Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

beta

1235»

Comments

  • Keeper2000Keeper2000 Member UncommonPosts: 637
    Originally posted by NoodleS117


    ive been waiting for this moment for 3 years!

    I have been waiting this game since 2001.  Get in line :P

     

  • altairzqaltairzq Member Posts: 3,811
    Originally posted by Keeper2000

    Originally posted by NoodleS117


    ive been waiting for this moment for 3 years!

    I have been waiting this game since 2001.  Get in line :P

     

     

    Then you already had this moment in 2005.

  • Keeper2000Keeper2000 Member UncommonPosts: 637
    Originally posted by altairzq

    Originally posted by Keeper2000

    Originally posted by NoodleS117


    ive been waiting for this moment for 3 years!

    I have been waiting this game since 2001.  Get in line :P 

     Then you already had this moment in 2005.

    I had this moment several times.

    This moment seems much more real than the others for several reasons but, as I said before in other threads, I am giving Aventurine the benefit of the doubt until the end of the year.  If they cant even start a beta by then, then I will stop following the game.

     

  • DomestoDomesto Member Posts: 110
    Originally posted by Theodgrim


    I will believe Darkfall is in beta when it can be confirmed.  This whole thing has become a joke, at least if you have been following the game for many years.  They have been in some form of "beta", and just about to start public testing since 2003!  Lets take a look at Darkfall and "beta" over the years -
    08-03-2003

    http://www.gamebanshee.com/interviews/darkfall2-1.php

    Claus: Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages.
    GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
    Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date.
    (guess there was no "restart" or "do-over" in 2003, eh?)
    GB: Will there be multiple phases to the public beta? Have you arrived at a date when you might begin such a beta?
    Claus: Starting from Closed Beta in September, we will slowly add more and more testers. We will have an open beta shortly after, for stress testing.


    9-30-2003

    http://forums.darkfallonline.com/showthread.php?t=5542

    Tasos: We feel that the Darkfall community deserves an update on the state of the game, this being the last day of Septemeber. We had said that we expect to be in beta this month and there has been a lot of speculation and uncertainty about what we meant by that.
    We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.
    11-27-2003

    Tasos: We've been quiet for a while, being in a stage of implementation with little to report. We thought it would be best to start by giving the community an overview with information of where we're at, and what we're doing now. We'll continue with frequent status updates as needed until Darkfall's release.
    1-26-2004

    http://forums.darkfallonline.com/showthread.php?t=7202

    Tasos: Since our last update we've completed a lot of work and we're busy working on our latest Darkfall build which is on schedule and due to be out on February the 3d. This build is an important step towards community playtesting.
    4-6-2004

    http://forums.darkfallonline.com/showthread.php?t=8495

    When is Beta?

    Darkfall is currently in the final stages of internal beta testing. This means that the game is being tested in-house in preparation for public playtesting. A beta registration form will become available on this website soon.
    7-9-2004

    http://forums.darkfallonline.com/showthread.php?t=9970

    Darkfall is still in internal beta. Delays and development taking longer than anticipated is the norm in the gaming industry as we all know, even in companies and projects with virtually unlimited resources. In our case the time related problems were tied more with the development of the advanced technology and the tools behind the game and not so much with the game itself.
    5-4-2005

    http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/86/gameID/4/

    MMORPG.com:

    (Munka) I'm sure the biggest thing on the mind of the fans is when the beta is going to be held. Is the team nearing this stage or is there still a great deal to do before you can think about a beta?
    Darkfall Team: We've been asked this question often and we know that this is on the mind of the fans, it's on our mind as well since there's nothing we would like more than have people playtesting the game.
    We do have an internal milestone for the beta as the fans perceive it, and that's the state where the game can be playtested and fun could be had. We're nearing this stage. Other than that, we've been testing the game internally for quite some time now.
    11-28-2005

    http://rpgvault.ign.com/articles/671/671666p1.html

    Tasos Flambouras: We're preparing for beta testing as we speak; you can apply on this page of our website. It's a huge job, and we want it done right. The start of the beta is affected by multiple variables, and not just development ones. The same goes for Darkfall's launch date. Once we have a date that we're reasonably sure of, we'll announce it immediately. The additional time taken to work on the game was a decision made in an effort to make Darkfall directly competitive with the largest MMOG titles out there. Nobody is going to feel they've stepped down by switching to Darkfall, or play Darkfall as an alternative to their main game.
    8-26-2006

    http://www.womengamers.com/articles/editorials/passion-behind-darkfall-online/1/

    They've kept their game fairly low on the PR radar until this year. "Too many MMOs are released before they're ready to go to market," said Associate Producer Tasos Flambouras. "We want the beta to be almost finished before we show it to the world."
    When I asked how far along they were with their game, they seemed pretty confident that the engine was almost ready. "We're spending a lot of our efforts tuning the graphics and art assets right now," explained Flambournas.
    10-11-2006

    http://forums.darkfallonline.com/showthread.php?t=26783

    Tasos: We're in the middle of an effort of maintaining beta preparations while continuing to develop the game. In regards to that, I understand that the main information you need is a date, and we're getting closer to locking a schedule in.
    11-30-2006

    http://www.mmorpg.com/gamelist.cfm/gameId/4/setView/features/loadFeature/733/InterviewwithTasosFlambouras.html

    MMORPG.com: As Darkfall continues its development cycle when can we expect to see a Beta? Also do you have a target for production?

    Tasos Flambouras: We've mentioned before that it's difficult to run a beta test while continuing development on the game, especially when all our human resources are in development. We are now at a stage where we can and we are preparing the beta test which will allow external beta testers in and this is now a high priority for us. We do have a target for production but realistically the target date will be tweaked during testing. We think it's better to hold off on an announcement until then.
    MMORPG.com: What is in the near future for Darkfall? After launch are there plans for an expansion?

    Tasos Flambouras: We're moving towards external testing in the near future. As for after launch, Darkfall follows a timeline and the design looks past the release of the game. We already have plans and guidelines for part of our first updates.
    1-17-2007

    http://forums.darkfallonline.com/showthread.php?t=30347

    The beta development milestone was met early in December. Since then we've had a fully functional and stable beta build up on remote servers, which is being patched regularly.
    5-31-2007

    http://df.warcry.com/forums/read/270.42541

    Tasos: We've been throwing around the word beta quite a bit, and it's not to churn the waters, it's because it's what we're working on right now. An editorial on this site urged us to come out with a date. Well that's nice, and we will when we have one. We've specified that our internal target date is this summer and we can't get more specific yet, but we will when we're ready to make an announcement.


    9-28-2007

    http://www.warcry.com/articles/view/devjournals/darkfalljournals/2289-Darkfall-Dev-Journal-15-A-Visit-From-a-Fan

    Tasos: If there's an interesting development it's that we've narrowed in on a specific beta date and we should be announcing it very soon, right after we make sure that a couple of conditions are met.
    1-11-2008

    http://www.warcry.com/articles/view/devjournals/darkfalljournals/2796-Darkfall-Dev-Journal-21-Summary-Status

    Overall, we have a near complete implementation of the game, speaking of the technology and our feature list. We're running the game through proper QA testing at the moment, and doing full optimizations to make sure everything will run smoothly even when demands on the game are high.
    4-11-2008

    http://www.warcry.com/articles/view/devjournals/darkfalljournals/3570-Darkfall-Dev-Journal-25-Philosophy

    Tasos: Darkfall is feature complete and we're doing beta testing using professional testers as we've said before.
    (HUH? Seems they have wanted players testing this game as early as possible...guess they changed their mind!)
    Tasos: Based on the above, it's conceivable that we may be further along in development than several games in beta, or with announced release dates. So why don't we announce a date already? It's because there's no way we'll miss a release date and we're not going to just set a date as a goal, and either postpone or be forced to release something unfinished. We resolve to stick with our release date because we know how people tend to plan around this as far as organization, time and hardware goes when they're looking to make a commitment to an MMORPG, especially a competitive one like Darkfall.

     

     

    This needs to be posted in its own thread. People need to cut and paste this to the morons that say things like "Darkfall started over in 2003".

    Nice post.

     

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by Domesto

    Originally posted by Theodgrim


    I will believe Darkfall is in beta when it can be confirmed.  This whole thing has become a joke, at least if you have been following the game for many years.  They have been in some form of "beta", and just about to start public testing since 2003!  Lets take a look at Darkfall and "beta" over the years -
    08-03-2003

    http://www.gamebanshee.com/interviews/darkfall2-1.php

    Claus: Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages.
    GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
    Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date.
    (guess there was no "restart" or "do-over" in 2003, eh?)
    GB: Will there be multiple phases to the public beta? Have you arrived at a date when you might begin such a beta?
    Claus: Starting from Closed Beta in September, we will slowly add more and more testers. We will have an open beta shortly after, for stress testing.


    9-30-2003

    http://forums.darkfallonline.com/showthread.php?t=5542

    Tasos: We feel that the Darkfall community deserves an update on the state of the game, this being the last day of Septemeber. We had said that we expect to be in beta this month and there has been a lot of speculation and uncertainty about what we meant by that.
    We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.
    11-27-2003

    Tasos: We've been quiet for a while, being in a stage of implementation with little to report. We thought it would be best to start by giving the community an overview with information of where we're at, and what we're doing now. We'll continue with frequent status updates as needed until Darkfall's release.
    1-26-2004

    http://forums.darkfallonline.com/showthread.php?t=7202

    Tasos: Since our last update we've completed a lot of work and we're busy working on our latest Darkfall build which is on schedule and due to be out on February the 3d. This build is an important step towards community playtesting.
    4-6-2004

    http://forums.darkfallonline.com/showthread.php?t=8495

    When is Beta?

    Darkfall is currently in the final stages of internal beta testing. This means that the game is being tested in-house in preparation for public playtesting. A beta registration form will become available on this website soon.
    7-9-2004

    http://forums.darkfallonline.com/showthread.php?t=9970

    Darkfall is still in internal beta. Delays and development taking longer than anticipated is the norm in the gaming industry as we all know, even in companies and projects with virtually unlimited resources. In our case the time related problems were tied more with the development of the advanced technology and the tools behind the game and not so much with the game itself.
    5-4-2005

    http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/86/gameID/4/

    MMORPG.com:

    (Munka) I'm sure the biggest thing on the mind of the fans is when the beta is going to be held. Is the team nearing this stage or is there still a great deal to do before you can think about a beta?
    Darkfall Team: We've been asked this question often and we know that this is on the mind of the fans, it's on our mind as well since there's nothing we would like more than have people playtesting the game.
    We do have an internal milestone for the beta as the fans perceive it, and that's the state where the game can be playtested and fun could be had. We're nearing this stage. Other than that, we've been testing the game internally for quite some time now.
    11-28-2005

    http://rpgvault.ign.com/articles/671/671666p1.html

    Tasos Flambouras: We're preparing for beta testing as we speak; you can apply on this page of our website. It's a huge job, and we want it done right. The start of the beta is affected by multiple variables, and not just development ones. The same goes for Darkfall's launch date. Once we have a date that we're reasonably sure of, we'll announce it immediately. The additional time taken to work on the game was a decision made in an effort to make Darkfall directly competitive with the largest MMOG titles out there. Nobody is going to feel they've stepped down by switching to Darkfall, or play Darkfall as an alternative to their main game.
    8-26-2006

    http://www.womengamers.com/articles/editorials/passion-behind-darkfall-online/1/

    They've kept their game fairly low on the PR radar until this year. "Too many MMOs are released before they're ready to go to market," said Associate Producer Tasos Flambouras. "We want the beta to be almost finished before we show it to the world."
    When I asked how far along they were with their game, they seemed pretty confident that the engine was almost ready. "We're spending a lot of our efforts tuning the graphics and art assets right now," explained Flambournas.
    10-11-2006

    http://forums.darkfallonline.com/showthread.php?t=26783

    Tasos: We're in the middle of an effort of maintaining beta preparations while continuing to develop the game. In regards to that, I understand that the main information you need is a date, and we're getting closer to locking a schedule in.
    11-30-2006

    http://www.mmorpg.com/gamelist.cfm/gameId/4/setView/features/loadFeature/733/InterviewwithTasosFlambouras.html

    MMORPG.com: As Darkfall continues its development cycle when can we expect to see a Beta? Also do you have a target for production?

    Tasos Flambouras: We've mentioned before that it's difficult to run a beta test while continuing development on the game, especially when all our human resources are in development. We are now at a stage where we can and we are preparing the beta test which will allow external beta testers in and this is now a high priority for us. We do have a target for production but realistically the target date will be tweaked during testing. We think it's better to hold off on an announcement until then.
    MMORPG.com: What is in the near future for Darkfall? After launch are there plans for an expansion?

    Tasos Flambouras: We're moving towards external testing in the near future. As for after launch, Darkfall follows a timeline and the design looks past the release of the game. We already have plans and guidelines for part of our first updates.
    1-17-2007

    http://forums.darkfallonline.com/showthread.php?t=30347

    The beta development milestone was met early in December. Since then we've had a fully functional and stable beta build up on remote servers, which is being patched regularly.
    5-31-2007

    http://df.warcry.com/forums/read/270.42541

    Tasos: We've been throwing around the word beta quite a bit, and it's not to churn the waters, it's because it's what we're working on right now. An editorial on this site urged us to come out with a date. Well that's nice, and we will when we have one. We've specified that our internal target date is this summer and we can't get more specific yet, but we will when we're ready to make an announcement.


    9-28-2007

    http://www.warcry.com/articles/view/devjournals/darkfalljournals/2289-Darkfall-Dev-Journal-15-A-Visit-From-a-Fan

    Tasos: If there's an interesting development it's that we've narrowed in on a specific beta date and we should be announcing it very soon, right after we make sure that a couple of conditions are met.
    1-11-2008

    http://www.warcry.com/articles/view/devjournals/darkfalljournals/2796-Darkfall-Dev-Journal-21-Summary-Status

    Overall, we have a near complete implementation of the game, speaking of the technology and our feature list. We're running the game through proper QA testing at the moment, and doing full optimizations to make sure everything will run smoothly even when demands on the game are high.
    4-11-2008

    http://www.warcry.com/articles/view/devjournals/darkfalljournals/3570-Darkfall-Dev-Journal-25-Philosophy

    Tasos: Darkfall is feature complete and we're doing beta testing using professional testers as we've said before.
    (HUH? Seems they have wanted players testing this game as early as possible...guess they changed their mind!)
    Tasos: Based on the above, it's conceivable that we may be further along in development than several games in beta, or with announced release dates. So why don't we announce a date already? It's because there's no way we'll miss a release date and we're not going to just set a date as a goal, and either postpone or be forced to release something unfinished. We resolve to stick with our release date because we know how people tend to plan around this as far as organization, time and hardware goes when they're looking to make a commitment to an MMORPG, especially a competitive one like Darkfall.

     

     

    This needs to be posted in its own thread. People need to cut and paste this to the morons that say things like "Darkfall started over in 2003".

    Nice post.

     



     

    well theyd idnt scratch everything but they redid /upgradign everything which tooka while in 2003 thatw as after they said beta will be starting. (hence change of plans really)

  • altairzqaltairzq Member Posts: 3,811
    Originally posted by Keeper2000

    Originally posted by altairzq

    Originally posted by Keeper2000

    Originally posted by NoodleS117


    ive been waiting for this moment for 3 years!

    I have been waiting this game since 2001.  Get in line :P 

     Then you already had this moment in 2005.

    I had this moment several times.

    This moment seems much more real than the others for several reasons but, as I said before in other threads, I am giving Aventurine the benefit of the doubt until the end of the year.  If they cant even start a beta by then, then I will stop following the game.

     

    Sorry I meant Noodle, was lazy to look for his message alone. It woud be interesting to know those reasons though.

  • Keeper2000Keeper2000 Member UncommonPosts: 637
    Originally posted by altairzq

    Originally posted by Keeper2000

    Originally posted by altairzq

    Originally posted by Keeper2000

    Originally posted by NoodleS117


    ive been waiting for this moment for 3 years!

    I have been waiting this game since 2001.  Get in line :P 

     Then you already had this moment in 2005.

    I had this moment several times.

    This moment seems much more real than the others for several reasons but, as I said before in other threads, I am giving Aventurine the benefit of the doubt until the end of the year.  If they cant even start a beta by then, then I will stop following the game.

     

    Sorry I meant Noodle, was lazy to look for his message alone. It woud be interesting to know those reasons though.

    Well, Tasos and Co. only openly promised one date before this time... I think it was in 2003 (I am sure is in the Theo's post).  All the others were missinformation, hints or just... how to say if in english?  Missleading?  Not fully openly promises?  This time they promised 2008 several times.  There is not discussion here if it's the community that "missunderstood".  They were clear when they said they will release the game in 2008.

    They had been saying the game is featured complete since last year.  They spoke about having professional testing the game.

    As time pass, they didn't announce any delay... as a fact the few info says almost "all is going good".  We know they have a distributor (for EU, at least) and they announce they made an agreement with a datacenter provider.  Beta registration was open.

    All the info... all the announcements... are on the line of "all is going good'.  These are all the reasons why I think this time the promise seem more real.

    So, now, with less than 3 months for this release... they have no went back... I think they passed the point of no return.  If they fail to deliver, the last few credibility they have for me will die.

    If they now come and say something like "Houston, we have a problem", that will destroy his credibility for me because if all is going well and if 2008 is the date and there is only the last Q... well, you cant suddenly have a problem... unless we taking about a natural disaster or something.

    So for me this time feels much more real than the others and is like Aventurine is in a position where they deliver or they lose the last credibility.  Of course, this is for me... my opinions.  Others will think this is even more real or this is just the same lies as in the past... each person will have his/her own opinion on the matter, obviously.

     

  • BlackWizardsBlackWizards Member Posts: 173
    Originally posted by Theodgrim


    I will believe Darkfall is in beta when it can be confirmed.  This whole thing has become a joke, at least if you have been following the game for many years.  They have been in some form of "beta", and just about to start public testing since 2003!  Lets take a look at Darkfall and "beta" over the years -
    08-03-2003

    http://www.gamebanshee.com/interviews/darkfall2-1.php

    Claus: Darkfall is entering closed beta testing in September this year. The closed beta is fully playable, with most core features implemented. We will be adding features and content during closed beta, while we gear up for the next beta stages.
    GB: In the past couple of years, have any of your design goals changed? Has anything been cut/added from the development process?
    Claus: Very little has changed. We have stayed true to the original design, and kept almost all of the features promised when we launched the Darkfall site two years ago. We sadly had to remove some popular features such as flying mounts, for reasons having to do with game balance issues related to sieges, and deformable terrain, due to possible latency issues. We have tried to make up for it by adding more content than originally planned. We'll be looking at possibly implementing these features at a later date.
    (guess there was no "restart" or "do-over" in 2003, eh?)
    GB: Will there be multiple phases to the public beta? Have you arrived at a date when you might begin such a beta?
    Claus: Starting from Closed Beta in September, we will slowly add more and more testers. We will have an open beta shortly after, for stress testing.


    9-30-2003

    http://forums.darkfallonline.com/showthread.php?t=5542

    Tasos: We feel that the Darkfall community deserves an update on the state of the game, this being the last day of Septemeber. We had said that we expect to be in beta this month and there has been a lot of speculation and uncertainty about what we meant by that.
    We've been in a tech beta since September 2nd, testing, working on bugs, tuning and tweaking, adding content, and building the world. We're slightly behind schedule in some areas of development, ahead of schedule in others, and we're always working on new things, the latest being an optional third person perspective that can fit in with our gameplay design. Overall we're very happy with the progress, we don't have any serious problems, and we believe that we'll be able to deliver an advanced beta build for playtesting before long.
    11-27-2003

    Tasos: We've been quiet for a while, being in a stage of implementation with little to report. We thought it would be best to start by giving the community an overview with information of where we're at, and what we're doing now. We'll continue with frequent status updates as needed until Darkfall's release.
    1-26-2004

    http://forums.darkfallonline.com/showthread.php?t=7202

    Tasos: Since our last update we've completed a lot of work and we're busy working on our latest Darkfall build which is on schedule and due to be out on February the 3d. This build is an important step towards community playtesting.
    4-6-2004

    http://forums.darkfallonline.com/showthread.php?t=8495

    When is Beta?

    Darkfall is currently in the final stages of internal beta testing. This means that the game is being tested in-house in preparation for public playtesting. A beta registration form will become available on this website soon.
    7-9-2004

    http://forums.darkfallonline.com/showthread.php?t=9970

    Darkfall is still in internal beta. Delays and development taking longer than anticipated is the norm in the gaming industry as we all know, even in companies and projects with virtually unlimited resources. In our case the time related problems were tied more with the development of the advanced technology and the tools behind the game and not so much with the game itself.
    5-4-2005

    http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/86/gameID/4/

    MMORPG.com:

    (Munka) I'm sure the biggest thing on the mind of the fans is when the beta is going to be held. Is the team nearing this stage or is there still a great deal to do before you can think about a beta?
    Darkfall Team: We've been asked this question often and we know that this is on the mind of the fans, it's on our mind as well since there's nothing we would like more than have people playtesting the game.
    We do have an internal milestone for the beta as the fans perceive it, and that's the state where the game can be playtested and fun could be had. We're nearing this stage. Other than that, we've been testing the game internally for quite some time now.
    11-28-2005

    http://rpgvault.ign.com/articles/671/671666p1.html

    Tasos Flambouras: We're preparing for beta testing as we speak; you can apply on this page of our website. It's a huge job, and we want it done right. The start of the beta is affected by multiple variables, and not just development ones. The same goes for Darkfall's launch date. Once we have a date that we're reasonably sure of, we'll announce it immediately. The additional time taken to work on the game was a decision made in an effort to make Darkfall directly competitive with the largest MMOG titles out there. Nobody is going to feel they've stepped down by switching to Darkfall, or play Darkfall as an alternative to their main game.
    8-26-2006

    http://www.womengamers.com/articles/editorials/passion-behind-darkfall-online/1/

    They've kept their game fairly low on the PR radar until this year. "Too many MMOs are released before they're ready to go to market," said Associate Producer Tasos Flambouras. "We want the beta to be almost finished before we show it to the world."
    When I asked how far along they were with their game, they seemed pretty confident that the engine was almost ready. "We're spending a lot of our efforts tuning the graphics and art assets right now," explained Flambournas.
    10-11-2006

    http://forums.darkfallonline.com/showthread.php?t=26783

    Tasos: We're in the middle of an effort of maintaining beta preparations while continuing to develop the game. In regards to that, I understand that the main information you need is a date, and we're getting closer to locking a schedule in.
    11-30-2006

    http://www.mmorpg.com/gamelist.cfm/gameId/4/setView/features/loadFeature/733/InterviewwithTasosFlambouras.html

    MMORPG.com: As Darkfall continues its development cycle when can we expect to see a Beta? Also do you have a target for production?

    Tasos Flambouras: We've mentioned before that it's difficult to run a beta test while continuing development on the game, especially when all our human resources are in development. We are now at a stage where we can and we are preparing the beta test which will allow external beta testers in and this is now a high priority for us. We do have a target for production but realistically the target date will be tweaked during testing. We think it's better to hold off on an announcement until then.
    MMORPG.com: What is in the near future for Darkfall? After launch are there plans for an expansion?

    Tasos Flambouras: We're moving towards external testing in the near future. As for after launch, Darkfall follows a timeline and the design looks past the release of the game. We already have plans and guidelines for part of our first updates.
    1-17-2007

    http://forums.darkfallonline.com/showthread.php?t=30347

    The beta development milestone was met early in December. Since then we've had a fully functional and stable beta build up on remote servers, which is being patched regularly.
    5-31-2007

    http://df.warcry.com/forums/read/270.42541

    Tasos: We've been throwing around the word beta quite a bit, and it's not to churn the waters, it's because it's what we're working on right now. An editorial on this site urged us to come out with a date. Well that's nice, and we will when we have one. We've specified that our internal target date is this summer and we can't get more specific yet, but we will when we're ready to make an announcement.


    9-28-2007

    http://www.warcry.com/articles/view/devjournals/darkfalljournals/2289-Darkfall-Dev-Journal-15-A-Visit-From-a-Fan

    Tasos: If there's an interesting development it's that we've narrowed in on a specific beta date and we should be announcing it very soon, right after we make sure that a couple of conditions are met.
    1-11-2008

    http://www.warcry.com/articles/view/devjournals/darkfalljournals/2796-Darkfall-Dev-Journal-21-Summary-Status

    Overall, we have a near complete implementation of the game, speaking of the technology and our feature list. We're running the game through proper QA testing at the moment, and doing full optimizations to make sure everything will run smoothly even when demands on the game are high.
    4-11-2008

    http://www.warcry.com/articles/view/devjournals/darkfalljournals/3570-Darkfall-Dev-Journal-25-Philosophy

    Tasos: Darkfall is feature complete and we're doing beta testing using professional testers as we've said before.
    (HUH? Seems they have wanted players testing this game as early as possible...guess they changed their mind!)
    Tasos: Based on the above, it's conceivable that we may be further along in development than several games in beta, or with announced release dates. So why don't we announce a date already? It's because there's no way we'll miss a release date and we're not going to just set a date as a goal, and either postpone or be forced to release something unfinished. We resolve to stick with our release date because we know how people tend to plan around this as far as organization, time and hardware goes when they're looking to make a commitment to an MMORPG, especially a competitive one like Darkfall.

     

    Holy shit... I really hope this trend has ended...

  • altairzqaltairzq Member Posts: 3,811
    Originally posted by Keeper2000

    Originally posted by altairzq

    Originally posted by Keeper2000

    Originally posted by altairzq

    Originally posted by Keeper2000

    Originally posted by NoodleS117


    ive been waiting for this moment for 3 years!

    I have been waiting this game since 2001.  Get in line :P 

     Then you already had this moment in 2005.

    I had this moment several times.

    This moment seems much more real than the others for several reasons but, as I said before in other threads, I am giving Aventurine the benefit of the doubt until the end of the year.  If they cant even start a beta by then, then I will stop following the game.

     

    Sorry I meant Noodle, was lazy to look for his message alone. It woud be interesting to know those reasons though.

    Well, Tasos and Co. only openly promised one date before this time... I think it was in 2003 (I am sure is in the Theo's post).  All the others were missinformation, hints or just... how to say if in english?  Missleading?  Not fully openly promises?  This time they promised 2008 several times.  There is not discussion here if it's the community that "missunderstood".  They were clear when they said they will release the game in 2008.

    They had been saying the game is featured complete since last year.  They spoke about having professional testing the game.

    As time pass, they didn't announce any delay... as a fact the few info says almost "all is going good".  We know they have a distributor (for EU, at least) and they announce they made an agreement with a datacenter provider.  Beta registration was open.

    All the info... all the announcements... are on the line of "all is going good'.  These are all the reasons why I think this time the promise seem more real.

    So, now, with less than 3 months for this release... they have no went back... I think they passed the point of no return.  If they fail to deliver, the last few credibility they have for me will die.

    If they now come and say something like "Houston, we have a problem", that will destroy his credibility for me because if all is going well and if 2008 is the date and there is only the last Q... well, you cant suddenly have a problem... unless we taking about a natural disaster or something.

    So for me this time feels much more real than the others and is like Aventurine is in a position where they deliver or they lose the last credibility.  Of course, this is for me... my opinions.  Others will think this is even more real or this is just the same lies as in the past... each person will have his/her own opinion on the matter, obviously.

     

    I hope you are right.  But a release in 80 days seems to be too much. Guess a delay until Q1 2009 is expected for many people, a poll I created here showed that too. And it will give time for WOWers to get bored ot Lich King and maybe want to try something different (I include myself here, I know I will want to at least try the expansion for a while).

  • BrianshoBriansho Member UncommonPosts: 3,586

    Is this their 2cd beta attempt since the game was announced?

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • Aragon100Aragon100 Member RarePosts: 2,686
    Originally posted by Briansho


    Is this their 2cd beta attempt since the game was announced?



     

    First beta attempt were announced 2002 by a different company Razorwax. It was a totallt different game then the Darkfall we have today.

    http://www.betawatcher.com/game.aspx?gameid=51

    This is the first beta announcement for Aventurine that is developing Darkfall now.

  • Keeper2000Keeper2000 Member UncommonPosts: 637

    May I advice we dont turn this thread into another "When did DFO started?".  We know one thing for sure: we wont agree.  We already learnt that in the other zillion threads about that hehe

    In any case, soon, we will all discover finally the truth about DFO.  Discussion is futile.

    People trolling or bashing should be ignored, imho.  I had been trying to do that in WAR's forums... although I know sometimes its hard to do and we respond to trolls.

    We can discuss many subjects... the starting date of DFO project can be discussed again but we already know how the discussion will developt and end... dont we?

    Anyway, it's just an advice.

     

  • Random_mageRandom_mage Member UncommonPosts: 1,093
    Originally posted by Thoric485

    Originally posted by TenSpotting

    Originally posted by Aragon100

    Originally posted by Briansho


    Is this their 2cd beta attempt since the game was announced?



     

    First beta attempt were announced 2002 by a different company Razorwax.

    But the producer (Tasos) is listed as being on the board of directors for Razorwax and also the vice president of Aventurine Spiros Iordanis is also... and all the same devs from Razorwax are still working now in Aventurine...

    But yet.. it's a different company. LOL

    It was a totallt different game then the Darkfall we have today.

    But yet it's EXACTLY the same type / style of game that was being made back in 2001-2002...

    { Mod Delete }

    { Mod Delete }



     

    .. It's not the "Darkfall FLOP" it's the fact that this game has been in development with "it'll release soon" promises that are thrown at us.  I think that's what most of the quams are about.. How can beta start this year? has it been in Alpha now for.. 8 years? or just 5?  See what I'm saying?  I know they have a small Dev team.. but the fact they are saying they are releasing this year..   We've seen one (unless there's more than one floating around) game play video.  And that video wasn't feature rich.  I'm not saying the features aren't there, it's just.. we didn't seem them.   I am very excited for darkfall.  Finally a game where I can be a hero or a villian.  One where I don't have "be a class" to find out it's a gimped class and have to reroll.  I can finally just play a game.. and play ONE character.  That's fun to me.  But until something is OPENED and I can see and touch the game.. then .. I have no confidence in it giong into beta this year, let alone a release.  And.. like I said in the past, I will EAT my words if it gets released before Dec 31st.  But I highly doubt it.

    Currently playing Real Life..

    http://i36.tinypic.com/2uyod3k.gif

    For all your stalking needs..
    http://www.plurk.com/Random_

  • downtoearthdowntoearth Member Posts: 3,558

    i wouldnt worry about thre release most people just want beta to start at least if it has issue and needs to stay in beta longer we expect them to not release it half assed like funcom did with aoc

Sign In or Register to comment.