Everquest and DAoC are the kind of games I'd like. Everquest for it's emphasis on grouping, it's open world, it's dungeons, it's more serious approach with it's quests, spells and fantasy style. And DAoC for it's pvp and general having more purpose and point to it.
Neither game was perfect but it was more appealling than the cartoonish, shallow, solo-emphasized game that is WoW.
I don't hate WoW, I hate the community...and that's an understatement.
That being said I played WoW for quite awhile but grew bored of the stupid quests, irrelevant lore, gear centricity, raiding, PVP, and grinds.
LotRO is my current love. It plays similar to WoW (or I should say WoW plays similar to every other mmo) but has everything that WoW doesn't: emphasis is on PVE, questing, story, lore. Very little emphasis on gear, PVP, and raiding.
The thing that has driven me away from WoW twice now is the community, guildmate, and players. Ugh.
I think a lot of people here who think Everquest was hard miss competition for limited boss content and excessivly long grinds and timesinks. For whatever reason, people think that spending lots of time doing the same thing is somehow harder than doing it in half the time. As if skill or difficulty is a measurement of time and not the actual challenge of the task being done regardless of how long it takes. Some people just need to be punished in order to feel a sense of accomplishment. To each their own though.
I think Pencilrick put the best description of things WoW doesn't do and why people may not like the game. Unfortunatley to many companies are obsessed with trying to steal Warcraft players with Warcraft clones that they are missing out on the people who want a different type of game.
I dont like easy way outs... WoW is always the easy way out. I want it to take months to reach max full character developement whether it be skills or levels. I want massive death penalties, I wan't to lose my stuff when I die but I also wanna loot you when I kill you. Lots of risk lots of reward, it makes everything you do in the gave have more purpose. I don't want to be forced to do months of PvE raiding to be able to PvP profficiently. If anything I would have PvE raids the way they were back in DAoC's old days. Get a nice raid on Dartmoore or the Green Knight or something like that, maybe get a weapon or piece of armor that was really cool and pretty good but nothing game breaking. Make the game hard, I don't want a game that is friendly to new players I DONT CARE!
Imo WoW's greatest flaw is that it is a me-me-me game that fosters no sense of community. That's a huge flaw for a MMO, imo. In a true MMO it should be the player-driven "world" that is wonderful and a source of drama rather than some scripted trash waiting for your pleasure. A good mmo provides the players with tools to entertain (provide content) each other. A mmo that is static and dev-driven is a single player game with a multiplayer component.
What do I dislike about WOW? Quest Driven, linear gameplay with no real player impact on the game world, coupled with scenario based PVP (which has changed recently) and a raiding based end game which my personal life can't support.
What do I like to play, (or enjoyed in the past?)
Besides EVE right now, DAOC was my other favorite and one that I stuck with.
Most other MMO's have been strictly short term for me (6 mo or less)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Ultima Online Dark Age of Camelot EVE online Warhammer AoR Imo WoW's greatest flaw is that it is a me-me-me game that fosters no sense of community. That's a huge flaw for a MMO, imo. In a true MMO it should be the player-driven "world" that is wonderful and a source of drama rather than some scripted trash waiting for your pleasure. A good mmo provides the players with tools to entertain (provide content) each other. A mmo that is static and dev-driven is a single player game with a multiplayer component.
EVERQUEST OMG BEST GAME EVER WHY: Its difficult. Not in the sense that its actually hard, jsut in the sense that you cant run around and be stupid without consequence, especially pre-Planes of Power. If you had any items with stats on them by level 30 it was rather impressive. You would have to work very had and decide which spells you could afford as oppose to spend 2% of you rmoney each time you level. Traveling was treacherous and not done for 5 silver whlie you go afk on a gryphon ride. The community was great, you could find groups almost anywhere all the time, and you needed groups, soloing was very slow and unheard of for many classes until later expansions. The raiding was epic, mad epic. It wasnt an endgame saturated game, you could have as much fun at 35 as at 60. For me the expansions got a bit over the top and subtracted from these elements. But thats what I want...
Interesting you mention EQ1. I was just talking about this last night with a buddy. We have played about all the mmo's from EQ and about every other game to date. We were talking about how the most memorable game times we have ever had were in EQ1. Back then it was amazing...it was new, it was a challenge, and it was damn frustrating at times as well. I will never forget leaving the swamps and heading into the desert and crapping our pants at the sound of a dry bones skelly, or traversing for what seemed like hours to explore a new zone or area. I also remember the hilarity of saddam hussein looking sand giants being trained down the beach in oasis, aggroing and one shotting all the people sitting around waiting for their mana and health to regen. First dungeon runs, first equipment drops or crafting success. I also remember lots of exp loss and LONG frustrating corpse runs. I remember losing all my gear because I died in lava. I remember aggro mobs that NEVER released unless you zoned. I remember mobs chasing you, stopping to kill someone else, then getting right back in you lol. I remember people standing in line for 20+ hours to kill one mob for Journey man boots and other gear. I remember tons of spawn camping and kill stealing etc. It was fun and exciting as it was new....it def had its drawback too that I def can live without. Were all just spoiled now....games are getting better everyday, but everyday we are even less impressed.
Ultima Online Dark Age of Camelot EVE online Warhammer AoR Imo WoW's greatest flaw is that it is a me-me-me game that fosters no sense of community. That's a huge flaw for a MMO, imo. In a true MMO it should be the player-driven "world" that is wonderful and a source of drama rather than some scripted trash waiting for your pleasure. A good mmo provides the players with tools to entertain (provide content) each other. A mmo that is static and dev-driven is a single player game with a multiplayer component.
Game Community building tools Community
Ultima Check Check
DAOC Check Check
Eve Check Check
Warhammer No No
One of these things is not like the others...
Lol you have no idea what you're talking about....
Guild leveling and unlocks, alliances, common faction-wide fate through realm war aka Realm Pride, endgame which requires server-wide coordination of guilds and alliances both in PvP and PvE simultaneously, etc etc. The game has the tools and it definitely has the beginnings of community being pretty fresh. Just check server forums for more populated servers on WHA. Lol. The way we know and depend on each other on Karak-Norn, both friend and foe is lightyears ahead from what I ever experienced in WoW where guilds are the top levels of community at best. But let's not digress. This is a WoW forum, not WAR.
EVERQUEST OMG BEST GAME EVER WHY: Its difficult. Not in the sense that its actually hard, jsut in the sense that you cant run around and be stupid without consequence, especially pre-Planes of Power. If you had any items with stats on them by level 30 it was rather impressive. You would have to work very had and decide which spells you could afford as oppose to spend 2% of you rmoney each time you level. Traveling was treacherous and not done for 5 silver whlie you go afk on a gryphon ride. The community was great, you could find groups almost anywhere all the time, and you needed groups, soloing was very slow and unheard of for many classes until later expansions. The raiding was epic, mad epic. It wasnt an endgame saturated game, you could have as much fun at 35 as at 60. For me the expansions got a bit over the top and subtracted from these elements. But thats what I want...
Interesting you mention EQ1. I was just talking about this last night with a buddy. We have played about all the mmo's from EQ and about every other game to date. We were talking about how the most memorable game times we have ever had were in EQ1. Back then it was amazing...it was new, it was a challenge, and it was damn frustrating at times as well. I will never forget leaving the swamps and heading into the desert and crapping our pants at the sound of a dry bones skelly, or traversing for what seemed like hours to explore a new zone or area. I also remember the hilarity of saddam hussein looking sand giants being trained down the beach in oasis, aggroing and one shotting all the people sitting around waiting for their mana and health to regen. First dungeon runs, first equipment drops or crafting success. I also remember lots of exp loss and LONG frustrating corpse runs. I remember losing all my gear because I died in lava. I remember aggro mobs that NEVER released unless you zoned. I remember mobs chasing you, stopping to kill someone else, then getting right back in you lol. I remember people standing in line for 20+ hours to kill one mob for Journey man boots and other gear. I remember tons of spawn camping and kill stealing etc. It was fun and exciting as it was new....it def had its drawback too that I def can live without. Were all just spoiled now....games are getting better everyday, but everyday we are even less impressed.
I could cry when i think about all my friends and experiences i had in EQ1 , if the population was there i would be bak in a heartbeat i would also sell my soul for a rerelase with updated graphics, i remeber when i got my hero bracer and FBSS for the first time they lasted my like 20 lvls , these days if u dont get a whole new set of armour each lvl people throw a fit. i dunno where MMO's are going is kinda sad.
I dont like WOW but i respect people enjoy it and it its not crap by any means just not for me , people should respect each other more since end of day we all here for same reason. im just hoping just one day a MMO will come that is the full package.
Ill just dd one thing though , losing international servers in games is a loss i liked all people from around teh world to play with , russians, asians americans ect. i know you usually can do it if you buy the game for a particular continent but its still segration and it takes alot away from the games.
Dark Age of Camelot, if Mythic would open up a new server and disallow transfers for six months. Basically, speaking for myself, as a "hardcore mmo fan" I miss three things no longer present in modern MMO's: 1. Freedom. I want to strike out on my own after looking at a crude map and not be led somewhere by a bread crumb trail of minor quests. 2. Consequences. I want dying to take some sting such as experience point loss or major armor degradation, so that I can once again respect the haunted forests or the forbidding dungeons. 3. Challenge and earned rewards. I want to be proud of my gear and the effort it took to earn it, rather than have a bunch of uber "welfare" gear that everyone gets from doing silly easy fed-ex quests. Also, big tough looking monsters should be tough. An 8 foot tall demon with rippling muscles should be hard to take down, and not go down more easily than a deer; mobs should make sense. There are other game elements I seek, but I would settle with the above. If you really want to understand the context of what "hardcore mmo" gamers find themselves in, imagine if you took a bunch of rugged bikers, removed their motorcycles (Harley's and Honda's all go bye-bye) and replaced them with adult-size tricycles. And then told them they could only ride on the sidewalk. That's the mess "hardcore mmo" gamers find themselves in today's gaming market.
Im with you here, all 3 points and the game itself (DAoC) but remember how the community whined and whined about ToA? there was your "challange" and there was your "being proud of your gear" now, anyone can go pay for the the stuff.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
I don't hate WOW. It's just not a game I can get into. I give Blizzard kudos for the massive success, but hate how it has sparked the attention of big buisness corporate companies to turn the MMO world away from innovation and persistant world sandboxes in favor for this trend of WOW format games.
WOW is too much of a themepark Rat in a maze chasing the cheese for my taste. Also the graphic style is just too cartoony looking for my taste.
I certainly don't "hate" WoW, in fact I've played it quite a bit over the last few years...
It's not that WoW is great, it is just the "least suck" for a lot of people.
The MMOs I've played in the past that I really liked... Tough question as I tend to like parts of them:
Horizons:
Crafting that actually meant something, was hard to do, and you got a sense of accomplishment when you did something with it.
Streaming world technology, which was the game's eventual downfall but it showed that it was possible. GMs could make a crater out of a town in real time.
Playable dragons.
Shadowbane:
PVP that actually meant something. You fought to take control of a piece of land, fought to build a whole town on it, then fought to keep other folks from burning it down.
Playable minotaurs, centaurs, and aracoix.
COH/COV:
Awesome character creation system. In some ways character creation was more fun than playing the game.
WoW:
Character animations and art style. Blizzard makes 300 polys look good and move really well - and Samwise is awesome.
Eve:
Takes things I liked from Horizons and Shadowbane and puts it into space. Though as you can see I'd appreciate some more alien races to play.
Sandbox design.
Real player-run economy.
That's about it. I've played everything from UO to WAR, but these are the high points for me.
Well, I'd consider myself a hardcore fan. I'd say my favorite games are EQ and DAoC with WoW and EQ2 in 3rd and 4th place. I found EVE far too boring, and it put me to sleep.
I play WoW, because its the only game out that have enough people to support grouping. LOTRO is exactly like WoW. WAR is exactly like WoW. The problem is no one grouping, or just not enough people around.
If EQ2 had 1/10 of WoW's numbers, or maybe merge a bunch of servers it would be a great MMO. Now, its basically a single player game.
I have great memories of EQ. So much I actually install it once a year and look around the world with my main. But nobody in his right mind wants EQ back. If you really played it at the highest level, you are completely fed up with it. I understand the emotional tie to EQ. I have it myself. But if EQ3 had super graphics but the same world and rules EQ1 nobody would play it. Not even all the hardcore players now complaining here.
I spend days and days with my wizard quad kiting the same number of mobs over and over again. You camped part of the zone, had your rotation scheme and just mindlessly went on killing them over and over again. And leveling up a wizard went amazingly fast compared to others. Thousands and thousands of the same mob killed. And then complain today about too many kill 10 mobs quests? Pffff, there was nothing else to do in EQ but the same thing over and over again.
The only thing I miss is guilds racing bosses. That was the best part of EQ. WoW should make a number of 6 day spawn timer bosses with uber loot, so everyone would race each other for that kill. Maybe make 1 zone with a number of bosses that only opens once every week.
Ultima Online Dark Age of Camelot EVE online Warhammer AoR Imo WoW's greatest flaw is that it is a me-me-me game that fosters no sense of community. That's a huge flaw for a MMO, imo. In a true MMO it should be the player-driven "world" that is wonderful and a source of drama rather than some scripted trash waiting for your pleasure. A good mmo provides the players with tools to entertain (provide content) each other. A mmo that is static and dev-driven is a single player game with a multiplayer component.
Game Community building tools Community
Ultima Check Check
DAOC Check Check
Eve Check Check
Warhammer No No
One of these things is not like the others...
Lol you have no idea what you're talking about....
Guild leveling and unlocks, alliances, common faction-wide fate through realm war aka Realm Pride, endgame which requires server-wide coordination of guilds and alliances both in PvP and PvE simultaneously, etc etc. The game has the tools and it definitely has the beginnings of community being pretty fresh. Just check server forums for more populated servers on WHA. Lol. The way we know and depend on each other on Karak-Norn, both friend and foe is lightyears ahead from what I ever experienced in WoW where guilds are the top levels of community at best. But let's not digress. This is a WoW forum, not WAR.
Guild alliances is the one tool Mythic did give players. Guild leveling builds community? Realm pride?!?!?! Ummm isn't that exactly what is missing in Warhammer? Who cares if you lose all your keeps and battlefield objectives. You get rewarded when you lose them, because the screwed up systems doesn't reward holding anything or defending it.
Release with no zone wide chat.
No LFG tool to search for more people or display an interest in starting a group (compounded by the lack of zone chat). Even the open group systems discourages comminication.
Ability to remove yourself from player searches.
No forums for players to communicate. Even the unofficial ones are very lightly trafficed.
Zero tradeskill reliance and laughable economy.
The ability to leave the group in scenarios and reap greater rewards.
Even "public" quests and raids reward individual efforts.
I could go on, but I think the point is made that the tools were removed by Mythic for some strange fear of players interacting. The game is designed to be player without talking to anyone.
The fact that there are no social hotspots where player congregate shows just how little community this game has as a result.
Any community that grows in Warhammer will happen DESPITE the efforts put forth by Mythic. It will be nearly 100% due to player efforts to overcome the disfuntctional system that Mythic has put in place.
Ummmm i was one of those people that was a WoW hater i tryed playing everything besides WoW but one game i found myself likeing was RF online but they shut down the servers so i started playing WoW and its my fav mmo its has elements of a good mmo needed yes u can get good gear easly but not the best. The PvP its perfect fot that type of mmo WoW isnt based on PvP its based one PvE. I played WAR for a few months the PvP was fun but thats it. WAR is lacking high player content once i got 40 i rerolled a character. WoW is very good at keeping high players playing. So as a used to be "WoW hater" i love it now. Thats just my opinion.
Dark Age of Camelot, if Mythic would open up a new server and disallow transfers for six months. Basically, speaking for myself, as a "hardcore mmo fan" I miss three things no longer present in modern MMO's: 1. Freedom. I want to strike out on my own after looking at a crude map and not be led somewhere by a bread crumb trail of minor quests. 2. Consequences. I want dying to take some sting such as experience point loss or major armor degradation, so that I can once again respect the haunted forests or the forbidding dungeons. 3. Challenge and earned rewards. I want to be proud of my gear and the effort it took to earn it, rather than have a bunch of uber "welfare" gear that everyone gets from doing silly easy fed-ex quests. Also, big tough looking monsters should be tough. An 8 foot tall demon with rippling muscles should be hard to take down, and not go down more easily than a deer; mobs should make sense. There are other game elements I seek, but I would settle with the above. If you really want to understand the context of what "hardcore mmo" gamers find themselves in, imagine if you took a bunch of rugged bikers, removed their motorcycles (Harley's and Honda's all go bye-bye) and replaced them with adult-size tricycles. And then told them they could only ride on the sidewalk. That's the mess "hardcore mmo" gamers find themselves in today's gaming market.
I like just about any game that dosen't have ? or other things over quest givers heads, no sparkles on Items your supposed to find for quests. I like to be surprised on when IM going to get my next quest not just run over and see all the things over NPC's heads. I like to search for things even if it takes me an hour to find one stupid thing. It would be awesome if developers could give you the option to turn those kind of things off.
What I like is FFXI, it has none of that crap that I stated above in it, and when you get quests you get a cut scene and it makes reading the quests more enjoyable to me atleast. FFXI has your basic auto attack combat system with some tweaks. You can chain your weapon skills and magic to do more damage. Dual class system, Chocobo raising and racing. Nothing comes easy in that game and Its not a race to max lvl.
For the most part our complaints have been that it's too easy.
I'm not much of an mmo player specifically because of that. MMOs just can't compete on a detailed and involved enough level for good player combat simply because you would make a server explode if you tried.
Getting a higher rank in WoW just requires you to have the time to sink to get some decent PvE gear then migrate over to PvP and move your way through arena battles and battle grounds. It's not a skill intensive feate at all, just severely time intensive. Sitting in front of my screen pondering just how much longer I have to grind points to get my personal rank up is not my idea of fun.
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Comments
Everquest and DAoC are the kind of games I'd like. Everquest for it's emphasis on grouping, it's open world, it's dungeons, it's more serious approach with it's quests, spells and fantasy style. And DAoC for it's pvp and general having more purpose and point to it.
Neither game was perfect but it was more appealling than the cartoonish, shallow, solo-emphasized game that is WoW.
Dude DF isn't even out yet!
seriously I think DF has driven you fanbois so crazy that you play DF in your heads.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
I don't hate WoW, I hate the community...and that's an understatement.
That being said I played WoW for quite awhile but grew bored of the stupid quests, irrelevant lore, gear centricity, raiding, PVP, and grinds.
LotRO is my current love. It plays similar to WoW (or I should say WoW plays similar to every other mmo) but has everything that WoW doesn't: emphasis is on PVE, questing, story, lore. Very little emphasis on gear, PVP, and raiding.
The thing that has driven me away from WoW twice now is the community, guildmate, and players. Ugh.
I think a lot of people here who think Everquest was hard miss competition for limited boss content and excessivly long grinds and timesinks. For whatever reason, people think that spending lots of time doing the same thing is somehow harder than doing it in half the time. As if skill or difficulty is a measurement of time and not the actual challenge of the task being done regardless of how long it takes. Some people just need to be punished in order to feel a sense of accomplishment. To each their own though.
I think Pencilrick put the best description of things WoW doesn't do and why people may not like the game. Unfortunatley to many companies are obsessed with trying to steal Warcraft players with Warcraft clones that they are missing out on the people who want a different type of game.
Ultima Online
Dark Age of Camelot
Anarchy Online
Eve Online
Star Wars Galaxies (Release)
Those are favorites
I dont like easy way outs... WoW is always the easy way out. I want it to take months to reach max full character developement whether it be skills or levels. I want massive death penalties, I wan't to lose my stuff when I die but I also wanna loot you when I kill you. Lots of risk lots of reward, it makes everything you do in the gave have more purpose. I don't want to be forced to do months of PvE raiding to be able to PvP profficiently. If anything I would have PvE raids the way they were back in DAoC's old days. Get a nice raid on Dartmoore or the Green Knight or something like that, maybe get a weapon or piece of armor that was really cool and pretty good but nothing game breaking. Make the game hard, I don't want a game that is friendly to new players I DONT CARE!
Looking for a new game to play
It turned the best genre ever (MMORPGs) to a massmarket genre. Like massmarket movies, massmarket music, etc.
Ultima Online
Dark Age of Camelot
EVE online
Warhammer AoR
Imo WoW's greatest flaw is that it is a me-me-me game that fosters no sense of community. That's a huge flaw for a MMO, imo. In a true MMO it should be the player-driven "world" that is wonderful and a source of drama rather than some scripted trash waiting for your pleasure. A good mmo provides the players with tools to entertain (provide content) each other. A mmo that is static and dev-driven is a single player game with a multiplayer component.
Original UO was the best for PVP, I have played all the rest. Still waiting for the next UO that was like the original.
Yes I play wow but then again I still wait. I believe the next great pvp game will come out of a garage like AC did.
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Enjoy and know the truth always comes to light!
What do I dislike about WOW? Quest Driven, linear gameplay with no real player impact on the game world, coupled with scenario based PVP (which has changed recently) and a raiding based end game which my personal life can't support.
What do I like to play, (or enjoyed in the past?)
Besides EVE right now, DAOC was my other favorite and one that I stuck with.
Most other MMO's have been strictly short term for me (6 mo or less)
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Game Community building tools Community
Ultima Check Check
DAOC Check Check
Eve Check Check
Warhammer No No
One of these things is not like the others...
Interesting you mention EQ1. I was just talking about this last night with a buddy. We have played about all the mmo's from EQ and about every other game to date. We were talking about how the most memorable game times we have ever had were in EQ1. Back then it was amazing...it was new, it was a challenge, and it was damn frustrating at times as well. I will never forget leaving the swamps and heading into the desert and crapping our pants at the sound of a dry bones skelly, or traversing for what seemed like hours to explore a new zone or area. I also remember the hilarity of saddam hussein looking sand giants being trained down the beach in oasis, aggroing and one shotting all the people sitting around waiting for their mana and health to regen. First dungeon runs, first equipment drops or crafting success. I also remember lots of exp loss and LONG frustrating corpse runs. I remember losing all my gear because I died in lava. I remember aggro mobs that NEVER released unless you zoned. I remember mobs chasing you, stopping to kill someone else, then getting right back in you lol. I remember people standing in line for 20+ hours to kill one mob for Journey man boots and other gear. I remember tons of spawn camping and kill stealing etc. It was fun and exciting as it was new....it def had its drawback too that I def can live without. Were all just spoiled now....games are getting better everyday, but everyday we are even less impressed.
Game Community building tools Community
Ultima Check Check
DAOC Check Check
Eve Check Check
Warhammer No No
One of these things is not like the others...
Lol you have no idea what you're talking about....
Guild leveling and unlocks, alliances, common faction-wide fate through realm war aka Realm Pride, endgame which requires server-wide coordination of guilds and alliances both in PvP and PvE simultaneously, etc etc. The game has the tools and it definitely has the beginnings of community being pretty fresh. Just check server forums for more populated servers on WHA. Lol. The way we know and depend on each other on Karak-Norn, both friend and foe is lightyears ahead from what I ever experienced in WoW where guilds are the top levels of community at best. But let's not digress. This is a WoW forum, not WAR.
Interesting you mention EQ1. I was just talking about this last night with a buddy. We have played about all the mmo's from EQ and about every other game to date. We were talking about how the most memorable game times we have ever had were in EQ1. Back then it was amazing...it was new, it was a challenge, and it was damn frustrating at times as well. I will never forget leaving the swamps and heading into the desert and crapping our pants at the sound of a dry bones skelly, or traversing for what seemed like hours to explore a new zone or area. I also remember the hilarity of saddam hussein looking sand giants being trained down the beach in oasis, aggroing and one shotting all the people sitting around waiting for their mana and health to regen. First dungeon runs, first equipment drops or crafting success. I also remember lots of exp loss and LONG frustrating corpse runs. I remember losing all my gear because I died in lava. I remember aggro mobs that NEVER released unless you zoned. I remember mobs chasing you, stopping to kill someone else, then getting right back in you lol. I remember people standing in line for 20+ hours to kill one mob for Journey man boots and other gear. I remember tons of spawn camping and kill stealing etc. It was fun and exciting as it was new....it def had its drawback too that I def can live without. Were all just spoiled now....games are getting better everyday, but everyday we are even less impressed.
I could cry when i think about all my friends and experiences i had in EQ1 , if the population was there i would be bak in a heartbeat i would also sell my soul for a rerelase with updated graphics, i remeber when i got my hero bracer and FBSS for the first time they lasted my like 20 lvls , these days if u dont get a whole new set of armour each lvl people throw a fit. i dunno where MMO's are going is kinda sad.
I dont like WOW but i respect people enjoy it and it its not crap by any means just not for me , people should respect each other more since end of day we all here for same reason. im just hoping just one day a MMO will come that is the full package.
Ill just dd one thing though , losing international servers in games is a loss i liked all people from around teh world to play with , russians, asians americans ect. i know you usually can do it if you buy the game for a particular continent but its still segration and it takes alot away from the games.
Im with you here, all 3 points and the game itself (DAoC) but remember how the community whined and whined about ToA? there was your "challange" and there was your "being proud of your gear" now, anyone can go pay for the the stuff.
When I said i had "time", i meant virtual time, i got no RL "time" for you.
I Love WoW because it spanked SOE ass for me and I watched and Laughed.
WoW created the NGE of SWG. Thanks WoW !
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I don't hate WOW. It's just not a game I can get into. I give Blizzard kudos for the massive success, but hate how it has sparked the attention of big buisness corporate companies to turn the MMO world away from innovation and persistant world sandboxes in favor for this trend of WOW format games.
WOW is too much of a themepark Rat in a maze chasing the cheese for my taste. Also the graphic style is just too cartoony looking for my taste.
I play EVE a real sandbox.
SHOHADAKU
I certainly don't "hate" WoW, in fact I've played it quite a bit over the last few years...
It's not that WoW is great, it is just the "least suck" for a lot of people.
The MMOs I've played in the past that I really liked... Tough question as I tend to like parts of them:
That's about it. I've played everything from UO to WAR, but these are the high points for me.
Well, I'd consider myself a hardcore fan. I'd say my favorite games are EQ and DAoC with WoW and EQ2 in 3rd and 4th place. I found EVE far too boring, and it put me to sleep.
I play WoW, because its the only game out that have enough people to support grouping. LOTRO is exactly like WoW. WAR is exactly like WoW. The problem is no one grouping, or just not enough people around.
If EQ2 had 1/10 of WoW's numbers, or maybe merge a bunch of servers it would be a great MMO. Now, its basically a single player game.
I have great memories of EQ. So much I actually install it once a year and look around the world with my main. But nobody in his right mind wants EQ back. If you really played it at the highest level, you are completely fed up with it. I understand the emotional tie to EQ. I have it myself. But if EQ3 had super graphics but the same world and rules EQ1 nobody would play it. Not even all the hardcore players now complaining here.
I spend days and days with my wizard quad kiting the same number of mobs over and over again. You camped part of the zone, had your rotation scheme and just mindlessly went on killing them over and over again. And leveling up a wizard went amazingly fast compared to others. Thousands and thousands of the same mob killed. And then complain today about too many kill 10 mobs quests? Pffff, there was nothing else to do in EQ but the same thing over and over again.
The only thing I miss is guilds racing bosses. That was the best part of EQ. WoW should make a number of 6 day spawn timer bosses with uber loot, so everyone would race each other for that kill. Maybe make 1 zone with a number of bosses that only opens once every week.
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Warhammer No No
One of these things is not like the others...
Lol you have no idea what you're talking about....
Guild leveling and unlocks, alliances, common faction-wide fate through realm war aka Realm Pride, endgame which requires server-wide coordination of guilds and alliances both in PvP and PvE simultaneously, etc etc. The game has the tools and it definitely has the beginnings of community being pretty fresh. Just check server forums for more populated servers on WHA. Lol. The way we know and depend on each other on Karak-Norn, both friend and foe is lightyears ahead from what I ever experienced in WoW where guilds are the top levels of community at best. But let's not digress. This is a WoW forum, not WAR.
Guild alliances is the one tool Mythic did give players. Guild leveling builds community? Realm pride?!?!?! Ummm isn't that exactly what is missing in Warhammer? Who cares if you lose all your keeps and battlefield objectives. You get rewarded when you lose them, because the screwed up systems doesn't reward holding anything or defending it.
Release with no zone wide chat.
No LFG tool to search for more people or display an interest in starting a group (compounded by the lack of zone chat). Even the open group systems discourages comminication.
Ability to remove yourself from player searches.
No forums for players to communicate. Even the unofficial ones are very lightly trafficed.
Zero tradeskill reliance and laughable economy.
The ability to leave the group in scenarios and reap greater rewards.
Even "public" quests and raids reward individual efforts.
I could go on, but I think the point is made that the tools were removed by Mythic for some strange fear of players interacting. The game is designed to be player without talking to anyone.
The fact that there are no social hotspots where player congregate shows just how little community this game has as a result.
Any community that grows in Warhammer will happen DESPITE the efforts put forth by Mythic. It will be nearly 100% due to player efforts to overcome the disfuntctional system that Mythic has put in place.
Ummmm i was one of those people that was a WoW hater i tryed playing everything besides WoW but one game i found myself likeing was RF online but they shut down the servers so i started playing WoW and its my fav mmo its has elements of a good mmo needed yes u can get good gear easly but not the best. The PvP its perfect fot that type of mmo WoW isnt based on PvP its based one PvE. I played WAR for a few months the PvP was fun but thats it. WAR is lacking high player content once i got 40 i rerolled a character. WoW is very good at keeping high players playing. So as a used to be "WoW hater" i love it now. Thats just my opinion.
Agree.
I like just about any game that dosen't have ? or other things over quest givers heads, no sparkles on Items your supposed to find for quests. I like to be surprised on when IM going to get my next quest not just run over and see all the things over NPC's heads. I like to search for things even if it takes me an hour to find one stupid thing. It would be awesome if developers could give you the option to turn those kind of things off.
What I like is FFXI, it has none of that crap that I stated above in it, and when you get quests you get a cut scene and it makes reading the quests more enjoyable to me atleast. FFXI has your basic auto attack combat system with some tweaks. You can chain your weapon skills and magic to do more damage. Dual class system, Chocobo raising and racing. Nothing comes easy in that game and Its not a race to max lvl.
No, but thanks for trying.
For the most part our complaints have been that it's too easy.
I'm not much of an mmo player specifically because of that. MMOs just can't compete on a detailed and involved enough level for good player combat simply because you would make a server explode if you tried.
Getting a higher rank in WoW just requires you to have the time to sink to get some decent PvE gear then migrate over to PvP and move your way through arena battles and battle grounds. It's not a skill intensive feate at all, just severely time intensive. Sitting in front of my screen pondering just how much longer I have to grind points to get my personal rank up is not my idea of fun.
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