you dont even know why i was writing this. why do you give your comments to something that you have no clue about ? this boy insulted me and some others in almost every single post he made. maybe you wanna think before you write something about something that you know nothing about ? and btw, if you want to be a hero and defend somebody go to the army, they need people like you.
I think you have some internal issues you need to deal with before you get to post on these forums. Your whole demeanor is ridiculous, and a conversation with a 14 year old would provide better results in getting a straightforward review of Warhammer then reading yet another one of your "mommy he did it first" posts.
That being said.. to the OP, all I'm hearing is "Wheres my instant gratification." I mean your playing the game right? Your doing the levels... Why aren't you Max level already? Right?
Hey every game is different, if the levelings too slow for you go play lineage 2.
I can't believe how some people can say that theres not enough content to keep you busy after 22, or that scenarios are boring compared to (lol) WoW, I mean come on now, WARs scenarios are twice as diverse and 3 times as numerous.
Now I'm not flaming anyone -- everyones entitled to their own opinion -- but these boards are notorious for not liking a game just because they have to not-like-something and this is the new kid in town so its cool.
Hey sometimes new games come out and they really do have problems. I don't see WAR as being one of them.
If you think the grind to 22 is bad just wait til you will be forced to grind for renown rank 80. Oh and I don't you can completely remove grind from the game, things can't always be that easy to attain all the time.
Here is another classic example of people that lack intelligence or just dont know how to read, so allow me to once again to _hold your hand_ and point you in the correct direction. In the event you dont understand what _POST_ means;
POST = After
So with that out of the way, please re-read the title of this thread, i didnt say _PRE_ level 22, i said _POST_ level 22 and even added a +
I sure hope WAR doesnt have this persons type of intellect in their community, or we are in trouble!
Look dude, you fail...give it up. I'm dismissing you with cause and you won't see a penny!
--------
Al Davis
Oh wait...maybe the wrong forum....ah, screw it.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
lol man the games been launched how long? Theres alrready 40's running around and though I do agree with you on the grind at 22+. They do need to do something but making it easier to level is not the answer.
If you think the grind to 22 is bad just wait til you will be forced to grind for renown rank 80. Oh and I don't you can completely remove grind from the game, things can't always be that easy to attain all the time.
Here is another classic example of people that lack intelligence or just dont know how to read, so allow me to once again to _hold your hand_ and point you in the correct direction. In the event you dont understand what _POST_ means;
POST = After
So with that out of the way, please re-read the title of this thread, i didnt say _PRE_ level 22, i said _POST_ level 22 and even added a +
I sure hope WAR doesnt have this persons type of intellect in their community, or we are in trouble!
Listen if you want to come in here and bash other's intelligence then go ahead.
Your ENTIRE original post screams give me 40/80 on character creation because I do not won't to work for anything.
This is a child's mentality. "Mommy please do everything for me so I don't have to do it on my own!"
This is exactly how you are coming off.
I read your OP, Not a single thing in it has credibility. None of it N O N E.
Grind post 22. Well every game has a grind, that is a core design of all games, all true MMO's have them. They fill a gap and cater to certain types of players. Guild Wars will let you be 20 right away, then again I do not consider guild wars and MMO. It's entire PvE content can be completed 100% in 7 days or less per expansion. You can shread that entire games quest, missions and lore in 2 months time spanning it all.
Well in true MMO's you cannot do this, they are ment to be played for years on end.
Thing with war is you have a grind, but you also have PQ's, and questing, if you didn't want to bother with this, then you could solely level up killing players in RvR as players yield both exp and renoun.
You sir are just a whiner.
WAR caters to all player types. The grinders, the questers, the socials and the killers. It doesn't matter which style of play you enjoy, WAR has it in there somewhere.
If you don't like the game cool, then don't play it. Noone is forcing you. Just don't come in here insulting people's intelligence, when you haven't a clue as to what your talking about.
The game isn't slow. I reached 13 the first night playing, 24 with 2 days after.
I have done it all, quest, PQ, and open RvR, though open RvR is the most enjoyable to me. Yeah it's going to take a hell of a long time to hit 40 killing players....
SO WHAT! That is why we play WAR to kill players. If it took me a year to hit 40, I wouldn't care, because the million body count I rack up on the way there will be worth it to me.
You my friend do not seem cut out for war.
You shouldn't play it as from everything I have read that you have posted, it is not for you.
lol man the games been launched how long? Theres alrready 40's running around and though I do agree with you on the grind at 22+. They do need to do something but making it easier to level is not the answer.
They needed more content. Who knows what they were forced to shelve (besides the cities and races) to get it out on schedule.
lol man the games been launched how long? Theres alrready 40's running around and though I do agree with you on the grind at 22+. They do need to do something but making it easier to level is not the answer.
They needed more content. Who knows what they were forced to shelve (besides the cities and races) to get it out on schedule.
I don't think anyone can reasonably argue that there is not enough content in the game. RvR in every zone, and 6 different scenarios to choose from in Tier 3. I've yet to complete more than a single PQ in any zone (level 23, RR22 right now) to give a PvE example. I've barely scratched the surface on all the hidden neat things you find by exploring in this game (like the 21 Hero hidden on top of a mountain, me and another fellow took out last night). I've yet to even come close to completing all the quests, before I've leveled too far and need to move on to the next zone. I haven't been able to do much more than scratch the surface of Altdorf.
If you are looking for a game that provides constant dungeon crawling - a PvE focused game - then sure I'll agree with you that there aren't PvE dungeons in every zone. In fact I didn't even bother running Sewers (the first one) as I was too busy and having too much fun doing other things. I sure am going to run Mount Gunbad this weekend, as I've heard from guildies that place is awesome so now I'm curious! But if pure PvE your focus, why are you playing WAR? I want as many people to come to WAR as possible, it's a great game so far, but it's pretty clear this game is PvP focused.
lol man the games been launched how long? Theres alrready 40's running around and though I do agree with you on the grind at 22+. They do need to do something but making it easier to level is not the answer.
They needed more content. Who knows what they were forced to shelve (besides the cities and races) to get it out on schedule.
I don't think anyone can reasonably argue that there is not enough content in the game. RvR in every zone, and 6 different scenarios to choose from in Tier 3. I've yet to complete more than a single PQ in any zone (level 23, RR22 right now) to give a PvE example. I've barely scratched the surface on all the hidden neat things you find by exploring in this game (like the 21 Hero hidden on top of a mountain, me and another fellow took out last night). I've yet to even come close to completing all the quests, before I've leveled too far and need to move on to the next zone. I haven't been able to do much more than scratch the surface of Altdorf.
If you are looking for a game that provides constant dungeon crawling - a PvE focused game - then sure I'll agree with you that there aren't PvE dungeons in every zone. In fact I didn't even bother running Sewers (the first one) as I was too busy and having too much fun doing other things. I sure am going to run Mount Gunbad this weekend, as I've heard from guildies that place is awesome so now I'm curious! But if pure PvE your focus, why are you playing WAR? I want as many people to come to WAR as possible, it's a great game so far, but it's pretty clear this game is PvP focused.
There is plenty of content, however they did nerf quest xp and expand the lveling curve. So the later levels (25+) slow down a lot.
I don't know their rationale for this, but if you are on a low pop servre or play the game a certain way it gets grindy. There is plenty of content. anyone saying otherwise is completely full of crap up to their eyeballs.
But there they did mess with the higher levels and it does have an effect.
@Cotillion99 you are to young to have any opinion, your just insulting and trying to hype a game that is medicore at best. kid, why dont you just go to school instead of trying to show the older players here that you are a great boy with an iron will and super high IQ ? the curage your showing here in defending this game proves that you have nothing better to do. sad but true. why are you here at all ? why arent you playing the game if it is so unbelievable ? why are you wasteing your time here analising others postings ? i am not sure really why little kids like you are even allowed to write something here. but well, it would be nice if you could try to be a little bit nicer in your replies, because this is not Texas and we are not cowboys.
Ha! Yeah, I did come off as sort of an ass now that i read it again. Oh well stayed up too late playing WAR last night. As to my "youth" I don't know what you consider young but I am 25. I do have a lot of free time during work- hence why I am here. I have a decent paying easy as hell job, where I am at my computer all day. I would be playing the game if I was home, I truly do love it, but I don't expect everyone else to, but i do expect people to at least base arguments off the truth. As to my "going to school" I am currently working on my Law School applications so hopefully *fingers crossed* I will be headed back to school. I'm glad you were able to judge all this about me simply because I enjoy a game.
good luck with Law schhol, hope you get into one. I am also loving the game. Just started a SHaman and having a blast, will still play my sorc but this is a nice change of pace...I can heal myself, and others. The little guy is a hoot!
So you complain that you have to kill a few mobs, then complain because it is a 100% drop rate? Lol, give me a break man. I see I've been trolled! Time to hit the sack, my previous replies should be enough for an objective observer to spot your trollage. Hopefully one day you will realize how easy it is to criticize, yet how difficult it is to create. This is the first game in a long time where I've actually enjoyed most of the PvE, and I play the lowest DPS class in the game, along with being much more of a PvPer than PvEr if I had to pick.
Why is it so strange? I complain about killing mobs because it works EXACTLY like WoW (not in a generic RP games way), and i complain that every kill drops the Q item because not only it's the same stinking system, but it reveals that it's been dumbed down, too. What i mean is sure you can keep the same quest structure, if you must, but at least make it smarter for mature people, not easier for lazy blokes. Make every quest completable in a way that relies on the class "talents" (fallout?), make it ethical(Jade Empire/Mass Effect?), give me a "karma" evaluation based on some interaction completeness (many adventure games of nineties like, say, King's Quest or the one in my signature, Robin Hood), like a "hidden solution of wit" (don't kill the poor spiders that hold the medicinal essence, the liquid's findable in a hidden bush cause the spiders drop it naturally [a notion learned from the tome].... or buy it off a wandering doctor)... instead no, it's a WoW quest in every way, AND it's dumbed down for kids with a 100% drop chance.
Sure, I agree with you, quests are way better than all the other WoW clones.. but you can't deny that the system is still exactly WoW's and that's the problem. They made a marketing choice and they decide to reuse the system... but after all WAR IS just marketing, it's a good attempt (maybe the best so far) to steal kids from WoW, and that can be obtained only by furthering the user-friendly / dumb-down process that WoW began 4 years ago (off Daoc).
And i didn't even mention the fact that i still enjoy quests more than the dull, flat RvR.
I am sorry but randomly weighted drop rates are not a measure of "smart". That is there simply to instill a gambling reaction.
If you think going from some percent chance drop to 100% drop is in anyway dumbing somethign down then you are simply wrong.
Now if you don't like them telling you what area something is in fine. But frankly I think it is stupid not to unless the quest is a scavenger hunt to begin with.
Also I don't think you know what you are talking about. There are many many hidden quests. usually off clickable objects. Some give absolutely no indication as to what to do next and often require talking to unmarked NPCs.
So in short you are simply wrong. Not only beleiving unspurrptable things about random drop rates. But fundamentally wrong because you failed to find the hidden content you wish was there.
It is rather ironic really. If you were only better at what you liked you might not have posted.
If you don't like a grind don't play an RPG. Is that hard concept?
As I said in another post complaing about grind in an MMORPG is like complaining that there is nothing to do in The Sims. You're missing the concept completely.
Couldnt agree with this more! Leveling and improving your character is a fundamental part of RPGs, if an MMORPG doesnt have it then it would be an FPS with RPG elements.
Problem is that WoW came and infected the MMORPG market with its relatively fast leveling pace and since that game was/is a huge success people expect all other MMORPGs to follow suite and be as fast, if not even faster, to level in. And then you get a piece of turd called AoC which is basically a failed WoW clone with pretty gfx and an insanely fast leveling pace.
I'm talking of: seeing a guy with his blasted exclamation mark upon his head, right click him, read the quest description, see the rewards, push accept. I'm not talking about a generic concept of quest. Ofc every game does have one. I'm talking of the above system taken EXACTLY AS IS in every mmo since wow (there was only daoc with it, as far as i know, but nobody levelled with those quests, there were few and unpleasant) Heh ofc UO has quests, and AO's levelling system IS thru missions. But for UO they were like 0.1% of the game (and it was one, escort some folk) and nobody would have considered levelling (in UO case skill % raising)... infact what am i saying? they just gave money ! And for AO, even tho they are infact the best way to level, They are provided entirely differently. They are randomly generated, all taken off terminals, you choose with a slide the level of difficulty, and they're all instanced. It's completely different from WoW system. And I bet/hope Darkfall finally introduces a different levelling structure! With this said i go kip and please play my signature "quest", everyone
Not just DAOC.
Asheron's Call 2 had "collection quests". You'd wander into an open field of mobs, for example, but one mob would have a symbol over it's head, possibly a question mark or an hour glass (my memory's hazy and the game is no longer around any more). Kill it and it would give you a quest to kill "X" number more of a certain mob type within a certain time limit and you would get a nice chunk of XP.
The quest giver mobs were random, but spawned within a certain area. These collection quests were a supplement to the quest scheme the game employed but were very popular. You wouldn't really learn anything about the lore of the game, but they were a fast and efficient means of gaining XP. Find the mob with the "?", kill more of the same mob type, instant chunk of XP. You didn't even need to turn in anything to an NPC--you just magically were awared XP on the spot when you killed the last mob. They were also repeatable.
The game had a prefectly healthy system of non-fedex and kill so many of a certain mob quests (at least until lvl 32 or so), but shockingly enough, people preferred the kill-so-many of a certain mob type quests. XP was faster.
Drop this kind of system or a WOW system into the most un-WOWish mmo that might come along and I'll just bet ppl will run them over and over--faster XP, human nature.
So you complain that you have to kill a few mobs, then complain because it is a 100% drop rate? Lol, give me a break man. I see I've been trolled! Time to hit the sack, my previous replies should be enough for an objective observer to spot your trollage. Hopefully one day you will realize how easy it is to criticize, yet how difficult it is to create. This is the first game in a long time where I've actually enjoyed most of the PvE, and I play the lowest DPS class in the game, along with being much more of a PvPer than PvEr if I had to pick.
Why is it so strange? I complain about killing mobs because it works EXACTLY like WoW (not in a generic RP games way), and i complain that every kill drops the Q item because not only it's the same stinking system, but it reveals that it's been dumbed down, too. What i mean is sure you can keep the same quest structure, if you must, but at least make it smarter for mature people, not easier for lazy blokes. Make every quest completable in a way that relies on the class "talents" (fallout?), make it ethical(Jade Empire/Mass Effect?), give me a "karma" evaluation based on some interaction completeness (many adventure games of nineties like, say, King's Quest or the one in my signature, Robin Hood), like a "hidden solution of wit" (don't kill the poor spiders that hold the medicinal essence, the liquid's findable in a hidden bush cause the spiders drop it naturally [a notion learned from the tome].... or buy it off a wandering doctor)... instead no, it's a WoW quest in every way, AND it's dumbed down for kids with a 100% drop chance.
Sure, I agree with you, quests are way better than all the other WoW clones.. but you can't deny that the system is still exactly WoW's and that's the problem. They made a marketing choice and they decide to reuse the system... but after all WAR IS just marketing, it's a good attempt (maybe the best so far) to steal kids from WoW, and that can be obtained only by furthering the user-friendly / dumb-down process that WoW began 4 years ago (off Daoc).
And i didn't even mention the fact that i still enjoy quests more than the dull, flat RvR.
I am sorry but randomly weighted drop rates are not a measure of "smart". That is there simply to instill a gambling reaction.
ofc they're not about smartness, they're about simplifying (which is bad) something that's already bad, for lazy morons. Besides, there are hundreds of ways to decide how to obtain the drop off mobs that don't rely on random die roll OR DUMB 100% drop chance. How bout going back to the spiders and their needed essence? How bout you read in the tome or in the quest description that they keep the sack with the needed liquid in the 3rd leg, consequently suggesting (not telling explicitely) you that you must avoid using quickbar skills that rely on crippling legs at the cost of loosing the loot? That would avoid both the 100% loot chance AND the dumb random die roll % drop chance
The problem is neither you (player among players) or the developers care to use your brains, thinking outside the box to come up with new mechanics... you just keep on using the same old concepts, doing what you've been told by your superiors... you'll never be able to live really, causeusing another man's brain you're living another man's life.
If you think going from some percent chance drop to 100% drop is in anyway dumbing somethign down then you are simply wrong.
IT IS, it's a dumb down system for lazy people... you think it's not because you can only see the alternative, which is the idiotic random percent chance of WoW, but it's not (read spiders situation), there's many many ways to avoid BOTH the solutions, random roll, AND 100% chance.
Now if you don't like them telling you what area something is in fine. But frankly I think it is stupid not to unless the quest is a scavenger hunt to begin with.
that's nonsense at best. scavenger hunt my butt. Now you can't deny that THIS is actual dumbing down, since WoW told where to go in the quest description, so you HAD TO READ, now WAR kids don't have to read YAY! Because they are generally hostile to reading at alll YAY! Mythic tells YOU that you're a player who's not keen on reading and thinking of destinations for quests... they're basically suggesting you're an idiot... and You're HAPPY about it, you PRAISE them! Unbelievable.
Also I don't think you know what you are talking about. There are many many hidden quests. usually off clickable objects. Some give absolutely no indication as to what to do next and often require talking to unmarked NPCs.
So in short you are simply wrong. Not only beleiving unspurrptable things about random drop rates. But fundamentally wrong because you failed to find the hidden content you wish was there.
suuuuure, many many hidden quests! even 6 among 200 ordinary grind quests and kill collectors and travelling time-sink ultra-boredom. Now THAT will convince me to renew the subscription
It is rather ironic really. If you were only better at what you liked you might not have posted.
If you were only better at what you read you might have understood what im talking about and not have posted dumb answers
Hey see? reading! WoW quests and WAR "just-go-there" numbnuts type of quests. It all comes into account now
I agree with ISELIN. A game which is not even one month old and people already complaining about slow leveling. What's the rush anways? thats why i despise so called hardcore gamers. they ruin it for everyone else who doesnt spend 24 hours in front of PC.
Just like how I could not tell the combat was slow until in the first month right?
Slow leveling might not be fun for everyone.
When do you not agree with someone that says something postive about WAR? When it's neagtive your all over them like they are speading the plague.
So you complain that you have to kill a few mobs, then complain because it is a 100% drop rate? Lol, give me a break man. I see I've been trolled! Time to hit the sack, my previous replies should be enough for an objective observer to spot your trollage. Hopefully one day you will realize how easy it is to criticize, yet how difficult it is to create. This is the first game in a long time where I've actually enjoyed most of the PvE, and I play the lowest DPS class in the game, along with being much more of a PvPer than PvEr if I had to pick.
Why is it so strange? I complain about killing mobs because it works EXACTLY like WoW (not in a generic RP games way), and i complain that every kill drops the Q item because not only it's the same stinking system, but it reveals that it's been dumbed down, too. What i mean is sure you can keep the same quest structure, if you must, but at least make it smarter for mature people, not easier for lazy blokes. Make every quest completable in a way that relies on the class "talents" (fallout?), make it ethical(Jade Empire/Mass Effect?), give me a "karma" evaluation based on some interaction completeness (many adventure games of nineties like, say, King's Quest or the one in my signature, Robin Hood), like a "hidden solution of wit" (don't kill the poor spiders that hold the medicinal essence, the liquid's findable in a hidden bush cause the spiders drop it naturally [a notion learned from the tome].... or buy it off a wandering doctor)... instead no, it's a WoW quest in every way, AND it's dumbed down for kids with a 100% drop chance.
Sure, I agree with you, quests are way better than all the other WoW clones.. but you can't deny that the system is still exactly WoW's and that's the problem. They made a marketing choice and they decide to reuse the system... but after all WAR IS just marketing, it's a good attempt (maybe the best so far) to steal kids from WoW, and that can be obtained only by furthering the user-friendly / dumb-down process that WoW began 4 years ago (off Daoc).
And i didn't even mention the fact that i still enjoy quests more than the dull, flat RvR.
I am sorry but randomly weighted drop rates are not a measure of "smart". That is there simply to instill a gambling reaction.
ofc they're not about smartness, they're about simplifying (which is bad) something that's already bad, for lazy morons. Besides, there are hundreds of ways to decide how to obtain the drop off mobs that don't rely on random die roll OR DUMB 100% drop chance. How bout going back to the spiders and their needed essence? How bout you read in the tome or in the quest description that they keep the sack with the needed liquid in the 3rd leg, consequently suggesting (not telling explicitely) you that you must avoid using quickbar skills that rely on crippling legs at the cost of loosing the loot? That would avoid both the 100% loot chance AND the dumb random die roll % drop chance
The problem is neither you (player among players) or the developers care to use your brains, thinking outside the box to come up with new mechanics... you just keep on using the same old concepts, doing what you've been told by your superiors... you'll never be able to live really, causeusing another man's brain you're living another man's life.
If you think going from some percent chance drop to 100% drop is in anyway dumbing somethign down then you are simply wrong.
IT IS, it's a dumb down system for lazy people... you think it's not because you can only see the alternative, which is the idiotic random percent chance of WoW, but it's not (read spiders situation), there's many many ways to avoid BOTH the solutions, random roll, AND 100% chance.
Now if you don't like them telling you what area something is in fine. But frankly I think it is stupid not to unless the quest is a scavenger hunt to begin with.
that's nonsense at best. scavenger hunt my butt. Now you can't deny that THIS is actual dumbing down, since WoW told where to go in the quest description, so you HAD TO READ, now WAR kids don't have to read YAY! Because they are generally hostile to reading at alll YAY! Mythic tells YOU that you're a player who's not keen on reading and thinking of destinations for quests... they're basically suggesting you're an idiot... and You're HAPPY about it, you PRAISE them! Unbelievable.
Also I don't think you know what you are talking about. There are many many hidden quests. usually off clickable objects. Some give absolutely no indication as to what to do next and often require talking to unmarked NPCs.
So in short you are simply wrong. Not only beleiving unspurrptable things about random drop rates. But fundamentally wrong because you failed to find the hidden content you wish was there.
suuuuure, many many hidden quests! even 6 among 200 ordinary grind quests and kill collectors and travelling time-sink ultra-boredom. Now THAT will convince me to renew the subscription
It is rather ironic really. If you were only better at what you liked you might not have posted.
If you were only better at what you read you might have understood what im talking about and not have posted dumb answers
Hey see? reading! WoW quests and WAR "just-go-there" numbnuts type of quests. It all comes into account now
You really have no idea what you are talking about do you? I mean you seem convinced but everything you said is such an incredibly weak argument and fundamentally obviously flawed that it is amazing. Why is reading a quest more dumbed down than reading a map? Have ever even taken a geology course? Guess what? You still have to refer to the tomb of knowledge to know what to do when you get there.
Look if you have a 30% drop rate and you need 3 things that is no different than needing 10 things. If you can't understand this then go take a discrete math course. That is not an opinion you are wrong mathematically wrong. Has nothing to do with smart or dumb or effort even. The only thing drop rates do is make you need to use probability to estimate time to completion. Something you are clearly very weak on.
You don't know how many hidden quests there are do you? Nor do you know what their unqiue rewards are this is quite obvious. I purposely left out what the rewards to see if you would mention them. Yet you continue to try to bash them. This is really quite sad. Not sure why you decided to hate this game. I am completely sure it is not based on any facts.
The fact that you do not know what you are talking about and have not taken the time to find any real details out is immediately apparent.
You are making stuff up. You think you know, but you show your ignorance everytime you try to go into any detail. 6 to 200 huh? Tell me what the real ratio is tell if you get much in the way comparable special rewards. Do you know? No you don't you are ignorant and like many ignorant people you are ignornat because you think you know something but don't bother to check. Yeah I am seeing some laziness here. But it is not from people who play WAR it from people who do not such as yourself.
Originally posted by gestalt11 You really have no idea what you are talking about do you? I mean you seem convinced but everything you said is such an incredibly weak argument and fundamentally obviously flawed that it is amazing. Why is reading a quest more dumbed down than reading a map? Have ever even taken a geology course? Guess what? You still have to refer to the tomb of knowledge to know what to do when you get there. No, i didn't say reading the quest is dumber than taking a look at the map to see the red blur, It's the opposite way and it's obvious use of logics... ofc reading "go to the eastern swamps west of the warcamp" is smarter than just looking at the red blur in the map.. and no, to do an ordinary (yellow icon in the log) mission, you don't have to read squat in the tome, you just go to the red blur and kill whatever there's to kill (just looking at the kill count to the right of the screen)... and THAT'S not even the dumbest solution, Tabula Rasa from ex-genius Lord British even thought so well as to give us a damn arrow in the minimap in the main UI, that's just astonishingly stupid. (like in Oblivion, the non-plus-ultra of console-style ignorance). Sure the tome gives you lots of stuff to read but, frankly, who the hell goes to read all the entries of the bestiary? Hell not even I did, and I'm a hardcore roleplayer/reader/story-carebear. And that's simply because you don't have to, there's no essential information in the tome that's needed to complete the quest objectives. In the end the tome entries are a lot of useless nonsense (except in the tome quests) Look if you have a 30% drop rate and you need 3 things that is no different than needing 10 things. If you can't understand this then go take a discrete math course. That is not an opinion you are wrong mathematically wrong. Has nothing to do with smart or dumb or effort even. The only thing drop rates do is make you need to use probability to estimate time to completion. Something you are clearly very weak on. Oh jesus. I'm saying BOTH methods are wrong but that WAR dumbens down even WoW already existant dumbness. The point is there are many other ways to complete quests, not just collect damn bones and testicles. You don't know how many hidden quests there are do you? Nor do you know what their unqiue rewards are this is quite obvious. I purposely left out what the rewards to see if you would mention them. Yet you continue to try to bash them. This is really quite sad. Not sure why you decided to hate this game. I am completely sure it is not based on any facts. Heh, sure, i have no idea how many exploration/tome quests there are, all i know is that however many they may be, when you literally drown in ordinary errands you're well discomforted and the presence of a few interesting quests, filled with riddles and non-obiovus outcomes, outdoes and outspirits the good ones in comparison with the boredom of the average errands herefore told. The fact that you do not know what you are talking about and have not taken the time to find any real details out is immediately apparent. I played enuff to know, i ASSURE you You are making stuff up. You think you know, but you show your ignorance everytime you try to go into any detail. 6 to 200 huh? Tell me what the real ratio is tell if you get much in the way comparable special rewards. Do you know? No you don't you are ignorant and like many ignorant people you are ignornat because you think you know something but don't bother to check. Yeah I am seeing some laziness here. But it is not from people who play WAR it from people who do not such as yourself.
Look I am sure there are many interesting tasks to do, but as i said above, the weight of the amount of average errands, in the relief of a good quest, when you know that when it's over you're back to kill collecting and do plain boring errands, puts you well in despair. Would you think that hearing about tome quests and interesting unlocks, combined with the beauty of exploring cities in ruin like Praag (man it was beautiful, i played it listening to old Shadowman soundtrack), and all there's to see in Altdorf (being a roleplayer, I'm a COZY ALLEYS FREAK), doesn't push me to continue playing? But i conclude, not without pain, that this stuff is what it is, 5% at best of goodness lost in a sea of boredom, the dull quests, the dull RvR... willing or not, I would have to do all that stuff, and I know I would hate it, cause it reminds me too much of damn WoW.
I agree with ISELIN. A game which is not even one month old and people already complaining about slow leveling. What's the rush anways? thats why i despise so called hardcore gamers. they ruin it for everyone else who doesnt spend 24 hours in front of PC.
Just like how I could not tell the combat was slow until in the first month right?
Slow leveling might not be fun for everyone.
When do you not agree with someone that says something postive about WAR? When it's neagtive your all over them like they are speading the plague.
There is difference between being negative and lying. You people just try your level best but honestly you all lack facts. Just like your whining about *NO AOC STYLE COMBAT IN WAR*. Which is explained to you why it's so absurd to even consider something like that.
I have no problem with negative opinion, but i have big problem with stupidity.
1. RvR / PvP is ruled by Level (over) Gear (over) skill. No matter how good a player(s) is/are they CAN NOT compete against a group that out level(s) them by any means. So for Mythic having said 60% Skill and 40% Gear is incorrect and false, its more like 80% Level, 19% Gear and 1% Skill (And Skill is debatable since the game will auto turn you if someone tried to stay out of your LoS, not much skill in that!) Gear also plays a huge role, Anyone that goes into Tier 2 Scenarios with their T1 Gear will not have enough DPS compared to those that are in Tier 2 (with the _LEVEL_ requirement) and their Tier 2 Weapons/Armor. 2. Empty Tier 3 Scenarios taking hours to que up, making anyone thats level 22 having to run PQ and Quests, this is a _HUGE_ boaring grind; PQ - Kills X number of mobs for X number of times (Not Fun) Quests - Goto location Z find item Y and then Kill X Number of mobs for X number of times (Not Fun) RvR (keep seige) - Vastly depends on server and sides, however this once again is ruled mainly by _ZERG_ size followed by number of higher _LEVEL_ players in said _ZERG_ and finally by the active guilds that cordinate said keep seiges.
I truely hope Mythic plans something or has something in store for everyone, as it stands now post _LEVEL_ 22 is boaring, slow and very repetative and starting an ALT is even worse since you have to do the entire _SAME_ path all over again! Its bad enough the _LEVEL_ curve is huge and slow!
Many of your arguments apply to almost all MMORPG's. Especially WoW. Play something non MMO.
See I told you freaking people you fanbois that dropping WoW Would be like deleteing your wow account and starting over for no reason. Your playing a clone. It is so well known that these wow clones are going to be coming out for a long ass time and if you people keep being so naive to believe that this game or any game in the next 5-10 years is going to be any different than well you just smokeing crack. I know some of you people want to keep a positive attitude but I was telling people this from day 1 and I would get flamed endlessly. Happy I didn't waste my money than
See I told you freaking people you fanbois that dropping WoW Would be like deleteing your wow account and starting over for no reason. Your playing a clone. It is so well known that these wow clones are going to be coming out for a long ass time and if you people keep being so naive to believe that this game or any game in the next 5-10 years is going to be any different than well you just smokeing crack. I know some of you people want to keep a positive attitude but I was telling people this from day 1 and I would get flamed endlessly. Happy I didn't waste my money than
Can't recall ever pitching boiling oil over a gang of Alliance who is trying to burst my front door open with a battering ram ...
WAR is a "WoW clone" ... at the first, short glance of a cross eyed drunk who has played WOW 5 days and WAR 5 minutes, perhaps.
Jesus and his many trousers. The ONE quest you tell of doesn't make up for the dozens of 'em where i have to run fricking places to kill 10 beasts or marauders of some kind and then run back with their intestines to get the reward and then another one follows to go even farther and then to proceed to the damn new map.
It's JUST like WoW and it got boring after 5 damn years, do you not see it?
Brilliant logic indeed: quests sucks, but they are here so I'm doing them anyway. Are you masochist or what?
See I told you freaking people you fanbois that dropping WoW Would be like deleteing your wow account and starting over for no reason. Your playing a clone. It is so well known that these wow clones are going to be coming out for a long ass time and if you people keep being so naive to believe that this game or any game in the next 5-10 years is going to be any different than well you just smokeing crack. I know some of you people want to keep a positive attitude but I was telling people this from day 1 and I would get flamed endlessly. Happy I didn't waste my money than
No thanks, I won't go back to WoW's instanced item centric 4 BGs and arenas to grind out the next set on the same PvP content. Way too boring.
Keep taking and BOs in WAR are too much fun. Leveling is PvP is another thing that is awesome that you can do in WAR and not WOW.
See I told you freaking people you fanbois that dropping WoW Would be like deleteing your wow account and starting over for no reason. Your playing a clone. It is so well known that these wow clones are going to be coming out for a long ass time and if you people keep being so naive to believe that this game or any game in the next 5-10 years is going to be any different than well you just smokeing crack. I know some of you people want to keep a positive attitude but I was telling people this from day 1 and I would get flamed endlessly. Happy I didn't waste my money than
HAHAHAHA and you can say this yet you have not tried it?
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA you cannot clone a clone WAR is not a WoW clone as WoW itself is a clone, keep dribbling your nonsense and paying your pocket money to Blizzard we wont hold that against you.
Jesus and his many trousers. The ONE quest you tell of doesn't make up for the dozens of 'em where i have to run fricking places to kill 10 beasts or marauders of some kind and then run back with their intestines to get the reward and then another one follows to go even farther and then to proceed to the damn new map. It's JUST like WoW and it got boring after 5 damn years, do you not see it? Brilliant logic indeed: quests sucks, but they are here so I'm doing them anyway. Are you masochist or what? What about a break from MMOs? Maybe you need it.
Are you serious? You really buy a game and then only play 50% of it?
Oh and no break needed... I already quit WAR just using up free time, besides, I haven't actually played mmos since 2005:)
1. RvR / PvP is ruled by Level (over) Gear (over) skill. No matter how good a player(s) is/are they CAN NOT compete against a group that out level(s) them by any means.Obviously.. do you think it would be fair to be able to beat people 3-4 levels higher than you? Try thinking for a minute about that. So for Mythic having said 60% Skill and 40% Gear is incorrect and false, its more like 80% Level, 19% Gear and 1% Skill (And Skill is debatable since the game will auto turn you if someone tried to stay out of your LoS, not much skill in that!)Again, when we're all rank 40, let's see what happens. I'm tired of casuals pissing and moaning about not being able to compete with hardcores at the outset. Isn't it reasonable that if someone is playing 12 hours a day, rather than 2 hours a day.. they'll be higher in rank, have better gear, and be more experienced in RvR? Gear also plays a huge role, Anyone that goes into Tier 2 Scenarios with their T1 Gear will not have enough DPS compared to those that are in Tier 2 (with the _LEVEL_ requirement) and their Tier 2 Weapons/Armor. So. you go from saying gear has little to no role in determining who wins and loses.. to saying it has a HUGE role. Think before typing. Duh, if you are rank 11 with rank 11 gear and you are fighting rank 21's with rank 21 gear, what exactly do you think will happen? There is no game out there that will let level 1's compete with max levels. 2. Empty Tier 3 Scenarios taking hours to que up, making anyone thats level 22 having to run PQ and Quests, this is a _HUGE_ boaring grind; I've run quests from 22 to 24(current rank) and have noticed little grind. PQ's actually give you a very good drop rate compared to regular mobs, you gain influence and earn rewards, which in turn, increased you guild rating. Sure, there is a grind. But, without any type of timesink, you're going to be sitting there at max level, with nothing to do. People need to understand.. that in the age of MMO's, you actually have to do some work to get ahead. Imagine that. PQ - Kills X number of mobs for X number of times (Not Fun) Quests - Goto location Z find item Y and then Kill X Number of mobs for X number of times (Not Fun) Give Mythic some alternate suggestions. I'm also tired of this as well. Everyone complaining about the same old types of quests. If you're so smart, give us your idea about how you're going to revolutionize this element of gameplay. it's like.. OMG, my character has two arms and two legs! That is so BORING, do something different!! RvR (keep seige) - Vastly depends on server and sides, however this once again is ruled mainly by _ZERG_ size followed by number of higher _LEVEL_ players in said _ZERG_ and finally by the active guilds that cordinate said keep seiges. WRONG. I've been there and done this... I've helped 2-3 other people defend keeps against 12+ players. Actually, I've noticed the complete opposite. Our server is full on destruction.. but I rarely see large warbands running about. I've had one battle of 30v30 and that's pretty much it. Population caps in my opinion.. need to be raised a lot.
I truely hope Mythic plans something or has something in store for everyone, as it stands now post _LEVEL_ 22 is boaring, slow and very repetative and starting an ALT is even worse since you have to do the entire _SAME_ path all over again! Its bad enough the _LEVEL_ curve is huge and slow! There are three different pairings. I've stuck to the empire pairing as a Warrior Priest about 90% of the time. If I make another character and it's a different race, I will get a whole new set of quests and areas to explore through. If I pick the same race.. then I can still go to another area. Tell me exactly.. what other games give you a completely dynamic leveling process? Oh wait, in WAR you can PvP to 40. I guess not even that is enough for you.
This my friends.. is someone just bitching and moaning about not being giving everything on a silver platter. In life, you have to work for everything that you get... why would a company that is interested in making money.. give you everything to start? Some people need to sit back and think..
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I think you have some internal issues you need to deal with before you get to post on these forums. Your whole demeanor is ridiculous, and a conversation with a 14 year old would provide better results in getting a straightforward review of Warhammer then reading yet another one of your "mommy he did it first" posts.
That being said.. to the OP, all I'm hearing is "Wheres my instant gratification." I mean your playing the game right? Your doing the levels... Why aren't you Max level already? Right?
Hey every game is different, if the levelings too slow for you go play lineage 2.
I can't believe how some people can say that theres not enough content to keep you busy after 22, or that scenarios are boring compared to (lol) WoW, I mean come on now, WARs scenarios are twice as diverse and 3 times as numerous.
Now I'm not flaming anyone -- everyones entitled to their own opinion -- but these boards are notorious for not liking a game just because they have to not-like-something and this is the new kid in town so its cool.
Hey sometimes new games come out and they really do have problems. I don't see WAR as being one of them.
Here is another classic example of people that lack intelligence or just dont know how to read, so allow me to once again to _hold your hand_ and point you in the correct direction. In the event you dont understand what _POST_ means;
POST = After
So with that out of the way, please re-read the title of this thread, i didnt say _PRE_ level 22, i said _POST_ level 22 and even added a +
I sure hope WAR doesnt have this persons type of intellect in their community, or we are in trouble!
Look dude, you fail...give it up. I'm dismissing you with cause and you won't see a penny!
--------
Al Davis
Oh wait...maybe the wrong forum....ah, screw it.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
lol man the games been launched how long? Theres alrready 40's running around and though I do agree with you on the grind at 22+. They do need to do something but making it easier to level is not the answer.
Here is another classic example of people that lack intelligence or just dont know how to read, so allow me to once again to _hold your hand_ and point you in the correct direction. In the event you dont understand what _POST_ means;
POST = After
So with that out of the way, please re-read the title of this thread, i didnt say _PRE_ level 22, i said _POST_ level 22 and even added a +
I sure hope WAR doesnt have this persons type of intellect in their community, or we are in trouble!
Listen if you want to come in here and bash other's intelligence then go ahead.
Your ENTIRE original post screams give me 40/80 on character creation because I do not won't to work for anything.
This is a child's mentality. "Mommy please do everything for me so I don't have to do it on my own!"
This is exactly how you are coming off.
I read your OP, Not a single thing in it has credibility. None of it N O N E.
Grind post 22. Well every game has a grind, that is a core design of all games, all true MMO's have them. They fill a gap and cater to certain types of players. Guild Wars will let you be 20 right away, then again I do not consider guild wars and MMO. It's entire PvE content can be completed 100% in 7 days or less per expansion. You can shread that entire games quest, missions and lore in 2 months time spanning it all.
Well in true MMO's you cannot do this, they are ment to be played for years on end.
Thing with war is you have a grind, but you also have PQ's, and questing, if you didn't want to bother with this, then you could solely level up killing players in RvR as players yield both exp and renoun.
You sir are just a whiner.
WAR caters to all player types. The grinders, the questers, the socials and the killers. It doesn't matter which style of play you enjoy, WAR has it in there somewhere.
If you don't like the game cool, then don't play it. Noone is forcing you. Just don't come in here insulting people's intelligence, when you haven't a clue as to what your talking about.
The game isn't slow. I reached 13 the first night playing, 24 with 2 days after.
I have done it all, quest, PQ, and open RvR, though open RvR is the most enjoyable to me. Yeah it's going to take a hell of a long time to hit 40 killing players....
SO WHAT! That is why we play WAR to kill players. If it took me a year to hit 40, I wouldn't care, because the million body count I rack up on the way there will be worth it to me.
You my friend do not seem cut out for war.
You shouldn't play it as from everything I have read that you have posted, it is not for you.
They needed more content. Who knows what they were forced to shelve (besides the cities and races) to get it out on schedule.
They needed more content. Who knows what they were forced to shelve (besides the cities and races) to get it out on schedule.
I don't think anyone can reasonably argue that there is not enough content in the game. RvR in every zone, and 6 different scenarios to choose from in Tier 3. I've yet to complete more than a single PQ in any zone (level 23, RR22 right now) to give a PvE example. I've barely scratched the surface on all the hidden neat things you find by exploring in this game (like the 21 Hero hidden on top of a mountain, me and another fellow took out last night). I've yet to even come close to completing all the quests, before I've leveled too far and need to move on to the next zone. I haven't been able to do much more than scratch the surface of Altdorf.
If you are looking for a game that provides constant dungeon crawling - a PvE focused game - then sure I'll agree with you that there aren't PvE dungeons in every zone. In fact I didn't even bother running Sewers (the first one) as I was too busy and having too much fun doing other things. I sure am going to run Mount Gunbad this weekend, as I've heard from guildies that place is awesome so now I'm curious! But if pure PvE your focus, why are you playing WAR? I want as many people to come to WAR as possible, it's a great game so far, but it's pretty clear this game is PvP focused.
Steelguru> Im still waiting for an answer on the quests argument.. Post #55 awaits you
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They needed more content. Who knows what they were forced to shelve (besides the cities and races) to get it out on schedule.
I don't think anyone can reasonably argue that there is not enough content in the game. RvR in every zone, and 6 different scenarios to choose from in Tier 3. I've yet to complete more than a single PQ in any zone (level 23, RR22 right now) to give a PvE example. I've barely scratched the surface on all the hidden neat things you find by exploring in this game (like the 21 Hero hidden on top of a mountain, me and another fellow took out last night). I've yet to even come close to completing all the quests, before I've leveled too far and need to move on to the next zone. I haven't been able to do much more than scratch the surface of Altdorf.
If you are looking for a game that provides constant dungeon crawling - a PvE focused game - then sure I'll agree with you that there aren't PvE dungeons in every zone. In fact I didn't even bother running Sewers (the first one) as I was too busy and having too much fun doing other things. I sure am going to run Mount Gunbad this weekend, as I've heard from guildies that place is awesome so now I'm curious! But if pure PvE your focus, why are you playing WAR? I want as many people to come to WAR as possible, it's a great game so far, but it's pretty clear this game is PvP focused.
There is plenty of content, however they did nerf quest xp and expand the lveling curve. So the later levels (25+) slow down a lot.
I don't know their rationale for this, but if you are on a low pop servre or play the game a certain way it gets grindy. There is plenty of content. anyone saying otherwise is completely full of crap up to their eyeballs.
But there they did mess with the higher levels and it does have an effect.
good luck with Law schhol, hope you get into one. I am also loving the game. Just started a SHaman and having a blast, will still play my sorc but this is a nice change of pace...I can heal myself, and others. The little guy is a hoot!
Why is it so strange? I complain about killing mobs because it works EXACTLY like WoW (not in a generic RP games way), and i complain that every kill drops the Q item because not only it's the same stinking system, but it reveals that it's been dumbed down, too. What i mean is sure you can keep the same quest structure, if you must, but at least make it smarter for mature people, not easier for lazy blokes. Make every quest completable in a way that relies on the class "talents" (fallout?), make it ethical(Jade Empire/Mass Effect?), give me a "karma" evaluation based on some interaction completeness (many adventure games of nineties like, say, King's Quest or the one in my signature, Robin Hood), like a "hidden solution of wit" (don't kill the poor spiders that hold the medicinal essence, the liquid's findable in a hidden bush cause the spiders drop it naturally [a notion learned from the tome].... or buy it off a wandering doctor)... instead no, it's a WoW quest in every way, AND it's dumbed down for kids with a 100% drop chance.
Sure, I agree with you, quests are way better than all the other WoW clones.. but you can't deny that the system is still exactly WoW's and that's the problem. They made a marketing choice and they decide to reuse the system... but after all WAR IS just marketing, it's a good attempt (maybe the best so far) to steal kids from WoW, and that can be obtained only by furthering the user-friendly / dumb-down process that WoW began 4 years ago (off Daoc).
And i didn't even mention the fact that i still enjoy quests more than the dull, flat RvR.
I am sorry but randomly weighted drop rates are not a measure of "smart". That is there simply to instill a gambling reaction.
If you think going from some percent chance drop to 100% drop is in anyway dumbing somethign down then you are simply wrong.
Now if you don't like them telling you what area something is in fine. But frankly I think it is stupid not to unless the quest is a scavenger hunt to begin with.
Also I don't think you know what you are talking about. There are many many hidden quests. usually off clickable objects. Some give absolutely no indication as to what to do next and often require talking to unmarked NPCs.
So in short you are simply wrong. Not only beleiving unspurrptable things about random drop rates. But fundamentally wrong because you failed to find the hidden content you wish was there.
It is rather ironic really. If you were only better at what you liked you might not have posted.
Couldnt agree with this more! Leveling and improving your character is a fundamental part of RPGs, if an MMORPG doesnt have it then it would be an FPS with RPG elements.
Problem is that WoW came and infected the MMORPG market with its relatively fast leveling pace and since that game was/is a huge success people expect all other MMORPGs to follow suite and be as fast, if not even faster, to level in. And then you get a piece of turd called AoC which is basically a failed WoW clone with pretty gfx and an insanely fast leveling pace.
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Not just DAOC.
Asheron's Call 2 had "collection quests". You'd wander into an open field of mobs, for example, but one mob would have a symbol over it's head, possibly a question mark or an hour glass (my memory's hazy and the game is no longer around any more). Kill it and it would give you a quest to kill "X" number more of a certain mob type within a certain time limit and you would get a nice chunk of XP.
The quest giver mobs were random, but spawned within a certain area. These collection quests were a supplement to the quest scheme the game employed but were very popular. You wouldn't really learn anything about the lore of the game, but they were a fast and efficient means of gaining XP. Find the mob with the "?", kill more of the same mob type, instant chunk of XP. You didn't even need to turn in anything to an NPC--you just magically were awared XP on the spot when you killed the last mob. They were also repeatable.
The game had a prefectly healthy system of non-fedex and kill so many of a certain mob quests (at least until lvl 32 or so), but shockingly enough, people preferred the kill-so-many of a certain mob type quests. XP was faster.
Drop this kind of system or a WOW system into the most un-WOWish mmo that might come along and I'll just bet ppl will run them over and over--faster XP, human nature.
Why is it so strange? I complain about killing mobs because it works EXACTLY like WoW (not in a generic RP games way), and i complain that every kill drops the Q item because not only it's the same stinking system, but it reveals that it's been dumbed down, too. What i mean is sure you can keep the same quest structure, if you must, but at least make it smarter for mature people, not easier for lazy blokes. Make every quest completable in a way that relies on the class "talents" (fallout?), make it ethical(Jade Empire/Mass Effect?), give me a "karma" evaluation based on some interaction completeness (many adventure games of nineties like, say, King's Quest or the one in my signature, Robin Hood), like a "hidden solution of wit" (don't kill the poor spiders that hold the medicinal essence, the liquid's findable in a hidden bush cause the spiders drop it naturally [a notion learned from the tome].... or buy it off a wandering doctor)... instead no, it's a WoW quest in every way, AND it's dumbed down for kids with a 100% drop chance.
Sure, I agree with you, quests are way better than all the other WoW clones.. but you can't deny that the system is still exactly WoW's and that's the problem. They made a marketing choice and they decide to reuse the system... but after all WAR IS just marketing, it's a good attempt (maybe the best so far) to steal kids from WoW, and that can be obtained only by furthering the user-friendly / dumb-down process that WoW began 4 years ago (off Daoc).
And i didn't even mention the fact that i still enjoy quests more than the dull, flat RvR.
I am sorry but randomly weighted drop rates are not a measure of "smart". That is there simply to instill a gambling reaction.
ofc they're not about smartness, they're about simplifying (which is bad) something that's already bad, for lazy morons. Besides, there are hundreds of ways to decide how to obtain the drop off mobs that don't rely on random die roll OR DUMB 100% drop chance. How bout going back to the spiders and their needed essence? How bout you read in the tome or in the quest description that they keep the sack with the needed liquid in the 3rd leg, consequently suggesting (not telling explicitely) you that you must avoid using quickbar skills that rely on crippling legs at the cost of loosing the loot? That would avoid both the 100% loot chance AND the dumb random die roll % drop chance
The problem is neither you (player among players) or the developers care to use your brains, thinking outside the box to come up with new mechanics... you just keep on using the same old concepts, doing what you've been told by your superiors... you'll never be able to live really, causeusing another man's brain you're living another man's life.
If you think going from some percent chance drop to 100% drop is in anyway dumbing somethign down then you are simply wrong.
IT IS, it's a dumb down system for lazy people... you think it's not because you can only see the alternative, which is the idiotic random percent chance of WoW, but it's not (read spiders situation), there's many many ways to avoid BOTH the solutions, random roll, AND 100% chance.
Now if you don't like them telling you what area something is in fine. But frankly I think it is stupid not to unless the quest is a scavenger hunt to begin with.
that's nonsense at best. scavenger hunt my butt. Now you can't deny that THIS is actual dumbing down, since WoW told where to go in the quest description, so you HAD TO READ, now WAR kids don't have to read YAY! Because they are generally hostile to reading at alll YAY! Mythic tells YOU that you're a player who's not keen on reading and thinking of destinations for quests... they're basically suggesting you're an idiot... and You're HAPPY about it, you PRAISE them! Unbelievable.
Also I don't think you know what you are talking about. There are many many hidden quests. usually off clickable objects. Some give absolutely no indication as to what to do next and often require talking to unmarked NPCs.
So in short you are simply wrong. Not only beleiving unspurrptable things about random drop rates. But fundamentally wrong because you failed to find the hidden content you wish was there.
suuuuure, many many hidden quests! even 6 among 200 ordinary grind quests and kill collectors and travelling time-sink ultra-boredom. Now THAT will convince me to renew the subscription
It is rather ironic really. If you were only better at what you liked you might not have posted.
If you were only better at what you read you might have understood what im talking about and not have posted dumb answers
Hey see? reading! WoW quests and WAR "just-go-there" numbnuts type of quests. It all comes into account now
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Just like how I could not tell the combat was slow until in the first month right?
Slow leveling might not be fun for everyone.
When do you not agree with someone that says something postive about WAR? When it's neagtive your all over them like they are speading the plague.
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Why is it so strange? I complain about killing mobs because it works EXACTLY like WoW (not in a generic RP games way), and i complain that every kill drops the Q item because not only it's the same stinking system, but it reveals that it's been dumbed down, too. What i mean is sure you can keep the same quest structure, if you must, but at least make it smarter for mature people, not easier for lazy blokes. Make every quest completable in a way that relies on the class "talents" (fallout?), make it ethical(Jade Empire/Mass Effect?), give me a "karma" evaluation based on some interaction completeness (many adventure games of nineties like, say, King's Quest or the one in my signature, Robin Hood), like a "hidden solution of wit" (don't kill the poor spiders that hold the medicinal essence, the liquid's findable in a hidden bush cause the spiders drop it naturally [a notion learned from the tome].... or buy it off a wandering doctor)... instead no, it's a WoW quest in every way, AND it's dumbed down for kids with a 100% drop chance.
Sure, I agree with you, quests are way better than all the other WoW clones.. but you can't deny that the system is still exactly WoW's and that's the problem. They made a marketing choice and they decide to reuse the system... but after all WAR IS just marketing, it's a good attempt (maybe the best so far) to steal kids from WoW, and that can be obtained only by furthering the user-friendly / dumb-down process that WoW began 4 years ago (off Daoc).
And i didn't even mention the fact that i still enjoy quests more than the dull, flat RvR.
I am sorry but randomly weighted drop rates are not a measure of "smart". That is there simply to instill a gambling reaction.
ofc they're not about smartness, they're about simplifying (which is bad) something that's already bad, for lazy morons. Besides, there are hundreds of ways to decide how to obtain the drop off mobs that don't rely on random die roll OR DUMB 100% drop chance. How bout going back to the spiders and their needed essence? How bout you read in the tome or in the quest description that they keep the sack with the needed liquid in the 3rd leg, consequently suggesting (not telling explicitely) you that you must avoid using quickbar skills that rely on crippling legs at the cost of loosing the loot? That would avoid both the 100% loot chance AND the dumb random die roll % drop chance
The problem is neither you (player among players) or the developers care to use your brains, thinking outside the box to come up with new mechanics... you just keep on using the same old concepts, doing what you've been told by your superiors... you'll never be able to live really, causeusing another man's brain you're living another man's life.
If you think going from some percent chance drop to 100% drop is in anyway dumbing somethign down then you are simply wrong.
IT IS, it's a dumb down system for lazy people... you think it's not because you can only see the alternative, which is the idiotic random percent chance of WoW, but it's not (read spiders situation), there's many many ways to avoid BOTH the solutions, random roll, AND 100% chance.
Now if you don't like them telling you what area something is in fine. But frankly I think it is stupid not to unless the quest is a scavenger hunt to begin with.
that's nonsense at best. scavenger hunt my butt. Now you can't deny that THIS is actual dumbing down, since WoW told where to go in the quest description, so you HAD TO READ, now WAR kids don't have to read YAY! Because they are generally hostile to reading at alll YAY! Mythic tells YOU that you're a player who's not keen on reading and thinking of destinations for quests... they're basically suggesting you're an idiot... and You're HAPPY about it, you PRAISE them! Unbelievable.
Also I don't think you know what you are talking about. There are many many hidden quests. usually off clickable objects. Some give absolutely no indication as to what to do next and often require talking to unmarked NPCs.
So in short you are simply wrong. Not only beleiving unspurrptable things about random drop rates. But fundamentally wrong because you failed to find the hidden content you wish was there.
suuuuure, many many hidden quests! even 6 among 200 ordinary grind quests and kill collectors and travelling time-sink ultra-boredom. Now THAT will convince me to renew the subscription
It is rather ironic really. If you were only better at what you liked you might not have posted.
If you were only better at what you read you might have understood what im talking about and not have posted dumb answers
Hey see? reading! WoW quests and WAR "just-go-there" numbnuts type of quests. It all comes into account now
You really have no idea what you are talking about do you? I mean you seem convinced but everything you said is such an incredibly weak argument and fundamentally obviously flawed that it is amazing. Why is reading a quest more dumbed down than reading a map? Have ever even taken a geology course? Guess what? You still have to refer to the tomb of knowledge to know what to do when you get there.
Look if you have a 30% drop rate and you need 3 things that is no different than needing 10 things. If you can't understand this then go take a discrete math course. That is not an opinion you are wrong mathematically wrong. Has nothing to do with smart or dumb or effort even. The only thing drop rates do is make you need to use probability to estimate time to completion. Something you are clearly very weak on.
You don't know how many hidden quests there are do you? Nor do you know what their unqiue rewards are this is quite obvious. I purposely left out what the rewards to see if you would mention them. Yet you continue to try to bash them. This is really quite sad. Not sure why you decided to hate this game. I am completely sure it is not based on any facts.
The fact that you do not know what you are talking about and have not taken the time to find any real details out is immediately apparent.
You are making stuff up. You think you know, but you show your ignorance everytime you try to go into any detail. 6 to 200 huh? Tell me what the real ratio is tell if you get much in the way comparable special rewards. Do you know? No you don't you are ignorant and like many ignorant people you are ignornat because you think you know something but don't bother to check. Yeah I am seeing some laziness here. But it is not from people who play WAR it from people who do not such as yourself.
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Just like how I could not tell the combat was slow until in the first month right?
Slow leveling might not be fun for everyone.
When do you not agree with someone that says something postive about WAR? When it's neagtive your all over them like they are speading the plague.
There is difference between being negative and lying. You people just try your level best but honestly you all lack facts. Just like your whining about *NO AOC STYLE COMBAT IN WAR*. Which is explained to you why it's so absurd to even consider something like that.
I have no problem with negative opinion, but i have big problem with stupidity.
Many of your arguments apply to almost all MMORPG's. Especially WoW. Play something non MMO.
See I told you freaking people you fanbois that dropping WoW Would be like deleteing your wow account and starting over for no reason. Your playing a clone. It is so well known that these wow clones are going to be coming out for a long ass time and if you people keep being so naive to believe that this game or any game in the next 5-10 years is going to be any different than well you just smokeing crack. I know some of you people want to keep a positive attitude but I was telling people this from day 1 and I would get flamed endlessly. Happy I didn't waste my money than
Can't recall ever pitching boiling oil over a gang of Alliance who is trying to burst my front door open with a battering ram ...
WAR is a "WoW clone" ... at the first, short glance of a cross eyed drunk who has played WOW 5 days and WAR 5 minutes, perhaps.
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Jesus and his many trousers. The ONE quest you tell of doesn't make up for the dozens of 'em where i have to run fricking places to kill 10 beasts or marauders of some kind and then run back with their intestines to get the reward and then another one follows to go even farther and then to proceed to the damn new map.
It's JUST like WoW and it got boring after 5 damn years, do you not see it?
Brilliant logic indeed: quests sucks, but they are here so I'm doing them anyway. Are you masochist or what?
What about a break from MMOs? Maybe you need it.
No thanks, I won't go back to WoW's instanced item centric 4 BGs and arenas to grind out the next set on the same PvP content. Way too boring.
Keep taking and BOs in WAR are too much fun. Leveling is PvP is another thing that is awesome that you can do in WAR and not WOW.
WAR PVP >>> WOW PVP.
HAHAHAHA and you can say this yet you have not tried it?
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA you cannot clone a clone WAR is not a WoW clone as WoW itself is a clone, keep dribbling your nonsense and paying your pocket money to Blizzard we wont hold that against you.
Are you serious? You really buy a game and then only play 50% of it?
Oh and no break needed... I already quit WAR just using up free time, besides, I haven't actually played mmos since 2005:)
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