Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

How should Jedi/Sith be handled in this game?

13»

Comments

  • Reaper_EmberReaper_Ember Member Posts: 90

    Well, they'll be using the KOTOR class system, so there will be multiple Jedi/Sith classes. a heavy melee, a balanced, and a force mage type.



    From what it looks like, there will be multiple "factions." Each faction will have something different to offer, so I think things will be balanced. Plus, remember... Jedi and Sith cant properly use armor(only robes) or anything

    RIP: Masamunex - 75PLD/37WAR Ramuh

    We will rise again from the ashes. To take over Vana'Diel.

  • TillerTiller Member LegendaryPosts: 11,485

    I really want the path to be almost mysterious. I was really disappointed with SWG when I found all you had to do was find a holocron, grind a bunch of professions, and then all of a sudden you got a Jedi slot. It was supposed be secret. Raph Koster had a few different ideas on how Jedi would be handled, he posted about this once. Unfortunately the other ideas he were rejected, even the one for not having any jedi.



    The two to a server thing was just a rumor.

    Many on the TEAM didn't even know how to become a Jedi, actually. Smile

    How I would have preferred to do it:

    Proposal 1 was not have player Jedi, based on game balance and canon grounds (too powerful, plus there aren't any). That got shot down.

    Proposal 2: Everyone gets two character slots. One regular one, and one Force Sensitive. The Force Sensitive one is labeled "Megahard difficulty only. Permanent death. Don't get attached to a character here. This is a mini-game."

    When you start playing, you automatically get the first skillbox in a Force Sensitive tree. There's also a clock running in the corner of the screen, and a warning that "if you die, you're gone forever."

    Every time you use whatever command a FS skillbox gives you, PCs near you can report you. NPCs near you can attack you or report you. Too many reports, and you start getting tracked by NPC BHs, working your way up through all the ones from the movies and EU. EVentually, Mara Jade come s to try to kick you ass. Beat her and keep showing off, Darth Vader will come. And you will die. Fight against Darth is unwinnable.

    So showing off is a bad thing. Gotta stay hidden. But also gotta advance, and that means using the powers. Pick friends carefully. Clock is running in the corner the whole time...

    Sooner or later, you will trip up, and get smooshed. Your time goes on the high score table. For everyone to see.

    More importantly, if you make it all the way to Master, when you die, you turn into a blue glowy.

    Your main character can now summon this blue glowy -- YOUR Jedi advisor. As an emote. The ultimate way to show off how badass you are-- you could take a permadeath-enabled constantly hunted Jedi to Master.

    In fact, you could collect multiple glowies. The best player in the game: the guy who can conjure up 10 blue glowies around the campfire at night...

    This one didn't make it because people thought that permadeath was too harsh.

     

    I think not knowing what the path was was a very important ingredient. As long as it was a secret, people were free to think that it WAS "acting like a Jedi" or questing, or roleplaying, or whatever else. And by and large, people came up with paths that were stuff that fit the fiction, were altruistic, and so on. So an aspirant Jedi before Holocrons would be someone who behaved well, rather than not.


     

    If you ask me, it's quite simple. Holocrons told people "go play in a way you don't like."

    Everyone started doing gameplay they didn't like, for months. Entertainers had to go fight. Fighters had to go dance. Pet people had to go craft. Crafters had to go, well, craft something else. By definition, everything becomes a grind.

    Before the Holocrons, you played a given prof because you LIKED it.

    What Holocrons did was tell players "you can have this wonderful other thing that most of you didn't know you wanted, if you just make your life miserable."

    When the Jedi path was secret, only the people who LIKED trying lots of different stuff would have become Jedi. But we weren't even going to tell them they had made it when they unlocked it, so they wouldn't know how or why they had become Jedi. (Originally, it wasn't just mastering skills -- it was mastering skills, visiting places, doing different commands, etc).

    rlmmo.com/viewtopic.php

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • DouhkDouhk Member Posts: 1,019

    I would see the jedi class in this game to play similarly to say a shaman if we were to compare this to WoW in this game; a jack of all trades. That is, if they do go that route with the classes. However, if they have subclasses (which really is the only way I could see this making sense) is if they have jedi sentinels, weaponmasters, forcemasters, etc. Because, in all honesty, making a jedi slightly weaker in every category seems kind of ridiculous; it would make more sense if their focus was in one particular area.

    image If only SW:TOR could be this epic...

Sign In or Register to comment.