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For those who have left: What disappointed you the most?

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  • HricaHrica Member UncommonPosts: 1,129
    Originally posted by //\//\oo

    Originally posted by Hrica


    Warhammer is a great game, I won't be leaving it.

     

      ...Uhhhh... ok..... *points to the thread's title* 



     

    .....uhhh ....Ok  ..*I can have a opinion that is not negative of the game and post it here*

  • DouhkDouhk Member Posts: 1,019

    Two biggest factors for me were...

    COMBAT & DESIGN:

    As the OP mentions, there really is no sense of strategy within this game. I reached lvl 28 with my BW and in all honesty, not once was I really challenged or found to have to use my brains / wits to complete a goal. It is all a simple game of rock, paper, scissors; As a BW I stay back and spam my fireballs at the targets with no armor, and then eventually find myself attacked by a witch elf; of course, having no possible way to fight back unless you want to try your escape moves only to waste time, I stick to the no armored target until the witch elf finishes me off, and my only hope of survival is for some melee DPS or another BW to take care of the witch elf on me. That was the game. I was hoping this game would deliver in actual strategic combat and having to be on your toes, but it fails to deliver. I've tried all of the classes to at least lvl 10 and none of them showed that they would challenge me any more then my lvl 28 BW, which is disappointing to say the least.

    Second, the design is fatally flawed. As it is already a major issue discussed, the balance of exp between PvE, scenarios, and RvR was ridiculous; the entire game was focused around a mini-game. RvR was fun if you did not like advancing and PvE was... pathetic, to say the least. And the reason PvE doesn't work is because of...

    THE COMMUNITY:

    I already had my doubts about this game having a good community with how great a resemblance it beared with WoW, but I hoped against it. Of course, it turned out to be exactly the same; the community of this game is just horrible in terms of MMOs. PQs... a great idea, in theory, the same way communism is good... in theory. If people are actually willing to do them, PQs would be amazing. And in all honesty, WAR did good in this respect as the PQs were generally worthwhile. The problem I had with them was that I could not find a single freakin' person who wanted any other human contact; a reminder from my olden days of WoW. It is damn near impossible to enjoy the PvE content when you cannot do it with anyone else, as it really isn't WAR's primary objective in the first place. However, community isn't as much of an issue to me as design and combat. WoW is a great example of this; I'd say it is superior to every other MMO out on the market other then it's community, which I would proclaim is the worst (second worst, the worst having to be AoC's in complete honesty). When I played WoW, I didn't even care if I could barely find others in the world to play with, the world itself kept me entertained. In WAR, I felt bored out of my mind.

    So basically, there's my three main reasons why I left. If the game had a better poshness it may have been my favorite of all time. But sadly I think this game will not be able to drag me back in again, or at least not anytime soon.

    image If only SW:TOR could be this epic...

  • GladeousGladeous Member Posts: 49

    This game should not be categorized as a Massively Multiplayer Online RPG (MMORPG) but should be called a Massively Single Online RPG (MSORPG). Problem is I thought it was an MMO.

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    I don't even know where to begin. The lame balance would be a start.  Archer and the "sneak" classes are easily killed with zero utility, tanks are indestructable, casters are DPS machines, and healers take quite a bit of dps to get down. Secondly, is the dead world. I felt no reason to go out and explore the world because of the lack of XP in pve.

  • syllvenwoodsyllvenwood Member Posts: 118

    Terrible  pvp balance, very boring very linear gameplay

  • grimalgrimal Member UncommonPosts: 2,935

    The game had a lot of shortcomings as far as I'm concerned.

     

    I was always disappointed with the graphics and art style.  The latter seemed to make the former appear worse than it is.  I think they could have done a much better job of capturing the table top artwork and bringing a more vivid look to the world.  It just looks so stale to me.

    The sound is simply awful.  I don't know how this happened but it appears to have been an afterthought to the whole game.

    PVE lacks, PVP is repetitive and very dull.

    PQs are fun initially, but the lack of players outside of scenarios makes it seem more like a grind than anything else.

    However, more than all these specifics, the game is just really boring to me.  I never became excited or invested in any of my playtime.  It's weird because I never found LOTRO boring (yet it's their biggest complaint), but this game bores the tears out of me.

    I had very low expectations coming into the game, so I wasn't setting the game up to fail or anything.  It's just a really dull game to me.

  • nubadaknubadak Member Posts: 150

    I quit because everyone is playing scenarios and no one in the open world. That and the lack of social emotes.

    I did give in and play scenarios ffor a few weeks to play with other players in my guils but that just got so boring so fast. I went back to the open world to pvp and pve but there was just no one around.

    Maybe in a year they will have this fixxed and I might try again.

    Cheers!

     

    image

  • RhannekRhannek Member Posts: 47

    I quit because the pve never kept me wanting to get on, rather it kept me finding things to do besides play the game. PvP is very important to me, but without a good PvE background to me it is useless. That and the fact that the PvP was quite underwhelming as well. Maybe I went in with the wrong mind set, but I really wanted a DAoC 2. The best MMO times of my gaming life were my years on DAoC Merlin server, rolling with my guild Ignition on Hib. Seriously, they just need to update DAoC's graphics and PvE game a bit and it'd amazing again.

    ------------------
    Playing:LotRO
    Waiting for: anything better than whats out now.

  • ZoOoOZoOoO Member Posts: 93
    Originally posted by karat76


    Honestly to me the world just felt dead. I didn't feel like I was in a world more like I was just standing around waiting to do scenarios.

     

    I had the same feeling.

    image

  • SpeiberbobSpeiberbob Member Posts: 233
    Originally posted by Honkie


    The reason I chose "other" on the poll was that I left due to the developers.  They seem lost, they nerf HARD, and randomly.  They seem to be unsure of what needs to be balanced...or no, they seem like they feel sure, but that they couldn't find their balance with both hands and a map.  Not that I'm the guru of balance issues, but I could certainly do better than they're doing.  Heck, a retarded blind gerbil jumping around on a keyboard could too.  They're not listening to the players, and they're virtually non-existent on forums where players are trying to interact with them (except for the GM giving special treatment to the VNBoards, but even then).  It almost feels like they're playing an entirely different game than the players are.  If I had faith in the devs, there might be a reason to hang on, or to come back later, but there isn't any faith at all.

    Some of the lesser issues that also influenced my cancellation were touched on by others in this thread.  Every character of about...mmm...level 12 looks the same as every other character of that class through level 40.  The outfits aren't a huge issue, but c'mon, there should be more than 1-2 skins for each armor slot, even if they're ugly.
    Performance.  The game doesn't run all that well, especially when the graphics aren't amazing.  They say it has a high polygon count, and maybe it does, but it doesn't LOOK awesome.  I'd put the graphics on par with WoW, with worse performance added in.  The performance issues affect players of high and low end systems both, too, which is odd.
    There's no sense of character advancement.  This is kind of a big deal here.  I upgrade a piece of gear for next to no benefit.  I get a level and gain very little benefit from that either.  I complete an "epic" quest chain...for a piece of junk gear that I wouldn't wear.  Epic.  Which leads up to...
    Flow.  Where am I going?  I can't find the next tier of instance, or if I switch zones (say, high elf t4 to empire t4) it doesn't really lead to the next area very well.  The instances are entirely skippable in my experiance, with the only "must do" being things to get a set of Ward gear, which you absolutely must have for taking a city...but it's still gear you wouldn't really want to wear.  Even then, there's no real leading to those places that you can get your Ward gear.
    The world is empty.  4k population caps on the servers, with travel between the different realms being via zoning, and so much space...you often don't see anybody at all.  War is NOT everywhere.  I could log in right now, leave the warcamp and ride off for five minutes and farm/grind something.  Odds are, I wouldn't see a single person in an hour.  The server caps should be probably triple what they are, if not more, to really get that "at war" feel to it.  4k just feels like you're playing a single player game most of the time, when you're not in a scenario.

    I could go on, but there's no point.  I won't say the game outright failed, but it didn't live up to what it should have.  It'll probably maintain a population that will keep the servers open, after some consolidation, but it's not going to be the success it should have been.  Different developers could have taken the Warhammer name and lore into an amazing place, and created a game that utterly rocked.  Games-Workshop certainly established the Warhammer universe as one heck of a great place...Mythic just completely failed to deliver it.



     

    thanks exactly what i felt.. reminded me a bit of the former TR devs .. and i had so high hopes for WAR.

    ____________________
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  • tetammothtetammoth Member Posts: 108

    i am leaving because of the class imbalance. Witch Elf, Sorceror and Bright wizard are the funkiller for me.

    i love to play Healer classes, i never got killed in approx. 5 seconds in any other game before.

    Witch Elf does 6000 damage in 5-6 sec to my Runepriest with 35% Armor Absorb. I cant even react fast enough against them.

    Sorceror, all i see is something with Hands of Ruin and i am dead usually........ same for BWs.

     

    I have no protection against certain classes and thats comeplete wrong. If they can kill me in under 5 sec then i should be able to defend.

    Detaunt etc etc is worthless. it just gives you another 2-3 seconds.

     

     

     

     

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  • DeadlyByDezDeadlyByDez Member Posts: 152

    I am not leaving, but I am very tempted too. As I have said before in other threads I love the game. But “WAR is not everywhere. Its in the scenarios. The world is empty. The PVE quests are quite good, with a decent plot and storyline, but the rewards for them are rubbish. When is the last time you got a decent piece of armour from them? The PQs…what a stroke of genius. It is the single most important step in any mmo to date….but no one does them, they are in the buggering scenarios.

    The witching night was a brilliant idea and was the most RvR I have seen in the game. Smack the PQ in the ORvR lake and let the 2 sides knock the crap outta each other. Dungeons need to be worked on. Does anyone give a damn about them? I know it’s a PvP game but come on….

     

  • EduardoASGEduardoASG Member Posts: 832

    1- no Order tank other than a feminine elf or a stocky short legged chimp aka dwarf. Would be nice a paladin like class.

    2- lack of what to do once you hit 40. other than endless scenario grinding.. not  much else to do and no solo content for when you cannt team people.

    3- nerf bat hiting the game is another reason.

    4- Very unbalanced game in terms of rvr. Dest players way more than order ones and dest enjoying several tactical advantages. Clearly game was made to promote evil and chaos.

    5- No decent crafting system.. the actual existing crafting is a joke. No armor / weapons crafting at all etc.

    6- Binding. Binding gear is one of the dumbest options for a mmo imo. Only promotes gold farming companies business. The whole binding concept is starting to get old and players do not like it. simple. Its a cash and time sink artificial made. The sooner the devs understand theres a rejection towards this the better.

    7- Game promotes guilding as joining the flock as only way to get good gear. It is time to look to the players and the reasons the play games. Old school no-life guild members are fading. MMO market needs to adapt to the present and to players who will use MMOs as single player games where they can ocasionaly break their shell and meet other players. I think WAR did that a bit with the public quests [ awesome idea btw ], but making raid boses [ wich should not even exist ] drop the best gear easly will only promoting dkp system and guild farming.

    8- Another game artificially boosting a npc prowess by godly like boosting their hit points, attaks etc. Its an old system [ elite mobs champion etc ] that only makes players feel bad since their chars wont ever be able to reach those godly like abilities making the whole lvling up concept a waste of time. Getting in game 1  or 2 exceptional mosters that require a raid to defeat them is ok [ like the last boss in public quests etc ], but getting in game dungeons made of all god like elite / champions critters is just dumb and a way to insult the players. Its like saying.. hey all theese elves or whatever in this dungeon are gods.. and you guys are so puny and meaningless you need to gather the whole town just to defeat oone!!! How more sad than this can a game be ? :p

     

    Aion, AoC, AC, AO, DDO, Eve, Eq2, GW, MW3, L1&2, RF, RIFT, SWG, SWTOR, TR, UO, WOW, WAR
  • melmoth1melmoth1 Member Posts: 762

    Context: I quit wow over 2 years ago after a 3 year stint mainly as an undead rogue. Had played other games to a lesser degree, like EQ2, COH, COV, SWG etc

    In those two years+ I have wandered from new release to new release, VGSOH, LOTRO, TR, AOC,  and then WAR.

    Sorry to say that WAR has been the most disappointing for me for most of the reasons highlighted already.

    1/ Having to change server three times because of population problems

    2/ A dead world that seems empty and silent

    3/ Pvp is a range-dps zerg, especially in RVR pvp.

    4/ Main focus is - by design - the same scenario repeated.

    5/ Crafting is horrible

    Now, WAR needed to get it's pvp right, that's why I joined. I can forgive the worst crafting ever and the terrible PVE if, and only if,  your pvp rocks. The realisation that I had more pvp options and tricks as a rogue or warrior in ANY of the WOW battlegrounds than in WAR was the wake-up call.  

    It's a shame as I am an old-school Warhammer playa from the paper & dice days.

    So after 2 years I went back to WOW (sigh). Not because of WOTLK, but because the only contenders for me are LOTRO and EVE, and I prefer WOW to both.

    Regards

    Melmoth

  • borngamerborngamer Member Posts: 23

    What disappointed me most?

    The game was about 3% as good as it was hyped up to be.

    If it was around 40-50% as good as the hype would have you believe, I'd probably still be playing it.

    Dismal game.

  • CendhariaCendharia Member UncommonPosts: 319
    Originally posted by veritasall


    I'll not be renewing my sub next week because of my technical issues. I keep getting disconnected, authentication fails, NPCs disappear and lag. Support advised me to 'upgrade my graphic card drivers'.



     

    I had that exact problem 2 days ago for several hours, turns out it was my ISP's dns servers messing up...for the whole of Western Canada lol.  I phoned them and thats what they told me.   But same symptoms, I had just landed in a warcamp, no npcs etc.   So I logged off, figuring I would reboot.

    Then I couldn't get back in..tried 5 times and kept getting authentication failed messages.  So I went to the warhammer alliance forums to see if anyone else was having the same issues, and it turned out a whole thread full of people in the tech support area were.   All from BC and Alberta Canada.

    So might want to check with your isp,  sounds like the same issues I had the other day.

    Cend

  • CendhariaCendharia Member UncommonPosts: 319
    Originally posted by melmoth1


    Context: I quit wow over 2 years ago after a 3 year stint mainly as an undead rogue. Had played other games to a lesser degree, like EQ2, COH, COV, SWG etc
    In those two years+ I have wandered from new release to new release, VGSOH, LOTRO, TR, AOC,  and then WAR.
    Sorry to say that WAR has been the most disappointing for me for most of the reasons highlighted already.
    1/ Having to change server three times because of population problems
    2/ A dead world that seems empty and silent
    3/ Pvp is a range-dps zerg, especially in RVR pvp.
    4/ Main focus is - by design - the same scenario repeated.
    5/ Crafting is horrible
    Now, WAR needed to get it's pvp right, that's why I joined. I can forgive the worst crafting ever and the terrible PVE if, and only if,  your pvp rocks. The realisation that I had more pvp options and tricks as a rogue or warrior in ANY of the WOW battlegrounds than in WAR was the wake-up call.  
    It's a shame as I am an old-school Warhammer playa from the paper & dice days.
    So after 2 years I went back to WOW (sigh). Not because of WOTLK, but because the only contenders for me are LOTRO and EVE, and I prefer WOW to both.
    Regards
    Melmoth



     

    I've played all the same games you have and then some.  

    Just wanted to state that,  I think Mythic did a great job on their scenarios.   Too great a job, too enticing for players to sit in there day after day week after week.

    Warhammer"s Realm vs Realm is trademarked.   It should be the MAIN thing about their game shouldn't it?

    I am an old time Daoc player as well, was hoping for some of the flavour of the old frontiers,  keep taking defending artifacts relics,  you know epic battles "like the good ol days" in otherwords Daoc02 in a way.

    Guess I fooled myself.   Seems the players want to minmax and the very best and most efficient way to do that is scenarios.    No players out in the world?  Empty world?   Well, yes and no.   They're all camping the scenarios, because the scenarios are very rewarding in drops, exp and renown.   Why would any of them want the slower paced RVR action...there's no incentive now.   Too many rewards in scenarios, and its waaaay too late for Mythic to fix that now.

    This about Warhammer disappoints me too.   But I will remain for awhile with the game and see how things shape up. 

    One point about crafting in War that noone seems to have noticed.   Warhammer crafting is not and never was meant to be as time consuming, detailed or any of that...like you might see in EQII, VG or any games like that.

    It was meant to be done on the fly, from your inventory before you went into battle, hence the whole simplicity thing.   It was never meant to be a main focus of any sort from what I understood,  just wanted to clear that up.

    As for the PQ's ..they have turned into contests, guilds come in and zerg them basically, if you are there on your own, you can expect that any mob you are fighting will be attacked by these folks, thereby taking away influence and exps that you may have gained from that npc.   The PQs are kind of like what Mythic meant them to be....til you throw the human factor in there ...then its a greed fest.  hehe 

    And lately I have to agree that,  the PQs seem rather empty at times, depending on what people are doing...(scenarios??)

    Yes I complain about scenarios taking away from the rest of the Warhammer experience, because..thats a fact.   People can't be in two places at once.  If they are in the scenarios, they aren't out rvring and they aren't out in the PQs.

    As for other things to do in the game at rank 40 (one rank 40, 5 rank 16s so far) there are tome unlocks plus  exploring to do...least thats what I do.   But I can say that I won't be grinding up to rank 80 realm rank, I don't think I'll last that long frankly.

    Anyways, nothing is written in stone, still hoping that things change as updates come out.

    Cend

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Ir simply wasn't that fun to play.

    30
  • MakurosuMakurosu Member Posts: 30

    RvR quickly became scenario grinding.  I limited the amount of time I spent grinding BGs in WoW to when I need gear.  Occasionally, some pvp item is an actual upgrade for me.  I can't stand sitting in the same bgs over and over, and scenarios were no different.   It's a shame, as the RvR lakes were generally empty. If I was lucky, there might be a person or two of the opposite faction there, but generally I was the only one.

    Worse yet is the balancing.  There really needs to be solo balancing to some degree, even if it's of the paper scissors rock variety.  Especially in a game released with missing classes.  You cannot hide behind the tank if you don't have them in your scenarios.  If you're a dark elf, you often only saw a tank if a black orc or chosen happened to be in the area.

    The amount of CC in the game.  I'd rather be stunlocked any day than be rooted or knocked back all match long.  It looks like they're addressing at least the roots from what I've read of the recent patches.  Not sure about the knockbacks. 

    It wasn't a PvE game, but what little PvE there was got boring fast.  Leveling needed to go quicker.  There needed to be enough pve content to level without having to depend on groups for public quests, or having to sit in scenario queues all day.   PQs can be done solo if you just want to repeat stage 1 over and over.  They're a neat idea, but it 's too bad they're sabotaged by the scenarios.  It's just too efficient to level there instead of exploring the game world some. 

    The game world felt very tiny, though.  And the way the zones were laid out, it didn't seem even remotely like an actual world to get out and explore.  Then there's the buggy, and generally bad combat animations.  I could go on, but I was generally just bored all the way through.  It's a shame since there was so much potential for the game.

  • StyijStyij Member Posts: 186

    The game simply felt more like online paintball than an MMORPG. The principle seemed sound the game just felt thin and unexciting.

  • csthaocsthao Member UncommonPosts: 1,123

    I just cant stand the fact that every public quest I go, it would be empty. So  I would jsut grind for the influence points to get my rewards. I would love to finish every public quest, the rewards are not bad at all. This only applies to the Elves/Human areas. At least in the public quests where the dwarves are at its a cross between the greenskins. So they both share the same area of public quest with different or same objectives, and you can actually PvP witht hem.

    So boring playing all by myself, great rewards Im missing out on. Scenarios get dull and sucks when you lose 95% of the time. People literally have forgotten how to play PvP games, not team work/effort, they go soloing and dieing and complaining. You hear the same old stuff EVERY SCENARIO. I didnt play a game to hear people whining, I sure as hell aint going to pay for a game to neither.

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