I don't think it's going to be as revolutionary as mobs that are indistinguishable from real players. My understanding of it is that if you leave a mob spawns alone they get bigger over time. Eventually it will spawn a champion mob and maybe some fortifications. Eventually the whole group might decide to go on the rampage and run around owning people or head to the nearest populated area for some looting and pillaging. Also if mobs are getting their asses kicked they will attempt to run away, but other mmo's already have mobs like this. With regard to KOS lists WoW already has that, look at Timbermaw hold reputation it's basically the same thing. I'm hoping it's better than what we have seen before as it's reasonable to expect progress but I'm not expecting it to blow my socks off.
So, basicly how they work in AoC then?
$OE lies list http://www.rlmmo.com/viewtopic.php?t=424&start=0 " And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
Well I didn't any mobs like that in AoC, but I may be wrong. I don't think they had quite as much flexibility in what they could do. Did they not just stand there waiting to get slaughtered?
Originally posted by DuraheLL I wasen't sarcastic. I've heard lots of valid stuff and lots of bull**** so far in my so far short visit over at the Darkfall forums. But when we start talking about revolutionizing AI in the game aswell I become very very scared. To my experience ANY game in history promising superhuman AI has delivered the very same stuff as always, cookie-cutter mobs you stab untill they die, nothing more. If Darkfall, in any way makes AI stand out, I will personally donate all my internal organs on E-Bay
I don't think it's going to be as revolutionary as mobs that are indistinguishable from real players.
My understanding of it is that if you leave a mobs spawn alone it gets bigger over time. Eventually it will spawn a champion mob and maybe some fortifications. Eventually the whole group might decide to go on the rampage and run around owning people or head to the nearest populated area for some looting and pillaging.
Also if mobs are getting their asses kicked they will attempt to run away, but other mmo's already have mobs like this. With regard to KOS lists WoW already has that, look at Timbermaw hold reputation it's basically the same thing.
I'm hoping it's better than what we have seen before as it's reasonable to expect progress but I'm not expecting it to blow my socks off.
I am not sure about the mechanics behind WoW's KOS list for NPC's.
As Far as DarkFalls NPC KOS list, it works like this. Goblins are neutral to orcs, if to Orc's walk up to a goblin they will not attack. If one of those orcs kills goblins repeatedly all night then meets back up with his Orc buddy and they walk up to another goblin, they will not attack the Orc they has killed no goblins but they will attack the orc that went around killing goblins all night.
needed a topic for this journal entry and this led me to speak with Mirco Sanguinetti, a Darkfall AI programmer, fellow aikido practitioner, and all around cool guy. Mirco has a background in military simulation, and unmanned vehicle controls, among other things, and was selected for the job out of a pool of about 200 applicants.
Mirco's goal for the AI is to provide a fun and convincing PvP training experience for the players. Quake bots are not a bad PvP vs. PvE analogy for the way the Darkfall AI feels compared to an average player, although I hesitated writing that for fear of it being taken literally. You can use all the tactics you can use against players and the AI reacts to it. If you manage to land a MOB that doesn't have a swimming skill into the water with a spell, or by pushing it off a cliff, it will drown. You can physically block them from advancing, you can blow them away from you with using spells, etc. This has nothing to do with MMO PvE as we know it.
There are different aggression levels depending on the MOB ranging from cowardly to aggressive. The cowardly MOB for example may hesitate, is likely to run away, or to call for help. MOBs may fight in groups or not depending on how social they are. If there's a boss, it makes the decisions. Mirco explains that the Darkfall MOBs have survival instincts. They won't just stand still attacking till they're dead, they'll strafe, try to evade, try to flee, call for help, switch tactics, switch weapons, etc.
Mirco was happy to point out that he has made sure that the standard tanking-training and agro management tactics used in most MMOs won't be effective in Darkfall. The MOB won't choose a target on most damage dealt to it alone. Darkfall AI is opportunistic. MOBs will switch to go after hurt and weakened targets. The MOB will chase you around, it will jump, climb, swim after you if it has the skill to do so. It will switch to ranged weapons or attacks when you try to run away. The MOB will even remember you. Monster species will remember players who have attacked them and increase their aggression level against them even if their race isn't a prime target for the particular monster. For example, some goblins won't attack orks, but they will add specific orks to their kill-on-sight lists and remember them for a while.
MOBs have kill-on-sight lists. The player characters are on most of them, and in some cases other MOBs as well. Monsters can detect players through sight, sound, and smell. You can probably sneak up on a monster from behind, while moving crouched and downwind.
Mirco talked about behavior based AI. Depending on the state the MOB is in, there are sets of behaviors associated with it. It will ponder its behavior and chose the most appropriate at any time. Behaviors compete and the MOBs constantly assess the situation, so for example, a fleeing monster might decide it had better call for help, or to turn around and fight depending on what weapons its carrying, what its physical condition is like, the position of the player etc. The variables are many and the behavior is dynamic. In similar situations the MOB will often behave differently so it's difficult to predict its behavior, and players will need to make quick decisions when facing a tough monster.
I asked Mirco if Darkfall AI cheats in any way. He explained that it doesn't need to and we've it made a point that it doesn't. An exception to this rule are the starting-city guards. They're really tough and they will probably kill you if you're misbehaving. These starting-city guards shouldn't be confused with regular guards like clan city guards who are a match for the players. As things stand right now, the guards are in various fixed positions like towers and posts and not roaming around. There are potential gameplay issues with the roaming guards that we are trying to work out.
While you can't call Darkfall's AI revolutionary as far as game AI goes, and Mirco avoided trying to reinvent the wheel, he invested his resources trying to make things very interesting and fun. Darkfall is a PvP game without leveling so one may think that we wouldn't pay that much attention to PvE. It's quite the opposite. PvPers have much higher standards for their combat experience, they like to be challenged, they like to have fun, they have to train, and I believe that those needs are fully satisfied in Darkfall's AI system.
Some of you expect a proper update from this journal, and while that's not exactly its purpose, I try to give one. There will be other updates in addition to this. Right now there's a combination of hectic testing and demo activity, plus flu season owning us bad (especially me), but things are going very well and we will keep you updated on any noteworthy developments.
Thanks for reading.
Tasos Flambouras
The below is a link to the source of the yellow text. In red is the part pertaining to KoS lists.
Well the way I see is that a WoW mob might be pre programmed to flee at 20% health and it does that every single time regardless of the situation.
A DF mob has a much bigger list of things that it takes into account than it's own health, maybe your health, how many allies it's got, what weapon it's using ect. View it a bit like a multi threaded aggro list and whatever is at the top is what it does depending on the the situation, so it will much harder to predict what it's going to do.
If one of the mobs is a leader of some kind then it is making the decisions for all the other mobs so they act in co-ordinated fashion if obaying the leader is at top their AI list, but maybe they will get too scared and not obay the leader and run away though, lol.
DF has been in closed beta for over 15 months now, they're doing it with professional testers. Open beta is merely a free trial, the're shooting to have the game complete when it goes to open beta. So it's not like there never was a testing period, it's been going on as a process for quite some time too bad people live under a rock and have not realized it. Open Beta will not be long less then a month from what I heard, but that does not mean that they wont delay the game; if the servers need more optimizing then they will delay it. I am still of the opinion that they will delay it, and release 1st quarter 2009.
I just wonder how many pro testers they have on there team. Since this is supposed to be the biggest MMO ever and its sandbox, there is a lot of things that could go wrong. While the guys that get paid they will do a good job, but still I think it would be wise to have a closed beta with thousands of players to also find bugs.
I can see this coming to bite them in the but when open beta starts and thousands of people are playing the game and a ton of bugs pop up because of all the stuff that the pro testers did think of testing.
Beta was done in house for one reason only.... Noone can get an unfair advantage. Why do you think it's taken sooo long. Yes beta testers are not always testing you see. They take notes and learn the mechanics of the game. When it goes live, those that didn't get into beta are at a disadvantage because they have to learn the game from the ground up and the beta testers already know who, what, where, when, and how things work.
This game will have a very very short open beta to test the servers, and thats pretty much it. When this game goes live, noone will really have any advantage over anyone else. It will be a level playing field for all. Good luck to you all.
(If you think I'm full of it, I could give a rats arse. Read what it says under my avatar, oh and have a nice day.)
I have no reason to believe you nor a reason not to believe you, though i do see the point about nobody getting an advantage on the game. I know that no game will be perfect im just wondering if this way of testing would be better or not. When the game goes live people will try things that im sure hasen't been thought of and have never been tested before. Everything could be alright but then again it could be there downfall. Time will only tell.
Well the way I see is that a WoW mob might be pre programmed to flee at 20% health and it does that every single time regardless of the situation. A DF mob has a much bigger list of things that it takes into account than it's own health, maybe your health, how many allies it's got, what weapon it's using ect. View it a bit like a multi threaded aggro list and whatever is at the top is what it does depending on the the situation, so it will much harder to predict what it's going to do. If there one of the mobs is a leader of some kind then it is making the decisions for all the other mobs so they act in co-ordinated fashion if obaying the leader is at top their AI list, but maybe they will get too scared and not obay the leader and run away though, lol. Maybe I am just stating the obvious though.
And that right there is what will give me never ending delight PvE side. Mobs that are predictable and react the same way each and every time get borring. Having an upredictable advisary is on of the things that makes PvP so great to me and PvE so borring. With the proposed AI of DarkFall I may get as much fun from PvE as I normaly do from PvP truely making the AI epic.
Originally posted by UbberGoober DF has been in closed beta for over 15 months now, they're doing it with professional testers. Open beta is merely a free trial, the're shooting to have the game complete when it goes to open beta. So it's not like there never was a testing period, it's been going on as a process for quite some time too bad people live under a rock and have not realized it. Open Beta will not be long less then a month from what I heard, but that does not mean that they wont delay the game; if the servers need more optimizing then they will delay it. I am still of the opinion that they will delay it, and release 1st quarter 2009.
Thats what everyone else calls alpha. Beta is when the public is using the software. Hiring professional testers is pretty normal, but since its going on internal its still only alpha. There is no such thing as an internal beta, i know they invented that word last time they failed to meet beta date.
I would certainly have preferred they would just have admitted they needed to delay further instead of come up with these bullshit stories.
DF has been in closed beta for over 15 months now, they're doing it with professional testers. Open beta is merely a free trial, the're shooting to have the game complete when it goes to open beta. So it's not like there never was a testing period, it's been going on as a process for quite some time too bad people live under a rock and have not realized it.
Open Beta will not be long less then a month from what I heard, but that does not mean that they wont delay the game; if the servers need more optimizing then they will delay it. I am still of the opinion that they will delay it, and release 1st quarter 2009.
Thats what everyone else calls alpha. Beta is when the public is using the software. Hiring professional testers is pretty normal, but since its going on internal its still only alpha. There is no such thing as an internal beta, i know they invented that word last time they failed to meet beta date.
Alpha is Friends and family and the devs. This is what internal beta is. Just those working on the game and friends and relatives they can trust.
Proffessional Testers are generaly used for Closed Beta if at all otherwise they use select people from the player base, generaly numbering around the same ammount of proffessional testers they have right now.
Open beta is a stress test. It's public and they let as many people as they can in.
My opinion.. SHUT THE HELL UP AND WAIT!!!!!! it'll release when it's ready...
No I won't shut the hell up. They have been lying about beta for the last 5 years, and they are still lying. Now they are lying about the release date. And I'm sick of it
They say they are going to release this game in 2008. So they have 2 months to release it. But they haven't even started beta yet. And they don't even know when beta will start. Does anyone seriously believe it will launch in 2008? And I don't want to hear that beta has already started. I'm talking about people from outside the company testing the game. Thats what most people consider a beta to be.
Most open beta's are just few weeks before launch so still plenty of time before end of year.
But aventurine is not pressured by investors, so maybe its next year who knows, they are done when its done and they prolly stick to that policy:)
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009..... In between WoW few months AoC few months and some f2p also all very short few weeks.
From what I heard and what they said it's somewhere between 200 to 300 professional testers.
why would they be paying 300 testers when they could get people to test it for free? And they can only afford a dev team of 30 people. So how are they supposed to afford 300 paid testers? Again, this makes no sense, and yet you guys believe every word of it.
"why would they be paying 300 testers when they could get people to test it for free?" Because public "beta" testers aint playing to iron out bugs, they play for the sake of playing it early.
"And they can only afford a dev team of 30 people. So how are they supposed to afford 300 paid testers?" They can afford the testers due to the saving they made by not over-marketting like everyone else. and where has it been said they can't "afford" more than 30 developers? perhaps with the amount of time spent making the game thats all they needed, ever thought of that m8?
"Again, this makes no sense, and yet you guys believe every word of it." you keep going on about lies and believing everything they say "because they said it" like they personally hurt you mentally and emotionally.. Do you believe what Blizzard devs or devs of other companies say? chances are that you have in the past therefore it's like you have something personal against Adventurine..
The bottom line here to remember is that you have zero proof of your accusations, i aint gonna call you a troll but you certainly act like one m8.. If Adventurine are not doing things the way you like then simply ignore Darkfall and move on, obviously your hatred towards adventurine runs deep.. sit back, relax and wait, maybe you'll realise that it's just a game and will decrease your chances of heart attack due to over stress on your part.
From what I heard and what they said it's somewhere between 200 to 300 professional testers.
why would they be paying 300 testers when they could get people to test it for free? And they can only afford a dev team of 30 people. So how are they supposed to afford 300 paid testers? Again, this makes no sense, and yet you guys believe every word of it.
"why would they be paying 300 testers when they could get people to test it for free?" Because public "beta" testers aint playing to iron out bugs, they play for the sake of playing it early.
"And they can only afford a dev team of 30 people. So how are they supposed to afford 300 paid testers?" They can afford the testers due to the saving they made by not over-marketting like everyone else. and where has it been said they can't "afford" more than 30 developers? perhaps with the amount of time spent making the game thats all they needed, ever thought of that m8?
"Again, this makes no sense, and yet you guys believe every word of it." you keep going on about lies and believing everything they say "because they said it" like they personally hurt you mentally and emotionally.. Do you believe what Blizzard devs or devs of other companies say? chances are that you have in the past therefore it's like you have something personal against Adventurine..
The bottom line here to remember is that you have zero proof of your accusations, i aint gonna call you a troll but you certainly act like one m8.. If Adventurine are not doing things the way you like then simply ignore Darkfall and move on, obviously your hatred towards adventurine runs deep.. sit back, relax and wait, maybe you'll realise that it's just a game and will decrease your chances of heart attack due to over stress on your part.
lol yea ghost you dont want to have an heart attack now do you : )
My opinion.. SHUT THE HELL UP AND WAIT!!!!!! it'll release when it's ready...
No I won't shut the hell up. They have been lying about beta for the last 5 years, and they are still lying. Now they are lying about the release date. And I'm sick of it
are you sure about that?
No he isnt sure about it. He just wants attention.
Any sane person knows DF hasnt been "lying" about beta for 5 years. And his bold statement that they are lying about release just shows how angry he is and feels like he is owed something by a game he hasnt spent a dime on.
Relax and take a look at what you are saying ghoul....its a game that you have chosen to follow. How about you step outside and just wait to see if its released. I mean its pretty sad.
Not motivated enough to read the whole thread, but I will respond to the OP.
Yeah, I think it will launch this year, even though I dont think it will be ready to launch. The end for beta has already been announced, even before the start. This tells me they are releasing according to a hard schedule. Ready or not, here it comes!
Not motivated enough to read the whole thread, but I will respond to the OP. Yeah, I think it will launch this year, even though I dont think it will be ready to launch. The end for beta has already been announced, even before the start. This tells me they are releasing according to a hard schedule. Ready or not, here it comes!
Yes that's what I think, either they have ran out money or are super confident thats it's ready.
Not motivated enough to read the whole thread, but I will respond to the OP. Yeah, I think it will launch this year, even though I dont think it will be ready to launch. The end for beta has already been announced, even before the start. This tells me they are releasing according to a hard schedule. Ready or not, here it comes!
Yes that's what I think, either they have ran out money or are super confident thats it's ready.
We shall soon find out.
I am going with confidence. They not that long ago recieved a 20mil loan and the entire development cost up to around that point in time was 10mil from what they said in an interview. So 5-8 years (Depending on who you believe) has cost them 10mil, and they recently recieved 20mil more..... so..... baking on confidence would probably be the safer bet lol , but anything is possible. And yes we will soon find out.
Blasphemers, How dare you come into the church of Darkfall with your heathen ways, and pagan lies. The Holy Tasos has spoken to the people, and brought down the commandmants from the mountain top. He will cleanse the genre of infidels and non believers. Have faith my children, the end is near, the rapture will come and once and for all burn the non believers! We will triumph so says the Holy Tasos, we will be the chosen ones says the Tasos! The heretics will burn in the fiery depths of WoW hell, BURN!
Either there not doing there job or the Dev's are unable to fix the obvious flaws in the game ( as shown at the convention ) For a p2p game they better do better than this.
I want to know what that cluster loading pause of about 3 seconds was all about. Never seen anything like it in a MMORPG before.
The fanboys of this game better hope that dooesn't mean that they don't have a Dynamic loading system in their engine. Because if they don't have one then they might as well just throw this into the shitter right now.
I can't think of any other reason for a 3-4 second pause like that while in an open area and not entering any kind of instance..
It's a bi product of a seamless world. Instead of zones you get what is commonly reffered to as a server line. Examples of this can be found in UO. Parts of the world are hosted on seperate servers in this case a server within a cluster. Crossing from one part of the cluster to another causes a brief delay that lasts a fraction of the time zoning would and impacts immersion far less than a loading screen. It is sadly a necessary evil with large seamless worlds at this point in time.
That's total bullshit. Asheron's Call was launched in 1999. It did not have anything what you just said. It was and is a 100% completely seamless HUGE world. There is absolutely no loading pauses anywhere. Even when entering Dungeons there's no loading.
I should know.. I played it for like 3 straight years.
The entire purpose of a Dynamic Loading system is to completely remove any type of loading or zoning on the world map.
WITHOUT a Dynamic loading system you get a few second pauses everytime you leave one terrain / zone patch and step over into another because everything in the next zone needs to be loaded into memory first (other players , objects , mobs etc) -- the more things to load - the longer the pause. That makes the entire game world made up of hundreds of zones , each one needing to be "zoned" into..
WITH a Dynamic Loading system everything is loaded seamlessly in the background while you play so you don't notice and kind of pausing and there's no need for zoning or loading of an area before you enter it.
There is absolutely no need for any kind of pausing like they recorded with a Dynamic Loading system.
Like I said - I can't think of any other reason for that 3-4 second pause in an open area other than it needing to load up the next zone data because it's not doing it in the background.
Unless they have their world broken up in 3 or 4 huge zones.. but why on earth would they even choose to show any kind of zoning in a video if it happens very very rarely??? That would basically be like going out of your way to show a negative thing when you don't even have to..
On the other hand if it DOES happen regularly then it would be something that they could not avoid recording in a lengthy video.
Time will tell but like I said -- you best hope it isn't what I am saying.. because that thing alone would completely destroy the game.
Either there not doing there job or the Dev's are unable to fix the obvious flaws in the game ( as shown at the convention ) For a p2p game they better do better than this.
I want to know what that cluster loading pause of about 3 seconds was all about. Never seen anything like it in a MMORPG before.
The fanboys of this game better hope that dooesn't mean that they don't have a Dynamic loading system in their engine. Because if they don't have one then they might as well just throw this into the shitter right now.
I can't think of any other reason for a 3-4 second pause like that while in an open area and not entering any kind of instance..
It's a bi product of a seamless world. Instead of zones you get what is commonly reffered to as a server line. Examples of this can be found in UO. Parts of the world are hosted on seperate servers in this case a server within a cluster. Crossing from one part of the cluster to another causes a brief delay that lasts a fraction of the time zoning would and impacts immersion far less than a loading screen. It is sadly a necessary evil with large seamless worlds at this point in time.
That's total bullshit. Asheron's Call was launched in 1999. It did not have anything what you just said. It was and is a 100% completely seamless HUGE world. There is absolutely no loading pauses anywhere. Even when entering Dungeons there's no loading.
I should know.. I played it for like 3 straight years.
The entire purpose of a Dynamic Loading system is to completely remove any type of loading or zoning on the world map.
WITHOUT a Dynamic loading system you get a few second pauses everytime you leave one terrain / zone patch and step over into another because everything in the next zone needs to be loaded into memory first (other players , objects , mobs etc) -- the more things to load - the longer the pause. That makes the entire game world made up of hundreds of zones , each one needing to be "zoned" into..
WITH a Dynamic Loading system everything is loaded seamlessly in the background while you play so you don't notice and kind of pausing and there's no need for zoning or loading of an area before you enter it.
There is absolutely no need for any kind of pausing like they recorded with a Dynamic Loading system.
Like I said - I can't think of any other reason for that 3-4 second pause in an open area other than it needing to load up the next zone data because it's not doing it in the background.
Unless they have their world broken up in 3 or 4 huge zones.. but why on earth would they even choose to show any kind of zoning in a video if it happens very very rarely??? That would basically be like going out of your way to show a negative thing when you don't even have to..
On the other hand if it DOES happen regularly then it would be something that they could not avoid recording in a lengthy video.
Time will tell but like I said -- you best hope it isn't what I am saying.. because that thing alone would completely destroy the game.
it ownt be liek that for release i think there was things we didnt know for the presentation its onyl soppose to do that for underground things
No, it's just another carrot to dangle. It gives the fanboys something to gnaw at for a while. It will go on indefinitely for some time with the fanboys insisting that it's just around the corner 'who cares if it's taking a bit longer?' That kind of thing. I wouldn't be surprised if there's still no game this time next year.
No, it's just another carrot to dangle. It gives the fanboys something to gnaw at for a while. It will go on indefinitely for some time with the fanboys insisting that it's just around the corner 'who cares if it's taking a bit longer?' That kind of thing. I wouldn't be surprised if there's still no game this time next year.
If you stopped to think about what the phrase "who cares if its takin a bit longer" actually means, you may find yourself feeling pretty foolish.
I would much rather have the devs delay delay delay till the game was ready. I have chosen to follow the game prelaunch and have not invested a penny.
Just so you know, if you have ever made a post that said anything in the realm of "they released an unfinished game" or "they rushed it out the door" then you are a hypocrit if you also are getting on DF's case about its dev cycle.
Ill say it again, and not one troll has even commented on this point because like always they sidestep what they cant handle and focus on nitpicky things. TF2 was plagued with trolls calling it vaporware when the devs delayed the release and started fresh. later on when it was released, it was one of the best shooters out there.
Patience. If your parents haven't taught you some yet, I hope they do soon.
Either there not doing there job or the Dev's are unable to fix the obvious flaws in the game ( as shown at the convention ) For a p2p game they better do better than this.
I want to know what that cluster loading pause of about 3 seconds was all about. Never seen anything like it in a MMORPG before.
The fanboys of this game better hope that dooesn't mean that they don't have a Dynamic loading system in their engine. Because if they don't have one then they might as well just throw this into the shitter right now.
I can't think of any other reason for a 3-4 second pause like that while in an open area and not entering any kind of instance..
It's a bi product of a seamless world. Instead of zones you get what is commonly reffered to as a server line. Examples of this can be found in UO. Parts of the world are hosted on seperate servers in this case a server within a cluster. Crossing from one part of the cluster to another causes a brief delay that lasts a fraction of the time zoning would and impacts immersion far less than a loading screen. It is sadly a necessary evil with large seamless worlds at this point in time.
That's total bullshit. Asheron's Call was launched in 1999. It did not have anything what you just said. It was and is a 100% completely seamless HUGE world. There is absolutely no loading pauses anywhere. Even when entering Dungeons there's no loading.
I should know.. I played it for like 3 straight years.
The entire purpose of a Dynamic Loading system is to completely remove any type of loading or zoning on the world map.
WITHOUT a Dynamic loading system you get a few second pauses everytime you leave one terrain / zone patch and step over into another because everything in the next zone needs to be loaded into memory first (other players , objects , mobs etc) -- the more things to load - the longer the pause. That makes the entire game world made up of hundreds of zones , each one needing to be "zoned" into..
WITH a Dynamic Loading system everything is loaded seamlessly in the background while you play so you don't notice and kind of pausing and there's no need for zoning or loading of an area before you enter it.
There is absolutely no need for any kind of pausing like they recorded with a Dynamic Loading system.
Like I said - I can't think of any other reason for that 3-4 second pause in an open area other than it needing to load up the next zone data because it's not doing it in the background.
Unless they have their world broken up in 3 or 4 huge zones.. but why on earth would they even choose to show any kind of zoning in a video if it happens very very rarely??? That would basically be like going out of your way to show a negative thing when you don't even have to..
On the other hand if it DOES happen regularly then it would be something that they could not avoid recording in a lengthy video.
Time will tell but like I said -- you best hope it isn't what I am saying.. because that thing alone would completely destroy the game.
In Asherons Call the world was hosted on 1 server not a server within a cluster. When you played on Asherons Call your char never left the server it was on. In DarkFall, The world is divided among servers within a cluster. When you cross from one section to another your char is in fact crossing from one server within a cluster to another server within that cluster. Considering I am use to server lines which are some what similar then I guess you are saying YOU hope that it isn't what I am saying, because I and others from UO actually expected something like this to begin with. Asherons Call's poor graphics compaired to UO's 2D let alone it's bad 3D client were sub par, and Asherons Calls World wasn't as large as UO's. So much less to load in a smaller world I would hope that you did not suffer the same issue's a larger world with more to load would.
The point is I said it was similar not the exact same thing. You will be crossing from 1 server to another within a clusters of servers that world is hosted on. 1 Server cluster in DarKFall will equal 1 server.
The undebatable facts are............
1) 1 each Seperate world in DarkFall usualy called a server will in fact be a server cluster.
2) The world is divided up into sections that are hosted on different servers within a cluster
3) When your char goes from 1 section of terrain to another it will in fact be changing servers all together, within that cluster.
4) This is some what similar to UO's server lines but far from similar enough to call it the same thing.
Accept it or don't DarkFall will be larger than UO, and UO was much larger than Asheron's Call.
From what I heard and what they said it's somewhere between 200 to 300 professional testers.
why would they be paying 300 testers when they could get people to test it for free? And they can only afford a dev team of 30 people. So how are they supposed to afford 300 paid testers? Again, this makes no sense, and yet you guys believe every word of it.
While im dreaming of a game like darkfall, you have to admit he has a point. It just doesnt add up. Rather aventurine is bsing us or they just arent very smart. Either way it makes me nervous
and no im not a troll, I want DF to come out it looks awesome
From what I heard and what they said it's somewhere between 200 to 300 professional testers.
why would they be paying 300 testers when they could get people to test it for free? And they can only afford a dev team of 30 people. So how are they supposed to afford 300 paid testers? Again, this makes no sense, and yet you guys believe every word of it.
While im dreaming of a game like darkfall, you have to admit he has a point. It just doesnt add up. Rather aventurine is bsing us or they just arent very smart. Either way it makes me nervous
and no im not a troll, I want DF to come out it looks awesome
Why do you think of only this alternatives ?
Another question why do you think , randomly internet people are better Beta testers ? Why those free beta testers didn't could do anything for AoC to be a better game at launch?
Free testers get into beta tests to have game experience prior to game launch, they barely help developers with the game...
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
Comments
So, basicly how they work in AoC then?
$OE lies list
http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
Well I didn't any mobs like that in AoC, but I may be wrong. I don't think they had quite as much flexibility in what they could do. Did they not just stand there waiting to get slaughtered?
I don't think it's going to be as revolutionary as mobs that are indistinguishable from real players.
My understanding of it is that if you leave a mobs spawn alone it gets bigger over time. Eventually it will spawn a champion mob and maybe some fortifications. Eventually the whole group might decide to go on the rampage and run around owning people or head to the nearest populated area for some looting and pillaging.
Also if mobs are getting their asses kicked they will attempt to run away, but other mmo's already have mobs like this. With regard to KOS lists WoW already has that, look at Timbermaw hold reputation it's basically the same thing.
I'm hoping it's better than what we have seen before as it's reasonable to expect progress but I'm not expecting it to blow my socks off.
I am not sure about the mechanics behind WoW's KOS list for NPC's.
As Far as DarkFalls NPC KOS list, it works like this. Goblins are neutral to orcs, if to Orc's walk up to a goblin they will not attack. If one of those orcs kills goblins repeatedly all night then meets back up with his Orc buddy and they walk up to another goblin, they will not attack the Orc they has killed no goblins but they will attack the orc that went around killing goblins all night.
needed a topic for this journal entry and this led me to speak with Mirco Sanguinetti, a Darkfall AI programmer, fellow aikido practitioner, and all around cool guy. Mirco has a background in military simulation, and unmanned vehicle controls, among other things, and was selected for the job out of a pool of about 200 applicants.
Mirco's goal for the AI is to provide a fun and convincing PvP training experience for the players. Quake bots are not a bad PvP vs. PvE analogy for the way the Darkfall AI feels compared to an average player, although I hesitated writing that for fear of it being taken literally. You can use all the tactics you can use against players and the AI reacts to it. If you manage to land a MOB that doesn't have a swimming skill into the water with a spell, or by pushing it off a cliff, it will drown. You can physically block them from advancing, you can blow them away from you with using spells, etc. This has nothing to do with MMO PvE as we know it.
There are different aggression levels depending on the MOB ranging from cowardly to aggressive. The cowardly MOB for example may hesitate, is likely to run away, or to call for help. MOBs may fight in groups or not depending on how social they are. If there's a boss, it makes the decisions. Mirco explains that the Darkfall MOBs have survival instincts. They won't just stand still attacking till they're dead, they'll strafe, try to evade, try to flee, call for help, switch tactics, switch weapons, etc.
Mirco was happy to point out that he has made sure that the standard tanking-training and agro management tactics used in most MMOs won't be effective in Darkfall. The MOB won't choose a target on most damage dealt to it alone. Darkfall AI is opportunistic. MOBs will switch to go after hurt and weakened targets. The MOB will chase you around, it will jump, climb, swim after you if it has the skill to do so. It will switch to ranged weapons or attacks when you try to run away. The MOB will even remember you. Monster species will remember players who have attacked them and increase their aggression level against them even if their race isn't a prime target for the particular monster. For example, some goblins won't attack orks, but they will add specific orks to their kill-on-sight lists and remember them for a while.
MOBs have kill-on-sight lists. The player characters are on most of them, and in some cases other MOBs as well. Monsters can detect players through sight, sound, and smell. You can probably sneak up on a monster from behind, while moving crouched and downwind.
Mirco talked about behavior based AI. Depending on the state the MOB is in, there are sets of behaviors associated with it. It will ponder its behavior and chose the most appropriate at any time. Behaviors compete and the MOBs constantly assess the situation, so for example, a fleeing monster might decide it had better call for help, or to turn around and fight depending on what weapons its carrying, what its physical condition is like, the position of the player etc. The variables are many and the behavior is dynamic. In similar situations the MOB will often behave differently so it's difficult to predict its behavior, and players will need to make quick decisions when facing a tough monster.
I asked Mirco if Darkfall AI cheats in any way. He explained that it doesn't need to and we've it made a point that it doesn't. An exception to this rule are the starting-city guards. They're really tough and they will probably kill you if you're misbehaving. These starting-city guards shouldn't be confused with regular guards like clan city guards who are a match for the players. As things stand right now, the guards are in various fixed positions like towers and posts and not roaming around. There are potential gameplay issues with the roaming guards that we are trying to work out.
While you can't call Darkfall's AI revolutionary as far as game AI goes, and Mirco avoided trying to reinvent the wheel, he invested his resources trying to make things very interesting and fun. Darkfall is a PvP game without leveling so one may think that we wouldn't pay that much attention to PvE. It's quite the opposite. PvPers have much higher standards for their combat experience, they like to be challenged, they like to have fun, they have to train, and I believe that those needs are fully satisfied in Darkfall's AI system.
Some of you expect a proper update from this journal, and while that's not exactly its purpose, I try to give one. There will be other updates in addition to this. Right now there's a combination of hectic testing and demo activity, plus flu season owning us bad (especially me), but things are going very well and we will keep you updated on any noteworthy developments.
Thanks for reading.
Tasos Flambouras
The below is a link to the source of the yellow text. In red is the part pertaining to KoS lists.
http://www.warcry.com/articles/view/devjournals/darkfalljournals/3329-Darkfall-Developer-Journal-3-Artifical-Intelligence
lol and sorry for the Dev journal replies, I pretty much have em all book marked lol.
Well the way I see is that a WoW mob might be pre programmed to flee at 20% health and it does that every single time regardless of the situation.
A DF mob has a much bigger list of things that it takes into account than it's own health, maybe your health, how many allies it's got, what weapon it's using ect. View it a bit like a multi threaded aggro list and whatever is at the top is what it does depending on the the situation, so it will much harder to predict what it's going to do.
If one of the mobs is a leader of some kind then it is making the decisions for all the other mobs so they act in co-ordinated fashion if obaying the leader is at top their AI list, but maybe they will get too scared and not obay the leader and run away though, lol.
Maybe I am just stating the obvious though.
I just wonder how many pro testers they have on there team. Since this is supposed to be the biggest MMO ever and its sandbox, there is a lot of things that could go wrong. While the guys that get paid they will do a good job, but still I think it would be wise to have a closed beta with thousands of players to also find bugs.
I can see this coming to bite them in the but when open beta starts and thousands of people are playing the game and a ton of bugs pop up because of all the stuff that the pro testers did think of testing.
Beta was done in house for one reason only.... Noone can get an unfair advantage. Why do you think it's taken sooo long. Yes beta testers are not always testing you see. They take notes and learn the mechanics of the game. When it goes live, those that didn't get into beta are at a disadvantage because they have to learn the game from the ground up and the beta testers already know who, what, where, when, and how things work.
This game will have a very very short open beta to test the servers, and thats pretty much it. When this game goes live, noone will really have any advantage over anyone else. It will be a level playing field for all. Good luck to you all.
(If you think I'm full of it, I could give a rats arse. Read what it says under my avatar, oh and have a nice day.)
I have no reason to believe you nor a reason not to believe you, though i do see the point about nobody getting an advantage on the game. I know that no game will be perfect im just wondering if this way of testing would be better or not. When the game goes live people will try things that im sure hasen't been thought of and have never been tested before. Everything could be alright but then again it could be there downfall. Time will only tell.
And that right there is what will give me never ending delight PvE side. Mobs that are predictable and react the same way each and every time get borring. Having an upredictable advisary is on of the things that makes PvP so great to me and PvE so borring. With the proposed AI of DarkFall I may get as much fun from PvE as I normaly do from PvP truely making the AI epic.
Thats what everyone else calls alpha. Beta is when the public is using the software. Hiring professional testers is pretty normal, but since its going on internal its still only alpha. There is no such thing as an internal beta, i know they invented that word last time they failed to meet beta date.
I would certainly have preferred they would just have admitted they needed to delay further instead of come up with these bullshit stories.
http://en.wikipedia.org/wiki/Beta_version#Alpha
Khael[SUN]
SUN - peekayin since pong
Webdeveloper on:
http://www.guildofsun.com
http://www.bloodmonarchy.com
Thats what everyone else calls alpha. Beta is when the public is using the software. Hiring professional testers is pretty normal, but since its going on internal its still only alpha. There is no such thing as an internal beta, i know they invented that word last time they failed to meet beta date.
http://en.wikipedia.org/wiki/Beta_version#Alpha
Alpha is Friends and family and the devs. This is what internal beta is. Just those working on the game and friends and relatives they can trust.
Proffessional Testers are generaly used for Closed Beta if at all otherwise they use select people from the player base, generaly numbering around the same ammount of proffessional testers they have right now.
Open beta is a stress test. It's public and they let as many people as they can in.
No I won't shut the hell up. They have been lying about beta for the last 5 years, and they are still lying. Now they are lying about the release date. And I'm sick of it
are you sure about that?
Most open beta's are just few weeks before launch so still plenty of time before end of year.
But aventurine is not pressured by investors, so maybe its next year who knows, they are done when its done and they prolly stick to that policy:)
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
why would they be paying 300 testers when they could get people to test it for free? And they can only afford a dev team of 30 people. So how are they supposed to afford 300 paid testers? Again, this makes no sense, and yet you guys believe every word of it.
"why would they be paying 300 testers when they could get people to test it for free?" Because public "beta" testers aint playing to iron out bugs, they play for the sake of playing it early.
"And they can only afford a dev team of 30 people. So how are they supposed to afford 300 paid testers?" They can afford the testers due to the saving they made by not over-marketting like everyone else. and where has it been said they can't "afford" more than 30 developers? perhaps with the amount of time spent making the game thats all they needed, ever thought of that m8?
"Again, this makes no sense, and yet you guys believe every word of it." you keep going on about lies and believing everything they say "because they said it" like they personally hurt you mentally and emotionally.. Do you believe what Blizzard devs or devs of other companies say? chances are that you have in the past therefore it's like you have something personal against Adventurine..
The bottom line here to remember is that you have zero proof of your accusations, i aint gonna call you a troll but you certainly act like one m8.. If Adventurine are not doing things the way you like then simply ignore Darkfall and move on, obviously your hatred towards adventurine runs deep.. sit back, relax and wait, maybe you'll realise that it's just a game and will decrease your chances of heart attack due to over stress on your part.
why would they be paying 300 testers when they could get people to test it for free? And they can only afford a dev team of 30 people. So how are they supposed to afford 300 paid testers? Again, this makes no sense, and yet you guys believe every word of it.
"why would they be paying 300 testers when they could get people to test it for free?" Because public "beta" testers aint playing to iron out bugs, they play for the sake of playing it early.
"And they can only afford a dev team of 30 people. So how are they supposed to afford 300 paid testers?" They can afford the testers due to the saving they made by not over-marketting like everyone else. and where has it been said they can't "afford" more than 30 developers? perhaps with the amount of time spent making the game thats all they needed, ever thought of that m8?
"Again, this makes no sense, and yet you guys believe every word of it." you keep going on about lies and believing everything they say "because they said it" like they personally hurt you mentally and emotionally.. Do you believe what Blizzard devs or devs of other companies say? chances are that you have in the past therefore it's like you have something personal against Adventurine..
The bottom line here to remember is that you have zero proof of your accusations, i aint gonna call you a troll but you certainly act like one m8.. If Adventurine are not doing things the way you like then simply ignore Darkfall and move on, obviously your hatred towards adventurine runs deep.. sit back, relax and wait, maybe you'll realise that it's just a game and will decrease your chances of heart attack due to over stress on your part.
lol yea ghost you dont want to have an heart attack now do you : )
No I won't shut the hell up. They have been lying about beta for the last 5 years, and they are still lying. Now they are lying about the release date. And I'm sick of it
are you sure about that?
No he isnt sure about it. He just wants attention.
Any sane person knows DF hasnt been "lying" about beta for 5 years. And his bold statement that they are lying about release just shows how angry he is and feels like he is owed something by a game he hasnt spent a dime on.
Relax and take a look at what you are saying ghoul....its a game that you have chosen to follow. How about you step outside and just wait to see if its released. I mean its pretty sad.
---sig---
Click this for lulz: http://www.mmorpg.com/discussion2.cfm/thread/173737/page/6
Not motivated enough to read the whole thread, but I will respond to the OP.
Yeah, I think it will launch this year, even though I dont think it will be ready to launch. The end for beta has already been announced, even before the start. This tells me they are releasing according to a hard schedule. Ready or not, here it comes!
Yes that's what I think, either they have ran out money or are super confident thats it's ready.
We shall soon find out.
Yes that's what I think, either they have ran out money or are super confident thats it's ready.
We shall soon find out.
I am going with confidence. They not that long ago recieved a 20mil loan and the entire development cost up to around that point in time was 10mil from what they said in an interview. So 5-8 years (Depending on who you believe) has cost them 10mil, and they recently recieved 20mil more..... so..... baking on confidence would probably be the safer bet lol , but anything is possible. And yes we will soon find out.
Blasphemers, How dare you come into the church of Darkfall with your heathen ways, and pagan lies.
The Holy Tasos has spoken to the people, and brought down the commandmants from the mountain top.
He will cleanse the genre of infidels and non believers.
Have faith my children, the end is near, the rapture will come and once and for all burn the non believers!
We will triumph so says the Holy Tasos, we will be the chosen ones says the Tasos!
The heretics will burn in the fiery depths of WoW hell, BURN!
the church is that way
I want to know what that cluster loading pause of about 3 seconds was all about. Never seen anything like it in a MMORPG before.
The fanboys of this game better hope that dooesn't mean that they don't have a Dynamic loading system in their engine. Because if they don't have one then they might as well just throw this into the shitter right now.
I can't think of any other reason for a 3-4 second pause like that while in an open area and not entering any kind of instance..
It's a bi product of a seamless world. Instead of zones you get what is commonly reffered to as a server line. Examples of this can be found in UO. Parts of the world are hosted on seperate servers in this case a server within a cluster. Crossing from one part of the cluster to another causes a brief delay that lasts a fraction of the time zoning would and impacts immersion far less than a loading screen. It is sadly a necessary evil with large seamless worlds at this point in time.
That's total bullshit. Asheron's Call was launched in 1999. It did not have anything what you just said. It was and is a 100% completely seamless HUGE world. There is absolutely no loading pauses anywhere. Even when entering Dungeons there's no loading.
I should know.. I played it for like 3 straight years.
The entire purpose of a Dynamic Loading system is to completely remove any type of loading or zoning on the world map.
WITHOUT a Dynamic loading system you get a few second pauses everytime you leave one terrain / zone patch and step over into another because everything in the next zone needs to be loaded into memory first (other players , objects , mobs etc) -- the more things to load - the longer the pause. That makes the entire game world made up of hundreds of zones , each one needing to be "zoned" into..
WITH a Dynamic Loading system everything is loaded seamlessly in the background while you play so you don't notice and kind of pausing and there's no need for zoning or loading of an area before you enter it.
There is absolutely no need for any kind of pausing like they recorded with a Dynamic Loading system.
Like I said - I can't think of any other reason for that 3-4 second pause in an open area other than it needing to load up the next zone data because it's not doing it in the background.
Unless they have their world broken up in 3 or 4 huge zones.. but why on earth would they even choose to show any kind of zoning in a video if it happens very very rarely??? That would basically be like going out of your way to show a negative thing when you don't even have to..
On the other hand if it DOES happen regularly then it would be something that they could not avoid recording in a lengthy video.
Time will tell but like I said -- you best hope it isn't what I am saying.. because that thing alone would completely destroy the game.
I want to know what that cluster loading pause of about 3 seconds was all about. Never seen anything like it in a MMORPG before.
The fanboys of this game better hope that dooesn't mean that they don't have a Dynamic loading system in their engine. Because if they don't have one then they might as well just throw this into the shitter right now.
I can't think of any other reason for a 3-4 second pause like that while in an open area and not entering any kind of instance..
It's a bi product of a seamless world. Instead of zones you get what is commonly reffered to as a server line. Examples of this can be found in UO. Parts of the world are hosted on seperate servers in this case a server within a cluster. Crossing from one part of the cluster to another causes a brief delay that lasts a fraction of the time zoning would and impacts immersion far less than a loading screen. It is sadly a necessary evil with large seamless worlds at this point in time.
That's total bullshit. Asheron's Call was launched in 1999. It did not have anything what you just said. It was and is a 100% completely seamless HUGE world. There is absolutely no loading pauses anywhere. Even when entering Dungeons there's no loading.
I should know.. I played it for like 3 straight years.
The entire purpose of a Dynamic Loading system is to completely remove any type of loading or zoning on the world map.
WITHOUT a Dynamic loading system you get a few second pauses everytime you leave one terrain / zone patch and step over into another because everything in the next zone needs to be loaded into memory first (other players , objects , mobs etc) -- the more things to load - the longer the pause. That makes the entire game world made up of hundreds of zones , each one needing to be "zoned" into..
WITH a Dynamic Loading system everything is loaded seamlessly in the background while you play so you don't notice and kind of pausing and there's no need for zoning or loading of an area before you enter it.
There is absolutely no need for any kind of pausing like they recorded with a Dynamic Loading system.
Like I said - I can't think of any other reason for that 3-4 second pause in an open area other than it needing to load up the next zone data because it's not doing it in the background.
Unless they have their world broken up in 3 or 4 huge zones.. but why on earth would they even choose to show any kind of zoning in a video if it happens very very rarely??? That would basically be like going out of your way to show a negative thing when you don't even have to..
On the other hand if it DOES happen regularly then it would be something that they could not avoid recording in a lengthy video.
Time will tell but like I said -- you best hope it isn't what I am saying.. because that thing alone would completely destroy the game.
it ownt be liek that for release i think there was things we didnt know for the presentation its onyl soppose to do that for underground things
No, it's just another carrot to dangle. It gives the fanboys something to gnaw at for a while. It will go on indefinitely for some time with the fanboys insisting that it's just around the corner 'who cares if it's taking a bit longer?' That kind of thing. I wouldn't be surprised if there's still no game this time next year.
If you stopped to think about what the phrase "who cares if its takin a bit longer" actually means, you may find yourself feeling pretty foolish.
I would much rather have the devs delay delay delay till the game was ready. I have chosen to follow the game prelaunch and have not invested a penny.
Just so you know, if you have ever made a post that said anything in the realm of "they released an unfinished game" or "they rushed it out the door" then you are a hypocrit if you also are getting on DF's case about its dev cycle.
Ill say it again, and not one troll has even commented on this point because like always they sidestep what they cant handle and focus on nitpicky things. TF2 was plagued with trolls calling it vaporware when the devs delayed the release and started fresh. later on when it was released, it was one of the best shooters out there.
Patience. If your parents haven't taught you some yet, I hope they do soon.
---sig---
Click this for lulz: http://www.mmorpg.com/discussion2.cfm/thread/173737/page/6
I want to know what that cluster loading pause of about 3 seconds was all about. Never seen anything like it in a MMORPG before.
The fanboys of this game better hope that dooesn't mean that they don't have a Dynamic loading system in their engine. Because if they don't have one then they might as well just throw this into the shitter right now.
I can't think of any other reason for a 3-4 second pause like that while in an open area and not entering any kind of instance..
It's a bi product of a seamless world. Instead of zones you get what is commonly reffered to as a server line. Examples of this can be found in UO. Parts of the world are hosted on seperate servers in this case a server within a cluster. Crossing from one part of the cluster to another causes a brief delay that lasts a fraction of the time zoning would and impacts immersion far less than a loading screen. It is sadly a necessary evil with large seamless worlds at this point in time.
That's total bullshit. Asheron's Call was launched in 1999. It did not have anything what you just said. It was and is a 100% completely seamless HUGE world. There is absolutely no loading pauses anywhere. Even when entering Dungeons there's no loading.
I should know.. I played it for like 3 straight years.
The entire purpose of a Dynamic Loading system is to completely remove any type of loading or zoning on the world map.
WITHOUT a Dynamic loading system you get a few second pauses everytime you leave one terrain / zone patch and step over into another because everything in the next zone needs to be loaded into memory first (other players , objects , mobs etc) -- the more things to load - the longer the pause. That makes the entire game world made up of hundreds of zones , each one needing to be "zoned" into..
WITH a Dynamic Loading system everything is loaded seamlessly in the background while you play so you don't notice and kind of pausing and there's no need for zoning or loading of an area before you enter it.
There is absolutely no need for any kind of pausing like they recorded with a Dynamic Loading system.
Like I said - I can't think of any other reason for that 3-4 second pause in an open area other than it needing to load up the next zone data because it's not doing it in the background.
Unless they have their world broken up in 3 or 4 huge zones.. but why on earth would they even choose to show any kind of zoning in a video if it happens very very rarely??? That would basically be like going out of your way to show a negative thing when you don't even have to..
On the other hand if it DOES happen regularly then it would be something that they could not avoid recording in a lengthy video.
Time will tell but like I said -- you best hope it isn't what I am saying.. because that thing alone would completely destroy the game.
In Asherons Call the world was hosted on 1 server not a server within a cluster. When you played on Asherons Call your char never left the server it was on. In DarkFall, The world is divided among servers within a cluster. When you cross from one section to another your char is in fact crossing from one server within a cluster to another server within that cluster. Considering I am use to server lines which are some what similar then I guess you are saying YOU hope that it isn't what I am saying, because I and others from UO actually expected something like this to begin with. Asherons Call's poor graphics compaired to UO's 2D let alone it's bad 3D client were sub par, and Asherons Calls World wasn't as large as UO's. So much less to load in a smaller world I would hope that you did not suffer the same issue's a larger world with more to load would.
The point is I said it was similar not the exact same thing. You will be crossing from 1 server to another within a clusters of servers that world is hosted on. 1 Server cluster in DarKFall will equal 1 server.
The undebatable facts are............
1) 1 each Seperate world in DarkFall usualy called a server will in fact be a server cluster.
2) The world is divided up into sections that are hosted on different servers within a cluster
3) When your char goes from 1 section of terrain to another it will in fact be changing servers all together, within that cluster.
4) This is some what similar to UO's server lines but far from similar enough to call it the same thing.
Accept it or don't DarkFall will be larger than UO, and UO was much larger than Asheron's Call.
why would they be paying 300 testers when they could get people to test it for free? And they can only afford a dev team of 30 people. So how are they supposed to afford 300 paid testers? Again, this makes no sense, and yet you guys believe every word of it.
While im dreaming of a game like darkfall, you have to admit he has a point. It just doesnt add up. Rather aventurine is bsing us or they just arent very smart. Either way it makes me nervous
and no im not a troll, I want DF to come out it looks awesome
why would they be paying 300 testers when they could get people to test it for free? And they can only afford a dev team of 30 people. So how are they supposed to afford 300 paid testers? Again, this makes no sense, and yet you guys believe every word of it.
While im dreaming of a game like darkfall, you have to admit he has a point. It just doesnt add up. Rather aventurine is bsing us or they just arent very smart. Either way it makes me nervous
and no im not a troll, I want DF to come out it looks awesome
Why do you think of only this alternatives ?
Another question why do you think , randomly internet people are better Beta testers ? Why those free beta testers didn't could do anything for AoC to be a better game at launch?
Free testers get into beta tests to have game experience prior to game launch, they barely help developers with the game...
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)