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I'm not usually one to make a new thread, especially doggin' a game (or rather its community), but something happened to me today and it rather shocked me.
My brother and best friend went back to WoW a few days ago and invited me to join them. I reluctantly joined them, but I am honestly having an enjoyable time. I made a troll mage on a PVP server and am level 9.
Nevertheless, I was doing a quest and I was in a cave. A player who was a level or two entered my same area and I enguaged in conversation. I then asked if that person wanted to group.
The response utterly shocked me, and my eyes went from -.- to O.O...
"no ty.. it less xp" ....
Err..
what has happened to MMOrpgs? What has happened to grouping? What has happened to having a fun journey within a world without caring about exp/hour?
I thought I'd like to spill here.
Blessings,
*edit for spelling mistakes and clarity*
MMO migrant.
Comments
Some people like to group. Some people don't.
Play the way you want to play.
it ran away when mmorpgs became easy.
God be with you brother
Judging a whole community by the actions of just one of its members is the root cause of a lot of human suffering.
Sadly, so is apathy.
Well Im spoilled on the grouping aspects of MMO's since the first MMORPG I played for a long period of time was FFXI. In that game you had to group up to level and do quests, unless you wanted to solo but it would take so much more longer than it already did to level up.
Im still trying to find my game that holds my interest for longer than a month. Lack of grouping lack of Roleplaying and other things have turned my off from games. So I guess I'm trying to take a break from MMO's for a while Fallout 3 comes out tomorrow so Im going to be playing that and testing a few MMORPG's to get a good testing resume.
But I guess im just looking in the past and wishing I had those old experiences but I know it will be hard to find that first mmo feel again. But I love grouping up and just hanging out with people in my party having good conversation. That just dosen't seem to happen all to often anymore.
That is why WOW has GROUP quests. There are lots of mini-maxers around. There is nothign wrnog with that. Power gaming (aka Diablo gaming) is fun.
It *is* FUN maximizing xp/hour, gear set up and DPS rotations.
I'm puzzled by this too, OP. XP is nice sure, but I'd rather group up and have some company. Mmo's are more fun with another person.
I think mmo devs are in large part responsible for this by putting in place a game mechanic that would discourage grouping. You should benefit from grouping, not the reverse.
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And here I always thought it was the human lust for money and power.
So.......one guy declines your invite and now WoW is a groupless MMO? Bit fast on the judgement, aren't we?
Or maybe WoW the cash CoW has yet again poisoned the social aspect of MMOs with more of its anti group sentiment.
Makes me miss old EQ and even FFXI, where you have to group to advance.
Really I just think they should move all the soloers to a server where they can sit there and ignore each other. I really hate the fact that MMOs are turning into 1 person console games.
Look at whats happened to WAR, squat for socializing, just like most new games Ive noticed.
Or maybe WoW the cash CoW has yet again poisoned the social aspect of MMOs with more of its anti group sentiment.
Makes me miss old EQ and even FFXI, where you have to group to advance.
Really I just think they should move all the soloers to a server where they can sit there and ignore each other. I really hate the fact that MMOs are turning into 1 person console games.
Look at whats happened to WAR, squat for socializing, just like most new games Ive noticed.
Dont even try opening up that can'o'bull. Atleast WoW gives you the choice between solo and group play, instead of forcing you to group up.
Or maybe WoW the cash CoW has yet again poisoned the social aspect of MMOs with more of its anti group sentiment.
Makes me miss old EQ and even FFXI, where you have to group to advance.
Really I just think they should move all the soloers to a server where they can sit there and ignore each other. I really hate the fact that MMOs are turning into 1 person console games.
Look at whats happened to WAR, squat for socializing, just like most new games Ive noticed.
Dont even try opening up that can'o'bull. Atleast WoW gives you the choice between solo and group play, instead of forcing you to group up.
whats the point of a solo MMO? thats an oxymoron. The option kills grouping in general. Since WoW, the social aspect of every game ive played since has paled in comparison to the original EQ, DAoC, and FFXI.
Like I said, oxymoron.
I alway out performed exp wise when I was in a party compaired to soloing (over time). And parties is where all the fun is at. Soloing is ok and has its place, but nothing beats playing with friends.
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My sticking point is that if you put people in the position where they have to group, you have more groups available. I just dont get why youd want to play an MMO game for the solo experience.
By putting solo content into a game, you put a dent into grouping, and again, isnt playing an MMO about the social experience?
Experience has taught me that games where its easy to solo ruins grouping for everyone else. Look at WAR, you can solo end to end, and yet somehow you cant find groups outside yourguild for anything other than scenarios.
OP and all the others: reread what you wrote.
Apparently you are a Wow hater and ... surprisingly .... you had a good time even. (of course NOT surprisingly if you consider it has the whole market (60%) actively playing it).
And then you meet ONE person in game which in just that particular moment decides not to group with you because he CHOOSES not to do so.
So SUDDENLY you make a post (not making a new thread on a regular basis LOL), and you come up with "Wow = groupless".
Tell that to the millions of 25 group, 10 group and 5 men group players in that game.
This is an example of how FAR off the Wow hate has gone on this mmorpg.com and HOW bad this is for the industry.
Of course, DOZENS of others who THINK they have a reason to support your hate, jump on it aswell. Making this site seems as useless as it always has been these last years.
The power of WOW? YOU choose the way you play it. That's ten point 9 million times better than NOT having a choice (and that is 10.9
And yes the servers are THAT big to support the choices of grouping/non-grouping, PVE, PVP, etc....
Learn to enjoy instead of spreading hate to the good games and show no mercy with bad onces. This is the only direction to have better games in the future, based on GAMEPLAY and NOT on launched thin air hype.
WoW is more soloing to 60 or 70 then grouping from there. Not a lot of people group under that as it is more efficient to solo and people don't want to waste 2-3 hours(well for an instance). There is the odd group where you got to venture making your own for a while or staying in the lfg all the time while you solo. Additionally a lot of people now look for convenient boosts.
This reminds me of early PvP designed for the "end game". People wondered, why do I have to wait for the "end game" for the fun part of the game to start?
If grouping is fun, and I think it is, then why should I wait till the end for a good grouping game? I'd like to see a good grouping game right from the start, and skip the raiding at the end game.
I can't believe the attitude of people defending the soloer , the whole point of mmorpgs is to play online with other people. If you want to solo , there's a thing called single player games otherwise get out of the genre before you poison it to death.
OP and all the others: reread what you wrote.
Apparently you are a Wow hater and ... surprisingly .... you had a good time even. (of course NOT surprisingly if you consider it has the whole market (60%) actively playing it).
And then you meet ONE person in game which in just that particular moment decides not to group with you because he CHOOSES not to do so.
So SUDDENLY you make a post (not making a new thread on a regular basis LOL), and you come up with "Wow = groupless".
Tell that to the millions of 25 group, 10 group and 5 men group players in that game.
This is an example of how FAR off the Wow hate has gone on this mmorpg.com and HOW bad this is for the industry.
Of course, DOZENS of others who THINK they have a reason to support your hate, jump on it aswell. Making this site seems as useless as it always has been these last years.
The power of WOW? YOU choose the way you play it. That's ten point 9 million times better than NOT having a choice (and that is 10.9
And yes the servers are THAT big to support the choices of grouping/non-grouping, PVE, PVP, etc....
Learn to enjoy instead of spreading hate to the good games and show no mercy with bad onces. This is the only direction to have better games in the future, based on GAMEPLAY and NOT on launched thin air hype.
Um you need to re-read his post. He's not hating on WoW , just using it as a game where he had this experience in newer mmorpgs.
Don't say stuff about a community based off of one player.
You wont have that problem in DARKFALL, no lvls no xp no classes and not item based:)
The mistake you have made is playing a game that have lvls xp classes and a easy mode to guide through game in no time.
And the endlessly grinding for rep ad t1 t2 t3 t4 t5 t6 t7 t8....and so on, with the knowlage of obtaining tier set knowing about couple thousend others have same set as you and same buiild:p
Games played:AC1-Darktide'99-2000-AC2-Darktide/dawnsong2003-2005,Lineage2-2005-2006 and now Darkfall-2009.....
In between WoW few months AoC few months and some f2p also all very short few weeks.
MMORPG = Massive Multiplayer Online Role Playing Game. Multiplayer doesnt mean TEAMING is mendatory.
I think it's a shame that the game makes soloing the better option for people who want to level quickly in the first place.
If they made it marginally to the players advantage to be in a group then people wouldn't be so anti social.
I'm not saying make it far superior to levelling solo but just enough to make it worthwhile.
"You said earlier that you wanted to avoid a bunch of guys beating up on a single character. How do you make the experience epic for a single player without requiring him to join up with 24 other players to do a raid, to allow him to progress the story?"
"Gordon Walton, Co-GM BioWare Austin: I love MMOs, but I hate other players."
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