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Forget MMO trends, merge the servers now!

2

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  • arctarusarctarus Member UncommonPosts: 2,581
    Originally posted by Xennith


    blessed gathering is the first destruction warcamp in the chaos zones. where all the races tend to come together, i imagine you will find something similar with the order characters.
    does that allay your fears?

     

    yes, thx

    RIP Orc Choppa

  • EvolvedMonkyEvolvedMonky Member Posts: 549

    Im going to have to disagree. My server is low/low during the morning and med/med during the afternoon.

    I never play on full servers in mmogs and I dont want to. Some people like a small community. And now we have the option to que for all scenarios, theres no need for me to play on a full server. Ofcourse I play the same map over and over but its usualy a good map. I dont know how many times Ive played Dust and office so its normal.

    I hate that the servers are down I have to read about drama queens till there up.   WAAAH WAAH this, they should do that. And whats your job again. Its funny how everyone thinks they know how to do someone elses job better.

    Sit back and let them do there thing. 

    { Mod Edit }

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  • CopelandCopeland Member Posts: 1,955

    What is good at low levels might not be so good when you hit 40/80. Think about it. After a large percentage of the population is 40/80 don't you think it will be more concentrated into specific zones? It could be that what you seek now to make a rather short entry period more fun could in fact damage your experience later. What will they do then? Would you then want them to split the servers? It sounds like you are suggesting a knee jerk reaction that isn't very well thought out.

  • Keeper2000Keeper2000 Member UncommonPosts: 637
    Originally posted by Copeland


    What is good at low levels might not be so good when you hit 40/80. Think about it. After a large percentage of the population is 40/80 don't you think it will be more concentrated into specific zones? It could be that what you seek now to make a rather short entry period more fun could in fact damage your experience later. What will they do then? Would you then want them to split the servers? It sounds like you are suggesting a knee jerk reaction that isn't very well thought out.

    Man... hit RR80?  As in your post you are making an assumption about realm ranks, I will assume things too.  For that I will compare this game to the other Mythic's game (DAoC), which has RvR too.

    How many people had hit RR13 there?  Find that and you may discover that when many people hit RR80 it will had passed years... and years... and years.

    Maybe if I ever hit RR80, I doubt it, I will roll another class?

    And the most important thing, most of the people that are high Realm Rank in DAoC focused in one toon.  Some played others toons but they focus most of their time in one and only one toon.  I cant do that, btw.

    Anyway, if Mythic follows the same path that in DAoC... when someone hits 40/80, it will had passed several years.

    I maybe wrong or right.  For sure I am assuming things as you are.

    EDIT: besides the fact that assuming many people will hit RR80, which I think is incorrect., I am not saying the idea you expressed in your post is wrong.  You may have a point.  But I would say just hir Rank 40.  For that will happen soon and you may be totally right in that.

    I only wanted to point out that reaching RR80 may not be as easy as many people think.

    I am clarifying this so you dont think I grabed one thing of your post and tried to negate it all.

     

  • fiontarfiontar Member UncommonPosts: 3,682

    The way they rolled out the servers was a mistake. Too slow to raise the population caps and thus opening too many servers to handle the initial rush.

    If I remember correctly, they didn't require a server restart to up the limits. So, they should have micromanaged the increases, every half hour if need be, to balance the populations. Don't raise caps on any servers until all servers of that type are triggering queues. Raising all server caps by a set percent on a set schedule just didn't work.

    They really made things worse with the server cloning.

    Very few people went to the clones from the originals and new players didn't  feel drawn to "new" servers that would already have people ahead of the leveling curve.

    For cloning to work at all, the original name should have been retired, with both copies getting a new name, so that there would be no "original". Then guilds would have to coordinate which copy to play on and individuals could chose solely on population.

    They clearly need to embargo any new servers until the current ones fill up.

    They also should revamp the initial server selection. Currently, it will say something like "Server X needs more Order players, would you like to play there"? Well, that's nice, but what if the person wants to play Destruction? Or they want to play RP or Open RvR? If they cancel the original suggestion, there is no follow up.

    It should initially ask Order or Destruction, explain the server types and give players a choice, then offer a couple suggestions.

    As far as mergers go. I'd be all for it, but they are just very messy affairs. Guild names, character names equal problems.

    They SHOULD do what they said they would do if their roll out strategy failed, which would be to allow free character transfers from High pop servers to non-high pop servers. At least then, any renaming issues are the result of a voluntary decision to move, not from a forced merger.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • ShoalShoal Member Posts: 1,156

    All they need to do is open up a Free-To-Play system for the first 15 to 20 levels to get folks going through the low level areas.

  • ZionnaxZionnax Member Posts: 107
    Originally posted by Azrile

    Originally posted by Xennith

    Originally posted by Azrile


    There are a couple of anecdotal things that point to Warhammer being near it's peak


    the plural of anecdote is not fact.



     

    No, Anecdotal means that it isn't scientifically proven to be accurate, it doesn't mean it is a lie.  It is basing an assumption on something that you can't measure directly using information that may or may not be relavent.  The reason I used the word anecdote is to let readers know that I'm not stating it as a fact that subscriber numbers have peaked because I'm unwilling to give 100% crediblity to any of my bullet points.

    I could have very easily said  " FACT - Warhammer has peaked" which is the type of thing most posters do on these forums, and then provide very flimsy reasoning.  I went the other route. I stated my 'proof' wasn't 100% reliable upfront, showed my evidence, and let if up to the readers to determine how accurate my assumption is.



     

    Intelligent analysis, honesty, and civility...all in one post?!  You sir, are certainly on the wrong forums.  I'm not sure where your place is, but it is certainly not here!

    Move along, we'll have none of those things here!

  • Originally posted by Xennith

    Originally posted by bodypass

    Bad engine, bad code. Heritage of DAoC. Same problem AoC had btw, old code from AO.
    Conclusion: game was not ready to launch with this engine/server park.

    thank god you're here with your science. the server caps were 500 v 500 for the first couple of hours on release day, they're now a lot higher than that.

    game is polished as hell, best mmo release ever, easily.

     

    Yeah I already told him this before.  Won't stop his campaign of misinformation.

  • DreadlichDreadlich Member UncommonPosts: 597
    Originally posted by gestalt11

    Originally posted by Xennith

    Originally posted by bodypass

    Bad engine, bad code. Heritage of DAoC. Same problem AoC had btw, old code from AO.
    Conclusion: game was not ready to launch with this engine/server park.

    thank god you're here with your science. the server caps were 500 v 500 for the first couple of hours on release day, they're now a lot higher than that.

    game is polished as hell, best mmo release ever, easily.

     

    Yeah I already told him this before.  Won't stop his campaign of misinformation.

    bodypass joined Sept. 16, 2008. In just over 2 weeks he's posted 235+ posts devoted to flaming WAR and it's fans. No other purpose can be found for the exsistence of this account. Filling WAR forums with trollish and hateful posts is this guy's job. Judge for yourself. www.mmorpg.com/discussion2.cfm/userPosts/965531

    EDIT: Check that. His latest posts have finally shown his true purpose. He has started his push to promote WotLK. Not that there's anything wrong with liking WoW, but his flurry of hate posts on WAR now make even more sense. His employer seems to be Blizzard and not Funcom as I suspected. He may even be giving his services for free as a sad hateful little fanboi.

    MMOs Played: EQ 1&2, DAoC, SWG, Planetside, WoW, GW, CoX, DDO, EVE, Vanguard, TR
    Playing: WAR
    Awaiting 40k Online and wishing for Battletech Online

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Dreadlich

    Originally posted by Loke666


    Already? You don't think they fill up, the game is just out still...
    Or do you feel the server pop is decreasing?
    Maybe they should add a feature that either you can choose a server and if youre not you'll automaticly get put on server nr1 until it's full and then the next one... Guilds could still chose the same srver but the rest would be put on a full one.



     

    This logic is specifically why I said to "Forget MMO trends". Regardless of how many new players come along or how many leave, the objective for Mythic should be to give current customers the best playing experience possible. That means every server needs to fill up in prime time. Screw the traditional view that server mergers mean the game is dying. Every single customer deserves to play on a full server. This game isn't like other MMOs. It's primary focus is on RvR and PQs. Both are way more pleasurable on full servers. The whole game is different on high pop servers.

    Yeah I guess you are right. And a game that depends so much on PvP needs it a lot more than a PvE game.... They should really never open up a server until another one is full... Or make a system where you actually can move from one server to another with just a click in the game.

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by gestalt11

    Originally posted by Xennith

    Originally posted by bodypass

    Bad engine, bad code. Heritage of DAoC. Same problem AoC had btw, old code from AO.
    Conclusion: game was not ready to launch with this engine/server park.

    thank god you're here with your science. the server caps were 500 v 500 for the first couple of hours on release day, they're now a lot higher than that.

    game is polished as hell, best mmo release ever, easily.

     

    Yeah I already told him this before.  Won't stop his campaign of misinformation.

    Is it any worse than Xennith basically calling Bodypass a liar and the only proof he has to offer in response is how Warhammer is the best most polished MMO ever released?

     

    It is a very plausible possibility that the Warhammer engine isn't ready to handle big population loads which is why there are so many servers or caps are so low.  The only server population cap I heard was 500/500.  If there is another post from a dev I would like to see it. 

     

     

    I agree with the underlying theme of this thread.  Server populations are either to low or to spread out.  Based just on my personal experience I would have to think it is they are to low.  It is a real struggle to find anyone doing public quests and most scenarios I see the same handful of people in.  Keep/tower sieges are pretty scarce too.  It is possible that T3 zones are packed and that is were everyone is at. 

     

    The end result is that something is not working very well with populations. 

  • XennithXennith Member Posts: 1,244

    he IS a liar. blatant astroturfer.

  • todeswulftodeswulf Member Posts: 715
    Originally posted by Dreadlich


    bodypass joined Sept. 16, 2008. In just over 2 weeks he's posted 235+ posts devoted to flaming WAR and it's fans. No other purpose can be found for the exsistence of this account. Filling WAR forums with trollish and hateful posts is this guy's job. Judge for yourself. www.mmorpg.com/discussion2.cfm/userPosts/965531
    EDIT: Check that. His latest posts have finally shown his true purpose. He has started his push to promote WotLK. Not that there's anything wrong with liking WoW, but his flurry of hate posts on WAR now make even more sense. His employer seems to be Blizzard and not Funcom as I suspected. He may even be giving his services for free as a sad hateful little fanboi.



     

    Yep you wonder why they even try and pretend they don't work for a competitor anymore? The crap Blizzard pulls to stay on top is beyond Tool like.

  • csthaocsthao Member UncommonPosts: 1,122

    I gotta agree with this, during prime time, my server is usually med/med for both sides, but when you log in its like where is everyone? Im at level 20 and have trouble finding groups, and thats why I have so many toons level 1-15, just so I can keep myself busy playing Teir1 scenarios.

    When I do find a PQ group we reach the last part of the chapter and end up not being able to kill it in time because we are too few (2-4 players) it gets frustrating when you try and try. Although I do like the PQ concept, its really hard to get through em all without enough people. My main character did chapter 3 with a group and I havent been able to find a good group to do PQ's again until chapter 10, so I basically missed out on being able to complete chapters 4,5,6,7,8,9....I hate to imagine all the loot I could've gotten. The only reason I solo PQ's is for the influence points to get the rewards from the city/area you're at. Other than that there's so much I am missing out on.

  • ProPatriaProPatria Member Posts: 30

    Well, having played since launch ( and beta, but that don't really count) I gotta strongly agree with the idea behind this post.  My server is always listed as med/med population and it is way too quiet.  Had a peep on a low/low server...dropped that idea real fast.

    Server merge is a necessity....sooner much better than later.  RvR NEEDS the players....no matter when i log on, it is almost dead in RvR land.

  • LordRelicLordRelic Member Posts: 281

    So you want ppl to wait in ques like ppl in the high pop servers... hmmm  med pop server orrr high but i dont get to play... right

  • My main concern is that people will try a low pop server and think WAR is boring and therefore not subscribe when they otherwise would.

     

    Low Pop servers are considerably more boring.  The quest grind alone is just not enough.  Lack of scenarios and PQs and if you level fast completely barren teirs.  Means people will think the game lacks any fun.  WAR main draw is the fun that happens when there are a lot of people and therefore things to do and that the big stuff can be pretty frenetic and long lasting (such as a keep battle).

     

    Low Pop servers lack this.  People will either not resub or go to a high pop server if well take a VERY big rush to quickly populate the all the low pop servers.  And once the rush is even just a minor rush it just won't be enough.

     

    Because in the end a Low Pop WAR server is not WAR.  Not as it was designed, not as it was advertised.  It is a serious problem.  How do you start a new server if new servers are not worthwhile.  Who will wait a month or more for things to pick up?

     

    There is a real chicken and egg problems and it has the potential to seriously mess with the growth of the game since affect both First Impressions and expandability.

     

    Patience is not a good enough answer.  You can't have massive appeal and tell people to wait for their $50 purchase to pan out.

     

    As it stands right now, why would low pop servers even serve any purpose at all?  Do they even alleviate Qs?  I doubt it.  A queue is better than nothing to do other than quest.  Quests are fine for what they are but they are not enough to make the game good.  Sure some people will go low pop, but most won't once they try it.  So you need a huge influx to fill them up since the raiot is widely biased.

  • bodypassbodypass Member Posts: 770
    Originally posted by Dreadlich

    Originally posted by gestalt11

    Originally posted by Xennith

    Originally posted by bodypass

    Bad engine, bad code. Heritage of DAoC. Same problem AoC had btw, old code from AO.
    Conclusion: game was not ready to launch with this engine/server park.

    thank god you're here with your science. the server caps were 500 v 500 for the first couple of hours on release day, they're now a lot higher than that.

    game is polished as hell, best mmo release ever, easily.

     

    Yeah I already told him this before.  Won't stop his campaign of misinformation.

    bodypass joined Sept. 16, 2008. In just over 2 weeks he's posted 235+ posts devoted to flaming WAR and it's fans. No other purpose can be found for the exsistence of this account. Filling WAR forums with trollish and hateful posts is this guy's job. Judge for yourself. www.mmorpg.com/discussion2.cfm/userPosts/965531

    EDIT: Check that. His latest posts have finally shown his true purpose. He has started his push to promote WotLK. Not that there's anything wrong with liking WoW, but his flurry of hate posts on WAR now make even more sense. His employer seems to be Blizzard and not Funcom as I suspected. He may even be giving his services for free as a sad hateful little fanboi.



     

    You give me so much honour :))) Just as if Blizzard would even care.



    Listen, I play every MMORPG that gets published. And I know what I see in playing MMORPG's.



    The only FACT is that Mythic themselves said they had an initial cap of 500/500 on their servers (which is indeed very low). They would raise these limits in the future to balance the factions....

    Did you see another information concerning newer server caps? I didn't, neither did you.



    So IF they would have (say) doubled the server capacity, why were there still queues, Xfire shows the active number of players even decreasing.



    The result stays the same: RvR and PQ are too spread out for the too small server populations.... whatever the exact cap placed on the servers.



    NEXT question: Why are the servers so low capped? The only logical explanation is the server lag people see on full/full server status with lots of players in RvR.



    Next question: Was this the miracle patch of how they solved the out of synch casting, lag and unresponsiveness of the game played in Beta? Just asking ...



    FunCom did exactly the same thing DAYS before launch to avoid their lag: reduce the number of players in each instance. Everyone thought of a miracle patch back then.



    Putting together 1 + 1 and ...didn't DAoC have exactly the same kinds of problems (very  low number of players per server), so IF the basic engine was adapted with better graphics... you have a very good explanation of the whole problem.

    BTW I NEVER hate games. I analyse them... thoroughly and I always try to give facts. And facts are hard to read for fans. Hate is for the mindless. And if you hate games you should see a doctor.

     

     

  • crunchyblackcrunchyblack Member Posts: 1,362

    yeah yeah..merge the servers now since you choose a low pop server at the end of the list...

    if they did merge the servers you all would be bitching about waiting to enter the game. If not that you would complain about the increased lag or something else.

    Luckily on the 2 server i chose, both are populated well.

    I wonder if the people complaining about lack of players on their servers are playing during the 9am-5pm work week.  Are your servers dead in the evening, or even better, hows the population on the weekend?

    Either way the PvE isnt as bad as i was lead on to believe, unless your servers dead 24/7 then i would suggest just switching servers, i mean seriously is being 2 weeks behind that big of a deal?

  • AstralGethAstralGeth Member Posts: 197
    Originally posted by bodypass
    Putting together 1 + 1 and ...didn't DAoC have exactly the same kinds of problems (very  low number of players per server), so IF the basic engine was adapted with better graphics... you have a very good explanation of the whole problem.

    DAoC and WAR both use a modified Gamebryo engine. Oblivion also used this engine, and many people had the same performance / stuttering issues.

  • bodypassbodypass Member Posts: 770
    Originally posted by AstralGeth

    Originally posted by bodypass
    Putting together 1 + 1 and ...didn't DAoC have exactly the same kinds of problems (very  low number of players per server), so IF the basic engine was adapted with better graphics... you have a very good explanation of the whole problem.

    DAoC and WAR both use a modified Gamebryo engine. Oblivion also used this engine, and many people had the same performance / stuttering issues.



     

    I didn't know that, so my reasoning was rather to the point. Oblivion is an offline non server RPG btw.

     

  • AstralGethAstralGeth Member Posts: 197
    Originally posted by bodypass

    Originally posted by AstralGeth

    Originally posted by bodypass
    Putting together 1 + 1 and ...didn't DAoC have exactly the same kinds of problems (very  low number of players per server), so IF the basic engine was adapted with better graphics... you have a very good explanation of the whole problem.

    DAoC and WAR both use a modified Gamebryo engine. Oblivion also used this engine, and many people had the same performance / stuttering issues.



    I didn't know that, so my reasoning was rather to the point. Oblivion is an offline non server RPG btw.

    Yea, the stuttering (fraction of a second graphics pauses) issue is a client-side problem, as seen in oblivion in this video

    And a poll on WHA asking how common the problem is in War: http://www.warhammeralliance.com/forums/showthread.php?t=100571

     

  • csthaocsthao Member UncommonPosts: 1,122
    Originally posted by LordRelic


    So you want ppl to wait in ques like ppl in the high pop servers... hmmm  med pop server orrr high but i dont get to play... right



     

    there's more than one instanced scenario on the same tiers. If they made it so that everyone have to wait on one single instanced for that certain type of scenario everyone would be waiting for hours on end. Majority of the time when you have to wait on the instanced scenario is because there arent enough players to start a new instanced scenario.

    Edit: I know this because sometimes I get kicked out of a scenario after respawning and queue up again and when there's one available, all the players are different from the previous one that I was in.

  • RictisRictis Member UncommonPosts: 1,300

    During prime time playing hours...i see most servers at med/ful or full/que.  Its too early to merge. If you dont want to wait for more players to join...considering the game just came out...move your lazzy selves to full/full servers.

  • csthaocsthao Member UncommonPosts: 1,122
    Originally posted by Wakygreek


    During prime time playing hours...i see most servers at med/ful or full/que.  Its too early to merge. If you dont want to wait for more players to join...considering the game just came out...move your lazzy selves to full/full servers.



     

    Its still not going to solve the problem when people move over. If people move to a full/full server it means other servers are still going to be losing population anyway. If they would combine say like 2 or 3 low/low servers it'll definitely help out the population.

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