Does anyone have rough numbers on the money spent on Darkfall so far, or how much investor funds they have received? Is this info available at all? I've seen lots of figures thrown around, but they all look like jokes or sarcasm.
This is the only quote from a Dev. that I have seen on the matter:
Does anyone have rough numbers on the money spent on Darkfall so far, or how much investor funds they have received? Is this info available at all? I've seen lots of figures thrown around, but they all look like jokes or sarcasm.
This is the only quote from a Dev. that I have seen on the matter:
Does anyone have rough numbers on the money spent on Darkfall so far, or how much investor funds they have received? Is this info available at all? I've seen lots of figures thrown around, but they all look like jokes or sarcasm.
This is the only quote from a Dev. that I have seen on the matter:
That's over $20 million American dollars. Really not a terribly low number for a game, especially one that has had 8 years to develop. I would imagine they have spent most of those 8 years with art (which seems to be a resource-heavy need for most MMO games) and probably a lot of that working with their engine.
That is a reasonable amount of money to spend on MMO games.
considering War took 100mill+, making DF on <10mill is quite an achievement.
I'd imagine you take an efficiency hit when you have a larger development/management team. As well, they probably poured millions into advertising (not sure if that's included in the '100mill+').
~~~~~~~~~~~~~~~~~~~~~~~~ Self-confessed DF fanboy. Finally a real ****ing MMO.
Does anyone have rough numbers on the money spent on Darkfall so far, or how much investor funds they have received? Is this info available at all? I've seen lots of figures thrown around, but they all look like jokes or sarcasm.
This is the only quote from a Dev. that I have seen on the matter:
"What's the budget of Darkfall so far, spent for development?
Many millions of Euro, something short of 10M." Quote by Tasos Sept. 2008
Interesting quote, but not really solid info.
What kind of information are you looking for. I'm fairly certain that Aventurine's financial information isn't public
I know it's not public info, but sorry, Tasos isn't very believable as a source. I think he's made some statements in the past that turned out to be less than reliable.
If it's true, then amazing accomlishment for an unknown, unproven Dev team to get 20 million in funding. I can see it if you have a few successful games under your belt, but as far as I know, these guys don't.
I hope they make back the 20 mil, if indeed they did spend this much money, so that there's continued investment in indie developers.
That's over $20 million American dollars. Really not a terribly low number for a game, especially one that has had 8 years to develop. I would imagine they have spent most of those 8 years with art (which seems to be a resource-heavy need for most MMO games) and probably a lot of that working with their engine. That is a reasonable amount of money to spend on MMO games.
sry mate, you are mistaken. Something short of 10 mil euros is not even clost to over 20 million american dollars. its about 12 million.
if your not gonna beleave the source then whats the point in making the thread?
I did not know Tasos was the only source when I started the thread. ??
But if that's the only source there is, then we can go with that for the discussion.
I would simply reiterate that his is a lot of money for an unproven dev team to raise, and kudos to Adventurine for doing so.
I think it would be especially hard to do today, given the recent performance of the MMORPG maket. Developer keep banging their heads against the immovable wall that is WoW.
I know none of the recent releases, WAR, AoC, etc. have been outstanding, but they are having a tough time getting sub numbers that justify their cost to develop.
I think LoTRO is one of the few success stories, with a decent stable amount of subs, if not record breaking.
Other games like Tabula Rasa continue to close up shop.
That's over $20 million American dollars. Really not a terribly low number for a game, especially one that has had 8 years to develop. I would imagine they have spent most of those 8 years with art (which seems to be a resource-heavy need for most MMO games) and probably a lot of that working with their engine. That is a reasonable amount of money to spend on MMO games.
10 Million Euros is not over 20 million american dollars, nor was it ever. The Euro has been fairly strong against the dollar however never that strong. There was a time when the pound was that strong, but not any longer.
Today 1 Euro = 1.2707 U.S. dollars, which still means its more dollars but not 20million. Its about 12.7 million US dollars. Now when most of the development was going on, that is the past 5 years the Euro has been much stronger against the dollar up to I believe 1.68 Dollars per euro but dont quote me.
if your not gonna beleave the source then whats the point in making the thread?
I did not know Tasos was the only source when I started the thread. ??
But if that's the only source there is, then we can go with that for the discussion.
I would simply reiterate that his is a lot of money for an unproven dev team to raise, and kudos to Adventurine for doing so.
I think it would be especially hard to do today, given the recent performance of the MMORPG maket. Developer keep banging their heads against the immovable wall that is WoW.
I know none of the recent releases, WAR, AoC, etc. have been outstanding, but they are having a tough time getting sub numbers that justify their cost to develop.
I think LoTRO is one of the few success stories, with a decent stable amount of subs, if not record breaking.
Other games like Tabula Rasa continue to close up shop.
It's a tough market out there.
Unless im confusing the images in my head of Tasos and the guy in that television report of Darkfall who said that it was aroudn 10mil euros as well....then Tasos is definitely not the only source that explains the financial spending on DF.
That's over $20 million American dollars. Really not a terribly low number for a game, especially one that has had 8 years to develop. I would imagine they have spent most of those 8 years with art (which seems to be a resource-heavy need for most MMO games) and probably a lot of that working with their engine. That is a reasonable amount of money to spend on MMO games.
sry mate, you are mistaken. Something short of 10 mil euros is not even clost to over 20 million american dollars. its about 12 million.
Kinda depends on the time-frame that you do the conversion.
I have no idea of that 10million Euro figure was mostly spent in 2001, 2003, 2005, 2008... etc. So, in reality it could represent anywhere from $10-16 million in US dollars... give or take a few hundred thousand.
So how did I come up with those numbers? Glad you asked...
Does anyone have rough numbers on the money spent on Darkfall so far, or how much investor funds they have received? Is this info available at all? I've seen lots of figures thrown around, but they all look like jokes or sarcasm.
This is the only quote from a Dev. that I have seen on the matter:
"What's the budget of Darkfall so far, spent for development?
Many millions of Euro, something short of 10M." Quote by Tasos Sept. 2008
Interesting quote, but not really solid info.
What kind of information are you looking for. I'm fairly certain that Aventurine's financial information isn't public
Why not? I think you just need someone who works in the credit industry in greece to help. All companies in the EU are required to submit annual financial summaries. This is then public knowledge for a small fee.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Originally posted by mrw0lf Why not? I think you just need someone who works in the credit industry in greece to help. All companies in the EU are required to submit annual financial summaries. This is then public knowledge for a small fee.
Thats only companies traded on stock markets, Aventurine is funded by private equity.
Originally posted by mrw0lf Why not? I think you just need someone who works in the credit industry in greece to help. All companies in the EU are required to submit annual financial summaries. This is then public knowledge for a small fee.
Thats only companies traded on stock markets, Aventurine is funded by private equity.
The company is the UK equivalent of a Plc and is still subject to submitting Annual accounts under ias regulation. The company still has shares and if they wish can be offered to the public.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Originally posted by mrw0lf Why not? I think you just need someone who works in the credit industry in greece to help. All companies in the EU are required to submit annual financial summaries. This is then public knowledge for a small fee.
Thats only companies traded on stock markets, Aventurine is funded by private equity.
The company is the UK equivalent of a Plc and is still subject to submitting Annual accounts under ias regulation. The company still has shares and if they wish can be offered to the public.
Where did you get from? I have seen no information suggesting such a thing.
EDIT: If somebody speaks Greek can you have a look on the Greece's official registrar of companies and find an answer, you can probably do an internet search for free.
Originally posted by mrw0lf Why not? I think you just need someone who works in the credit industry in greece to help. All companies in the EU are required to submit annual financial summaries. This is then public knowledge for a small fee.
Thats only companies traded on stock markets, Aventurine is funded by private equity.
The company is the UK equivalent of a Plc and is still subject to submitting Annual accounts under ias regulation. The company still has shares and if they wish can be offered to the public.
Where did you get from? I have seen no information suggesting such a thing.
That leads to the next question. Where the heck does an unproven Dev Team get 12 million dollars, 20 million Euros, whatever the figure is. That's a lot of money.
I can understand how a Brad McQuaid or a Richard Garriot could raise that sort of investor capital, but some guys that have never released a game before? Wow.
That leads to the next question. Where the heck does an unproven Dev Team get 12 million dollars, 20 million Euros, whatever the figure is. That's a lot of money. I can understand how a Brad McQuaid or a Richard Garriot could raise that sort of investor capital, but some guys that have never released a game before? Wow.
Maybe they have a rich cousin who is also a prince in Saudi Arabia?
That leads to the next question. Where the heck does an unproven Dev Team get 12 million dollars, 20 million Euros, whatever the figure is. That's a lot of money. I can understand how a Brad McQuaid or a Richard Garriot could raise that sort of investor capital, but some guys that have never released a game before? Wow.
Maybe they have a rich cousin who is also a prince in Saudi Arabia?
Hard to say. But it would be a tough sell.
Give me money to make a game. If the game is successful, you'll get your money back and a tidy profit besides.
Well, that sounds good. I know subscription based games can be very profitable. What games have you made before?
That's not the only thing they do though, they also do contracting for the military, good luck finding out what that involves and how lucrative it is.
And also there was some sort of subsidizing from Greece itself wasn't there? I seem to remember reading about it either here or on the official site... will see what I can dig up if I get a chance.
Comments
They said in a recent interview that they have spent 10m Euro's so far.
How much did eve spend in euro's?
This is the only quote from a Dev. that I have seen on the matter:
www.thedarkfall.com/blogs/14-interview-with-darkfall
"What's the budget of Darkfall so far, spent for development?
Many millions of Euro, something short of 10M." Quote by Tasos Sept. 2008
How much did eve spend in euro's?
No idea but I suspect it was a hell of a lot less.
This is the only quote from a Dev. that I have seen on the matter:
www.thedarkfall.com/blogs/14-interview-with-darkfall
"What's the budget of Darkfall so far, spent for development?
Many millions of Euro, something short of 10M." Quote by Tasos Sept. 2008
Interesting quote, but not really solid info.
This is the only quote from a Dev. that I have seen on the matter:
www.thedarkfall.com/blogs/14-interview-with-darkfall
"What's the budget of Darkfall so far, spent for development?
Many millions of Euro, something short of 10M." Quote by Tasos Sept. 2008
Interesting quote, but not really solid info.
What kind of information are you looking for. I'm fairly certain that Aventurine's financial information isn't public
______________________
Give a man some fun and you entertain him for a day. Teach a man to make fun and you entertain him for a lifetime.
That's over $20 million American dollars. Really not a terribly low number for a game, especially one that has had 8 years to develop. I would imagine they have spent most of those 8 years with art (which seems to be a resource-heavy need for most MMO games) and probably a lot of that working with their engine.
That is a reasonable amount of money to spend on MMO games.
Tecmo Bowl.
I'd imagine you take an efficiency hit when you have a larger development/management team. As well, they probably poured millions into advertising (not sure if that's included in the '100mill+').
~~~~~~~~~~~~~~~~~~~~~~~~
Self-confessed DF fanboy. Finally a real ****ing MMO.
This is the only quote from a Dev. that I have seen on the matter:
www.thedarkfall.com/blogs/14-interview-with-darkfall
"What's the budget of Darkfall so far, spent for development?
Many millions of Euro, something short of 10M." Quote by Tasos Sept. 2008
Interesting quote, but not really solid info.
What kind of information are you looking for. I'm fairly certain that Aventurine's financial information isn't public
I know it's not public info, but sorry, Tasos isn't very believable as a source. I think he's made some statements in the past that turned out to be less than reliable.
If it's true, then amazing accomlishment for an unknown, unproven Dev team to get 20 million in funding. I can see it if you have a few successful games under your belt, but as far as I know, these guys don't.
I hope they make back the 20 mil, if indeed they did spend this much money, so that there's continued investment in indie developers.
if your not gonna beleave the source then whats the point in making the thread?
sry mate, you are mistaken. Something short of 10 mil euros is not even clost to over 20 million american dollars. its about 12 million.
I did not know Tasos was the only source when I started the thread. ??
But if that's the only source there is, then we can go with that for the discussion.
I would simply reiterate that his is a lot of money for an unproven dev team to raise, and kudos to Adventurine for doing so.
I think it would be especially hard to do today, given the recent performance of the MMORPG maket. Developer keep banging their heads against the immovable wall that is WoW.
I know none of the recent releases, WAR, AoC, etc. have been outstanding, but they are having a tough time getting sub numbers that justify their cost to develop.
I think LoTRO is one of the few success stories, with a decent stable amount of subs, if not record breaking.
Other games like Tabula Rasa continue to close up shop.
It's a tough market out there.
10 Million Euros is not over 20 million american dollars, nor was it ever. The Euro has been fairly strong against the dollar however never that strong. There was a time when the pound was that strong, but not any longer.
Today 1 Euro = 1.2707 U.S. dollars, which still means its more dollars but not 20million. Its about 12.7 million US dollars. Now when most of the development was going on, that is the past 5 years the Euro has been much stronger against the dollar up to I believe 1.68 Dollars per euro but dont quote me.
I did not know Tasos was the only source when I started the thread. ??
But if that's the only source there is, then we can go with that for the discussion.
I would simply reiterate that his is a lot of money for an unproven dev team to raise, and kudos to Adventurine for doing so.
I think it would be especially hard to do today, given the recent performance of the MMORPG maket. Developer keep banging their heads against the immovable wall that is WoW.
I know none of the recent releases, WAR, AoC, etc. have been outstanding, but they are having a tough time getting sub numbers that justify their cost to develop.
I think LoTRO is one of the few success stories, with a decent stable amount of subs, if not record breaking.
Other games like Tabula Rasa continue to close up shop.
It's a tough market out there.
Unless im confusing the images in my head of Tasos and the guy in that television report of Darkfall who said that it was aroudn 10mil euros as well....then Tasos is definitely not the only source that explains the financial spending on DF.
---sig---
Click this for lulz: http://www.mmorpg.com/discussion2.cfm/thread/173737/page/6
sry mate, you are mistaken. Something short of 10 mil euros is not even clost to over 20 million american dollars. its about 12 million.
Kinda depends on the time-frame that you do the conversion.
I have no idea of that 10million Euro figure was mostly spent in 2001, 2003, 2005, 2008... etc. So, in reality it could represent anywhere from $10-16 million in US dollars... give or take a few hundred thousand.
So how did I come up with those numbers? Glad you asked...
According to this site: sdw.ecb.europa.eu/quickview.do
The high and low point of the conversion between Euro and US dollar was .8384 in Jul of 2001 and 1.5990 in July of 2008
So if we take the extreme low point it gives us $8,384,000
and the extreme high point it gives us $15,990,000
Those are both before inflation...
So if we take the 8.384 million and allow for inflation using this site's inflation calculator: www.westegg.com/inflation/
We end up with: $9,846,077 (in 2007 dollars)
Heh... I like playing with numbers, and work is slow today.
This is the only quote from a Dev. that I have seen on the matter:
www.thedarkfall.com/blogs/14-interview-with-darkfall
"What's the budget of Darkfall so far, spent for development?
Many millions of Euro, something short of 10M." Quote by Tasos Sept. 2008
Interesting quote, but not really solid info.
What kind of information are you looking for. I'm fairly certain that Aventurine's financial information isn't public
Why not? I think you just need someone who works in the credit industry in greece to help. All companies in the EU are required to submit annual financial summaries. This is then public knowledge for a small fee.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Thats only companies traded on stock markets, Aventurine is funded by private equity.
Thats only companies traded on stock markets, Aventurine is funded by private equity.
The company is the UK equivalent of a Plc and is still subject to submitting Annual accounts under ias regulation. The company still has shares and if they wish can be offered to the public.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
Thats only companies traded on stock markets, Aventurine is funded by private equity.
The company is the UK equivalent of a Plc and is still subject to submitting Annual accounts under ias regulation. The company still has shares and if they wish can be offered to the public.
Where did you get from? I have seen no information suggesting such a thing.
EDIT: If somebody speaks Greek can you have a look on the Greece's official registrar of companies and find an answer, you can probably do an internet search for free.
Thats only companies traded on stock markets, Aventurine is funded by private equity.
The company is the UK equivalent of a Plc and is still subject to submitting Annual accounts under ias regulation. The company still has shares and if they wish can be offered to the public.
Where did you get from? I have seen no information suggesting such a thing.
ok wiki but easiest-
en.wikipedia.org/wiki/Soci%C3%A9t%C3%A9_anonyme
not a partnership or limited, last line equivalent Plc. As for the resposibilites of a Plc, I'm sure you can look yourself.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
That leads to the next question. Where the heck does an unproven Dev Team get 12 million dollars, 20 million Euros, whatever the figure is. That's a lot of money.
I can understand how a Brad McQuaid or a Richard Garriot could raise that sort of investor capital, but some guys that have never released a game before? Wow.
Maybe they have a rich cousin who is also a prince in Saudi Arabia?
Maybe they have a rich cousin who is also a prince in Saudi Arabia?
Hard to say. But it would be a tough sell.
Give me money to make a game. If the game is successful, you'll get your money back and a tidy profit besides.
Well, that sounds good. I know subscription based games can be very profitable. What games have you made before?
None.
Ok, here's 12 million dollars.
That's not the only thing they do though, they also do contracting for the military, good luck finding out what that involves and how lucrative it is.
And also there was some sort of subsidizing from Greece itself wasn't there? I seem to remember reading about it either here or on the official site... will see what I can dig up if I get a chance.