Well till I hear more about game play and how they want to do combat, I shall not be holding my breath. But I am happy to hear that a new SWG game is on the way.
For those complaining about jedi/siths running around - that's pretty much what kotor and it's era is about?
you don't play the old republic era to be a commando - or a medic :S - you play it to be well.. a JEDI?
I mean whoever played kotor1 and always stuck to blasters / pikes / melee weapon, has some serious issues - the whole storyline is about you being either a jedi or the Dark lord of the siths :S
It'd be natural to assume a game based in that era - developped by the company who made the first one - to be also aimed at jedi and sith?
The site itself focus mainly on the JEDI/SITH battle - I mean - If I could, I'd make it force sensitive classes ONLY - (ie: pick either guardian sentinel etc... and off you go...)
Yes we KNOW people with blasters (unless they're like fett and a couple of other "heroes") can't be a match to a jedi .. that's WHY we're playing them in the first place?
I mean if you play to loose and whine about it - maybe you should try something else.. if you REALLy want to be a commando, there's an actual GAME for it? (no no I mean seriously... they did make republic commando .. yes yes yes!) - Well I wanted to play it as a JEDI - what do you mean it's a commando orientated game? but it's in starwars.. I want lightsabers! -
So why would other classes have to affect Jedi skills or abilities because some people want to play other classes which are only there to support the main character in the first place? (ie: basically get skills the main character has no interest in, so they can lock pick and so on, while you can focus on combat or whatever...)
Granted, for SWG jedi's as a starting profession was a bad idea - in THAT era it was just wrong - but back in the old republic, you could find a force sensitive at every corners of every street (well during raven's time, there was a bit of a ... downtime - granted )
Anyway, first, bioware makes it - yes mass effect was buggy... and why? it was a console port - every console port always ends up being buggy or terrible - end of -
But so far they YET have to release a TERRIBLE title - I do hope this will not be it - I trust in their deep storyline experience, and choices in the games - this is what truly made kotor and their other games special... and EXCELLENT storyline , and in most cases, you could choose what was going to happen - you could make your own good or evil choices (a couple of layers in between would be nice too though - wouldn't mind not being either horribly good, or horribly evil - )
Only thing I regret is being so far behind kotor, guess we won't get the opportunity to /slap bastilla for being such a whiny b***h
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For those complaining about jedi/siths running around - that's pretty much what kotor and it's era is about? Stop saying kotor its an inter sith war era period... you don't play the old republic era to be a commando - or a medic :S - you play it to be well.. a JEDI? Actually yeah i would, i dont care much about jedi. And theres billions of more souls in that era than jedi... You see those "republic special forces" Not jedi... they are holdign blaster... I will be playing the sith empire trooper laying waste to you glowbat swinging hippies without remorse. Teabagging you dusty robes. And spending the credits i pick up from your fuming bodies to pay for my twilek and other humanoid species dancers. I mean whoever played kotor1 and always stuck to blasters / pikes / melee weapon, has some serious issues - the whole storyline is about you being either a jedi or the Dark lord of the siths :S You arent forced but if you wanted to beat that game in a good amount of time you basically had to use lightsabers to finish respectavely. It'd be natural to assume a game based in that era - developped by the company who made the first one - to be also aimed at jedi and sith? Like i said before 300 years after KOTOR2 3500 BBY and vader. New era of wars and sith and mandalorians to take place get kotor out of your head immediately. The site itself focus mainly on the JEDI/SITH battle - I mean - If I could, I'd make it force sensitive classes ONLY - (ie: pick either guardian sentinel etc... and off you go...) Im glad your not making it because you would be cutting out a good portion of players. like i said before not everyone is goign to be a jedi. NOt to say i dotn liek jedi. I just find it more appealing to me when my character is not endowed with super powers jsut because. You would have produced a failed rendition of the star wars IP in a few months and people woudl be calling for your head.... Yes we KNOW people with blasters (unless they're like fett and a couple of other "heroes") can't be a match to a jedi .. that's WHY we're playing them in the first place? Can you say ego trip? haha. You have stated the main reason people dont care much for jedi or the players behind it. Once you guys lose you power rush you will see less hostility towards your profession. Jedis were still just "humans" still prone to mistakes. Hence why they can fall to the darkside. So yeah jedi arent infallible. I mean if you play to loose and whine about it - maybe you should try something else.. if you REALLy want to be a commando, there's an actual GAME for it? (no no I mean seriously... they did make republic commando .. yes yes yes!) - Well I wanted to play it as a JEDI - what do you mean it's a commando orientated game? but it's in starwars.. I want lightsabers! - Same can be said for jedi so your point is moot. Jedi academy, dark forces games, the new the force unleashed and so on and so on... So why would other classes have to affect Jedi skills or abilities because some people want to play other classes which are only there to support the main character in the first place? (ie: basically get skills the main character has no interest in, so they can lock pick and so on, while you can focus on combat or whatever...) this part makes no sense... Have you had a job before? Granted, for SWG jedi's as a starting profession was a bad idea - in THAT era it was just wrong - but back in the old republic, you could find a force sensitive at every corners of every street (well during raven's time, there was a bit of a ... downtime - granted ) True. Anyway, first, bioware makes it - yes mass effect was buggy... and why? it was a console port - every console port always ends up being buggy or terrible - end of - But so far they YET have to release a TERRIBLE title - I do hope this will not be it - I trust in their deep storyline experience, and choices in the games - this is what truly made kotor and their other games special... and EXCELLENT storyline , and in most cases, you could choose what was going to happen - you could make your own good or evil choices (a couple of layers in between would be nice too though - wouldn't mind not being either horribly good, or horribly evil - )
Only thing I regret is being so far behind kotor, guess we won't get the opportunity to /slap bastilla for being such a whiny b***h true lmao
They need to also switch that republic armor to sith. clonewars troopers controlled ultimately by sith, galactic civil war stormtroopers controlled by sith. I dont know why they gave the republic this armor lol.
I saw a poost that was wondering how coop mode would work if 2 different classes have different story lines. Well i don't know anything about it, but my theory is that it will be kind of like world of warcraft.
For example if you are playing world of warcraft, and you are a paladin, and you are in a party with a mage. Well sometimes you will run across a [ class ] quest meaning only the mage will benefit from it........but the pali can still help the mage with the quest [ so see even though the story lines arent the same that wont stop 2 people from helping each other with their story lines. and i also saw a person say that he assumed the different story lines would not be different all throughout the game but only in certain parts. It's very likely that he's right about that. And it's fairly likely that im right. Then again we won't know for sure until the game comes out, but thats just my speculation .
Hard to call this a MMO, more like Kotor multiplayer. Leave it to Bioware to stink up the genre with another theme park with limited individuality. Problem with these games, players get tired of them fast, they have no staying power. Tabula Rasa is just a good example of this. I just knew it, since Bioware was doing it, it would be a another class based unimaginative POS.
dude quit crying! I don't understand the whining mmo customers lately. I swear people have selective memory, ADD ,retardation or what have you.
First of all Kotor was a great game...game of the year as I recall. I think that is a fine platform to start for an MMO. Second of all Bioware is a great company..yeah I guess I am a fanboi so what. They have never let me down. Next, what MMO out there is so great that you can tear one down that just said it was coming out yesterday? Finally, what do you really know about this game: nothing. Neither do I or anyone else. Why do you have to cry the day after a game says it will be released? Just take some prozac, and quit being a negative nancy. You remind me of the comic book store guy on The Simpsons.
To be honest idc what they come up with, starwars is epic no matter what, SWG was so fuc*in awesome, until NGE destroyed it, in the end only thing i hope for is they don't make the same mistakes, personally i like bioware, looking forward to seeing what they come up with, in the end, if this doesn't look like something u wanna play simple answer....piss off.
So why would other classes have to affect Jedi skills or abilities because some people want to play other classes which are only there to support the main character in the first place? (ie: basically get skills the main character has no interest in, so they can lock pick and so on, while you can focus on combat or whatever...)
this part makes no sense... Have you had a job before?
sorry, english is my second language ^_^ - I'll try to explain what I meant better -
In the kotor / Tor games, jedis were pretty much gods to anyone else (I believe both carth and his "clone" in kotor 2 even said something like this) -
But basically, the way the two kotor games were made truly felt like the other characters were only there for side quests, and being used as "levelling up skills dump" -
For example, instead of trying to put points in all skills, you could litterally pick a couple of party characters, and give them specific jobs - like lockpicking, stealth runners, long range, hackers and so on - while you could concentrate on boosting only the skills you needed to develop well... whatever fit the style you wanted to play -
- and yes, I've been working (at least showing up to my place of work... most of the time) for the past 12 years :P -
My comment there was related to people wanting to play other things than jedis/siths - In my opinion (and there's no need to flame, it's just an opinion ), if people don't want to see/play jedis, maybe starwars is not really for them?
Maybe they can play a nice wookie or ewok game - so they can be free to use blasters and throw rocks at people
and now COFFEE!
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So why would other classes have to affect Jedi skills or abilities because some people want to play other classes which are only there to support the main character in the first place? (ie: basically get skills the main character has no interest in, so they can lock pick and so on, while you can focus on combat or whatever...) this part makes no sense... Have you had a job before?
sorry, english is my second language ^_^ - I'll try to explain what I meant better -
In the kotor / Tor games, jedis were pretty much gods to anyone else (I believe both carth and his "clone" in kotor 2 even said something like this) - But basically, the way the two kotor games were made truly felt like the other characters were only there for side quests, and being used as "levelling up skills dump" - For example, instead of trying to put points in all skills, you could litterally pick a couple of party characters, and give them specific jobs - like lockpicking, stealth runners, long range, hackers and so on - while you could concentrate on boosting only the skills you needed to develop well... whatever fit the style you wanted to play - - and yes, I've been working (at least showing up to my place of work... most of the time) for the past 12 years :P - My comment there was related to people wanting to play other things than jedis/siths - In my opinion (and there's no need to flame, it's just an opinion ), if people don't want to see/play jedis, maybe starwars is not really for them?
Maybe they can play a nice wookie or ewok game - so they can be free to use blasters and throw rocks at people
and now COFFEE!
If they meant it to be a strictly Jedi/sith focused game, they would have left the "Knights of" in the title. The singleplayer games are "Knights of" the Old Republic because you are a Jedi Knight. In the mmo you d not have to be a Jedi, therefore it is only "The Old Republic".
Therefore, your "opinion" that everyone has to be a Jedi to enjoy/play the game is irrelevent and wrong in regards to the game being talked about here.
Perhaps you should go play Jedi Knight or the singleplayer KotORs since Jedi/Sith are all that matter to you?
Therefore, your "opinion" that everyone has to be a Jedi to enjoy/play the game is irrelevent and wrong in regards to the game being talked about here.
no no no
It's about people complaining before the game is even out - with jedis being overpowered -
They're well... demi gods nearly by well... their connection to the force - of course they are over powered... they are supposed to be? ^_^.
and yes, I still play kotor regularly - you simply can't beat torturing people - and playing very evil mind tricks on them - *join de darkside, we've got cookies*
May I ALSO remind you that:
Lord vader throws entire parts of the deathstar at luke - stops laser shots with his hand - can read mind (hence predict attacks if needs be) -
Yoda lifts an xwing - palpatine throw several part of the senate at yoda - force lightening, force choke -
I mean, during the GCW - sith and jedi have already lost/forgot a LOt of their knowledge and teachings - even in the kotor area, I think kreia even says the jedis from that time are but babies playing with lightsabers Vs the Previous Sith Lords (which I interpret as the force being even "worse" and far more powerfull than what most people know) -
Palpatine even mention his former's master ability to make life/prolonge life - Seriously, how can normal people with guns stand up to them? ^_^
I say make the jedi what they are - a 1 man/twilek/whatever army as they should be!
that is one of the things that made kotor special with the superb storylines - the fact you knew whoever you were facing stood no chance against you - even if you were alone - isn't it truly enjoyable to mass slaughter everyone and everything in the star forge? - overpowered jedi FTW!
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I wonder if you can be a HK47 type of droid and instead of getting better gear you would get better bodyparts and being able to customize your look after character creation.
So if you can't be a stormtrooper then I want to be a battle droid.
Therefore, your "opinion" that everyone has to be a Jedi to enjoy/play the game is irrelevent and wrong in regards to the game being talked about here.
no no no It's about people complaining before the game is even out - with jedis being overpowered - They're well... demi gods nearly by well... their connection to the force - of course they are over powered... they are supposed to be? ^_^.
and yes, I still play kotor regularly - you simply can't beat torturing people - and playing very evil mind tricks on them - *join de darkside, we've got cookies*
May I ALSO remind you that: Lord vader throws entire parts of the deathstar at luke - stops laser shots with his hand - can read mind (hence predict attacks if needs be) -
Yoda lifts an xwing - palpatine throw several part of the senate at yoda - force lightening, force choke - I mean, during the GCW - sith and jedi have already lost/forgot a LOt of their knowledge and teachings - even in the kotor area, I think kreia even says the jedis from that time are but babies playing with lightsabers Vs the Previous Sith Lords (which I interpret as the force being even "worse" and far more powerfull than what most people know) - Palpatine even mention his former's master ability to make life/prolonge life - Seriously, how can normal people with guns stand up to them? ^_^ I say make the jedi what they are - a 1 man/twilek/whatever army as they should be! that is one of the things that made kotor special with the superb storylines - the fact you knew whoever you were facing stood no chance against you - even if you were alone - isn't it truly enjoyable to mass slaughter everyone and everything in the star forge? - overpowered jedi FTW!
You're comparing Jedi and Sith Masters (Yoda/Vader/Palpatine) to regular Jedi/Sith. All they need to do to keep jedi on level where they can be taken down is make Master Sith/Jedi NPCs and have the players as regular Jedi/Sith. A Jedi/Sith Master would be nie unstoppable for even a group of regular humanoids/robots. A regular Jedi/Sith would be possible to take down by regular combat trained people, ( such as Boba Fett, Jango Fett, Mandalorians, etc.).
Where you and I agree is that players who want to play non-combat roles need to give up the whine about not being able to beat combat oriented professions without help. This is what I hope Bioware takes to heart, otherwise it'll be useless to try any kind of real balance and will be just as silly as every other game out there. If people want to play a doc or other support role, then they need to find a team that they can support.
And if you think about it, this would make a player who wants to be a support profession just as important and NEEDED as any combat profession. I mean, what good is a full team of Jedi even if they're largely outnumbered with noone to heal them? This could finally be a chance for support professions to shine at what they do if they only stop the whining about not being able to fight on par with combat players.
I wonder if you can be a HK47 type of droid and instead of getting better gear you would get better bodyparts and being able to customize your look after character creation. So if you can't be a stormtrooper then I want to be a battle droid.
Don't know about playable but T3-M4 and HK-47 might be in the game, it's hinted at in the FAQ with this line "Some droids can last a long time as well."
An SW MMO that has more storyline content than all of the previous Bioware titles plus expansions combined. OMG, Right on!
A Conan game that has more storyline content then all the previous conan games...
ah, i remember we had that in aoc
it will be interesting to see if bioware presents us a sw universe where we want to live in for a few years or an opulent story that well play 1.5 times.
well id be happy about both but...
If funcom had been talented enough to make the other 60 levels the same as the story filled first 20, they might have succeeded. And if they hadn't made every damn player no matter what race/faction have the EXACT same story (Oh, look. EVERYONE is the Chosen One ).
Now look at Bioware. You really think they couldn't make an entire game like the first 20 levels of AoC? Hell, they could make twice as many levels as AoC and fill every one with story. This is what they are good at. If you look at the interview they gave at Gamespot, every class/race/faction a player may choose has it's own story. Everyone is not the Chosen One.
That is just one of many differences between a Bioware mmo and a Funcom one.
What happens when you reach the end of the story ? ... that's where all AoC players cancelled their sub.
Like craynlon pointed out, we (at least me and him ) want a world to live in ....
And why cant you have it? That's where Funcom screwed up and Bioware can run with it ( hopefully ).
They said they wanted you to have reasons for doing quests, not just doing them to level.
Let's say I want a badge off an imperial Officer and give you that quest. BUT! I don't dictate how or where you need to get that badge. Do you go kill an Imperial and take his badge? Or do you steal the badge? Do you join a RvR battle and take a badge off a player?
As far as endgame and an open world, you can have all of that and still have story. Who says PvM has to stop because your max level? What about the RvR? What about epic missions that grant perks/achievements/items/etc.? Exploring the entirety of all the planets? Collecting rarities and making a killing on the market? All of these things can be done in an open world AND can extend the endgame for quite awhile until the next added content/booster/expansion pack/etc.
I'm not saying this is what Bioware will do in it's entirety, I'm only saying that if anyone can pull this off, I think they can. And I know for sure they would have made AoC a raving success from the get-go compared to Funcoms feeble attempt.
besides the point that im seemingly one of the few guys that enjoyed conan from 1-80
i just wanted to point out that bioware indeed are great storytellers (probably better then funcom) but from what was my impression reading gamasutra:
Ohlen also hinted that the game will be able to be nearly completely soloed -- "If you want to play through your epic story on your own, you can do that" -- but that the developers are going to "encourage" multiplayer.
it is obvious far to early to hype or counterhype anything about the game but from the hardcore mmo community i often get the impression that theres a big resistance against story telling game opposed to sandbox games.
i myselve will be very happy with a storytelling game and in the back of my mind i connect bioware also to neverwinter nights with awesome tools to develope stories/ quests. so im not at all worried about wether ill like the game or not even if its direction would be primarly storytelling and not open ended sadbox.
maybe we will even see my dream version of a story telling game where the dev tools and team are so powerfull that they can keep on telling the story month after month by introducing new quality content as they go. if anyone would be capable of that id say its bioware (based on the fact they have years of experience from nwn 1&2++ in creating tools to produce content)
Craynlon,
You'd .."be happy about both but..." You'd prefer the living dynamic world of a sandbox game?
Well yeah!, your preaching to the choir here man. The only chance we have at seeing that in the next 5yrs. is either Darkfall or Earthrise, as far as, I'm concerned.
If, your just on a rant about how you wasted your money, with AoC. Well then, it's not like the exact details of what the game was going to be, weren't made clear by the time the Early Access started.
If, you played through the first 30days, then you got your moneys worth and it's that simple. If, you sub'ed up after that, then don't go looking for shoulders to cry on. ..."Ahh, my new game didn't solve World Hunger." /shrug
Your not the only one that enjoyed the game from 1-80 but the moment players saw the vaunted "familiar game mechanics"(a la clone) of the other games, they started to bail.
..."No more story and no more bread crumbs to follow, I guess the game is over." - Instead of building the servers communities; by making/finishing those top tier cities, to fill in the time, until they could add more high level content, address the persistent bugs and the games class imbalances. Again, a la clone, just like all the rest of the current/past MMO's on the market, no matter who they're developed by.
The only things AoC had going for it were the IP, graphical photo-realism, story arc and the combat script using the UI (L, Up, R, etc..), all of which were in the game. It's to bad that the story was over as quickly as it turned out to be and nothing more. The standard, run of the mill MMO, was still lying there underneath.
For SWtOR, it's bound to have more story, overall. If, you and everyone, look at what Zorvan mentions about how every single class, faction and possibly species has their own independant story line, well there's your replayability. It seems that it'd be fine to be excited about that, since the cherished MMO standard platform(Themepark) isn't quite cutting it anylonger, atleast, for a great many players.
But, as with any game, make up your own mind and if your not interested; in the game's IP, it's mechanics, it's use/non-use of a story arc and/or graphic style, etc...(depending on what's important you), then steer clear of it.
If your convinced that your not going to like TOR, ...then your not going to. Learn to spend your money wisely because, in the end, there are extremely few refunds in MMO-land.
* Life is not black or white, it's shades of grey. But, at it's best/worst, it hints at 32bit color. -Me (a.k.a. RuthlessTimes)
* I do not need to know how to make a better game than you. I just need to know how to cancel my subscription. -Antarious(a slight misquote but the sentiment remains)
It will be interesting to see how Bioware pull this MMO off. If they're looking over their shoulder at the Blizzard formula for MMO's then apply a Star was wrapper around it to appeal to generation Y. I doubt it will pull in many of the original star wars fan gamers who were Star wars crazy way before generation Y were even born. I got a feeling Mr Lucas will be making sure this game caters to generation Y. He is after all behind the NGE in an attempt to chase the sub number of WOW using the Star Wars IP. You can be sure this is attempt number two!
So just because I'm born after the first trilogy I'm less of a Star Wars fan? Nice way introduce a new generation to Star Wars.
I also didn't like the vast changes made over the course of galaxies lifetime, yet I'm part off "generation Y".
Wooooo! Finally a new Star Wars MMO. This will teach Sony how to make a game properly. I hope it's successful and it's cash flow laughs at SOE's SWG cash flow.
SWG ended for me once the decided to change the ENTIRE game around in one patch and let all the kiddies become jedi at the start.
Comments
Well till I hear more about game play and how they want to do combat, I shall not be holding my breath. But I am happy to hear that a new SWG game is on the way.
The one good news is .... NO SOE
omg omg omg !!!
Hmmm I wonder why LusacArts didnt pair with $oe for this one as well. They did such a wonderful job with SWG.
Nice - I have been playing starwars games for over half my life and have been waiting for something like this to crop up for a long long time.
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For those complaining about jedi/siths running around - that's pretty much what kotor and it's era is about?
you don't play the old republic era to be a commando - or a medic :S - you play it to be well.. a JEDI?
I mean whoever played kotor1 and always stuck to blasters / pikes / melee weapon, has some serious issues - the whole storyline is about you being either a jedi or the Dark lord of the siths :S
It'd be natural to assume a game based in that era - developped by the company who made the first one - to be also aimed at jedi and sith?
The site itself focus mainly on the JEDI/SITH battle - I mean - If I could, I'd make it force sensitive classes ONLY - (ie: pick either guardian sentinel etc... and off you go...)
Yes we KNOW people with blasters (unless they're like fett and a couple of other "heroes") can't be a match to a jedi .. that's WHY we're playing them in the first place?
I mean if you play to loose and whine about it - maybe you should try something else.. if you REALLy want to be a commando, there's an actual GAME for it? (no no I mean seriously... they did make republic commando .. yes yes yes!) - Well I wanted to play it as a JEDI - what do you mean it's a commando orientated game? but it's in starwars.. I want lightsabers! -
So why would other classes have to affect Jedi skills or abilities because some people want to play other classes which are only there to support the main character in the first place? (ie: basically get skills the main character has no interest in, so they can lock pick and so on, while you can focus on combat or whatever...)
Granted, for SWG jedi's as a starting profession was a bad idea - in THAT era it was just wrong - but back in the old republic, you could find a force sensitive at every corners of every street (well during raven's time, there was a bit of a ... downtime - granted )
Anyway, first, bioware makes it - yes mass effect was buggy... and why? it was a console port - every console port always ends up being buggy or terrible - end of -
But so far they YET have to release a TERRIBLE title - I do hope this will not be it - I trust in their deep storyline experience, and choices in the games - this is what truly made kotor and their other games special... and EXCELLENT storyline , and in most cases, you could choose what was going to happen - you could make your own good or evil choices (a couple of layers in between would be nice too though - wouldn't mind not being either horribly good, or horribly evil - )
Only thing I regret is being so far behind kotor, guess we won't get the opportunity to /slap bastilla for being such a whiny b***h
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They need to also switch that republic armor to sith. clonewars troopers controlled ultimately by sith, galactic civil war stormtroopers controlled by sith. I dont know why they gave the republic this armor lol.
I saw a poost that was wondering how coop mode would work if 2 different classes have different story lines. Well i don't know anything about it, but my theory is that it will be kind of like world of warcraft.
For example if you are playing world of warcraft, and you are a paladin, and you are in a party with a mage. Well sometimes you will run across a [ class ] quest meaning only the mage will benefit from it........but the pali can still help the mage with the quest [ so see even though the story lines arent the same that wont stop 2 people from helping each other with their story lines. and i also saw a person say that he assumed the different story lines would not be different all throughout the game but only in certain parts. It's very likely that he's right about that. And it's fairly likely that im right. Then again we won't know for sure until the game comes out, but thats just my speculation .
Nonsense, Jedis broke SWG. This game smells of Jedi.
Yes but correct me if I'm wrong were there not thousands of Jedi around in the old days of Star Wars ?
There were indeed thousands of Jedi in the Old Republic. This is before the cleansing and Jedi had to go underground.
Hard to call this a MMO, more like Kotor multiplayer. Leave it to Bioware to stink up the genre with another theme park with limited individuality.
Problem with these games, players get tired of them fast, they have no staying power. Tabula Rasa is just a good example of this.
I just knew it, since Bioware was doing it, it would be a another class based unimaginative POS.
dude quit crying! I don't understand the whining mmo customers lately. I swear people have selective memory, ADD ,retardation or what have you.
First of all Kotor was a great game...game of the year as I recall. I think that is a fine platform to start for an MMO. Second of all Bioware is a great company..yeah I guess I am a fanboi so what. They have never let me down. Next, what MMO out there is so great that you can tear one down that just said it was coming out yesterday? Finally, what do you really know about this game: nothing. Neither do I or anyone else. Why do you have to cry the day after a game says it will be released? Just take some prozac, and quit being a negative nancy. You remind me of the comic book store guy on The Simpsons.
To be honest idc what they come up with, starwars is epic no matter what, SWG was so fuc*in awesome, until NGE destroyed it, in the end only thing i hope for is they don't make the same mistakes, personally i like bioware, looking forward to seeing what they come up with, in the end, if this doesn't look like something u wanna play simple answer....piss off.
*cutting out the massive piece by piece reply*
*the quote*
So why would other classes have to affect Jedi skills or abilities because some people want to play other classes which are only there to support the main character in the first place? (ie: basically get skills the main character has no interest in, so they can lock pick and so on, while you can focus on combat or whatever...)
this part makes no sense... Have you had a job before?
sorry, english is my second language ^_^ - I'll try to explain what I meant better -
In the kotor / Tor games, jedis were pretty much gods to anyone else (I believe both carth and his "clone" in kotor 2 even said something like this) -
But basically, the way the two kotor games were made truly felt like the other characters were only there for side quests, and being used as "levelling up skills dump" -
For example, instead of trying to put points in all skills, you could litterally pick a couple of party characters, and give them specific jobs - like lockpicking, stealth runners, long range, hackers and so on - while you could concentrate on boosting only the skills you needed to develop well... whatever fit the style you wanted to play -
- and yes, I've been working (at least showing up to my place of work... most of the time) for the past 12 years :P -
My comment there was related to people wanting to play other things than jedis/siths - In my opinion (and there's no need to flame, it's just an opinion ), if people don't want to see/play jedis, maybe starwars is not really for them?
Maybe they can play a nice wookie or ewok game - so they can be free to use blasters and throw rocks at people
and now COFFEE!
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Which Final Fantasy Character Are You?
If they meant it to be a strictly Jedi/sith focused game, they would have left the "Knights of" in the title. The singleplayer games are "Knights of" the Old Republic because you are a Jedi Knight. In the mmo you d not have to be a Jedi, therefore it is only "The Old Republic".
Therefore, your "opinion" that everyone has to be a Jedi to enjoy/play the game is irrelevent and wrong in regards to the game being talked about here.
Perhaps you should go play Jedi Knight or the singleplayer KotORs since Jedi/Sith are all that matter to you?
Therefore, your "opinion" that everyone has to be a Jedi to enjoy/play the game is irrelevent and wrong in regards to the game being talked about here.
no no no
It's about people complaining before the game is even out - with jedis being overpowered -
They're well... demi gods nearly by well... their connection to the force - of course they are over powered... they are supposed to be? ^_^.
and yes, I still play kotor regularly - you simply can't beat torturing people - and playing very evil mind tricks on them - *join de darkside, we've got cookies*
May I ALSO remind you that:
Lord vader throws entire parts of the deathstar at luke - stops laser shots with his hand - can read mind (hence predict attacks if needs be) -
Yoda lifts an xwing - palpatine throw several part of the senate at yoda - force lightening, force choke -
I mean, during the GCW - sith and jedi have already lost/forgot a LOt of their knowledge and teachings - even in the kotor area, I think kreia even says the jedis from that time are but babies playing with lightsabers Vs the Previous Sith Lords (which I interpret as the force being even "worse" and far more powerfull than what most people know) -
Palpatine even mention his former's master ability to make life/prolonge life - Seriously, how can normal people with guns stand up to them? ^_^
I say make the jedi what they are - a 1 man/twilek/whatever army as they should be!
that is one of the things that made kotor special with the superb storylines - the fact you knew whoever you were facing stood no chance against you - even if you were alone - isn't it truly enjoyable to mass slaughter everyone and everything in the star forge? - overpowered jedi FTW!
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Which Final Fantasy Character Are You?
I wonder if you can be a HK47 type of droid and instead of getting better gear you would get better bodyparts and being able to customize your look after character creation.
So if you can't be a stormtrooper then I want to be a battle droid.
You're comparing Jedi and Sith Masters (Yoda/Vader/Palpatine) to regular Jedi/Sith. All they need to do to keep jedi on level where they can be taken down is make Master Sith/Jedi NPCs and have the players as regular Jedi/Sith. A Jedi/Sith Master would be nie unstoppable for even a group of regular humanoids/robots. A regular Jedi/Sith would be possible to take down by regular combat trained people, ( such as Boba Fett, Jango Fett, Mandalorians, etc.).
Where you and I agree is that players who want to play non-combat roles need to give up the whine about not being able to beat combat oriented professions without help. This is what I hope Bioware takes to heart, otherwise it'll be useless to try any kind of real balance and will be just as silly as every other game out there. If people want to play a doc or other support role, then they need to find a team that they can support.
And if you think about it, this would make a player who wants to be a support profession just as important and NEEDED as any combat profession. I mean, what good is a full team of Jedi even if they're largely outnumbered with noone to heal them? This could finally be a chance for support professions to shine at what they do if they only stop the whining about not being able to fight on par with combat players.
Don't know about playable but T3-M4 and HK-47 might be in the game, it's hinted at in the FAQ with this line "Some droids can last a long time as well."
some HK's made it all the way to SWG....that was worth it lol.
A Conan game that has more storyline content then all the previous conan games...
ah, i remember we had that in aoc
it will be interesting to see if bioware presents us a sw universe where we want to live in for a few years or an opulent story that well play 1.5 times.
well id be happy about both but...
If funcom had been talented enough to make the other 60 levels the same as the story filled first 20, they might have succeeded. And if they hadn't made every damn player no matter what race/faction have the EXACT same story (Oh, look. EVERYONE is the Chosen One ).
Now look at Bioware. You really think they couldn't make an entire game like the first 20 levels of AoC? Hell, they could make twice as many levels as AoC and fill every one with story. This is what they are good at. If you look at the interview they gave at Gamespot, every class/race/faction a player may choose has it's own story. Everyone is not the Chosen One.
That is just one of many differences between a Bioware mmo and a Funcom one.
What happens when you reach the end of the story ? ... that's where all AoC players cancelled their sub.
Like craynlon pointed out, we (at least me and him ) want a world to live in ....
And why cant you have it? That's where Funcom screwed up and Bioware can run with it ( hopefully ).
They said they wanted you to have reasons for doing quests, not just doing them to level.
Let's say I want a badge off an imperial Officer and give you that quest. BUT! I don't dictate how or where you need to get that badge. Do you go kill an Imperial and take his badge? Or do you steal the badge? Do you join a RvR battle and take a badge off a player?
As far as endgame and an open world, you can have all of that and still have story. Who says PvM has to stop because your max level? What about the RvR? What about epic missions that grant perks/achievements/items/etc.? Exploring the entirety of all the planets? Collecting rarities and making a killing on the market? All of these things can be done in an open world AND can extend the endgame for quite awhile until the next added content/booster/expansion pack/etc.
I'm not saying this is what Bioware will do in it's entirety, I'm only saying that if anyone can pull this off, I think they can. And I know for sure they would have made AoC a raving success from the get-go compared to Funcoms feeble attempt.
besides the point that im seemingly one of the few guys that enjoyed conan from 1-80
i just wanted to point out that bioware indeed are great storytellers (probably better then funcom) but from what was my impression reading gamasutra:
http://www.gamasutra.com/php-bin/news_index.php?story=20760
they stated:
Ohlen also hinted that the game will be able to be nearly completely soloed -- "If you want to play through your epic story on your own, you can do that" -- but that the developers are going to "encourage" multiplayer.
it is obvious far to early to hype or counterhype anything about the game but from the hardcore mmo community i often get the impression that theres a big resistance against story telling game opposed to sandbox games.
i myselve will be very happy with a storytelling game and in the back of my mind i connect bioware also to neverwinter nights with awesome tools to develope stories/ quests. so im not at all worried about wether ill like the game or not even if its direction would be primarly storytelling and not open ended sadbox.
maybe we will even see my dream version of a story telling game where the dev tools and team are so powerfull that they can keep on telling the story month after month by introducing new quality content as they go. if anyone would be capable of that id say its bioware (based on the fact they have years of experience from nwn 1&2++ in creating tools to produce content)
Craynlon,
You'd .."be happy about both but..." You'd prefer the living dynamic world of a sandbox game?
Well yeah!, your preaching to the choir here man. The only chance we have at seeing that in the next 5yrs. is either Darkfall or Earthrise, as far as, I'm concerned.
If, your just on a rant about how you wasted your money, with AoC. Well then, it's not like the exact details of what the game was going to be, weren't made clear by the time the Early Access started.
If, you played through the first 30days, then you got your moneys worth and it's that simple. If, you sub'ed up after that, then don't go looking for shoulders to cry on. ..."Ahh, my new game didn't solve World Hunger." /shrug
Your not the only one that enjoyed the game from 1-80 but the moment players saw the vaunted "familiar game mechanics"(a la clone) of the other games, they started to bail.
..."No more story and no more bread crumbs to follow, I guess the game is over." - Instead of building the servers communities; by making/finishing those top tier cities, to fill in the time, until they could add more high level content, address the persistent bugs and the games class imbalances. Again, a la clone, just like all the rest of the current/past MMO's on the market, no matter who they're developed by.
The only things AoC had going for it were the IP, graphical photo-realism, story arc and the combat script using the UI (L, Up, R, etc..), all of which were in the game. It's to bad that the story was over as quickly as it turned out to be and nothing more. The standard, run of the mill MMO, was still lying there underneath.
For SWtOR, it's bound to have more story, overall. If, you and everyone, look at what Zorvan mentions about how every single class, faction and possibly species has their own independant story line, well there's your replayability. It seems that it'd be fine to be excited about that, since the cherished MMO standard platform(Themepark) isn't quite cutting it anylonger, atleast, for a great many players.
But, as with any game, make up your own mind and if your not interested; in the game's IP, it's mechanics, it's use/non-use of a story arc and/or graphic style, etc...(depending on what's important you), then steer clear of it.
If your convinced that your not going to like TOR, ...then your not going to. Learn to spend your money wisely because, in the end, there are extremely few refunds in MMO-land.
* Life is not black or white, it's shades of grey. But, at it's best/worst, it hints at 32bit color. -Me (a.k.a. RuthlessTimes)
* I do not need to know how to make a better game than you. I just need to know how to cancel my subscription. -Antarious(a slight misquote but the sentiment remains)
Tordak, technically speaking, black is not a color.
Which FF Character Are You?
Nonsense, Jedis broke SWG. This game smells of Jedi.
Yes but correct me if I'm wrong were there not thousands of Jedi around in the old days of Star Wars ?
There were indeed thousands of Jedi in the Old Republic. This is before the cleansing and Jedi had to go underground.
Zorvan and Summitus are right on the money..
- On a side note love the sig Zorvan
My favorate English Language UnOfficial Fansite : Sw:TOR-Temple
You can find more ;
http://www.swtor.com/community/showthread.php?t=2937
So just because I'm born after the first trilogy I'm less of a Star Wars fan? Nice way introduce a new generation to Star Wars.
I also didn't like the vast changes made over the course of galaxies lifetime, yet I'm part off "generation Y".
You sound bitter.
Wooooo! Finally a new Star Wars MMO. This will teach Sony how to make a game properly. I hope it's successful and it's cash flow laughs at SOE's SWG cash flow.
SWG ended for me once the decided to change the ENTIRE game around in one patch and let all the kiddies become jedi at the start.
Tested/Played: AC1, AC2, SWG, CoH, Lineage 2, AO, RYL, and EQ
I can't wait for this game. Hopefully the epenis lightsabers will shrink down a lot.