markets.
I'm reserving my judgement due to its aggressive schedual, but we'll see. I hope it does well and succeeds.
Now if it is released, and found to be buggy and the customers are treated badly, then sure, fire off those Fail comments.
* I know, there have been other Indies to have given MMO's a bad name. But at least small companies are more prone to listen to their communities than of large companies and publishers.
And that is why...
Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
Just like EvE has done right?
Like others said, there are plenty of games for your playstyle, go check them out.
Eve is first of all a niche game, and second of all it is NOTHING like pre-CU SWG, thirdly the DEVs there do not have the "SOE" attitude, taking all that together, it is therefore not a substitute for people who enjoyed pre-CU; thus, the OP is being misleading.
This is for sci-fi game for pre-Trammel UO players; it is not for SWG players.
Oh, and there are no games that even resemble pre-Cu SWG, so there are none to check out. This game will not be one either, which is my point.
I also don't think it will be very successful, especially if they have your attitude. Watch and see.
I am surprised at the criticism this game is taking for being made by an Indie*. Before stating the "Fail" word, set back and wait and see how will it will perform before passing judgement. The MMO space needs more Indies to cater to the niche markets. I'm reserving my judgement due to its aggressive schedual, but we'll see. I hope it does well and succeeds. Now if it is released, and found to be buggy and the customers are treated badly, then sure, fire off those Fail comments.
* I know, there have been other Indies to have given MMO's a bad name. But at least small companies are more prone to listen to their communities than of large companies and publishers.
The only "fail" is the lie being spread by the OP that it is a suitable replacement for pre-CU SWG. I hope it does well as well, but if the DEVs have the attitude the advocates here have, it won't be.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
Just like EvE has done right?
Like others said, there are plenty of games for your playstyle, go check them out.
Eve is first of all a niche game, and second of all it is NOTHING like pre-CU SWG, thirdly the DEVs there do not have the "SOE" attitude, taking all that together, it is therefore not a substitute for people who enjoyed pre-CU; thus, the OP is being misleading.
This is for sci-fi game for pre-Trammel UO players; it is not for SWG players.
Oh, and there are no games that even resemble pre-Cu SWG, so there are none to check out. This game will not be one either, which is my point.
I also don't think it will be very successful, especially if they have your attitude. Watch and see.
You wrote all that and it had nothing to do with what I was talking about. You assume the game will fail because it's full pvp. I say it's not, just like EvE hasn't. Go play WAR.
Well, I don't really care what you are talking about since it was neither original nor interesting to me.
At any rate, I assume it won't be very successful. Whether that means it will fail or not, we'll see.It won't be very successful, and will be nowhere near as successful as EVE, which in and of itself is only "niche-successful," and for more reasons than the PvP. Just watch, and remember what I said.
Also, everything I write is in context of the whole thread, not little snippets.
Plus, what "all that?" I didn't write much at all. If this is a lot of reading for you, all I can say to that is...hmmm. Interesting.
It leaves you with lots of other boring themepark games to play.
You can play against the computer in any single player game. Most of them have a co-operative mode so you can play against the computer with your friends if you want to.
MMO's should allow players to interact with each other realisticly. That means fighting them if the need arises. MMO's should stop catering to "strict PvEers" (eg limiting our freedom) and give us more interesting games to play where we can actually use our brains.......games where our choices actually effect each other rather than being told what to do.
I want to play games with and against people, not dumb mobs with bad AI.
Say NO to carebear PvEers. Say YES to realistic conflict and player interaction!
It leaves you with lots of other boring themepark games to play.
You can play against the computer in any single player game. Most of them have a co-operative mode so you can play against the computer with your friends if you want to.
MMO's should allow players to interact with each other realisticly. That means fighting them if the need arises. MMO's should stop catering to "strict PvEers" (eg limiting our freedom) and give us more interesting games to play where we can actually use our brains.......games where our choices actually effect each other rather than being told what to do.
I want to play games with and against people, not dumb mobs with bad AI.
Say NO to carebear PvEers. Say YES to realistic conflict and player interaction!
What?
They are just showing the attitude of the people who will like this game, and the reason it will fail.
No levels, classes, or professions: pure skill system; Every item player crafted; No instances; One Game World (ala EVE); and Open PvP.
And most importantly, when is it due for release? Beta is this autumn. Release will be Q1-Q3 2009. Join us!
If this game is released in 2009 i'll sh!t a brick. if it does release then i won't even bother to buy it. games that are announced and then released like a year later especially a game that claims to be a sandbox will not go anywhere except into the garbage. chances are there wont be a beta in autumn.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
Just like EvE has done right?
Like others said, there are plenty of games for your playstyle, go check them out.
Eve is first of all a niche game, and second of all it is NOTHING like pre-CU SWG, thirdly the DEVs there do not have the "SOE" attitude, taking all that together, it is therefore not a substitute for people who enjoyed pre-CU; thus, the OP is being misleading.
This is for sci-fi game for pre-Trammel UO players; it is not for SWG players.
Oh, and there are no games that even resemble pre-Cu SWG, so there are none to check out. This game will not be one either, which is my point.
I also don't think it will be very successful, especially if they have your attitude. Watch and see.
You wrote all that and it had nothing to do with what I was talking about. You assume the game will fail because it's full pvp. I say it's not, just like EvE hasn't. Go play WAR.
Well, I don't really care what you are talking about since it was neither original nor interesting to me.
At any rate, I assume it won't be very successful. Whether that means it will fail or not, we'll see.It won't be very successful, and will be nowhere near as successful as EVE, which in and of itself is only "niche-successful," and for more reasons than the PvP. Just watch, and remember what I said.
Also, everything I write is in context of the whole thread, not little snippets.
Plus, what "all that?" I didn't write much at all. If this is a lot of reading for you, all I can say to that is...hmmm. Interesting.
Then don't quote me if you're not addressing me. Secondly, "all that" was in regards to that crap you posted that had nothing to do with what I posted and you quoted me on.
I'm glad ER will be a niche game, I'm glad it doesn't interest you. Play something else, there's tons of shit games out there, pick anything, they're all the same and easy too.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
Just like EvE has done right?
Like others said, there are plenty of games for your playstyle, go check them out.
Eve is first of all a niche game, and second of all it is NOTHING like pre-CU SWG, thirdly the DEVs there do not have the "SOE" attitude, taking all that together, it is therefore not a substitute for people who enjoyed pre-CU; thus, the OP is being misleading.
This is for sci-fi game for pre-Trammel UO players; it is not for SWG players.
Oh, and there are no games that even resemble pre-Cu SWG, so there are none to check out. This game will not be one either, which is my point.
I also don't think it will be very successful, especially if they have your attitude. Watch and see.
You wrote all that and it had nothing to do with what I was talking about. You assume the game will fail because it's full pvp. I say it's not, just like EvE hasn't. Go play WAR.
Well, I don't really care what you are talking about since it was neither original nor interesting to me.
At any rate, I assume it won't be very successful. Whether that means it will fail or not, we'll see.It won't be very successful, and will be nowhere near as successful as EVE, which in and of itself is only "niche-successful," and for more reasons than the PvP. Just watch, and remember what I said.
Also, everything I write is in context of the whole thread, not little snippets.
Plus, what "all that?" I didn't write much at all. If this is a lot of reading for you, all I can say to that is...hmmm. Interesting.
Then don't quote me if you're not addressing me. Secondly, "all that" was in regards to that crap you posted that had nothing to do with what I posted and you quoted me on.
I'm glad ER will be a niche game, I'm glad it doesn't interest you. Play something else, there's tons of shit games out there, pick anything, they're all the same and easy too.
and if folks like you like it, it'll fail.
Stop harrassing me
go back and read a bit. YOU started it. But then, your style is typical of PvP ganksters -- you can dish it out but you can't take it. Thanks for helping me illuminate the point I was trying to make.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
Just like EvE has done right?
Like others said, there are plenty of games for your playstyle, go check them out.
Eve is first of all a niche game, and second of all it is NOTHING like pre-CU SWG, thirdly the DEVs there do not have the "SOE" attitude, taking all that together, it is therefore not a substitute for people who enjoyed pre-CU; thus, the OP is being misleading.
This is for sci-fi game for pre-Trammel UO players; it is not for SWG players.
Oh, and there are no games that even resemble pre-Cu SWG, so there are none to check out. This game will not be one either, which is my point.
I also don't think it will be very successful, especially if they have your attitude. Watch and see.
You wrote all that and it had nothing to do with what I was talking about. You assume the game will fail because it's full pvp. I say it's not, just like EvE hasn't. Go play WAR.
Well, I don't really care what you are talking about since it was neither original nor interesting to me.
At any rate, I assume it won't be very successful. Whether that means it will fail or not, we'll see.It won't be very successful, and will be nowhere near as successful as EVE, which in and of itself is only "niche-successful," and for more reasons than the PvP. Just watch, and remember what I said.
Also, everything I write is in context of the whole thread, not little snippets.
Plus, what "all that?" I didn't write much at all. If this is a lot of reading for you, all I can say to that is...hmmm. Interesting.
Then don't quote me if you're not addressing me. Secondly, "all that" was in regards to that crap you posted that had nothing to do with what I posted and you quoted me on.
I'm glad ER will be a niche game, I'm glad it doesn't interest you. Play something else, there's tons of shit games out there, pick anything, they're all the same and easy too.
and if folks like you like it, it'll fail.
Stop harrassing me
go back and read a bit. YOU started it. But then, your style is typical of PvP ganksters -- you can dish it out but you can't take it. Thanks for helping me illuminate the point I was trying to make.
Because I said play something else? lol Well? It's not looking like this is the game for you so why wouldn't you find something else to play? Just here to troll and harrass others?
The only one trolling and harrassing here is YOU. I'm just deflecting your attacks, and now you are crying harrassment. Typical.
I REALLY REALLY hope there are social "class" aspect to it. There is nothing more satisfying to me than when I was a Master Pikeman / Master Musician wanderer. But I am appalled that most developers think social classes are a waste of time and not worth the risk of resources to include them. Attention to detail are the kind of things that make diehard fans like us SWG fallouts.
Comments
too true...
Excellently put. Most PvPers don't want a fight. They want a griefing target.
Ditto, those of you that plays WoW and plays heavily on pvp servers will know that you were graveyard camped multiple times. They stand there and LOL at you when you rez at the same graveyard then tells you "deal with it". Most of the people I know that had characters on pvp WoW servers ends up logging off when they get camped like that, or stops playing on pvp servers altogether.
Good part about CoH/CoV pvp, you can't get camped. There are defense drones that put up a perimeter around the rez area, then there are multiple directions you can take to exit the rez area. My favourite example for this is the highest level PvP zone. This makes my enjoyment of PvP in this game even greater than my enjoyment of pre-cu pvp. Although the massive pvp battles on Lok will always stand out to me as uniquely excellent. For solo pvp I'll take CoH, but for massive battle pvp, I'd take pre-cu . There are some pretty cool team pvp nights in CoH, but I've never seen anything like what we used to have in SWG for epic scale.
As for "whiny pvpers," I also like that CoH has a mature subgroup of pvpers. We're sportsmen and sportswomen that truly enjoy the contest. The PvP is strategy based, fast paced, but not short-lived. It's very cool to build a superhero template all the way up the levels and then take it into a zone and see how you do against someone else's supervillain. The range of powers you can put in your build is really amazing. It's pretty wicked to have flying heroes, teleporting villains, stealthed villains, ninjas etc. all whipping around in the same zone. PvP really can be done well.
There are a subgroup of what I would call griefers and/or trash-talkers, but the game doesn't lend itself to that style of play. It makes it hard. When I come across a griefer I respond with a two-step approach (1) /ignore, and (2) kill repeatedly with wreckless abandon lol. Works for me .
So hearing that this new game has a large pvp component excites me because I really do enjoy the sci-fi genre, and don't have a really good sci-fi game to play yet. Hopefully they'll look at games with good pvp systems (CoH being one example) and learn from their successes. Hopefully they'll also look at what makes some pvp very frustrating. Being able to camp the rez or respawn area, or shuttleports in SWG, is a good example of what not to do.
Another thing I didn't like about NGE pvp was that the fps aspect of the game was a bit ridiculous without collision detection. When the game was more role-play type combat, with a queue and what not, collision wasn't so much of an issue. But when the game went fps, it was like playing a broken version of battlefront, which really sucked (simply put). I also didn't like the NGE PvP in that I was just gunning people down in a matter of seconds. You'd get all ready to go, make your way to the place the battle was, and then it was over in a few seconds one way or the other. Very little strategy, and the bugs for things like heals and specials and resurrection made it unbearably frustrating.
So, hopefully this game will have no respawn camping, collision detection that works, skills that all work consistently, and combat that is exciting, but also strategic and not over in two seconds. I'd like that anyways
Isn't this game FPS? I looked at this game a while back, and liked a lot of what it is trying to be, even though I am not a PvPer at heart. But the FPS combat is a deal breaker for me.
No, it's not an FPS. Fallen Earth is an FPS.
Earthrise looks okay, but as I've said before, Crusades looks more like a fit to the old SWG cravings.
http://www.vizualfxstudios.com/crusades/
Exploring, colonizing, skill boxes and different races with their different perks.
Earthrise looks and kind of sounds like if AO mixed with Planetside. I'd like a more purebreed MMO again. Crusades looks like it'll quench my thirst.
Still, these are kind of exciting times for Sci-fi/cyberpunk with Crusades, Earthrise, Fallen Earth and the possible/probable KOTOR MMO.
No, it's not an FPS. Fallen Earth is an FPS.
Well maybe it is just twitch combat. I just remember that the combat system turned me off.
You will have to aim your shot in ER, so in that sense it's an FPS. It does have abilities that only work on some kind of target lock system though, so once you lock the ability automatically hits. From what I have gathered, I imagine it something like tabula rasa's system without the ability to lock your gun, but your abilities still hit 100%. I think calling it a cross between AO and Planetside is about as close as anyone can get from the info available.
I also think that many people are over-estimating the PVP component in this game. It sounds exactly like a souped up version of the AO:Notum Wars PVP to me, just more meaningful. Which sounds great to me, but maybe not as hardcore as Eve/UO. I'm more looking forward to the PVE stuff they have planned. Especially since it's will have a player driven economy, with everything craftable.
In any case, I loved AO...so I will probably love this game.
Hallelujah!
I don't know who you are, or who Gutboy is... but I'm gonna do something I rarely do on these boards.
Gutboy is flat-ass wrong. I'm a SWG vet. I want to kill rebels. AND YES! I want to be able to drop commando and take TKM AND GO BACK IF I DONT LIKE IT! I want to be able to be a rifleman-docter who dabbles in droid making.
Best thing that ever happened to MMOS TYVM.
Now... moving on...
Im looking for a release date or a beta tag...
The ultimate solution to every problem: more space marines.
I am surprised at the criticism this game is taking for being made by an Indie*. Before stating the "Fail" word, set back and wait and see how will it will perform before passing judgement. The MMO space needs more Indies to cater to the niche markets.
I'm reserving my judgement due to its aggressive schedual, but we'll see. I hope it does well and succeeds.
Now if it is released, and found to be buggy and the customers are treated badly, then sure, fire off those Fail comments.
* I know, there have been other Indies to have given MMO's a bad name. But at least small companies are more prone to listen to their communities than of large companies and publishers.
And that is why...
Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness.
Play something else.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
Just like EvE has done right?
Like others said, there are plenty of games for your playstyle, go check them out.
Eve is first of all a niche game, and second of all it is NOTHING like pre-CU SWG, thirdly the DEVs there do not have the "SOE" attitude, taking all that together, it is therefore not a substitute for people who enjoyed pre-CU; thus, the OP is being misleading.
This is for sci-fi game for pre-Trammel UO players; it is not for SWG players.
Oh, and there are no games that even resemble pre-Cu SWG, so there are none to check out. This game will not be one either, which is my point.
I also don't think it will be very successful, especially if they have your attitude. Watch and see.
fishermage.blogspot.com
The only "fail" is the lie being spread by the OP that it is a suitable replacement for pre-CU SWG. I hope it does well as well, but if the DEVs have the attitude the advocates here have, it won't be.
fishermage.blogspot.com
Play something else.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
Just like EvE has done right?
Like others said, there are plenty of games for your playstyle, go check them out.
Eve is first of all a niche game, and second of all it is NOTHING like pre-CU SWG, thirdly the DEVs there do not have the "SOE" attitude, taking all that together, it is therefore not a substitute for people who enjoyed pre-CU; thus, the OP is being misleading.
This is for sci-fi game for pre-Trammel UO players; it is not for SWG players.
Oh, and there are no games that even resemble pre-Cu SWG, so there are none to check out. This game will not be one either, which is my point.
I also don't think it will be very successful, especially if they have your attitude. Watch and see.
You wrote all that and it had nothing to do with what I was talking about. You assume the game will fail because it's full pvp. I say it's not, just like EvE hasn't. Go play WAR.
Well, I don't really care what you are talking about since it was neither original nor interesting to me.
At any rate, I assume it won't be very successful. Whether that means it will fail or not, we'll see.It won't be very successful, and will be nowhere near as successful as EVE, which in and of itself is only "niche-successful," and for more reasons than the PvP. Just watch, and remember what I said.
Also, everything I write is in context of the whole thread, not little snippets.
Plus, what "all that?" I didn't write much at all. If this is a lot of reading for you, all I can say to that is...hmmm. Interesting.
fishermage.blogspot.com
It leaves you with lots of other boring themepark games to play.
You can play against the computer in any single player game. Most of them have a co-operative mode so you can play against the computer with your friends if you want to.
MMO's should allow players to interact with each other realisticly. That means fighting them if the need arises. MMO's should stop catering to "strict PvEers" (eg limiting our freedom) and give us more interesting games to play where we can actually use our brains.......games where our choices actually effect each other rather than being told what to do.
I want to play games with and against people, not dumb mobs with bad AI.
Say NO to carebear PvEers. Say YES to realistic conflict and player interaction!
What?
It leaves you with lots of other boring themepark games to play.
You can play against the computer in any single player game. Most of them have a co-operative mode so you can play against the computer with your friends if you want to.
MMO's should allow players to interact with each other realisticly. That means fighting them if the need arises. MMO's should stop catering to "strict PvEers" (eg limiting our freedom) and give us more interesting games to play where we can actually use our brains.......games where our choices actually effect each other rather than being told what to do.
I want to play games with and against people, not dumb mobs with bad AI.
Say NO to carebear PvEers. Say YES to realistic conflict and player interaction!
What?
They are just showing the attitude of the people who will like this game, and the reason it will fail.
fishermage.blogspot.com
If this game is released in 2009 i'll sh!t a brick. if it does release then i won't even bother to buy it. games that are announced and then released like a year later especially a game that claims to be a sandbox will not go anywhere except into the garbage. chances are there wont be a beta in autumn.
Play something else.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
Just like EvE has done right?
Like others said, there are plenty of games for your playstyle, go check them out.
Eve is first of all a niche game, and second of all it is NOTHING like pre-CU SWG, thirdly the DEVs there do not have the "SOE" attitude, taking all that together, it is therefore not a substitute for people who enjoyed pre-CU; thus, the OP is being misleading.
This is for sci-fi game for pre-Trammel UO players; it is not for SWG players.
Oh, and there are no games that even resemble pre-Cu SWG, so there are none to check out. This game will not be one either, which is my point.
I also don't think it will be very successful, especially if they have your attitude. Watch and see.
You wrote all that and it had nothing to do with what I was talking about. You assume the game will fail because it's full pvp. I say it's not, just like EvE hasn't. Go play WAR.
Well, I don't really care what you are talking about since it was neither original nor interesting to me.
At any rate, I assume it won't be very successful. Whether that means it will fail or not, we'll see.It won't be very successful, and will be nowhere near as successful as EVE, which in and of itself is only "niche-successful," and for more reasons than the PvP. Just watch, and remember what I said.
Also, everything I write is in context of the whole thread, not little snippets.
Plus, what "all that?" I didn't write much at all. If this is a lot of reading for you, all I can say to that is...hmmm. Interesting.
Then don't quote me if you're not addressing me. Secondly, "all that" was in regards to that crap you posted that had nothing to do with what I posted and you quoted me on.
I'm glad ER will be a niche game, I'm glad it doesn't interest you. Play something else, there's tons of shit games out there, pick anything, they're all the same and easy too.
and if folks like you like it, it'll fail.
fishermage.blogspot.com
Play something else.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
Just like EvE has done right?
Like others said, there are plenty of games for your playstyle, go check them out.
Eve is first of all a niche game, and second of all it is NOTHING like pre-CU SWG, thirdly the DEVs there do not have the "SOE" attitude, taking all that together, it is therefore not a substitute for people who enjoyed pre-CU; thus, the OP is being misleading.
This is for sci-fi game for pre-Trammel UO players; it is not for SWG players.
Oh, and there are no games that even resemble pre-Cu SWG, so there are none to check out. This game will not be one either, which is my point.
I also don't think it will be very successful, especially if they have your attitude. Watch and see.
You wrote all that and it had nothing to do with what I was talking about. You assume the game will fail because it's full pvp. I say it's not, just like EvE hasn't. Go play WAR.
Well, I don't really care what you are talking about since it was neither original nor interesting to me.
At any rate, I assume it won't be very successful. Whether that means it will fail or not, we'll see.It won't be very successful, and will be nowhere near as successful as EVE, which in and of itself is only "niche-successful," and for more reasons than the PvP. Just watch, and remember what I said.
Also, everything I write is in context of the whole thread, not little snippets.
Plus, what "all that?" I didn't write much at all. If this is a lot of reading for you, all I can say to that is...hmmm. Interesting.
Then don't quote me if you're not addressing me. Secondly, "all that" was in regards to that crap you posted that had nothing to do with what I posted and you quoted me on.
I'm glad ER will be a niche game, I'm glad it doesn't interest you. Play something else, there's tons of shit games out there, pick anything, they're all the same and easy too.
and if folks like you like it, it'll fail.
Stop harrassing me
go back and read a bit. YOU started it. But then, your style is typical of PvP ganksters -- you can dish it out but you can't take it. Thanks for helping me illuminate the point I was trying to make.
fishermage.blogspot.com
Play something else.
Hmmmm, you display a clear "SOE" attitude. To make it full PvP cuts out about 80% of the market; thus it won't be very successful.
Just like EvE has done right?
Like others said, there are plenty of games for your playstyle, go check them out.
Eve is first of all a niche game, and second of all it is NOTHING like pre-CU SWG, thirdly the DEVs there do not have the "SOE" attitude, taking all that together, it is therefore not a substitute for people who enjoyed pre-CU; thus, the OP is being misleading.
This is for sci-fi game for pre-Trammel UO players; it is not for SWG players.
Oh, and there are no games that even resemble pre-Cu SWG, so there are none to check out. This game will not be one either, which is my point.
I also don't think it will be very successful, especially if they have your attitude. Watch and see.
You wrote all that and it had nothing to do with what I was talking about. You assume the game will fail because it's full pvp. I say it's not, just like EvE hasn't. Go play WAR.
Well, I don't really care what you are talking about since it was neither original nor interesting to me.
At any rate, I assume it won't be very successful. Whether that means it will fail or not, we'll see.It won't be very successful, and will be nowhere near as successful as EVE, which in and of itself is only "niche-successful," and for more reasons than the PvP. Just watch, and remember what I said.
Also, everything I write is in context of the whole thread, not little snippets.
Plus, what "all that?" I didn't write much at all. If this is a lot of reading for you, all I can say to that is...hmmm. Interesting.
Then don't quote me if you're not addressing me. Secondly, "all that" was in regards to that crap you posted that had nothing to do with what I posted and you quoted me on.
I'm glad ER will be a niche game, I'm glad it doesn't interest you. Play something else, there's tons of shit games out there, pick anything, they're all the same and easy too.
and if folks like you like it, it'll fail.
Stop harrassing me
go back and read a bit. YOU started it. But then, your style is typical of PvP ganksters -- you can dish it out but you can't take it. Thanks for helping me illuminate the point I was trying to make.
Because I said play something else? lol Well? It's not looking like this is the game for you so why wouldn't you find something else to play? Just here to troll and harrass others?
The only one trolling and harrassing here is YOU. I'm just deflecting your attacks, and now you are crying harrassment. Typical.
fishermage.blogspot.com
I REALLY REALLY hope there are social "class" aspect to it. There is nothing more satisfying to me than when I was a Master Pikeman / Master Musician wanderer. But I am appalled that most developers think social classes are a waste of time and not worth the risk of resources to include them. Attention to detail are the kind of things that make diehard fans like us SWG fallouts.