Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Dungeons and Dragons Online

I'm upset that there is no official Dungeons and Dragons Online board in the games in development section, am I the only one looking forward to this great upcoming mmorpg? image

«1

Comments

  • SavageSageSavageSage Member UncommonPosts: 66
    I am looking forward to it.  I do wish it was on the Game List, so I can get E-Mail updates.image

  • SavvonSavvon Member Posts: 98

    Being a D&D fan for most my life, of course I am excited about the release. What concerns me is the business end of the current MMO market today. I just hope they do not clone EQ nor WoW and slap a D&D tag on it. We will see.

  • psibotpsibot Member Posts: 254

    I am also looking forward to this title wont be a clone thats for sure having no exp for monster and an twich based combat.
    Sound like a sort of Prince of persia online with medival/jungle setting.
    I am open to anything that makes fun and has enough depth to be enjoyed over an longer period.
    We will see how thy have done when its released.

    btw nice info can be found Dungeons & Dragons Online (DDO) - ( DDO Gamespy and DDO Gamspot ).

    DDO IGN has not much info yet but knowing them there will be a lot of info come there too.

    enjoy the videos and screens I found it looks very good for it to have still 1+ year to go.

    ---
    Light laughter and sweet water to you fellow adventures.

    ---
    Light laughter and sweet water to you fellow adventures.

  • psibotpsibot Member Posts: 254

    sorry unintended repost due to cookie/open in windows issue I always have on this site.

    ---
    Light laughter and sweet water to you fellow adventures.

  • psibotpsibot Member Posts: 254

    sorry unintended repost due to cookie/open in windows issue I always have on this site.

    sorry part II above + open edit cookie


    P.S.: its all my fault because I use the thread list like an directory and open the threads via "open in windows" saves me a lot of time and does not limit me so much. The problem is the site saves the info in an general cookie ( last mmorpg session/window).... oh well sorry hope you not too annoyed

    ---
    Light laughter and sweet water to you fellow adventures.

  • RegusRegus Member Posts: 489
    Of course I am looking forward to it but at the moment I look forward to a lot of games so it is kind of hard and D&D still has much work left to do.

    One day all will die, surely you but never I.

    "One day all will die, surely you but never I." Wheel of Time

  • RegusRegus Member Posts: 489
    I will make sure you keep yourself to your promise image, nah just kidding, hope they do a good job and that they deliver a product that will be more then enjoyable.

    One day all will die, surely you but never I.

    "One day all will die, surely you but never I." Wheel of Time

  • FinweFinwe Member CommonPosts: 3,106



    Originally posted by psibot

    I am also looking forward to this title wont be a clone thats for sure having no exp for monster and an twich based combat.
    Sound like a sort of Prince of persia online with medival/jungle setting.
    ---
    Light laughter and sweet water to you fellow adventures.




    Prince of Persia? ARE YOU ON WEED?!

    When they said...."Battle will be challenging, fast-paced, and easy to control with a wealth of unique weapon effects"

    Its not going to be skill based. These are the idiots that fired the original dev team behind AC1, which as well had the innovative combat system that gave you much more control over its combat then any other game. And then they go and make AC2....

    The game is going to be a boring, shallow, piece of crap. They've already ruined MEO (If you dont believe this read the concepts.) And they'll destroy D&DO. I believe its been stated somewhere that you wont have to even go back to town. Theres no PvP. Dont dont even plan on being able to role-play as a evil drow, renegade/rogue elf, angry-hotheaded dwarf that beats the hell out of anyone in their way.

    Whats to expect from this game....Tedium. Go to dungeon X,(which you'll be assured to never run into any other adventurers because all the dungeons are replicated unrealistically)  hunt, loot, hunt loot, level up, max out your levels, loot, loot, loot, loot, loot, hunt hunt hunt hunt hunt, loot loot loot.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • TombsTombs Member Posts: 185

     

    So, for you...

    "instancing" = unrealistic replication

    Although I am not exactly sure how you define "realism" in a computer fantasy game where you shoot fireballs from your fingertips and teleport around between respawning yourself after a death...

    As far as the hunt, loot, max out levels...which mmorpg out there doesn't have this again?  Oh, perhaps you meant that WoW and EQ and UO and DAOC and the others which have "crafting" and "questing" added to that mix...

    I am looking forward to MEO, it has become my game of choice.  AC2 has a much better combat system than the "auto-attack ON" mmorpgs out there. 

    I would highly encourage everyone to try out MEO and DDO rather than putting too much weight in the desperate rantings of a poor soul who coulnd't afford to refill his Prozac prescription.

  • TookyGTookyG Warhammer Online CorrespondentMember UncommonPosts: 1,115
    I hope D&DO rocks!

    Until you cancel your subscription, you are only helping to continue the cycle of mediocrity.

  • FinweFinwe Member CommonPosts: 3,106



    Originally posted by Tombs

     
    So, for you...
    "instancing" = unrealistic replication
    Although I am not exactly sure how you define "realism" in a computer fantasy game where you shoot fireballs from your fingertips and teleport around between respawning yourself after a death...
    As far as the hunt, loot, max out levels...which mmorpg out there doesn't have this again?  Oh, perhaps you meant that WoW and EQ and UO and DAOC and the others which have "crafting" and "questing" added to that mix...
    I am looking forward to MEO, it has become my game of choice.  AC2 has a much better combat system than the "auto-attack ON" mmorpgs out there. 
    I would highly encourage everyone to try out MEO and DDO rather than putting too much weight in the desperate rantings of a poor soul who coulnd't afford to refill his Prozac prescription.



     

    You know man....If you want to hold any credibility, try not to result to flaming like a childish little middle-schooler that has a superiority complex.

    *sniff* I smell the stench of a fanboi in the building.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • TombsTombs Member Posts: 185



    Originally posted by Finwe



    You know man....If you want to hold any credibility, try not to result to flaming like a childish little middle-schooler that has a superiority complex.

    *sniff* I smell the stench of a fanboi in the building.




    Pot meet Kettle.

    LOL, the ignorance of youth is priceless.

  • FinweFinwe Member CommonPosts: 3,106

    Ahahha, internet identity, so amusing. You speak about youth as if your some old man with wisdom, but yet you waste away your time lashing out at people that dare speak about your precious little games that you stalk like somone your obsessed with.

    Sorry but you don't get respect on these boards by lashing out at people that don't like every clone game out there.

    Now go back to the blizzard forums, they're more of your...Mentality.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • DeepinatorDeepinator Member Posts: 32

    THere's a computer D&D game called the temple of elemental evil. Its exactly like the tabletop game and has some pretty good graphics. I hope D&D online is something like this game except you control one person and are in a party.image

  • unaydonunaydon Member Posts: 116
    think it is so new that thay have not put it on till it gets closer.at that point i belive mmorpg will put it onimage

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by Deepinator

    THere's a computer D&D game called the temple of elemental evil. Its exactly like the tabletop game and has some pretty good graphics. I hope D&D online is something like this game except you control one person and are in a party.image




    ToEE is okay, but not outstanding.

     

    D&D I hope will be the best PvE experience.

     

    Finwe: Instancing make it possible to have a world full of oustanding heroes and keep it FUN.

     

    If you are looking to PvP players, the choice of levels and grind is questionnable.  Levels are use to simply replace skills in a game based turn experience where you cant have skills into application.  Thereby PvP using levels is like having a hamster duel a bear in RL.  Peoples loving to have levels in PvP sound to me like they are getting beaten pretty badly in the real PvP games with no levels.  I aint a punching bag, I dont PvP myself, there is no point in PvPing me.  The most skilled PvP players in a FPS would try to fight each other ignoring me and using me as a shield and everytime someone hit me by mistake they lose!

     

    A system using levels should not allow much skills, as levels are what is supposely the skills of the character.  Skilled skills is a redundancy.  Levels in real time should be read automatically as been exclusive with skills IMO.  I have no reflex, no skills related with coordination, now that we are done with this topic, can you let me level up a toon and enjoy a game where I control a skilled toon because me, I am not!  image  I reach 50 pre-Kunark so for all the persons ranting about skills pre-Kunark, you are WRONG.  Pre-Kunark may required brain and dedication, but no skills.

     

    The closest thing to a FPS shooter I ever play was Everquest, and I have no desired to PvP any players, I just plan on having some fun either alone(soloing) or with friends(grouping).  Call me a sissy if that make you happy and be gone!

     


    - "Coercing? No no, I assure you, they are willing to bring my bags and pay public transportation just to help me, it is true!''

    - "If I understand you well, you are telling me until next time. " - Ren

  • FinweFinwe Member CommonPosts: 3,106



    Originally posted by Anofalye

    Finwe: Instancing make it possible to have a world full of oustanding heroes and keep it FUN.

     


    - "Coercing? No no, I assure you, they are willing to bring my bags and pay public transportation just to help me, it is true!''




    Geez, you just said one of the problems with MMRPG's out there. In a world full of heroes, there is no longer heroes. Because it's as such. In a world full of newtons & einsteins, no longer is their geniuses. Because being genius is the norm. In a world where everyone slays dragons, no longer is there heroes, because its the norm.

    In a world full of instancing, realism is murdered, every dungeon has a limitless "pocket plane". And the only time you'll see people is when you sell loot in town (which I heard they may remove).

    You know what made RPG's great? The whole fact was heroes were rare, you were one of them, but even during one of your adventures, you could run into one, and either fight them, or ask them to help them out. Perfect example, in BGII, one part in the forest you ran into Drizzt and his group. You had two choices, kill him his group, and that girly dwarf with the pink hammer, or ask him to help you defeat vampires in the Amn graveyard.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433



    Originally posted by Finwe


    Geez, you just said one of the problems with MMRPG's out there. In a world full of heroes, there is no longer heroes. Because it's as such. In a world full of newtons & einsteins, no longer is their geniuses. Because being genius is the norm. In a world where everyone slays dragons, no longer is there heroes, because its the norm.
    In a world full of instancing, realism is murdered, every dungeon has a limitless "pocket plane". And the only time you'll see people is when you sell loot in town (which I heard they may remove).
    You know what made RPG's great? The whole fact was heroes were rare, you were one of them, but even during one of your adventures, you could run into one, and either fight them, or ask them to help them out. Perfect example, in BGII, one part in the forest you ran into Drizzt and his group. You had two choices, kill him his group, and that girly dwarf with the pink hammer, or ask him to help you defeat vampires in the Amn graveyard.


    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis


    No.  You dont get the point.

     

    Players play for FUN.  Realism is a secondary concern.  Heroes in a world of Heroes would arise in another form.  Not by racing folks to a ressource or killing everyone.

    In BGII Drizzt is only 1 encounter and part of the story, is is not a RL person, and if you kill him, he is no match if you just think a little about the fight.  I kill him on first try, then reload and play with him because he is good and I dont do bad things, yet, it was a major encounter and I have to try it, see if my brain can figure how to kill that meanie.  If it help you feel better, Drizzt is the ONLY fight my toon have to retreat from melee(yup, take everything else in melee never backing, all the game, have to reload a few times because Aerie was down althought in some encounters), cast heal, then finish him...yet, it is only 1 encounter, nice encounter, but not a person, AI controlled like all the rest.  As long as you take Cattie-Brie and Wulfgar before you take the rest of his group or him, should be relatively easy(lot of damage for what they can take, thereby must take those 2 down ASAP).

    Unless you are tired to be owned by real PvP players, I dont understand what you do on the pink garden of leveling!


    - "Coercing? No no, I assure you, they are willing to bring my bags and pay public transportation just to help me, it is true!''

    - "If I understand you well, you are telling me until next time. " - Ren

  • FinweFinwe Member CommonPosts: 3,106

    Yes, but there is high-fantasy. Then there is taking it to a new extreme.(baddd)

    You make everything too easy, players get bored. I've seen it happen, it'd happend to me, alot. Each MMRPG gets more mainstream carebear/easy like. And each time it gets more boring. EQ1 I stuck with for about 4 months, it'd already been out for about 4 years, I didn't feel like catching upto everyone else. And dieing got frustrating when you were already so inferior in levels to almost all other players. The game was group oriented, and sometimes it wasn't so easy to find a group.

    Next is DAoC, I didn't even finish the first month. It was buggy, laggy, and practically a watered down version of EQ1. Why would I want to play a version of EQ1 that wasn't even as good? Next, AC2 (I played AC1 for 2 1/2 years, loved every minute).

    AC2....It was a joke, had nothing of its predecessor but the names. And was like the bastard child of EQ1 and DAoC...Just shoot it, get it over with.

    SWG...Need I say more about that hell game? Good example of an easy game. Max out in a month. If you die, shoot yourself with medicine and your back to normal. PvP in it, I just laughed it was so tedious. You die, go and fight. Die, fight. Keep on until your stats are too low. Then sit around for 5 minutes. And shoot yourself with stim's. Boom. All healed.

    Realism without fun is boring. But so is entertaingment without a tinge of realism. Which is why something like virtual reality is so sought after.

    Don't give the players all they want when it makes it more easy & simplistic. Without a challenge or hardships in a game, they'll get bored & leave. Instancing is like this new fad where it removes all social aspect of a game and turns it into a normal RPG with a horrid grind, and boring story.

    Whats the point of a MMRPG when you'll always be separated from the rest of the world if you want. (Which those in favor of instancing is usually what they do.)

    Btw, the whole thing about levels in PvP. Levels in a MMRPG is to put a sense of realism into it, the more you work, the more skilled, the stronger you get. Its to put a sense of accomplishment, and to make it overall fair, such as a fencer who spends 10 hours training against a fencer who spends 5. Unless the 5'er gets lucky, or the 10'er gets unlucky. The 10'er would win. Which is how it is in PvP. PvP with skill from your character, and skill from yourself, is a good system.

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979




  • Originally posted by Finwe

    Yes, but there is high-fantasy. Then there is taking it to a new extreme.(baddd)

    You make everything too easy, players get bored. I've seen it happen, it'd happend to me, alot. Each MMRPG gets more mainstream carebear/easy like. And each time it gets more boring. EQ1 I stuck with for about 4 months, it'd already been out for about 4 years, I didn't feel like catching upto everyone else. And dieing got frustrating when you were already so inferior in levels to almost all other players. The game was group oriented, and sometimes it wasn't so easy to find a group.

      I agree with this point you make. Any new player starting EQ right now will have a hard time. In slight defense of EQ though, there ARE newer servers that are more new player friendly. Check out the EQ forums at this here site for a list of the new EQ servers. Which tend to have far more new low level players you do not have to catch up to.

    Next is DAoC, I didn't even finish the first month. It was buggy, laggy, and practically a watered down version of EQ1. Why would I want to play a version of EQ1 that wasn't even as good?

       I do not know how long ago you last played DAoC. But I am playing it right now. DAoC right now runs smooth and near-flawless. It does tend to lag when I change major zones. But that is rare. Also when I type /quit  the game freezes. I log off by going into windowed mode, then ctrl+alt+del then pull up the little menu listing all my currently running programs, then canceling runing DAoC.

     Next, DAoC's intended goal is 100% different from EQ. In DAoC PvP is the intended goal, which means DAoC is not "a version of EQ". Anyone playing DAoC not intending to engage in PvP will be dissappointed and is better off playing EQ instead.

    Next, AC2 (I played AC1 for 2 1/2 years, loved every minute).

    AC2....It was a joke, had nothing of its predecessor but the names. And was like the bastard child of EQ1 and DAoC...Just shoot it, get it over with.

        A bastard child is born and grows up. AC2 is more like a stillbirth. I agree with your point here though. The only reason AC2 is still around, is that the profits from AC aka AC1 are being used to keep AC2 alive on lifesupport.

    SWG...Need I say more about that hell game? Good example of an easy game. Max out in a month. If you die, shoot yourself with medicine and your back to normal. PvP in it, I just laughed it was so tedious. You die, go and fight. Die, fight. Keep on until your stats are too low. Then sit around for 5 minutes. And shoot yourself with stim's. Boom. All healed.

      You are forgetting about the subject of what each games intentions are. DAoC has different intentions than EQ. Thus both games cannot be played with the same engame goal in mind. SWG also had different intentions than EQ, and every single other MMORPG.

      1. SWG is NOT intended for powergamers. It is intended first for Star Wars fans. Next for gamers with 1 to 3 hours of free time each session to play. If you are a powergamer to not play SWG. If you are a powergamer and do play SWG, do not complain about how "easy" SWG is after you burn yourself out in 1 to 4 months of playing 8 to 16 hours a day, each session.

      2. When was the last time you played SWG? How long did you even play SWG? On what server? When you die in SWG you cannot "shoot yourself with medicine" and go back into combat! LOL!

      3. If you die in PvP in SWG your stats keep going lower and lower. If you try to immediatly re-join a PvP battle, it will be even easier for you to die again and again. Better off not re-joining the battle and accept the fact you got owned in PvP and go take care of healing your stats. BTW nowhere in SWG can you "sit around for 5 mins, shoot yourself up with stims, and boom all healed."  Nowhere in the entire game can anyone do this. It never was in the game ever. Go get your facts about SWG straight before ranting off about it.

     Again, when was the last time you played SWG? For how long? On what server? What PA were you a member of?

    Realism without fun is boring. But so is entertaingment without a tinge of realism. Which is why something like virtual reality is so sought after.

      Everysingle game company has to make their own judgement call on how much realism vs fun they want to have in their game. In some games players can carry thousands of money, and items (like in AO) and keep moving as fast as they can. In other games players cannot do this (like in EQ). Both companies made their own judgement call for their games.


    Btw, the whole thing about levels in PvP. Levels in a MMRPG is to put a sense of realism into it, the more you work, the more skilled, the stronger you get. Its to put a sense of accomplishment, and to make it overall fair, such as a fencer who spends 10 hours training against a fencer who spends 5. Unless the 5'er gets lucky, or the 10'er gets unlucky. The 10'er would win. Which is how it is in PvP. PvP with skill from your character, and skill from yourself, is a good system.

      Incorrect. Levels actually puts a level of UN-realism in a game. Someone who is level 50 is automatically invinceble to someone who is a few levels lower than them? They can stand there all day long and never ever get hit by someone who is level 5? A Navy Seal with 10 years of Special Ops training can still get killed by a 12year old with a 9mm gun. Unlikely, but still possible.

     This really brings up the two types of games out there:

     Level Based games. And Skill Based games. EQ, DAoC are examples of Level Based games. UO, SWG are examples of Skill Based games. AC, AO are examples of games that mix Level Based with Skill Based. (Though AC is more of a Skill Based than Level Based game. While AO is roughly 50% Skill Based and 50% Level Based.).

     In SWG a player playing for 1 year can still be hurt, harmed, and even killed, by a player playing for 1 week. Unlikely, but possible. If he tries standing there all day long doing nothing while even a 1 day old player swings at him, he will die sooner or later - maybe in 20 mins to 40 mins.

     Should a Navy Seal be 100% invinceble to a 12yr old kid with a 9mm gun?

     BTW the current, and new game market is moving towards games that are NOT Level Based. Games that are either Skill Based, and/or a mix of Level Based with Skill Based are becoming the norm.

    =========================
    ======= SIGNATURE =========

    MMORPG games I've played:
    ---------------------------------------
    http://community.webshots.com/user/xplororor

    Star Wars Galaxies:
    http://community.webshots.com/user/capt_xplororor

    More games:
    http://community.webshots.com/user/xplororor_archives01

    EVE Online !!!
    http://community.webshots.com/user/sica_xol_archives01

    DAoC (coming soon)
    ---------------------------

  • UlfarUlfar Member Posts: 75

    I think you have to take into fact that the reason mmorpg's are not based on the skill of the player was down to the limits of technology. Lag was a major factor and who wants to die because they lagged out. It has to be said that now I very rarely suffer with any Lag, Broadband is good.

    So games can be put into place that your skill affects how well your character fights. Now if you don't like this play a game that doesn't work this way after all there are quite a few of them. But it has to be said there is something satisfying in beating either an npc or another human by your skill. 

    I would play a game like this and I would have a more traditional game as my alternate, I only ever subscribe to two games at a time.

     

  • TyrgrisTyrgris Member Posts: 321

    Ok, it looks like no one yet hasn't posted this and only links to reviews and etc...

    D&D Online does have a fan site over at Warcry and it has been there for a while now.

    So far as I can say it is the most official you will get ATM till Atari and Turbine open their hosted domains. Which do exist but yet not the DNS at this time.

    Oh sorry, here is the link

    http://dnd.warcry.com/

    BTW, your welcome

     

  • GenjingGenjing Member Posts: 441

    Well DDO is looking unique but risky so far...

    - World designed for hundreds, not thousands of players.

    - True action-style combat, with collision detection in fighting, climbing, tumbling, etc...

    - Everyone starts in the same city.

    - No pvp. But there is friendly fire, so.... indirect pvp..

    - No real "wilderness". Traveling from one place to another is "Indiana Jones" style, with the red line moving over the map. There will be stops for points of interest and random encounters.

    - Sound and light as active gameplay elements. For example, shoot an arrow into a wall far away, and a kobold turns around to investigate.

    - No crafting at launch, but they're considering it for a live update/expansion.image

    - Fire looking good. Books, barrels, torches can be lit up by flaming arrows, fireballs, or anything hot enough. It spreads on its own and gets put out by water.

    - No exp per monster killed. Its only awarded by completing a quest/dungeon.

    - Will have feats, dual wield, multi(?)/prestige classes, but no monks or druids at launch. 

    Thats... all i can think of for now, some of it looks good, some doesn't, but it definitely has my interest. image

  • FinweFinwe Member CommonPosts: 3,106



    Originally posted by xplororor

    Yes, but there is high-fantasy. Then there is taking it to a new extreme.(baddd)

     I do not know how long ago you last played DAoC. But I am playing it right now. DAoC right now runs smooth and near-flawless. It does tend to lag when I change major zones. But that is rare. Also when I type /quit  the game freezes. I log off by going into windowed mode, then ctrl+alt+del then pull up the little menu listing all my currently running programs, then canceling runing DAoC.

     Next, DAoC's intended goal is 100% different from EQ. In DAoC PvP is the intended goal, which means DAoC is not "a version of EQ". Anyone playing DAoC not intending to engage in PvP will be dissappointed and is better off playing EQ instead.

    I played DAoC at...pretty much the first month of retail. It wasn't the lag that made me turn away, it was the level grind. And I was sick of it, it offered RvR, but so did that one server on EQ1. Which I played on...What was it called, Rallos zek? Or some crap like that, haven't played that in forever. It may of been more tweaked to the PvP aspect then EQ1, but I sensed alot of the same-o. And didn't feel more of the level grind.


     SWG...Need I say more about that hell game? Good example of an easy game. Max out in a month. If you die, shoot yourself with medicine and your back to normal. PvP in it, I just laughed it was so tedious. You die, go and fight. Die, fight. Keep on until your stats are too low. Then sit around for 5 minutes. And shoot yourself with stim's. Boom. All healed.

      You are forgetting about the subject of what each games intentions are. DAoC has different intentions than EQ. Thus both games cannot be played with the same engame goal in mind. SWG also had different intentions than EQ, and every single other MMORPG.

      1. SWG is NOT intended for powergamers. It is intended first for Star Wars fans. Next for gamers with 1 to 3 hours of free time each session to play. If you are a powergamer to not play SWG. If you are a powergamer and do play SWG, do not complain about how "easy" SWG is after you burn yourself out in 1 to 4 months of playing 8 to 16 hours a day, each session.

    1. Even the Star Wars fans didn't even like it. It was EQ with saber's (which the dev lied about for the first 6 months.)

    2. I'm a moderate powergamer, it took about 3 months to completely max out. I was TKM, CHM, and moderate doctor...Or no, wasn't doctor, that was a specialize profession, I was the base profession. Whatever it was called.

      2. When was the last time you played SWG? How long did you even play SWG? On what server? When you die in SWG you cannot "shoot yourself with medicine" and go back into combat! LOL!

    I played SWG of the first 3 months of retail. Then quit. I played on bloodfin. The "unofficial" PvP server.

      3. If you die in PvP in SWG your stats keep going lower and lower. If you try to immediatly re-join a PvP battle, it will be even easier for you to die again and again. Better off not re-joining the battle and accept the fact you got owned in PvP and go take care of healing your stats. BTW nowhere in SWG can you "sit around for 5 mins, shoot yourself up with stims, and boom all healed."  Nowhere in the entire game can anyone do this. It never was in the game ever. Go get your facts about SWG straight before ranting off about it.

    Yes, you can, it's those stims for stamina & health that doctors make that if you have high medical skill, and own a couple. You can heal yourself extremely quick. For mind just go to the cantina for 2 minutes. I remember being able to heal myself completely up within about 5 minutes. I'd just go to the cantina, listen to a musician while using the stims, and just go back into the fight.

    It wasn't hard to heal at all. It may of been awhile ago when I played it, but that game was so half-assed & easy it was pathetic. Unless they removed the speed you can heal, I have my facts straight.

     

    Incorrect. Levels actually puts a level of UN-realism in a game. Someone who is level 50 is automatically invinceble to someone who is a few levels lower than them? They can stand there all day long and never ever get hit by someone who is level 5? A Navy Seal with 10 years of Special Ops training can still get killed by a 12year old with a 9mm gun. Unlikely, but still possible.

    Not only unlikely. Near impossible. That would have to be one idiot of a navy seal to be allowed to be killed by a 9 year old. He'd practically have to be sleeping. Anyhow, with a gun, alot of people are put on a fairly even playing field. We're talking about a world usually set 800 years ago. You could get shot by an arrow without blocking with your shield. But you got an experienced swordsman against some little 16 year old kid with little skill, the kid unless by some meer streak of luck and the more experienced with plenty of bad luck.

    If this was a grand theft auto setting, ya, a noob with a crappy pistol against some crimelord with a m16 it'd be possible. But not in a medieval setting sword against sword.


    =========================
    ======= SIGNATURE =========

    MMORPG games I've played:
    ---------------------------------------
    http://community.webshots.com/user/xplororor

    Star Wars Galaxies:
    http://community.webshots.com/user/capt_xplororor

    More games:
    http://community.webshots.com/user/xplororor_archives01

    EVE Online !!!
    http://community.webshots.com/user/sica_xol_archives01

    DAoC (coming soon)
    ---------------------------



    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

Sign In or Register to comment.