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So I have been playing WAR on and off the past few weeks, admist all the bugs and crashes there still can be a fun game under it all only in small area's though.
well i wonder the direction the game is going to and to my horror it is going to be like WoW all over again...
Raid Armor Farming is IN! /sigh F*** Me
http://herald.warhammeronline.com/warherald/NewsArticle.war?id=397
"On these high end sets, there are five pieces of armor which grant a 10% reduction in damage per piece when worn in specific endgame encounters, for a possible cumulative of around 50% reduction. With these set pieces, players can emerge victorious from what would otherwise be much more difficult battles."
Again who said gear doesn't matter? Remember this massive thread on it? www.mmorpg.com/discussion2.cfm/thread/166791
You need the gear to do the content its basically saying.
I say GAME OVER
I don't wanna play another game where I spend forever grinding boring encounters over and over, just to get the special gear to make it possible to grind even more encounters.
Comments
ummmm.....
Yeah......
This means doom why exactly?
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I don't see a problem with this.
You do realize that these are basically Pve sets, they are optional to farm.
Did you thinkWAR was going to have no gear progression? players like PQs, Lairs/dungeons also. Pvers are all about gear progression in these linear games.
If you are upset cause you think you will need this gear to kill a king, don't worry the encounter might be harder with pvp gear but its doable.
Edit: If someone links me info saying I need to get a full set of this pve gear just to see a king then thats different. Making a grind for gear that makes an encounter easier thats optional is one thing. Requiring me to get this set to even see a king after my alliance took a city would piss me off.
basically I would be taking over a city and not be able to finish the seige since I didn't do dungeons. the pve section should be harder not impossible in pvp stuff.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
He did link it. You should read it. I will copy and paste some for the folk to lazy to click a link.
Both sets can be used in any combination to offer the Greater Ward, which is required for both the Lost Vale and the City Invasion PQs.
The Sub-Boss PQs are the only means of acquiring the Excelsior Ward which is required for the King Fights. The Excelsior Ward includes the effects of all previous armor sets. There are seven pieces of armor in this set.
Its says REQUIRED!!!!!!!!!!!!!!!!!!!!!!!!!!
Laughable really. Mythic Stop shooting your self in the foot and just put the gun in your mouth already jeezus.
Sounds good to me!
Raiding is fine, just don't take it to the extent that WoW went.
Raiding sucks and Paul Barnett lied about gear not being important.
Great it's trying to be wow again.
OP:
Wow! You get 10 cookies for exaggeration!
If the gear only HELPS doing theese encounters, and doing them without the gear is POSSIBLE, who the hell whines? There's good gear for those who wants it, so what? More content for them, but you can still do it anyway (if it's possible?)
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
Why don't you just be quiet.
All the bugs and crashes... where the game is more stable than wow (if you count server lag and without its very ver close).
No it makes doing the content AGIAN easier. and this is a pve focus for pve.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
Thats the DOOM of all Theme Park games. Thats why I do not like them, but thats the only way to go if want to keep players envolved for long term.
If you want someting not predefined go for sandbox gameplay, just hope not to loose yourself there...
Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
______\m/_____
LordOfDarkDesire
Truer words have never been spoken!
making the first set required to get the second set and the second set for the third etc. is a bit much. I wouldn't mind having to upgrade my set 1 pieces to hit set 2 and so on, but requiring them for the encounters is lame. having set's in general is fine, but having forced progression like this is absurd.
Grinding PQs waiting for a gold bag, then hoping you get a good roll, is not a way to do this type of gear grind....not fun and annoying for classes that can't routinely top the contribution.
i thought the renown bar was for this. you pvp, the bar goes up, you get better gear. now its; you farm pve content, hope for random drop/roll, rinse repeat.
So when we talk "epic" and in "epic king encounter" "epic comes from creative coding and scripting of an encounter, not artificial gear/resistance requirements. A boss fight should challenge you and your group's abilities as players and test your individual class skills, NOT your ability to farm prerequisite armor sets beforehand. the same exact reason WoW pve sucks.
why would i want to get sucked into this games pve gear treadmill when i can go back to a more polished game that does a better job of it? It's almost like mythic are begging people to go buy WoWLK
"PvE to PvP" is a bad formula to follow. i came here to WAR upon hearing that this formula is not going to be used. they said that if you wanted to just RvR and get rewarded then you can just RvR. what happened to that idea?
so if im going to be competitive in any kind of RvR im going to have to do things that i dont want to PvE wise? does this mean im going to have to join those 3am weeknight city raids when i gotta get up for work 3hrs later?
the hardcores are going to be acquiring this stuff and if its a huge improvement over what us casuals are going to have this is going to get ugly. i didnt join this game to PvE to get prepared to RvR competitively, WoW pulled that garbage and it sucked bad having to repeatedly do 40 man instances for several months.
I just hate the fact that the RVR armor sets come from gold bags, which are uncommon in of themselves, then you have to compete against a WB where contribution is thrown out the window. It's tough. The dungeons I don't really mind that much except you always get drops you can't use...
First you need to kill the mob that has the artifact, then you need to win it in a roll, then you need to farm 3 scrolls for that artifact , most of those scrolls have a 1% drop-rate from high-lvl mobs - farmed the scrolls? Congratulations - now you can activate your artifact.
Your artifact is now activated and is lvl 0 - which makes it useless, now you need to level your artifact - note that each artifact levels on different mobs - finally after you lvld your artifact to 10 you can fully use it.
now you just need to do the same 4-5 times
sounds familiar?
heres one for you Durahell:
If the 10% damage reduction per armor piece (as stated in the Grab Bag) holds true, then that would indicate that Mythic is building the end-game stuff with that 50-70% damage reduction in mind. Taking an extra 70% damage in an encounter effectively locks you out of it.
So, yeah, those sets are going to be worth getting. And, yeah, I'll probably never have the time to get them and so will be locked out of any sort of city/king fighting. nice..... (big sarcastic expression)
I'm going to break this down and make easy for people like Jetrpg too...
Watch!
Lesser Ward
Bloodlord Armor Set
Found in: Bastion Stair = PvE
Annihilator Armor Set
Found in: Tier 4 RvR = Completed via PvE grinding Keep lords over, and over, and over again for a gold bag.
Greater Ward
Sentinel Armor Set
Found in: City High Level Dungeons = PvE
Conqueror Armor Set
Found in: Fortresses = Completed via PvE grinding Keep lords over, and over, and over again for a gold bag, again.
Superior Ward
Darkpromise Armor Set
Found in: Lost Vale = PvE
Invader Armor Set
Found in: Invasion PQs = PvE
Excelsior Ward
Warlord Armor Set
Found in: Sub-Boss PQs (in cities while contested) = PvE
Supreme Ward
Sovereign Armor Set
Found in: King Fight (in cities while contested) = PvE
Was that simple enough?
Ok, so you SOMEHOW got your Annihiliator set completed by doing 20 keep lords? OK! Now you can move on to FORTRESSES!
Both sets (Lesser Ward set) can be used in any combination to offer the Lesser Ward, which is required for City High Level Dungeons and Fortress encounters.
Woot! So you did tons of High Level Dungeon raids and Fotress raids got your new set! The Greater Ward set!
Both sets (Greater Ward set) can be used in any combination to offer the Greater Ward, which is required for both the Lost Vale and the City Invasion PQs.
Woot! So you did tons of City Invasion PQs and whateverthehell Lost Vale is and got your Superior Ward set!
Both sets (Superior Ward set) can be used in any combination to offer the Superior Ward, which is required for Sub-Boss PQs.
Woot! So you did tons of SUB-BOSS PQS and got your Excelsior Ward set!
The Sub-Boss PQs are the only means of acquiring the Excelsior Ward which is required for the King Fights.
Woot! So you did tons of King Fights (rofl????) and got your Sovereign Armor set!
YEAH! YEAH!
Do you now see the problem? If I want to kill the king, City PQs, Fotreseses, do you SEE how much PvE grinding I have to do?
Do you SEE the word REQUIRED in there over and over?
Do you SEE all that PvE?
Good.
please don't tell us that mythic didn't lie - you have to grind PvE to be any good in end game... like I said in that post months back who wants lame gear in a PvP situation..
Whats it called when a company promotes something and then changes the direction after you purchase the product?????????
The very simple and unarguable point is that IF you want to do city raids AND kill the king, and experience all there is to the end game, you HAVE to farm PvE. There is no arguing around it.
Sure, you can RvR all you want, do scenario grinds all you want, and take KEEPS all you want, but once you start wanting to do fortresses, cities, and kings you're BONED.
RvR-only players have their place, it's just in scenarios and T4 RvR pools ONLY.
That, my friends, is a fail. And that is why they shouldn't of gone this route.. cough.. back on their word..
It hit the fan alright with this update
Take the rose tints off dear.
Getting rr 46 , 56, 65 and 76 involves a lot of PVP grinding and should be rewared directly, not by just being a prerequirement for being able to wear PVE gear..
Fast approaching to becoming TOA 2 just 1 month in..
yes of course war is very stable and no crash to desktops occur
Take the rose tints off dear.
Getting rr 46 , 56, 65 and 76 involves a lot of PVP grinding and should be rewared directly, not by just being a prerequirement for being able to wear PVE gear..
Fast approaching to becoming TOA 2 just 1 month in..
yes of course war is very stable and no crash to desktops occur
Stop being a spaz.
This isn't a raid game. So no worries, you won't be needing to do scheduled dungeon raiding like in WoW to get these items. End-game dungeons are 6-man. What you need to do is assault the enemy capital.
In addition, gear has always been stated to be important, so ths should only surprise you if you haven't followed the game closely. It's just not as important as it is in some other games. The devs have always aimed at 50% gear and 50% skill.
Most people would see a lot of options for progression as a good thing. It's pretty hilarious to see it attempted to be twisted into a bad thing. Fortunately overexaggeration and lying doesn't have much impact on reality.
Take the rose tints off dear.
Getting rr 46 , 56, 65 and 76 involves a lot of PVP grinding and should be rewared directly, not by just being a prerequirement for being able to wear PVE gear..
Fast approaching to becoming TOA 2 just 1 month in..
yes of course war is very stable and no crash to desktops occur
And you don't need to hit 46 rr for any reason, nor the higher ones.
Wow im ina guild of 140 active people, 0 of them are getting CTD, so sure some people do, but not that many 0 out of 140 is a rather low rate. Maybe we are just lucky. But people have the same issues with wow albet a lower rate , still any wow severs such as illidain have crashed 3 weeks (i mean 21ish days) in this month at raid times and stayed down for hours after. When it has not crashed it has massively lagged. from blizz infor thast 10-15k players right there and its not the only server doing that add it up. Then all the other crashes people are having from the recent updates. Like i said.
"Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine
my 2 cents from another thread
I'm not saying that the system does not suck because imo it does. I don't like it for being to linear in progression due to those damned "wards" that work only for specific encounters. So it is basically an A-B-C-D progression that is grind inducing and pretty much immersion breaking for me. The whole "ward" mechanic seems contrived which is never a good thing.
However, stating that taking out a fricking fortress in T4 constitutes PvE raiding because you have to kill a boss mob among the myriad of players defending him is utterly ridiculous and maybe even intentionally misleading.
What would RvR be for you then? Scenarios? Keep sieges are PvE for you then? As I said many people have no real idea what RvR actually means and how it differs from your vanilla PvP or PvE.
Personally imo the ways of getting those sets are all fine and dandy - as long as they are not massively better overall than "casual" gear. Let us face it, those hardcore players do need some love, no matter what they say.
It is the "ward" system that I think is utter bullcrap and would really like it removed because it DOES effectively prevent casuals from experiencing the whole content of the game.
@the keep argument. I can see the confusion in that somewhere because at *best* it's both (PvP to get there and PvE to kill him. At *worst* it is a totally PvE experience if noone shows up but it can *never* be only a PvP experience.
So i can see how some people would opt (wrongly or rightly so) to call it PvE, although I'd argue it depends on situation and imo in the ideal situation it was designed for it's *both*.
Wait what? When did this happen?
it has always been stated gear wouldn't really matter in this game.
Wait what? When did this happen?
it has always been stated gear wouldn't really matter in this game.
And you actually believed that?
Wait what? When did this happen?
it has always been stated gear wouldn't really matter in this game.
Yeap and that's why you have a lot of nakedness....
Why is it that, as a culture, we are more comfortable seeing two men holding guns than holding hands? ~Ernest Gaines
wow all this crying over sets that are complete trash 75% of the time.. good job.. Maybe come back and cry about getting them once/if they rearrange the stats they put on them, cuz god knows my shaman needs weapon skill on his RR45 conqueror boots...
And no, dont say "but they bonuses make up for it.." because that isnt always the case, sometimes yes, but alot of the times, no. Hopefully they will fix them, but as for now, dont bitch about having to spend time getting gear that sucks, so most people wont spend the time to get it
Wait what? When did this happen?
it has always been stated gear wouldn't really matter in this game.
Actually no that's what the fanbois have been feeding everyone based on a few controversial remarks, I don't believe Mythic ever said this and like I said in another thread there were actually cases where they were already hinting at the above system.
Best they said is that it would be less important than other MMO's which as with anything is a pointless statement as they almost never mention that in an all inclusive way so they could be less important than in say WoW but still more important than in say Daoc (whatever)
I'm still confused as to why some people (like the OP) complain about gear progression and other common MMORPG components.
If you want a PvP game with absolutely no grind for gear....why don't you play Counterstrike or Unreal? I don't get it. It's like some people want to play an FPS really, but they want to be allowed third person perspective and they want to wear fantasy armor in a fantasy world, and be able to cast spells and use swords, instead of guns. O.o
I think that people that want that kind of FPS style game, would probably be happier just PLAYING a shooter, instead of trying to squeeze themselves in to an MMORPG environment, and finding that.....the shoe doesn't fit them very well. For godssake, just CHANGE GAMES.
Probably MOST people that prefer the MMORPG genre, WANT to have some goals to work toward, and some items (armor, weapons, houses, etc.) to be able to obtain through their effort. Where they may differ, is the amount of TIME and effort, that they want to invest to obtain those things. Many people don't want to have to invest the ridiculous amount of time that raid grinding takes. I don't think WAR is going to require raid grinding. That's not what I read from MJ in those articles. However, I DO THINK he's trying to supply GOALS that will require a little EFFORT to accomplish. I don't see, myself, how that's a bad thing.
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Yes, thats true - You dont get it...