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Star Wars: The Old Republic: KOTOR MMO Officially Official

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  • MarlonBMarlonB Member UncommonPosts: 526
    Originally posted by Zorvan

    Originally posted by craynlon

    Originally posted by Tordak


    An SW MMO that has more storyline content than all of the previous Bioware titles plus expansions combined.      OMG, Right on!



     

    A Conan game that has more storyline content then all the previous conan games...

    ah, i remember we had that in aoc

     

    it will be interesting to see if bioware presents us a sw universe where we want to live in for a few years or an opulent story that well play 1.5 times.

    well id be happy about both but...



     

    If funcom had been talented enough to make the other 60 levels the same as the story filled first 20, they might have succeeded. And if they hadn't made every damn player no matter what race/faction have the EXACT same story (Oh, look. EVERYONE is the Chosen One ).

    Now look at Bioware. You really think they couldn't make an entire game like the first 20 levels of AoC? Hell, they could make twice as many levels as AoC and fill every one with story. This is what they are good at. If you look at the interview they gave at Gamespot, every class/race/faction a player may choose has it's own story. Everyone is not the Chosen One.

    That is just one of many differences between a Bioware mmo and a Funcom one.

     

    What happens when you reach the end of the story ? ... that's where all AoC players cancelled their sub.

    Like craynlon pointed out, we (at least me and him ) want a world to live in ....

     

     

  • kotzkotz Member UncommonPosts: 100
    Originally posted by Zorvan

    Originally posted by kotz

    Originally posted by Kailash


    I hope to god they pretty much remake the classical style SWG....starships//vehicles//city building all that stuff.....o DEFINITLY do not make it that anyone can be a jedi.....1000 jedis in one area is just plain stupid. One thing that was really kool imo about SWG that it was very hard to be a jedi. And it made sence to the lore. When i say difficult i mean there can only be like 5 jedi's appearing on the server once a year. Maybe less.

     

    I personaly dont hink Jedi have anything to do in a swg mmorpg.

    Jedi should play a part, maby as quest givers.. lore.. maby boss..

     

    But for the sake of starwars mmo, DONT inplement jedi...

    What will happen if jedi is implemented..

    Who do u think is going to play the jedi??

    OMG i see one already, that kid is currently playing in a sandbox outside my window..

     

    Woohooo.. Jedi is big fail..

    Keep it to lore and shit.. but dont let players play them

    That will keep the lore and the mystiq about jedi...

    If a player plays ajedi, do u think that jedi will loose in pvp against a regular human.. OMG where is the brains behind this??

    A jedi cant loose!!!



     

    Tell that to Boba Fett and the Mandalorians.

    No, the problem isn't Jedi, it's whiny people who want to play medics but think they should be able to stand up to Commandos and Jedi. You want to be able to PvP Jedi? Be a bounty hunter, or another Jedi/Sith. You want to be a medic or an officer? Then be prepared to use a team. After all, the purpose of a SUPPORT PROFESSION is to SUPPORT the team.

    This is what has fucked the balance up in most PvP games to date. Very few should be able to PvP one on one. The rest should require a team. Perhaps Bioware knows this and that's why they're going the RvR route. Star Wars galaxies tried the Galactic War route, but then tried to balance everyone for one on one and failed.

     

    Good point.

    Lets say when u pick a class, you have class description saying what ur main task is.

    And play after that??

    I think thats the way it should be.

    healers heal, end of story.. but good survivability to last until help comes.. etc etc

     

    There is never going to be balance in between classes..

    And this is something no company have in their heads so far...

    But the future might look bright.

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by MarlonB

    Originally posted by Zorvan

    Originally posted by craynlon

    Originally posted by Tordak


    An SW MMO that has more storyline content than all of the previous Bioware titles plus expansions combined.      OMG, Right on!



     

    A Conan game that has more storyline content then all the previous conan games...

    ah, i remember we had that in aoc

     

    it will be interesting to see if bioware presents us a sw universe where we want to live in for a few years or an opulent story that well play 1.5 times.

    well id be happy about both but...



     

    If funcom had been talented enough to make the other 60 levels the same as the story filled first 20, they might have succeeded. And if they hadn't made every damn player no matter what race/faction have the EXACT same story (Oh, look. EVERYONE is the Chosen One ).

    Now look at Bioware. You really think they couldn't make an entire game like the first 20 levels of AoC? Hell, they could make twice as many levels as AoC and fill every one with story. This is what they are good at. If you look at the interview they gave at Gamespot, every class/race/faction a player may choose has it's own story. Everyone is not the Chosen One.

    That is just one of many differences between a Bioware mmo and a Funcom one.

     

    What happens when you reach the end of the story ? ... that's where all AoC players cancelled their sub.

    Like craynlon pointed out, we (at least me and him ) want a world to live in ....

     

     

    And why cant you have it? That's where Funcom screwed up and Bioware can run with it ( hopefully ).

     

    They said they wanted you to have reasons for doing quests, not just doing them to level.

    Let's say I want a badge off an imperial Officer and give you that quest. BUT! I don't dictate how or where you need to get that badge. Do you go kill an Imperial and take his badge? Or do you steal the badge? Do you join a RvR battle and take a badge off a player?

    As far as endgame and an open world, you can have all of that and still have story. Who says PvM has to stop because your max level? What about the RvR? What about epic missions that grant perks/achievements/items/etc.? Exploring the entirety of all the planets? Collecting rarities and making a killing on the market? All of these things can be done in an open world AND can extend the endgame for quite awhile until the next added content/booster/expansion pack/etc.

    I'm not saying this is what Bioware will do in it's entirety, I'm only saying that if anyone can pull this off, I think they can. And I know for sure they would have made AoC a raving success from the get-go compared to Funcoms feeble attempt.

  • JPatteriJPatteri Member Posts: 12

    Hmm, martial arts moves. I hope Teräs Käsi is back.

  • clint3164clint3164 Member UncommonPosts: 58

    Thank you Bioware Thank you Bioware Thank you Bioware Thank you Bioware Thank you Bioware Thank you Bioware Thank you Bioware Thank you Bioware Thank you Bioware Thank you Bioware Thank you Bioware Thank you Bioware Thank you Bioware Thank you Bioware Thank you Bioware Thank you Bioware !!!!

     

     

    $OE, I hope all of  you get incurable mud butt!

    surrender now 

     

    $OE---><---Bioware

     

    everything else has been said

    image

  • JowenJowen Member Posts: 326

    Will it be level based?

    Because then I will write it off the list immediatly.

  • AntaranAntaran Member Posts: 579

    First off, it's about freeking time  lol

    From what i've read on the Official website it's like they know excactly what they will be doing, it's set 300 years after the first KotOR therefore it is a KotOR game as descendants of the original characters will be around as well as the legacy left behind by the original characters (Carth Onasi, Bastila, Revan etc).

    @Jedi haters : I understand your scepicism with regard to Jedi's but it wasn't the class that destroyed SWG, it was how they implimented it, SW:TOR is set when Jedi and Sith were rampant and in decent numbers, get used to seeing Jedi's but also remember that even when SWG had hundreds of Jedi running around there were still outnumbered by the other classes which if you read the official SW:TOR site states there will be other classes.

    @Graphic moaners : It's pre-Alpha for a start and besides that the Graphics look better than WoW/WAR or whatever you paint it against, those of us wanting a good game and know bioware can pull it off are happy in the fact that the graphics so far are better than the KotOR games which were good in my opinion to start with.

    @it's a WoW clone crowd : Get a life, you guys lost credability when your lot started spouting off that Star Trek Online is a WoW clone.

  • JupstoJupsto Member UncommonPosts: 2,075

    i know its pre-alpha but the screenshots look lame. would have thought they would update the graphics from kotor 1 but they look worse and the art style looks like its slipping to into something brightly coloured and ugly like wow.

    My blog: image

  • alakramalakram Member UncommonPosts: 2,301

    For me it looks like another class based mmorpg. It doesnt need to be a bad thing just it looks like that. But, I dont think making yet another class based game could be a great idea. This is what swg-nge is, yet another class based game so, Why so much excitement? I'm not saying I dont wanna try it when it comes out but, is just that I wanna try it like I wanna try any other new mmorpg, it doesnt look diferent, but it can be fun.



  • SonicspeedSonicspeed Member Posts: 31

    Thank God Bioware exist.

    Whatever

  • craynloncraynlon Member Posts: 255
    Originally posted by Zorvan

    Originally posted by MarlonB

    Originally posted by Zorvan

    Originally posted by craynlon

    Originally posted by Tordak


    An SW MMO that has more storyline content than all of the previous Bioware titles plus expansions combined.      OMG, Right on!



     

    A Conan game that has more storyline content then all the previous conan games...

    ah, i remember we had that in aoc

     

    it will be interesting to see if bioware presents us a sw universe where we want to live in for a few years or an opulent story that well play 1.5 times.

    well id be happy about both but...



     

    If funcom had been talented enough to make the other 60 levels the same as the story filled first 20, they might have succeeded. And if they hadn't made every damn player no matter what race/faction have the EXACT same story (Oh, look. EVERYONE is the Chosen One ).

    Now look at Bioware. You really think they couldn't make an entire game like the first 20 levels of AoC? Hell, they could make twice as many levels as AoC and fill every one with story. This is what they are good at. If you look at the interview they gave at Gamespot, every class/race/faction a player may choose has it's own story. Everyone is not the Chosen One.

    That is just one of many differences between a Bioware mmo and a Funcom one.

     

    What happens when you reach the end of the story ? ... that's where all AoC players cancelled their sub.

    Like craynlon pointed out, we (at least me and him ) want a world to live in ....

     

     

    And why cant you have it? That's where Funcom screwed up and Bioware can run with it ( hopefully ).

     

    They said they wanted you to have reasons for doing quests, not just doing them to level.

    Let's say I want a badge off an imperial Officer and give you that quest. BUT! I don't dictate how or where you need to get that badge. Do you go kill an Imperial and take his badge? Or do you steal the badge? Do you join a RvR battle and take a badge off a player?

    As far as endgame and an open world, you can have all of that and still have story. Who says PvM has to stop because your max level? What about the RvR? What about epic missions that grant perks/achievements/items/etc.? Exploring the entirety of all the planets? Collecting rarities and making a killing on the market? All of these things can be done in an open world AND can extend the endgame for quite awhile until the next added content/booster/expansion pack/etc.

    I'm not saying this is what Bioware will do in it's entirety, I'm only saying that if anyone can pull this off, I think they can. And I know for sure they would have made AoC a raving success from the get-go compared to Funcoms feeble attempt.



     

    besides the point that im seemingly one of the few guys that enjoyed conan from 1-80

    i just wanted to point out that bioware indeed are great storytellers (probably better then funcom) but from what was my impression reading gamasutra:

    http://www.gamasutra.com/php-bin/news_index.php?story=20760

    they stated:

    Ohlen also hinted that the game will be able to be nearly completely soloed -- "If you want to play through your epic story on your own, you can do that" -- but that the developers are going to "encourage" multiplayer.

    it is obvious far to early to hype or counterhype anything about the game but from the hardcore mmo community i often get the impression that theres a big resistance against story telling game opposed to sandbox games.



    i myselve will be very happy with a storytelling game and in the back of my mind i connect bioware also to neverwinter nights with awesome tools to develope stories/ quests. so im not at all worried about wether ill like the game or not even if its direction would be primarly storytelling and not open ended sadbox.

    maybe we will even see my dream version of a story telling game where the dev tools and team are so powerfull that they can keep on telling the story month after month by introducing new quality content as they go. if anyone would be capable of that id say its bioware (based on the fact they have years of experience from nwn 1&2++ in creating tools to produce content)

    if your bored, visit my blog at:
    http://craylon.wordpress.com/ dealing with the look of mmos with the nvidia 3d vision glasses

  • MarlonBMarlonB Member UncommonPosts: 526
    Originally posted by Zorvan

    Originally posted by MarlonB

    Originally posted by Zorvan

    Originally posted by craynlon

    Originally posted by Tordak


    An SW MMO that has more storyline content than all of the previous Bioware titles plus expansions combined.      OMG, Right on!



     

    A Conan game that has more storyline content then all the previous conan games...

    ah, i remember we had that in aoc

     

    it will be interesting to see if bioware presents us a sw universe where we want to live in for a few years or an opulent story that well play 1.5 times.

    well id be happy about both but...



     

    If funcom had been talented enough to make the other 60 levels the same as the story filled first 20, they might have succeeded. And if they hadn't made every damn player no matter what race/faction have the EXACT same story (Oh, look. EVERYONE is the Chosen One ).

    Now look at Bioware. You really think they couldn't make an entire game like the first 20 levels of AoC? Hell, they could make twice as many levels as AoC and fill every one with story. This is what they are good at. If you look at the interview they gave at Gamespot, every class/race/faction a player may choose has it's own story. Everyone is not the Chosen One.

    That is just one of many differences between a Bioware mmo and a Funcom one.

     

    What happens when you reach the end of the story ? ... that's where all AoC players cancelled their sub.

    Like craynlon pointed out, we (at least me and him ) want a world to live in ....

     

     

    And why cant you have it? That's where Funcom screwed up and Bioware can run with it ( hopefully ).

     

    They said they wanted you to have reasons for doing quests, not just doing them to level.

    Let's say I want a badge off an imperial Officer and give you that quest. BUT! I don't dictate how or where you need to get that badge. Do you go kill an Imperial and take his badge? Or do you steal the badge? Do you join a RvR battle and take a badge off a player?

    As far as endgame and an open world, you can have all of that and still have story. Who says PvM has to stop because your max level? What about the RvR? What about epic missions that grant perks/achievements/items/etc.? Exploring the entirety of all the planets? Collecting rarities and making a killing on the market? All of these things can be done in an open world AND can extend the endgame for quite awhile until the next added content/booster/expansion pack/etc.

    I'm not saying this is what Bioware will do in it's entirety, I'm only saying that if anyone can pull this off, I think they can. And I know for sure they would have made AoC a raving success from the get-go compared to Funcoms feeble attempt.

    Indeed, they might have all that, we do not know .... But from the little information we got now and the experiences of previous bio-ware games, i fear it wont have any of that. Let's hope they prove me wrong

    I will never do quests just to level, as i dislike the levelling system in the first place  ... i do quests because they are fun and for nice rewards. Nothing in my perfect MMORPG should ever be restricted by level

     

     

     

  • OculatusOculatus Member Posts: 29

    HOLY SMOKE, my wet dream is true. This is the MMO I have been looking forward to. No other game got a better story than Star Wars, close to unlimited materiale. I really hope this will the "The one" for me.

  • AlienShirtAlienShirt Member UncommonPosts: 621

    To be honest I wish they would have chosen a different timeline besides The Old Republic. I would have rather seen it take place after RotJ and be based on the TImothy Zahn novels.

  • EvelknievelEvelknievel Member UncommonPosts: 2,964
    Originally posted by AlienShirt


    To be honest I wish they would have chosen a different timeline besides The Old Republic. I would have rather seen it take place after RotJ and be based on the TImothy Zahn novels.



     

    This would have been nice as well..

  • pmontecipmonteci Member Posts: 7

    Thanks MMORPG, i think i just wet my pants with this news this morning ....

  • GoldknyghtGoldknyght Member UncommonPosts: 1,519
    Originally posted by pmonteci


    Thanks MMORPG, i think i just wet my pants with this news this morning ....



     

    I know right. i love kotor, i love bioware,i love mmos, hmm whats not to love about this game already???

  • illyanaillyana Member UncommonPosts: 614

    BioWare rarely fails their fans so i have a feeling that this game will be great
    i m going to reinstall KOTOR 2, but since its the Halloween weekend in Guild wars, i have to wait when teh event is over so i can get start playing KOTOR2 again

    image
    Have fun storming the castle! - Miracle Max

  • Lets see:

     

    Lukke Skyywalker

    xxXLuke SkywalkerXxx

    LuukSkiwalker

    Look Skyewalker...

  • summitussummitus Member UncommonPosts: 1,414

    Always glad to hear of anything Stars Wars coming out .... however I cant get too excited about something thats probably about 2 maybe even 3 years off.

    So SWG will have to keep me in my Star Wars fix for the time being.

  • summitussummitus Member UncommonPosts: 1,414
    Originally posted by RamonSterns

    Originally posted by ArcAngel3


    A "New Hope" for StarWars MMO fans.  Very welcome news indeed.

     

    Nonsense, Jedis broke SWG.  This game smells of Jedi.



     

    Yes but correct me if I'm wrong were there not thousands of Jedi around in the old days of Star Wars ?

  • singsofdeathsingsofdeath Member UncommonPosts: 1,812
    Originally posted by summitus

    Originally posted by RamonSterns

    Originally posted by ArcAngel3


    A "New Hope" for StarWars MMO fans.  Very welcome news indeed.

     

    Nonsense, Jedis broke SWG.  This game smells of Jedi.



     

    Yes but correct me if I'm wrong were there not thousands of Jedi around in the old days of Star Wars ?

     

    You must realize that the Veterans of SWG always claim that anything that was bad for SWG will be bad for any other game and anything that SWG had which is not implemented intoa  new game is also a glaring lack and therefor reason for failure.

     

    *shrug* This is not SWG v2.0 . This is a new game and set in a totally different time. Yes, Jedi/Sith were in abundance in that era. And the game will be designed with that in mind from the beginning...unlike SWG.

     

    Cheers! ^^

  • binary_0011binary_0011 Member Posts: 528

    whooo hooooo bioware rocks!!!!!!!!!!!!!

  • morbiusvmorbiusv Member Posts: 86

    scrap the companion system sounds like its guildwars wiht stars wars chars which is very bad, make it seamless like wow pve like wow and pvp like precu wiht player owned towns and a loot system like wow and you have the best mmo to ever release. Also add in instanced dungoens wiht bosses and random instanced missons like anarchy online each wiht random task and bosses wiht story. From what I read sorta sounds like guild wars and conan to many loading screens ruin a game instanly now days since wow set the bar wiht seamless worlds 1-2 loads and your playing for hours and hours wihtout seeing another one.

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221

    Ermmm, bioware lost my trust after MassEffect.

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

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